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  • RichFaces Drop down menu links to work in target panel.

    - by Jeremiah
    Hello There, I new to RichFaces and have been tinkering with it for a few days, I was playing around with drop down menus and i can only see examples of rendering text when a tab is clicked, what i am looking for is to renderer a page when clicking a link in the drop down menu. Any pointers or help would be much appreciated. Cheers

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  • Enable submit button javascript ( asp page )

    - by Filipe Costa
    Good morning. By default, and i don't know why, when the page ends the rendering, i get the submit button disabled. <input type="submit" class="buttonColor" disabled="disabled" id="MyMatrix_ctl10_Form_btnSubmit" value="Enviar" name="MyMatrix$ctl10$Form$btnSubmit"> I need some way to enable it, or else i can't submit the form. How can i do it? Thanks.

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  • WSDL file is missing for WCF WebService

    - by vijay
    I created simple wcf service with default functionality and hosted in IIS7. Its working fine and rendering data to the client. But when I try to click on wsdl link in the service its showing "Page cannot be displayed".Let me know what will be the problem.

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  • How do I create a simple video effect filter for DirectShow or DMO?

    - by Ole Jak
    How do I create a simple video effect filter for DirectShow or DMO? What I need is simple - a tutorial or tutorials on how to create simple filter (like a brightness/contrast adjustment filter or any other pixel-per-pixel kind of filter) for filtering Direct Show Video astream (so I want to have a graph like "my Web Kamera" - "My photoshop like filter" - "rendering (or saving to file)".

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  • [X]HTML custom tags: pros & cons

    - by o_O Tync
    I'd like to use some semantic [X]HTML tags instead of <div>s: <article>, <product>, <footer> etc. Some of them are already presented in the upcoming HTML5, however, it's not fully supported. Which are the possible cons I might face when Rendering? Using CSS, JS? The one I remember is: IE6 can't clone tags it doesn't know.

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  • OpenGL Coordinate system confusion

    - by user146780
    Maybe I set up GLUT wrong. Basically I want verticies to be reletive to their size in pixels. Ex:right now if I create a hexagon, it hakes up the whole screen even though the units are 6. #include <iostream> #include <stdlib.h> //Needed for "exit" function #include <cmath> //Include OpenGL header files, so that we can use OpenGL #ifdef __APPLE__ #include <OpenGL/OpenGL.h> #include <GLUT/glut.h> #else #include <GL/glut.h> #endif using namespace std; //Called when a key is pressed void handleKeypress(unsigned char key, //The key that was pressed int x, int y) { //The current mouse coordinates switch (key) { case 27: //Escape key exit(0); //Exit the program } } //Initializes 3D rendering void initRendering() { //Makes 3D drawing work when something is in front of something else glEnable(GL_DEPTH_TEST); } //Called when the window is resized void handleResize(int w, int h) { //Tell OpenGL how to convert from coordinates to pixel values glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); //Switch to setting the camera perspective //Set the camera perspective glLoadIdentity(); //Reset the camera gluPerspective(45.0, //The camera angle (double)w / (double)h, //The width-to-height ratio 1.0, //The near z clipping coordinate 200.0); //The far z clipping coordinate } //Draws the 3D scene void drawScene() { //Clear information from last draw glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); //Reset the drawing perspective glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glBegin(GL_POLYGON); //Begin quadrilateral coordinates //Trapezoid glColor3f(255,0,0); for(int i = 0; i < 6; ++i) { glVertex2d(sin(i/6.0*2* 3.1415), cos(i/6.0*2* 3.1415)); } glEnd(); //End quadrilateral coordinates glutSwapBuffers(); //Send the 3D scene to the screen } int main(int argc, char** argv) { //Initialize GLUT glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH); glutInitWindowSize(400, 400); //Set the window size //Create the window glutCreateWindow("Basic Shapes - videotutorialsrock.com"); initRendering(); //Initialize rendering //Set handler functions for drawing, keypresses, and window resizes glutDisplayFunc(drawScene); glutKeyboardFunc(handleKeypress); glutReshapeFunc(handleResize); glutMainLoop(); //Start the main loop. glutMainLoop doesn't return. return 0; //This line is never reached } How can I make it so that a polygon of 0,0 10,0 10,10 0,10 defines a polygon starting at the top left of the screen and is a width and height of 10 pixels? Thanks

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  • Prepopulate jQuery Data in html

    - by Mikael
    jQuery has the very cool feature/method ".data", i wonder if there is a way to have the data in the code so that jQuery can use it when the rendering of html is done. Suppose i have a repeater and looping out children, and i want to add some data to those children without using classes etc. Will i have to add javascript to that repeater just to add stuff to the "data of jquery" or is there some better way?

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  • converting webpage into jpeg image using java

    - by ravi
    I am building a web application, in Java, where i want the whole screenshot of the webpage, if i give the URL of the webpage as input. The basic idea i have is to capture the display buffer of the rendering component..I have no idea of how to do it.. plz help..

