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  • Solr adding document cycle & wait on response issue

    - by user1585896
    I am trying to send http post request to Solr for adding 50000 documents (all individual request one after another in while loop). I am using DefaultHttpClient in java to connect to Solr and when I use execute method on my HttpPost Solr takes 3 to 4 ms to response. I have commit=false, autoCommit=false, autoSoftCommit=false. My question is why it takes that much time to response and why cycle it follows to add new document. Basically I want to send add request but do not want to commit to see how many request can Solr handle without doing any kind of commits(without having to do any disk access). My guess is with above parameter tuned off I should be hitting Solr about 10000 times every second, but my result is 300 times a second. I am generating random data to add in my code.

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  • Sockets: Transport endpoint is not connected on send

    - by TheoretiCAL
    I'm trying to learn socket programming from http://beej.us/guide/bgnet/output/html/singlepage/bgnet.html and am attempting to build a SOCK_STREAM client/server. My client: #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <errno.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #define SERVERPORT "4951" // the port users will be connecting to int main(int argc, char *argv[]) { int sockfd; struct addrinfo hints, *servinfo, *p; int rv; int numbytes; if (argc != 3) { fprintf(stderr,"usage: talker hostname message\n"); exit(1); } memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; if ((rv = getaddrinfo(argv[1], SERVERPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and make a socket for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("talker: socket"); continue; if (connect(sockfd, p->ai_addr, p->ai_addrlen) == -1) { close(sockfd); perror("client: connect"); continue; } } break; } if (p == NULL) { fprintf(stderr, "talker: failed to bind socket\n"); return 2; } if ((numbytes = send(sockfd, argv[2], strlen(argv[2]), 0) == -1)) { perror("talker: send"); exit(1); } freeaddrinfo(servinfo); printf("talker: sent %d bytes to %s\n", numbytes, argv[1]); close(sockfd); return 0; } Server: #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <errno.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #define MYPORT "4951" // the port users will be connecting to #define MAXBUFLEN 100 static int backlog = 10; // get sockaddr, IPv4 or IPv6: void *get_in_addr(struct sockaddr *sa) { if (sa->sa_family == AF_INET) { return &(((struct sockaddr_in*)sa)->sin_addr); } return &(((struct sockaddr_in6*)sa)->sin6_addr); } int main(void) { int sockfd; struct addrinfo hints, *servinfo, *p; int rv; int numbytes; int new_fd; socklen_t addr_size; struct sockaddr_storage their_addr; char buf[MAXBUFLEN]; char s[INET6_ADDRSTRLEN]; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; // set to AF_INET to force IPv4 hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; // use my IP if ((rv = getaddrinfo(NULL, MYPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and bind to the first we can for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("listener: socket"); continue; } int yes=1; // lose the pesky "Address already in use" error message if (setsockopt(sockfd,SOL_SOCKET,SO_REUSEADDR,&yes,sizeof(int)) == -1) { perror("setsockopt"); exit(1); } if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) { close(sockfd); perror("listener: bind"); continue; } if (listen(sockfd,backlog) == -1){ close(sockfd); perror("listener:listen"); continue; } break; } if (p == NULL) { fprintf(stderr, "listener: failed to bind socket\n"); return 2; } freeaddrinfo(servinfo); printf("listener: waiting to recv..\n"); while(1){ addr_size = sizeof their_addr; if ((new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &addr_size))==-1){ perror("accept"); exit(1); } if ((numbytes = recv(new_fd, buf, MAXBUFLEN-1 , 0) == -1)) { perror("recv"); exit(1); } printf("listener: got packet from %s\n", inet_ntop(their_addr.ss_family, get_in_addr((struct sockaddr *)&their_addr), s, sizeof s)); printf("listener: packet is %d bytes long\n", numbytes); buf[numbytes] = '\0'; printf("listener: packet contains \"%s\"\n", buf); close(sockfd); } return 0; } Upon executing the client, I get " send: Transport endpoint is not connected" and I'm not sure where I went wrong. Thanks.

