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  • Ubuntu 12.04 Full Screen without Unity Hub

    - by Xatolos
    I couldn't find an answer for this, so I thought I would try here. My problem is, I have some games on Wine that play in full screen mode but I can't really get them in full screen mode. When they start up, they end up with the GUI's "HUD" overlapping the game which is really annoying and well kills the option to play the game. This has also happened in a few of my Linux programs as well. While I wrote its a problem with Unity, it really isn't limited to this though. I've done full screen mode on Unity and had the Unity side bar and top menu overlap, I've used Gnome and had the same issue happen, Gnome menu is in the top, Cinnamon had the same issue. Sometimes if I Alt-Tab out of it and back into the program it MIGHT remove the HUD but that doesn't always work, and lets face it, full screen mode that is killed by the GUI just isn't something that can really be ignored. Any suggestions or help would be highly welcomed. My laptop http://www.cnet.com/laptops/asus-g53jw-a1-15/4507-3121_7-34210244.html edit Seems so far to be an issue with Unity and Gnome being in 3D mode, and possibly an issue with my NVidia card and XServe (I think that was it...). Going to Unity/Gnome 2d modes seem to help with this for the moment...

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  • Unity 2.0. How to throw ResolutionFailedException

    - by Andrey Khataev
    Hello, I have my app, using functionality that is based on unity application block. Sometimes I need to throw ResolutionFailedException manually. In v1.2 constructor of ResolutionFailedException had three parameters - typerequested, namerequested and exception. In v2.0 fourth parameter was added - buildercontext. I'm not creating it manually, so I have no reference to it and no idea where I can get it. Roughly speaking, I'm only overriding Resolve method in particular way and I'm not interfere in standard mechanism of policies, strategies and so on. Could anyone help?

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  • How do I get mouse x / y of the world plane in Unity?

    - by Discipol
    I am trying to make a tiled landscape. The terrain itself is not made from tiles but the world has a grid which I define. I would like to place boxes/rectangles which snap to this grid, at runtime, but in order for me to do that I must get a projection from the user screen to the real-world coordinates. I have tried various examples using the Ray class but nothing worked. It compiles and outputs a constant value no matter where I put the mouse. I have tried to add some tiles and try to detect them but no luck. I also tried with one plane as big as my world but still no luck. I am using C# but even a JS version would be helpful. This technique involves calculating which tile the mouse is under by the x and y positions. Perhaps detecting which tile itself is being pointed to would be a simpler task, at which point I can just retrieve its i/j properties. Update: I got it working thanks to some answers, but the ball freaks out towards the far end of the plane. Why is this? https://www.dropbox.com/sh/9pqnl30lm6uwm6h/AACc2JcbW16z6PuHFLLfCAX6a

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  • How do I stop unity launcher icon from shaking wobbling, jumping, bouncing, running, and cavorting?

    - by ssu
    When I'm focused and working on something, sometimes an app (like update manager) will decide that it is more important than I am, and start jumping and bouncing and wobbling and waving and generally cavorting around like a spoiled, misbehaving 3-year-old. In general, being very annoying. How do I stop this behavior? I'll get to an app when I get to it - it shouldn't be so needy. I need to work, not spend all day at the service of whatever application pops up.

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  • What is the keyboard shortcut to minimise a window to launcher in unity?

    - by uzi3k
    In 10.10 that I was using before 12.04 you could use alt+F9 to minimise a window to the task bar. In 12.04 meta+ctrl+ cursor up down maximises and unmaximises a window. If you have a numeric keypad you can use ctrl+alt+0 to minimise to launcher. On my netbook I don't have a numeric keypad and the normal numbers do not work with the above shortcut. How can I minimise windows with a keyboard shortcut?

