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  • Problems after upgrading to 14.04 (only background and pointer after login)

    - by fabikw
    After upgrading from 12.04 to 14.04 I could log in to my X session (albeit with really low graphics). While trying to fix the graphics, I managed to break the X session. Now, after typing my password in the unity-greeter, the items disappear and I can only see the desktop background and the pointer. This happens for every user. I can still log in in tty's. How can I solve this? Also, I cannot seem to be able to install nvidia-current as it tries to install nvidia-304 and it depends on old video-abi libraries. Is there a way to tell the package manager that nvidia-current should use a newer version?

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  • Only can move the pointer after upgrading

    - by Mystogan
    I made a partition on my desktop pc, 100 GB and installed Ubuntu 12.10 on it. It was pretty slow first thought it had to install updates or something, so I rebooted it. Now after the login it looks like everything freezes, I can move my mouse only, but that's it! I can see my desktop and launcher, but the task bar doesn't display time and misc system info, only a black bar, I downloaded the Android SDK pack and installed vlc media player before I rebooted. My computer info: 1 TB HDD 8 GB ddr3 RAM ATI Radeon 4890 videocard (1 GB) AMD Phenom 2 x4 black 3, 2ghz CPU (64 bits)

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  • Simulating mouse clicks on Mac OS X does not work for some applications.

    - by Thomi
    I'm writing an application for Mac OS X 10.6 and later in C++. One part of the application needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the most part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla Firefox and Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. Solved - creating the mouse event using CGEventCreateMouseEvent(...) makes the event work within web browser. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. Similarly, clicking on any of the search results from the spotlight search widget doesn't work either. This inconsistency is along application boundaries. What might be the cause?

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  • How to Detect Forward and Back Mouse Button Events in Delphi?

    - by EagleOfToledo
    If a mouse has other buttons in addition to the standard left/right/middle (e.g. forward/back), how can we detect those button clicks in Delphi? An example of how this is used is the Internet Explorer, where the forward/back button on the side of a Logitech or MS mouse cycles forward and back between any loaded web pages. This seems to replicate the Backspace/CTRL+Backspace on the keyboard but I tried to detect that using KeyPreview and the KeyPress event but it does not pick it up. Any idea how to detect clicks on these extended mouse buttons?

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  • Simulating mouse clicks on Mac OSX does not work for some applications.

    - by Thomi
    Hi, I'm writing an App for Mac OSX 10.6 and later in C++. One part of theapp needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the msot part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla firefox & Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. This inconsistency is along application boundaries - Does anyone have any idea what the cause might be?

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  • Simulating mouse clicks on Mac OSX does not work for some applications.

    - by Thomi
    Hi, I'm writing an App for Mac OSX 10.6 and later in C++. One part of theapp needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the msot part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla firefox & Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. This inconsistency is along application boundaries - Does anyone have any idea what the cause might be?

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  • What is the best method for implementing mouse wheel activity in Delphi VCL forms?

    - by Brian Frost
    As a long time user of Delphi 7, I've rolled my own mouse wheel handling in a few controls but lately I've noticed that some recent applications only need the mouse cursor to be placed over a control (e.g a list box or tree view) for the mouse wheel activity to cause that control to scroll. This feels nice (as opposed to having to click focus a control before it responds to the wheel. Now I've moved to Delphi 2010 I'm wondering what is the 'correct' behavior? And what can I use in Delphi that avoids me having to bodge this with my own solutions now? Thanks.

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  • What is the best method for implementing mouse wheel activity in Delph1 VCL forms?

    - by Brian Frost
    As a long time user of Delphi 7, I've rolled my own mouse wheel handling in a few controls but lately I've noticed that some recent applications only need the mouse cursor to be placed over a control (e.g a list box or tree view) for the mouse wheel activity to cause that control to scroll. This feels nice (as opposed to having to click focus a control before it responds to the wheel. Now I've moved to Delphi 2010 I'm wondering what is the 'correct' behaviour? And what can I use in Delphi that avoids me having to bodge this with my own solutions now? Thanks.

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  • Question on passing a pointer to a structure in C to a function?

