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  • Antialias not working in ubuntu lucid lynx 10.04

    - by mac
    I have recently upgraded from karmic to lucid (plain ubuntu using gnome). Everything worked fine, but the characters now aren't anti-aliased any more, as you can appreciate from the screenshot: This is what I tried to fix the situation, unluckily without succeeding: Used the regular option pane from System-Preference-Appearance-Font (smoothing, hinting...) Edited the .fonts.conf file Disinstalling (and then re-installing) the mstcorefont package Changing the default Sans font to a font of my liking (e.g. Tahoma) from the abovementioned Appearance options My ubuntu installation is quite standard, with the typical add-ons one might wish for usability. I used the ubuntu start script to make a few tweaks. Thank you in advance for your help! :)

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  • How do I change the font formatting of cells in Google Spreadsheets?

    - by NoCatharsis
    I am trying to add checkboxes to a spreadsheet in Google Spreadsheets. I found an interesting solution to this problem here in Google's help. The second post on that thread states you can just format the cell to Wingdings 2 and certain characters will correspond to a checkbox. Now the problem is I have no idea how to change the font of a cell, as the Format menu only has 6 font options. How can I add or use other fonts? Bonus question: Is this even the best way to do what I'm trying to do, considering Google Spreadsheets does not support checkboxes or dropdowns?

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  • How do I change the font formatting of cells in Google Spreadsheets?

    - by NoCatharsis
    I am trying to add checkboxes to a spreadsheet in Google Spreadsheets. I found an interesting solution to this problem here in Google's help. The second post on that thread states you can just format the cell to Wingdings 2 and certain characters will correspond to a checkbox. Now the problem is I have no idea how to change the font of a cell, as the Format menu only has 6 font options. How can I add or use other fonts? Bonus question: Is this even the best way to do what I'm trying to do, considering Google Spreadsheets does not support checkboxes or dropdowns?

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  • Font name used in files shared between OSX and Windows

    - by Paul
    Our designer uses OSX, and creates InDesign or AI files. They are then passed to us for changes. When we open the files on Windows, we are told that fonts are missing. In this example, the Futura font is being used. The Windows machine has Futura installed, from BitStream. The nane of the font is "Futura Std", whereas on OSX, it is simply Futura. So InDesign chooses a random font to substitute Futura with on Windows, it does not choose Futura Std. Now we can use the Find Font feature, and change all the instances of "Futura" to "Futura Std", but if we pass the file back to the designer, they have to then do the reverse. What is the right way for managing this?

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  • Can font substitutions in MS Word be controlled?

    - by Jukka K. Korpela
    Suppose that I am typing text in MS Word (any version) and I enter a character that does not exist in the font being used. Say, I’m using Times New Roman and I type 2300 Alt X, which turns to the diameter sign “?”, which does not exist in Times New Roman. MS Word picks it up from a different font, like Arial Unicode MS. This may mess up the typographic style, or line spacing. And this happens without notice. Perhaps the most inconvenient feature here is that MS Word does not automatically return to the original font. Subsequent text appears in the replacement font, unless the user sees what is happening and realizes that he needs to change the font. The question is: Can such substitutions be controlled, e.g. by specifying the font(s) to be used as backup fonts? If not, is there any reliable documentation about it?

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  • Can I make Firefox ignore/interpret font sizes specified in pixels?

    - by Andy
    Hi all, I have an 11.1" notebook display with 1366x768 resolution, which gives it a DPI of 141. I'm running GNOME and have configured the DPI. Everything works OK except web browsing - far too many websites specify their font sizes in pixels, which ends up with very small text on a high DPI display. My ideal solution would be for Firefox to interpret an absolute pixel size in terms of normal DPI and display it appropriately for my DPI (eg scale it by 141/96). Obviously this would cause problems on the occasion where graphics had been pixel-aligned with fonts in some way, but I imagine that would cause me far less of a headache than either reading minute text, or scaling the text manually each time. Any suggestions? TIA, Andy

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  • Make words look like keystrokes in Microsoft Word

    - by techturtle
    Is there an easy way in Microsoft Word 2010 to make words appear like keystrokes the way we can here in Superuser? Something like this: Ctrl + V I know that <kbd> is an HTML tag, but in normal HTML that just switches to a fixed-width font. In fact, that's how Word treats it if you paste something from SU into a Word doc: If there's not a standard way to do this in Word, is there a free font that might accomplish the same thing? I thought I'd seen some before but couldn't find any at the regular places I find fonts (dafont.com, fontspace.com).

