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  • Unity to dispose of object

    - by Johan Levin
    Is there a way to make Unit dispose property-injected objects as part of the Teardown? The background is that I am working on an application that uses ASP.NET MVC 2, Unity and WCF. We have written our own MVC controller factory that uses unity to instantiate the controller and WCF proxies are injected using the [Dependency] attribute on public properties of the controller. At the end of the page life cycle the ReleaseController method of the controller factory is called and we call IUnityContainer.Teardown(theMvcController). At that point the controller is disposed as expected but I also need to dispose the injected wcf-proxies. (Actually I need to call Close and/or Abort on them and not Dispose but that is a later problem.) I could of course override the controllers' Dispose methods and clean up the proxies there, but I don't want the controllers to have to know about the lifecycles of the injected interfaces or even that they refer to WCF proxies. If I need to write code myself for this - what would be the best extension point? I'd appreciate any pointer.

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  • Windows 8 can't open any modern UI app

    - by Joyal
    I just upgraded my machine with Windows 7 Pro x64, to Windows 8 Pro x64, with the Windows 8 Upgrade Assistant. Everything went great, but none of the Modern UI Apps open, and they do not show any error messages or warnings, they just close right away I opened them. I tried to open Skydrive, Windows Store, Photo App,Music App, Bing, Videos , Finances and all the available Modern UI apps on my screen My screen resolution is 1080p, so it is not a resolution issue, I'm using a Windows account , but i switched to Local account but didn't solved the issue. I ran Windows Update and updated my nVidia video drivers. I also tried an app called "Metro App Troubleshooter" without luck

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  • Windows 8 Metro UI with Multiple Monitors -- Keep in always maximized?

    - by Jersey Dude
    Before installing Win 8 today, my plan was to keep the Metro UI up on my smaller, laptop monitor and have the classic UI running on my two larger monitors. However, in reality, as soon as I click on something in one of the classic UI monitors, the Metro UI minimizes (thus exposing the classic UI in its place). Is there any way to keep the Metro UI from minimizing when I do something in another monitor? Oddly enough, if there is an app running/suspended in the Metro Window, then the Metro UI is not minimized. If the Start screen is currently viewed, clicking in a classic window/monitor switches the Metro UI from the start screen to the last run app. Very peculiar .. Thanks

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  • get the start position of an item using the jquery ui sortable plugin

    - by Rippo
    I am using the jQuery UI sortable plugin and I am trying to get 2 alerts I want the staring position of the element and the finished position of the element. $(function() { $("#filterlist ul").sortable({ opacity: 0.6, cursor: 'move', update: function(event, ui) { alert(ui.item.prevAll().length + 1); } }); }); I can get the position of the item after it has been dragged by using:- ui.item.prevAll().length + 1 What do I use to get the position it started from?

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  • Problems with jQuery .not() and the draggable ui

    - by Chris
    Okay, when something is draggable, it is given the class .ui-draggable And when something is disabled from being draggable .ui-draggable-disabled I want to select only items that are draggable. I'm using the following selector, but it doesn't seem to work. My disabled draggable items are still doing something on hover. Any ideas why? $('.ui-draggable').not('.ui-draggable-disabled').hover(function() { // rest of code Thanks

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  • Get attribute of JQuery ui.draggable

    - by Jon
    Hi Everyone, I'm using JqueryUI for drag and drop on one of my pages and for some reason I can't seem to get an attribute of the ui.draggable object being passed into my droppable drop event. ui.draggable.attr("src") and $(ui.draggable).attr("src") both return undefined, however if I type ui.draggable.html() I will get the html back. Any ideas?

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  • Evince 3.10 with menubar

    - by user43787
    I find that the 2 buttoms menu from the evince v3.10.0 are not really useful. Why did ubuntu NOT re add an menubar?. It would have been looking better in unity ! The unity top panel has enough space for an normal program menu. Here is an screenshot of what i mean: (The program works already in ubuntu 13.10 with unity or cinnamon fine. Some little compiler warnings but nothing more) Example in Cinnamon or in unity

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  • jQuery UI Calendar displays too large, would like the demo size???

    - by Phill Pafford
    So I downloaded a custom themed UI for jQuery and added the calendar control to my sight (Example: link text). In the example it shows/displays the size I would like but on my webpage it's about twice the size. why??? I do have a ton of other CSS but I don't have control over the look and feel of the page (Can't touch current CSS, MEH!!). Is there a way to get the demo look on my site? I think this is the code that jQuery UI has that might be complicating things /* Component containers ----------------------------------*/ .ui-widget { font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 1.1em; } .ui-widget input, .ui-widget select, .ui-widget textarea, .ui-widget button { font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 1em; } .ui-widget-content { border: 1px solid #B9C4CE; background: #ffffff url(../images/ui-bg_flat_75_ffffff_40x100.png) 50% 50% repeat-x; color: #616161; } .ui-widget-content a { color: #616161; } .ui-widget-header { border: 1px solid #467AA7; background: #467AA7 url(../images/ui-bg_highlight-soft_75_467AA7_1x100.png) 50% 50% repeat-x; color: #fff; font-weight: bold; } .ui-widget-header a { color: #fff; } It's part of the Custom UI CSS

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  • How one does qualify as a Web UI Developer?

