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  • In SAP Functional a good career path ???

    - by Sam Ahmed
    Hi My name is Sam and I am 23 right know.I have graduated a year back in the domain of computer science.I am currently working as SAP SD consultant and have a project under my belt. Currently working in SAP seems price less as people are dieing for it but at the same time I have really strong academics and many people are forcing me to apply for masters abroad for which I have to leave this job.This decision seems to be really tough. This decision of moving to SAP sometimes makes me happy as it is valuable and on the other hand my technical skills are completey dieing. Most of my accomplishers in my family dont encourage me to be in SAP especially in USA and consider it as a mediocre career. Was my decision right or should I move back to technical and go for MS???

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  • Sign of a Good Game

    - by Matt Christian
    (Warning: This post contains spoilers about SILENT HILL 2.  If you haven't played this game, you are dumb) What is one sign of a great game? One of the signs I realized recently is when a game continues to stun and surprise you years and years after you've played and beaten it.  As a major Silent Hill fan, I recently was reminded of Silent Hill 2 and even though see it as one of my favorite Silent Hill games, there are still things I'm learning about it that are neat little additions that add to the atmosphere (atmosphere also makes a great game!). For instance, when you start the game you are given a letter by your wife who has been deceased for years and years.  You are directed to Silent Hill and start treking through hell all by your lonesome (with the exception of a few psychos).  As you continue through the game, pieces of the letter begin to fade and disappear until eventually it is completely non-existent, thus implying the letter was never real and the letter was a delusion you created. Another example is the game's use of imagery the player knows about but might not notice at first.  For me, the most apparent of these was the dress you find near the start when you find the flashlight, which is the same dress you see Mary (your wife) wearing in the flashback sequences.  However, one thing I didn't know was that several deceased bodies you encounter laying around Silent Hill are actually the body of the main character (James) which invokes an idea you've seen that body before but can't pinpoint where... It's amazing to see a game go to such unique lengths to provide a psychological horror game.  Sure, all the dead bodies could be randomly modelled and the dress could be any ol' dress, but just the idea of your brain knowing something deep down but you can't pinpoint it is a really unique idea.  In my opinion, it ties less into subconscious and more into natural tendencies, it taps into the fear hidden inside us all.

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  • Good design cannot be over-design

    - by ??? Shengyuan Lu
    Many engineers intend to design software to build "flexible" system in which many design patterns and interfaces there. Eventually too many interfaces and complex inheritances mess up the system. In most cases I think the improper design caused the mess, rather than not over-design. If design is reasonable, it's hard to be over. Alternatively, If we don't have enough skill to achieve flexible design, we choose to plain and practical design. What's your opinion about my understanding?

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  • SQL Server v.Next (Denali) : OS compatibility & upgrade support

    - by AaronBertrand
    Microsoft's Manageability PPM Dan Jones has asked for our feedback on their proposed list of supported operating systems and upgrade paths for the next version of SQL Server. (See the original post ). This has generated all kinds of spirited debates on twitter, in protected mailing lists, and in private e-mail. If you're going to be involved in moving to Denali, you should be aware of these proposals and stay on top of the discussion until the results are in. (The media are starting to pick up on...(read more)

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  • Role of "Refactoring" in good programming pratices?

    - by Niranjan Kala
    I have learned in Agile Development that: Refactoring is the process of clarifying and simplifying the design of existing code, without changing its behavior. I have heard about some GUI refactoring tools like resharper and DevExpress Refactor Pro! Here is my Questions: Question 1: how does it takes place in the Software development process and How far it effects the system? Question 2: Is Refactoring using these tools really fast the process of development/ maintenance?

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  • Good news and Windows Cake!

    - by David Nudelman
    A lot of interesting things happed in my life recently. I won the “Windows @ Work Contest”  from IT Toolbox and as I was not eligible to get the prize I arranged a 500 US$ donation to Kidsave.org. April 1st was also a very special day in my life, not only it was April Fools days, but it was also when I first received my Microsoft MVP Award for Windows Desktop Experience. I had enough time to celebrate, but my boss went on vacations the day before. Today he came back to the office with a very nice surprise. Yes! His wife baked a Windows Cake for me, a nice personal recognition prize. Regards, David Nudelman Related articles: [How to] Not get the prize but make everyone happy!

