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  • iphone-AVAudio Player Crashes

    - by user2779450
    I have an app that uses an avaudio player for two things. One of them is to play an explosion sound when a uiimageview collision is detected, and the other is to play a lazer sound when a button is pressed. I declared the audioplayer in the .h class, and I call it each time the button is clicked by doing this: NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"/lazer" ofType:@"mp3"]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; if (error) { NSLog(@"Error in audioPlayer: %@", [error localizedDescription]); } else { [audioPlayer prepareToPlay]; } [audioPlayer play]; This works fine, but after many uses of the game, the audio will stop play when i hit the button, and when a collision is detected, the game crashes. Here is my crash log: 2013-09-18 18:09:19.618 BattleShip[506:907] 18:09:19.617 shm_open failed: "AppleAudioQueue.41.2619" (23) flags=0x2 errno=24 (lldb) Suggestions? Could there be something to do with repeatedly creating an audio player? Alternatives maybe?

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  • movie does not start in full screen in flash video player

    - by jodeci
    We have this legacy code of a flash video player that functions well enough but still has some loose ends I need to tighten up. It can do the basic "switch to full screen and back to normal size" stunts, however with one exception. On the first fresh load of the app, if I switch to full screen mode first, and then click to play the movie, the player would be in full screen, yet the movie itself would remain in it's original size. //trigger if (stage.displayState == StageDisplayState.NORMAL) { stage.addEventListener('fullScreen', procFullScreen); stage.scaleMode = StageScaleMode.NO_SCALE; stage.displayState = StageDisplayState.FULL_SCREEN; //mv:VideoDisplay mv.percentHeight = 100; mv.percentWidth = 100; mv.x = 0; mv.y = 0; } // event handler if (event.fullScreen) { mv.smoothing = true; this.height = stage.height; this.width = stage.width; //videoCanvas:Canvas videoCanvas.height = Application.application.height; videoCanvas.width = Application.application.width; fullScreenViewStack.selectedIndex = 1; } The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should. I'm running out of ideas, any suggestions? Thanks in advance!

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  • How can i get the flash player working

    - by Selase
    Am only looking to play some flash content on my page. found this code on the web and just copied it into my codes and changed the file name. However the intellisense underlines part of the code in green and says "File 'swfobject.js' was not found" this is the code i copied below. <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> <script type='text/javascript' src='swfobject.js'></script> <script type='text/javascript'> var s1 = new SWFObject('cmsflash.swf','player', '400', '300', '9'); s1.addParam('allowfullscreen', 'false'); s1.addParam('allowscriptaccess', 'always'); s1.addParam('flashvars', 'file=video.flv'); s1.write('preview'); </script> <style type="text/css"> and it underlines only (swfobject.js) saying file not found. the file i wish to display is named cmsflash and is in the root directory probably ~/cmsflash.swf where and what could be going wrong? the block where the flash should display is declared as follows <table class="style2" style="height: 309px; width: 76%"> <tr> <td> <p id='preview'>The player will show in this paragraph</p> </td> </tr> </table> <span class="style6"> <br /> Please Help

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  • PageableListView Not rendering my data as required

    - by Robin
    i am working on wicket, where i am supposed to show my data's under <tr> <td>Name</td> <td>Single Player Score</td> <td>Double Player Score</td> <td>Total Score</td> </tr> <tr wicket:id="data"> <td wicket:id="name"></td> <td wicket:id="singlePlayerScore"></td> <td wicket:id="doublePlayerScore"></td> <td wicket:id="totalScore"></td> </tr> My Player model class is as: Player class with attributes singlePlayerScore, doublePlayerScore(), name with getter and setter and also a list data obtained from database. Data from SQLQuery is as; name score gamemode A 200 singlePlayerMode A 100 doublePLayerMode B 400 singlePlayerMode B 300 doublePLayerMode dataList == player.getScoreList(); My PageableListView is as: final PageableListView listView = new PageableListView("data",dataList,10){ @Override protected void populateItem(Item item){ player = (Player)item.getModelObject(); item.add(Label("name",player.getName())); item.add(Label("singlePlayerScore",player.getName())); item.add(Label("doublePlayerScore",player.getName())); item.add(Label("totalScore",String.valueOf(player.getSinglePlayerScore()+player.getDoublePlayerScore()))); } } My Problem is as: What view i get is as: Name single Player Score Double Player Score Total Score A 0 100 100 A 200 0 200 B 0 300 300 B 400 0 400 How do i achieve below view on my webpage? Name single Player Score Double Player Score Total Score A 200 100 300 B 400 300 700 Please help me as to why is this happening? I guess my list has size four that's one reason why as to it is rendering the view? So what can i do to get as require rendering view?