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  • Slider Position

    - by RobinHood
    I had used this code for to create a slider. It's working fine. I want to place the slider next to my label control. Like this (Slidder : Slidder Bar) How to do that? <div> <tr> <td class="aln-rht"> <asp:Label ID="Literal4" runat="server" Text="Slidder :" Font-Bold="true" /> </td> <td> <%=Html.DropDownList("Scale", null, "--Select Scale--", new { id = "speed1" , Style = "display:none"})%> </td> </tr> </div> <script type="text/javascript"> $(function () { var abc = $('select#speed1').selectToUISlider().next(); fixToolTipColor(); }); function fixToolTipColor() { $('.ui-tooltip-pointer-down-inner').each(function () { var bWidth = $('.ui-tooltip-pointer-down-inner').css('borderTopWidth'); var bColor = $(this).parents('.ui-slider-tooltip').css('backgroundColor') $(this).css('border-top', bWidth + ' Solid ' + bColor); }); } </script> The ui.slider.extras.css, selectToUISlider.JQuery.js and ui.slider.js files I had used This is JQuery-ui-1.7.1.custom.css, which i am using... .ui-slider { position: relative; text-align: left; } .ui-slider .ui-slider-handle { position: absolute; z-index: 2; width: 1.2em; height: 1.2em; cursor: default; border-color: Maroon; background-color: Olive} .ui-slider .ui-slider-range { position: absolute; z-index: 1; font-size: .7em; display: block; border: 0; } .ui-slider-horizontal { height: .8em; border-color: Olive;} .ui-slider-horizontal .ui-slider-handle { top: -.3em; margin-left: -.6em; } .ui-slider-horizontal .ui-slider-range { top: 0; height: 100%; } .ui-slider-horizontal .ui-slider-range-min { left: 0; } .ui-slider-horizontal .ui-slider-range-max { right: 0; } .ui-slider-vertical { width: .8em; height: 100px; border-color: Olive; } .ui-slider-vertical .ui-slider-handle { left: -.3em; margin-left: 0; margin-bottom: -.6em; } .ui-slider-vertical .ui-slider-range { left: 0; width: 100%; } .ui-slider-vertical .ui-slider-range-min { bottom: 0; } .ui-slider-vertical .ui-slider-range-max { top: 0; }/* Tabs

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  • WCF and Unity - Dependecy Injection

    - by Michael
    I'm trying to hock up WCF with dependecy injection. All the examples that I have found is based on the assumptions that you either uses a .svc (ServiceHostFactory) service or uses app.config to configure the container. Other examples is also based on that the container is passed around to the classes. I would like a solution where the container is not passed around (not tightly coupled to Unity). Where I don't uses a config file to configure the container and where I use self-hosted services. The problem is - as I see it - that the ServiceHost is taking the type of the service implementation as a parameter so what different does it do to use the InstanceProvider? The solution I have come up with at the moment is to register the ServiceHost (or a specialization) an register a Type with a name ( e.g. container.RegisterInstance<Type>("ServiceName", typeof(Service);). And then container.RegisterType<UnityServiceHost>(new InjectionConstructor(new ResolvedParameter<Type>("ServiceName"))); to register the ServiceHost. Any better solutions out there? I'm I perhaps way of in my assumptions. Best regards, Michael

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  • Unity IoC and MVC modelbinding

    - by danielovich
    Is it ok to have a static field in my controller for my modelbinder to call ? Eg. public class AuctionItemsController : Controller { private IRepository<IAuctionItem> GenericAuctionItemRepository; private IAuctionItemRepository AuctionItemRepository; public AuctionItemsController(IRepository<IAuctionItem> genericAuctionItemRepository, IAuctionItemRepository auctionItemRepository) { GenericAuctionItemRepository = genericAuctionItemRepository; AuctionItemRepository = auctionItemRepository; StaticGenericAuctionItemRepository = genericAuctionItemRepository; } internal static IRepository<IAuctionItem> StaticGenericAuctionItemRepository; here is the modelbinder public class AuctionItemModelBinder : DefaultModelBinder { public override object BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) { if (AuctionItemsController.StaticGenericAuctionItemRepository != null) { AuctionLogger.LogException(new Exception("controller is null")); } NameValueCollection form = controllerContext.HttpContext.Request.Form; var item = AuctionItemsController.StaticGenericAuctionItemRepository.GetSingle(Convert.ToInt32(controllerContext.RouteData.Values["id"])); item.Description = form["title"]; item.Price = int.Parse(form["price"]); item.Title = form["title"]; item.CreatedDate = DateTime.Now; item.AuctionId = 1; //TODO: Stop hardcoding this item.UserId = 1; return item; }} i am using Unity as IoC and I find it weird to register my modelbinder in the IoC container. Any other good design considerations I shold do ?