    - by worlds-apart89
    Below, I wrote a primitive singly linked list in C. Function "addEditNode" MUST receive a pointer by value, which, I am guessing, means we can edit the data of the pointer but can not point it to something else. If I allocate memory using malloc in "addEditNode", when the function returns, can I see the contents of first-next ? Second question is do I have to free first-next or is it only first that I should free? I am running into segmentation faults on Linux. #include <stdio.h> #include <stdlib.h> typedef struct list_node list_node_t; struct list_node { int value; list_node_t *next; }; void addEditNode(list_node_t *node) { node->value = 10; node->next = (list_node_t*) malloc(sizeof(list_node_t)); node->next->value = 1; node->next->next = NULL; } int main() { list_node_t *first = (list_node_t*) malloc(sizeof(list_node_t)); first->value = 1; first->next = NULL; addEditNode(first); free(first); return 0; }

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  • looking for a clock widget that is unaffected by the mouse

    - by Joshua Robison
    Between screenlets, cairo-dock widgets and plasma-widgets. One of them's gotta have this function; A widget that hovers above everything on the desktop but is completely unaffected by the mouse. I would use this by making a clock hover above everything and semi transparent. I also want to be able to click on windows underneath the clock. After some experimentation, the screenlets widgets do not do what I am asking. I can make them float above everything on the screen but I am not able to click on windows underneath them. I need the widget to be COMPLETELY unaffected by the mouse.

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  • Preview YouTube Videos On Mouse Over–Chrome Extension

    - by Gopinath
    YouTube video preview is a nice Google Chrome extension that let you preview YouTube videos without playing them. After installing the plugin, users can hover mouse on any of the YouTube video thumbnails displayed on YouTube website to preview the video. This plugin tries to imitate the beautiful Bing Video search results preview feature by displaying 3 frames of video. The plugin does not work outside YouTube website. May be you can give a try to this plugin.  Download YouTube Video Preview Extension This article titled,Preview YouTube Videos On Mouse Over–Chrome Extension, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Firefox: middle mouse button stopped working

    - by diversario
    In Firefox, middle mouse button/wheel has been assigned "Open link in new tab" action for a while now, by default. Since I ran Software Update tonight, this action doesn't work in Firefox anymore. To be specific, middle mouse click doesn't open links anymore. At the same time, it closes tabs just fine (middle-click a tab == 'Close tab'). I don't know the update details, but I remember that Firefox update was there among other things. I tried running Firefox with a clean profile and middle button did work there, so something must've changed with existing settings.

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  • Failed Update & Mouse Issues

    - by James
    I`m using my gfs computer - but I do have Ubuntu 11.10 up and running well to some degree. Still need to work out some bugs but not quite sure how to do that. My mouse is only somewhat responsive - cursor moves, and able to click on things but still unable to do a double click function. Left mouse button still not working at all. Tried running updates but it keeps coming up synaptic error. Not sure what that means. I have read that some people have done reinstalls of Ubuntu and it corrected the problems - not sure if that could work. Comments would be appreciated. Installed Ubuntu 11.10 but thinking of trying to wipe the system to do a fresh install can someone tell me how I get back to the Ubuntu installation menu. Wondering if gnome may need to be reset but not sure.

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  • Double launchers and mouse captured between screens in Twinview configuration

    - by Numpty
    Just upgraded to 12.04 and noticed an extremely annoying issue. While using twinview, there now appears to be a launcher on each screen. Moving the mouse between monitors and over the launcher "captures" the mouse for half a second or so, creating the perception of lag. According to some bug reports I've read it appears that a launcher on every screen is a new "feature". Is there any way I can get rid of the 2nd launcher? It's driving my crazy.

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  • External monitor with NO mouse cursor

    - by Csaba Nyerges
    I am using a Fujitsu Siemens Amilo L7310 laptop computer with an external monitor. I'm wishihg to use version 10.04. The problem is, when I plug my laptop into the external monitor with my laptop screen turned either on or off, I do not see the mouse cursor on the external monitor! The mouse cursor is still there, although invisible. If I connect the external monitor to my laptop before swithing both on, the same happens. Is there any solution to make the cursor appear on the monitor?

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  • Mouse pointer strange problem...

    - by Paska
    Hi all, i have last ubuntu installed (10.10), but from an year and thousand updates, video drivers updates, an hundreds of tricks, the mouse pointer is showed like an UGLY square... These are the screenshots: First Second I have no idea what to do to solve this problem. Anyone of you have an idea to solve it? Edit: this problem was encountered from 8.10+! Edit 2, Video card specifications: paska@ubuntu:~$ hwinfo --gfxcard 35: PCI 100.0: 0300 VGA compatible controller (VGA) [Created at pci.318] UDI: /org/freedesktop/Hal/devices/pci_1106_3230 Unique ID: VCu0.QX54AGQKWeE Parent ID: vSkL.CP+qXDDqow8 SysFS ID: /devices/pci0000:00/0000:00:01.0/0000:01:00.0 SysFS BusID: 0000:01:00.0 Hardware Class: graphics card Model: "VIA K8M890CE/K8N890CE [Chrome 9]" Vendor: pci 0x1106 "VIA Technologies, Inc." Device: pci 0x3230 "K8M890CE/K8N890CE [Chrome 9]" SubVendor: pci 0x1043 "ASUSTeK Computer Inc." SubDevice: pci 0x81b5 Revision: 0x11 Memory Range: 0xd0000000-0xdfffffff (rw,prefetchable) Memory Range: 0xfa000000-0xfaffffff (rw,non-prefetchable) Memory Range: 0xfbcf0000-0xfbcfffff (ro,prefetchable,disabled) IRQ: 16 (10026 events) I/O Ports: 0x3c0-0x3df (rw) Module Alias: "pci:v00001106d00003230sv00001043sd000081B5bc03sc00i00" Driver Info #0: Driver Status: viafb is not active Driver Activation Cmd: "modprobe viafb" Config Status: cfg=new, avail=yes, need=no, active=unknown Attached to: #17 (PCI bridge) Primary display adapter: #35 paska@ubuntu:~$ thanks, A