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  • Mac - Flash file not loaded in independent flash player

    - by Mugdha
    Hi, I am working on an independent application to play flash files on Mac. I have already done the same for Linux, and it works flawlessly but on mac for some reason flash is not drawing to my window. It is not throwing any kind of error too. I am using Flash player 10, that would mean that I am using the Core Graphics drawing model. I am able to send mouse events to flash and wrote a sample plugin to check if there was a problem in the context that I was sending, but my sample plugin draws properly to the window. I am getting a call for NPN_InvalidateRect twice and as a response I send an update Event back to flash. I drew a dummy rectangle to check that my context is correct. I have flipped the context to make the origin as top left corner. On doing right click on the debug version of the flash player it shows the following message: "Movie not loaded..." Can anyone give me any idea why is the content not being drawn? I would really appreciate the help, as I have been struggling with it for more than a month now. Here is a small log of the interaction that I have with flash: NPN_UserAgent Called NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPN_GetValue Called with variable NPNVSupportsWindowless; return true NPN_SetValue Called for Variable - NPPVpluginTransparentBool; return true NPN_GetValue Called with variable NPNVsupportsCoreGraphicsBool; return true NPN_SetValue Called for Variable - NPNVpluginDrawingModel NPP_SetWindow (CoreGraphics): 0, window=0xebaa90, context=0xe4c930, window.x:0 window.y:22 window.width:480 window.height:270 NPP_HandleEvent(activateEvent) accepted:0 isActive: 1 NPP_HandleEvent(updateEvt) accepted: 1 NPN_UserAgent Called NPN_GetURLNotify Called with URL - javascript:top.location+"flashplugin_unique" NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPP_NewStream URL=/Users/mjain/Desktop/clock.swf MIME=application/x-shockwave-flash error=0 NPP_WriteReady responseURL=/Users/mjain/Desktop/clock.swf bytes=268435455 NPN_InvalidateRect Called NPP_Write responseURL=/Users/mjain/Desktop/clock.swf bytes=9925 total-delivered=9925/9925 NPP_WriteReady responseURL=/Users/mjain/Desktop/clock.swf bytes=268435455 NPP_DestroyStream responseURL=/Users/mjain/Desktop/clock.swf error=0 NPP_HandleEvent(updateEvt) accepted: 1 NPN_InvalidateRect Called NPP_HandleEvent(updateEvt) accepted: 1 NPP_NewStream URL=javascript:top.location+"flashplugin_unique" MIME=text/plain error=0 NPP_WriteReady responseURL=javascript:top.location+"flashplugin_unique" bytes=16000 NPN_UserAgent Called NPP_Write responseURL=javascript:top.location+"flashplugin_unique" bytes=52 total-delivered=52/52 NPP_WriteReady responseURL=javascript:top.location+"flashplugin_unique" bytes=16000 NPP_DestroyStream responseURL=javascript:top.location+"flashplugin_unique" error=0 NPP_URLNotify responseURL=javascript:top.location+"flashplugin_unique" reason=0 Thanks Mugdha.