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  • Per-character-set font size in Firefox not working?

    - by Coderer
    Firefox has a setting (Preferences - Content - Fonts & Colors - Advanced) that is supposed to let you set font preferences for different character sets. I've tried setting larger minimum font sizes for some non-Western character sets (I'm still learning, and have to see extra detail to tell them apart!) and nothing seems to happen. For example, if there's Hangul on a page (like this one), it will show in the same size as the Latin characters around it, even if I set "minimum font size" to 24. Am I misunderstanding how that setting is supposed to work, or does it just not do anything? Is there any other way to blow up only non-Western characters while leaving the letters I know how to read intact?

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  • Missing Font on Page in Firefox, Worked before and Still Works Now in Other Browsers

    - by Keavon
    On any new Steam profile, there are many parts of the page (such as the username) that is supposed to be following this font hierarchy: 'Motiva Sans Thin',Arial,Helvetica,Verdana,sans-serif However, Motiva Sans Thin is not showing in Firefox anymore. It used to several days earlier, but now it reverts to Arial. Chrome, the Steam client, and other browsers still display Motiva Sans Thin, which leads me to believe it's still in my system's fonts, or still being provided as a web font. I have tried creating a new Firefox profile to no avail. It's been doing this for about two weeks now. Why is Firefox no longer displaying the font when it used to, and other browsers still do? How can I fix this? Thanks.

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  • Thunderbird "Folders" and "Inbox" font size

    - by bo gusman
    Graphical programs are such a pain sometimes. I am of an age where 1024x768 is the highest resolution that I can see. I had set my Windows 7 system fonts to be 125% - that helps a lot - but it screws up the tool bars on many other programs so I've reverted to 100% and it's now too hard to read in many cases. Most browsers will let you easily scale text font size as will the "message" window of Thunderbird (aside from setting the default font size for reading messages to 24 point, CTRL + + works wonders). However, I cannot seem to find a way to set the font size for the other panes - the Folders pane and the inbox pane. Is there some undocumented way to do that?

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  • embedded Italic, bold fonts don't look the same in flex as in Windows...

    - by Mark
    ...unless they're something like "Times New Roman" or some other established font with a fully designed italic and bold, presumably in seperate files. Let me explain what I mean (though why no one has commented on this before I have no idea.) Numerous, numerous fonts do not have a seperate file for italic and bold, and in fact to the best of my knowledge don't even have italic and bold defined as such. But if you install them on windows (for example) and then use them in an app, You can still make use of italic and bold with those fonts. For italic, and oblique angle is just given to it, presumably by Windows, and it looks the same in all Windows apps, and the bold is just given a heavier weight. OK, well here's the problem: if you embed a font like that in a Flex app, as a "SystemFont" the italic and bold will not look the same as they do in Windows. Specifically, the oblique angle is invariably much less than in Windows (i.e the italic slant is much less) and the bold version is not bold enough. I vaguely recall thinking that there was some flex mechanism to assign custom oblique angles for italic (and weight for bold) but now can't recall what it is. Does anyone know the correct established way to do this. The following is actually a seperate (but related) font question (in case anyone is expert in all this.) Its rather a lengthy question and can be skipped, but its something that's plagued me for a long time. I mention above embedding as a "SystemFont", so iow something like this: package fonts { import flash.display.Sprite; public class FLW_Script_I extends Sprite { [Embed(systemFont='FLW Script', fontName='FLW Script', fontStyle='italic', fntWeight='normal', mimeType='application/x-font-truetype')] public var wrFont:Class; } } The other alternative to SystemFont for embedding, is "Source" followed by the name of an actual font file. If you try to embed one of the aformentioned single file fonts as a Source file (as opposed to SystemFont) and specify fontStyle='italic', then the mxmlc compiler will return an error and say there is no italic info in the font file. So up to now I have only been embedding these fonts as "SystemFont". The problem is, flex uses two different font compilers internally for Source embedding and SystemFont embedding. For source font embeds it uses the "Batik" compiler and for SystemFont, the JRE (Java Runtime) font compiler. Well actually the Batik is considered a superior compiler and generally produces better looking fonts. And also if you mix normal fonts compiled with Batik and italic compiled with JRE, sometimes the line spacing is different for the two, and it doesn't look right. So does anyone have an idea how to get mxmlc to do italic and bold for these single file fonts when embedding as "Source". Would there be a way using C++ or whatever to construct an "italic" font file from the SystemFont for such a font in windows.

