Search Results

Search found 7166 results on 287 pages for 'platform'.

Page 265/287 | < Previous Page | 261 262 263 264 265 266 267 268 269 270 271 272  | Next Page >

  • Recommendations for a C++ polymorphic, seekable, binary I/O interface

    - by Trevor Robinson
    I've been using std::istream and ostream as a polymorphic interface for random-access binary I/O in C++, but it seems suboptimal in numerous ways: 64-bit seeks are non-portable and error-prone due to streampos/streamoff limitations; currently using boost/iostreams/positioning.hpp as a workaround, but it requires vigilance Missing operations such as truncating or extending a file (ala POSIX ftruncate) Inconsistency between concrete implementations; e.g. stringstream has independent get/put positions whereas filestream does not Inconsistency between platform implementations; e.g. behavior of seeking pass the end of a file or usage of failbit/badbit on errors Don't need all the formatting facilities of stream or possibly even the buffering of streambuf streambuf error reporting (i.e. exceptions vs. returning an error indicator) is supposedly implementation-dependent in practice I like the simplified interface provided by the Boost.Iostreams Device concept, but it's provided as function templates rather than a polymorphic class. (There is a device class, but it's not polymorphic and is just an implementation helper class not necessarily used by the supplied device implementations.) I'm primarily using large disk files, but I really want polymorphism so I can easily substitute alternate implementations (e.g. use stringstream instead of fstream for unit tests) without all the complexity and compile-time coupling of deep template instantiation. Does anyone have any recommendations of a standard approach to this? It seems like a common situation, so I don't want to invent my own interfaces unnecessarily. As an example, something like java.nio.FileChannel seems ideal. My best solution so far is to put a thin polymorphic layer on top of Boost.Iostreams devices. For example: class my_istream { public: virtual std::streampos seek(stream_offset off, std::ios_base::seekdir way) = 0; virtual std::streamsize read(char* s, std::streamsize n) = 0; virtual void close() = 0; }; template <class T> class boost_istream : public my_istream { public: boost_istream(const T& device) : m_device(device) { } virtual std::streampos seek(stream_offset off, std::ios_base::seekdir way) { return boost::iostreams::seek(m_device, off, way); } virtual std::streamsize read(char* s, std::streamsize n) { return boost::iostreams::read(m_device, s, n); } virtual void close() { boost::iostreams::close(m_device); } private: T m_device; };

    Read the article

  • How is "clean" testing done on the Macintosh without virtualization?

    - by Schnapple
    One of the things I've run across on Windows is when a web browser plugin or program you're developing makes an assumption that something is installed that, by default, isn't always present on Windows. A perfect example would be .NET - a whole lot of people running Windows XP have never installed any versions of .NET and so the installer needs to detect and remedy this if necessary. The way I've been testing this in Windows is to have a virtual machine with a snapshot of a clean, patched, but otherwise untouched install of XP or Vista or 7 or whatever. When I'm done testing I just discard any changes since the snapshot. Works great. I'm now developing something for the Macintosh, a platform which is very new to me, and I'm seeing that virtualization does not appear to be an option. It's explicitly forbidden in the EULA of Mac OS X, it's only allowed from Mac OS X Server, which seeing as how I'm targeting an end product is of no use to me, and the one program I see which can virtualize it - VirtualBox - only supports the server and actively nukes any discussion of running the consumer/client version of Mac OS X. And the only instructions I find anywhere on the topic seem to involve the use of "hacking" programs which is very much incompatible with the full-time gig I'm trying to do this for. So it looks like virtualization is out, but at various points I'm going to want or need to simulate what it's like to install and run this software on a "clean" Macintosh. How do people usually do this? Just buy multiple Macintoshes and use Time Machine? Am I thinking about this all wrong and everything Just Works? To be clear I'm not trying to run Mac OS X on a Windows machine. I have a Macintosh, I'm fine with virtualizing Mac OS X on Apple hardware, I'm just not seeing a route to making the non-Server version do this. I'm aware that Mac OS X Server can be virtualized but that's not what I'm going for. I'm aware that there are unsanctioned/unsupported methods of making Mac OS X run in virtualization programs like VirtualBox but for legal reasons I am not interested in those. My question is not "how can I do this?" but rather "so this thing I do on Windows seems to not be possible, generally, on the Macintosh, so what do people do to achieve what I'm going for?"

    Read the article

  • Error building C program

    - by John
    Here are my 2 source files: main.c: #include <stdio.h> #include "part2.c" extern int var1; extern int array1[]; int main() { var1 = 4; array1[0] = 2; array1[1] = 4; array1[2] = 5; array1[3] = 7; display(); printf("---------------"); printf("Var1: %d", var1); printf("array elements:"); int x; for(x = 0;x < 4;++x) printf("%d: %d", x, array1[x]); return 0; } part2.c #include <stdio.h> int var1; int array1[4]; void display(void); void display(void) { printf("Var1: %d", var1); printf("array elements:"); int x; for(x = 0;x < 4;++x) printf("%d: %d", x, array1[x]); } When i try to compile the program this is what i get: Ld /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug/Test normal x86_64 cd /Users/John/Xcode/Test setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -L/Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug -F/Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug -filelist /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/Test.LinkFileList -mmacosx-version-min=10.7 -o /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug/Test ld: duplicate symbol _display in /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/part2.o and /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/main.o for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) I am using Xcode and both files are inside of a C project called Test What is causing the error and how do i fix it?

    Read the article

  • How are DX and DY coordinates calculated in flash?

