Search Results

Search found 11395 results on 456 pages for 'intel integrated graphics'.

Page 27/456 | < Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >

  • Just installed Ubuntu 12.04 - integrated speakers aren't working but headphones are

    - by Mat Elkan
    I've just installed Ubuntu 12.04 alongside Windows Vista. There were no previous versions of Ubuntu installed. My computer is a Sony Vaio all in one, with integrated sound card and speakers. I can't get any sound coming from the speakers, but if I plug headphones into the jack on the side of the computer and select "headphones" under "sound" in "system settings" I can get sound through them. I have been searching all day trying to find a fix but haven't had any luck. Any advice would be greatly appreciated. Thanks! Mat :-)

    Read the article

  • Switching between Discrete and Integrated GPUs

    - by void-pointer
    Hello everyone, I develop CUDA applications on my Alienware M17x portable back-breaker, which has two discrete GTX 285M GPUs and one integrated GeForce 9400M GPU. I can currently switch between them using NVIDIA's software, but I would like the ability to do so within my applications for purposes of benchmarking and general convenience. Apparently this requires the "NDA version" of NVIDIA's Driver API, which I know not how to obtain. Would using this API be the only way to accomplish what I seek, and if so, how would I obtain it? A solution using Windows APIs would also be acceptable, though less preferable to one which would leverage a cross-platform API. I have created a similar thread concerning the matter on NVIDIA's forum, which is down at the time of this writing. Thanks for reading my question; it is much appreciated!

    Read the article

  • DbNetSuite 4.2 with integrated charting

    DbNetLink is please to announce the release of DbNetSuite 4.2 DbNetSuite is a set of lightweight integrated AJAX enabled ASP.NET components for creating web applications that interface with the database and file systems. New in 4.2 "Out of the box" integration with MS Chart Control Save runtime user configuration with User Profiles Improved performance Visit the web site for further information, online demos and a free fully functional download. http://www.dbnetsuite.com &n...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Just re-installed Ubuntu 14.04, unstable wireless connection, Lenovo ThinkPad X200

    - by Mark Lawtie
    I re-installed Ubuntu 14.04 as I was having problems with unstable wireless connection... Following re-installation I am having the same problem: connection randomly dropping out, then reconnecting... all my other devices are running well when connected I am a bit of a computer novice so any help would be greatly appreciated... I am running Lenovo ThinkPad X200 laptop... Thanks! mark@mark-ThinkPad-X200:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:03.0 Communication controller: Intel Corporation Mobile 4 Series Chipset MEI Controller (rev 07) 00:19.0 Ethernet controller: Intel Corporation 82567LM Gigabit Network Connection (rev 03) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M-E LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 4 port SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 03:00.0 Network controller: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection mark@mark-ThinkPad-X200:~$ mark@mark-ThinkPad-X200:~$ lsusb Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 026: ID 0a5c:2145 Broadcom Corp. BCM2045B (BDC-2.1) [Bluetooth Controller] Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub mark@mark-ThinkPad-X200:~$

    Read the article

  • nvidia optimus laptops

    - by kellogs
    kellogs@kellogs-K52Jc ~ $ lspci 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 18) 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) 00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 06) 00:1c.5 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 6 (rev 06) 00:1d.0 USB controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a6) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 06) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 4 port SATA AHCI Controller (rev 06) 00:1f.6 Signal processing controller: Intel Corporation 5 Series/3400 Series Chipset Thermal Subsystem (rev 06) 02:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) 03:00.0 System peripheral: JMicron Technology Corp. SD/MMC Host Controller (rev 80) 03:00.2 SD Host controller: JMicron Technology Corp. Standard SD Host Controller (rev 80) 03:00.3 System peripheral: JMicron Technology Corp. MS Host Controller (rev 80) 03:00.4 System peripheral: JMicron Technology Corp. xD Host Controller (rev 80) 03:00.5 Ethernet controller: JMicron Technology Corp. JMC250 PCI Express Gigabit Ethernet Controller (rev 03) ff:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-core Registers (rev 05) ff:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 05) ff:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 05) ff:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 05) ff:02.2 Host bridge: Intel Corporation Core Processor Reserved (rev 05) ff:02.3 Host bridge: Intel Corporation Core Processor Reserved (rev 05) kellogs@kellogs-K52Jc ~ $ inxi -SGx System: Host: kellogs-K52Jc Kernel: 3.5.0-17-generic x86_64 (64 bit, gcc: 4.7.2) Desktop: KDE 4.9.5 (Qt 4.8.3) Distro: Linux Mint 14 Nadia Graphics: Card: Intel Core Processor Integrated Graphics Controller bus-ID: 00:02.0 X.Org: 1.13.0 drivers: intel (unloaded: fbdev,vesa) Resolution: [email protected] GLX Renderer: Mesa DRI Intel Ironlake Mobile GLX Version: 2.1 Mesa 9.0.3 Direct Rendering: Yes Manufacturer advertises the K52Jc model which I bought as optimus enabled. However, no traces of it in the output above. Of course, Bumblebee would not start on this machine. Should I rest assured that is a defective / un-optimused machine ? thanks

