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  • PHP - Internal APIs/Libraries - What makes sense?

    - by Mark Locker
    I've been having a discussion lately with some colleagues about the best way to approach a new project, and thought it'd be interesting to get some external thoughts thrown into the mix. Basically, we're redeveloping a fairly large site (written in PHP) and have differing opinions on how the platform should be setup. Requirements: The platform will need to support multiple internal websites, as well as external (non-PHP) projects which at the moment consist of a mobile app and a toolbar. We have no plans/need in the foreseeable future to open up an API externally (for use in products other than our own). My opinion: We should have a library of well documented native model classes which can be shared between projects. These models will represent everything in our database and can take advantage of object orientated features such as inheritance, traits, magic methods, etc. etc. As well as employing ORM. We can then add an API layer on top of these models which can basically accept requests and route them to the appropriate methods, translating the response so that it can be used platform independently. This routing for each method can be setup as and when it's required. Their opinion: We should have a single HTTP API which is used by all projects (internal PHP ones or otherwise). My thoughts: To me, there are a number of issues with using the sole HTTP API approach: It will be very expensive performance wise. One page request will result in several additional http requests (which although local, are still ones that Apache will need to handle). You'll lose all of the best features PHP has for OO development. From simple inheritance, to employing the likes of ORM which can save you writing a lot of code. For internal projects, the actual process makes me cringe. To get a users name, for example, a request would go out of our box, over the LAN, back in, then run through a script which calls a method, JSON encodes the output and feeds that back. That would then need to be JSON decoded, and be presented as an array ready to use. Working with arrays, as appose to objects, makes me sad in a modern PHP framework. Their thoughts (and my responses): Having one method of doing thing keeps things simple. - You'd only do things differently if you were using a different language anyway. It will become robust. - Seeing as the API will run off the library of models, I think my option would be just as robust. What do you think? I'd be really interested to hear the thoughts of others on this, especially as opinions on both sides are not founded on any past experience.

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  • A Tale of Identifiers

    Identifiers aren't locators, and they aren't pointers or links either. They are a logical concept in a relational database, and, unlike the more traditional methods of accessing data, don't derive from the way that data gets stored. Identifiers uniquely identify members of the set, and it should be possible to validate and verify them. Celko somehow involves watches and taxi cabs to illustrate the point.

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  • A Tale of Identifiers

    Identifiers aren't locators, and they aren't pointers or links either. They are a logical concept in a relational database, and, unlike the more traditional methods of accessing data, don't derive from the way that data gets stored. Identifiers uniquely identify members of the set, and it should be possible to validate and verify them. Celko somehow involves watches and taxi cabs to illustrate the point.

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  • Copy Table to Another Database

    - by Derek Dieter
    There are few methods of copying a table to another database, depending on your situation. Same SQL Server Instance If trying to copy a table to a database that is on the same instance of SQL Server, The easiest solution is to use a SELECT INTO while using the fully qualifed database names.SELECT * INTO Database2.dbo.TargetTable FROM Database1.dbo.SourceTableThis will [...]

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  • Client-server application design issue

    - by user2547823
    I have a collection of clients on server's side. And there are some objects that need to work with that collection - adding and removing clients, sending message to them, updating connection settings and so on. They should perform these actions simultaneously, so mutex or another synchronization primitive is required. I want to share one instance of collection between these objects, but all of them require access to private fields of collection. I hope that code sample makes it more clear[C++]: class Collection { std::vector< Client* > clients; Mutex mLock; ... } class ClientNotifier { void sendMessage() { mLock.lock(); // loop over clients and send message to each of them } } class ConnectionSettingsUpdater { void changeSettings( const std::string& name ) { mLock.lock(); // if client with this name is inside collection, change its settings } } As you can see, all these classes require direct access to Collection's private fields. Can you give me an advice about how to implement such behaviour correctly, i.e. keeping Collection's interface simple without it knowing about its users?

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  • Download LINQExtender

    - by Editor
    LinqExtender is a toolkit for creating custom LINQ providers without knowing anything of how expression is parsed or processed and focusing on only the business logic. You just need to extend its query class , declare the query object and override some methods to put your logic and its done. Getting Started You can [...]