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  • Correct way to drive Main Loop in Cocoa

    - by Kyle
    I'm writing a game that currently runs in both Windows and Mac OS X. My main game loop looks like this: while(running) { ProcessOSMessages(); // Using Peek/Translate message in Win32 // and nextEventMatchingMask in Cocoa GameUpdate(); GameRender(); } Thats obviously simplified a bit, but thats the gist of it. In Windows where I have full control over the application, it works great. Unfortunately Apple has their own way of doing things in Cocoa apps. When I first tried to implement my main loop in Cocoa, I couldn't figure out where to put it so I created my own NSApplication per this post. I threw my GameFrame() right in my run function and everything worked correctly. However, I don't feel like its the "right" way to do it. I would like to play nicely within Apple's ecosystem rather than trying to hack a solution that works. This article from apple describes the old way to do it, with an NSTimer, and the "new" way to do it using CVDisplayLink. I've hooked up the CVDisplayLink version, but it just feels....odd. I don't like the idea of my game being driven by the display rather than the other way around. Are my only two options to use a CVDisplayLink or overwrite my own NSApplication? Neither one of those solutions feels quite right.

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  • Need a good colocation host

    - by storm
    I'm looking for a good collocation host in Los Angeles. I've looked at quite a few hosts, but found precious few reviews. Has anyone had particularly good or bad experiences that can point me in a good direction? We will be starting out with 2U's and I'm leaning towards burstable bandwidth rather than 95th percentile. Thanks for the ideas.

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  • Minecraft shows black screen on watt-os 64 after logon

    - by uffe hellum
    Minecraft appears to launch with oracle java 7, but crashes after logon. $ java -Xmx1024M -Xms512M -cp ./minecraft.jar net.minecraft.LauncherFrame asdf Exception in thread "Thread-3" java.lang.UnsatisfiedLinkError: /home/uffeh/.minecraft/bin/natives/liblwjgl.so: /home/uffeh/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1939) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1864) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.(Sys.java:98) at net.minecraft.client.Minecraft.F(SourceFile:1857) at aof.(SourceFile:20) at net.minecraft.client.Minecraft.(SourceFile:77) at anw.(SourceFile:36) at net.minecraft.client.MinecraftApplet.init(SourceFile:36) at net.minecraft.Launcher.replace(Launcher.java:136) at net.minecraft.Launcher$1.run(Launcher.java:79)

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  • A good software development book

    - by Mahmoud Hossam
    I've searched this website, as well as SO for a question like that, and I still haven't found what I'm looking for. I'm looking for a book that is similar to Head First Software Development. I want to know more about the different stages of software development, I know about coding already, but I don't know much about unit testing, version control, integration, design...etc. P.S. it'd be nice if the book wasn't a thousand pages long. Edit: I'm looking for an introductory text, not a book about the latest trends in software development.

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  • OS X mouse pointer speed varies with different mouse

    - by Stan
    OS X Snow Leopard It seems that when using different mice on OS X may have different pointer speed and scrolling speed. For example, when using my Logitech basic laser mouse, the pointer speed is like normal. But when using MX Performance or Anywhere, it's very slow, I will have to adjust the pointer speed in mouse configuration to max. Even with max, it's still a bit slow. Basically, just feel the plug and play on OS X is terrible. I need re-adapt to it every single time. This is not the case on Windows OS. Also, the mouse scrolling speed varies with different mouse too. But usually they are all very slow, usually scroll 1 line at a time. If I adjust it in mouse configuration, it turns to scroll too much lines. I have Logitech official mouse driver (LCC) installed. But either tuning in LCC or mouse configuration doesn't make things better. Has anyone have similar issue? How to resolve it? Please advise, thanks.

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  • A good software development book [closed]

    - by Mahmoud Hossam
    I've searched this website, as well as SO for a question like that, and I still haven't found what I'm looking for. I'm looking for a book that is similar to Head First Software Development. I want to know more about the different stages of software development, I know about coding already, but I don't know much about unit testing, version control, integration, design...etc. P.S. it'd be nice if the book wasn't a thousand pages long. Edit: I'm looking for an introductory text, not a book about the latest trends in software development.