    - by Meganlee1984
    I'm trying to update a clients site and the original developer left almost no instructions. The code is all updated through XML. Here is a sample of the code enter code here<FOLDER NAME="COMMERCIAL"> <GALLERY NAME="LOCANDA VERDE: New York"> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda1.jpg" DX="60" DY="40" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="300" CAPTION="Some photo" WIDTH="450" SRC="locanda2.jpg" DX="160" DY="80" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda3.jpg" DX="80" DY="260" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda4.jpg" DX="120" DY="60" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="393" CAPTION="Some photo" WIDTH="500" SRC="locanda5.jpg" DX="180" DY="100" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="433" SRC="locanda6.jpg" DX="60" DY="140" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda7.jpg" DX="100" DY="200" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> </GALLERY>`enter code here It relates to this page: http://meyerdavis.com/ Click Commercial Click Laconda Verde New York. The xml file pulls a jpg from 2 places, one is a thumb nail that are all 60 x 60 and then one is the bigger sized image. The issue that I'm having is that I can't figure out how the DX and DY coordinates are generated for each item. Any help would be much appreciated. ` Edit: Here's the code from the comment below. platformblock.expandspeed = 0.02; platformblock.h = 450 - platformblock.dy1; //platformblock.h = 402; platformblock.dy2 = 0; platformblock.onResize(); /**/ platformblock.onEnterFrame = function() { this.dy1 += (48 - this.dy1)*this.expandspeed; this.h = 450 - this.dy1; if(this.expandspeed<0.3) { this.expandspeed += 0.02; } if(Math.abs(this.dy1-48)<0.2) { this.dy1 = 48; } if(this.platform._height==402 && this.dy1==48){ this.h = null; this.onResize(); this.onEnterFrame = null; } } platformblock._resizeto(800, 402, _root.play, _root, 0.08); titleblockcontainer.play(); /**/ stop();

    Read the article

  • Myself throwing NullReferenceException... needs help

    - by Amit Ranjan
    I know it might be a weird question and its Title too, but i need your help. I am a .net dev , working on platform for the last 1.5 years. I am bit confused on the term usually we say " A Good Programmer ". I dont know ,what are the qualities of a good programmer ? Is the guy who writes a bug free code? or Can develop applications solely? or blah blah blah...lots of points. I dont know... But as far i am concerned , I know I am not a good programmer, still in learning phase an needs a lot to learn in coming days. So you guys are requested to please help me with this two problems of mine My first problem is regarding the proper Error Handling, which is a most debatable aspect of programming. We all know we use ` try { } catch { } finally { } ` in our code to manage exception. But even if I use try { } catch(exception ex) { throw ex } finally { } , different guys have different views. I still dont know the good way to handle errors. I can write code, use try-catch but still i feel I lacks something. When I saw the codes generated by .net fx tools even they uses throw ex or `throw new Exception("this is my exception")`.. I am just wondering what will be the best way to achieve the above. All means the same thing but why we avoid something. If it has some demerits then it must be made obselete.Anyways I still dont have one [how to handle errors efficiently?]. I generally follow the try-catch(execoption ex){throw ex}, and usually got stucked in debates with leads why you follow this why not that... 2.Converting your entire code blocks in modules using Design patterns of some OOPs concepts. How do you guys decide what architeture or pattern will be the best for my upcoming application based on its working, flow etc. I need to know what you guys can see that I can't. Since I know , I dont have that much experience but I can say, with my experience that experience doesnot comes either from degree/certificates or success you made instead it cames from failures you faced or got stucking situations. Pleas help me out.

    Read the article

  • Can this way of storing typed objects be improved?

    - by Pindatjuh
    This is an "can it be improved"-question. Topic: Storing typed objects in memory. Background information: I'm building a compiler for the x86-32 Windows platform for my language. My goal includes typed objects. Idea: Every primitive is a semi-class (it can be used as if it was a normal class, but it's stored more compact). Every class is represented by primitives and some meta-data (containing class-properties, inheritance stuff, etc.). The meta-data is complex: it doesn't use fields but instead context-switches. For primitives, the meta-data is very small, compared to a "real" class, which is alot bigger. This enables another idea that "primitives are objects", in my language, which I found nessecairy. Example: If I have an array of 32 booleans, then the pure content of this array is exactly 4 byte (32 bits of booleans). The meta-data will contain flags that the type is an array of booleans, which contains 32 entries. The meta-data is very compacted, on bit-level: using a sort of "packing" mechanism, which is read by a FSM at runtime, when doing inspection of the type (like when passing the object to methods for checking, etc.) For instance (read from left to right, top to bottom, remember vertical position when going to the right, and check nearest column header for meaning of switch): Primitive? Array? Type-Meta 1 Byte? || Size (1 byte) 1 1 [...] 1 [...] done 0 2 Bytes? || Size (2 bytes) 1 [...] done || Size (4 bytes) 0 [...] done Integer? 1 Byte? 2 Bytes? 0 1 0 1 done 1 done 0 done Boolean? Byte? 0 1 0 done 1 done More-Primitives 0 .... Class-Stuff (Huge) 0 ... (After reaching done the data is inserted. || = byte alignment. [...] is variable sized. ... is not described here, for simplicity. And let's call them cost-based-data-structures.) For an array of 32 booleans containing all true values, the memory for this type would be (read top-down): 1 Primitive 1 Array 1 ArrayType: Primitive 0 Not-Array 0 Not-Integer 1 Boolean 0 Not-Byte (thus bit) 1 Integer Size: 1 Byte 00100000 Array size 01010101 01010101 01010101 01010101 Data (user defined) Thus, 8 bytes represent 32 booleans in an array: 11100101 00100000 01010101 01010101 01010101 01010101 How can I improve this? (Both performance- and memory-consumption wise)

    Read the article

  • writing XML with Xerces 3.0.1 and C++ on windows

    - by Jon
    Hi, i have the following function i wrote to create an XML file using Xerces 3.0.1, if i call this function with a filePath of "foo.xml" or "../foo.xml" it works great, but if i pass in "c:/foo.xml" then i get an exception on this line XMLFormatTarget *formatTarget = new LocalFileFormatTarget(targetPath); can someone explain why my code works for relative paths, but not absolute paths please? many thanks. const int ABSOLUTE_PATH_FILENAME_PREFIX_SIZE = 9; void OutputXML(xercesc::DOMDocument* pmyDOMDocument, std::string filePath) { //Return the first registered implementation that has the desired features. In this case, we are after a DOM implementation that has the LS feature... or Load/Save. DOMImplementation *implementation = DOMImplementationRegistry::getDOMImplementation(L"LS"); // Create a DOMLSSerializer which is used to serialize a DOM tree into an XML document. DOMLSSerializer *serializer = ((DOMImplementationLS*)implementation)->createLSSerializer(); // Make the output more human readable by inserting line feeds. if (serializer->getDomConfig()->canSetParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true)) serializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true); // The end-of-line sequence of characters to be used in the XML being written out. serializer->setNewLine(XMLString::transcode("\r\n")); // Convert the path into Xerces compatible XMLCh*. XMLCh *tempFilePath = XMLString::transcode(filePath.c_str()); // Calculate the length of the string. const int pathLen = XMLString::stringLen(tempFilePath); // Allocate memory for a Xerces string sufficent to hold the path. XMLCh *targetPath = (XMLCh*)XMLPlatformUtils::fgMemoryManager->allocate((pathLen + ABSOLUTE_PATH_FILENAME_PREFIX_SIZE) * sizeof(XMLCh)); // Fixes a platform dependent absolute path filename to standard URI form. XMLString::fixURI(tempFilePath, targetPath); // Specify the target for the XML output. XMLFormatTarget *formatTarget = new LocalFileFormatTarget(targetPath); //XMLFormatTarget *myFormTarget = new StdOutFormatTarget(); // Create a new empty output destination object. DOMLSOutput *output = ((DOMImplementationLS*)implementation)->createLSOutput(); // Set the stream to our target. output->setByteStream(formatTarget); // Write the serialized output to the destination. serializer->write(pmyDOMDocument, output); // Cleanup. serializer->release(); XMLString::release(&tempFilePath); delete formatTarget; output->release(); }

