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  • How do I make the launcher progress bar work with my application?

    - by Kevin Gurney
    Background Research I am attempting to update the progress bar within the Unity launcher for a simple python/Gtk application created using Quickly called test; however, following the instructions in this video, I have not been able to successfully update the progress bar in the Unity launcher. In the Unity Integration video, Quickly was not used, so the way that the application was structured was slightly different, and the code used in the video does not seem to function properly without modification in a default Quickly ubuntu-application template application. Screenshots Here is a screenshot of the application icon as it is currently displayed in the Unity Launcher. Here is a screenshot of the kind of Unity launcher progress bar functionality that I would like (overlayed on mail icon: wiki.ubuntu.com). Code class TestWindow(Window): __gtype_name__ = "TestWindow" def finish_initializing(self, builder): # pylint: disable=E1002 """Set up the main window""" super(TestWindow, self).finish_initializing(builder) self.AboutDialog = AboutTestDialog self.PreferencesDialog = PreferencesTestDialog # Code for other initialization actions should be added here. self.add_launcher_integration() def add_launcher_integration(self): self.launcher = Unity.LauncherEntry.get_for_desktop_id("test.destkop") self.launcher.set_property("progress", 0.75) self.launcher.set_property("progress_visible", True) Expected Behavior I would expect the above code to show a progress bar that is 75% full overlayed on the icon for the test application in the Unity Launcher, but the application only runs and displays no progress bar when the command quickly run is executed. Problem Investigation I believe that the problem is that I am not properly getting a reference to the application's main window, however, I am not sure how to properly fix this problem. I also believe that the line: self.launcher = Unity.LauncherEntry.get_for_desktop_id("test.destkop") may be another source of complication because Quickly creates .desktop.in files rather than ordinary .desktop files, so I am not sure if that might be causing issues as well. Perhaps, another source of the issue is that I do not entirely understand the difference between .desktop and .desktop.in files. Does it possibly make sense to make a copy of the test.desktop.in file and rename it test.desktop, and place it in /usr/share/applications in order for get_for_desktop_id("test,desktop") to reference the correct .desktop file? Related Research Links Although, I am still not clear on the difference between .desktop and .desktop.in files, I have done some research on .desktop files and I have come across a couple of links: Desktop Entry Files (library.gnome.org) Desktop File Installation Directory (askubuntu.com) Unity Launcher API (wiki.ubuntu.com) Desktop Files: putting your application in the desktop menus (developer.gnome.org) Desktop Menu Specification (standards.freedesktop.org)

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  • Will the new Unity desktop be programmed in Qt?

    - by Brian Fleeger
    Will the desktop version of Unity, scheduled to appear in 11.04, be programmed using Qt? I ask this in relation to Matt Zimmerman's blog posting of several days ago, where he intimated that Qt was the more pragmatic choice for an SDK to get coders more involved. As a corollary, it would make sense if the whole desktop were in Qt, which would also make it possible to do a lot more beautiful effects, and make a more visually engrossing desktop experience. In any event, please elaborate on the future role of Qt in the Ubuntu desktop.

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  • Is it normal to these Xcode prompts/errors when you deploy to IOS Simulator from Unity?

    - by Greg
    Just trying out the IOS build process.... Is it normal to see: Q1 - "upgrade to latest project format - project currently in Xcode 3.1 format, this will upgrade to 3.2" - just click OK and let Xcode do it's stuff? Q2 - same as Q1 but this time for the message "Remove obsolete build settings - will remove the build setting PREBINDING" Q3 - also when deploying to "Lastest IOS Simulator" you get the Simulator target produced, but also a non-simulator target which has lots of errors. So I assume you just ignore this target and not use it in Xcode correct? (i.e. just use the simulator target that is produced) Q4 - get a lot of warning after the simulator target is built? program works ok however.... Images For Q1 and Q2: For Q4: Settings used in Unity: Errors I see in XCode:

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  • Where is the UIM notification area icon in Unity?

    - by James
    When I was using Maverick, it was possible to switch the input method from a UIM indicator applet. Now that I have upgraded to Oneiric, I can't seem to switch the input method even when I open uim-im-switcher-gtk. This is necessary for me because I need to be able to switch back and forth between English and Tibetan and the keyboard shortcuts don't seem to work until after I've changed the input method from the panel first. Is there some way to get a UIM indicator on the Unity panel? This is a major regression for me and makes it impossible to do certain kinds of work in Ubuntu.

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  • How to add a shortcut for Humble Bundle games in Unity?