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  • Is running "milli"-benchmarks a good idea?

    - by Konstantin Weitz
    I just came across the Caliper project and it looks very nice. Reading the introduction to microbenchmarks, one gets the feeling that the developers would not suggest to use the framework if the benchmark takes longer than a second or so. I looked at the code and it looks like a RuntimeOutOfRangeException is actually thrown if a scenario takes longer than 10s to execute. Could you explain to me what the problems are with running larger benchmarks? My motivation for using Caliper was to compare two join-algorithm implementations. Those will definitely run for quite some time and will do some disk IO, yet running the entire database would make it hard to do the comparison, because the configuration of the algorithms and the visualization of the results would be a pain.

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  • Good Guy Vs. Bad Guy In SEO

    Search Engine Optimization, or simply called SEO, involves the use of many techniques and methods. However, like many other Internet marketing techniques, SEO is also known for its malicious or unort... [Author: Margarette Mcbride - Web Design and Development - May 02, 2010]

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  • JavaScript objects and Crockford's The Good Parts

    - by Jonathan
    I've been thinking quite a bit about how to do OOP in JS, especially when it comes to encapsulation and inheritance, recently. According to Crockford, classical is harmful because of new(), and both prototypal and classical are limited because their use of constructor.prototype means you can't use closures for encapsulation. Recently, I've considered the following couple of points about encapsulation: Encapsulation kills performance. It makes you add functions to EACH member object rather than to the prototype, because each object's methods have different closures (each object has different private members). Encapsulation forces the ugly "var that = this" workaround, to get private helper functions to have access to the instance they're attached to. Either that or make sure you call them with privateFunction.apply(this) everytime. Are there workarounds for either of two issues I mentioned? if not, do you still consider encapsulation to be worth it? Sidenote: The functional pattern Crockford describes doesn't even let you add public methods that only touch public members, since it completely forgoes the use of new() and constructor.prototype. Wouldn't a hybrid approach where you use classical inheritance and new(), but also call Super.apply(this, arguments) to initialize private members and privileged methods, be superior?

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  • Good baseline size for an A* Search grid?

    - by Jo-Herman Haugholt
    I'm working on a grid based game/prototype with a continuous open map, and are currently considering what size to make each segment. I've seen some articles mention different sizes, but most of them is really old, so I'm unsure how well they map to the various platforms and performance demands common today. As for the project, it's a hybrid of 2D and 3D, but for path-finding purposes, the majority of searches would be approximately 2D. From a graphics perspective, the minimum segment size would be 64x64 in the XZ plane to minimize loaded segments while ensuring full screen coverage. I figure pathfinding would be an important indicator of maximum practical size.

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  • Synopsis : Configure WebCenter PS5 with WebCenter Content - Good Example

    - by Vikram Kurma
    In a typical business scenario we often need to display assets like pages , images from Webcenter Content in our portal applications.  WebCenter Portal applications provides you a way to integrate content through Jdeveloper where you can browse and consume the assets from Webcenter content .  In the latest PS5 version , there is a small change to enable this feature . If this is not done properly you would see that the connection is successful but it doesn't allow you to browse through the assets . SEVERE: Could not list contents of folder with ID = dCollectionID:-1oracle.stellent.ridc.protocol.ServiceException: No service defined for COLLECTION_DISPLAY. Don't worry we are here to help you out on this   .  Read on for the solution here

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  • Livre blanc gratuit : « L'Environnement Personnalisable dans Windows Embedded 7 », l'OS embarqué fondé sur Windows 7

    Livre Blanc : l'environnement personnalisable dans Windows Embedded 7 Le système embarqué de Microsoft fondé sur Windows 7 L'utilisation des systèmes embarqués se distingue de celle des PC à maints égards. L'une des différences tient à la personnalisation et à l'usage de marques. Un système embarqué n'indique généralement aucune autre marque que celle de l'OEM, une exigence qui pose souvent problème au client. Dans sa dernière version, Windows Embedded Standard 7 tente de résoudre ces problèmes en proposant de nouvelles fonctionnalités pour faciliter l'intégration de marques et le blocage des messages. Pour présenter ces nouveautés (écrans de démarrage sans le marqu...

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