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  • How to prevent users from typing incorrect inputs ?

    - by ZaZu
    Hello, I want the program to loop a scan function if the user types anything else other than numbers.. My code is : do{ printf("Enter rows\n"); scanf("%d",&row); }while(row>='a' && row<='z'); but this code doesnt work .. I keep getting an error when typing in a letter. I tried manipulating around it and the whole thing loops infinitely ... What am I doing wrong ? Please help thanks !

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  • JavaScript BubbleSort

    - by Alyn
    Hi, Have a bubblesort routine similar the this. I need to make it more efficient by stopping the loop when the array is sorted or if the array is already sorted. function sortNumbers(listbox) { var x, y, holder; // The Bubble Sort method. for(x = 0; x < ranarray.length; x++) { for(y = 0; y < (ranarray.length-1); y++) { if(ranarray[y] > ranarray[y+1]) { holder = ranarray[y+1]; ranarray[y+1] = ranarray[y]; ranarray[y] = holder; } } }

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  • using arrays to get best memory alignment and cache use, is it necessary?

    - by Alberto Toglia
    I'm all about performance these days cause I'm developing my first game engine. I'm no c++ expert but after some research I discovered the importance of the cache and the memory alignment. Basically what I found is that it is recommended to have memory well aligned specially if you need to access them together, for example in a loop. Now, In my project I'm doing my Game Object Manager, and I was thinking to have an array of GameObjects references. meaning I would have the actual memory of my objects one after the other. static const size_t MaxNumberGameObjects = 20; GameObject mGameObjects[MaxNumberGameObjects]; But, as I will be having a list of components per object -Component based design- (Mesh, RigidBody, Transformation, etc), will I be gaining something with the array at all? Anyway, I have seen some people just using a simple std::map for storing game objects. So what do you guys think? Am I better off using a pure component model?

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  • Javascript looping only through defined properties of array. How?

    - by Beck
    For example if i'm keeping array of references via id like that: if(typeof channel_boards[misc.channel_id] == 'undefined') { channel_boards[misc.channel_id] = $('<div class="channel" channel_id="'+misc.channel_id+'"></div>').appendTo('#board'); } And then i'm looping through array to find required reference. I'm looping through undefined properties as well. Is it possible to loop only through defined properties? for(i=0;i<channel_boards.length;i++) { if(channel_boards[i] != undefined) { if(channel_boards[i].attr('channel_id') != visible) {channel_boards[i].addClass('hidden_board');} else {channel_boards[i].removeClass('hidden_board');} } } Maybe i should change the way i'm storing references? Via object for example, but how i'll be able to find proper reference via id number.

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  • OpenThread() through diiferent thread numbers ?

    - by user354641
    Hi there . I'm confusing about opening different threads with OpenThread Function and examining them with NtQueryInformationThread native function . I have no problem with NtQueryInformationThread & I can examine them finely. the problem is I don't know how to loop through different number of threads using OpenThread (with SetDebugPrivilege Consideration) . suppose we have different threads from number 5100 to 5200 & we want to examine them sequentially : for example 5100, 5101, 5102, 5103, 5104, 5105 ... 5200 ... . I don't know how to use OpenThread Function in delphi in right way ... . I'm using this syntax & I found it wrong : OpenThread(THREAD_ALL_ACCESS,false,(DWORD)5100) . if anyone could guide me how to use OpenThread though different number of threads it would be great . thanks alot .

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  • How to calculate where bullet hits