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  • UIImagePickerController, UIImage, Memory and More!

    - by Itay
    I've noticed that there are many questions about how to handle UIImage objects, especially in conjunction with UIImagePickerController and then displaying it in a view (usually a UIImageView). Here is a collection of common questions and their answers. Feel free to edit and add your own. I obviously learnt all this information from somewhere too. Various forum posts, StackOverflow answers and my own experimenting brought me to all these solutions. Credit goes to those who posted some sample code that I've since used and modified. I don't remember who you all are - but hats off to you! How Do I Select An Image From the User's Images or From the Camera? You use UIImagePickerController. The documentation for the class gives a decent overview of how one would use it, and can be found here. Basically, you create an instance of the class, which is a modal view controller, display it, and set yourself (or some class) to be the delegate. Then you'll get notified when a user selects some form of media (movie or image in 3.0 on the 3GS), and you can do whatever you want. My Delegate Was Called - How Do I Get The Media? The delegate method signature is the following: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info; You should put a breakpoint in the debugger to see what's in the dictionary, but you use that to extract the media. For example: UIImage* image = [info objectForKey:UIImagePickerControllerOriginalImage]; There are other keys that work as well, all in the documentation. OK, I Got The Image, But It Doesn't Have Any Geolocation Data. What gives? Unfortunately, Apple decided that we're not worthy of this information. When they load the data into the UIImage, they strip it of all the EXIF/Geolocation data. Can I Get To The Original File Representing This Image on the Disk? Nope. For security purposes, you only get the UIImage. How Can I Look At The Underlying Pixels of the UIImage? Since the UIImage is immutable, you can't look at the direct pixels. However, you can make a copy. The code to this looks something like this: UIImage* image = ...; // An image NSData* pixelData = (NSData*) CGDataProviderCopyData(CGImageGetDataProvider(image.CGImage)); unsigned char* pixelBytes = (unsigned char *)[pixelData bytes]; // Take away the red pixel, assuming 32-bit RGBA for(int i = 0; i < [pixelData length]; i += 4) { pixelBytes[i] = 0; // red pixelBytes[i+1] = pixelBytes[i+1]; // green pixelBytes[i+2] = pixelBytes[i+2]; // blue pixelBytes[i+3] = pixelBytes[i+3]; // alpha } However, note that CGDataProviderCopyData provides you with an "immutable" reference to the data - meaning you can't change it (and you may get a BAD_ACCESS error if you do). Look at the next question if you want to see how you can modify the pixels. How Do I Modify The Pixels of the UIImage? The UIImage is immutable, meaning you can't change it. Apple posted a great article on how to get a copy of the pixels and modify them, and rather than copy and paste it here, you should just go read the article. Once you have the bitmap context as they mention in the article, you can do something similar to this to get a new UIImage with the modified pixels: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; Do remember to release your references though, otherwise you're going to be leaking quite a bit of memory. After I Select 3 Images From The Camera, I Run Out Of Memory. Help! You have to remember that even though on disk these images take up only a few hundred kilobytes at most, that's because they're compressed as a PNG or JPG. When they are loaded into the UIImage, they become uncompressed. A quick over-the-envelope calculation would be: width x height x 4 = bytes in memory That's assuming 32-bit pixels. If you have 16-bit pixels (some JPGs are stored as RGBA-5551), then you'd replace the 4 with a 2. Now, images taken with the camera are 1600 x 1200 pixels, so let's do the math: 1600 x 1200 x 4 = 7,680,000 bytes = ~8 MB 8 MB is a lot, especially when you have a limit of around 24 MB