    Read the article

  • using dictionaries with WebServices

    - by umit-alba
    Hi! I tried to pass a dictionary via WebServices. However it is not serializeable. So i wrote an Own Class that makes it serializeable: using System; using System.Net; using System.Windows; using System.Collections.Generic; using System.Xml.Serialization; using System.Xml; using System.Xml.Schema; namespace Platform { public class SaDictionary<TKey, TValue> : Dictionary<TKey, TValue>, IXmlSerializable { #region Constructors public SaDictionary() : base() { } public SaDictionary(IDictionary<TKey, TValue> dictionary) : base(dictionary) { } public SaDictionary(IEqualityComparer<TKey> comparer) : base(comparer) { } public SaDictionary(int capacity) : base(capacity) { } public SaDictionary(IDictionary<TKey, TValue> dictionary, IEqualityComparer<TKey> comparer) : base(dictionary, comparer) { } public SaDictionary(int capacity, IEqualityComparer<TKey> comparer) : base(capacity, comparer) { } //protected SaDictionary(SerializationInfo info, StreamingContext context) // : base(info, context) //{ //} #endregion public XmlSchema GetSchema() { return null; } public void ReadXml(XmlReader reader) { XmlSerializer keySerializer = new XmlSerializer(typeof(TKey)); XmlSerializer valueSerializer = new XmlSerializer(typeof(TValue)); bool wasEmpty = reader.IsEmptyElement; reader.Read(); if (wasEmpty) return; while (reader.NodeType != XmlNodeType.EndElement) { reader.ReadStartElement("item"); reader.ReadStartElement("key"); TKey key = (TKey)keySerializer.Deserialize(reader); reader.ReadEndElement(); //key reader.ReadStartElement("value"); TValue value = (TValue)valueSerializer.Deserialize(reader); reader.ReadEndElement(); //value this.Add(key, value); reader.ReadEndElement(); //item // reader.MoveToContent(); } reader.ReadEndElement(); } public void WriteXml(XmlWriter writer) { XmlSerializer keySerializer = new XmlSerializer(typeof(TKey)); XmlSerializer valueSerializer = new XmlSerializer(typeof(TValue)); foreach (TKey key in this.Keys) { writer.WriteStartElement("item"); writer.WriteStartElement("key"); keySerializer.Serialize(writer, key); writer.WriteEndElement(); //key writer.WriteStartElement("value"); TValue value = this[key]; valueSerializer.Serialize(writer, value); writer.WriteEndElement(); //value writer.WriteEndElement(); //item } } } } However i get an ArrayOfXElement back. Is there a way to cast it back to a Dictionary? greets

    Read the article

  • Do You Really Know Your Programming Languages?

    - by Kristopher Johnson
    I am often amazed at how little some of my colleagues know or care about their craft. Something that constantly frustrates me is that people don't want to learn any more than they need to about the programming languages they use every day. Many programmers seem content to learn some pidgin sub-dialect, and stick with that. If they see a keyword or construct that they aren't familiar with, they'll complain that the code is "tricky." What would you think of a civil engineer who shied away from calculus because it had "all those tricky math symbols?" I'm not suggesting that we all need to become "language lawyers." But if you make your living as a programmer, and claim to be a competent user of language X, then I think at a minimum you should know the following: Do you know the keywords of the language and what they do? What are the valid syntactic forms? How are memory, files, and other operating system resources managed? Where is the official language specification and library reference for the language? The last one is the one that really gets me. Many programmers seem to have no idea that there is a "specification" or "standard" for any particular language. I still talk to people who think that Microsoft invented C++, and that if a program doesn't compile under VC6, it's not a valid C++ program. Programmers these days have it easy when it comes to obtaining specs. Newer languages like C#, Java, Python, Ruby, etc. all have their documentation available for free from the vendors' web sites. Older languages and platforms often have standards controlled by standards bodies that demand payment for specs, but even that shouldn't be a deterrent: the C++ standard is available from ISO for $30 (and why am I the only person I know who has a copy?). Programming is hard enough even when you do know the language. If you don't, I don't see how you have a chance. What do the rest of you think? Am I right, or should we all be content with the typical level of programming language expertise? Update: Several great comments here. Thanks. A couple of people hit on something that I didn't think about: What really irks me is not the lack of knowledge, but the lack of curiosity and willingness to learn. It seems some people don't have any time to hone their craft, but they have plenty of time to write lots of bad code. And I don't expect people to be able to recite a list of keywords or EBNF expressions, but I do expect that when they see some code, they should have some inkling of what it does. Few people have complete knowledge of every dark corner of their language or platform, but everyone should at least know enough that when they see something unfamiliar, they will know how to get whatever additional information they need to understand it.