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  • Bug: unable to handle kernel NULL pointer dereference at

    - by maria
    I have recently installed new system on my disc, Ubuntu 12.04. Installation proceeded without problems, I started installing additional software and put data from other discs. I had already two times bug report, it was quite long, and I have no idea how to acces to log file (which probably is somewhere saved) and since I had to switch off the computer using the button, anything else was possible, here is just a small part of it (what I've noted on paper) could not write bytes: Broken pipe speach dicpatcher disabled: edit etc/default/speach-dispatcher saned disabled: edit .... and than: BUG: unable to handle kernel NULL pointer dereference at 0000009c I've run Memory test in GRUB, everything is fine. First time it occured when I was using rsync, second time when I was trying to install texlive. Should I install whole system once again? Or can it be hardware problem? Or something else? If there is any hardware details which may be relevant, please ask, since I have no idea what is happening, I don't know what kind of information could be useful. Thanks P.S. dmesg output:

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  • Scaling an image using the mouse in a WinForms application?

    - by Gaax
    I'm trying to use the position of the mouse to calculate the scaling factor for scaling an image. Basically, the further you get away from the center of the image, the bigger it gets; and the closer to the center you get, the smaller it gets. I have some code so far but it's acting really strange and I have absolutely no more ideas. First I'll let you know, one thing I was trying to do is average out 5 distances to get a more smooth resize animation. Here's my code: private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e) { if (rotateScaleMode && isDraggingToScale) { // For Scaling int sourceWidth = pictureBox1.Image.Width; int sourceHeight = pictureBox1.Image.Height; float dCurrCent = 0; // distance between the current mouse pos and the center of the image float dPrevCent = 0; // distance between the previous mouse pos and the center of the image System.Drawing.Point imgCenter = new System.Drawing.Point(); imgCenter.X = pictureBox1.Location.X + (sourceWidth / 2); imgCenter.Y = pictureBox1.Location.Y + (sourceHeight / 2); // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(e.X - imgCenter.X, 2) + Math.Pow(e.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.X - imgCenter.X, 2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); if (smoothScaleCount < 5) { dCurrCentSmooth[smoothScaleCount] = dCurrCent; dPrevCentSmooth[smoothScaleCount] = dPrevCent; } if (smoothScaleCount == 4) { float currCentSum = 0; float prevCentSum = 0; for (int i = 0; i < 4; i++) { currCentSum += dCurrCentSmooth[i]; } for (int i = 0; i < 4; i++) { prevCentSum += dPrevCentSmooth[i]; } float scaleAvg = (currCentSum / 5) / (prevCentSum / 5); int destWidth = (int)(sourceWidth * scaleAvg); int destHeight = (int)(sourceHeight * scaleAvg); // If statement is for limiting the size of the image if (destWidth > (currentRotatedImage.Width / 2) && destWidth < (currentRotatedImage.Width * 3) && destHeight > (currentRotatedImage.Height / 2) && destWidth < (currentRotatedImage.Width * 3)) { AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight); pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage); pictureBox1.Size = pictureBox1.Image.Size; pictureBox1.Refresh(); } smoothScaleCount = -1; } prevMouseLoc = e.Location; currentScaledImage = pictureBox1.Image; smoothScaleCount++; } }

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  • How does dereferencing of a function pointer happen?

    - by eSKay
    Why and how does dereferencing a function pointer just "do nothing"? This is what I am talking about: #include<stdio.h> void hello() { printf("hello"); } int main(void) { (*****hello)(); } From a comment over here: function pointers dereference just fine, but the resulting function designator will be immediately converted back to a function pointer And from an answer here: Dereferencing (in way you think) a function's pointer means: accessing a CODE memory as it would be a DATA memory. Function pointer isn't suppose to be dereferenced in that way. Instead, it is called. I would use a name "dereference" side by side with "call". It's OK. Anyway: C is designed in such a way that both function name identifier as well as variable holding function's pointer mean the same: address to CODE memory. And it allows to jump to that memory by using call () syntax either on an identifier or variable. How exactly does dereferencing of a function pointer work?

