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  • Why is Apache htdigest authentication failing in IE10 on Windows 8?

    - by Kevin Fodness
    One of our developers reported that for the past week or two, the htdigest authentication that we have set up on our test sites in Apache is not working in IE10 on Windows 8. It's fine on IE10 on Windows 7, and it's fine on Chrome on Windows 8. The specific behavior is: Navigate to site with htdigest authentication enabled, username and password form pops up, enter correct username and password, and the username and password box pops up again. Potentially useful information: All patches applied on Windows 8 box No additional software on Windows 8 box other than Outlook 2013 and a browser test suite (Chrome, Firefox, Opera, Chrome Canary, Opera Next) Win8 running in a virtual machine on Xen Same behavior can be replicated on Win8/IE10 on Browserstack.com Server running Ubuntu 10.10 with Apache 2.2.16 This feels like a patch was applied to the Windows box that broke digest authentication for IE10 on Win8 (box configured for automatic updates). However, without knowing a specific date I can't necessarily nail this down. Has anyone else experienced this problem? EDIT: This problem only happens in the "Metro" interface, not when running IE10 in desktop mode. As of a few weeks ago, it worked fine even in the "Metro" interface.

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  • Legality of similar games

    - by Jamie Taylor
    This is my first question on GD.SE, and I hope it's in the right place. A little background: I'm an amateur (read: not explicitly employed to develop games, but am employed as a software developer) game developer and took a ComSci with Games Development degree. My Question: What is the legal situation/standpoint of creating a copycat title? I know that there are only N number of ways of solving a problem, and N number of ways to design a piece of software. Say that an independent developer designed a copycat game (a Tetris clone in this example) for instance, and decided to use that game to generate income for themselves as well as interest for their other products. Say the developer adds a disclaimer into the software along the lines of "based on , originally released c. by ." Are there any legal problems/grey areas with the developer in this example releasing this game, commercially? Would they run into legal problems? Should the developer in this example expect cease and desist orders or law suit claims from original publishers? Have original publishers been known to, effectively, kill independent projects because they are a little too close to older titles? I know that there was, at least, one attempt by a group of independent developers to remake Sonic the Hedgehog 2 and Sega shut them down. I also know of Sega shutting down development of the independent Streets of Rage Remake. I know that "but it's an old game, your honour," isn't a great legal standpoint when it comes to defending yourself. But, could an independent developer have a law suit filed against them for re-implementing an older title in a new way? I know that there are a lot of copycat versions of the older titles like Tetris available on app stores (and similar services), and that it would be very difficult for a major publisher to shut them all down. Regardless of this, is making a Tetris (or other game) copycat/clone illegal? We were taught lots of different things at University, but we never covered copyright law. I'm presuming that their thought behind it was "IF these students get jobs in games development, they wont need to know anything about the legal side of it, because their employers will have legal departments... presumably" tl;dr Is it illegal to create a clone or copycat of an old title, and make money from it?

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  • Has Microsoft stopped offering the free Internet Explorer Application Compatibility VPC Image for IE 6 testing?

    - by Paul D. Waite
    For some time now, Microsoft has made available free, stripped-down, time-limited Virtual PC images for testing web apps in older versions of IE. The most recent version is here: http://www.microsoft.com/download/en/details.aspx?id=11575 But the XP VPC image has now expired (14th Aug 2011), meaning one can no longer test IE 6 using this method. Have Microsoft made updated XP VPC images available? If not, have they commented on the situation? Do they provide any alternative method to test web apps in IE 6? Update As noted by @PleaseStand, as of 16th Aug 2011, Microsoft has made updated images available that expire on 17th November 2011.

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  • Making retro games: Any good known game architectures?

    - by A.Quiroga
    I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done . For example the physics of the jump and collisions . It seams to be time perfect , but i use the deltaTime to try to aproximate the value in game . I think in this case maybe its using some calcs with processor Hz , but i don't know. Then the simple question , is there any resources of how did they programm this games? Or any idea of the simple ideas repeated each game to game in the old style retro games.