    - by lkjoel
    I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works: pos size, p; size.x = 0.1; size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective) // Positions are in X/Z, no Y float f; // Counter float d = FIRE_MAX + 1 /* Shortest Distance */, d1 /* Distance being calculated */; x = 0; // Index of object to hit for (f = 0.0; f < FIRE_MAX; f += .01) { // Go forwards p.x = player->pos.x + f * sin(toRadians(player->rot.x)); p.z = player->pos.z - f * cos(toRadians(player->rot.x)); // Get all objects that collide with the current position of the bullet short* objs = _colDetectGetObjects(p, size, objects); for (i = 0; i < MAX_OBJECTS; i++) { if (objs[i] == -1) { continue; } // Check the distance between the object and the player d1 = sqrt( pow((objects[i].pos.x - player->pos.x), 2) + pow((objects[i].pos.z - player->pos.z), 2)); // If it's closer, set it as the object to hit if (d1 < d) { x = i; d = d1; } } // If there was an object, hit it if (x > 0) { hit(&objects[x], FIRE_DAMAGE, explosions, currtime); break; } } It just works by making a for-loop and calculating any objects that might collide with where the bullet currently is. This, of course, is very slow, and sometimes doesn't even work. What would be the preferred way to calculate where the bullet hits? I have thought of making a line and seeing if any objects collide with that line, but I have no idea how to do that kind of collision detection. EDIT: I guess my question is this: How do I calculate the nearest object colliding in a line (that might not be a straight 45/90 degree angle)? Or are there any simpler methods of calculating where the bullet hits? The bullet is sort of like a laser, in the sense that gravity does not affect it (writing an old-school game, so I don't want it to be too realistic)

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  • How to disable the mediaplayer cookies

    - by Geetha
    Hi All, How to disable the mediaplayers cookies. Is there any parameter for that? Code: <object id="mediaPlayer" classid="clsid:22D6F312-B0F6-11D0-94AB-0080C74C7E95" codebase="http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701" height="1" standby="Loading Microsoft Windows Media Player components..." type="application/x-oleobject" width="1"> <param name="fileName" value="" /> <param name="animationatStart" value="true" /> <param name="transparentatStart" value="true" /> <param name="autoStart" value="true" /> <param name="showControls" value="true" /> <param name="volume" value="100" /> <param name="loop" value="false" /> </object>

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  • What is the best way to update a field for each row in a table?

    - by pixel
    I have a table called artists. Within it, there is a field for the artist name (artist_name). Then there is a field for SEO friendly artist name, we'll call it search_name. I have over 40,000 artists in this table. So, I'd like to convert all artists names to search friendly. What is the best way to accomplish this? Not looking for code here, just ideas. This is what I have thus far. I'm just not sure if I should call all 40,000 artists, loop through them and update? // Does this artist name have any symbols, apostrophes, etc. If so, strip them out // Does this artist have a space (the beatles)? If so, replace with + (the+beatles). // insert into search field

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  • How to display the found matches of preg_match function in PHP?

    - by Eric
    I am using the following to check if links exist on file.php: $fopen = fopen('file.php', 'r'); $fread = fread($fopen, filesize('file.php')); $pattern = "/^<a href=/i"; if (preg_match($pattern, $fread)) { echo 'Match Found'; } else { echo 'Match Not Found'; } if I echo preg_match($pattern, $fread) I get a boolean value, not the found matches. I tried what was on the php.net manual and did this: preg_match($pattern, $fread, $matches); then when I echoed $matches I got "Array" message. So I tried a foreach loop and when that didn't display anything I tried $matches[0] and that too outputted nothing. So how does one go about displaying the matches found?

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  • Generic Dictionary - Getting Convertion Error

    - by pm_2
    The following code is giving me an error: // GetDirectoryList() returns Dictionary<string, DirectoryInfo> Dictionary<string, DirectoryInfo> myDirectoryList = GetDirectoryList(); // The following line gives a compile error foreach (Dictionary<string, DirectoryInfo> eachItem in myDirectoryList) The error it gives is as follows: Cannot convert type 'System.Collections.Generic.KeyValuePair<string,System.IO.DirectoryInfo>' to 'System.Collections.Generic.Dictionary<string,System.IO.DirectoryInfo>’ My question is: why is it trying to perform this conversion? Can I not use a foreach loop on this type of object?

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  • Generically creating objects in C#

    - by DrLazer
    What I am trying to do is load in objects from an XML save file. The problem is those objects are configurable by the user at runtime, meaning i had to use reflection to get the names and attributes of those objects stored in an XML file. I am in the middle of a recursive loop through the XML and up to the part where I need to create an object then thought ..... ah - no idea how to do that :( I have an array stuffed with empty objects (m_MenuDataTypes), one of each possible type. My recursive loading function looks like this private void LoadMenuData(XmlNode menuDataNode) { foreach (object menuDataObject in m_MenuDataTypes) { Type menuDataObjectType = menuDataObject.GetType(); if (menuDataObjectType.Name == menuDataNode.Name) { //create object } } } I need to put some code where my comment is but I can't have a big switch statement or anything. The objects in my array can change depending on how the user has configured the app.

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  • In silverlight how do you scrub a string

    - by jvcoach23
    I have a string that looks like this " Into" and I can't figure out what the " " value is just before the Into. It's not a space, it's not an enter. At least i don't think so. I've tried doing a replace to get rid of it.. So now i'm just trying to figure out what that character value is. Convert.int32 doesn't get it done... What can i use to get rid of that character... I guess i could write a function that would loop through the alphabet and do it that way.. but figured there was a better way. thanks shannon

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  • JQuery: Read each line of an element

    - by Sarfraz
    Hello, Suppose I have this html markup: <div id="wrapper"> $(function(){ // hide all links except for the first $('ul.child:not(:first)').hide(); $("a.slide:first").css("background-color","#FF9900"); $('ul.parent a.slide').click(function(){ $('ul.parent a.slide').css("background-color","#3399FF"); $('ul.parent a.slide').mouseout(function(){ $(this).css("background-color","#3399FF"); }); $('ul.parent a.slide').mouseover(function(){ $(this).css("background-color","#66CC66"); }); }); }); </div> What is the easiest way to read each line of code present in the div. How do I extract each line of code from that div or loop over each line styling in any way I want. Thanks

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  • Python - alternative to list.remove(x)?

    - by Seafoid
    Hi, I wish to compare two lists. Generally this is not a problem as I usually use a nested for loop and append the intersection to a new list. In this case, I need to delete the intersection of A and B from A. A = [['ab', 'cd', 'ef', '0', '567'], ['ghy5'], ['pop', 'eye']] B = [['ab'], ['hi'], ['op'], ['ej']] My objective is to compare A and B and delete A intersection B from A, i.e., delete A[0][0] in this case. I tried: def match(): for i in A: for j in i: for k in B: for v in k: if j == v: A.remove(j) list.remove(x) throws a ValueError.

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  • how do I check if a c++ string is an int?

    - by user342231
    when I use getline, I would input a bunch of strings or numbers, but I only want the while loop to output the "word" if it is not a number. so is there any way to check if "word" is a number or not, I know I could use atoi() for c-strings but how about for strings of the string class int main () { stringstream ss (stringstream::in | stringstream::out); string word; string str; getline(cin,str); ss<<str; while(ss>>word) { //if( ) cout<<word<<endl; } }

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  • C#: Union of two ICollections? (equivlaent of Java's addAll())

    - by Rosarch
    I have two ICollections of which I would like to take the union. Currently, I'm doing this with a foreach loop, but that feels verbose and hideous. What is the C# equivalent of Java's addAll()? Example of this problem: ICollection<IDictionary<string, string>> result = new HashSet<IDictionary<string, string>>(); // ... ICollection<IDictionary<string, string>> fromSubTree = GetAllTypeWithin(elementName, element); foreach (IDictionary<string, string> dict in fromSubTree) // hacky { result.Add(dict); } // result is now the union of the two sets

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  • "Reloading" Bindings in Ninject2?

    - by Michael Stum
    I'm using Ninject2 for DI and I have a Module that loads data from a config file. I wonder if there is a way to tell the Kernel or the Module to reload the config? (I can trigger that through code if needed) What worries me is the lifetime of existing objects. Say I have ITest bound to TestImpl1 in Singleton Scope and I change the config to bind ITest to TestImpl2 instead. All new requests should get TestImpl2, but the classes that already requested TestImpl1 before obviously keep it. However, what if all users of TestImpl1 are gone - will TestImpl1 be properly garbage collected and disposed in case it implements IDisposable? Or will it just be orphaned? Do I have to loop through each type and call Unbind/Bind on it? Or can I just unload the entire Module and reload it while still managing any existing object?

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  • jquery specific show buttons on hover

    - by bob
    I have an application creating a bunch of divs through a loop. Each div has the class "product" so it looks like <div class="product"> !.....stuff here ....! <div class="show_on_hover">...buttons here... </div> </div> so there are about 12 of these same divs per page. I would like to hover over a specific one and show the specific "show_on_hover" div which is initially set to display:none. $('.product').hover(function() { $(.show_on_hover).show(); }, function () { $(.show_on_hover).hide(); } ); That is what I have so far but it will show ALL of the .show_on_hovers on the page so I am wondering how to get only the specific one you have moused over to show. This effect is seen on youtube when you mouseover any of the comments, and some comment tools pop up. Thanks!