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  • Unity: Replace registered type with another type at runtime

    - by gehho
    We have a scenario where the user can choose between different hardware at runtime. In the background we have several different hardware classes which all implement an IHardware interface. We would like to use Unity to register the currently selected hardware instance for this interface. However, when the user selects another hardware, this would require us to replace this registration at runtime. The following example might make this clearer: public interface IHardware { // some methods... } public class HardwareA : IHardware { // ... } public class HardwareB : IHardware { // ... } container.RegisterInstance<IHardware>(new HardwareA()); // user selects new hardware somewhere in the configuration... // the following is invalid code, but can it be achieved another way? container.ReplaceInstance<IHardware>(new HardwareB()); Can this behavior be achieved somehow? BTW: I am completely aware that instances which have already been resolved from the container will not be replaced with the new instances, of course. We would take care of that ourselves by forcing them to resolve the instance once again.

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  • What corresponds to the Unity 'registration name' in the unity configuration section?

    - by unanswered
    When registering and resolving types in a Unity Container using code you can use 'Registration Names' to disambiguate your references that derive from an interface or base class hierarchy. The 'registration name' text would be provided as a parameter to the register and resolve methods: myContainer.RegisterType<IMyService, CustomerService>("Customers"); and MyServiceBase result = myContainer.Resolve<MyServiceBase>("Customers"); However when I register types in the configuration files I do not see where the 'registration name' can be assigned I register an Interface: <typeAlias alias="IEnlistmentNotification" type="System.Transactions.IEnlistmentNotification, System.Transactions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> Then two types that I happen to know implement that interface: <typeAlias alias="PlaylistManager" type="Sample.Dailies.Grid.Workers.PlaylistManager, Sample.Dailies.Grid.Workers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> <typeAlias alias="FlexAleManager" type="Sample.Dailies.Grid.Workers.FlexAleManager, Sample.Dailies.Grid.Workers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> Then I provide mappings between the interface and the two types: <type type="IEnlistmentNotification" mapTo="FlexAleManager"><lifetime type="singleton"/></type> <type type="IEnlistmentNotification" mapTo="PlaylistManager"><lifetime type="singleton"/></type> That seems to correspond to this code: myContainer.RegisterType<IEnlistmentNotification, FlexAleManager>(); myContainer.RegisterType<IEnlistmentNotification, PlaylistManager>(); but clearly what I need is a disambiguating config entry that corresponds to this code: myContainer.RegisterType<IEnlistmentNotification, FlexAleManager>("Flex"); myContainer.RegisterType<IEnlistmentNotification, PlaylistManager>("Play"); Then when I get into my code I could do this: IEnlistmentNotification flex = myContainer.Resolve<IEnlistmentNotification>("Flex"); IEnlistmentNotification play = myContainer.Resolve<IEnlistmentNotification>("Play"); See what I mean? Thanks, Kimball

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  • MVC 3 beta + Dependency Resolver + Unity = got problem