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  • CSS check for Chrome, IE, Firefox

    - by hankh
    I've noticed a small alignment issue in the three major browsers when rendering my web site. As such how can I perform the following pseudo-code with pure CSS? if Webkit (Safari/Chrome) { #myDIV {margin-top:-3px} } else if (Firefox) { #myDIV {margin-top:0px} } else { // IE and other browsers #myDIV {margin-top:1px} }

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  • Sharepoint Custom Field default template

    - by Mina Samy
    Hi all I want to develop a custom lookup field for sharepoint. I created a class as the following public class CustomLookupControl:BaseFieldControl and overided this method protected override string DefaultTemplateName { get { return base.DefaultTemplateName; } } but when I edit an item I find that the place of the field is empty. my question is that I don't want to implement a custom rendering template for the field, I want to use the default template of the lookup field how can this be achieved.

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  • OpenGL - GL_FRONT versus GL_FRONT_AND_BACK

    - by Drew Noakes
    I'm tinkering with an open source project that uses OpenGL for rendering in 3D. In the construction of the materials I see code like this: // set ambient material reflectance glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mAmbient); In other examples, this is used: glMaterialfv(GL_FRONT, GL_AMBIENT, mAmbient); So my question is, what is the difference here? Under what circumstances would it look different and, if my volume is enclosed with all normals pointing outwards, is there any performance difference?

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  • How do I measure the size of a TextBlock in WPF before it is rendered?

    - by Scott Whitlock
    I have a WPF DataTemplate with two TextBlock controls (stacked) and then some other elements underneath. Due to some complicated layout code, I need to know the height of the two TextBlock elements so that I can draw some fancy connector lines, and line up other controls, etc. If I know the text that's going into the TextBlocks, and I know the font, etc., is there some way I can compute or measure the height of these TextBlocks without actually rendering them?

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  • How can I get the assembly last modified date?

    - by Juan Manuel Formoso
    I want to render (for internal debugging/info) the last modified date of an assembly, so I know when was a certain website deployed. Is it possible to get it though reflection? I get the version like this, I'm looking for something similar: Assembly.GetExecutingAssembly().GetName().Version.ToString(); ie: I don't want to open the physical file, get its properties, or something like that, as I'll be rendering it in the master page, and don't want that kind of overhead.

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  • Is a display list best for this? (OpenGL)

    - by user146780
    I'm rendering 2D polygons with the GLUTesselator the first time, then they are stored in a display list for subsequent use. I think VBO's might be faster, but since I can't access the stuff that the tesselator outputs, and since it uses mixes of gl_triangle, quad, strip etc, i'm not sure how I could do this, even though I would like to use VBO's once the GLUTesselator is done with them for optimal performance. Thanks

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  • WPF PathGeometry/RotateTransform optimization

    - by devinb
    I am having performance issues when rendering/rotating WPF triangles If I had a WPF triangle being displayed and it will be rotated to some degree around a centrepoint, I can do it one of two ways: Programatically determine the points and their offset in the backend, use XAML to simply place them on the canvas where they belong, it would look like this: <Path Stroke="Black"> <Path.Data> <PathGeometry> <PathFigure StartPoint ="{Binding CalculatedPointA, Mode=OneWay}"> <LineSegment Point="{Binding CalculatedPointB, Mode=OneWay}" /> <LineSegment Point="{Binding CalculatedPointC, Mode=OneWay}" /> <LineSegment Point="{Binding CalculatedPointA, Mode=OneWay}" /> </PathFigure> </PathGeometry> </Path.Data> </Path> Generate the 'same' triangle every time, and then use a RenderTransform (Rotate) to put it where it belongs. In this case, the rotation calculations are being obfuscated, because I don't have any access to how they are being done. <Path Stroke="Black"> <Path.Data> <PathGeometry> <PathFigure StartPoint ="{Binding TriPointA, Mode=OneWay}"> <LineSegment Point="{Binding TriPointB, Mode=OneWay}" /> <LineSegment Point="{Binding TriPointC, Mode=OneWay}" /> <LineSegment Point="{Binding TriPointA, Mode=OneWay}" /> </PathFigure> </PathGeometry> </Path.Data> <Path.RenderTransform> <RotateTransform CenterX="{Binding Centre.X, Mode=OneWay}" CenterY="{Binding Centre.Y, Mode=OneWay}" Angle="{Binding Orientation, Mode=OneWay}" /> </Path.RenderTransform> </Path> My question is which one is faster? I know I should test it myself but how do I measure the render time of objects with such granularity. I would need to be able to time how long the actual rendering time is for the form, but since I'm not the one that's kicking off the redraw, I don't know how to capture the start time.

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  • 75 to 100% of CPU Usage in WPF?

    - by Khan
    Hi, Whenever application loads and any other usercontrol loads in the application, while loading and rendering the cpu usage touches 80 - 100%. How should i resolve this? Thanks and regards, Ershad

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