    Read the article

  • Intel Corporation Ethernet Connection does not start properly

    - by Oscar Alejos
    I'm experiencing some problems when trying to connect my PC to the router through a switch. When the PC is directly connected to the router, everything works fine, Ubuntu (14.04) starts normally, and the Internet connection runs inmediately. The Ethernet controller is the Intel Corporation Ethernet Connection, as lspci returns: $ lspci | grep Eth 00:19.0 Ethernet controller: Intel Corporation Ethernet Connection I217-V (rev 04) However, when I try to connect through the switch what I get is the following. dmesg returns: $ dmesg | grep eth [ 1.035585] e1000e 0000:00:19.0 eth0: registered PHC clock [ 1.035587] e1000e 0000:00:19.0 eth0: (PCI Express:2.5GT/s:Width x1) 00:22:4d:a7:be:5d [ 1.035589] e1000e 0000:00:19.0 eth0: Intel(R) PRO/1000 Network Connection [ 1.035625] e1000e 0000:00:19.0 eth0: MAC: 11, PHY: 12, PBA No: FFFFFF-0FF [ 1.357838] IPv6: ADDRCONF(NETDEV_UP): eth0: link is not ready [ 2.165413] IPv6: ADDRCONF(NETDEV_UP): eth0: link is not ready [ 2.165574] IPv6: ADDRCONF(NETDEV_UP): eth0: link is not ready [ 2.641287] IPv6: ADDRCONF(NETDEV_UP): eth0: link is not ready [ 16.715086] e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: Rx/Tx [ 16.715090] e1000e 0000:00:19.0 eth0: 10/100 speed: disabling TSO [ 16.715117] IPv6: ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready It looks like eth0 is properly working. Actually, nm-tool returns: $ nm-tool - Device: eth0 [Conexión cableada] ------------------------------------------- Type: Wired Driver: e1000e State: connected Default: yes HW Address: 00:22:4D:A7:BE:5D Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: on IPv4 Settings: Address: 192.168.1.30 Prefix: 24 (255.255.255.0) Gateway: 192.168.1.1 DNS: 80.58.61.250 DNS: 80.58.61.254 DNS: 192.168.1.1 However, ping returns: $ ping 192.168.1.1 PING 192.168.1.1 (192.168.1.1) 56(84) bytes of data. From 192.168.1.30 icmp_seq=1 Destination Host Unreachable From 192.168.1.30 icmp_seq=2 Destination Host Unreachable From 192.168.1.30 icmp_seq=3 Destination Host Unreachable The connection is restored by restarting it: # ifconfig eth0 down # ifconfig eth0 up From this point on, everything runs smoothly, as if the PC were directly connected to the router. It seems to be an issue related to the integrated LAN adaptor and the Ethernet controller, since my laptop connects without any problem. My desktop board is an Intel DB85FL. I'd be grateful if anyone could give some ideas on how to solve this issue. Thank you in advance.