    Read the article

  • Implementing coroutines in Java

    - by JUST MY correct OPINION
    This question is related to my question on existing coroutine implementations in Java. If, as I suspect, it turns out that there is no full implementation of coroutines currently available in Java, what would be required to implement them? As I said in that question, I know about the following: You can implement "coroutines" as threads/thread pools behind the scenes. You can do tricksy things with JVM bytecode behind the scenes to make coroutines possible. The so-called "Da Vinci Machine" JVM implementation has primitives that make coroutines doable without bytecode manipulation. There are various JNI-based approaches to coroutines also possible. I'll address each one's deficiencies in turn. Thread-based coroutines This "solution" is pathological. The whole point of coroutines is to avoid the overhead of threading, locking, kernel scheduling, etc. Coroutines are supposed to be light and fast and to execute only in user space. Implementing them in terms of full-tilt threads with tight restrictions gets rid of all the advantages. JVM bytecode manipulation This solution is more practical, albeit a bit difficult to pull off. This is roughly the same as jumping down into assembly language for coroutine libraries in C (which is how many of them work) with the advantage that you have only one architecture to worry about and get right. It also ties you down to only running your code on fully-compliant JVM stacks (which means, for example, no Android) unless you can find a way to do the same thing on the non-compliant stack. If you do find a way to do this, however, you have now doubled your system complexity and testing needs. The Da Vinci Machine The Da Vinci Machine is cool for experimentation, but since it is not a standard JVM its features aren't going to be available everywhere. Indeed I suspect most production environments would specifically forbid the use of the Da Vinci Machine. Thus I could use this to make cool experiments but not for any code I expect to release to the real world. This also has the added problem similar to the JVM bytecode manipulation solution above: won't work on alternative stacks (like Android's). JNI implementation This solution renders the point of doing this in Java at all moot. Each combination of CPU and operating system requires independent testing and each is a point of potentially frustrating subtle failure. Alternatively, of course, I could tie myself down to one platform entirely but this, too, makes the point of doing things in Java entirely moot. So... Is there any way to implement coroutines in Java without using one of these four techniques? Or will I be forced to use the one of those four that smells the least (JVM manipulation) instead?

    Read the article

  • dynamic module creation

    - by intuited
    I'd like to dynamically create a module from a dictionary, and I'm wondering if adding an element to sys.modules is really the best way to do this. EG context = { a: 1, b: 2 } import types test_context_module = types.ModuleType('TestContext', 'Module created to provide a context for tests') test_context_module.__dict__.update(context) import sys sys.modules['TestContext'] = test_context_module My immediate goal in this regard is to be able to provide a context for timing test execution: import timeit timeit.Timer('a + b', 'from TestContext import *') It seems that there are other ways to do this, since the Timer constructor takes objects as well as strings. I'm still interested in learning how to do this though, since a) it has other potential applications; and b) I'm not sure exactly how to use objects with the Timer constructor; doing so may prove to be less appropriate than this approach in some circumstances. EDITS/REVELATIONS/PHOOEYS/EUREKAE: I've realized that the example code relating to running timing tests won't actually work, because import * only works at the module level, and the context in which that statement is executed is that of a function in the testit module. In other words, the globals dictionary used when executing that code is that of main, since that's where I was when I wrote the code in the interactive shell. So that rationale for figuring this out is a bit botched, but it's still a valid question. I've discovered that the code run in the first set of examples has the undesirable effect that the namespace in which the newly created module's code executes is that of the module in which it was declared, not its own module. This is like way weird, and could lead to all sorts of unexpected rattlesnakeic sketchiness. So I'm pretty sure that this is not how this sort of thing is meant to be done, if it is in fact something that the Guido doth shine upon. The similar-but-subtly-different case of dynamically loading a module from a file that is not in python's include path is quite easily accomplished using imp.load_source('NewModuleName', 'path/to/module/module_to_load.py'). This does load the module into sys.modules. However this doesn't really answer my question, because really, what if you're running python on an embedded platform with no filesystem? I'm battling a considerable case of information overload at the moment, so I could be mistaken, but there doesn't seem to be anything in the imp module that's capable of this. But the question, essentially, at this point is how to set the global (ie module) context for an object. Maybe I should ask that more specifically? And at a larger scope, how to get Python to do this while shoehorning objects into a given module?

    Read the article

  • HTML-like GUI Framework in Java

    - by wintermute
    I was recently brought onto a project where we are developing a lot GUI elements for BlackBerry devices. The standard RIM APIs are pretty basic, almost never do what is required and are difficult or impossible to extend, so we end up re-implementing chunks of it. Currently the code we have isn't super organized and factored so there are lots of little tricks that get implemented over and over again. I had a thought about how to aid development efforts on this platform and wanted to see if the community could tell me if I'm still sane or if I've gone totally nuts. By far, the biggest organizational problem I've run into is making sure that each screen is laid out properly with proper padding and such. The current approach is to manually keep track of padding like so: protected void sublayout(int width, int height) { final int padding = 5; int y = padding; int x = padding; layoutChild(_someChild, width - padding * 2, height / 3 - padding * 2); setPositionChild(_someChild, x, y); y += _someChild.getHeight() + padding; // Calculate where to start drawing next. /* ... snipped ... */ } As you can see, positioning elements on a screen is a nightmare due to the tedium. I have investigated other GUI frameworks but, for a variety of reasons, it is difficult to find one that suites our purposes. One potential solution that came to me is to create a GUI framework who's API resembles HTML/CSS. This would allow for things like padding, margins, borders and colours to be handled through a sort of CSS API while the content would be organized using the HTML part of the API. It might look something like this: public class OptionsScreen extends Document { public OptionsScreen() { // You would set the style (like CSS style) through the constructor. Div content = new Div(new Style(new Padding(5), Color.BLACK)); // Then build up a tree of elements which can each have their own style's. // Each element knows how to draw itself, but it doesn't have to worry about // manually handling things like padding. // content.addChild(new P("This is a paragraph", new Style(new Padding(), Color.RED))); Ul list = new Ul(); list.addChild(new Li("item 1")); list.addChild(new Li("item 2")); content.addChild(list); addChild(content); } } I can imagine this making it easier to customize the UI of our app (which is very important) with different fonts, colours and layouts. Does this idea belong on The Daily WTF or do you think there is some promise?

    Read the article

  • Primary language - C++/Qt, C#, Java?