    - by Duralumin
    I have about 20 years of experience with programming, most of that on the job, and right now, I define myself as a Web Developer, because I think about half my expertise lies in the all too extended "web" field, both server side and client side, and because in the last years I'm mostly doing web development. I know my javascript, jQuery, jQueryUI, HTML4-5, css2-3 and some frameworks like backbone.js and angularJS Since university I've always been interested in Man-Machine Interaction, UI and UX. Recently, I saw the label "Web UI Developer" tossed around, and I thought that would be something I would like to qualify for. And I'd really like to qualify with confidence. I didn't find any certificate or similar, and I don't think there are any. Is the only way to qualify as a Web UI Developer having a job as one? What are the skills I need to have, and the resources I can use to acquire them?

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  • How should UI layer pass user input to BL layer?

    - by BornToCode
    I'm building an n-tier application, I have UI, BL, DAL & Entities (built from POCO) projects. (All projects have a reference to the Entities). My question is - how should I pass user input from the UI to the BL, as a bunch of strings passed to the BL method and the BL will build the object from the parameters, or should I build the objects inside the UI submit_function and send objects as parameters? EDIT: I wrote n-tier application, but what I actually meant was just layers.

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  • Configuring Unity with a closed generic constructor parmater

    - by fearofawhackplanet
    I've been trying to read the article here but I still can't understand it. I have a constructor resembling the following: IOrderStore orders = new OrderStore(new Repository<Order>(new OrdersDataContext())); The constructor for OrderStore: public OrderStore(IRepository<Order> orderRepository) Constructor for Repository<T>: public Repository(DataContext dataContext) How do I set this up in the Unity config file? UPDATE: I've spent the last few hours banging my head against this, and although I'm not really any closer to getting it right I think at least I can be a little more specific about the problem. I've got my IRespository<T> working ok: <typeAlias alias="IRepository" type="MyAssembly.IRepository`1, MyAssembly" /> <typeAlias alias="Repository" type="MyAssembly.Repository`1, MyAssembly" /> <typeAlias alias="OrdersDataContext" type="MyAssembly.OrdersDataContext, MyAssembly" /> <types> <type type="OrdersDataContext"> <typeConfig> <constructor /> <!-- ensures paramaterless constructor used --> </typeConfig> </type> <type type="IRepository" mapTo="Repository"> <typeConfig> <constructor> <param name="dataContext" parameterType="OrdersDataContext"> <dependency /> </param> </constructor> </typeConfig> </type> </types> So now I can get an IRepository like so: IRepository rep = _container.Resolve(); and that all works fine. The problem now is when trying to add the configuration for IOrderStore <type type="IOrderStore" mapTo="OrderStore"> <typeConfig> <constructor> <param name="ordersRepository" parameterType="IRepository"> <dependency /> </param> </constructor> </typeConfig> </type> When I add this, Unity blows up when trying to load the config file. The error message is OrderStore does not have a constructor that takes the parameters (IRepository`1). What I think this is complaining about is because the OrderStore constructor takes a closed IRepository generic type, ie OrderStore(IRepository<Order>) and not OrderStore(IRepository<T>) I don't have any idea how to resolve this.

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  • Unity view Registered Types during debug

    - by Jon Archway
    Possibly a stupid question, but during debug I simply want to see the types that have been registered with my Unity container. I have tried going through the container in the watch window, but can't seem to find what I am looking for? I am expecting there to be a list of registered types somewhere? Thanks in advance

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  • Ball Bouncing effect in Unity 3d

    - by Mythili
    hii How to bring a ball bouncing effect on different surfaces like wood, water,mud sand, and metal. In unity, i tried it by using bouncy material.In all surfaces the ball bouncing effect is same. I dont know how to differentiate the surfaces

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  • Unity 2.0 and policy injection in .config

    - by marcusoft.net
    I want to use unity (2.0) to resolve my dependencies in a way so that i can configure policy injection (policies, matching rules and call handlers) in the .config file. Or an other way to put it; i want my resolved objects to be "policy enabled", so that i can add and change to policies in config without have to recompile. Any ideas on how to do that?

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  • How do I debug a Unity Container "Resolve"?

    - by willem
    I'm using the MS Unity container to do dependency injection, but a "Resolve" is returning unexpected results. Is there an way I can debug this resolution? It would be great if I could view what Types/Instances are registered in the container, but I can't see where this is stored when using QuickWatch. It would also be useful if I could get the container to output some debug Traces. Any suggestions?