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  • Design leaderboard ratings for quiz games

    - by PeterK
    Back in March 2011 i started the following post: How to design a leaderboard? Now my quiz game have been out for approximately a year and sold pretty decently. I am working on to update the game design and is again looking into the leaderboard design to make it better as i am not happy with it. Currently i rate players on number of correct answers, which is not good as it does not consider things like number of games, difficulty levels etc. I also have "extended" stats behind the UITableView (Leaderboard). A player can play based on three levels of difficulty: hard, medium or easy Difficulty levels can be mixed between players in a game Each game can be one to six players, so there can be single games or duels Between 2 and 30 questions per game As i am considering integrating Game Center Leaderboard i need to design a better rating system so i would like to ask for some ideas how to do the rating based on the above. I am thinking about how much a point would be worth and what it includes.

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  • what knowledge would I need to make a good simulation games

    - by Skeith
    I have an idea for a game like theme park but don't know how simulation games are made. I am not some noob on his first game so I appreciated constructive answers instead of "its hard, don't do it". What I want is to know how simulation game mechanics are put together. I figure it would be heaver on the AI than normal games and not knowing much about AI would like to know some programming techniques I should look into for this style game. specific techniques please not just a book on ai. what sort of architecture would be used? I guess it would have some sort of probability engine with pre designed events that are triggered based on the AI state. Would it use a FSM or be purely event driven ? Any information on how a sims game functions would be cool.

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  • Google Games Chat #6

    Google Games Chat #6 Google Games Chat is back once again. What kinds of crazy topics will be talking about this time around? Will Todd ever finish Skyrim? What Google employee and/or homeless person is sleeping behind the couch this week? Tune in and find out! Ask us questions in the moderator link! We might even get around to answering them! From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • What is the default value for Empty Temporary Internet Files when browser is closed in IE8?

    - by schellack
    We have four different machines that all have "Empty Temporary Internet Files when browser is closed" set to true (checked) in IE8's Internet Options (located under the Security section in the Advanced tab). No one remembers checking that checkbox to turn on the setting. What is the default value supposed to be? I'm specifically interested in Windows 7 and Windows XP. I have run rsop.msc on one of the corporate machines—3 of the 4 are members of a corporate network/domain—and see this under User Configuration, which makes the current scenario seem even stranger: The Local Group Policy Editor (gpedit.msc) also shows the Configure Delete Browsing History on exit setting to be Not configured (under Computer ConfigurationAdministrative TemplatesWindows ComponentsInternet ExplorerDelete Browsing History).

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  • Why does my downloads folder take so long to load?

    - by msbg
    When I open my downloads folder, no files appear, just a message saying "This folder is empty". I see the address bar progress slowly creeping along, and after about thirty seconds the files and folders appear. This problem only occurs in the downloads folder. If I search for a file in the downloads folder, it comes up, and if I right click on it and select "Open File Location", everything shows up instantly. I am using Windows 8, but I think I had a similar problem once in Windows 7. Sadly I can't remember how I fixed it.

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  • How to design brain games [on hold]

    - by samesky
    I will wonder if anybody has some information about designing games for brain improvement. Recently lumosity is into a gear. I guess they research a lot or have experts. But is there any other research paper that is publicly available for designing the brain games ? Any equation or data that can help? Or what characteristics a brain game should have ? I am getting interested on this and search internet a lot, but unfortunately I could not find the core structure of it. It will really a helpful for me if somebody can give some information. Thank you.

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  • Whats the best way of learning how to Develop Java Games

    - by Shaun
    As the Title says, the question is Whats the best way of learning how to Develop Java Games? Indeed there's over thousands of tutorials explaining and teaching you the basic's of Java and how It works but they are usually and majority of the tutorial's teaching you Java basic's are boring and don't push you as you could do. Basically, is there any tutorials out there that push you so and give you problems you have to solve and push your knowledge so you get a much better understanding of creating java games. This seems a ideal question for new people learning Java and hopefully should help newbie's learning Java. (Sorry if this sounds noobish).

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  • How to prevent "underwater sight" in games

    - by CPP_Person
    In many games where the player can go underwater, it seems like when you look where the top half of the screen is in the air, and the bottom half the screen is in the water, it's almost like the water doesn't exist and the player is... flying slowly with water sounds? Is there a logical way to solve this? An algorithm? Doesn't seem like any solution has come up yet since many games still have this. I don't want to make the same mistake.

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  • Find what pages IE is fetching similar to console in firebug?