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  • Sorting 2 arrays that have been added together

    - by tyler
    In my app, users can create galleries that their work may or may not be in. Users have and belong to many Galleries, and each gallery has a 'creator' that is designated by the gallery's user_id field. So to get the 5 latest galleries a user is in, I can do something like: included_in = @user.galleries.order('created_at DESC').uniq.first(5) # SELECT DISTINCT "galleries".* FROM "galleries" INNER JOIN "galleries_users" ON "galleries"."id" = "galleries_users"."gallery_id" WHERE "galleries_users"."user_id" = 10 ORDER BY created_at DESC LIMIT 5 and to get the 5 latest galleries they've created, I can do: created = Gallery.where(user_id: id).order('created_at DESC').uniq.first(5) # SELECT DISTINCT "galleries".* FROM "galleries" WHERE "galleries"."user_id" = 10 ORDER BY created_at DESC LIMIT 5 I want to display these two together, so that it's the 5 latest galleries that they've created OR they're in. Something like the equivalent of: (included_in + created).order('created_at DESC').uniq.first(5) Does anyone know how to construct an efficient query or post-query loop that does this?

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  • Can't seem to be able to set ListViewItem.imageIndex

    - by TKL
    I have been scratching my head with this error for at least an hour, what the heck is wrong here? In a loop: if (selectedItems[x].ImageIndex == 3) { List<ListViewItem> dupes = CP.listCache.FindAll(delegate(ListViewItem item) { return item.Text == selectedItems[x].Text; }); if (dupes != null && dupes.Count == 1) dupes[0].ImageIndex = 0; } I can access the imageIndex, but not set it. ArgumentOutOfRange exception occurs.

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  • Help With Prolog Lists

    - by BeginnerPro
    Hi, Im new to Prolog and was looking for some assistance. What i am trying to do is basically get the some of the list of list, if that makes sense? lol What i am trying to achieve is.... sum([ [1,2],[3,4],[5,6] ]). should return: Number Of Lists: 3 List 1 3 List 2 7 List 3 11....etc I can get the Number of Lists which is fairly simple but im not quite sure how to loop through the List and then for each List add the number up. Am i making this more complicated than it actually is? lol! If anyone can help me or point me in the general direction that would be great. Thanks in advance

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  • C++: static function member shared between threads, can block all?

    - by mhambra
    Hi all, I have a class, which has static function defined to work with C-style extern C { static void callback(foo bar) { } }. // static is defined in header. Three objects (each in separate pthread) are instantiated from this class, each of them has own loop (in class constructor), which can receive the callback. The pointer to function is passed as: x = init_function(h, queue_id, &callback, NULL); while(1) { loop_function(x); } So each thread has the same pointer to &callback. Callback function can block for minutes. Each thread object, excluding the one which got the blocking callback, can call callback again. If the callback function exists only once, then any thread attempting to callback will also block. This would give me an undesired bug, circa is interesting to ask: can anything in C++ become acting this way? Maybe, due to extern { } or some pointer usage?

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  • Best practice to avoid InvalidOperationException: Collection was modified?

    - by Roflcoptr
    Very often I need something like that: foreach (Line line in lines) { if (line.FullfilsCertainConditions()) { lines.Remove(line) } } This does not work, because I always get a InvalidOperationException because the Enumerator was changed during the loop. So I changed all my loops of this kind to the following: List<Line> remove = new List<Line>(); foreach (Line line in lines) { if (line.FullfilsCertainConditions()) { remove.Add(line) } } foreach (Line line in remove) { { lines.Remove(line); } I'm not sure if this is really the best way since in the worst case I have to iterate 2 times over the original list and so it needs time 2n instead of n. Is there a better way to do this?

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  • Syncronise Server Seconds with JS Clients

    - by imperium2335
    I would like to drive a setTimeout loop based on the time of the server, seconds only. So when the seconds on the server is 30, some function is run on all clients. It is vital that they do not become totally out of sync with the server, as there will be a CRON job running on the server every, say, 45 seconds which is important to the system functioning correctly. It is ok if a client is out by a few seconds with the server, client do not need to be synced to each other. I am using Jquery library. Hope this makes sense!