    - by waspinator
    I downloaded some games from the humblebundle, but most of them don't have deb files. They run fine after extracting them and double clicking on the executable, but unity doesn't automatically find them so I can't search for them, or add them to the side bar. I tried to drag the executable onto the side bar, but it just dimmed and didn't do anything once I dropped it. I also tried to right-click on the executable in and clicked on "Make Link", but I couldn't drop that onto the side bar either. I would prefer a solution that does not require using the terminal or editing configuration files by hand if possible.

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  • How to get rid of the orange highlight in Unity?

    - by user74660
    I've installed Ubuntu 12.04 LTS and I'm using Unity. I also installed Adwaita theme and Elementary icons. Everything is cool. Highlightings are blue, as I want them to be, but there are some places where the default orange color remains: When clicking on Workspace Switcher, the borders of the current or the selected workspace are still orange. When dragging a window to the edges of the screen, the highlight effect for the Snap Window feature is still orange as well. All other highlights are blue, according to the Adwaita theme. So, how can I get rid of those two mentioned orange highlights and turn them into blue, following the Adwaita color theme? Thanks for your attention. brunces

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  • How can I make the unity sidebar visible permanently (as in, in all circumstances)?

    - by Doug
    Yes, I have seen the other similar questions; if this is a duplicate please link me to the question that answer this, because none of them appear to; all appear to only address (1) of the two issues below: There are TWO times when the sidebar will magically vanish: 1) By default when you move your cursor off it and focus on a different app. This is fixable by setting the auto hide behaviour, as described here: How to make the Unity launcher always visible? 2) When you move a window over / under it, or maximize a window. Even when the autohide setting is 'never' this will cause the sidebar to mysterious decide to hide itself. In fact, it doesn't appear what settings you change, this behaviour refuses to change. This is extremely undesired behaviour. I'm using a stock standard 11.10 install.

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  • Ubuntu 14.04 Unity not functioning, no launcher

    - by user216962
    Yesterday I turned my computer to find that the launcher was missing. In addition, I could not using ctrl-alt-t would bring up a blank white screen. The only terminal could be found by clicking ctrl-alt-f1. I used ccsm to turn on Unity. Unity panel service was working. I installed tweak tool. I did all the troubleshooting I could find related to this subject. Nothing would work. I ultimately reinstalled Ubuntu 13.10. Also, I do not have an nvidia graphics card. I have an intel integrated graphics controller. Some of the troubleshooting I tried were found: Unity doesn't load, no Launcher, no Dash appears ubuntu 14.04 unity desktop without panel and launcher how to fix: no unity, no launcher no dash in ubuntu 14.04 http://ubuntuforums.org/showthread.php?t=2008891

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  • How do I allow full brightness control on Unity?

    - by ChrisL
    When I use the brightness changing buttons Unity changes the brightness by two levels each time to create a nice effect. However, I only have about 10 different brightness settings and so this effect has caused a reduction in brightness settings to 5. I change my brightness regularly to suit the lighting in the room I'm in, but am unable to do this so effectively now that the number of levels has been reduced. Is there any way of turning off this brightness effect and controlling my brightness setting more sensitively? Thank you for your time. EDIT: It may not be 2 levels it changes at a time but 3, I've worked this out as the brightness control panel allows you to set the brightness accurately and there seem to be a couple of settings that the button misses completely when I change the brightness with the buttons.

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  • How do I make the top panel transparent in Unity?

    - by neildeadman
    I'm using a fresh install of Ubuntu 11.10 using Unity. I'm a newbie to Ubuntu and whilst researching various how-to's, I have seen screenshots where Ubuntu has the bar at the top of the screen shown transparent. I really like this, but I can't get it to do it on my box. I have tried CCSM (2 different methods), Ambience theme editing (a copy) but it always shows as black. I log out after each change and then log back in. Should I be restarting? I'm running: Asus P5Q Pro Intel Core 2 Quad Q6600 @ 2.40GHz x4 GeForce 9600GT 32-bit OS 4x 1GB DDR2 RAM Modules (although BIOS only shows I'm using ~3GB)

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  • Why does unity obj import flip my x coordinate?

    - by milkplus
    When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might be doing that. And I'm using the same localToWorldMatrix and the same coordinate data in the .obj file. Hmmm GL.PushMatrix(); GL.MultMatrix(transform.localToWorldMatrix); CreateMaterial(); lineMaterial.SetPass(0); GL.Color(new Color(0, 1, 0)); GL.Begin(GL.LINES); GL.Vertex(p1); GL.Vertex(p2); GL.Vertex(p2); GL.Vertex(p3); //... GL.End(); GL.PopMatrix();

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  • Why doesn't Unity 3D work on my HD3000 integrated graphics?