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  • Identifying Trends Using Web Analytics

    With a wide variety of web analytics tools at their disposal, marketers have the information they need to identify trends in the marketplace. More importantly, these tools enable marketers to make actionable insights in order to change or optimize various marketing functions and methods.

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  • Circular class dependency

    - by shad0w
    Is it bad design to have 2 classes which need each other? I'm writing a small game in which I have a GameEngine class which has got a few GameState objects. To access several rendering methods, these GameState objects also need to know the GameEngine class - so it's a circular dependency. Would you call this bad design? I am just asking, because I am not quite sure and at this time I am still able to refactor these things.

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  • What is a useful pattern to maintaining an object state in a one to many relationship?

    - by ahenderson
    I am looking for a design for my application, here are the players(classes) involved. struct Transform { // Uses a matrix to transform the position. // Also acts acts as the state of a Dialog. Position transform(Position p); //other methods. }; struct Dialog { // There are multiple dialog for the user to transform the output. Transform& t; void ChangeTranformation(){t.rotate(360);} } struct Algorithm { //gives us a position based on an implementation. For example this can return points on a circle or line. Transform& t; Position m_p; Dialog& d; Position GetCurrentPosition(){ return t.transform(m_p);} //other methods. } Properties I need: Each algorithms has one dialog and each dialog can have many algorithms associated with it. When the user selects an algorithm a dialog associated with that algorithm is displayed. If the user selects a different algorithm then re-selects back the state is restored in the dialog. Basically I want a good design pattern to maintain the state of the dialog given that many algorithms use it and they can be switched back and forth. Does anyone have any suggestions? Here is a use case: Dialog1 has a single edit box to control the radius. Algorithm1 generates points on a unit circle. Algorithm2 is the same as Algorithm1. The user has selected Algorithm1 and entered 2 into the edit box. This will generate points on a circle of radius 2. The user then selects Algorithm2 and enters 10 into the edit box of Dialog1. This will generate points on a circle of radius 10. Finally Algorithm1 is selected again. The edit box of Dialog1 should show 2 and points on a circle of radius 2 should be generated.

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  • Small (and fixed) Bug in IdentityServer v1.0

    - by Your DisplayName here!
    It was brought to my attention that fedutil does not work anymore with IdSrv v1 metadata. And I can confirm that. The reason for this bug is my recent change to the XmlWriter factory methods which have a different default behavior when it comes to encoding. Since there were only 20 downloads so far – I fixed the bug in-place (shame on me). So when you are one of the early adopters and run into this problem – just re-download IdSrv ;) HTH

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  • Dependency Inversion Principle

    - by Chris Paine
    I have been studying also S.O.L.I.D. and watched this video: https://www.youtube.com/watch?v=huEEkx5P5Hs 01:45:30 into the video he talks about the Dependency Inversion Principle and I am scratching my head??? I had to simplify it(if possible) to get it through this thick scull of mine and here is what I came up with. Code on the marked My_modified_code my version, code marked Original DIP video version. Can I accomplish the same with the latter code? Thanks in advance. Original: namespace simple.main { class main { static void Main() { FirstClass FirstClass = new FirstClass(new OtherClass()); FirstClass.Method(); Console.ReadKey(); //tempClass temp = new OtherClass(); //temp.Method(); } } public class FirstClass { private tempClass _LastClass; public FirstClass(tempClass tempClass)//ctor { _LastClass = tempClass; } public void Method() { _LastClass.Method(); } } public abstract class tempClass{public abstract void Method();} public class LASTCLASS : tempClass { public override void Method() { Console.WriteLine("\nHello World!"); } } public class OtherClass : tempClass { public override void Method() { Console.WriteLine("\nOther World!"); } } } My_modified_code: namespace simple.main { class main { static void Main() { //FirstClass FirstClass = new FirstClass(new OtherClass()); //FirstClass.Method(); //Console.ReadKey(); tempClass temp = new OtherClass(); temp.Method(); } } //public class FirstClass //{ // private tempClass _LastClass; // public FirstClass(tempClass tempClass)//ctor // { // _LastClass = tempClass; // } // public void Method() // { // _LastClass.Method(); // } //} public abstract class tempClass{public abstract void Method();} public class LASTCLASS : tempClass { public override void Method() { Console.WriteLine("\nHello World!"); } } public class OtherClass : tempClass { public override void Method() { Console.WriteLine("\nOther World!"); } }

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  • SQL Server 2012 Integration Services- Using Environments in Package Execution

    SQL Server 2012 Integration Services offers several different options for deploying and storing SSIS packages along with their associated projects, two of which are directly related to two deployment models available in SQL Server Data Tools console. Marcin Policht presents one of these methods, which deals with packages deployed using Project Deployment Model and leverages newly introduced Environments.