    Read the article

  • Starting an HTML canvas game with no graphics skills

    - by Jacob
    I want to do some hobby game development, but I have some unfortunate handicaps that have me stuck in indecision; I have no artistic talent, and I also have no experience with 3D graphics. But this is just a hobby project that might not go anywhere, so I want to develop the stuff I care about; if the game shows good potential, my graphic "stubs" can be replaced with something more sophisticated. I do, however, want my graphics engine to render something approximate to the end goal. The game is tile-based, with each tile being a square. Each tile also has an elevation. My target platform (subject to modification) is JavaScript rendering to the HTML 5 canvas, either with a 2D or WebGL context. My question to those of you with game development experience is whether it's easier to develop an isometric game using a 2D graphics engine and sprites or a 3D game using rudimentary 3D primitives and basic textures? I realize that there are limitations to isometric projection, but if it makes developing my throwaway graphics engine easier, I'm OK with the visual warts that would be introduced. Or is representing a 3D world with an actual 3D engine easier?

    Read the article

  • Are Intel compilers really better than Microsoft ones?

    - by Rocket Surgeon
    Years ago I was surprised when discovered that Intel sells Studio compatible compilers. I tried it in particular for C/C++ as well as fantastic diagnostic tools. But the code was simply not that computationally intensive to notice the difference. The only impression was: did Intel really did it for me just now, Wow, amazing tools with nanoseconds resolution, unbeleivable. But the trial ended and team never seriously considered a purchase. From your experience, if license cost does not matter, which vendor is a winner ? It is not broad or vague question or attemt to spark a holy war. This sort of question about 2 very visible tools. Nobody likes when tools have any mysteries or surprises. And choices between best and best are always the pain. I also understand the "grass greener" argument. I want to hear all "what ifs" stories. What if Intel just locally optimizes it for the chip stepping of the month, and not every hardware target will actually work as well as Microsoft compiled ? What if AMD hardware is the target and everything will slow down for no reason ? Or on other hand, what if Intel's hardware has so many unnoticable opportunities, that Microsoft compiler writers are too slow to adopt and never implement in the compiler ? What if both are the same exactly, actually a single codebase just wrapped into 2 different boxes and licensed to both vendors by some 3rd party shop? And so on. But someone knows some answers.

    Read the article

  • hd0 out of disk error results to low graphics mode

    - by msPeachy
    Yesterday, I have reinstalled Ubuntu due to a error: hd0 out of disk on boot. Everything went fine, I've installed apps, perform updates and upgraded the kernel. I've even restarted it a few times just to check if I would encounter boot issues and was glad that everything was working perfectly, then powered it down. The next morning when I boot, I got this error: hd0 out of disk error. Press any key to continue... again! After pressing a key, it took 10 minutes for the Ubuntu logo to appear with it's 5 dots. After another 5 minutes, Ubuntu started checking the disk and displayed a message that / has errors, I pressed F to fix the errors. After which Ubuntu tells me that /tmp is not yet ready for mounting so I pressed S to skip mounting it, then Ubuntu restarted. On boot I saw the error: hd0 out of disk error. Press any key to continue... again. This time it took only a minute for the Ubuntu logo to appear and after another minute a dialog box appeared with the following message: The system is running in low-graphics mode. Your screen, graphics card, and input settings could not be detected correctly. You will have to configure these yourself. What would you like to do? Run in low-graphics mode for just one session Reconfigure graphics Troubleshoot the error Exit to console login Whichever option I choose I ended up with a console prompt: grub-editenv: error: cannot read the file /boot/grub/grubenv. _ I can't do anything on this console, whatever I type nothing happens. I've rebooted several times and I get same error every time. I don't quite understand what is wrong with Ubuntu or with my installation. I've encountered this hd0 out of disk error several times already and always ended up reinstalling. I'd really really appreciate it if you guys can help me fix this. Thank you and good day.

    Read the article

  • Podcast Focusing on XNA or Game/Graphics Programming in General

    - by Daniel Brotherston
    I realize there are a number of podcast related questions, but I'm specifically looking for XNA oriented podcasts. I've Googled around a little bit, but I have been unable to find any current podcasts. I'm just wondering if anyone else knows of any interesting ones. I'd guess if Google can't find them, they don't exist but I thought I'd ask anyways. Also, failing that, podcasts about game development in general would be interesting as well. Thanks!