    - by Airjoe
    I'm looking for some input, but let me start with a bit of background (for tl;dr skip to end). I'm an IT major with a concentration in networking. While I'm not a CS major nor do I want to program as a vocation, I do consider myself a programmer and do pretty well with the concepts involved. I've been programming since about 6th grade, started out with a proprietary game creation language that made my transition into C++ at college pretty easy. I like to make programs for myself and friends, and have been paid to program for local businesses. A bit about that- I wrote some programs for a couple local businesses in my senior year in high school. I wrote management systems for local shops (inventory, phone/pos orders, timeclock, customer info, and more stuff I can't remember). It definitely turned out to be over my head, as I had never had any formal programming education. It was a great learning experience, but damn was it crappy code. Oh yeah, by the way, it was all vb6. So, I've used vb6 pretty extensively, I've used c++ in my classes (intro to programming up to algorithms), used Java a little bit in another class (had to write a ping client program, pretty easy) and used Java for some simple Project Euler problems to help learn syntax and such when writing the program for the class. I've also used C# a bit for my own simple personal projects (simple programs, one which would just generate an HTTP request on a list of websites and notify if one responded unexpectedly or not at all, and another which just held a list of things to do and periodically reminded me to do them), things I would've written in vb6 a year or two ago. I've just started using Qt C++ for some undergrad research I'm working on. Now I've had some formal education, I [think I] understand organization in programming a lot better (I didn't even use classes in my vb6 programs where I really should have), how it's important to structure code, split into functions where appropriate, document properly, efficiency both in memory and speed, dynamic and modular programming etc. I was looking for some input on which language to pick up as my "primary". As I'm not a "real programmer", it will be mostly hobby projects, but will include some 'real' projects I'm sure. From my perspective: QtC++ and Java are cross platform, which is cool. Java and C# run in a virtual machine, but I'm not sure if that's a big deal (something extra to distribute, possibly a bit slower? I think Qt would require additional distributables too, right?). I don't really know too much more than this, so I appreciate any help, thanks! TL;DR Am an avocational programmer looking for a language, want quick and straight forward development, liked vb6, will be working with database driven GUI apps- should I go with QtC++, Java, C#, or perhaps something else?

    Read the article

  • Moving from Windows to Ubuntu.

    - by djzmo
    Hello there, I used to program in Windows with Microsoft Visual C++ and I need to make some of my portable programs (written in portable C++) to be cross-platform, or at least I can release a working version of my program for both Linux and Windows. I am total newcomer in Linux application development (and rarely use the OS itself). So, today, I installed Ubuntu 10.04 LTS (through Wubi) and equipped Code::Blocks with the g++ compiler as my main weapon. Then I compiled my very first Hello World linux program, and I confused about the output program. I can run my program through the "Build and Run" menu option in Code::Blocks, but when I tried to launch the compiled application externally through a File Browser (in /media/MyNTFSPartition/MyProject/bin/Release; yes, I saved it in my NTFS partition), the program didn't show up. Why? I ran out of idea. I need to change my Windows and Microsoft Visual Studio mindset to Linux and Code::Blocks mindset. So I came up with these questions: How can I execute my compiled linux programs externally (outside IDE)? In Windows, I simply run the generated executable (.exe) file How can I distribute my linux application? In Windows, I simply distribute the executable files with the corresponding DLL files (if any) What is the equivalent of LIBs (static library) and DLLs (dynamic library) in linux and how to use them? In Windows/Visual Studio, I simply add the required libraries to the Additional Dependencies in the Project Settings, and my program will automatically link with the required static library(-ies)/DLLs. Is it possible to use the "binary form" of a C++ library (if provided) so that I wouldn't need to recompile the entire library source code? In Windows, yes. Sometimes precompiled *.lib files are provided. If I want to create a wxWidgets application in Linux, which package should I pick for Ubuntu? wxGTK or wxX11? Can I run wxGTK program under X11? In Windows, I use wxMSW, Of course. If question no. 4 is answered possible, are precompiled wxX11/wxGTK library exists out there? Haven't tried deep google search. In Windows, there is a project called "wxPack" (http://wxpack.sourceforge.net/) that saves a lot of my time. Sorry for asking many questions, but I am really confused on these linux development fundamentals. Any kind of help would be appreciated =) Thanks.

    Read the article

  • jQuery: Giving each matched element an unique ID

    - by AnGafraidh
    I am writing an 'inline translator' application to be used with a cloud computing platform to extend non-supported languages. The majority of this uses jQuery to find the text value, replace it with the translation, then append the element with a span tag that has an unique ID, to be used elsewhere within the application. The problem arises however, when there are more than one element, say , that have the exact same value to be translated (matched elements). What happens in the function in question is that it puts all matched elements in the same span, taking the second, third, fourth, etc. out of their parent tags. My code is pretty much like this example: <script src='jquery-1.4.2.js'></script> <script> jQuery.noConflict(); var uniqueID='asdfjkl'; jQuery(window).ready(function() { var myQ1 = jQuery("input[id~=test1]"); myClone=myQ1.clone(); myClone.val('Replaced this button'); myQ1.replaceWith('<span id='+uniqueID+'></span>'); jQuery('#'+uniqueID).append(myClone); }); </script> <table> <tr><td> <input id='test1' type='button' value="I'm a button!"></input> &nbsp; <input id='test2' type='button' value="And so am I"></input> </tr></td> <tr><td> <input id='test1' type='button' value="I'm a button!"></input> </tr></td> </table> As a workaround, I've experimented with using a loop to create a class for each span, rising in increment until jQuery("input[id~=test1]").length, but I can't seem to get anything I do to work. Is there any way to give each matched element an unique ID? My fluency in jQuery is being put to the test! Thanks for any help in advance. Aaron

    Read the article

  • calling startActivity() inside of a instance method - causing a NullPointerException

    - by Cole
    Heya - I'm trying to call startActivity() from a class that extends AsyncTask in the onPostExecute(). Here's the flow: Class that extends AsyncTask: protected void onPostExecute() { Login login = new Login(); login.pushCreateNewOrChooseExistingFormActivity(); } Class that extends Activity: public void pushCreateNewOrChooseExistingFormActivity() { // start the CreateNewOrChooseExistingForm Activity Intent intent = new Intent(Intent.ACTION_VIEW); **ERROR_HERE*** intent.setClassName(this, CreateNewOrChooseExistingForm.class.getName()); startActivity(intent); } And I get this error… every time: 03-17 16:04:29.579: ERROR/AndroidRuntime(1503): FATAL EXCEPTION: main 03-17 16:04:29.579: ERROR/AndroidRuntime(1503): java.lang.NullPointerException 03-17 16:04:29.579: ERROR/AndroidRuntime(1503): at android.content.ContextWrapper.getPackageName(ContextWrapper.java:120) 03-17 16:04:29.579: ERROR/AndroidRuntime(1503): at android.content.ComponentName.(ComponentName.java:62) 03-17 16:04:29.579: ERROR/AndroidRuntime(1503): at android.content.Intent.setClassName(Intent.java:4850) 03-17 16:04:29.579: ERROR/AndroidRuntime(1503): at com.att.AppName.Login.pushCreateNewOrChooseExistingFormActivity(Login.java:47) For iOS developers - I'm just trying to push a new view controller on to a navigational controller's stack a la pushViewController:animated:. Which apparently - is hard to do on this platform. Any ideas? Thanks in advance! UPDATE - FIXED: per @Falmarri advice, i managed to resolve this issue. first of all, i'm no longer calling Login login = new Login(); to create a new login object. bad. bad. bad. no cookie. instead, when preparing to call .execute(), this tutorial suggests passing the applicationContext to the class the executes the AsyncTask, for my purposes, as shown below: CallWebServiceTask task = new CallWebServiceTask(); // pass the login object to the task task.applicationContext = login; // execute the task in the background, passing the required params task.execute(login); now, in onPostExecute(), i can get to my Login objects methods like so: ((Login) applicationContext).pushCreateNewOrChooseExistingFormActivity(); ((Login) applicationContext).showLoginFailedAlert(result.get("httpResponseCode").toString()); ... hope this helps someone else out there! especially iOS developers transistioning over to Android...