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  • StringCollection in C#

    StringCollection class is a new addition to the .NET Framework class library that represents a collection of strings. In this article, we will discuss how to take advantages of its methods and properties to manage a collection of strings.

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  • Lighttpd domain redirection

    - by HTF
    I would like to redirect domains on HTTP/HTTPS: http://old.com -> https://new.com https://old.com -> https://new.com I have to specify the SSL key/certificate for the old domain but I'm not sure where I have to place these directives: $SERVER["socket"] == ":443" { ssl.engine = "enable" ssl.pemfile = "/etc/pki/tls/private/new.com.pem" ssl.ca-file = "/etc/pki/tls/certs/new.com.crt" } $SERVER["socket"] == ":80" { $HTTP["host"] =~ "old.com|new.com" { url.redirect = ( "^/(.*)" => "https://new.com:443/$1" ) } } I was trying to add the code below but Lighttpd reports configuration errors: $SERVER["socket"] == ":443" { $HTTP["host"] =~ "old.com" { url.redirect = ( "^/(.*)" => "https://new.com:443/$1" ) } ssl.engine = "enable" ssl.pemfile = "/etc/pki/tls/private/old.com.pem" ssl.ca-file = "/etc/pki/tls/certs/old.com.crt" }

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  • How to block access to files in the current directory with .htaccess

    - by kfir
    I have a few private files in a public folder and I want to block access to them. For example lets say I have the following files tree: DictA FileA FileA FileB FileC I want to block access to FileB and FileA in the current directory and allow access to the FileA in the DictA directory. The first thing that came to mind was to use the FilesMatch directive as follows: <FilesMatch "^(?:FileA)|(?:FileB)$"> Deny from all </FilesMatch> The problem here is that FileA inside DictA will also be blocked, which is not what I wanted. I could override that by adding another .htaccess file to DictA but I would like to know if there is a solution which wont involve that. P.S: I can't move the private files to a separate folder.

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  • How to implement isValid correctly?

    - by Songo
    I'm trying to provide a mechanism for validating my object like this: class SomeObject { private $_inputString; private $_errors=array(); public function __construct($inputString) { $this->_inputString = $inputString; } public function getErrors() { return $this->_errors; } public function isValid() { $isValid = preg_match("/Some regular expression here/", $this->_inputString); if($isValid==0){ $this->_errors[]= 'Error was found in the input'; } return $isValid==1; } } Then when I'm testing my code I'm doing it like this: $obj = new SomeObject('an INVALID input string'); $isValid = $obj->isValid(); $errors=$obj->getErrors(); $this->assertFalse($isValid); $this->assertNotEmpty($errors); Now the test passes correctly, but I noticed a design problem here. What if the user called $obj->getErrors() before calling $obj->isValid()? The test will fail because the user has to validate the object first before checking the error resulting from validation. I think this way the user depends on a sequence of action to work properly which I think is a bad thing because it exposes the internal behaviour of the class. How do I solve this problem? Should I tell the user explicitly to validate first? Where do I mention that? Should I change the way I validate? Is there a better solution for this? UPDATE: I'm still developing the class so changes are easy and renaming functions and refactoring them is possible.

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  • Three Main Differences Between SEO and PPC

    Today, many webmasters that want to boost traffic to their website mistakenly believe that SEO (search engine optimization) and PPC (pay per click) campaigns are the same thing. While both traffic driving methods have a common set of goals, they tend to have very different long term effects. This is just one of many reasons why you need to make use of both tools in order to expand your web presence as much as possible.