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  • Is there an Objective-C algorithm like `transform` of the C++ STL?

    - by pesche
    My goal is to have an array that contains all filenames of a specific extension, but without the extension. There's an elegant solution to get all filenames of a specific extension using a predicate filter and instructions on how to split a path into filename and extension, but to combine them I would have to write a loop (not terrible, but not elegant either). Is there a way with Objective-C (may be similar to the predicate mechanism) to apply some function to every element of an array and put the results in a second array, like the transform algorithm of the C++ STL does?

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  • Write set of integers to std::ofstream and be able to read them back

    - by bndu
    Hello, I need to write a bunch of unsigned integers to std::ofstream in binary mode: std::ofstream f; f.open("some path", std::ios::out | std::ios::binary); // some loop { unsigned int k = get_k(); // may product numbers from 0 to 65535 f << k; } f.close(); They are written to the output file "as is" w/o any delimiter. So when I'm trying to read them back (expecting to get what I wrote) using std::ifstream I get very strange values. What I'm doing wrong? Or I should to put ' ' (space) to the stream after any added number to separate them? Thanks.

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  • How to combine two arrays of same length to one array with two fields (not append/merge)

    - by Raj
    Say, I have an array with months $months = array('Jan', 'Feb', 'Mar'...'Dec'); And another, with days (say, for year 2010) $mdays = array(31, 28, 31...31); I want to merge/combine these two arrays, into an array like this: $monthdetails[0] = ('month' => 'Jan', 'days' => 31) $monthdetails[1] = ('month' => 'Feb', 'days' => 28) ... $monthdetails[11] = ('month' => 'Dec', 'days' => 31) I can loop through both the arrays and fill the $monthdetails. I want to know whether there are any functions/easier way for achieving the same result. Thanks! Raj

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  • Can you help me refactor this piece of clojure code to produce a seq?

    - by ique
    I want to produce a seq that I can later do a (map) over. It should look like this: ((0 0) (0 1) (0 2) (0 3) ... (7 7)) The piece of code I have to do it right now seems very, very ugly to produce such a simple result. I need some help getting this straight. (loop [y 0 x 0 args (list)] (if (and (= y 7) (= x 7)) (reverse (conj args (list y x))) (if (= x 7) (recur (+ y 1) 0 (conj args (list y x))) (recur y (+ x 1) (conj args (list y x))))))

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  • Generic Dictionary - Getting Convertion Error

    - by pm_2
    The following code is giving me an error: // GetDirectoryList() returns Dictionary<string, DirectoryInfo> Dictionary<string, DirectoryInfo> myDirectoryList = GetDirectoryList(); // The following line gives a compile error foreach (Dictionary<string, DirectoryInfo> eachItem in myDirectoryList) The error it gives is as follows: Cannot convert type 'System.Collections.Generic.KeyValuePair<string,System.IO.DirectoryInfo>' to 'System.Collections.Generic.Dictionary<string,System.IO.DirectoryInfo>’ My question is: why is it trying to perform this conversion? Can I not use a foreach loop on this type of object?

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  • Reading in data from a file into an array

    - by Sam
    If I have an options file along the lines of this: size = 4 data = 1100010100110010 And I have a 2d size * size array that I want to populate the values in data into, what's the best way of doing it? To clarify, for the example I have I'd want an array like this: int[4][4] array = {{1,1,0,0}, {0,1,0,1}, {0,0,1,1}, {0,0,1,0}}. (Not real code but you get the idea). Size can be really be any number though. I'm thinking I'd have to read in the size, maloc an array and then maybe read in a string full of data then loop through each char in the data, cast it to an int and stick it in the appropriate index? But I really have no idea how to go about it, have been searching for a while with no luck. Any help would be cool! :)

