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  • Executing a .NET Managed Assembly from SQL Server 2008 - Pro's, Con's & Recommendations

    - by RPM1984
    Hi guys, looking for opinions/recommendations/links for the following scenario im currently facing. The Platform: .NET 4.0 Web Application SQL Server 2008 The Task: Overhaul a component of the system that performs (fairly) complex mathematical operations based on a specific user activity, and updates numerous tables in the database. A common user activity might be "Bob" decides to post a forum topic. This results in (the end-solution) needing to look at various factors (about the post he did), then after doing some math based on lookup values/ratios as well as other data in the database, inserting some other data as a result of these operations. The Options: Ok - so here's what im thinking. Although it would be much easier to do this in C# (LINQ-SQL) it doesnt make much sense as the majority of the computations are based on values in the db, and it will get difficult to control/optimize/debug the LINQ over time. Hence, im leaning towards created a managed assembly (C# Class Library) that contains the lookup values (constants) as well as leveraging the math classes in the existing .NET BCL. Basically i'd expose a few methods that can be called by the T-SQL Stored Procedures. This to me has the following advantages: Simplicity of math. Do complex math in .NET vs complex math in T-SQL. No brainer. =) Abstraction of computatations, configurable "lookup" values and business logic from raw T-SQL. T-SQL only needs to care about the data, simplifying the stored procedures and making it easier to maintain. When it needs to do math it delegates off to the managed assembly. So, having said that - ive never done this before (call .NET assmembly from T-SQL), and after some googling the best site i could come up with is here, which is useful but outdated. So - what am i asking? Well, firstly - i need some better references on how to actually do this. "This" being how to call a C# .NET 4 Assembly from within T-SQL Stored Procedures in SQL Server 2008. Secondly, who out there has done this, what problems (if any) did you face? Realize this may be difficult to provide a "correct answer", so ill try to give it to whoever gives me the answer with a combination of good links and a list of pro's/con's/problems with this implementation. Cheers!

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  • Web Services Primer for a WinForms Developer?

    - by Unicorns
    I've been writing client/server applications with Winforms for about six years now, but I have yet to venture into the web space (neither ASP.NET nor web services). Given the direction that the job market has been heading for some time and the fact that I have a basic curiosity, I'd like to get involved with writing web services, but I don't know where to start. I've read about various options (XML/SOAP vs. JSON, REST vs...well, actually I don't know what it's called, etc.), but I'm not sure what sort of criteria are in play when making the determination to use one or the other. Obviously, I'd like to leverage the tools that I have (Visual Studio, the .NET framework, etc.) without hamstringing myself into only targeting a particular audience (i.e. writing the service in such a way as to make it difficult to consume from a Windows Mobile/Android/iPhone client, for example). For the record, my plan--for now--is to use WCF for my web service development, but I'm open to using another .NET approach if that's advisable. I realize that this question is pretty open-ended so it may get closed, but here are some things I'm wondering: What are some things to consider when choosing the type of web service (REST, etc.) I intend to write? Is it possible (and, if so, feasible) to move from one approach to another? Can web services be written in an event-driven way? As I said I'm a Winforms developer, so I'm used to objects raising events for me to react to. For instance, if I have two clients connected to my service, is there a way for me to "push" information to one of them as a result of an action by the other? If this is possible, is this advisable or am I just not thinking about it correctly? What authentication mechanisms seem to work best for public-facing services? What about if I plan to have different types of OS'es and clients connecting to the service? Is there a generally accepted platform-agnostic approach? In the line of authentication, is this something that I should be doing myself (authenticating an managing sessions, etc.) or is this something should be handled at the framework level and I just define exactly how it should work? If that's the case, how do I tell who the requester has authenticated themselves as? I started writing an authentication mechanism (simple username/password combinations stored in the database and a corresponding session table with a GUID key) within my service and just requiring that key to be passed with every operation (other than logging in, of course), but I want to make sure that I'm not reinventing the wheel here. However, I also don't want to clutter up the server with a bunch of machine user accounts just to use Basic authentication. I'm also under the impression that Digest (and of course Windows) authentication requires a machine (or AD) user account.

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  • HTML5 Video Tag in Chrome - Why is currentTime ignored when video downloaded from my webserver?

    - by larson4
    I want to be able to play back video from a specific time using the HTML5 video tag (and currently only need to worry about Chrome). This is possible by setting the currentTime property of a video element. That works fine in Chrome with a video sourced from html5rocks.com, but is ignored when the same file is loaded from my own local webserver. Using the sample code from http://playground.html5rocks.com/#video_tag, I have arrived at the following HTML: <!DOCTYPE html> <html> <body> <video id="video1" width="320" height="240" volume=".7" controls preload=true autobuffer> <source src="http://playground.html5rocks.com/samples/html5_misc/chrome_japan.webm" type='video/webm; codecs="vp8, vorbis"'/> </video> <input type=button onclick="play()" value="play"> <input type=button onclick="setTime()" value="setTime"> <input type=button onclick="pause()" value="pause"> <script> var play=function() { document.getElementById("video1").play(); } var setTime=function() { document.getElementById("video1").currentTime=2; } var pause=function() { document.getElementById("video1").pause(); } </script> </body> </html> Using Chrome, if you Wait for the video to download for a bit (until the progress bar is about 10% in) Press setTime - you should notice the time jump to 2 seconds press play ...the video will start at 2 seconds in. But if I download the webm file in the source src to my local webserver, and change src to point locally: <source src="chrome_japan.webm" type='video/webm; codecs="vp8, vorbis"'/> ...then setting currentTime is complete ignored. No errors are showing in the developer tools console. Now, my webserver is serving this with mime type "video/webm", but it will be served like any old file -- not streamed. Do I need a webserver that streams in some specific way? What else could be at fault here? Note: The webserver is a proprietary platform and won't have any of the same exact settings or controls one might expect of Tomcat or some other commonly used webserver, though there may be other ways to achieve the same effect.

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  • When is ¦ not equal to ¦?

    - by Trey Jackson
    Background. I'm working with netlists, and in general, people specify different hierarchies by using /. However, it's not illegal to actually use a / as a part of an instance name. For example, X1/X2/X3/X4 might refer to instance X4 inside another instance named X1/X2/X3. Or it might refer an instance named X3/X4 inside an instance named X2 inside an instance named X1. Got it? There's really no "regular" character that cannot be used as a part of an instance name, so you resort to a non-printable one, or ... perhaps one outside of the standard 0..127 ASCII chars. I thought I'd try (decimal) 166, because for me it shows up as the pipe: ¦. So... I've got some C++ code which constructs the path name using ¦ as the hierarchical separator, so the path above looks like X1¦X2/X3¦X4. Now the GUI is written in Tcl/Tk, and to properly translate this into human readable terms I need to do something like the following: set path [getPathFromC++] ;# returns X1¦X2/X3¦X4 set humanreadable [join [split $path ¦] /] Basically, replace the ¦ with / (I could also accomplish this with [string map]). Now, the problem is, the ¦ in the string I get from C++ doesn't match the ¦ I can create in Tcl. i.e. This fails: set path [getPathFromC++] ;# returns X1¦X2/X3¦X4 string match $path [format X1%cX2/X3%cX4 166 166] Visually, the two strings look identical, but string match fails. I even tried using scan to see if I'd mixed up the bit values. But set path [getPathFromC++] ;# returns X1¦X2/X3¦X4 set path2 [format X1%cX2/X3%cX4 166 166] for {set i 0} {$i < [string length $path]} {incr i} { set p [string range $path $i $i] set p2 [string range $path2 $i $i] scan %c $p c scan %c $p2 c2 puts [list $p $c :::: $p2 $c2 equal? [string equal $c $c2]] } Produces output which looks like everything should match, except the [string equal] fails for the ¦ characters with a print line: ¦ 166 :::: ¦ 166 equal? 0 For what it's worth, the character in C++ is defined as: const char SEPARATOR = 166; Any ideas why a character outside the regular ASCII range would fail like this? When I changed the separator to (decimal) 28 (^\), things worked fine. I just don't want to get bit by a similar problem on a different platform. (I'm currently using Redhat Linux).

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  • Performance of SHA-1 Checksum from Android 2.2 to 2.3 and Higher

    - by sbrichards
    In testing the performance of: package com.srichards.sha; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; import java.io.IOException; import java.io.InputStream; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.zip.ZipEntry; import java.util.zip.ZipFile; import com.srichards.sha.R; public class SHAHashActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = new TextView(this); String shaVal = this.getString(R.string.sha); long systimeBefore = System.currentTimeMillis(); String result = shaCheck(shaVal); long systimeResult = System.currentTimeMillis() - systimeBefore; tv.setText("\nRunTime: " + systimeResult + "\nHas been modified? | Hash Value: " + result); setContentView(tv); } public String shaCheck(String shaVal){ try{ String resultant = "null"; MessageDigest digest = MessageDigest.getInstance("SHA1"); ZipFile zf = null; try { zf = new ZipFile("/data/app/com.blah.android-1.apk"); // /data/app/com.blah.android-2.apk } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } ZipEntry ze = zf.getEntry("classes.dex"); InputStream file = zf.getInputStream(ze); byte[] dataBytes = new byte[32768]; //65536 32768 int nread = 0; while ((nread = file.read(dataBytes)) != -1) { digest.update(dataBytes, 0, nread); } byte [] rbytes = digest.digest(); StringBuffer sb = new StringBuffer(""); for (int i = 0; i< rbytes.length; i++) { sb.append(Integer.toString((rbytes[i] & 0xff) + 0x100, 16).substring(1)); } if (shaVal.equals(sb.toString())) { resultant = ("\nFalse : " + "\nFound:\n" + sb.toString() + "|" + "\nHave:\n" + shaVal); } else { resultant = ("\nTrue : " + "\nFound:\n" + sb.toString() + "|" + "\nHave:\n" + shaVal); } return resultant; } catch (IOException e) { e.printStackTrace(); } catch (NoSuchAlgorithmException e) { e.printStackTrace(); } return null; } } On a 2.2 Device I get average runtime of ~350ms, while on newer devices I get runtimes of 26-50ms which is substantially lower. I'm keeping in mind these devices are newer and have better hardware but am also wondering if the platform and the implementation affect performance much and if there is anything that could reduce runtimes on 2.2 devices. Note, the classes.dex of the .apk being accessed is roughly 4MB. Thanks!

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  • Recommendations for a C++ polymorphic, seekable, binary I/O interface

    - by Trevor Robinson
    I've been using std::istream and ostream as a polymorphic interface for random-access binary I/O in C++, but it seems suboptimal in numerous ways: 64-bit seeks are non-portable and error-prone due to streampos/streamoff limitations; currently using boost/iostreams/positioning.hpp as a workaround, but it requires vigilance Missing operations such as truncating or extending a file (ala POSIX ftruncate) Inconsistency between concrete implementations; e.g. stringstream has independent get/put positions whereas filestream does not Inconsistency between platform implementations; e.g. behavior of seeking pass the end of a file or usage of failbit/badbit on errors Don't need all the formatting facilities of stream or possibly even the buffering of streambuf streambuf error reporting (i.e. exceptions vs. returning an error indicator) is supposedly implementation-dependent in practice I like the simplified interface provided by the Boost.Iostreams Device concept, but it's provided as function templates rather than a polymorphic class. (There is a device class, but it's not polymorphic and is just an implementation helper class not necessarily used by the supplied device implementations.) I'm primarily using large disk files, but I really want polymorphism so I can easily substitute alternate implementations (e.g. use stringstream instead of fstream for unit tests) without all the complexity and compile-time coupling of deep template instantiation. Does anyone have any recommendations of a standard approach to this? It seems like a common situation, so I don't want to invent my own interfaces unnecessarily. As an example, something like java.nio.FileChannel seems ideal. My best solution so far is to put a thin polymorphic layer on top of Boost.Iostreams devices. For example: class my_istream { public: virtual std::streampos seek(stream_offset off, std::ios_base::seekdir way) = 0; virtual std::streamsize read(char* s, std::streamsize n) = 0; virtual void close() = 0; }; template <class T> class boost_istream : public my_istream { public: boost_istream(const T& device) : m_device(device) { } virtual std::streampos seek(stream_offset off, std::ios_base::seekdir way) { return boost::iostreams::seek(m_device, off, way); } virtual std::streamsize read(char* s, std::streamsize n) { return boost::iostreams::read(m_device, s, n); } virtual void close() { boost::iostreams::close(m_device); } private: T m_device; };

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  • How is "clean" testing done on the Macintosh without virtualization?

    - by Schnapple
    One of the things I've run across on Windows is when a web browser plugin or program you're developing makes an assumption that something is installed that, by default, isn't always present on Windows. A perfect example would be .NET - a whole lot of people running Windows XP have never installed any versions of .NET and so the installer needs to detect and remedy this if necessary. The way I've been testing this in Windows is to have a virtual machine with a snapshot of a clean, patched, but otherwise untouched install of XP or Vista or 7 or whatever. When I'm done testing I just discard any changes since the snapshot. Works great. I'm now developing something for the Macintosh, a platform which is very new to me, and I'm seeing that virtualization does not appear to be an option. It's explicitly forbidden in the EULA of Mac OS X, it's only allowed from Mac OS X Server, which seeing as how I'm targeting an end product is of no use to me, and the one program I see which can virtualize it - VirtualBox - only supports the server and actively nukes any discussion of running the consumer/client version of Mac OS X. And the only instructions I find anywhere on the topic seem to involve the use of "hacking" programs which is very much incompatible with the full-time gig I'm trying to do this for. So it looks like virtualization is out, but at various points I'm going to want or need to simulate what it's like to install and run this software on a "clean" Macintosh. How do people usually do this? Just buy multiple Macintoshes and use Time Machine? Am I thinking about this all wrong and everything Just Works? To be clear I'm not trying to run Mac OS X on a Windows machine. I have a Macintosh, I'm fine with virtualizing Mac OS X on Apple hardware, I'm just not seeing a route to making the non-Server version do this. I'm aware that Mac OS X Server can be virtualized but that's not what I'm going for. I'm aware that there are unsanctioned/unsupported methods of making Mac OS X run in virtualization programs like VirtualBox but for legal reasons I am not interested in those. My question is not "how can I do this?" but rather "so this thing I do on Windows seems to not be possible, generally, on the Macintosh, so what do people do to achieve what I'm going for?"

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  • How are DX and DY coordinates calculated in flash?

    - by Meganlee1984
    I'm trying to update a clients site and the original developer left almost no instructions. The code is all updated through XML. Here is a sample of the code enter code here<FOLDER NAME="COMMERCIAL"> <GALLERY NAME="LOCANDA VERDE: New York"> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda1.jpg" DX="60" DY="40" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="300" CAPTION="Some photo" WIDTH="450" SRC="locanda2.jpg" DX="160" DY="80" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda3.jpg" DX="80" DY="260" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda4.jpg" DX="120" DY="60" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="393" CAPTION="Some photo" WIDTH="500" SRC="locanda5.jpg" DX="180" DY="100" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="433" SRC="locanda6.jpg" DX="60" DY="140" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> <IMG HEIGHT="500" CAPTION="Some photo" WIDTH="393" SRC="locanda7.jpg" DX="100" DY="200" LINKTEXT="" LINKURL="" INFOTEXT="SOHO, NEW YORK"/> </GALLERY>`enter code here It relates to this page: http://meyerdavis.com/ Click Commercial Click Laconda Verde New York. The xml file pulls a jpg from 2 places, one is a thumb nail that are all 60 x 60 and then one is the bigger sized image. The issue that I'm having is that I can't figure out how the DX and DY coordinates are generated for each item. Any help would be much appreciated. ` Edit: Here's the code from the comment below. platformblock.expandspeed = 0.02; platformblock.h = 450 - platformblock.dy1; //platformblock.h = 402; platformblock.dy2 = 0; platformblock.onResize(); /**/ platformblock.onEnterFrame = function() { this.dy1 += (48 - this.dy1)*this.expandspeed; this.h = 450 - this.dy1; if(this.expandspeed<0.3) { this.expandspeed += 0.02; } if(Math.abs(this.dy1-48)<0.2) { this.dy1 = 48; } if(this.platform._height==402 && this.dy1==48){ this.h = null; this.onResize(); this.onEnterFrame = null; } } platformblock._resizeto(800, 402, _root.play, _root, 0.08); titleblockcontainer.play(); /**/ stop();

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  • Error building C program

    - by John
    Here are my 2 source files: main.c: #include <stdio.h> #include "part2.c" extern int var1; extern int array1[]; int main() { var1 = 4; array1[0] = 2; array1[1] = 4; array1[2] = 5; array1[3] = 7; display(); printf("---------------"); printf("Var1: %d", var1); printf("array elements:"); int x; for(x = 0;x < 4;++x) printf("%d: %d", x, array1[x]); return 0; } part2.c #include <stdio.h> int var1; int array1[4]; void display(void); void display(void) { printf("Var1: %d", var1); printf("array elements:"); int x; for(x = 0;x < 4;++x) printf("%d: %d", x, array1[x]); } When i try to compile the program this is what i get: Ld /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug/Test normal x86_64 cd /Users/John/Xcode/Test setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -L/Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug -F/Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug -filelist /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/Test.LinkFileList -mmacosx-version-min=10.7 -o /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug/Test ld: duplicate symbol _display in /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/part2.o and /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/main.o for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) I am using Xcode and both files are inside of a C project called Test What is causing the error and how do i fix it?

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  • Myself throwing NullReferenceException... needs help

    - by Amit Ranjan
    I know it might be a weird question and its Title too, but i need your help. I am a .net dev , working on platform for the last 1.5 years. I am bit confused on the term usually we say " A Good Programmer ". I dont know ,what are the qualities of a good programmer ? Is the guy who writes a bug free code? or Can develop applications solely? or blah blah blah...lots of points. I dont know... But as far i am concerned , I know I am not a good programmer, still in learning phase an needs a lot to learn in coming days. So you guys are requested to please help me with this two problems of mine My first problem is regarding the proper Error Handling, which is a most debatable aspect of programming. We all know we use ` try { } catch { } finally { } ` in our code to manage exception. But even if I use try { } catch(exception ex) { throw ex } finally { } , different guys have different views. I still dont know the good way to handle errors. I can write code, use try-catch but still i feel I lacks something. When I saw the codes generated by .net fx tools even they uses throw ex or `throw new Exception("this is my exception")`.. I am just wondering what will be the best way to achieve the above. All means the same thing but why we avoid something. If it has some demerits then it must be made obselete.Anyways I still dont have one [how to handle errors efficiently?]. I generally follow the try-catch(execoption ex){throw ex}, and usually got stucked in debates with leads why you follow this why not that... 2.Converting your entire code blocks in modules using Design patterns of some OOPs concepts. How do you guys decide what architeture or pattern will be the best for my upcoming application based on its working, flow etc. I need to know what you guys can see that I can't. Since I know , I dont have that much experience but I can say, with my experience that experience doesnot comes either from degree/certificates or success you made instead it cames from failures you faced or got stucking situations. Pleas help me out.

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  • Can this way of storing typed objects be improved?

    - by Pindatjuh
    This is an "can it be improved"-question. Topic: Storing typed objects in memory. Background information: I'm building a compiler for the x86-32 Windows platform for my language. My goal includes typed objects. Idea: Every primitive is a semi-class (it can be used as if it was a normal class, but it's stored more compact). Every class is represented by primitives and some meta-data (containing class-properties, inheritance stuff, etc.). The meta-data is complex: it doesn't use fields but instead context-switches. For primitives, the meta-data is very small, compared to a "real" class, which is alot bigger. This enables another idea that "primitives are objects", in my language, which I found nessecairy. Example: If I have an array of 32 booleans, then the pure content of this array is exactly 4 byte (32 bits of booleans). The meta-data will contain flags that the type is an array of booleans, which contains 32 entries. The meta-data is very compacted, on bit-level: using a sort of "packing" mechanism, which is read by a FSM at runtime, when doing inspection of the type (like when passing the object to methods for checking, etc.) For instance (read from left to right, top to bottom, remember vertical position when going to the right, and check nearest column header for meaning of switch): Primitive? Array? Type-Meta 1 Byte? || Size (1 byte) 1 1 [...] 1 [...] done 0 2 Bytes? || Size (2 bytes) 1 [...] done || Size (4 bytes) 0 [...] done Integer? 1 Byte? 2 Bytes? 0 1 0 1 done 1 done 0 done Boolean? Byte? 0 1 0 done 1 done More-Primitives 0 .... Class-Stuff (Huge) 0 ... (After reaching done the data is inserted. || = byte alignment. [...] is variable sized. ... is not described here, for simplicity. And let's call them cost-based-data-structures.) For an array of 32 booleans containing all true values, the memory for this type would be (read top-down): 1 Primitive 1 Array 1 ArrayType: Primitive 0 Not-Array 0 Not-Integer 1 Boolean 0 Not-Byte (thus bit) 1 Integer Size: 1 Byte 00100000 Array size 01010101 01010101 01010101 01010101 Data (user defined) Thus, 8 bytes represent 32 booleans in an array: 11100101 00100000 01010101 01010101 01010101 01010101 How can I improve this? (Both performance- and memory-consumption wise)

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  • writing XML with Xerces 3.0.1 and C++ on windows

    - by Jon
    Hi, i have the following function i wrote to create an XML file using Xerces 3.0.1, if i call this function with a filePath of "foo.xml" or "../foo.xml" it works great, but if i pass in "c:/foo.xml" then i get an exception on this line XMLFormatTarget *formatTarget = new LocalFileFormatTarget(targetPath); can someone explain why my code works for relative paths, but not absolute paths please? many thanks. const int ABSOLUTE_PATH_FILENAME_PREFIX_SIZE = 9; void OutputXML(xercesc::DOMDocument* pmyDOMDocument, std::string filePath) { //Return the first registered implementation that has the desired features. In this case, we are after a DOM implementation that has the LS feature... or Load/Save. DOMImplementation *implementation = DOMImplementationRegistry::getDOMImplementation(L"LS"); // Create a DOMLSSerializer which is used to serialize a DOM tree into an XML document. DOMLSSerializer *serializer = ((DOMImplementationLS*)implementation)->createLSSerializer(); // Make the output more human readable by inserting line feeds. if (serializer->getDomConfig()->canSetParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true)) serializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true); // The end-of-line sequence of characters to be used in the XML being written out. serializer->setNewLine(XMLString::transcode("\r\n")); // Convert the path into Xerces compatible XMLCh*. XMLCh *tempFilePath = XMLString::transcode(filePath.c_str()); // Calculate the length of the string. const int pathLen = XMLString::stringLen(tempFilePath); // Allocate memory for a Xerces string sufficent to hold the path. XMLCh *targetPath = (XMLCh*)XMLPlatformUtils::fgMemoryManager->allocate((pathLen + ABSOLUTE_PATH_FILENAME_PREFIX_SIZE) * sizeof(XMLCh)); // Fixes a platform dependent absolute path filename to standard URI form. XMLString::fixURI(tempFilePath, targetPath); // Specify the target for the XML output. XMLFormatTarget *formatTarget = new LocalFileFormatTarget(targetPath); //XMLFormatTarget *myFormTarget = new StdOutFormatTarget(); // Create a new empty output destination object. DOMLSOutput *output = ((DOMImplementationLS*)implementation)->createLSOutput(); // Set the stream to our target. output->setByteStream(formatTarget); // Write the serialized output to the destination. serializer->write(pmyDOMDocument, output); // Cleanup. serializer->release(); XMLString::release(&tempFilePath); delete formatTarget; output->release(); }

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  • Do You Really Know Your Programming Languages?

    - by Kristopher Johnson
    I am often amazed at how little some of my colleagues know or care about their craft. Something that constantly frustrates me is that people don't want to learn any more than they need to about the programming languages they use every day. Many programmers seem content to learn some pidgin sub-dialect, and stick with that. If they see a keyword or construct that they aren't familiar with, they'll complain that the code is "tricky." What would you think of a civil engineer who shied away from calculus because it had "all those tricky math symbols?" I'm not suggesting that we all need to become "language lawyers." But if you make your living as a programmer, and claim to be a competent user of language X, then I think at a minimum you should know the following: Do you know the keywords of the language and what they do? What are the valid syntactic forms? How are memory, files, and other operating system resources managed? Where is the official language specification and library reference for the language? The last one is the one that really gets me. Many programmers seem to have no idea that there is a "specification" or "standard" for any particular language. I still talk to people who think that Microsoft invented C++, and that if a program doesn't compile under VC6, it's not a valid C++ program. Programmers these days have it easy when it comes to obtaining specs. Newer languages like C#, Java, Python, Ruby, etc. all have their documentation available for free from the vendors' web sites. Older languages and platforms often have standards controlled by standards bodies that demand payment for specs, but even that shouldn't be a deterrent: the C++ standard is available from ISO for $30 (and why am I the only person I know who has a copy?). Programming is hard enough even when you do know the language. If you don't, I don't see how you have a chance. What do the rest of you think? Am I right, or should we all be content with the typical level of programming language expertise? Update: Several great comments here. Thanks. A couple of people hit on something that I didn't think about: What really irks me is not the lack of knowledge, but the lack of curiosity and willingness to learn. It seems some people don't have any time to hone their craft, but they have plenty of time to write lots of bad code. And I don't expect people to be able to recite a list of keywords or EBNF expressions, but I do expect that when they see some code, they should have some inkling of what it does. Few people have complete knowledge of every dark corner of their language or platform, but everyone should at least know enough that when they see something unfamiliar, they will know how to get whatever additional information they need to understand it.

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  • using dictionaries with WebServices

    - by umit-alba
    Hi! I tried to pass a dictionary via WebServices. However it is not serializeable. So i wrote an Own Class that makes it serializeable: using System; using System.Net; using System.Windows; using System.Collections.Generic; using System.Xml.Serialization; using System.Xml; using System.Xml.Schema; namespace Platform { public class SaDictionary<TKey, TValue> : Dictionary<TKey, TValue>, IXmlSerializable { #region Constructors public SaDictionary() : base() { } public SaDictionary(IDictionary<TKey, TValue> dictionary) : base(dictionary) { } public SaDictionary(IEqualityComparer<TKey> comparer) : base(comparer) { } public SaDictionary(int capacity) : base(capacity) { } public SaDictionary(IDictionary<TKey, TValue> dictionary, IEqualityComparer<TKey> comparer) : base(dictionary, comparer) { } public SaDictionary(int capacity, IEqualityComparer<TKey> comparer) : base(capacity, comparer) { } //protected SaDictionary(SerializationInfo info, StreamingContext context) // : base(info, context) //{ //} #endregion public XmlSchema GetSchema() { return null; } public void ReadXml(XmlReader reader) { XmlSerializer keySerializer = new XmlSerializer(typeof(TKey)); XmlSerializer valueSerializer = new XmlSerializer(typeof(TValue)); bool wasEmpty = reader.IsEmptyElement; reader.Read(); if (wasEmpty) return; while (reader.NodeType != XmlNodeType.EndElement) { reader.ReadStartElement("item"); reader.ReadStartElement("key"); TKey key = (TKey)keySerializer.Deserialize(reader); reader.ReadEndElement(); //key reader.ReadStartElement("value"); TValue value = (TValue)valueSerializer.Deserialize(reader); reader.ReadEndElement(); //value this.Add(key, value); reader.ReadEndElement(); //item // reader.MoveToContent(); } reader.ReadEndElement(); } public void WriteXml(XmlWriter writer) { XmlSerializer keySerializer = new XmlSerializer(typeof(TKey)); XmlSerializer valueSerializer = new XmlSerializer(typeof(TValue)); foreach (TKey key in this.Keys) { writer.WriteStartElement("item"); writer.WriteStartElement("key"); keySerializer.Serialize(writer, key); writer.WriteEndElement(); //key writer.WriteStartElement("value"); TValue value = this[key]; valueSerializer.Serialize(writer, value); writer.WriteEndElement(); //value writer.WriteEndElement(); //item } } } } However i get an ArrayOfXElement back. Is there a way to cast it back to a Dictionary? greets

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  • Implementing coroutines in Java

    - by JUST MY correct OPINION
    This question is related to my question on existing coroutine implementations in Java. If, as I suspect, it turns out that there is no full implementation of coroutines currently available in Java, what would be required to implement them? As I said in that question, I know about the following: You can implement "coroutines" as threads/thread pools behind the scenes. You can do tricksy things with JVM bytecode behind the scenes to make coroutines possible. The so-called "Da Vinci Machine" JVM implementation has primitives that make coroutines doable without bytecode manipulation. There are various JNI-based approaches to coroutines also possible. I'll address each one's deficiencies in turn. Thread-based coroutines This "solution" is pathological. The whole point of coroutines is to avoid the overhead of threading, locking, kernel scheduling, etc. Coroutines are supposed to be light and fast and to execute only in user space. Implementing them in terms of full-tilt threads with tight restrictions gets rid of all the advantages. JVM bytecode manipulation This solution is more practical, albeit a bit difficult to pull off. This is roughly the same as jumping down into assembly language for coroutine libraries in C (which is how many of them work) with the advantage that you have only one architecture to worry about and get right. It also ties you down to only running your code on fully-compliant JVM stacks (which means, for example, no Android) unless you can find a way to do the same thing on the non-compliant stack. If you do find a way to do this, however, you have now doubled your system complexity and testing needs. The Da Vinci Machine The Da Vinci Machine is cool for experimentation, but since it is not a standard JVM its features aren't going to be available everywhere. Indeed I suspect most production environments would specifically forbid the use of the Da Vinci Machine. Thus I could use this to make cool experiments but not for any code I expect to release to the real world. This also has the added problem similar to the JVM bytecode manipulation solution above: won't work on alternative stacks (like Android's). JNI implementation This solution renders the point of doing this in Java at all moot. Each combination of CPU and operating system requires independent testing and each is a point of potentially frustrating subtle failure. Alternatively, of course, I could tie myself down to one platform entirely but this, too, makes the point of doing things in Java entirely moot. So... Is there any way to implement coroutines in Java without using one of these four techniques? Or will I be forced to use the one of those four that smells the least (JVM manipulation) instead?

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  • dynamic module creation

    - by intuited
    I'd like to dynamically create a module from a dictionary, and I'm wondering if adding an element to sys.modules is really the best way to do this. EG context = { a: 1, b: 2 } import types test_context_module = types.ModuleType('TestContext', 'Module created to provide a context for tests') test_context_module.__dict__.update(context) import sys sys.modules['TestContext'] = test_context_module My immediate goal in this regard is to be able to provide a context for timing test execution: import timeit timeit.Timer('a + b', 'from TestContext import *') It seems that there are other ways to do this, since the Timer constructor takes objects as well as strings. I'm still interested in learning how to do this though, since a) it has other potential applications; and b) I'm not sure exactly how to use objects with the Timer constructor; doing so may prove to be less appropriate than this approach in some circumstances. EDITS/REVELATIONS/PHOOEYS/EUREKAE: I've realized that the example code relating to running timing tests won't actually work, because import * only works at the module level, and the context in which that statement is executed is that of a function in the testit module. In other words, the globals dictionary used when executing that code is that of main, since that's where I was when I wrote the code in the interactive shell. So that rationale for figuring this out is a bit botched, but it's still a valid question. I've discovered that the code run in the first set of examples has the undesirable effect that the namespace in which the newly created module's code executes is that of the module in which it was declared, not its own module. This is like way weird, and could lead to all sorts of unexpected rattlesnakeic sketchiness. So I'm pretty sure that this is not how this sort of thing is meant to be done, if it is in fact something that the Guido doth shine upon. The similar-but-subtly-different case of dynamically loading a module from a file that is not in python's include path is quite easily accomplished using imp.load_source('NewModuleName', 'path/to/module/module_to_load.py'). This does load the module into sys.modules. However this doesn't really answer my question, because really, what if you're running python on an embedded platform with no filesystem? I'm battling a considerable case of information overload at the moment, so I could be mistaken, but there doesn't seem to be anything in the imp module that's capable of this. But the question, essentially, at this point is how to set the global (ie module) context for an object. Maybe I should ask that more specifically? And at a larger scope, how to get Python to do this while shoehorning objects into a given module?

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  • HTML-like GUI Framework in Java

    - by wintermute
    I was recently brought onto a project where we are developing a lot GUI elements for BlackBerry devices. The standard RIM APIs are pretty basic, almost never do what is required and are difficult or impossible to extend, so we end up re-implementing chunks of it. Currently the code we have isn't super organized and factored so there are lots of little tricks that get implemented over and over again. I had a thought about how to aid development efforts on this platform and wanted to see if the community could tell me if I'm still sane or if I've gone totally nuts. By far, the biggest organizational problem I've run into is making sure that each screen is laid out properly with proper padding and such. The current approach is to manually keep track of padding like so: protected void sublayout(int width, int height) { final int padding = 5; int y = padding; int x = padding; layoutChild(_someChild, width - padding * 2, height / 3 - padding * 2); setPositionChild(_someChild, x, y); y += _someChild.getHeight() + padding; // Calculate where to start drawing next. /* ... snipped ... */ } As you can see, positioning elements on a screen is a nightmare due to the tedium. I have investigated other GUI frameworks but, for a variety of reasons, it is difficult to find one that suites our purposes. One potential solution that came to me is to create a GUI framework who's API resembles HTML/CSS. This would allow for things like padding, margins, borders and colours to be handled through a sort of CSS API while the content would be organized using the HTML part of the API. It might look something like this: public class OptionsScreen extends Document { public OptionsScreen() { // You would set the style (like CSS style) through the constructor. Div content = new Div(new Style(new Padding(5), Color.BLACK)); // Then build up a tree of elements which can each have their own style's. // Each element knows how to draw itself, but it doesn't have to worry about // manually handling things like padding. // content.addChild(new P("This is a paragraph", new Style(new Padding(), Color.RED))); Ul list = new Ul(); list.addChild(new Li("item 1")); list.addChild(new Li("item 2")); content.addChild(list); addChild(content); } } I can imagine this making it easier to customize the UI of our app (which is very important) with different fonts, colours and layouts. Does this idea belong on The Daily WTF or do you think there is some promise?

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  • Primary language - C++/Qt, C#, Java?

    - by Airjoe
    I'm looking for some input, but let me start with a bit of background (for tl;dr skip to end). I'm an IT major with a concentration in networking. While I'm not a CS major nor do I want to program as a vocation, I do consider myself a programmer and do pretty well with the concepts involved. I've been programming since about 6th grade, started out with a proprietary game creation language that made my transition into C++ at college pretty easy. I like to make programs for myself and friends, and have been paid to program for local businesses. A bit about that- I wrote some programs for a couple local businesses in my senior year in high school. I wrote management systems for local shops (inventory, phone/pos orders, timeclock, customer info, and more stuff I can't remember). It definitely turned out to be over my head, as I had never had any formal programming education. It was a great learning experience, but damn was it crappy code. Oh yeah, by the way, it was all vb6. So, I've used vb6 pretty extensively, I've used c++ in my classes (intro to programming up to algorithms), used Java a little bit in another class (had to write a ping client program, pretty easy) and used Java for some simple Project Euler problems to help learn syntax and such when writing the program for the class. I've also used C# a bit for my own simple personal projects (simple programs, one which would just generate an HTTP request on a list of websites and notify if one responded unexpectedly or not at all, and another which just held a list of things to do and periodically reminded me to do them), things I would've written in vb6 a year or two ago. I've just started using Qt C++ for some undergrad research I'm working on. Now I've had some formal education, I [think I] understand organization in programming a lot better (I didn't even use classes in my vb6 programs where I really should have), how it's important to structure code, split into functions where appropriate, document properly, efficiency both in memory and speed, dynamic and modular programming etc. I was looking for some input on which language to pick up as my "primary". As I'm not a "real programmer", it will be mostly hobby projects, but will include some 'real' projects I'm sure. From my perspective: QtC++ and Java are cross platform, which is cool. Java and C# run in a virtual machine, but I'm not sure if that's a big deal (something extra to distribute, possibly a bit slower? I think Qt would require additional distributables too, right?). I don't really know too much more than this, so I appreciate any help, thanks! TL;DR Am an avocational programmer looking for a language, want quick and straight forward development, liked vb6, will be working with database driven GUI apps- should I go with QtC++, Java, C#, or perhaps something else?

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  • Moving from Windows to Ubuntu.

    - by djzmo
    Hello there, I used to program in Windows with Microsoft Visual C++ and I need to make some of my portable programs (written in portable C++) to be cross-platform, or at least I can release a working version of my program for both Linux and Windows. I am total newcomer in Linux application development (and rarely use the OS itself). So, today, I installed Ubuntu 10.04 LTS (through Wubi) and equipped Code::Blocks with the g++ compiler as my main weapon. Then I compiled my very first Hello World linux program, and I confused about the output program. I can run my program through the "Build and Run" menu option in Code::Blocks, but when I tried to launch the compiled application externally through a File Browser (in /media/MyNTFSPartition/MyProject/bin/Release; yes, I saved it in my NTFS partition), the program didn't show up. Why? I ran out of idea. I need to change my Windows and Microsoft Visual Studio mindset to Linux and Code::Blocks mindset. So I came up with these questions: How can I execute my compiled linux programs externally (outside IDE)? In Windows, I simply run the generated executable (.exe) file How can I distribute my linux application? In Windows, I simply distribute the executable files with the corresponding DLL files (if any) What is the equivalent of LIBs (static library) and DLLs (dynamic library) in linux and how to use them? In Windows/Visual Studio, I simply add the required libraries to the Additional Dependencies in the Project Settings, and my program will automatically link with the required static library(-ies)/DLLs. Is it possible to use the "binary form" of a C++ library (if provided) so that I wouldn't need to recompile the entire library source code? In Windows, yes. Sometimes precompiled *.lib files are provided. If I want to create a wxWidgets application in Linux, which package should I pick for Ubuntu? wxGTK or wxX11? Can I run wxGTK program under X11? In Windows, I use wxMSW, Of course. If question no. 4 is answered possible, are precompiled wxX11/wxGTK library exists out there? Haven't tried deep google search. In Windows, there is a project called "wxPack" (http://wxpack.sourceforge.net/) that saves a lot of my time. Sorry for asking many questions, but I am really confused on these linux development fundamentals. Any kind of help would be appreciated =) Thanks.

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  • jQuery: Giving each matched element an unique ID

    - by AnGafraidh
    I am writing an 'inline translator' application to be used with a cloud computing platform to extend non-supported languages. The majority of this uses jQuery to find the text value, replace it with the translation, then append the element with a span tag that has an unique ID, to be used elsewhere within the application. The problem arises however, when there are more than one element, say , that have the exact same value to be translated (matched elements). What happens in the function in question is that it puts all matched elements in the same span, taking the second, third, fourth, etc. out of their parent tags. My code is pretty much like this example: <script src='jquery-1.4.2.js'></script> <script> jQuery.noConflict(); var uniqueID='asdfjkl'; jQuery(window).ready(function() { var myQ1 = jQuery("input[id~=test1]"); myClone=myQ1.clone(); myClone.val('Replaced this button'); myQ1.replaceWith('<span id='+uniqueID+'></span>'); jQuery('#'+uniqueID).append(myClone); }); </script> <table> <tr><td> <input id='test1' type='button' value="I'm a button!"></input> &nbsp; <input id='test2' type='button' value="And so am I"></input> </tr></td> <tr><td> <input id='test1' type='button' value="I'm a button!"></input> </tr></td> </table> As a workaround, I've experimented with using a loop to create a class for each span, rising in increment until jQuery("input[id~=test1]").length, but I can't seem to get anything I do to work. Is there any way to give each matched element an unique ID? My fluency in jQuery is being put to the test! Thanks for any help in advance. Aaron

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  • calling startActivity() inside of a instance method - causing a NullPointerException

    - by Cole
    Heya - I'm trying to call startActivity() from a class that extends AsyncTask in the onPostExecute(). Here's the flow: Class that extends AsyncTask: protected void onPostExecute() { Login login = new Login(); login.pushCreateNewOrChooseExistingFormActivity(); } Class that extends Activity: public void pushCreateNewOrChooseExistingFormActivity() { // start the CreateNewOrChooseExistingForm Activity Intent intent = new Intent(Intent.ACTION_VIEW); **ERROR_HERE*** intent.setClassName(this, CreateNewOrChooseExistingForm.class.getName()); startActivity(intent); } And I get this error… every time: 03-17 16:04:29.579: ERROR/AndroidRuntime(1503): FATAL EXCEPTION: main 03-17 16:04:29.579: ERROR/AndroidRuntime(1503): java.lang.NullPointerException 03-17 16:04:29.579: ERROR/AndroidRuntime(1503): at android.content.ContextWrapper.getPackageName(ContextWrapper.java:120) 03-17 16:04:29.579: ERROR/AndroidRuntime(1503): at android.content.ComponentName.(ComponentName.java:62) 03-17 16:04:29.579: ERROR/AndroidRuntime(1503): at android.content.Intent.setClassName(Intent.java:4850) 03-17 16:04:29.579: ERROR/AndroidRuntime(1503): at com.att.AppName.Login.pushCreateNewOrChooseExistingFormActivity(Login.java:47) For iOS developers - I'm just trying to push a new view controller on to a navigational controller's stack a la pushViewController:animated:. Which apparently - is hard to do on this platform. Any ideas? Thanks in advance! UPDATE - FIXED: per @Falmarri advice, i managed to resolve this issue. first of all, i'm no longer calling Login login = new Login(); to create a new login object. bad. bad. bad. no cookie. instead, when preparing to call .execute(), this tutorial suggests passing the applicationContext to the class the executes the AsyncTask, for my purposes, as shown below: CallWebServiceTask task = new CallWebServiceTask(); // pass the login object to the task task.applicationContext = login; // execute the task in the background, passing the required params task.execute(login); now, in onPostExecute(), i can get to my Login objects methods like so: ((Login) applicationContext).pushCreateNewOrChooseExistingFormActivity(); ((Login) applicationContext).showLoginFailedAlert(result.get("httpResponseCode").toString()); ... hope this helps someone else out there! especially iOS developers transistioning over to Android...

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  • Improving Javascript Load Times - Concatenation vs Many + Cache

    - by El Yobo
    I'm wondering which of the following is going to result in better performance for a page which loads a large amount of javascript (jQuery + jQuery UI + various other javascript files). I have gone through most of the YSlow and Google Page Speed stuff, but am left wondering about a particular detail. A key thing for me here is that the site I'm working on is not on the public net; it's a business to business platform where almost all users are repeat visitors (and therefore with caches of the data, which is something that YSlow assumes will not be the case for a large number of visitors). First up, the standard approach recommended by tools such as YSlow is to concatenate it, compress it, and serve it up in a single file loaded at the end of your page. This approach sounds reasonably effective, but I think that a key part of the reasoning here is to improve performance for users without cached data. The system I currently have is something like this * All javascript files are compressed and loaded at the bottom of the page * All javascript files have far future cache expiration dates, so will remain (for most users) in the cache for a long time * Pages only load the javascript files that they require, rather than loading one monolithic file, most of which will not be required Now, my understanding is that, if the cache expiration date for a javascript file has not been reached, then the cached version is used immediately; there is no HTTP request sent at to the server at all. If this is correct, I would assume that having multiple tags is not causing any performance penalty, as I'm still not having any additional requests on most pages (recalling from above that almost all users have populated caches). In addition to this, not loading the JS means that the browser doesn't have to interpret or execute all this additional code which it isn't going to need; as a B2B application, most of our users are unfortunately stuck with IE6 and its painfully slow JS engine. Another benefit is that, when code changes, only the affected files need to be fetched again, rather than the whole set (granted, it would only need to be fetched once, so this is not so much of a benefit). I'm also looking at using LabJS to allow for parallel loading of the JS when it's not cached. So, what do people think is a better approach? In a similar vein, what do you think about a similar approach to CSS - is monolithic better?

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  • Primary language - QtC++, C#, Java?

    - by Airjoe
    I'm looking for some input, but let me start with a bit of background (for tl;dr skip to end). I'm an IT major with a concentration in networking. While I'm not a CS major nor do I want to program as a vocation, I do consider myself a programmer and do pretty well with the concepts involved. I've been programming since about 6th grade, started out with a proprietary game creation language that made my transition into C++ at college pretty easy. I like to make programs for myself and friends, and have been paid to program for local businesses. A bit about that- I wrote some programs for a couple local businesses in my senior year in high school. I wrote management systems for local shops (inventory, phone/pos orders, timeclock, customer info, and more stuff I can't remember). It definitely turned out to be over my head, as I had never had any formal programming education. It was a great learning experience, but damn was it crappy code. Oh yeah, by the way, it was all vb6. So, I've used vb6 pretty extensively, I've used c++ in my classes (intro to programming up to algorithms), used Java a little bit in another class (had to write a ping client program, pretty easy) and used Java for some simple Project Euler problems to help learn syntax and such when writing the program for the class. I've also used C# a bit for my own simple personal projects (simple programs, one which would just generate an HTTP request on a list of websites and notify if one responded unexpectedly or not at all, and another which just held a list of things to do and periodically reminded me to do them), things I would've written in vb6 a year or two ago. I've just started using Qt C++ for some undergrad research I'm working on. Now I've had some formal education, I [think I] understand organization in programming a lot better (I didn't even use classes in my vb6 programs where I really should have), how it's important to structure code, split into functions where appropriate, document properly, efficiency both in memory and speed, dynamic and modular programming etc. I was looking for some input on which language to pick up as my "primary". As I'm not a "real programmer", it will be mostly hobby projects, but will include some 'real' projects I'm sure. From my perspective: QtC++ and Java are cross platform, which is cool. Java and C# run in a virtual machine, but I'm not sure if that's a big deal (something extra to distribute, possibly a bit slower? I think Qt would require additional distributables too, right?). I don't really know too much more than this, so I appreciate any help, thanks! TL;DR Am an avocational programmer looking for a language, want quick and straight forward development, liked vb6, will be working with database driven GUI apps- should I go with QtC++, Java, C#, or perhaps something else?

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  • organizing external libraries and include files

    - by stijn
    Over the years my projects use more and more external libraries, and the way I did it starts feeling more and more awkward (although, that has to be said, it does work flawlessly). I use VS on Windows, CMake on others, and CodeComposer for targetting DSPs on Windows. Except for the DSPs, both 32bit and 64bit platforms are used. Here's a sample of what I am doing now; note that as shown, the different external libraries themselves are not always organized in the same way. Some have different lib/include/src folders, others have a single src folder. Some came ready-to-use with static and/or shared libraries, others were built /path/to/projects /projectA /projectB /path/to/apis /apiA /src /include /lib /apiB /include /i386/lib /amd64/lib /path/to/otherapis /apiC /src /path/to/sharedlibs /apiA_x86.lib -->some libs were built in all possible configurations /apiA_x86d.lib /apiA_x64.lib /apiA_x64d.lib /apiA_static_x86.lib /apiB.lib -->other libs have just one import library /path/to/dlls -->most of this directory also gets distributed to clients /apiA_x86.dll and it's in the PATH /apiB.dll Each time I add an external libary, I roughly use this process: build it, if needed, for different configurations (release/debug/platform) copy it's static and/or import libraries to 'sharedlibs' copy it's shared libraries to 'dlls' add an environment variable, eg 'API_A_DIR' that points to the root for ApiA, like '/path/to/apis/apiA' create a VS property sheet and a CMake file to state include path and eventually the library name, like include = '$(API_A_DIR)/Include' and lib = apiA.lib add the propertysheet/cmake file to the project needing the library It's especially step 4 and 5 that are bothering me. I am pretty sure I am not the only one facing this problem, and would like see how others deal with this. I was thinking to get rid of the environment variables per library, and use just one 'API_INCLUDE_DIR' and populating it with the include files in an organized way: /path/to/api/include /apiA /apiB /apiC This way I do not need the include path in the propertysheets nor the environment variables. For libs that are only used on windows I even don't need a propertysheet at all as I can use #pragmas to instruct the linker what library to link to. Also in the code it will be more clear what gets included, and no need for wrappers to include files having the same name but are from different libraries: #include <apiA/header.h> #include <apiB/header.h> #include <apiC_version1/header.h> The withdrawal is off course that I have to copy include files, and possibly** introduce duplicates on the filesystem, but that looks like a minor price to pay, doesn't it? ** actually once libraries are built, the only thing I need from them is the include files and thie libs. Since each of those would have a dedicated directory, the original source tree is not needed anymore so can be deleted..

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  • Bitmap brightness issue in c++

    - by Suriyan Suresh
    I have used the following code to adjust the image brightness, i am testing this application in Samsung BADA Platform and its SDK, While i am running this application in bada simulator it never ends runs infinity. Please point out the mistake in the code int BitmapWidth = 0, BitmapHeight = 0; result r = E_SUCCESS; BufferInfo myBuffer; Osp::Media::Image *pImage = null; Osp::Graphics::Canvas *pCanvas = null; Osp::Graphics::Rectangle *pRect = null; String path("/Media/Images/tom1.jpg"); pImage = new Osp::Media::Image(); r = pImage->Construct(); pBitmap2 = pImage->DecodeN(path, BITMAP_PIXEL_FORMAT_ARGB8888,LCD_WIDTH, LCD_HEIGHT); BitmapWidth = pBitmap2->GetWidth(); BitmapHeight = pBitmap2->GetHeight(); pBitmap2->Lock( myBuffer); int nVal = 0; int stride = myBuffer.pitch; byte *p= (byte *)(void *)myBuffer.pPixels; int nWidth = BitmapWidth *3; int nOffset = stride - BitmapWidth*4; for (int y = 0; y < BitmapHeight; ++y) { for (int x = 0; x < nWidth; ++x) { nVal = (int) (p[0] + nBrightness); if (nVal < 0) nVal = 0; if (nVal > 255) nVal = 255; p[0] = (byte) nVal; ++p; } p+= nOffset; } pBitmap2->Unlock(); pCanvas = GetCanvasN(); // Step 3: Create Rectangle pRect = new Osp::Graphics::Rectangle(0, 0, LCD_WIDTH, LCD_HEIGHT); r = pCanvas->DrawBitmap(*pRect, *pBitmap2); pCanvas->Show(); RequestRedraw(true); delete pBitmap2; delete pCanvas; delete pRect;

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