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  • Regular Expression question

    - by Mohammad Kotb
    Hi, In my academic assignment, I want make a regular expression to match a word with the following specifications: word length greater than or equal 1 and less than or equal 8 contains letters, digits, and underscore first digit is a letter only word is not A,X,S,T or PC,SW I tried for this regex but can't continue (My big problem is to make the word not equal to PC and SW) ([a-zA-Z&&[^AXST]])|([a-zA-Z][\w]{0,7}) But in the previous regex I didn't handle the that it is not PC and SW Thanks,

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • how to do bar chart in c

    - by user292489
    i have written a program that prints out the integers in the same order as the input with 5 numbers per line. That is, the first 5 integers will be printed in the first line; the next 5 integers in the next line; and so on. and also i was trying to print out the numbers in a bar chart formatt:like 81-105 ( 1) x 56-80 ( 5) xxxxx 6-11(5) xxxxx -1-5 (3) xxx my program: cntr=0; while (fscanf(in, "%d", &a[i]) != EOF) {i++; fprintf(out, "%d-%d (%d) %s\n", A, B, k, x, cntr); fprintf(out, "%d\n", k, cntr); fprintf(out, "x", a[i]); i++; } fprintf(out, "1864-2336 (%d)%s\n", k, x); fprintf(out, "1391-1863 (%d)%s\n", k, x); fprintf(out, "918-1390 (%d)%s\n", k, x); fprintf(out, "445-917 (%d)%s\n", k, x); fprintf(out,"-28-444 (%d)%s\n", k, x); fclose(in); fclose(out); return 0; } enter code here

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  • Theory of computation - Using the pumping lemma for CFLs

    - by Tony
    I'm reviewing my notes for my course on theory of computation and I'm having trouble understanding how to complete a certain proof. Here is the question: A = {0^n 1^m 0^n | n>=1, m>=1} Prove that A is not regular. It's pretty obvious that the pumping lemma has to be used for this. So, we have |vy| = 1 |vxy| <= p (p being the pumping length, = 1) uv^ixy^iz exists in A for all i = 0 Trying to think of the correct string to choose seems a bit iffy for this. I was thinking 0^p 1^q 0^p, but I don't know if I can obscurely make a q, and since there is no bound on u, this could make things unruly.. So, how would one go about this?

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  • Log 2 N generic comparison tree

    - by Morano88
    Hey! I'm working on an algorithm for Redundant Binary Representation (RBR) where every two bits represent a digit. I designed the comparator that takes 4 bits and gives out 2 bits. I want to make the comparison in log 2 n so If I have X and Y .. I compare every 2 bits of X with every 2 bits of Y. This is smooth if the number of bits of X or Y equals n where (n = 2^X) i.e n = 2,4,8,16,32,... etc. Like this : However, If my input let us say is 6 or 10 .. then it becomes not smooth and I have to take into account some odd situations like this : I have a shallow experience in algorithms .. is there a generic way to do it .. so at the end I get only 2 bits no matter what the input is ? I just need hints or pseudo-code. If my question is not appropriate here .. so feel free to flag it or tell me to remove it. I'm using VHDL by the way!

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  • Dynamic programming: Largest diamond(rhombus) block

    - by Darksody
    I have a small program to do in Java. I have a 2D array filled with 0 and 1, and I must find the largest rhombus (as in square rotated by 90 degrees) and their numbers. Example: 0 1 0 0 0 1 1 0 1 1 1 0 1 0 1 1 1 1 0 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 Result: 1 1 1 1 1 1 1 1 1 1 1 1 1 The problem is similar to this SO question. If you have any idea, post it here.

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  • two dimensional array [closed]

    - by Baiba
    Can someone please write to me source code in Java? I have a task: create a program, that contains two dimensional array (with numbers) and the programm needs to sum zeros in each column and then get out the number of column in which the zeros are least.. thanks!

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  • How do I check the validity of the Canadian Social Insurance Number in C#?

    - by user518307
    I've been given the assignment to write an algorithm in C# that checks the validity of a Canadian Social Insurance Number (SIN). Here are the steps to validate a SIN. Given an example Number: 123 456 782 Remove the check digit (the last digit): 123456782 Extract the even digits (2,4,6,8th digith): 12345678 Double them: 2 4 6 8 | | | | v v v v 4 8 12 16 Add the digits together: 4+8+1+2+1+6 = 22 Add the Odd placed digits: 1+3+5+7 = 16 Total : 38 Validity Algorithm If the total is a multiple of 10, the check digit should be zero. Otherwise, Subtract the Total from the next highest multiple of 10 (40 in this case) The check digit for this SIN must be equal to the difference of the number and the totals from earlier (in this case, 40-38 = 2; check digit is 2, so the number is valid) I'm lost on how to actually implement this in C#, how do I do this?