    - by drsim
    Hi everyone. I'm tried to use Dependency Resolver with Unity, and got some problem when my Controller creating. Here example of controller: public class AccountController : Controller { private readonly ICourseService _courseService; public AccountController(ICourseService courseService) { _courseService = courseService; } } But, when Controller try to create - i got an exception "No parameterless constructor defined for this object." I even try to add default constructor for this controller, but courseService didn't create. Also try to add property with [Dependency] attribute - nothing happened. Here is Dependency Resolver class: public class UnityDependencyResolver : IDependencyResolver { private readonly IUnityContainer _container; public UnityDependencyResolver(IUnityContainer container) { _container = container; } public object GetService(Type serviceType) { return _container.IsRegistered(serviceType) ? _container.Resolve(serviceType) : null; } public IEnumerable<object> GetServices(Type serviceType) { return _container.IsRegistered(serviceType) ? _container.ResolveAll(serviceType) : new List<object>(); } } and Global.asax.cs: protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterGlobalFilters(GlobalFilters.Filters); RegisterRoutes(RouteTable.Routes); var container = new UnityContainer(); container.RegisterType<ICourseService, CourseService>(); DependencyResolver.SetResolver(new UnityDependencyResolver(container)); } Can anyone help me ?

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  • Ubuntu 3D does not work on Dell system with a AMD Radeon HD 6470M

    - by VeeKay
    I am running 64 bit Ubuntu on Dell with 1GB graphic card. I login with "Ubuntu" hoping to see Unity 3d but it doesn't. Unity 2D runs instead. when I type in echo "$DESKTOP_SESSION" it confirms the Unity-2D. I've checked the System info that shows like : The graphics row shows itself as empty. SO I've presumed that the graphic drivers aren't detected and hence I went to Unity- Additional Drivers and installed the fglrx driver that the UI has suggested. Even after installing so, the graphics part in System info details shows nothing and still Unity 2D runs in spite of all the effort. Please help! How can I get my Unity 3D back? Hardware Info Video Card : AMD Radeon™ HD 6470M - 1GB (For ICC) RAM : 6GB (1 X 2GB + 1 X 4GB) 2 DIMM DDR3 1333Mhz OS : 64 bit Ubuntu 11.10 Edit : Output for /usr/lib/nux/unity_support_test -p X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 21 Current serial number in output stream: 21

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  • Is it possible to mix MEF and Unity within a MEF-based plugin?

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity?

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  • some windows 8 metro (modern UI) apps don't open, but live tiles DO work

    - by DiegoDD
    Some of my default windows 8 metro (modern UI) apps don't work properly, the apps are the Weather and the News apps. when I open them, I only get the loading screen, that is, the big colorful screen with the logo in the center, and the "loading" spinning dots. They just keep like that forever and never actually open. There are no error messages or anything. The strange this is that the live tiles for those apps DO work and show current information. current weather for my location (saved before they started failing) and current news. Both apps did work well in the past, and every other default windows 8 app I've tried work well (both live tiles and the app itself). Every other non-default apps that I've downloaded still work correctly, so the problem so far is only with those two apps. (weather and news). I really don't know since when exactly they started to fail because I really don't use them (or any metro app) that often, so I can't recall if I did something like installing some other app, either metro or regular, or messed with some drivers, etc. they simply don't open now, but they DID work before. any ideas?

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  • Kendo UI Combo Box Reset Value

    - by ciantrius
    I'm using the Kendo UI ComboBoxes in cascade mode to build up a filter that I wish to apply. How do I clear/reset the value of a Kendo UI ComboBox? I've tried: $("#comboBox").data("kendoComboBox").val(''); $("#comboBox").data("kendoComboBox").select(''); $("#comboBox").data("kendoComboBox").select(null); all to no avail. The project is an MVC4 app using the Razor engine and the code is basically the same as the Kendo UI example.