    - by Rob
    Firebug Lite bookmarklet is no help here, on half the pages it doesn't even show up. What I need is basically this: to show what IE is connecting to, because my application is working fine in firefox and chrome, but in an enterprise/corporate environment, I have to get it working with IE as well, and it's not working there. Any ideas of how I can get something similar just to see what the page is trying to (or not trying to) connect to? I'm using IE8 for this (on an windows XP machine, can't use IE9)

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  • Should iOS games use a Timer?

    - by ????
    No matter what frameworks we use -- Core Graphics, Cocos2D, OpenGL ES -- to write games, should a timer be used (for games that has animation even when a user doesn't do any input, such as after firing a missile and waiting to see if the UFO is hit)? I read that NSTimer might not get fired until after scheduled time (interval), and CADisplayLink can delay and get fired at a later time as well, only that it tells you how late it is so you can move the object more, so it can make the object look like it skipped frame. Must we use a Timer? And if so, what is the best one to use?

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  • In VirtualBox, how can I access host localhost from guest (Visual Studio Dev Server from IE7 testing VM)?

    - by Seth
    Host OS is Win7 running MyApp in the Visual Studio Development Server, bound to localhost:51227, VM is VirtualBox configured with NAT. Guest OS is Win XP with IE7 installed. My goal is to debug MyApp (running on host) from within IE7 (running on guest). Visual Studio Development server only binds to the loopback network device (i.e. localhost). It does not bind to the external IP address of my host. I've tried access 10.0.2.2:51227 from IE7 on the guest (and confirmed that 10.0.2.2 is the gateway address using ipconfig), but it appears that 10.0.2.2 binds to the external IP of the Host, NOT the loopback IP (localhost), so this does not work. Any suggestions?

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  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

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  • 12.04 - sound is laggy when running games through Wine

    - by orzechowskid
    Lenovo U400 Wine 1.5.5 Ubuntu 12.04 with all updates applied I'm experiencing severe (~500ms) audio lag in all games run in Wine. Portal 2, Half-Life, World of Goo, and Fallout are all exhibiting this problem. When I run winecfg though and click the "Test Sound" button at the bottom of the Audio tab, the sound effect appears to play immediately. So I'm not sure what's going on. I don't think it's a problem with PulseAudio by itself since totem videos and Youtube clips both play in perfect sync. Anyone have any ideas on where to start fixing this? thanks! (edit: I thought this was limited to Steam games but I installed a non-Steam game and I now see that's not the case. I get audio lag in other apps too.)

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  • Windows 7, enabeling IE for removal

    - by Thew
    For a while now, Windows Update has been prompting me to update IE9 to IE10. And every time I turn off my PC, It starts to install that one update wich allways fails. Why does it fail updating IE9? I don't know. So the solution I had in my mind was to remove IE9 and then install IE10 manually. THe problem is now, I can't find the uninstall file for IE9. I have looked in windows control panel / programs and features but it didn't show up, not even in the installed updates section. So after I clicked on Turn windows features on or off, I saw that the IE9 box wasn't checked. So I checked it, clicked OK, but then when I clicked on the Turn windows features on or off link again, it wasn't checked anymore. It's almost like Windows doesn't want me to uninstall IE9. but I have to in order to normally shut down my pc, because everytime I shut my PC off, it tries to install that stupid update again! What can I do to solve this?

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  • Knowledge of a Language vs. Games in Portfolio

    - by RedShft
    How important is the knowledge of a language versus the games that you have developed in your portfolio? To be more specific. Personally, I dislike C++ for several reason(mainly due to it's complexity, and pointers, and I prefer D as my language of choice thus far. Due to this, I've written two games in D instead of C++ that are my personal projects. Am I wasting my time with D? Should I start using C++ again? For reference, I have 6 months of experience in C++. It's the first language I learned. I have messed around with SDL/SFML and a bit of Direct3D with C++ as well. Even though I like D, i'd rather not waste my time learning it, if it in no way will help me get a job in the gaming industry.

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  • Do open world games need less backstory?

    - by Raceimaztion
    I've played a few open-world games and really enjoyed them, though the ones I've really enjoyed have generally received complaints about how little story there is to them. The Saboteur is one example of this. Fully open-world, good enough story (for me, anyway), engaging gameplay, and still has received complaints in reviews about not having enough story. Do open-world games actually need a full, all-encompassing story? Or can fun and engaging gameplay fill in the gap and let the designer get away with a slightly less complete story?

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  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

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