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  • How to resize YouTube player when Window Resize

    - by Permana
    I want to show Popup window contain YouTube video. My question is how to resize YouTube Player when user resize the Popup Window ? Head section of Popup windows PHP/HTML code <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Wavin Video</title> <script src="jquery-1.4.1.min.js" type="text/javascript"></script> <script type="text/javascript" charset="utf-8"> $(document).ready(function(){ //If the User resizes the window //$(window).bind("resize", resizeWindow); $(window).resize(resizeWindow).resize() function resizeWindow( e ) { var target = "#youtubebox2"; var newWindowHeight = $(window).height(); var newWindowWidth = $(window).width(); console.log("Width : "+newWindowWidth); console.log("Height: "+newWindowHeight); console.log("---------"); $(target).html("<object width=\""+newWindowWidth+"\" height=\""+newWindowHeight+"\" id=\"youtubebox\"><param name=\"movie\" value=\"http://www.youtube.com/v/<?php echo $_GET['filename'];?>\"></param><param name=\"allowFullScreen\" value=\"true\"></param><param name=\"allowscriptaccess\" value=\"always\"></param><embed src=\"http://www.youtube.com/v/<?php echo $_GET['filename'];?>\" type=\"application/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\""+newWindowWidth+"\" height=\""+newWindowHeight+"\"></embed></object>"); } }); </script> </head> <body> <div align="center" style="padding:6px 0px 0px 0px;background-color: #ccc;" id="youtubebox2"> <object width="480" height="385" id="youtubebox"> <param name="movie" value="http://www.youtube.com/v/<?php echo $_GET['filename'];?>"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube.com/v/<?php echo $_GET['filename'];?>" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"> </embed> </object> </div> </body> </html> the page receive youtube video ID through $_GET variable. the code above didn't work, the YouTUbe Player is not resized. Is there something I miss ?

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  • Good Name for a Music Player (like Spotify)

    - by LnDCobra
    I can't think of anywhere else to ask therefore I thought asking here would be the ideal place. Reason I'm asking is because for my Dissertation in my report I pretty much got told my name sucks. I ain't going to argue as its just "My Music Player" so any suggestions would be highly appreciated! I know it's pretty subjective but ANY help would be appreciated! I am not of the creative types of people :(

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  • Open source media player

    - by theringostarrs
    Hi, I am looking for an open-source iTunes style media player that I can use as a base for functionality I would like to develop. I am quite keen on Flex/Air, or C# or Java will do for languages. Does anyone know of any projects?

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  • DirectShow.NET opening any file that Windows Media Player can open

    - by vucetica
    Here is a code snippet from DirectShowNet library, used to open a video file: this.graphBuilder = (IGraphBuilder) new FilterGraph(); // Have the graph builder construct its the appropriate graph automatically hr = this.graphBuilder.RenderFile(filename, null); but the RenderFile method fails. At the same time, Windows Media Player opens the same file nicely. What can be the problem. I got the same behavior without DirectShowNet, but using native C++ code...

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  • JW FLV Player Javascript event

    - by Webber
    When a user triggers a Javascript action, I want the JW FLV to seek back 5 seconds from the current location. I know how to send events using player.sendEvent('SEEK',seconds). But I dont know how many seconds to pass as JS does not know the current location. Can someone please help? http://developer.longtailvideo.com/trac/wiki/FlashEvents#Viewevents.

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  • Embedded Windows Media Player background image

    - by Mark
    Hi all, I'm loading an external video stream in my embedded player. Since it takes a little while to connect and preload you see a black background for +- 7 secs untill video plays . I would like to know if its possible to have a background image saying 'Stand by loading video' with my logo on it before the video starts to play. Only thing i could find was bgcolor parameter but that's not what I want. I hope someone can help me thanks!!

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  • JavaScript Music Player with progress bar?

    - by pfunc
    I am creating a little JavaScript music player that sits on the btottom of the page, a lot like streampad. But streampad uses a flash progress bar for the song and JavaScript for everything else and I am having a hard time finding anyone who does this with JavaScript alone. Can anyone point me in the right direction on how this can be done (preferably without using HTML5)?

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  • Custom YouTube Player

    - by Tony
    Hi, Is it possible to hide the video content of the YouTube player (only statusbar (where is play button etc.) is visible) ? Or maybe do you know other (flash) players that have the ability to stream the YouTube movies ?

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