    Read the article

  • Strange crashes on the iPad device with core graphics functions

    - by toastie
    I am getting a lot of strange EXC_BAD_ACCESS crashes on the iPad that only happen on the device and not in the simulator. I am assuming that they are somehow memory related, but I am not sure. They all happen with image context related functions. One strange example is using CGImageCreateWithImageInRect. For example, if i run through a bunch of UIImages and crop them with CGImageCreateWithImageInRect, it will always crash at specific arbitrary sizes. Like, if I crop them all to 200x200, it crashes out after processing 12 images. If i crop them to 210x210, it works no problem. The EXC_BAD_ACCESS happens inside of "memmove" called from "CGBlt_copyBytes". That is all the debugger shows me strangely enough. I can't see the callstack going up to any of my methods. All of this works fine in the simulator! I know this is all very vague, but if anyone has any ideas, they would be greatly appreciated.

    Read the article

  • ImageMagick vs. Cairo on Vector Graphics rasterization

    - by Sherwood Hu
    I am working on a project that needs rasterizing of drawings into image files. I have already got it work using GDI+. Wanting to create a portable solution, I am also looking into other solutions and found two - cairo and imagemagick. I am new to both, but it seems that ImageMagick can do almost all the stuff - drawing lines, arcs, circles, text etc.. plus many bitmap manipulation. However, Cairo is mentioned as competitor to GDI+ in web sites. ImageMagick is never mentioned for this purpose. I do not have time to invest on both libraries. I need to decide which one is worthy. I prefer to ImageMagick, as it seems much more powerful. What's your opinion on the two graphic libs?

    Read the article

  • Turtle Graphics as a Haskell Monad

    - by iliis
    I'm trying to implement turtle graphis in Haskell. The goal is to be able to write a function like this: draw_something = do fordward 100 right 90 forward 100 ... and then have it produce a list of points (maybe with additional properties): > draw_something (0,0) 0 -- start at (0,0) facing east (0 degrees) [(0,0), (0,100), (-100,100), ...] I have all this working in a 'normal' way, but I fail to implement it as a Haskell Monad and use the do-notation. The basic code: data State a = State (a, a) a -- (x,y), angle deriving (Show, Eq) initstate :: State Float initstate = State (0.0,0.0) 0.0 -- constrain angles to 0 to 2*pi fmod :: Float -> Float fmod a | a >= 2*pi = fmod (a-2*pi) | a < 0 = fmod (a+2*pi) | otherwise = a forward :: Float -> State Float -> [State Float] forward d (State (x,y) angle) = [State (x + d * (sin angle), y + d * (cos angle)) angle] right :: Float -> State Float -> [State Float] right d (State pos angle) = [State pos (fmod (angle+d))] bind :: [State a] -> (State a -> [State a]) -> [State a] bind xs f = xs ++ (f (head $ reverse xs)) ret :: State a -> [State a] ret x = [x] With this I can now write > [initstate] `bind` (forward 100) `bind` (right (pi/2)) `bind` (forward 100) [State (0.0,0.0) 0.0,State (0.0,100.0) 0.0,State (0.0,100.0) 1.5707964,State (100.0,99.99999) 1.5707964] And get the expected result. However I fail to implement this as an instance of Monad. instance Monad [State] where ... results in `State' is not applied to enough type arguments Expected kind `*', but `State' has kind `* -> *' In the instance declaration for `Monad [State]' And if I wrap the list in a new object data StateList a = StateList [State a] instance Monad StateList where return x = StateList [x] I get Couldn't match type `a' with `State a' `a' is a rigid type variable bound by the type signature for return :: a -> StateList a at logo.hs:38:9 In the expression: x In the first argument of `StateList', namely `[x]' In the expression: StateList [x] I tried various other versions but I never got it to run as I'd like to. What am I doing wrong? What do I understand incorrectly?

