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  • how to add a function to that program, and call that function from the command line in the function

    - by user336291
    a#include "smallsh.h" /*include file for example*/ /*program buffers and work pointers*/ static char inpbuf[MAXBUF], tokbuf[2*MAXBUF], *ptr = inpbuf, *tok = tokbuf; userin(p) /*print prompt and read a line*/ char *p; { int c, count; /*initialization for later routines*/ ptr = inpbuf; tok = tokbuf; /*display prompt*/ printf("%s ",p); for(count = 0;;) { if((c = getchar()) == EOF) return(EOF); if(count<MAXBUF) inpbuf[count++] = c; if(c == '\n' && count <MAXBUF) { inpbuf[count] = '\0'; return(count); } /*if line too long restart*/ if(c == '\n') { printf("smallsh:input line too long\n"); count = 0; printf("%s",p); } } } gettok(outptr) /*get token and place into tokbuf*/ char **outptr; { int type; *outptr = tok; /*strip white space*/ for(;*ptr == ' ' || *ptr == '\t'; ptr++) ; *tok++ = *ptr; switch(*ptr++) { case '\n': type = EOL; break; case '&': type = AMPERSAND; break; case ';': type = SEMICOLON; break; case '#': type = POUND; break; default: type = ARG; while(inarg(*ptr)) *tok++ = *ptr++; } *tok++ = '\0'; return(type); } static char special[]= {' ', '\t', '&', ':', '\n', '\0'}; inarg(c) /*are we in an ordinary argument*/ char c; { char *wrk; for(wrk = special;*wrk != '\0';wrk++) if(c == *wrk) return(0); return(1); } #include "smallsh.h" procline() /*process input line*/ { char *arg[MAXARG+1]; /*pointer array for runcommand*/ int toktype; /*type of token in command*/ int narg; /*number of arguments so far*/ int type; /*FOREGROUND or BACKGROUND*/ for(narg = 0;;) { /*loop FOREVER*/ /*take action according to token type*/ switch(toktype = gettok(&arg[narg])) { case ARG: if(narg<MAXARG) narg++; break; case EOL: case SEMICOLON: case AMPERSAND: case POUND: type = (toktype == AMPERSAND) ? BACKGROUND : FOREGROUND; if(narg!=0) { arg[narg] = NULL; runcommand(arg, type); } if((toktype == EOL)||(toktype=POUND)) return; narg = 0; break; } } } #include "smallsh.h" /*execute a command with optional wait*/ runcommand(cline,where) char **cline; int where; { int pid, exitstat, ret; if((pid = fork()) <0) { perror("smallsh"); return(-1); } if(pid == 0) { /*child*/ execvp(*cline, cline); perror(*cline); exit(127); } /*code for parent*/ /*if background process print pid and exit*/ if(where == BACKGROUND) { printf("[Process id %d]\n", pid); return(0); } /*wait until process pid exists*/ while( (ret=wait(&exitstat)) != pid && ret != -1) ; return(ret == -1 ? -1 : exitstat); } #include "smallsh.h" char *prompt = "Command>"; /*prompt*/ main() { while(userin(prompt) != EOF) procline(); }

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  • got a question about Linked-List in java code.

    - by glacier89
    Linked-List: Mirror Consider the following private class for a node of a singly-linked list of integers: private class Node{ public int value; public Node next; } A wrapper-class, called, ListImpl, contains a pointer, called start to the first node of a linked list of Node. Write an instance-method for ListImpl with the signature: public void mirror(); That makes a reversed copy of the linked-list pointed to by start and appends that copy to the end of the list. So, for example the list: start 1 2 3 after a call to mirror, becomes: start 1 2 3 3 2 1 Note: in your answer you do not need to dene the rest of the class for ListImpl just the mirror method.

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  • Haskell - function (that returns a list) on each element in a list

    - by Ben
    The assignment is to create a multiples function and I essentially want todo the following code: map (\t -> scanl (\x y -> x+y) t (repeat t)) listofnumbers The problem is that the scanl function returns a list of results rather than the one which the map function requires. So is there a function that will allow the return of lists?

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  • Difference between Logarithmic and Uniform cost criteria

    - by Marthin
    I'v got some problem to understand the difference between Logarithmic(Lcc) and Uniform(Ucc) cost criteria and also how to use it in calculations. Could someone please explain the difference between the two and perhaps show how to calculate the complexity for a problem like A+B*C (Yes this is part of an assignment =) ) Thx for any help! /Marthin

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  • Assembly Programming and Interrupt Handling

    - by nmr
    I'm writing a program in assembly using MIPS architecture for a class, and I'm having trouble figuring out how to grab an input character by a user and store it in a register to process. The program would open a console, output a message, the user can then input a character and then this determines what is supposed to happen next in the program. Like I said, I'm having trouble figuring out how to grab the character so that I can act upon it in the program. thanks

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  • Why does my App.Config codebase not help .NET locate my assembly?

