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  • is it possible for windows viruses when downloaded through ubuntu affect my windows os

    - by fr33c0untry
    I know that Ubuntu is immune to virus so there is no question of it getting infected while browsing the net.however i frequently transfer files from my pendrive (which i get from other virus infested computers) to my own laptop and save it on the data drive which is shared by both windows and ubuntu.i would like to know if there is a chance for windows viruses which might get saved and then infect it whenever i switch to windows later on.its ironic that i scan my pendrive using avast on windows and then save all my files to my hard drive to keep my laptop free from virus eventhough i have ubuntu.can anyone suggest an alternative.thanks in advance.

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  • How can I design good continuous (seamless) tiles?

    - by Mikalichov
    I have trouble designing tiles so that when assembled, they don't look like tiles, but look like a homogeneous thing. For example, see the image below: Even though the main part of the grass is only one tile, you don't "see" the grid; you know where it is if you look a bit carefully, but it is not obvious. Whereas when I design tiles, you can only see "oh, jeez, 64 times the same tile," like in this image: (I took this from another GDSE question, sorry; not be critical of the game, but it proves my point. And actually has better tile design that what I manage, anyway.) I think the main problem is that I design them so they are independent, there is no junction between two tiles if put closed to each other. I think having the tiles more "continuous" would have a smoother effect, but can't manage to do it, it seems overly complex to me. I think it is probably simpler than I think once you know how to do it, but couldn't find a tutorial on that specific point. Is there a known method to design continuous / homogeneous tiles? (My terminology might be totally wrong, don't hesitate to correct me.)

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  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

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  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

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  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

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  • How to spot a good social media marketer

    - by fiftyeight
    It's a bit subjective but helpful and on-topic IMO, mayebe should be made community wiki I've been in contact with some guest bloggers lately which are interested in publishing posts on my website's blog, so far I've done a regular weekly blog and had a guy marketing it, but he's too busy to do more work right now. Now I need someone to market these blog posts on social media, the last guy I just got by recommendation from a friend, but now I need to find one myself. What criteria should I check when it comes to social media marketers? Do the number of followers and fans on their accounts and/or the number of votes they get for articles they market mean anything, or is impossible to know if it's spam? That's about the only criterion I could think of so far... Thanx to anyone who helps

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  • Making retro games: Any good known game architectures?

    - by A.Quiroga
    I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done . For example the physics of the jump and collisions . It seams to be time perfect , but i use the deltaTime to try to aproximate the value in game . I think in this case maybe its using some calcs with processor Hz , but i don't know. Then the simple question , is there any resources of how did they programm this games? Or any idea of the simple ideas repeated each game to game in the old style retro games.

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  • WINDOWS 7 DEAD BLUE SCREEN DOES NOT REBOOT OR INSTALL NEW WIN OS

    - by ADAM
    Windows died. So, I installed ubuntu, and have had difficulties downloading apps from the internet like skype or realplayer... etc. And It does not recognize my password. I needed to install drivers for my wireless from cd-rom. It does not show where to save new downloaded files and programs, and app and does not show how to install like windows does. So I would like to go back to windows. Window does not not start up anymore and I can not get safe mode with F8. It goes to black screen only and none of other parameters work when press f8! Any help is highly valued.

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  • Terratec Cinergy Hybrid T USB XS is not recognized anymore on Mac OS X

    - by Gabble
    I have used Terratec Cinergy Hybrid T USB XS for years now, alongside with Elgato EyeTV software. I am a happy and completely satisfied user! Since a couple of weeks the USB sitck stopped working on my MacPro1,1 (OS version 10.6.3): EyeTV does not see any device attached, and actually, the green led on the stick stays off. It is not a USB port fault: I have unplugged any other USB/Firewire device and tried with different USB ports, to no avail (any other USB devices work as expected on any port) I have completely uninstalled EyeTV software, including preferences and system daemons/extensions, rebooted and reinstalled the latest EyeTV. No way. Reset the PRAM. Nope. Checked the Apple System Profiler - USB: No device attached, The MacPro does not see it at all. I need to say that: a) The device worked as a charm even with the latest OS 10.6.x (so it's not a OS upgrade cause). b) I have plugged the Terratec Cinergy Hybrid T USB XS to my MacBook5,1 where EyeTV is not installed and was never installed: The green led on the stick turns on, the growl bubble pops up, and the device is perfectly recognized by the system. Apple System Profiler says (sorry, Italian language): Cinergy Hybrid T USB XS (2882): ID prodotto: 0x005e ID fornitore: 0x0ccd Versione: 1.10 Numero di serie: 061102005755 Velocità: Fino a 12 Mb/sec Produttore: TerraTec Electronic GmbH ID posizione: 0x04100000 Corrente disponibile (mA): 500 Corrente necessaria (mA): 500 At this point I am pretty sure the Terratec stick is not damaged and there is something wrong with my MacPro. I kindly ask you: Is there a way to force my MacPro recognize the USB device? What can I check? Is there something that caches USB connection that can be reset? A OS reinstall would be the very last resort for me. Thanks in advance for any help you will offer!

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  • Adsense ads are not a good fit for my site

    - by Ryan Grush
    I run an academic network for college students to communicate at particular universities and we run Google Adsense. The site pulls in a decent amount for a side project but our CTR is horrible <0.2% and our RPM is equally low. The problem lies in the fact that Google pegs us as an education site (which we are) but shows our users ads for U of Phoenix, Devry U and other for-profit universities. All of our users are students of the more higher-caliber institutions and therefore have no use for these ads. I've known about this problem for some time but I don't know what to do to show more relevant ads instead (i.e. Spring Break, school apparel, poker, sports, etc). What would be the best way to change this?