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  • C++ template overloading - wrong function called

    - by DeadMG
    template<typename T> T* Push(T* ptr); template<typename T> T* Push(T& ref); template<typename T, typename T1> T* Push(T1&& ref); I have int i = 0; Push<int>(i); But the compiler calls it ambiguous. How is that ambiguous? The second function is clearly the preferred match since it's more specialized. Especially since the T1&& won't bind to an lvalue unless I explicitly forward/move it. Sorry - i is an int. Otherwise, the question would make no sense, and I thought people would infer it since it's normally the loop iterator.

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  • Why need to call NSTimer again in this code?

    - by Tattat
    - (void) applicationDidFinishLaunching:(UIApplication *)application { //set up main loop [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; //create instance of the first GameState [self doStateChange:[gsMain class]]; } - (void) gameLoop: (id) sender { [((GameState*)viewController.view) Update]; [((GameState*)viewController.view) Render]; [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; } This code is from a iPhone game development book. I don't know why the gameLoop method need to call the NSTimer again? in the applicationDidFinishLaunching, it set the NSTimer to do, why don't let it do every 0.033s, why add the same NSTimer code in the gameLoop method? thz.

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  • Write set of integers to std::ofstream and be able to read them back

    - by bndu
    Hello, I need to write a bunch of unsigned integers to std::ofstream in binary mode: std::ofstream f; f.open("some path", std::ios::out | std::ios::binary); // some loop { unsigned int k = get_k(); // may product numbers from 0 to 65535 f << k; } f.close(); They are written to the output file "as is" w/o any delimiter. So when I'm trying to read them back (expecting to get what I wrote) using std::ifstream I get very strange values. What I'm doing wrong? Or I should to put ' ' (space) to the stream after any added number to separate them? Thanks.

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  • only return random number when it is unique

    - by phil
    My brain is melting today and i cannot think how to do this simple bit of code. numberList is a string of numbers seperated by commas like '2, 34, 10' etc.. when i request a random number i need to check if the string has the number, if it does i want to keep requesting a random number until the random number is definitely not in the string. i cant think what kind of loop i would do to get this to work: Random r = new Random(); public int RandomPos(int max) { int i; do { i = r.Next(max) + 1; } while (!numberList.Contains(i.ToString())); return i; }

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  • Core Data not-reverse relationship subquery

    - by user561485
    Hi, I have the following entities in CoreData: Village - villageID Bookmark - (relation) village There are multiple villages with each an unique villageID. I have a entity Bookmark which only has a relation to a Village entity; it isn't possible to make a reverse relation. Now I would like to get the village entities where there exists a Bookmark relation. I've red something about subqueries, but I can't get it right for this situation. It must be something like: Village.villageID IN (Bookmark.village.villageID) It isn't possible to get first all the Bookmarks and then loop to get all the Villages, because of the design of the framework. Can this be done in CoreData (I presume the answer is "Yes, of course!") and how?

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  • Inheriting from List<T> in .NET (vb or C#)

    - by Tony
    I have been delved in C++ world for a while, but now I'm in .NET world again, VB and C# and I wondered if you have a class that represents a collection of something, and you want the ability to use this in a foreach loop, etc... is it better to implement IEnumerable and IEnumerator yourself or should you inherit from the List<T> where T is the object type in it's singular form? I know in C++ for example, inheriting from a container is considered a bad idea. But what about .NET.

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  • Finding the most similar numbers across multiple lists in Python

    - by new_sysadmin
    In Python, I have 3 lists of floating-point numbers (angles), in the range 0-360, and the lists are not the same length. I need to find the triplet (with 1 number from each list) in which the numbers are the closest. (It's highly unlikely that any of the numbers will be identical, since this is real-world data.) I was thinking of using a simple lowest-standard-deviation method to measure agreement, but I'm not sure of a good way to implement this. I could loop through each list, comparing the standard deviation of every possible combination using nested for loops, and have a temporary variable save the indices of the triplet that agrees the best, but I was wondering if anyone had a better or more elegant way to do something like this. Thanks!

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