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  • JQuery UI tabs: How do I navigate directly to a tab from another page?

    - by Chris Simpson
    JQuery UI tabs are implemented by named anchors in an unordered list. When you hover over one of the tabs you can see this in the link shown at the foot of the browser: http://mysite/product/3/#orders Above would be the "orders" tab for example. JQuery obviously intercepts the click to this anchor and opens the tab instead. However if I bookmark the link above or link to it from elsewhere in the site the page does not open on the specific tab. In the tab initialisation block I was considering putting in some code that looks for a named anchor in the URL and, if it finds one, does an index lookup of the tabs and calls the select on it. This would mean it will still work with JS switched off. But is there an easier/nicer/better way?

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  • Applying JQuery UI css to a textarea element

    - by Felix Guerrero
    Hi. I'm using JQuery UI for a web based development at the University. I got some forms that I put into a dialog, so I got elements like <label for="name">ID user</label><input type="text" name="iduser" size="15" id="iduser" class="text ui-widget-content ui-corner-all" maxlength=12 /> But I got some textarea elements like <label for="name">Description</label><textarea name="description" id="description" class="text ui-widget-content ui-corner-all" value=""></textarea> The issue: textarea is not taking the css as inputs does, I mean, I got corner rounder textarea as input texts but the font size and font family don't.

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  • How to get the Primary/Secondary color in jQuery UI Theme

    - by simonsanderson
    Is there a way to reference the colours used in the jQuery themes without creating a simple style for each theme that I may choose to use? Example: I have some text as follows <div>Hello</div> which I'd like to be change colour in line with my theme of the day. I wish to use the primary colour from a theme (say ui-lightness) which is "#1c94c4" as defined in several of the styles such as ui-state-default in ui-lightness.css The problem is that if I do the following <div class='ui-state-default'>Hello</div> I get all the other style effects, like borders and background colour, which are not right for my application What I'd like to do is something like <div class='ui-primary-color'>Hello</div> which would automatically change only the colour dependent on the theme. PS. Doing a pre-build pre-processing step to parse the themes and generate a customised css style would be my least favourable option here!

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  • Saving Dragged Dropped items position on postback in asp.net [closed]

    - by Deeptechtons
    Ok i saw many post's on how to serialize the value of dragged items to get hash and they tell how to save them. Now the question is how do i persist the dragged items the next time when user log's in using the has value that i got eg: <ul class="list"> <li id="id_1"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_2"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_3"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_4"> <div class="item ui-corner-all ui-widget"> </div> </li> </ul> which on serialize will give "id[]=1&id[]=2&id[]=3&id[]=4" Now think that i saved it to Sql server database in a single field called SortOrder. Now how do i get the items to these order again ? the code to make these sort is below,without which people didn't know which library i had used to sort and serialize <script type="text/javascript"> $(document).ready(function() { $(".list li").css("cursor", "move"); $(".list").sortable(); }); </script>

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  • Get reference to all instances of jquery ui widget?

    - by Hailwood
    I am writing a jquery UI widget that simply wraps the bootstrap popover plugin, In the widget you can pass in the option 'singular', if this is passed in then it should call a function of all other instances of the plugin. something like $('#one').myWidget(); $('#two').myWidget(); $('#three').myWidget(); $('#four').myWidget(); $('#one').myWidget('show'); //stuff from widget one is now visible $('#two').myWidget('show'); //stuff from widget one and two are now visible $('#three').myWidget('show'); //stuff from widget one, two and three are now visible $('#two').myWidget('hide'); //stuff from widget one and three are now visible $('#four').myWidget('show', {singular:true}); //stuff from widget four is now visible So, I imagine the show function looking like: show: function(options){ options = options || {}; if(options.singular){ var instances = '????'; // how do I get all instances? $.each(instances, function(i, o){ o.myWidget('hide'); }); } this.element.popover('show'); } So, question being, how would I get a reference to all elements that have the myWidget widget on them?

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  • How do I blend 2 lightmaps for day/night cycle in Unity?

    - by Timothy Williams
    Before I say anything else: I'm using dual lightmaps, meaning I need to blend both a near and a far. So I've been working on this for a while now, I have a whole day/night cycle set up for renderers and lighting, and everything is working fine and not process intensive. The only problem I'm having is figuring out how I could blend two lightmaps together, I've figured out how to switch lightmaps, but the problem is that looks kind of abrupt and interrupts the experience. I've done hours of research on this, tried all kinds of shaders, pixel by pixel blending, and everything else to no real avail. Pixel by pixel blending in C# turned out to be a bit process intensive for my liking, though I'm still working on cleaning it up and making it run more smoothly. Shaders looked promising, but I couldn't find a shader that could properly blend two lightmaps. Does anyone have any leads on how I could accomplish this? I just need some sort of smooth transition between my daytime and nighttime lightmap. Perhaps I could overlay the two textures and use an alpha channel? Or something like that?

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