    - by Zatsugami
    So I got my new laptop recently. HP Envy 15 with switchable graphics card. I'm using both windows and ubuntu, but for ubuntu I need just Intel HD3000 for better battery live. I've installed fglrx-updates and fglrx-amdcccle-updates. The drivers seems to work for my ATI card. The problem is, Intel HD3000 does not support Unity 3D. Why? My older Intel GMA 4500 did this. lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0126] (rev 09) 01:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Whistler [AMD Radeon HD 6600M Series] [1002:6741] (rev ff)

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  • How to hide keyboard layout shortcut from Unity top panel?

    - by user67715
    I'm using Ubuntu 12.04 together with X Neural Switcher, which is a program for the automatic switching of the keyboard layout. The switcher goes with a GUI called gXNeur. The GUI places an applet icon to the Unity top panel (the gXNeur had to be whitelisted for the icon to become visible) that help a lot to configure and make urgent changes in the rules that the program uses. But after the icon is whitelisted I'm having two keyboard layout indicators in the panel (one - native, the second one - gXNeur). The native is the one I'd like to hide while gxNeur is more intuitive. Is there a way to do that? Thanks a lot for your help!

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  • How can I fix the compiz effects lag in unity?

    - by Samir
    I've recently installed ubuntu 11.04, and I actually liked Unity (although many others prefer Gnome), but there seems to be a lag problem. Every time I press the super button to bring out the Dash, or Super+W to show all windows, or any other action that involves some sort of effect, the effect lags a bit, and it could get really annoying. I've seen a fix using CompizConfig Settings Manager, but that doesn't seem to work for me. I've got a NVidia 9800 GT 1 GB video card, a 2 GB Ram, and not sure about the CPU (if you need it, tell me and I'll figure it out). Any help would be appreciated Thanks in advance.

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  • How to integrate Gmail, Google contacts and Google calendar into Unity without Thunderbird or Evolution?

    - by mpm
    I want to integrate my Google contacts, calender and Gmail to Unity. And I don´t want to use Thunderbird or even worse Evolution. Is there a possibility like in GNOME 3.xx? A lightweight contact / calendar / mail app (maybe one app for contact, one for calendar) would be welcome. Edit: I want to use the calender to sync my appointments with google - e.g. I open my "ubuntu-calender", make a new appointment and it syncs with google calendar. Also return way. The same with contacts. I want a see and edit all my contacts in an app and have them sync with google. Gmail: A notifyer would be enough - just one click on the notifyer and it opens googlemail in chrome. Otherwise an lightweigth email client. Kind regards mpm

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  • VMWare Unity Mode with Ubunty 12.10

    - by Nick
    This is a very difficult thing to search for, and find an answer to because of the unfortunate choice VMWare and Ubuntu both having something called "Unity". My host operating system is Windows 7 - 64 bit, running VMWare Workstation 9.0.1. I have a virtual machine running Ubuntu 12.10 - 64 bit. When I attempt to put VMWare in "Unity mode", I get the following message: The virtual machine cannot enter Unity mode because: - Unity is not supported on the guest operating system. From the VMWare site, there is nothing listed that says that Ubuntu is not supported for this... and I have installed the latest vmware-tools on the guest operating system. It seems like a lot of people have had this issue, but I haven't seen a good resolution to it yet. Does anyone know how to get Unity mode working with Ubuntu?

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  • Things to do to port game made for iOS in Unity to Android?

    - by 2600th
    I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS in Unity to Android. How to handle different screen resolutions and pixel densities, optimizations required, etc. Any other suggestions and important things you think I should know? EDIT: Also, should I handle builds according to device resolutions or by pixel density?

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  • How to improve UI development skills (for a Java developer)?

    - by bluetech
    I have worked on backend development with mostly Java. For past 6 months I have been working on UI a lot and I want to improve my skills. I am aware of HTML, CSS and JavaScript (also jQuery and YUI) but I have never been able to master them so that I can develop efficient and maintainable solutions much quicker than how I do now. Can other UI developers give me any tips/resources? I also wanted to learn about patterns and best practices for UI development.

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  • How can I disable as much "flair" as possible in Unity?

    - by UlfR
    I'm running Ubuntu 11.10 from a fresh install on a somewhat aged computer, so I have some speed problems. But since I do want to use the new cool way to work with things that Unity introduces I do not want to fiddle with getting another desktop environment. My idea is to disable as much flair as possible, but there are tonnes of options that I do not understand or have the time to read up on when I launch CompizConfig Settings Manager. Which of these could safely be disabled? Are there other places where performance could be gained by disabling things? So how can I make the whole thing a little more snappy?