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  • Problems with Google Maps API v3 + jQuery UI Tabs

    - by Bears will eat you
    There are a number of problems, which seem to be fairly well-known, when using the Google Maps API to render a map within a jQuery UI tab. I've seen SO questions posted about similar issues (here and here, for example) but the solutions there only seem to work for v2 of the Maps API. Other references I checked out are here and here, along with pretty much everything I could dig up through Googling. I've been trying to stuff a map (using v3 of the API) into a jQuery tab with mixed results. I'm using the latest versions of everything (currently jQuery 1.3.2, jQuery UI 1.7.2, don't know about Maps). This is the markup & javascript: <body> <div id="dashtabs"> <span class="logout"> <a href="go away">Log out</a> </span> <!-- tabs --> <ul class="dashtabNavigation"> <li><a href="#first_tab" >First</a></li> <li><a href="#second_tab" >Second</a></li> <li><a href="#map_tab" >Map</a></li> </ul> <!-- tab containers --> <div id="first_tab">This is my first tab</div> <div id="second_tab">This is my second tab</div> <div id="map_tab"> <div id="map_canvas"></div> </div> </div> </body> and $(document).ready(function() { var map = null; $('#dashtabs').tabs(); $('#dashtabs').bind('tabsshow', function(event, ui) { if (ui.panel.id == 'map_tab' && !map) { map = initializeMap(); google.maps.event.trigger(map, 'resize'); } }); }); function initializeMap() { // Just some canned map for now var latlng = new google.maps.LatLng(-34.397, 150.644); var myOptions = { zoom: 8, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; return new google.maps.Map($('#map_canvas')[0], myOptions); } And here's what I've found that does/doesn't work (for Maps API v3): Using the off-left technique as described in the jQuery UI Tabs documentation (and in the answers to the two questions I linked) doesn't work at all. In fact, the best-functioning code uses the CSS .ui-tabs .ui-tabs-hide { display: none; } instead. The only way to get a map to display in a tab at all is to set the CSS width and height of #map_canvas to be absolute values. Changing the width and height to auto or 100% causes the map to not display at all, even if it's already been successfully rendered (using absolute width and height). I couldn't find it documented anywhere outside of the Maps API, but map.checkResize() won't work anymore. Instead, you have to fire a resize event by calling google.maps.event.trigger(map, 'resize'). If the map is not initialized inside of a function bound to a tabsshow event, the map itself is rendered correctly but the controls are not - most are just plain missing. So, here are my questions: Does anyone else have experience accomplishing this same feat? If so, how did you figure out what would actually work, since the documented tricks don't work for Maps API v3? What about loading tab content using Ajax as per the jQuery UI docs? I haven't had a chance to play around with it but my guess is that it's going to break Maps even more. What are the chances of getting it to work (or is it not worth trying)? How do I make the map fill the largest possible area? I'd like it to fill the tab and adapt to page resizes, much in the way that it's done over at maps.google.com. But, as I said, I appear to be stuck with applying only absolute width and height CSS to the map div. Sorry if this was long-winded but this might be the only documentation for Maps API v3 + jQuery tabs. Cheers!

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  • Best UI development framework on windows?

    - by TG
    I have been developing UI in Win32/MFC, but developing cool UI in Win32/MFC is very difficult and time consuming. Please note, I always want my code to be platform independent, So I prefer programming back-end (Business logic) in C++. Which is the best framework for developing cool UI on windows platform? I heard of quite a few, like Qt, Flex, Delphi. What is your thoughts (Pros and Cons) on these UI development frameworks. Which one do you recommend ?

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  • Pagination in Tab Content of Jquery UI