for your application. That's why you run out of memory. OK, I Understand Why I Have No Memory. What Do I Do? There is never any reason to display images at their full resolution. The iPhone has a screen of 480 x 320 pixels, so you're just wasting space. If you find yourself in this situation, ask yourself the following question: Do I need the full resolution image? If the answer is yes, then you should save it to disk for later use. If the answer is no, then read the next part. Once you've decided what to do with the full-resolution image, then you need to create a smaller image to use for displaying. Many times you might even want several sizes for your image: a thumbnail, a full-size one for displaying, and the original full-resolution image. OK, I'm Hooked. How Do I Resize the Image? Unfortunately, there is no defined way how to resize an image. Also, it's important to note that when you resize it, you'll get a new image - you're not modifying the old one. There are a couple of methods to do the resizing. I'll present them both here, and explain the pros and cons of each. Method 1: Using UIKit + (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize; { // Create a graphics image context UIGraphicsBeginImageContext(newSize); // Tell the old image to draw in this new context, with the desired // new size [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)]; // Get the new image from the context UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext(); // End the context UIGraphicsEndImageContext(); // Return the new image. return newImage; } This method is very simple, and works great. It will also deal with the UIImageOrientation for you, meaning that you don't have to care whether the camera was sideways when the picture was taken. However, this method is not thread safe, and since thumbnailing is a relatively expensive operation (approximately ~2.5s on a 3G for a 1600 x 1200 pixel image), this is very much an operation you may want to do in the background, on a separate thread. Method 2: Using CoreGraphics + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSize:(CGSize)newSize; { CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } if (sourceImage.imageOrientation == UIImageOrientationLeft) { CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The benefit of this method is that it is thread-safe, plus it takes care of all the small things (using correct color space and bitmap info, dealing with image orientation) that the UIKit version does. How Do I Resize and Maintain Aspect Ratio (like the AspectFill option)? It is very similar to the method above, and it looks like this: + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize; { CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The method we employ here is to create a bitmap with the desired size, but draw an image that is actually larger, thus maintaining the aspect ratio. So We've Got Our Scaled Images - How Do I Save Them To Disk? This is pretty simple. Remember that we want to save a compressed version to disk, and not the uncompressed pixels. Apple provides two functions that help us with this (documentation is here): NSData* UIImagePNGRepresentation(UIImage *image); NSData* UIImageJPEGRepresentation (UIImage *image, CGFloat compressionQuality); And if you want to use them, you'd do something like: UIImage* myThumbnail = ...; // Get some image NSData* imageData = UIImagePNGRepresentation(myThumbnail); Now we're ready to save it to disk, which is the final step (say into the documents directory): // Give a name to the file NSString* imageName = @"MyImage.png"; // Now, we have to find the documents directory so we can save it // Note that you might want to save it elsewhere, like the cache directory, // or something similar. NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // and then we write it out [imageData writeToFile:fullPathToFile atomically:NO]; You would repeat this for every version of the image you have. How Do I Load These Images Back Into Memory? Just look at the various UIImage initialization methods, such as +imageWithContentsOfFile: in the Apple documentation.

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  • How to install OS X *.TTC font on Windows? Error: "*.TTC does not appear to be a valid font"

    - by Chris W. Rea
    I own both a Mac running OS X 10.6 Snow Leopard, and a PC running Windows 7. On my Mac is a font called "AmericanTypewriter.ttc". I'd like to use that font on my PC, for a specific creative project. I was able to copy the actual font file over to the PC, but when I try to install it into the Windows Fonts folder I get the following error message: "Cannot install (FONTNAME).ttc - The file '(FONTNAME).ttc' does not appear to be a valid font." Can *.TTC format font files be installed on Windows? If so, how? Thanks! UPDATE: I downloaded the source code for a simple ttc2ttf utility (ttc2ttf_AA.tar.gz) found at this Japanese page and compiled it under cygwin via g++. The resulting executable extracted a single file, "AmericanTypewriter.ttf", from the TTC / True Type Collection. (Why have a collection with only one file!?) However, I still get an error message similar to the one above when I try to install the resulting AmericanTypewriter.ttf onto Windows. I'm stumped again. p.s. I no longer need this font on Windows, but now I'm determined to figure out why & how-to :-)

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  • Eclipse NullPointerException at getFontList

    - by Jan Fabry
    Eclipse doesn't start anymore. I get a dialog box that points me to a log file with the following entry: !SESSION 2009-12-08 08:49:16.263 ----------------------------------------------- eclipse.buildId=M20090917-0800 java.version=1.6.0_17 java.vendor=Apple Inc. BootLoader constants: OS=macosx, ARCH=x86_64, WS=cocoa, NL=en_US Framework arguments: -product org.eclipse.epp.package.php.product -keyring /Users/cheezy/.eclipse_keyring -showlocation Command-line arguments: -os macosx -ws cocoa -arch x86_64 -product org.eclipse.epp.package.php.product -keyring /Users/cheezy/.eclipse_keyring -showlocation !ENTRY org.eclipse.osgi 4 0 2009-12-08 08:49:19.993 !MESSAGE Application error !STACK 1 java.lang.NullPointerException at org.eclipse.swt.graphics.Device.getFontList(Device.java:369) at org.eclipse.jface.resource.FontRegistry.filterData(FontRegistry.java:465) at org.eclipse.jface.resource.FontRegistry.createFont(FontRegistry.java:499) at org.eclipse.jface.resource.FontRegistry.defaultFontRecord(FontRegistry.java:563) at org.eclipse.jface.resource.FontRegistry.getFontRecord(FontRegistry.java:673) at org.eclipse.jface.resource.FontRegistry.get(FontRegistry.java:613) at org.eclipse.jface.resource.JFaceResources.getDialogFont(JFaceResources.java:273) at org.eclipse.jface.dialogs.Dialog.initializeDialogUnits(Dialog.java:925) at org.eclipse.jface.dialogs.TitleAreaDialog.createContents(TitleAreaDialog.java:131) at org.eclipse.jface.window.Window.create(Window.java:431) at org.eclipse.jface.dialogs.Dialog.create(Dialog.java:1089) at org.eclipse.jface.window.Window.open(Window.java:790) at org.eclipse.ui.internal.ide.ChooseWorkspaceDialog.prompt(ChooseWorkspaceDialog.java:91) at org.eclipse.ui.internal.ide.application.IDEApplication.promptForWorkspace(IDEApplication.java:275) at org.eclipse.ui.internal.ide.application.IDEApplication.checkInstanceLocation(IDEApplication.java:223) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:103) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311) I did clean up my font list in Font Book by disabling duplicate fonts. I also upgraded to Mac OS X 10.6.2.

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  • Convert Mac font to Windows format?

    - by Moshe
    I have a font that was used on Mac OS X 10.5. Mac recognizes it as a font file. Windows Vista shows it as a "File". Changing the file extension doesn't work. I tried both .otf and .ttf and neither worked. (Surprise! I didn't thinks so, but I'd be a fool for asking if that was the answer, so I tried...) Perhaps I need to try a different extension? Are there any utilities to convert the font? A Windows equivalent? It's called Franco. (FrancoNormal, actually.) Thanks. EDIT: DFontSplitter didn't work. I saw something online about "data fork" and "resource fork" that has to match up. Can someone please explain that? Do I need both for a font conversion? What do I tell my graphic designer to send me? EDIT 2: The font doesn't work when downloaded to Mac OS X either. (A different machine from the original.) "Get Info" reveals that there is no file extension, leading me to believe that this is the newer font format. Where wold I find the the "data fork" and "resource fork" on the Mac? I want to be able to tell the designer exactly where to look. EDIT 3: DFontSplitter works on the original computer but not on my PC. I converted and emailed myself the fonts from the graphic designers laptop. I guess it has to do with the data being stored in a "fork" whatnot. Thanks, Matt for that article. Thank you again for your help!

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  • Bad font anti-aliasing in Ubuntu

    - by Juliano
    I'm switching from Fedora 8 to Ubuntu 9.04, and I can't seem to get it to get a good font anti-aliasing to work. It seems that Ubuntu's fontconfig tries to keep characters in integral pixel widths. This makes text more difficult to read, when 1 pixel is too thin and 2 pixels is too thick. Check the image below. In Fedora, when fontconfig anti-aliasing is enabled, fonts have their thickness proportional to the font size. Below, the thickness is different for 8, 9 and 10pt sizes. In Ubuntu, on the other hand, even when anti-aliasing is enabled, all 8, 9 and 10pt sizes have 1 pixel thickness. This makes reading larges amount of text difficult. I'm using the very same home directory, and I already checked that X resources are the same in both systems: ~% xrdb -query | grep Xft Xft.antialias: 1 Xft.dpi: 96 Xft.hinting: 1 Xft.hintstyle: hintfull Xft.rgba: none GNOME settings: ~% gconftool-2 -a /desktop/gnome/font_rendering antialiasing = grayscale hinting = full dpi = 96 rgba_order = rgb So, the question is: What should I change in the new box (Ubuntu) in order to get anti-aliasing like in the old box (Fedora)?

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  • Visual Studio 2010 Beta 2, built-in font smoothing

    - by L. Shaydariv
    I've just installed Visual Studio 2010 Beta 2 onto my Windows XP to evaluate it and check whether it meets my preferences the way it did before. Okay, I've temporary defeated an urgent bug with a strange workaround (I could not open any file from the Solution Explorer), and it left bad memories to me. But however, it's okay. The first thing I've seen just opening the code editor was ClearType font rendering. Wow, so unexpectedly. I must note that I do not use standard Windows rendering techniques, but I still prefer GDI++, a font renderer developed by Japanese developers. (GDI++ allows to render the fonts in Mac/Win-Safari style over entire Windows.) Personally for me, GDI++ reaches the great font-rendering results allowing me to use the Dejavu Sans Mono font with really nice smoothing in Visual Studio 2008 (VS 2005 too, though VS 2005 crashes in this case). But GDI++ cannot affect Visual Studio 2010 Beta 2 text editor - it uses ClearType (right?), and it does not care about the system font smoothing settings. It could be an editor based on WPF, right? So as far as I can see, I can't use GDI++ anymore because it uses Windows GDI(+) but no WPF? So I've got several questions: Is it possible to disable VS 2010 b2 built-in ClearType or override it with another font smoother? Is it possible to install a Safari-like font renderer for Visual Studio 2010 [betas]? Thanks a lot.

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  • Firefox not displaying icons in KhanAcademy

    - by ADTC
    If you don't know what Khan Academy is, check it out. It's awesome. (For testing purpose you may view any video on the website.) My problem -- it's a minor problem, but annoying -- is that in Firefox (Windows 7), the icons below the video are shown as boxes with hex codes in them. This means the icons come from some font that isn't getting downloaded by Firefox. How it appears on Chrome (Windows 7), Safari (Mac OS X) and Stainless (Mac OS X): I checked out the source and found that the font in question is called "FontAwesome". I found this question in S.O. that may explain why this happens -- the CSS does use single quotes to enclose the font's src location. However I don't have any write access to Khan Academy servers so I can't modify the actual website. I want to know if this can be fixed in Firefox, and how. I can run Greasemonkey scripts if that would help. Also, would manually downloading the font and adding it to Windows' Fonts folder help? I tried this with the TTF font, and it does not help. For reference, the CSS that sets this font up (not processed properly by Firefox) is: @font-face { font-family:'FontAwesome'; src:url('./fontawesome-webfont.eot'); src:url('./fontawesome-webfont.eot?#iefix') format('embedded-opentype'), url('./fontawesome-webfont.woff') format('woff'), url('./fontawesome-webfont.ttf') format('truetype'), url('./fontawesome-webfont.svg#FontAwesome') format('svg'); font-weight:normal; font-style:normal } [class^="icon-"]:before, [class*=" icon-"]:before { font-family:FontAwesome; font-weight:normal; font-style:normal; display:inline-block; text-decoration:inherit }

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  • Firefox cannot render icons from Font Awesome webfont set