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  • Why is my file being cleared if I don't save it?

    - by Kat
    My program is suppose to maintain a collection of Photos in a PhotoAlbum. It begins by reading a folder of photos and adds them to my PhotoAlbum. It then prints a menu that allows the user to list all the photos, add a photo, find a photo, save, and quit the program. Right now if I run my program it will add the 100 photos to the PhotoAlbum, but if I quit the program without saving, it clears the file I am reading from even if I haven't added a photo or done anything to the PhotoAlbum and I'm not sure why. Here is my method for printing to a file: private static void saveFile(PrintWriter writer) { String result; ArrayList<Photo> temp = album.getPhotoAlbum(); for (int i = 0; i < temp.size(); i++){ result = temp.get(i).toString() + "\n"; writer.println(result); } writer.close(); } And where the PrintWriter is instantiated: File file = new File(args[0] + File.separator + "album.dat"); try { PrintWriter fout = new PrintWriter(new FileWriter(file)); fileWriter = fout; } catch (IOException e){ System.out.println("ReadFromFile: Folder " + args[0] + " is not found."); System.exit(0); } And where it is called in my runMenu Method: private static void runMainMenu(Scanner scan) { String input; do { showMainMenu(); input = scan.nextLine().toLowerCase(); switch (input.charAt(0)) { case 'p': System.out.println(album.toString()); break; case 'a': album.addPhoto(readPhoto(scan, t)); break; case 'f': findMenu(scan); break; case 's': saveFile(fileWriter); System.exit(0); break; case 'q': break; default: System.out.println("Invalid entry: " + input.charAt(0)); break; } } while (!input.equalsIgnoreCase("q")); }

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  • Java - Creating a Compiler Help

    - by Brian
    So for my programming class we have had a project to create a virtual machine including a memory unit, cpu, Input, Output, Instruction Register, Program Counter, MAR, MDR and so on. Now we need to create a compiler using Java Code that will take a .exe file written in some txt editor and convert it to java byte code and run the code. The code we will be writing in the .exe file is machine code along the lines of: IN X IN Y ADD X STO Y OUT Y STOP DC X 0 DC Y 0 I am just a beginner and only have 2 days to write this and am very lost and have no idea where to start....Any Help will be much appreciated. Thanks

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  • Asymptotic runtime of list-to-tree function

    - by Deestan
    I have a merge function which takes time O(log n) to combine two trees into one, and a listToTree function which converts an initial list of elements to singleton trees and repeatedly calls merge on each successive pair of trees until only one tree remains. Function signatures and relevant implementations are as follows: merge :: Tree a -> Tree a -> Tree a --// O(log n) where n is size of input trees singleton :: a -> Tree a --// O(1) empty :: Tree a --// O(1) listToTree :: [a] -> Tree a --// Supposedly O(n) listToTree = listToTreeR . (map singleton) listToTreeR :: [Tree a] -> Tree a listToTreeR [] = empty listToTreeR (x:[]) = x listToTreeR xs = listToTreeR (mergePairs xs) mergePairs :: [Tree a] -> [Tree a] mergePairs [] = [] mergePairs (x:[]) = [x] mergePairs (x:y:xs) = merge x y : mergePairs xs This is a slightly simplified version of exercise 3.3 in Purely Functional Data Structures by Chris Okasaki. According to the exercise, I shall now show that listToTree takes O(n) time. Which I can't. :-( There are trivially ceil(log n) recursive calls to listToTreeR, meaning ceil(log n) calls to mergePairs. The running time of mergePairs is dependent on the length of the list, and the sizes of the trees. The length of the list is 2^h-1, and the sizes of the trees are log(n/(2^h)), where h=log n is the first recursive step, and h=1 is the last recursive step. Each call to mergePairs thus takes time (2^h-1) * log(n/(2^h)) I'm having trouble taking this analysis any further. Can anyone give me a hint in the right direction?

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  • Candidate Elimination Question---Please help!