    Read the article

  • Improving Javascript Load Times - Concatenation vs Many + Cache

    - by El Yobo
    I'm wondering which of the following is going to result in better performance for a page which loads a large amount of javascript (jQuery + jQuery UI + various other javascript files). I have gone through most of the YSlow and Google Page Speed stuff, but am left wondering about a particular detail. A key thing for me here is that the site I'm working on is not on the public net; it's a business to business platform where almost all users are repeat visitors (and therefore with caches of the data, which is something that YSlow assumes will not be the case for a large number of visitors). First up, the standard approach recommended by tools such as YSlow is to concatenate it, compress it, and serve it up in a single file loaded at the end of your page. This approach sounds reasonably effective, but I think that a key part of the reasoning here is to improve performance for users without cached data. The system I currently have is something like this * All javascript files are compressed and loaded at the bottom of the page * All javascript files have far future cache expiration dates, so will remain (for most users) in the cache for a long time * Pages only load the javascript files that they require, rather than loading one monolithic file, most of which will not be required Now, my understanding is that, if the cache expiration date for a javascript file has not been reached, then the cached version is used immediately; there is no HTTP request sent at to the server at all. If this is correct, I would assume that having multiple tags is not causing any performance penalty, as I'm still not having any additional requests on most pages (recalling from above that almost all users have populated caches). In addition to this, not loading the JS means that the browser doesn't have to interpret or execute all this additional code which it isn't going to need; as a B2B application, most of our users are unfortunately stuck with IE6 and its painfully slow JS engine. Another benefit is that, when code changes, only the affected files need to be fetched again, rather than the whole set (granted, it would only need to be fetched once, so this is not so much of a benefit). I'm also looking at using LabJS to allow for parallel loading of the JS when it's not cached. So, what do people think is a better approach? In a similar vein, what do you think about a similar approach to CSS - is monolithic better?

    Read the article

  • Primary language - QtC++, C#, Java?

    - by Airjoe
    I'm looking for some input, but let me start with a bit of background (for tl;dr skip to end). I'm an IT major with a concentration in networking. While I'm not a CS major nor do I want to program as a vocation, I do consider myself a programmer and do pretty well with the concepts involved. I've been programming since about 6th grade, started out with a proprietary game creation language that made my transition into C++ at college pretty easy. I like to make programs for myself and friends, and have been paid to program for local businesses. A bit about that- I wrote some programs for a couple local businesses in my senior year in high school. I wrote management systems for local shops (inventory, phone/pos orders, timeclock, customer info, and more stuff I can't remember). It definitely turned out to be over my head, as I had never had any formal programming education. It was a great learning experience, but damn was it crappy code. Oh yeah, by the way, it was all vb6. So, I've used vb6 pretty extensively, I've used c++ in my classes (intro to programming up to algorithms), used Java a little bit in another class (had to write a ping client program, pretty easy) and used Java for some simple Project Euler problems to help learn syntax and such when writing the program for the class. I've also used C# a bit for my own simple personal projects (simple programs, one which would just generate an HTTP request on a list of websites and notify if one responded unexpectedly or not at all, and another which just held a list of things to do and periodically reminded me to do them), things I would've written in vb6 a year or two ago. I've just started using Qt C++ for some undergrad research I'm working on. Now I've had some formal education, I [think I] understand organization in programming a lot better (I didn't even use classes in my vb6 programs where I really should have), how it's important to structure code, split into functions where appropriate, document properly, efficiency both in memory and speed, dynamic and modular programming etc. I was looking for some input on which language to pick up as my "primary". As I'm not a "real programmer", it will be mostly hobby projects, but will include some 'real' projects I'm sure. From my perspective: QtC++ and Java are cross platform, which is cool. Java and C# run in a virtual machine, but I'm not sure if that's a big deal (something extra to distribute, possibly a bit slower? I think Qt would require additional distributables too, right?). I don't really know too much more than this, so I appreciate any help, thanks! TL;DR Am an avocational programmer looking for a language, want quick and straight forward development, liked vb6, will be working with database driven GUI apps- should I go with QtC++, Java, C#, or perhaps something else?

    Read the article

  • organizing external libraries and include files

    - by stijn
    Over the years my projects use more and more external libraries, and the way I did it starts feeling more and more awkward (although, that has to be said, it does work flawlessly). I use VS on Windows, CMake on others, and CodeComposer for targetting DSPs on Windows. Except for the DSPs, both 32bit and 64bit platforms are used. Here's a sample of what I am doing now; note that as shown, the different external libraries themselves are not always organized in the same way. Some have different lib/include/src folders, others have a single src folder. Some came ready-to-use with static and/or shared libraries, others were built /path/to/projects /projectA /projectB /path/to/apis /apiA /src /include /lib /apiB /include /i386/lib /amd64/lib /path/to/otherapis /apiC /src /path/to/sharedlibs /apiA_x86.lib -->some libs were built in all possible configurations /apiA_x86d.lib /apiA_x64.lib /apiA_x64d.lib /apiA_static_x86.lib /apiB.lib -->other libs have just one import library /path/to/dlls -->most of this directory also gets distributed to clients /apiA_x86.dll and it's in the PATH /apiB.dll Each time I add an external libary, I roughly use this process: build it, if needed, for different configurations (release/debug/platform) copy it's static and/or import libraries to 'sharedlibs' copy it's shared libraries to 'dlls' add an environment variable, eg 'API_A_DIR' that points to the root for ApiA, like '/path/to/apis/apiA' create a VS property sheet and a CMake file to state include path and eventually the library name, like include = '$(API_A_DIR)/Include' and lib = apiA.lib add the propertysheet/cmake file to the project needing the library It's especially step 4 and 5 that are bothering me. I am pretty sure I am not the only one facing this problem, and would like see how others deal with this. I was thinking to get rid of the environment variables per library, and use just one 'API_INCLUDE_DIR' and populating it with the include files in an organized way: /path/to/api/include /apiA /apiB /apiC This way I do not need the include path in the propertysheets nor the environment variables. For libs that are only used on windows I even don't need a propertysheet at all as I can use #pragmas to instruct the linker what library to link to. Also in the code it will be more clear what gets included, and no need for wrappers to include files having the same name but are from different libraries: #include <apiA/header.h> #include <apiB/header.h> #include <apiC_version1/header.h> The withdrawal is off course that I have to copy include files, and possibly** introduce duplicates on the filesystem, but that looks like a minor price to pay, doesn't it? ** actually once libraries are built, the only thing I need from them is the include files and thie libs. Since each of those would have a dedicated directory, the original source tree is not needed anymore so can be deleted..

    Read the article

  • Bitmap brightness issue in c++

    - by Suriyan Suresh
    I have used the following code to adjust the image brightness, i am testing this application in Samsung BADA Platform and its SDK, While i am running this application in bada simulator it never ends runs infinity. Please point out the mistake in the code int BitmapWidth = 0, BitmapHeight = 0; result r = E_SUCCESS; BufferInfo myBuffer; Osp::Media::Image *pImage = null; Osp::Graphics::Canvas *pCanvas = null; Osp::Graphics::Rectangle *pRect = null; String path("/Media/Images/tom1.jpg"); pImage = new Osp::Media::Image(); r = pImage->Construct(); pBitmap2 = pImage->DecodeN(path, BITMAP_PIXEL_FORMAT_ARGB8888,LCD_WIDTH, LCD_HEIGHT); BitmapWidth = pBitmap2->GetWidth(); BitmapHeight = pBitmap2->GetHeight(); pBitmap2->Lock( myBuffer); int nVal = 0; int stride = myBuffer.pitch; byte *p= (byte *)(void *)myBuffer.pPixels; int nWidth = BitmapWidth *3; int nOffset = stride - BitmapWidth*4; for (int y = 0; y < BitmapHeight; ++y) { for (int x = 0; x < nWidth; ++x) { nVal = (int) (p[0] + nBrightness); if (nVal < 0) nVal = 0; if (nVal > 255) nVal = 255; p[0] = (byte) nVal; ++p; } p+= nOffset; } pBitmap2->Unlock(); pCanvas = GetCanvasN(); // Step 3: Create Rectangle pRect = new Osp::Graphics::Rectangle(0, 0, LCD_WIDTH, LCD_HEIGHT); r = pCanvas->DrawBitmap(*pRect, *pBitmap2); pCanvas->Show(); RequestRedraw(true); delete pBitmap2; delete pCanvas; delete pRect;

    Read the article

  • A new MEF error I've not seen before -- "The export is not assignable to type..."

    - by Dave
    I was very surprised to get this error today, as it's one that I've never encountered before. Everything in the code looked okay, so I did some searches. The previous questions and their respective answers didn't help. This one was solved when the poster made sure his assembly references were consistent. I don't have this issue right now because I'm currently referencing another project in my solution. This one was solved when the poster was instructed to use ImportMany, but I am already using it (I think properly, too) to try to load multiple plugins This one was solved when the poster realized that there was a platform target mismatch. I've already gone through my projects to ensure that everything targets x86. So here's what I am trying to do. I have a plugin that owns a connection to a device. I might also need to be able to share that connection with another plugin. I decided that the cleanest way to do this was to create an interface that would allow the slave plugin to request its own connection to the device. Let's just call it IConnectionSharer. If the slave plugin does not need to borrow this connection and has its own, then it should use its own implementation of IConnectionSharer to connect to the device. My "master" plugin (the one that owns the connection to the device) implements IConnectionSharer. It also exports this via ExportAttribute. My "slave" plugin assembly defines a class that also implements and exports IConnectionSharer. When the application loads, the intent is for my slave plugin, via MEF, to enumerate all IConnectionSharers and store them in an IEnumerable<IConnectionSharer>. It does so like this: [ImportMany] public IEnumerable<IConnectionSharer> AllSharedConnections { get; set; } But during part composition, I get the error the export 'Company.MasterPlugin (ContractName="IConnectionSharer")' is not assignable to type 'IConnectionSharer'. The error message itself seems clear enough -- it's as if MEF thinks my master plugin doesn't inherit from IConnectionSharer... but it does! Can anyone suggest further debugging strategies? I'm going to start the painful process of single stepping through the MEF source.

    Read the article

  • What is the proper way to wrap this php loop around the javascript

    - by zac
    Hi, I am mashing together the Google Maps 2 script with a Wordpress loop so there is a CMS platform for the map data. I have this working fine : var point = new GLatLng(48.5139,-123.150531); var marker = createMarker(point,"Lime Kiln State Park", '<?php $post_id = 182; $my_post = get_post($post_id); $mapTitle = $my_post->post_title; $mapIMG = get_post_meta($post_id, 'mapImage', true); $snip = get_post_meta($post_id, 'mapExcerpt', true); echo "<div class=\"span-12\">"; echo "<div class=\"mapTitle\">"; echo $mapTitle; echo "</div>"; echo "<img class=\"mapImage\" src=\""; echo bloginfo('url'); echo "/wp-content/files_mf/"; echo $mapIMG; echo "\" /> "; echo "<div class=\"mapContent\">"; echo $snip; echo "</div>"; echo "<div class=\"moreLink\">"; echo "<a href=\""; echo $permalink = get_permalink( $post_id ); echo "\">Find out more &raquo; </a>"; echo "</div>"; echo "</div>"; ?>') map.addOverlay(marker); However I am hoping to also be able to include the two variables at the start within the php loop so that both of those can also be generated by custom fields. Can someone please show me that the proper way to write this would be so that all of the data can be pulled in from fields within that post id? So the lat/long and title could also be set from within the post 182 fields.

    Read the article

  • C++ Vector vs Array (Time)

    - by vsha041
    I have got here two programs with me, both are doing exactly the same task. They are just setting an boolean array / vector to the value true. The program using vector takes 27 seconds to run whereas the program involving array with 5 times greater size takes less than 1 s. I would like to know the exact reason as to why there is such a major difference ? Are vectors really that inefficient ? Program using vectors #include <iostream> #include <vector> #include <ctime> using namespace std; int main(){ const int size = 2000; time_t start, end; time(&start); vector<bool> v(size); for(int i = 0; i < size; i++){ for(int j = 0; j < size; j++){ v[i] = true; } } time(&end); cout<<difftime(end, start)<<" seconds."<<endl; } Runtime - 27 seconds Program using Array #include <iostream> #include <ctime> using namespace std; int main(){ const int size = 10000; // 5 times more size time_t start, end; time(&start); bool v[size]; for(int i = 0; i < size; i++){ for(int j = 0; j < size; j++){ v[i] = true; } } time(&end); cout<<difftime(end, start)<<" seconds."<<endl; } Runtime - < 1 seconds Platform - Visual Studio 2008 OS - Windows Vista 32 bit SP 1 Processor Intel(R) Pentium(R) Dual CPU T2370 @ 1.73GHz Memory (RAM) 1.00 GB Thanks Amare

    Read the article

  • Error in connecting Eclipse to SQL Server

    - by user3721900
    This is the syntax error Jun 10, 2014 5:15:51 PM org.apache.catalina.core.AprLifecycleListener init INFO: The APR based Apache Tomcat Native library which allows optimal performance in production environments was not found on the java.library.path: C:\Program Files (x86)\Java\jre7\bin;C:\Windows\Sun\Java\bin;C:\Windows\system32;C:\Windows;C:/Program Files (x86)/Java/jre7/bin/client;C:/Program Files (x86)/Java/jre7/bin;C:/Program Files (x86)/Java/jre7/lib/i386;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files\Microsoft\Web Platform Installer\;C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\;C:\Program Files (x86)\Windows Kits\8.0\Windows Performance Toolkit\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microchip\MPLAB C32 Suite\bin;C:\Program Files\Java\jdk1.7.0_25\bin;C:\Program Files (x86)\Java\jdk1.7.0_03\bin;c:\Program Files (x86)\Microsoft SQL Server\100\Tools\Binn\VSShell\Common7\IDE\;c:\Program Files (x86)\Microsoft SQL Server\100\Tools\Binn\;c:\Program Files\Microsoft SQL Server\100\Tools\Binn\;c:\Program Files (x86)\Microsoft SQL Server\100\DTS\Binn\;c:\Program Files\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files (x86)\Google\google_appengine\;C:\Users\Patrick\Desktop\2013-2014 2nd Sem Files\Eclipsee\eclipse;;. Jun 10, 2014 5:15:51 PM org.apache.tomcat.util.digester.SetPropertiesRule begin WARNING: [SetPropertiesRule]{Server/Service/Engine/Host/Context} Setting property 'source' to 'org.eclipse.jst.jee.server:B2B' did not find a matching property. Jun 10, 2014 5:15:51 PM org.apache.coyote.AbstractProtocol init INFO: Initializing ProtocolHandler ["http-bio-8080"] Jun 10, 2014 5:15:51 PM org.apache.coyote.AbstractProtocol init INFO: Initializing ProtocolHandler ["ajp-bio-8009"] Jun 10, 2014 5:15:51 PM org.apache.catalina.startup.Catalina load INFO: Initialization processed in 544 ms Jun 10, 2014 5:15:51 PM org.apache.catalina.core.StandardService startInternal INFO: Starting service Catalina Jun 10, 2014 5:15:51 PM org.apache.catalina.core.StandardEngine startInternal INFO: Starting Servlet Engine: Apache Tomcat/7.0.42 Jun 10, 2014 5:15:52 PM org.apache.coyote.AbstractProtocol start INFO: Starting ProtocolHandler ["http-bio-8080"] Jun 10, 2014 5:15:52 PM org.apache.coyote.AbstractProtocol start INFO: Starting ProtocolHandler ["ajp-bio-8009"] Jun 10, 2014 5:15:52 PM org.apache.catalina.startup.Catalina start INFO: Server startup in 374 ms com.microsoft.sqlserver.jdbc.SQLServerException: Incorrect syntax near '`'. This is my code package b2b.fishermall; public class ConnectionString extends SqlStringCommands { public String getDriver(){ return "com.microsoft.sqlserver.jdbc.SQLServerDriver"; } public String getURL() { return "jdbc:sqlserver://localhost:1433;databaseName=B2B;integratedSecurity=true;"; } public String getUsername() { return ""; } public String getDbPassword() { return ""; } }

    Read the article

  • Could not load file or assembly ... or one of its dependencies. An attempt was made to load a progra

    - by Dan
    I am getting the following error message when compiling or attempting to run my application on Windows 7 64 bit. I've scoured the internet and many people have the same error message however none of the solutions address my problem or situation. Using VS 2010. Error 38 Could not load file or assembly 'file:///D:/Projects/Windows Projects/Weld/Components/FileAttachments/FileAttachments/FileAttachments/bin/x86/Debug/FileAttaching.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format. Line 1212, position 5. D:\Projects\Windows Projects\Weld\Weld\Weld.UI\frmMain.resx 1212 5 Weld.UI Ok, so I have 2 projects a UI project and a FileAttachment project. UI project has a reference to FileAttachment project. When I compile UI project in "Any CPU" mode everything works fine and it runs. I assume 'Any CPU' will run in 64bit mode when I compile as that is the platform I am using. I want to run/compile as x86 so I try to do that, so I change configuration for all projects to x86 and verify that these configurations are compiling to x86. I compile and get the error as stated above. I find it odd that it compiles and works fine in 64bit but not 32bit. However when compiled and deployed to users as 'Any CPU', if these users have x86 it still works for them no problem. I just can't compile or run as x86 on my PC. Again, I can compile as Any CPU and deploy to a 32bit PC no problem. Neither project are referencing any 64bit only dlls. Both projects are verified to be targetting 32bit dll's and .NET Framework assemblies. I need to compile and run this locally under 32bit mode. I need JIT edit/continue among other things. Here is the line of code in the resx file that is causing the problem: </data> <data name="Appearance17.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> <value> The resx file is verified to be generated for .NET 2.0 amnd is only referencing .NET 2.0 assemblies and not .NET 4.0 versions. Any ideas here? I've searched the net and have found hundreds of people with the same error message but a different problem.

    Read the article

< Previous Page | 261 262 263 264 265 266 267 268 269 270 271 272  | Next Page >