    - by ADTC
    In Firefox (Windows 7), icons and glyphs that are called from the Font Awesome package do not render properly. An example of this can be seen on the Khan Academy website. Below the video the icons are shown as boxes with hex codes in them. This means that it isn't getting downloaded by Firefox. How it appears on Chrome (Windows 7), Safari (Mac OS X) and Stainless (Mac OS X): I found this question on Stack Overflow that may explain why this happens -- the CSS does use single quotes to enclose the font's src location. However, I don't have any write access to Khan Academy servers so I can't modify the actual website. I want to know if this can be fixed in Firefox, and how. I can run Greasemonkey scripts if that would help. I've already tried manually downloading the font and adding it to Windows' Fonts folder but this does not help. For reference, the CSS that sets this font up (not processed properly by Firefox) is: @font-face { font-family:'FontAwesome'; src:url('./fontawesome-webfont.eot'); src:url('./fontawesome-webfont.eot?#iefix') format('embedded-opentype'), url('./fontawesome-webfont.woff') format('woff'), url('./fontawesome-webfont.ttf') format('truetype'), url('./fontawesome-webfont.svg#FontAwesome') format('svg'); font-weight:normal; font-style:normal } [class^="icon-"]:before, [class*=" icon-"]:before { font-family:FontAwesome; font-weight:normal; font-style:normal; display:inline-block; text-decoration:inherit }

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  • How can I make non-anti-aliased text look good in Firefox on Mac OS X?

    - by cosmic.osmo
    After being a Windows user for the last 10 years, I got a MacBook Pro, which I'm working on configuring to my liking. I find small-size anti-aliased text to be blurry and hard to read, so I typically disable it. I've found the settings in the General Control Panel, and used TinkerTool to increase the anti-alias threshold size to 18pt. Mac OS X and other applications appear to respect these settings. A problem appears when I use Firefox. By default, it's configured to ignore the Mac OS anti-alias settings. This is changed by going to about:config, and setting gfx.use_text_smoothing_setting = true (default is false). However, even with this setting, it appears Firefox is still rendering the fonts under the assumption that they will be anti-aliased, which results in very odd and uneven spacing, as you can see in this example (pay attention to the placement of the "s" in "Disable"): With anti-aliasing: Without anti-aliasing: How can I configure Firefox to both not use anti-aliasing and to use correct font spacing? I'm using Mac OS X Lion and Firefox 5.

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  • Make reading more comfortable for the eyes

    - by Shiki
    First, I read the topics about displays. Sadly the "BenQ FP241WZ" is a no go, for ~715 eur it's way too much. I would need some ideas about how could I make reading less tiring. Basically I didn't have this problem back then. But now, I'm reading some books, and also, have to read a lot a day. (A LOT). I look like some hardcore 0-24 gamer when I "finish" :). Think about things like.. background color (like I read 'dark yellow' color + black tint helps), font size, fonts (!) cleartype settings (should be off?) and so on. Display: BenQ E2200 HD (yeah cheap, eek, etc. Poor-man's LCD. :)) My CRT display is far away at the minute. So that is out of question. Also, my ThinkPad is here (T500), but I don't know about it's display. It comes with 1280x800 resolution and that's all I know (you can search back from that the FRU number, but I couldn't find it now). What could I do? (Or basically everyone in such a situation?)

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  • NVidia TwinView - slow rendering on dual desktop

    - by lisak
    Hey, does anybody have experience with it ? I've set it up 4 times on 4 different machines. And there was always problems with slow rendering ( for instance : scrolling pages in browser is not fluent). But there always was something that finally made it work perfectly... I remember that one time this option helped, but not now Option "RenderAccel" "1" Nvidia geforce 8400GS or Zotac geforce 9500GT Monitors connected via dvi and hdmi connectors proper nvidia driver installed Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" Option "Xinerama" "0" EndSection Section "Files" ModulePath "/usr/lib64/xorg/modules" FontPath "/usr/share/fonts/local" FontPath "/usr/share/fonts/TTF" FontPath "/usr/share/fonts/OTF" FontPath "/usr/share/fonts/Type1" FontPath "/usr/share/fonts/misc" FontPath "/usr/share/fonts/CID" FontPath "/usr/share/fonts/75dpi/:unscaled" FontPath "/usr/share/fonts/100dpi/:unscaled" FontPath "/usr/share/fonts/75dpi" FontPath "/usr/share/fonts/100dpi" FontPath "/usr/share/fonts/cyrillic" EndSection Section "Module" Load "dri2" Load "glx" Load "extmod" Load "record" Load "dbe" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Acer AL1715" HorizSync 30.0 - 83.0 VertRefresh 50.0 - 75.0 EndSection Section "Device" Identifier "Nvidia" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "MSI big bang-fuzion" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 8400 GS" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "RenderAccel" "1" Option "AllowGLXWithComposite" "1" Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-1" Option "metamodes" "CRT: 1280x1024 +1920+0, DFP: 1920x1080 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • NVidia TwinView - slow rendering on dual desktop [closed]