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  • DOS Batch file - Copy file based on filename elements

    - by user1848356
    I need to sort alot of files based on their filename. I would like to use a batch file to do it. I do know what I want but I am not sure of the correct syntax. Example of filenames I work with: (They are all in the same directory originally) 2012_W34_Sales_Store001.pdf 2012_W34_Sales_Store002.pdf 2012_W34_Sales_Store003.pdf 2012_November_Sales_Store001.pdf 2012_November_Sales_Store002.pdf 2012_November_Sales_Store003.pdf I would like to extract the information that are located between the "_" signs and put them into a different variable each time. The lenght of the informations contained between the _ signs will be different everytime. Example: var1="2012" var2="W34" (or November) var3="Sales" var4="001" If I am able to do this, I could then copy the files to the appropriate directory using move %var1%_%var2%_%var3%_%var4%.pdf z:\%var3%\%var4%\%var1%\%var2% It would need to loop because I have Store001 to Store050. Also, there are not only Sales report, many others are available. I hope I am clear. Please help me realize this batchfile!

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  • Removing first two elements of a string array in C

    - by sandeep p
    How can I remove first two elements of a string array? I have a code which is something like this. char *x[10]; .............. .............. .............. char *event[20]; event[0]=strtok(x[i]," "); event[1]=strtok(NULL," "); event[2]=strtok(NULL," "); event[3]=strtok(NULL," "); event[4]=strtok(NULL," "); event[5]=strtok(NULL," "); for(i=2;i<length;i++) { strcpy(event[i-2],event[i]); } I observed that only event[0] has proper values. I printed the contents of event[][] before for loop and it displays correctly. Could you please tell me why this is wrong? and a possible solution?

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  • using arrays to get best memory alignment and cache use, is it necessary?

    - by Alberto Toglia
    I'm all about performance these days cause I'm developing my first game engine. I'm no c++ expert but after some research I discovered the importance of the cache and the memory alignment. Basically what I found is that it is recommended to have memory well aligned specially if you need to access them together, for example in a loop. Now, In my project I'm doing my Game Object Manager, and I was thinking to have an array of GameObjects references. meaning I would have the actual memory of my objects one after the other. static const size_t MaxNumberGameObjects = 20; GameObject mGameObjects[MaxNumberGameObjects]; But, as I will be having a list of components per object -Component based design- (Mesh, RigidBody, Transformation, etc), will I be gaining something with the array at all? Anyway, I have seen some people just using a simple std::map for storing game objects. So what do you guys think? Am I better off using a pure component model?

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  • PHP IF statement not taking variable into account!

    - by Jess
    I have a tabled view in a while loop, where a user can view information on books. For example, book ISBN, book name, read status... Basically, when the user sets their 'readstatus' to 'complete' I want that specific table row to become grey! The logic is very straight forward, however I can't get my IF statement to recognise this: $readstatus = $_GET['readstatus']; if ($readstatus == 'complete') { echo '<tr class="completed">'; } else if ($readstatus != 'complete') { echo '<tr class="reading">'; } I'm obviously doing something wrong here, but all I need is the CSS class of the table row to change if the value of 'readstatus' = 'complete', if not, then output the default CSS table row color ('reading') Should I be putting $result as the variable or something? I have this coming just before my nested IF statement: $result = mysql_query($sql, $connection) or die ("Couldn't perform query $sql <br />".mysql_error()); while($row = mysql_fetch_array($result)) { ?>

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  • Generically creating objects in C#

    - by DrLazer
    What I am trying to do is load in objects from an XML save file. The problem is those objects are configurable by the user at runtime, meaning i had to use reflection to get the names and attributes of those objects stored in an XML file. I am in the middle of a recursive loop through the XML and up to the part where I need to create an object then thought ..... ah - no idea how to do that :( I have an array stuffed with empty objects (m_MenuDataTypes), one of each possible type. My recursive loading function looks like this private void LoadMenuData(XmlNode menuDataNode) { foreach (object menuDataObject in m_MenuDataTypes) { Type menuDataObjectType = menuDataObject.GetType(); if (menuDataObjectType.Name == menuDataNode.Name) { //create object } } } I need to put some code where my comment is but I can't have a big switch statement or anything. The objects in my array can change depending on how the user has configured the app.