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  • Problems with Unity BuildUp Method

    - by Voice
    Hi everybody) I'm using Unity App Block for my project (version 1.2.0.0). I have a problem with Unity Container BuildUp method which I'm using for my ascx controls. Here is some code (that's pretty simple) public class BaseUserControl<T>:UserControl where T:class { protected override void OnInit(EventArgs e) { InjectDependencies(); base.OnInit(e); } protected virtual void InjectDependencies() { var context = HttpContext.Current; if (context == null) { return; } var accessor = context.ApplicationInstance as IContainerAccessor; if (accessor == null) { return; } var container = accessor.Container; if (container == null) { throw new InvalidOperationException("No Unity container found"); } container.BuildUp<T>(this as T); } } This method is called in base control for ascx controls in my solution. And here the property that should be injected in child control: [Dependency] private IStock Stock { get; set; } So after buildup Stock property is still empty. Resolve method works fine for IStock with the same container and configuration. I've tried buildup with simple test class with only one property IStock and got the same result. So what can be wrong with buildup?

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  • how to open jquery ui dialog automatically when the page loads?

    - by rgksugan
    I need my dialog to open when the page is loaded automatically. What is the way to do it using jquery. Without any user interaction to open it. I tried this code but it dint work <script type="text/javascript" src="script/jquery-1.4.2.min.js"></script> <link type="text/css" href="css/jquery-ui-1.8.1.custom.css" rel="stylesheet" /> <script type="text/javascript" src="script/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="script/jquery-ui.dialog.js"></script> <script type="text/javascript" src="script/jquery.bgiframe-2.1.1.js"></script> <script type="text/javaScript"> $(function(){ $('#dialog').dialog({ autoOpen: false, width: 600, buttons: { "Ok": function() { $(this).dialog("close"); } } }); $('#dialog').dialog('open'); }); </script> Please help.

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  • jQuery UI selectable won't work with anything besides '#selectable'

    - by Ross Murphy
    I am trying to use 2 instances of the jquery selector UI on my site and it won't seem to work with anything besides '#selectable' as the ordered list id. Here is my code.. <script type="text/javascript"> $(document).ready(function() { $("#selectable").selectable(); }); </script> <ol id="selectable"> <li class="ui-widget-content">Item 1</li> <li class="ui-widget-content">Item 2</li> <li class="ui-widget-content">Item 3</li> <li class="ui-widget-content">Item 4</li> <li class="ui-widget-content">Item 5</li> <li class="ui-widget-content">Item 6</li> <li class="ui-widget-content">Item 7</li> </ol> But if i try to use something other than selectable, it doesn't work.. anyone have similar issues?

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  • Jquery UI autocomplete event change

    - by Stenly.k
    Hi I got a problem with change event. By documntation there should be object ui.item After an item was selected; ui.item refers to the selected item. Always triggered after the close event. But when I try it ui.item is undefined :( I want unset s_town_id when input in autocomplete doesn't match with data from script. Thx for any help. <input id="s_town" type="text" name="s_town" /> <input type="text" id="s_town_id" name="s_town_id" /> $(function() { $("#s_town").autocomplete({ source: function(request, response) { $.ajax({ url: "/_system/_ajax/uiautocomplete.php", dataType: "json", data: { name: "s_town", term: request.term }, success: function(data) { response($.map(data, function(item) { return { label: item.whisper_name+ " [" + item.zip_code + " / " + item.lup_state + "]", value: item.whisper_name, id: item.whisper_id, zip_code: item.zip_code, lup_state: item.lup_state, stateid: item.stateid } })) } }) }, minLength: 2, select: function(event, ui) { $("#s_town_id").val(ui.item.id); }, change: function(event, ui) { // ui.item is undefined :( where is the problem? $("#s_town_id").val(ui.item.id); } }); });

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  • Is there anything like Unity for simple things that don't require an interface?

    - by Dave
    Perhaps I'm misapplying Unity, but here goes. I have a couple of applications, both of which load the same plugin assemblies. All assemblies require a library, and I want them to be able to access this library via Unity. However, in order to use Unity, or any other IoC framework, I'd have to write an interface for this library. I will probably do this, but since an interface isn't really needed for anything other than to support Unity, I am afraid that this means that I am 1) missing the point, or 2) misapplying the framework. If I avoid something that offers me DI, then I'd have to make the library class a singleton, and then pass it to all of the plugin constructors, or via a public property, and I don't want to do this. That said, and without actually implementing anything with Unity yet, I'm not getting one other detail -- although Unity will let me request the library via Resolve<, my plugins will still need to have a reference to the Unity instance that is created in the main applications. So is this a case where your only option is to pass the Unity reference to all of the plugins, but then it's convenient from that point on, merely because you can use Unity to get at all of the other dependencies?

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  • Windows XP UI Jumpy

    - by C. Ross
    I have Windows XP Pro on a IBM/Lenovo Thinkpad T60 and occaisionally the UI is jumpy. This is all facets of the UI, including mouse cursor, video, and audio. I can't define when this starts, but logging off or restarting the computer fixes the problem.

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