    - by DR.GEWA
    I am making a page with Jquery UI TABS. In one of tabs I want to make pagination for comments. I want such thing. When user clicks on the number of the page, the data of the page , which is linked will load via ajax in the tab. Here is my code <script type="text/javascript"> $(function() { $("#tabs").tabs(); }); $('#demo').tabs({ load: function(event, ui) { $('a', ui.panel).click(function() { $(ui.panel).load(this.href); return false; }); } }); </script> How can I change this , so that any link inside the content with lets say with id "pagination" <a href="/coments?page=12&user_id=12" id="pagination">12</a> ?? Thanks beforehand I tried recently like this even and no luck. This is from http://www.bannerite.com/jquerytest/index2.php Here it work <script type="text/javascript"> $(function() { $("#tabs").tabs(); var hijax = function(panel){ $('a', panel).click(function() { /**makes children 'a' on panel load via ajax, hence hijax*/ $(panel).load(this.href, null, function(){ /**recursively apply the hijax to newly loaded panels*/ hijax(panel); }); /**prevents propagation of click to document*/ return false; }); $('form', panel).css({background: 'yellow'}).ajaxForm({ target: panel, }); }; $('#demo ul').tabs({ /**initialize the tabs hijax pattern*/ load: function(tab, panel) { hijax(panel); } }); }); </script> HEre are the HTML part as Karl gived , but no succes. When clicking on Test link its going to another page........ When clicking on I wanted to post HTML here but because of users with less reputation <10 cant give HTML with links I have posted it here http://gevork.ru/2009/12/31/jquery-ui-tab-and-pagination-html/#more-58

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  • Star Rating widget for jQuery UI

    - by Roger
    I was introduced to the Star Rating widget for jQuery UI: http://orkans-tmp.22web.net/star_rating/ I was originally using this one: http://www.fyneworks.com/jquery/star-rating/ Is there any difference between using the two? Well trying to use the jquery UI one, I can't get the input buttons to show up as stars. I have these js and css files included: <script src="jquery-1.3.2.min.js" type="text/javascript"></script> <script src="jquery-ui-1.7.2.custom.min.js" type="text/javascript"></script> <script src="ui.stars.js" type="text/javascript"></script> <link href="ui.stars.css" type="text/css" rel="stylesheet" /> And for my code, simply: <form> Rating: <span id="stars-cap"></span> <div id="stars-wrapper1"> <input type="radio" name="newrate" value="1" title="Very poor" /> <input type="radio" name="newrate" value="2" title="Poor" /> <input type="radio" name="newrate" value="3" title="Not that bad" /> <input type="radio" name="newrate" value="4" title="Fair" /> <input type="radio" name="newrate" value="5" title="Average" checked="checked" /> <input type="radio" name="newrate" value="6" title="Almost good" /> <input type="radio" name="newrate" value="7" title="Good" /> <input type="radio" name="newrate" value="8" title="Very good" /> <input type="radio" name="newrate" value="9" title="Excellent" /> <input type="radio" name="newrate" value="10" title="Perfect" /> </div> </form> All the files and images are in the same folder. I've never used jquery UI before, so I'm not sure if all I need is that file. I'm not sure if it needs it either, the other star rating plugin I was using didn't require it. Anyone know what I'm missing anything?

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  • JQuery UI Dialog - Ajax Update on success $(this).dialog('close');

    - by Dan
    Having issues referencing $(this) from within a the nested ajax 'success' function... I know this is a scope issue, but can't seem to find a clean way to close the dialog on a successful update. Thanks for any help. $("#dialog_support_option_form").dialog({ width: 400, height: 180, bgiframe: true, autoOpen: false, modal: true, buttons: { 'Save Support Option': function(){ $.ajax({ type: 'POST', url: "support_options/create_support_option.php", data: $(this).find('form').serialize(), success: function(data){ $("#list_support_options").html(data); $(this).dialog('close'); } }); }, 'Cancel': function(){ $(this).dialog('close'); } }, close: function(){ $(this).find('input').val(''); } });

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  • Using jQuery.UI CSS Framework for DIV Styling

    - by Gordon
    Hi folks, a Project I am currently working on uses the jQuery UI framework for some of its widgets. To provide the user with a global look and feel I would like to use the framework also for its css stuff. I am implementing at the moment a dashboard like homepage, where the user can see an overall status of its data. This dashboard is build of some divs that should be aligned into a grid layout. I try to style the divs like follows <div class="ui-widget"> <div class="ui-widget-header">Box Header</div> <div class="ui-widget-content"> Content of the Box </div> </div> Later I would like to implement some draggable-and-sortable functionality. The Problem I am facing right now is that the boxes aren't properly aligned. Does anyone has a hint on using jQuery.UI for that kind of css work? I was studing the CSS framework documentation on jqueryui.com but there aren't that much information. best regards, Gordon

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  • ASP.NET:Integrating many pages to one using jQuery UI dialog

    - by Shyju
    I have a four ASP.NET pages,Page 1.aspx,Page2.aspx,page3.aspx and page4.aspx.Normally the user will come to Page1 and then enter his data in the form elements.On clicking on the Go button Page 2 will come and so on up to page 4.Now i want to Integrate all of these items to A single page using jQuery LightBox/UI dialog modal popup.In my all pages i have server side code to do some Business logic.So I tried to Put the contents of page 2 in a panel and put it in the UI modal dialog and placed in page 1 and invoke the UI dialog from page 1 's button click.But my problem is I am not sure when i click on the button of the panel which is placed in the UI dialog, will trigger the server side code .I had some problems when i tried it earlier http://stackoverflow.com/questions/876660/asp-net-with-jqueryui-text-box-value-is-getting-as-null-in-button-click-event Please advice Thanks in advance

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  • problem jquery.ui.autocomplete 1.8 with height and overflow with IE

    - by fabrice
    Hello, I have a probleme with jquery.ui.autocomplete 1.8 rc2 in IE7 or IE8 with the following CSS (inside jquery.ui.autocomplete.css) : .ui-menu { list-style:none; padding: 2px; margin: 0;display:block; height:200px; overflow:scroll; } I'm using the demo from the project called : demos\autocomplete\remote-jsonp.html It's working perfect with firefox but with IE7 or 8, each time I click on the scroll bar to see the end of the list, it selects an element instead of scrolling down. Do you please have a solution to have a fixed height with jquery.ui.autocomplete and a scroll bar working with IE ? Thank you very much

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  • free css ui template

    - by Dels
    Hi, Could someone show me some css ui framework/template for consistent web application, something like: http://www.webguitemplates.com/templates/futurism/futurism-blue http://www.webguitemplates.com/templates/simplus/simplus-silver http://www.adminizio.com/ http://gooeytemplates.myshopify.com/products/blue-atom http://gooeytemplates.myshopify.com/products/blue-carbon http://themeforest.net/category/site-templates/admin-skins http://demo.sproutcore.com/sample%5Fcontrols/ http://ukijs.org/functional/wave.html The framework/template is "pure" css and not javascript/ajax framework (ExtJS, JQuery UI, YUI, etc) and can work without JQuery or other JS/Ajax framework (mainly it just the UI). Maybe be a bit too much, but consider the template included: Form styling (input, button, select, fieldset, radio, checkbox, etc) Table styling (header, row-highlight, row-focus, etc) Navigation styling (tab based, list based, etc) Text typography (h1...h3, b, i, u, em, strong, a, etc) I found some here: http://www.webresourcesdepot.com/free-admin-template-for-web-applications/ http://blogfreakz.com/web-design/excellent-free-admin-template-for-web-applications/ I hope i could find any, especially the one that looks like google product (gmail, wave, analytics), just for speeding up web design process while maintaining consistency on UI design.

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  • Where to put the default destroy in the jQuery UI 1.8.1 widget's destroy function

    - by dominicminicoopers
    Ok, I'm having a slight bit of confusion writing my own jQuery UI widget plugins. The problem lies in the destroy function. In the docs, it says to put the default destroy first then write other things particular to the widget after it. $.Widget.prototype.destroy.apply(this, arguments); // default destroy // now do other stuff particular to this widget See http://jqueryui.com/docs/Developer_Guide However in their example scripts (those being the actual pluings for jQuery Ui released code, does it the opposite. The $.Widget.prototype.destroy.apply(this, arguments); is at the end of the function. See http://dev.jqueryui.com/browser/trunk/ui/jquery.ui.progressbar.js (and all of the other built in widgets as well) So which is it? The way the current widgets are written, or by the explanation in the code comment in the Developer_Guide?

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