    Read the article

  • Intel Assembly Programming

    - by Kay
    class MyString{ char buf[100]; int len; boolean append(MyString str){ int k; if(this.len + str.len>100){ for(k=0; k<str.len; k++){ this.buf[this.len] = str.buf[k]; this.len ++; } return false; } return true; } } Does the above translate to: start: push ebp ; save calling ebp mov ebp, esp ; setup new ebp push esi ; push ebx ; mov esi, [ebp + 8] ; esi = 'this' mov ebx, [ebp + 14] ; ebx = str mov ecx, 0 ; k=0 mov edx, [esi + 200] ; edx = this.len append: cmp edx + [ebx + 200], 100 jle ret_true ; if (this.len + str.len)<= 100 then ret_true cmp ecx, edx jge ret_false ; if k >= str.len then ret_false mov [esi + edx], [ebx + 2*ecx] ; this.buf[this.len] = str.buf[k] inc edx ; this.len++ aux: inc ecx ; k++ jmp append ret_true: pop ebx ; restore ebx pop esi ; restore esi pop ebp ; restore ebp ret true ret_false: pop ebx ; restore ebx pop esi ; restore esi pop ebp ; restore ebp ret false My greatest difficulty here is figuring out what to push onto the stack and the math for pointers. NOTE: I'm not allowed to use global variables and i must assume 32-bit ints, 16-bit chars and 8-bit booleans.

    Read the article

  • Computer graphics research

    - by Shrey
    What are the best known labs for research in CG especially raytracing/rendering? I want to pursue Masters/PhD in this field and though I have been working on projects such as raytracers, it is all self-driven. What would be a good place to start, perhaps as a research intern? Also, what kind of background is expected for admissions in these programs, in terms of programming skills, formal education etc.?

    Read the article

  • Silverlight graphics pixel side position?

    - by Tuukka
    I try to port simple game to silverlight (SameGame). The problem is that my old source code used pixel sizes to allight game marks to board. I draw simple grid using lines and game mark (using rectangle). How i can set rentacle position correctly? Example 20 20 pixels to upper left corner). private void DrawGrid() { LayoutRoot.Children.Clear(); Rectangle r = new Rectangle(); r.Width = 20; r.Height = 20; r.Fill = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.SetValue(Canvas.LeftProperty, (double)0); r.SetValue(Canvas.TopProperty, (double)0); LayoutRoot.Children.Add(r); Color GridColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00); for (int y = 0; y < 11; y++) { Line l = new Line(); l.X1 = 0; l.Y1 = 30 * y - 1; l.X2 = 20 * 30; l.Y2 = 30 * y - 1; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } for (int x = 0; x < 21; x++) { Line l = new Line(); l.X1 = 30 * x; l.Y1 = 0; l.X2 = 30 * x; l.Y2 = 10 * 30; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } }

    Read the article

  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

    Read the article

  • Computer graphics: programatically create duotone (or separations)

    - by TarGz
    There are special kind of images called "duotone" which have just two channels. It is mostly used when you want to achive higher quality reproduction - have a printing press with two colors (black , gray). My question is, I have normal gray-scale image, how to convert it to duotone? I know I can tweak the curves in Photoshop - this is not what I'm asking, rather than how to do it programmatically? Perhaps there is a library which can do just that? What about "dot gain compensation"? "Total ink coverage"?

    Read the article

  • question about working with System.Drawing.Graphics

    - by backdoor
    hi all. i have a System.Drawing.Point[] filled with some System.Drawing.Point's. so when i want to draw this points as a polygon in a System.Windows.Form instance , the final drawn polygon is not all in the screen or sometimes is very small (in screen shown as 2-3 pixel). i wonder if there is some Library that using that i can just send Point[] to that and thatself scales and ... points and draws polygon manner that all points shown in screen and they are scaled to fit the screen (i mean small objects that shown as 2-3 pixel scale up to fit entire screen); thaks all and sorry for my bad english...

    Read the article

  • Clear Graphics Object to Black or other RGB

    - by Jimmy
    I am a rank beginner in C#. I am currently using this code: objGraphics.Clear(SystemColors.Control); What I want to do is Clear this object to black (or some other RGB color), and I'm stumped as to how to replace the SystemColors.Control with, preferably, an RGB color spec. I'd probably want to clear to black most of the time. Any help will be much appreciated!

    Read the article

< Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >