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  • Running Modern UI/Metro Apps as Administrator in Windows 8

    - by Shail
    I noticed that on Windows 8's Start screen, I could right click a Windows legacy program (A program which runs on Windows XP, Vista and 7), and I could run it as Administrator. However, whenever I clicked on a Windows 8 Modern UI or a Metro app, I didn't have that option. So here are my questions:- Why can't I run the Modern UI apps as an Administrator? Does it make any difference as far as security is concerned?

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  • How to configure Unity/Compiz in 12.04 so that Update Manager opens maximized w/screen bigger than 1024×600?

    - by Jani Uusitalo
    In Precise, window auto-maximize is disabled on monitors with a resolution above 1024 × 600 [1]. I have a bigger resolution, but I prefer maximized windows anyway. I want Update Manager to start maximized. What I've tried so far: In Compiz Config Settings Manager, I have Place Windows activated and 'Windows with fixed placement mode' has windows matching the rule "(name=gnome-terminal) | (name=update-manager)" set to 'Maximize'. With this, Gnome Terminal starts maximized, Update Manager does not. In Compiz Config Settings Manager, I have set a Window Rules [2] rule to match "name=update-manager". Irregardless of any rules set or not, activating Window Rules results in not being able to bring out Unity Launcher anymore, Alt+Tab window switching becoming slow or nonfunctional entirely and the screen sporadically freezing completely. Not a viable option apparently. I've installed Maximus [3] and started it. Update Manager ignores it (or vice versa). I've not tried devilspie and would prefer not to. Having to configure something external for this would seem stupidly redundant with (the no-brainer) Maximus and all these Compiz options already available. I just can't seem to make them work. [1] https://bugs.launchpad.net/ayatana-design/+bug/797808 [2] http://askubuntu.com/a/53657/34756 [3] How to configure my system so that all windows start maximized?

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  • Munq is for web, Unity is for Enterprise

    - by oazabir
    The Unity Application Block (Unity) is a lightweight extensible dependency injection container with support for constructor, property, and method call injection. It’s a great library for facilitating Inversion of Control and the recent version supports AOP as well. However, when it comes to performance, it’s CPU hungry. In fact it’s so CPU hungry that it makes it impossible to make it work at Internet Scale. I was investigating some CPU issue on a portal that gets around 3MM hits per day and I found unusually high CPU. Here’s why: I did some CPU profiling on my open source project Dropthings and found that the highest CPU is consumed by Unity’s Resolve<>(). There’s no funky use of Unity in the project. Straightforward Register<>() and Resolve<>(). But as you can see, Resolve<>() is consuming significantly high CPU even after the site is warm and has been running for a while. Then I tried Munq, which is a basic Dependency Injection Container. It has everything you will usually need in a regular project. It boasts to be the fastest DI out there. So, I converted all Unity code to Munq in Dropthings and did a CPU profile and Whala!   There’s no trace of any Munq calls anywhere. That proves Munq is a lot faster than Unity.

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  • Booting Ubuntu 12.04 in Unity the Windows Theme & Icon Theme reversed back to and always locked to Ubuntu default

    - by Antonio
    I did set up last year Faience-Ocre as my Icon Theme and Adwaita Cupertino L Unity as my Windows Theme (the GTK+ thme was unchanged to Adwaita (default)). It has worked perfectly well until 3 days ago when starting my PC I saw the Ubuntu default showing up for Windows & Icon Theme. I noticed that at start-up the disk access LED is not lit up continuously as before but at moment stops reading for a few seconds (up to 15 s) then complete the disk reading process. When all was working well this LED would lit up continuously. Another thing is that GNOME applications are as well not working well as previously Nautilus and Gedit now don't use the global menu in the system bar but a local window menu. Nautilus - Nemo before the incident Nautilus - Nemo now ... I did open dconf to check the desktop settings in org-gnome-desktop-wm-preferences and everything is looking good. When I change the settings in the app Advanced Settings in the Theme folder I see the respective value changing in dconf. However, there is no change on my desktop. It looks like it's crippled and GNOME related. [Update 1]: I have the same defect as referenced @ ubuntu theme suddenly changed to default and it's not coming back! instead of my GTK theme I get a classic, Windows-95-like grayish theme ... However one of the solution mentionned: http://www.webupd8.org/2011/06/fix-ubuntu-linux-mint-theme-changing-to.html is not working at all, even for 20 s up to 60 s delay.