    - by leon
    Hi , I am doing a question on Candidate Elimination Algorithm. I am a little confused with the general boundary G. Here is an example, I got G and S to the fourth case, but I am not sure with the last case. Sunny,Warm,Normal,Strong,Warm,Same,EnjoySport=yes Sunny,Warm,High,Strong,Warm,Same,EnjoySport=yes Rainy,Cold,High,Strong,Warm,Change,EnjoySport=no Sunny,Warm,High,Strong,Cool,Change,EnjoySport=yes Sunny,Warm,Normal,Weak,Warm,Same,EnjoySport=no What I have here is : S 0 :{0,0,0,0,0,0} S 1 :{Sunny,Warm,Normal,Strong,Warm,Same} S 2 , S 3 : {Sunny,Warm,?,Strong,Warm,Same} S 4 :{Sunny,Warm,?,Strong,?,?} G 4 :{Sunny,?,?,?,?,?,?,Warm,?,?,?,?} G 3 :{Sunny,?,?,?,?,?,?,Warm,?,?,?,?,?,?,?,?,?,Same} G 0 , G 1 , G 2 : {?,?,?,?,?,?} What would be the result of G5? Is it G5 empty? {}? or {???Strong??) ? Thanks

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  • Counting common Bytes, Words and Double Words.

    - by Recursion
    I am scanning over a large amount of data and looking for common trends in it. Every time I meet a recurrence of a unit, I want to increment the count of it. What is the best data structure or way to hold this data. I need to be able to search it quickly, and also have a count with each unit of data.

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  • Implementing Dijkstra's Algorithm

    - by DeadMG
    I've been tasked (coursework @ university) to implement a form of path-finding. Now, in-spec, I could just implement a brute force, since there's a limit on the number of nodes to search (begin, two in the middle, end), but I want to re-use this code and came to implement Dijkstra's algorithm. I've seen the pseudo on Wikipedia and a friend wrote some for me as well, but it flat out doesn't make sense. The algorithm seems pretty simple and it's not a problem for me to understand it, but I just can't for the life of me visualize the code that would realize such a thing. Any suggestions/tips?

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  • total number of magic square from 9 numbers

    - by Peeyush
    9 numbers need to be arranged in a magic number square. A magic number square is a square of numbers that is arranged such that every row and column has the same sum.(condition for diagonal has been relaxed) For example: 1 2 3 3 2 1 2 2 2 How do we calculate total number of distinct magic square from 9 numbers. Two magic number squares are distinct if they differ in value at one or more positions. For example, there is only one magic number square that can be made of 9 instances of the same number. e.g. for these 9 numbers { 4, 4, 4, 4, 4, 4, 4, 4, 4 }, answer should be 1. Also the complexity should be optimal. Do we need to iterate through all the permutations , discarding if a[0]+a[1]+a[2] %3!=0 such combinations ? moreover how do we remove duplicate magic square?

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  • clearing cin input? cin.ignore not a good way?

    - by igor
    What's a better way to clear cin input? I thought cin.clear and cin.ignore was a good way...? code: void clearInput() { cin.clear(); cin.ignore(1000,'\n'); //cin.ignore( std::numeric_limits<streamsize>::max(), '\n' ); } My teacher gave me this reply... this is basically saying that your clearInput doesn't work FYI: ignore is NEVER a good idea as a way of getting rid of all that remains on a line and your failing this test is exactly the reason why now go clear it the correct way

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  • How to draw the "trail" in a maze solving application

    - by snow-spur
    Hello i have designed a maze and i want to draw a path between the cells as the 'person' moves from one cell to the next. So each time i move the cell a line is drawn Also i am using the graphics module The graphics module is an object oriented library Im importing from graphics import* from maze import* my circle which is my cell center = Point(15, 15) c = Circle(center, 12) c.setFill('blue') c.setOutline('yellow') c.draw(win) p1 = Point(c.getCenter().getX(), c.getCenter().getY()) this is my loop if mazez.blockedCount(cloc)> 2: mazez.addDecoration(cloc, "grey") mazez[cloc].deadend = True c.move(-25, 0) p2 = Point(getX(), getY()) line = graphics.Line(p1, p2) cloc.col = cloc.col - 1 Now it says getX not defined every time i press a key is this because of p2???

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  • Simplest way to automatically alter "const" value in Java during compile time