    - by lisak
    Hey, does anybody have experience with it ? I've set it up 4 times on 4 different machines. And there was always problems with slow rendering ( for instance : scrolling pages in browser is not fluent). But there always was something that finally made it work perfectly... I remember that one time this option helped, but not now Option "RenderAccel" "1" Nvidia geforce 8400GS or Zotac geforce 9500GT Monitors connected via dvi and hdmi connectors proper nvidia driver installed Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" Option "Xinerama" "0" EndSection Section "Files" ModulePath "/usr/lib64/xorg/modules" FontPath "/usr/share/fonts/local" FontPath "/usr/share/fonts/TTF" FontPath "/usr/share/fonts/OTF" FontPath "/usr/share/fonts/Type1" FontPath "/usr/share/fonts/misc" FontPath "/usr/share/fonts/CID" FontPath "/usr/share/fonts/75dpi/:unscaled" FontPath "/usr/share/fonts/100dpi/:unscaled" FontPath "/usr/share/fonts/75dpi" FontPath "/usr/share/fonts/100dpi" FontPath "/usr/share/fonts/cyrillic" EndSection Section "Module" Load "dri2" Load "glx" Load "extmod" Load "record" Load "dbe" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Acer AL1715" HorizSync 30.0 - 83.0 VertRefresh 50.0 - 75.0 EndSection Section "Device" Identifier "Nvidia" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "MSI big bang-fuzion" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 8400 GS" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "RenderAccel" "1" Option "AllowGLXWithComposite" "1" Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-1" Option "metamodes" "CRT: 1280x1024 +1920+0, DFP: 1920x1080 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Korean characters not appearing in Korean Windows XP computer

    - by user13267
    I am using a Korean software (with a partial English interface) in a Korean Version of Windows XP SP 3 However, in parts of the software, even when I change the interface to Korean, Korean letters show up as random characters, as shown here: This is happening at others parts of the software as well, and I am not sure what is the difference between the places where this is happening, and places where this is not happening. For example, a command button where Korean letters are showing up properly is shown below: This software is a video conferencing software and has a chat feature as well. When I type into the chat box, i can see the Korean letters appear properly at my side, but when I press Enter and send the message, it changes into random characters as shown above in the chat box. What could be the issue here? Could it be a missing font in my computer? Since this is a Korean Windows installation I was hoping everything would work properly by default. What can be done here? EDIT 1: I asked some other people who are using this software, and they think that the problem is at my end, and playing around with the Regional and Language Settings might solve the problem. Also, they suggested I install all the language packs related to Korean display. But it looks like all the language packs have been installed, and my location is set to Korea in Regional and Language Settings in Control Panel, and I still have this problem. Also, I have had similar problems with displaying Korean on an English Windows XP computer. This answer suggested some solutions, but I still do not quite understand exactly what I have to do (at that time I had not fixed the problem, as I later on changed the computer). If I follow that answer, what fonts exactly do I need to install?

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  • Finding Font Issues in Acrobat

    - by Jayme
    Ok let me try this again, so sorry for not be clear. We create our PDFs through Quark, then send to print. I usually create outlines on my EPS files before I load in Quark but forgot this time. We bypassed the font error that Quark gave us by accident and found out our PDF was bad too late and it cost a lot of money to fix. We are trying to find a way to check our PDF for font problems before we send it to print, in case this problem happens again. We just want to be extra sure that we have tried everything. What I see in Quark is what the font is supposed to look like. When I view my PDF, the text is mixed up. Its readable but doesn't look like its supposed to and the spacing is all off within the text. My boss told me about the preflight in Quark and the Internal Structure for the fonts. She was asking me if this would help and what the lingo all meant. (which is where my first question started) The image on the left is my EPS that is correct, the image on the right is from the PDF. The white text in the top right and the website at the bottom left is what is messed up. I am running Mac 10.5.8, Quark 7.5 and Acrobat 8.3.1. Thanks, Jayme

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