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  • MiniMax function throws null pointer exception

    - by Sven
    I'm working on a school project, I have to build a tic tac toe game with the AI based on the MiniMax algorithm. The two player mode works like it should. I followed the code example on http://ethangunderson.com/blog/minimax-algorithm-in-c/. The only thing is that I get a NullPointer Exception when I run the code. And I can't wrap my finger around it. I placed a comment in the code where the exception is thrown. The recursive call is returning a null pointer, what is very strange because it can't.. When I place a breakpoint on the null return with the help of a if statement, then I see that there ARE still 2 to 3 empty places.. I probably overlooking something. Hope someone can tell me what I'm doing wrong. Here is the MiniMax code (the tic tac toe code is not important): /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package MiniMax; import Game.Block; import Game.Board; import java.util.ArrayList; public class MiniMax { public static Place getBestMove(Board gameBoard, Block.TYPE player) { Place bestPlace = null; ArrayList<Place> emptyPlaces = gameBoard.getEmptyPlaces(); Board newBoard; //loop trough all the empty places for(Place emptyPlace : emptyPlaces) { newBoard = gameBoard.clone(); newBoard.setBlock(emptyPlace.getRow(), emptyPlace.getCell(), player); //no game won and still room to move if(newBoard.getWinner() == Block.TYPE.NONE && newBoard.getEmptyPlaces().size() > 0) { //is an node (has children) Place tempPlace = getBestMove(newBoard, invertPlayer(player)); //ERROR is thrown here! tempPlace is null. emptyPlace.setScore(tempPlace.getScore()); } else { //is an leaf if(newBoard.getWinner() == Block.TYPE.NONE) { emptyPlace.setScore(0); } else if(newBoard.getWinner() == Block.TYPE.X) { emptyPlace.setScore(-1); } else if(newBoard.getWinner() == Block.TYPE.O) { emptyPlace.setScore(1); } //if this move is better then our prev move, take it! if((bestPlace == null) || (player == Block.TYPE.X && emptyPlace.getScore() < bestPlace.getScore()) || (player == Block.TYPE.O && emptyPlace.getScore() > bestPlace.getScore())) { bestPlace = emptyPlace; } } } //This should never be null, but it does.. return bestPlace; } private static Block.TYPE invertPlayer(Block.TYPE player) { if(player == Block.TYPE.X) { return Block.TYPE.O; } return Block.TYPE.X; } }

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  • Android - Force Close - Null Pointer on Canvas?

    - by user22241
    Please bear with me. I have a very odd problem. Basically, my app so far, has 3 activities (a main splash screen, an 'options/menu' screen and the main app). If I follow the very specific steps oulined below, I get a 'null pointer exception' in the 2nd activity) and the app force closes...... Here are the steps: Start the app (a game based on Surfaceview), tap through to the third activity so the game is running, then hit the home key so the game is paused and put to the background, the activity/app is ended through DDMS in the SDK then restarted on the device (all OK so far), now if I hit the back key on the device twice in quick succession, it happens. All other sequence of events is fine, even to the point of pressing the back key, waiting for the previous activity to show, then hitting back again - all OK. Only when the back key is pressed twice in quick succession following all the above steps does the problem occur. I'm assuming that the canvas isn't ready as it's showing as 'null' when this happens, but I'm not sure why this is happening as surely it's happening when I'm trying to go back to activity 1, but the logcat shows the error in activity 2. if I stop the activity running my 'doDraw' method (which referenced the canvas), then all is OK - so I can safely assume it is the canvas causing the problem. Also, if I skip my first activity (which is a very basic full-screen button which just displays a splashscreen and waits for the user to tap the screen), and make my 2nd activity the launch activity, again, it is OK. this is the part of the code that I think is probably relevant: @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { vheight = this.getHeight(); vwidth = this.getWidth(); } @Override public void surfaceCreated(SurfaceHolder holder) { vheight = this.getHeight(); vwidth = this.getWidth(); this.viewWidth = vwidth; this.viewHeight = vheight; if (runthread==false){ if (preThread.getState()==Thread.State.TERMINATED){ preThread = new OptionsThread(thisholder, thiscontext, thishandler); } preThread.setRunning(true); preThread.start();} } @Override public void surfaceDestroyed(SurfaceHolder holder) { preThread.setRunning(false); //Stop the loop boolean retry = true; //Stop the thread while (retry) { try { preThread.join(); retry = false; } catch (InterruptedException e) { } } Thank you all for any help you can offer

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