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  • 'IPv6' Newbie with IPv6 address assigment

    - by Cute Puppy
    I am new to IP v6 and I am looking to translate some existing private IPv4 addresses into v6 address assignment. Can someone please help me to answer/explain the questions below? If I have an v4 address of: 10.10.0.0/22 10.10.1.0/22 10.10.2.0/22 10.10.3.0/22 10.10.8.0/20 10.20.1.0/24 What will the new v6 address to be? I have been looking online @ http://www.subnetonline.com/pages/subnet-calculators/ipv4-to-ipv6-converter.php or other sites, Seems like they translated it directly to be: fe80::a0a:0 /118 fe80::a0a:100 /118 fe80::a0a:200 /118 fe80::a0a:300 /118 fe80::a0a:800 /118 fe80::a14:100 /120 Can someone please explain to me how we get to /118 from either "/22 or /24" (1. and 5) In addition, I would like to create the new private address based on the Unique local address "fc00::/16" How do I expand from there? Any help is greatly appreciated it!! Thanks,

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  • Earn Your Number One Ranking With the Help of an Article Marketing Service

    One of the most popular methods of business promotion is using articles to drive more traffic to your website. Submitting articles for online publication can help you rank higher with the search engines and, if done well, it can take your business to the number one rank. If this is your goal, you may want to consider hiring an article marketing service to help you.

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  • Proper caching method with .htaccess

    - by mark075
    There are a lot of snippets that enable caching on a website and I don't know which one should I use. The most popular is something like this: <IfModule mod_expires.c> ExpiresActive On ExpiresByType image/jpg "access 1 year" ExpiresByType image/png "access 1 year" ExpiresByType text/css "access 1 month" ExpiresDefault "access 2 days" </IfModule> I also found something similar, but with keyword 'plus'. Like this: ExpiresByType image/png "access plus 2592000 seconds" What does it mean, because I didn't find anything in the documentation. Another snippet I found: <ifModule mod_headers.c> <filesMatch "\.(ico|jpe?g|png|gif|swf)$"> Header set Cache-Control "max-age=2592000, public" </filesMatch> <filesMatch "\.(css)$"> Header set Cache-Control "max-age=604800, public" </filesMatch> <filesMatch "\.(js)$"> Header set Cache-Control "max-age=216000, private" </filesMatch> <filesMatch "\.(x?html?|php)$"> Header set Cache-Control "max-age=600, private, must-revalidate" </filesMatch> </ifModule> What is the best practice?

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  • How to configure background image to be at the bottom OpenGL Android

    - by Maxim Shoustin
    I have class that draws white line: public class Line { //private FloatBuffer vertexBuffer; private FloatBuffer frameVertices; ByteBuffer diagIndices; float[] vertices = { -0.5f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f }; public Line(GL10 gl) { // a float has 4 bytes so we allocate for each coordinate 4 bytes ByteBuffer vertexByteBuffer = ByteBuffer.allocateDirect(vertices.length * 4); vertexByteBuffer.order(ByteOrder.nativeOrder()); // allocates the memory from the byte buffer frameVertices = vertexByteBuffer.asFloatBuffer(); // fill the vertexBuffer with the vertices frameVertices.put(vertices); // set the cursor position to the beginning of the buffer frameVertices.position(0); } /** The draw method for the triangle with the GL context */ public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, frameVertices); gl.glColor4f(1.0f, 1.0f, 1.0f, 1f); gl.glDrawArrays(GL10.GL_LINE_LOOP , 0, vertices.length / 3); gl.glLineWidth(5.0f); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } It works fine. The problem is: When I add BG image, I don't see the line glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0); glView.setRenderer(new mainRenderer(this)); // Use a custom renderer glView.setBackgroundResource(R.drawable.bg_day); // <- BG glView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); glView.getHolder().setFormat(PixelFormat.TRANSLUCENT); How to get rid of that?

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  • Top Three Advantages of Using Link Building Services

    Link building services are an integral part of internet marketing strategies for any website. It is one of the top methods of directing quality web traffic. It can be done by anyone who knows anything about internet marketing however experts in the field are able to optimize the process which gives the best results in the shortest amount of time.

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  • Working with Windows Forms CheckBox Control using C#

    A CheckBox control allows users to select a single or multiple options from a list of options. In this article, I will discuss how to create a CheckBox control in Windows Forms at design-time as well as run-time. After that, I will continue discussing various properties and methods available for the CheckBox control.

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