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  • Python - Create a list with initial capacity

    - by Claudiu
    Code like this often happens: l = [] while foo: #baz l.append(bar) #qux This is really slow if you're about to append thousands of elements to your list, as the list will have to constantly be re-initialized to grow. (I understand that lists aren't just wrappers around some array-type-thing, but something more complicated. I think this still applies, though; let me know if not). In Java, you can create an ArrayList with an initial capacity. If you have some idea how big your list will be, this will be a lot more efficient. I understand that code like this can often be re-factored into a list comprehension. If the for/while loop is very complicated, though, this is unfeasible. Is there any equivalent for us python programmers?

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  • What is the '@(' doing in this Perl code?

    - by Anthony Veckey
    In this code snippet: use strict; use warnings; use Data::Dumper; my $r = [qw(testing this thing)]; print Dumper($r); foreach my $row (@({$r}) { print "$row\n"; $row .= 'mod'; } print Dumper($r); print Dumper(@({$r}); I figured out that the '(' after the '@' in the foreach is causing this not to loop correctly. I have no idea why this code even works as there is no ending parenthesis. What is this doing? It looks to be creating a new variable on the fly, but shouldn't 'use strict' have fired or something? Please help explain what that '@(' is doing and why it still runs without an ending parenthesis.

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  • Parallelism on two duo-core processor system

    - by Qin
    I wrote a Java program that draw the Mandelbrot image. To make it interesting, I divided the for loop that calculates the color of each pixel into 2 halves; each half will be executed as a thread thus parallelizing the task. On a two core one cpu system, the performance of using two thread approach vs just one main thread is nearly two fold. My question is on a two dual-core processor system, will the parallelized task be split among different processor instead of just utilize the two core on one processor? I suppose the former scenario will be slower than the latter one simply because the latency of communicating between 2 CPU over the motherboard wires. Any ideas? Thanks

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  • Inheriting from List<T> in .NET (vb or C#)

    - by Tony
    I have been delved in C++ world for a while, but now I'm in .NET world again, VB and C# and I wondered if you have a class that represents a collection of something, and you want the ability to use this in a foreach loop, etc... is it better to implement IEnumerable and IEnumerator yourself or should you inherit from the List<T> where T is the object type in it's singular form? I know in C++ for example, inheriting from a container is considered a bad idea. But what about .NET.

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  • How to disable the mediaplayer cookies

    - by Geetha
    Hi All, How to disable the mediaplayers cookies. Is there any parameter for that? Code: <object id="mediaPlayer" classid="clsid:22D6F312-B0F6-11D0-94AB-0080C74C7E95" codebase="http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701" height="1" standby="Loading Microsoft Windows Media Player components..." type="application/x-oleobject" width="1"> <param name="fileName" value="" /> <param name="animationatStart" value="true" /> <param name="transparentatStart" value="true" /> <param name="autoStart" value="true" /> <param name="showControls" value="true" /> <param name="volume" value="100" /> <param name="loop" value="false" /> </object>

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  • OpenGL Mapping Textures to a Grid Stored Inside Vertex Array

    - by Matthew Hoggan
    I am writing a test to verify something. This is not production code, just verification code. So I would appreciate it if the specific question was answered. I have code that uses indices and vertices to draw a set of triangles in the shape of a grid. All the vertices are drawn using glDrawElements(). Now for each vertex I will set its corresponding Texture Coordinates to 0 or 1 for each set of triangles that form a square in the grid. Basically I want to draw a collage of random textures in each one of the "squares" (consisting of two triangles). I can do this using the glBegin() and glEnd() method calls inside a for loop using the fixed functional pipeline, but I would like to know how to do this using Vertex Arrays.

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