    - by Michael Mao
    Hi all: This is a question corresponds to my uni assignment so I am very sorry to say I cannot adopt any one of the following best practices in a short time -- you know -- assignment is due tomorrow :( link to Best way to alter const in Java on StackOverflow Basically the only task (I hope so) left for me is the performance tuning. I've got a bunch of predefined "const" values in my single-class agent source code like this: //static final values private static final long FT_THRESHOLD = 400; private static final long FT_THRESHOLD_MARGIN = 50; private static final long FT_SMOOTH_PRICE_IDICATOR = 20; private static final long FT_BUY_PRICE_MODIFIER = 0; private static final long FT_LAST_ROUNDS_STARTTIME = 90; private static final long FT_AMOUNT_ADJUST_MODIFIER = 5; private static final long FT_HISTORY_PIRCES_LENGTH = 10; private static final long FT_TRACK_DURATION = 5; private static final int MAX_BED_BID_NUM_PER_AUC = 12; I can definitely alter the values manually and then compile the code to give it another go around. But the execution time for a thorough "statistic analysis" usually requires over 2000 times of execution, which will typically lasts more than half an hour on my own laptop... So I hope there is a way to alter values using other ways than dig into the source code to change the "const" values there, so I can automatically distributed compiled code to other people's PC and let them run the statistic analysis instead. One other reason for a automatically value adjustment is that I can try using my own agent to defeat itself by choosing different "const" values. Although my values are derived from previous history and statistical results, they are far from the most optimized values. I hope there is a easy way so I can quickly adopt that so to have a good sleep tonight while the computer does everything for me... :) Any hints on this sort of stuff? Any suggestion is welcomed and much appreciated.

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  • Unknown error in Producer/Consumer program, believe it to be an infinite loop.

    - by ray2k
    Hello, I am writing a program that is solving the producer/consumer problem, specifically the bounded-buffer version(i believe they mean the same thing). The producer will be generating x number of random numbers, where x is a command line parameter to my program. At the current moment, I believe my program is entering an infinite loop, but I'm not sure why it is occurring. I believe I am executing the semaphores correctly. You compile it like this: gcc -o prodcon prodcon.cpp -lpthread -lrt Then to run, ./prodcon 100(the number of randum nums to produce) This is my code. typedef int buffer_item; #include <stdlib.h> #include <stdio.h> #include <pthread.h> #include <semaphore.h> #include <unistd.h> #define BUFF_SIZE 10 #define RAND_DIVISOR 100000000 #define TRUE 1 //two threads void *Producer(void *param); void *Consumer(void *param); int insert_item(buffer_item item); int remove_item(buffer_item *item); int returnRandom(); //the global semaphores sem_t empty, full, mutex; //the buffer buffer_item buf[BUFF_SIZE]; //buffer counter int counter; //number of random numbers to produce int numRand; int main(int argc, char** argv) { /* thread ids and attributes */ pthread_t pid, cid; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); numRand = atoi(argv[1]); sem_init(&empty,0,BUFF_SIZE); sem_init(&full,0,0); sem_init(&mutex,0,0); printf("main started\n"); pthread_create(&pid, &attr, Producer, NULL); pthread_create(&cid, &attr, Consumer, NULL); printf("main gets here"); pthread_join(pid, NULL); pthread_join(cid, NULL); printf("main done\n"); return 0; } //generates a randum number between 1 and 100 int returnRandom() { int num; srand(time(NULL)); num = rand() % 100 + 1; return num; } //begin producing items void *Producer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { //sleep for a random period of time int rNum = rand() / RAND_DIVISOR; sleep(rNum); //generate a random number item = returnRandom(); //acquire the empty lock sem_wait(&empty); //acquire the mutex lock sem_wait(&mutex); if(insert_item(item)) { fprintf(stderr, " Producer report error condition\n"); } else { printf("producer produced %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal full */ sem_post(&full); } return NULL; } /* Consumer Thread */ void *Consumer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { /* sleep for a random period of time */ int rNum = rand() / RAND_DIVISOR; sleep(rNum); /* aquire the full lock */ sem_wait(&full); /* aquire the mutex lock */ sem_wait(&mutex); if(remove_item(&item)) { fprintf(stderr, "Consumer report error condition\n"); } else { printf("consumer consumed %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal empty */ sem_post(&empty); } return NULL; } /* Add an item to the buffer */ int insert_item(buffer_item item) { /* When the buffer is not full add the item and increment the counter*/ if(counter < BUFF_SIZE) { buf[counter] = item; counter++; return 0; } else { /* Error the buffer is full */ return -1; } } /* Remove an item from the buffer */ int remove_item(buffer_item *item) { /* When the buffer is not empty remove the item and decrement the counter */ if(counter > 0) { *item = buf[(counter-1)]; counter--; return 0; } else { /* Error buffer empty */ return -1; } }

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  • NoClassDefFoundError when running Netbeans 6.8 application

    - by Malachi
    My application has recently started throwing NoClassDefFoundError errors when I am running my application from within NetBeans. It never used to do this. And when I run this outside of NetBeans using the command line argument that it provides once built, these errors are not produced Is this a bug with Netbeans? I have reinstalled NetBeans as I recently had another that was resolved by reinstalling, however the problem still persists. http://stackoverflow.com/questions/2654892/symbol-error-in-java-application-using-netbeans-6-8-when-adding-a-shared-project Within Netbeans Outside NetBeans

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