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  • What is the best type of c# timer to use with an Unity game that uses many timers simultaneously?

    - by Kyle Seidlitz
    I am developing a stand-alone 3d game in Unity that will have anywhere from 1 to 200 timers running simultaneously. For this game timer durations will range from 5 minutes to 4 days. There will not be any countdown displays or any UI for the timers. An object will be selected, a menu choice will then be selected, and the timer will start. Several events will occur at different intervals during the duration of the timer. The events will be confined to changing the material of the selected object, and calling a 1 second sound effect like a chime or a bell. If the user wants to save or end the game before all the timers are done, the start of the still running timers is to be saved to an XML file such that when the game is started again, any still running timers will have a calculation done to see if the timer is then done, where the game will change the materials appropriately. I am still trying to figure out what type of timer to use, and see also if there are any suggestions for saving and calculating times over several days. What class(es) of timers should I use? Are there any special issues I should look out for in terms of performance?

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  • What is the best type of c# timer to use with a Unity game that uses many timers simultaneously?

    - by Kyle Seidlitz
    I am developing a stand-alone 3d game in Unity that will have anywhere from 1 to 200 timers running simultaneously. There will be a GameObject containing 1 timer. For this game timer durations will range from 5 minutes to 4 days. There will not be any countdown displays or any UI for the timers. Each object is a prefab, with all the necessary materials included. An attached script will handle the timer and all the necessary code to change the materials and make any sound effects. Once the timer is expired, the user will then click on the object again, and the object will be destroyed, and the user's inventory will be adjusted. If the user wants to save or end the game before all the timers are done, the start value of the still running timers is to be saved to an XML file such that when the game is started again, any still running timers will be checked to see if they have expired, where the object's materials will be changed appropriately. I am still trying to figure out what type of timer to use, and see also if there are any suggestions for saving and calculating times over several days. What class(es) of timers should I use? Are there any special issues I should look out for in terms of performance?

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  • How to adjust the appearance of the Unity in 12.10?

    - by piedro
    Now I updated to 12.10 and would like to adjust the desktop, well unity, appearance. I know there is the theme setting, but I cannot adjust the symbol theme or windows decoration with the systemsettings. I used to use the tool "unsettings" but it doesn't work with 12.10 anymore. Ubuntu Tweak used to be an option but at this point many features are broken and a lot of settings seem to mess up my system or they don't change anything at all (I understand that there has been a design settings change - gsettings, dconf, something ...) myunity has some options to change stuff but I couldn't find it for 12.10 ... not to forget "gnome-tweak-tool" which seems to work for most settings but not for all, e.g. it doesn't change the mouse cursor and the windows decorations do not show some decorations I'd like to use and I am also afraid of messing things up because it is supposed to be used in gnomeshell ... actually as I found out right now it really messes things up: fonts get inverted, suddenly high contrast accessibility setings are used in some windows, nautilus has white fonts on white background and even the login manager is a mess now ... So: How can I adjust the theme, symbol, decorations, fonts for the normal user and for the desktop and for the applications including the applications started as sudo user? I should mention that I upgraded from 12.04 and that some applications like synaptic completely ignore any settings ... sadly it is a mess, there was a time when gnome theming was really well done and very adjustable, I wonder what happened ... Just now I read that further development of Ubuntu Tweak has been stopped. The developer announced that he won't go any further with the software and the online services ... That is sad and destroys my hope for easy appearance editing just by waiting ... has been such a nice tool for 12.04 ... r.i.p.

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  • How can I get my first-person character in Unity to move to a ledge with an animation?

    - by BallzOfSteel
    I'm trying to get this to happen: The character walks up to a large crate, the player presses a button, and an animation starts playing where the character climbs up on to the crate. (all in first person view). So far I tried this with normal "First Person Controller" Prefab in Unity. My code so far: function OnTriggerStay(other : Collider){ if(other.tag == "GrabZone"){ if(Input.GetKeyDown("e")){ animation.Play("JumpToLedge"); } } } However when i use this on The FPC it will always play from the position the animation is created on. I also tried to create an empty game object, placing the FPC in there. Gives same effect. I also tried just animating the graphics of the FPC alone. This seems to work but since the Character Controller itself is not animated that stays onthe ground. So the whole FPC wont work anymore. Is there anyway i could let this animation play on the local position the player is on at that time? Or can you think of any other logical solution for a grab and climb?

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  • How to switch and list windows (possibly of the same application) in Unity?

    - by Bruno
    Is there a way to switch easily between specific windows belonging to the same given application? For example, open Firefox, maximise the window; then, open its History window (History menu - Show all history), maximise it too. Is there an easy way to switch between these two maximised Firefox windows, without necessarily minimising the current window (or other windows in front of the required window)? Similarly, if I open another application alongside, how can I quickly go to the Firefox window of my choice? I have tried Alt+Tab, but when coming back from another application, which of the Firefox windows I end up with seems indeterministic. Under Gnome, I would find the window I'm looking for in the bottom bar. Under OSX, I would right-click on the application's icon and choose the relevant window from the list. Under Windows 7, I would click on the application icon and choose from the smaller windows. Is there something similar that's not activated or not visible by default in Unity? Hovering my mouse until I've found somewhere worth hovering over hasn't been very successful so far. I would prefer a click-based solution, but solutions involving key short-cuts instead are welcome.

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  • Lost access to the unity interface how to fix? (ubuntu 11.10)

    - by Tal Galili
    o.k, this is embarrassing: I have installed Compiz Config Settings Manager and tried to fix it so that the transition time between changing tabs (using alt+tab) will be short. by accident I un-pressed V from something else, and it asked me about a conflict - I pressed the "x" button to close the window and as a result I stopped seeing the unity interface. That is - I can not see any buttons of the left side. I went to the terminal (ctrl+alt+F1) and ran ccsm As a result I got the following error: $ ccsm /usr/lib/python2.7/site-packages/gtk-2.0/gtk/__init__.py:57: GtkWarning: could not open display warnings.warn(str(e), _gtk.Warning) Traceback (most recent call last): File "/usr/bin/ccsm", line 93, in <module> import ccm File "/usr/lib/python2.7/site-packages/ccm/__init__.py", line 1, in <module> from ccm.Conflicts import * File "/usr/lib/python2.7/site-packages/ccm/Conflicts.py", line 26, in <module> from ccm.Constants import * File "/usr/lib/python2.7/site-packages/ccm/Constants.py", line 29, in <module> CurrentScreenNum = gtk.gdk.display_get_default().get_default_screen().get_number() AttributeError: 'NoneType' object has no attribute 'get_default_screen' What should I do next? Thanks.

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  • How to change Jquery UI Slider handle

    - by Tom
    I want to modify the stock JQuery UI slider so that the handle has a arrow on it rather than being a square. i.e. I want to use a custom image as the handle. There are a few tutorials that do it: http://jqueryfordesigners.com/slider-gallery/ http://www.ryancoughlin.com/2008/11/04/using-the-jquery-ui-slider/ http://www.keepthewebweird.com/creating-a-nice-slider-with-jquery-ui/ But I can't get it to work. The following code results in a stationary handle image: <!DOCTYPE html> <html> <head> <link type="text/css" href="http://jqueryui.com/latest/themes/base/ui.all.css" rel="stylesheet" /> <script type="text/javascript" src="http://jqueryui.com/latest/jquery-1.3.2.js"></script> <script type="text/javascript" src="http://jqueryui.com/latest/ui/ui.core.js"></script> <script type="text/javascript" src="http://jqueryui.com/latest/ui/ui.slider.js"></script> <style type="text/css"> #myhandle {position: absolute;z-index: 100;height: 25px;width: 35px;top: auto;background: url(http://stackoverflow.com/content/img/so/vote-arrow-down.png) no-repeat;} </style> <script type="text/javascript"> $(document).ready(function(){ $("#slider").slider({handle: '#myhandle'}); }); </script> </head> <body> <div id="slider"><div id="myhandle"></div></div> </body> </html> It is as if JQuery doesn't pick up that I want to use the myhandle id for the handle. I'm wondering: Do I need a plugin for JQuery to recognise the handle option? (it is not documented in http://docs.jquery.com/UI/Slider). Or perhaps it only worked in an old version of JQuery? Any ideas?

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  • The type or namespace name 'UI' cannot be found for using System.Web.UI

    - by user284523
    I am following the tut here http://msdn.microsoft.com/en-us/library/h59db326.aspx # Create an App_Code directory directly under the root directory of your Web site (also called Web application root). # Copy the source file for the control (WelcomeLabel.cs or WelcomeLabel.vb) to the App_Code directory. But I got the error on using System.Web.UI; using System.Web.UI.WebControl; I have tried to add System.Web as Reference but that still doesn't resolve the stuff. I can't see System.Web.UI and System.Web.UI.WebControl in the reference lists is this normal ? Thanks.

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  • Resolving IEnumerable<T> with Unity

    - by Mark Seemann
    Can Unity automatically resolve IEnumerable<T>? Let's say I have a class with this constructor: public CoalescingParserSelector(IEnumerable<IParserBuilder> parserBuilders) and I configure individual IParserBuilder instances in the container: container.RegisterType<IParserSelector, CoalescingParserSelector>(); container.RegisterType<IParserBuilder, HelpParserBuilder>(); container.RegisterType<IParserBuilder, SomeOtherParserBuilder>(); can I make this work without having to implement a custom implementation of IEnumerable<IParserBuilder>? var selector = container.Resolve<IParserSelector>(); So far I haven't been able to express this in any simple way, but I'm still ramping up on Unity so I may have missed something.

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  • PerThreadLifetimeManager in Unity

    - by DorianGrey
    Hi, In the Unity PerThreadLifetimeManager documentation, I read that: "This lifetime manager does not dispose the instances it holds". Ref.: http://msdn.microsoft.com/en-us/library/ff647854.aspx So, if I am using a ThreadPool, does it mean that objects resolved using Unity on a Thread of the ThreadPool will not get disposed at the end of the work done in that thread before being returned to the pool? Any pattern or ideas how I can ensure that the objects do get disposed & I get a clean thread from the thread pool? Thanks!

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  • jquery ui autocomplete database

    - by user343925
    Hello, I'd like to use jQuery UI autocomplete in order to load a list from my database but I don't know wich method I should use to do so. I tried to use the "Remote datasource" method [url]http://jqueryui.com/demos/autocomplete/#remote[/url], but it obviously doesn't work. I have the following code : js: $(function() { $("#client").autocomplete({ source: "nom.php", minLength: 2, select: function(event, ui) { alert(ui); } }); }); html : <label for="client">Client</label> <input name="client" id="client" class="ui-autocomplete ui-widget-content ui-corner-all" /> php: $query = "SELECT nom from personne"; $result = mysql_query($query, $db); while($row = mysql_fetch_assoc($result)) { foreach($row as $val) $tab[] = $val; } print json_encode($tab); It does work with ["hello","test1","test2"] instead of the url but I need to load datas form database so pls tell me how I should do. thank you

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  • How to apply CSS theme to only a specific jQuery-UI element?

    - by Thierry-Dimitri Roy
    I have a web site already build with my own CSS theme. I'm using jQuery UI "tabs" widget but no CSS from jQuery-UI. Now, I'm trying to add the "Date Picker" widget in one of my page. It would be great if I could reuse jQuery-UI default theme which is just fine. The problem is that the date picker theme is also applied to my tabs CSS. For example the "ui-widget" css properties is applied to both date picker and tabs elements. I can't seem to find a way to apply the css properties to only the date picker. I can't see a "super selector" that only applies to the date picker DIV. What would be the best way to handle this? [EDIT] The datepicker widget is really the problem. I cannot apply CSS style specific to it. Here is the starting code of the DIV that get pops up: <div style="position: absolute; top: 300.4px; left: 149px; display: block;" id="ui-datepicker-div" class="ui-datepicker ui-widget ui-widget-content ui-helper-clearfix ui-corner-all ui-helper-hidden-accessible"><div class="ui-datepicker-header ui-widget-header ui-helper-clearfix ui-corner-all"> As such, I cannot add a super selector. What would be great would be that the date picker widget supports CSS scope. But it does not. I'm stuck manually editing the jQuery CSS file. The Date Picker is currently being refactored. Hopefully the new code will address this issue.

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  • Changing background image on accordion change - jQuery Ui

    - by Coughlin
    I am using this code: $('.ui-accordion').bind('accordionchange', function(event, ui) { $(this).next().next().css({'background-image':'images/green-bg.jpg'}); //ui.newHeader // jQuery object, activated header //ui.oldHeader // jQuery object, previous header // ui.newContent // jQuery object, activated content // ui.oldContent // jQuery object, previous content }); To try to change the background image of the PREVIOUS header after it changes. I see that the jquery docs supply the object for oldHeader, but I am trying to change the CSS of that element. Any ideas how I would do that? So You go to the next one it goes green, then the current one is going to be red. Thanks, Ryan

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  • jquery-ui icons

    - by cf_PhillipSenn
    I understand that if I use this: <script src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1"); google.load("jqueryui", "1"); </script> <span class="ui-icon ui-icon-arrowthick-1-n"></span> Then an arrow appears. I don't understand how to wrap the arrow with this: ui-state-default ui-corner-all because themeroller is using list items, and I'm using table head cells. I don't want to use: <th class="ui-state-default ui-corner-all"> because that highlights the entire cell.

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  • Unity and web service

    - by zachary
    I had this awesome idea... but I am afraid maybe it is actually a bad idea.... we use unity for dependency injection. I make interfaces from my web services using partial classes for the purpose of mocking and web services.... What I want to do is put my web services into unity and get them via dependency injection... What do you think? Is there too much overhead somewhere? Memory leaks? Is this a bad idea?

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  • Developing with Fluid UI – The Fluid Home Page

    - by Dave Bain
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} The first place to start with Fluid UI is with the Fluid Home Page. Sometimes it’s referred to as the landing page, but it’s formally called the Fluid Home Page. It’s delivered with PeopleTools 8.54, and the nice thing about it is, it’s a component. That’s one thing you’ll discover with Fluid UI. Fluid UI is built int PeopleTools with Fluid UI. The Home Page is a component, the tiles or grouplets are group boxes, and the search and prompt pages are just pages. It makes it easy to find things, customize and brand the applications (and of course to see what’s going on) when you can open it in AppDesigner. To see what makes a component fluid, let’s start with the Fluid Home Page. It’s a component called PT_LANDINGPAGE. You can open it in AppDesigner and see what’s unique and different about Fluid UI. If you open the Component Properties dialog, you’ll see a new tab called Fluid On the Component Properties Fluid tab you’ll see the most important checkbox of all, Fluid Mode. That is the one flag that will tell PeopleSoft if the component is Fluid (responsive, dynamic layout) or classic (pixel perfect). Now that you know it’s a single flag, you know that a component can’t be both Fluid UI and Classic at the same time, it’s one or the other. There are some other interesting fields on this page. The Small Form Factor Optimized field tells us whether or not to display this on a small device (think smarphone). Header Toolbar Actions offer standard options that are set at the component level so you have complete control of the components header bar. You’ll notice that the PT_LANDINGPAGE has got some PostBuild PeopleCode. That’s to build the grouplets that are used to launch Fluid UI Pages (more about those later). Probably not a good idea to mess with that code! The next thing to look at is the Page Definition for the PT_LANDINGPAGE component. When you open the page PT_LANDINGPAGE it will look different than anything you’ve ever seen. You’re probably thinking “What’s up with all the group boxes”? That is where Fluid UI is so different. In classic PeopleSoft, you put a button, field, group, any control on a page and that’s where it shows up, no questions asked. With Fluid UI, everything is positioned relative to something else. That’s why there are so many containers (you know them as group boxes). They are UI objects that are used for dynamic positioning. The Fluid Home Page has some special behavior and special settings. The first is in the Web Profile Configuration settings (Main Menu->PeopleTools->Web Profile->Web Profile Configuration from the main menu). There are two checkboxes that control the behavior of Fluid UI. Disable Fluid Mode and Disable Fluid On Desktop. Disable Fluid Mode prevents any Fluid UI component from being run from this installation. This is a web profile setting for users that want to run later versions of PeopleTools but only want to run Classic PeopleSoft pages. The second setting, Disable Fluid On Desktop allows the Fluid UI to be run on mobile devices such as smartphones and tablets, but prevents Fluid UI from running on a desktop computer. Fluid UI settings are also make in My Personalizations (Main Menu->My Personalizations from the Main Menu), in the General Options section. In that section, each user has the choice to determine the home page for their desktop and for tablets. Now that you know the Fluid UI landing page is just a component, and the profile and personalization settings, you should be able to launch one. It’s pretty easy to add a menu using Structure and Content, just make sure the proper security is set up. You’ll have to run a Fluid UI supported browser in order to see it. Latest versions of Chrome, Firefox and IE will do. Check the certification page on MOS for all the details. When you open the first Fluid Landing Page, there’s not much there. Not to worry, we’ll get some content on it soon. Take a moment to navigate around and look at some of the header actions that were set up from the component properties. The home button takes you back to the classic system. You won’t see any notifications and the personalization doesn’t have any content to add. The NavBar icon on the top right has a lot of content, including a Navigator and Classic home. Spend some time looking through what’s available. Stay tuned for more. Next up is adding some content. Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • What does "fully supported" mean in context of Radeon Opensource Video Driver?

    - by stevecoh1
    UPDATE: This is not a request for support of my specific issue. Details of that issue are here: How to recover from bad upgrade to 13.04 (Unity very slow) . I have "solved" that issue, for the time being anyway, by loading alternative lighter weight desktops. This question was opened specifically to question the meaning of the documentation at https://help.ubuntu.com/community/RadeonDriver . END OF UPDATE There it is, in Black and White: https://help.ubuntu.com/community/RadeonDriver Fully Supported All these Radeon(HD) cards and derivatives have good 3D acceleration support. This is not an exhaustive list: ... RV610/RV630 Radeon HD 2400/2600/2700/4200/4225/4250 Yet in my case (the HD2400) this proves to be manifestly untrue, at least if "Fully Supported" means sufficient to run Unity in Ubuntu 13.04. It runs all the applications I can launch under Unity, but Unity itself is unbearably slow. It's quite striking really. Click on the "Dash" - go get a cup of coffee. Type a key in the Unity search box, wait five seconds for it to appear. Type Alt-tab and wait five seconds for the screen to finish painting. None of these issues appear outside of Unity components. As you all know, there are complaints about slow performance all over the Internet about Unity. Shouldn't this page somehow address this issue? Especially if "fully supported" doesn't mean sufficiently to run the default modern Ubuntu release. What does "fully supported" mean?

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  • jQuery UI ThemeRoller - Installing themes

    - by CJM
    I'm trying to install jQuery UI with a ThemeRoller theme for the first time. I've downloaded jquery 1.4.2... I've downloaded jQuery UI with a couple of themes. I've tried to follow the instructions but they seem contradictory and don't seem to related to the downloaded files. When I try to use a datepicker... the datepicker functionality works, but it has the default (grey) style. This page refers to a folder/sub-folder/css files that don't exist. This page refers to a ui.theme.css file that doesn't exist. The downloads I received included the following: --demos --docs --external --themes ----base ----[theme name] --ui ----i8n ----minified --js So what do you put where? I've copied the js to the appropriate directory and linked it into my page. And I copied the themes/base folder as well, and linked into the jquery.ui.all.css file. Even the included demos only display the default (grey) styling. Where am I going wrong? The head section: <script type="text/javascript" src="/scripts/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="/scripts/jquery-ui-1.8.custom.min.js"></script> <link rel="Stylesheet" href="/css/smoothness/jquery.ui.all.css" /> The body section: <script type="text/javascript"> $(function() { $("#datepicker").datepicker(); }); </script> <div> <p>Date: <input type="text" id="datepicker" /></p> </div>

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  • Contructor parameters for dependent classes with Unity Framework

    - by Onisemus
    I just started using the Unity Application Block to try to decouple my classes and make it easier for unit testing. I ran into a problem though that I'm not sure how to get around. Looked through the documentation and did some Googling but I'm coming up dry. Here's the situation: I have a facade-type class which is a chat bot. It is a singleton class which handles all sort of secondary classes and provides a central place to launch and configure the bot. I also have a class called AccessManager which, well, manages access to bot commands and resources. Boiled down to the essence, I have the classes set up like so. public class Bot { public string Owner { get; private set; } public string WorkingDirectory { get; private set; } private IAccessManager AccessManager; private Bot() { // do some setup // LoadConfig sets the Owner & WorkingDirectory variables LoadConfig(); // init the access mmanager AccessManager = new MyAccessManager(this); } public static Bot Instance() { // singleton code } ... } And the AccessManager class: public class MyAccessManager : IAccessManager { private Bot botReference; public MyAccesManager(Bot botReference) { this.botReference = botReference; SetOwnerAccess(botReference.Owner); } private void LoadConfig() { string configPath = Path.Combine( botReference.WorkingDirectory, "access.config"); // do stuff to read from config file } ... } I would like to change this design to use the Unity Application Block. I'd like to use Unity to generate the Bot singleton and to load the AccessManager interface in some sort of bootstrapping method that runs before anything else does. public static void BootStrapSystem() { IUnityContainer container = new UnityContainer(); // create new bot instance Bot newBot = Bot.Instance(); // register bot instance container.RegisterInstance<Bot>(newBot); // register access manager container.RegisterType<IAccessManager,MyAccessManager>(newBot); } And when I want to get a reference to the Access Manager inside the Bot constructor I can just do: IAcessManager accessManager = container.Resolve<IAccessManager>(); And elsewhere in the system to get a reference to the Bot singleton: // do this Bot botInstance = container.Resolve<Bot>(); // instead of this Bot botInstance = Bot.Instance(); The problem is the method BootStrapSystem() is going to blow up. When I create a bot instance it's going to try to resolve IAccessManager but won't be able to because I haven't registered the types yet (that's the next line). But I can't move the registration in front of the Bot creation because as part of the registration I need to pass the Bot as a parameter! Circular dependencies!! Gah!!! This indicates to me I have a flaw in the way I have this structured. But how do I fix it? Help!!

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  • Passing List of Strings or Array of strings into Unity Injection Constructor (Config-Based)

    - by miguel
    I cannot seem to get unity working when attempting to pass in an array of strings into a constructor parameter list, while using XML configuration. When I try the following: <typeConfig ...> <constructor ...> <param ... parameterType="System.String[]"> <array> <value.../> <value.../> </array> </param> </constructor> </typeConfig> for a c'tor which looks like this: void Foo(string[] inputParams_){ ... } It always fails in Unity's FindConstructor(...) method stating that it cannot find a c'tor mathcing the parameter type of String.String Does anyone know how to pass an array of stings successfully into this type of c'tor? If not, how can I do so with a list of strings, if the c'tor were to accept an IList? Thanks!

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