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  • Alternative to Google Adsense which has good international coverage

    - by Yoga
    I have a technical blog (programming related) which has around 500 visit per days, 70% are international visitors and 30% are from US/CA. Google Adsense disabled my account due to invalid clicks so I can't use them (no need to explain here, they suck hard and never respect and listen to the publishers' appeal) I have tried adbrite and recently using chitika but they almost give me nothing, e.g. chitika 13,865 Page Views 4 clicks $0.01 The performance is so poor even I don't want to mention about it. I am already putting a full top banner and a 350x200 box in article body. I am researching if any alternative would provide more revenue for my internation visitors or technical visitors. Thanks.

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  • Chrome OS is missing or damaged

    - by Ken
    My Google Chrome CR-48 started flaking out/rebooting and finally this message.  This post solved the problem quite easily. http://cr-48.wikispaces.com/Reseat+SSD+Cable Two hints: 1) you need to pull off the rubber feet to get at some screws. 2) the real problem is the little white clip under the cable.  Don’t worry about reseating anything, Just push the cable back on and the little white clip back up to snap in place and hold the cable.

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  • Cannot Connect To VMWare Guest OS Using Either RDP or VNC

    - by Humanier
    I have a PC (Windows XP SP3) with VMWare Workstation 7 installed. The VMWare hosts Windows Server 2003 Enterprise Edition R2. RealVNC (4.1.3) is installed on both OS'es. Both of them use Hamachi2. Host OS (WinXP) also runs ZoneAlarm Firewall. Hamachi network is set as trusted. My goal is to allow RDP and VNC connections to be made to the guest OS (Windows Server 2003). Both options work absolutely fine if I connect from the host OS. However I have problems when other computers from our Hamachi network try to connect the guest OS (Win2K3). RDP connections. RDP window opens, shows black content and after 15-20 seconds displays following error: RealVCN connections. Users are able to connect but all they see is a black screen inside VNC window. At the same their input (keystrokes or mouse moves/clicks) are visible when looking at the console window of the Win2K3. I really appreciate any ideas on how to resolve the mentioned problems.

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  • what knowledge would I need to make a good simulation games

    - by Skeith
    I have an idea for a game like theme park but don't know how simulation games are made. I am not some noob on his first game so I appreciated constructive answers instead of "its hard, don't do it". What I want is to know how simulation game mechanics are put together. I figure it would be heaver on the AI than normal games and not knowing much about AI would like to know some programming techniques I should look into for this style game. specific techniques please not just a book on ai. what sort of architecture would be used? I guess it would have some sort of probability engine with pre designed events that are triggered based on the AI state. Would it use a FSM or be purely event driven ? Any information on how a sims game functions would be cool.

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  • Expiring timed actions a good idea?

    - by Bart van Heukelom
    We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing crops in Farmville or basically any action in the Sims Play4Free. Now, however, there is the idea to let these processes expire, so if the player doesn't 'reap' them in time (e.g. within 4 hours) they are aborted. I'm a bit sceptical about this. How will this make players come back more often? Is not the reward of reaping the process enough for that? Can we expect players to fit their daily schedule around our game, maybe even set the alarm clock at night? Won't this just cause players to give up on starting these processes in the first place? I realise this may be too subjective for this site, so I'll end with a concrete question: Do (m)any other online free-to-play games employ this technique?

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  • Unable to find good parameters for behavior of a puck in Farseer

    - by Krumelur
    EDIT: I have tried all kinds of variations now. The last one was to adjust the linear velocity in each step: newVel = oldVel * 0.9f - all of this including your proposals kind of work, however in the end if the velocity is little enough, the puck sticks to the wall and slides either vertically or horizontally. I can't get rid of this behavior. I want it to bounce, no matter how slow it is. Retitution is 1 for all objects, Friction is 0 for all. There is no gravity. What am I possibly doing wrong? In my battle to learn and understand Farseer I'm trying to setup a simple Air Hockey like table with a puck on it. The table's border body is made up from: Vertices aBorders = new Vertices( 4 ); aBorders.Add( new Vector2( -fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, -fHalfHeight ) ); aBorders.Add( new Vector2( -fHalfWidth, -fHalfHeight ) ); FixtureFactory.AttachLoopShape( aBorders, this ); this.CollisionCategories = Category.All; this.CollidesWith = Category.All; this.Position = Vector2.Zero; this.Restitution = 1f; this.Friction = 0f; The puck body is defined with: FixtureFactory.AttachCircle( DIAMETER_PHYSIC_UNITS / 2f, 0.5f, this ); this.Restitution = 0.1f; this.Friction = 0.5f; this.BodyType = FarseerPhysics.Dynamics.BodyType.Dynamic; this.LinearDamping = 0.5f; this.Mass = 0.2f; I'm applying a linear force to the puck: this.oPuck.ApplyLinearImpulse( new Vector2( 1f, 1f ) ); The problem is that the puck and the walls appear to be sticky. This means that the puck's velocity drops to zero to quickly below a certain velocity. The puck gets reflected by the walls a couple of times and then just sticks to the left wall and continues sliding downwards the left wall. This looks very unrealistic. What I'm really looking for is that a puck-wall-collision does slow down the puck only a tiny little bit. After tweaking all values left and right I was wondering if I'm doing something wrong. Maybe some expert can comment on the parameters?

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  • Why Dedicated Servers Make Good Business Sense

    When your company begins the process of creating a website, there are several things you have to keep in mind. One of the first questions is what kind of web hosting service does your business requir... [Author: Shane Watson - Web Design and Development - April 20, 2010]

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