    - by pkolodziej
    I have the following client application and its corresponding config file: namespace Chapter9 { class Program { static void Main(string[] args) { AppDomain.CurrentDomain.ExecuteAssembly("AssemblyPrivate.exe"); } } } <configuration> <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <dependentAssembly> <codeBase href="file://C:\Users\djpiter\Documents\Visual Studio 2008\Projects\70536\AssemblyPrivate\bin\Debug\AssemblyPrivate.exe"/> </dependentAssembly> </assemblyBinding> </runtime> </configuration> The AssemblyPrivate.exe does not have a public key, nor is it located in the GAC. As far as I know, the runtime should parse the app.config file before looking for an assembly in the client app directory. The unhandled exception (wrapped for readability) is: Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'file:///C:\Users\djpiter\Documents\Visual Studio 2008\Projects\70536\Chapter9\bin\Debug\AssemblyPrivate.exe' or one of its dependencies. The system cannot find the file specified. Why it is not working? I need to use dynamic binding (not static). Kind Regards, PK

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  • C/C++: feedback in analyzing a code example

    - by KaiserJohaan
    Hello, I have a piece of code from an assignment I am uncertain about. I feel confident that I know the answer, but I just want to double-check with the community incase there's something I forgot. The title is basically secure coding and the question is just to explain the results. int main() { unsigned int i = 1; unsigned int c = 1; while (i > 0) { i = i*2; c++; } printf("%d\n", c); return 0; } My reasoning is this: At first glance you could imagine the code would run forever, considering it's initialized to a positive value and ever increasing. This of course is wrong because eventually the value will grow so large it will cause an integer overflow. This in turn is not entirely true either, because eventally it will force the variable 'i' to be signed by making the last bit to 1 and therefore regarded as a negative number, therefore terminating the loop. So it is not writing to unallocated memory and therefore cause integer overflow, but rather violating the data type and therefore causing the loop to terminate. I am quite sure this is the reason, but I just want to double check. Any opinions?

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  • Implement a Cellular Automaton ? "Rule 110"

    - by ZaZu
    I was wondering how to use the Rule 110, with 55 lines and 14 cells. I have to then display that in an LED matrix display. Anyway my question is, how can I implement such automaton ?? I dont really know where to start, can someone please shed some light on how can I approach this problem ? Is there a specific METHOD I must follow ? Thanks --PROGRAM USED IS - C EDIT char array[54][14]; for(v=0;v<55;v++){ for(b=0;b<15;b++){ if(org[v][b-1]==0 && org[v][b]==0 && org[v][b+1] == 0) { array[v][b]=0; } array[v][b]=org[v][b]; } } Does that make sense ?? org stands for original

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  • Java - How to declare table[i][j] elements as instance variables?

    - by JDelage
    All, I am trying to code a Connect4 game. For this, I have created a P4Game class and a P4Board class which represents the i X j dimensions of the Connect4 board. In P4Game, I have the following: public class P4Game{ //INSTANCE VARIABLES private int nbLines; private int nbColumns; private P4Board [][] position; //CONSTRUCTOR public P4Game(int nbLines, int nbColumns){ this.nbColumns = nbColumns; this.nbLines = nbLines; P4Board [][] position = new P4Board [nbLines][nbColumns]; //Creates the table to receive the instances of the P4Board object.*/ for (int i=0; i<nbLines; i++){ for (int j=0; j<nbColumns; j++){ this.position[i][j] = new P4Board(i,j); //Meant to create each object at (line=i, column=j) } } } This causes a NullPointerException in the nested loops where I mention this.position[i][j]. I reference those objects in other methods of this class so I need them to be instance variables. I suppose the exception is due to the fact that I have not listed the table element position[i][j] as an instance variable at the beginning of the class. my question to people here is (1) is my assumption correct, and if so (2) what would be the syntax to declare instance variables of this form? Thank you all for your help with what I realize is a very basic question. Hopefully it will also benefit other newbies. Cheers, JDelage

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  • help with matlab and Discrete Fourier transform

    - by user504363
    Hi all I have previous experience with Matlab, but the problem that I face some problems in apply a problem in (DSP : Digital signal processing) which is not my study field, but I must finish that problems in days to complete my project. all i want is help me with method and steps of solving this problem in matlab and then I can write the code with myself. the problem is about the signal x(t) = exp(-a*t); 1) what's the Discrete Fourier transform of the sampled signal with sample rate fs 2) if a=1 and fs =1 , plot the amplitude spectrum of sampled signal 3) fix the sampling frequency at fs = 1(hz) [what's it mean ?] and plot the magnitude of the Fourier Transform of the sampled signal at various values of a thanks

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  • Read from cin or a file

    - by m42a
    When I try to compile the code istream in; if (argc==1) in=cin; else { ifstream ifn(argv[1]); in=ifn; } gcc fails, complaining that operator= is private. Is there any way to set an istream to different values based on a condition?

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  • 47 memory leaks. STL pointers.

    - by icelated
    I have a major amount of memory leaks. I know that the Sets have pointers and i cannot change that! I cannot change anything, but clean up the mess i have... I am creating memory with new in just about every function to add information to the sets. I have a Cd/ DVD/book: super classes of ITEM class and a library class.. In the library class i have 2 functions for cleaning up the sets.. Also, the CD, DVD, book destructors are not being called.. here is my potential leaks.. library.h #pragma once #include <ostream> #include <map> #include <set> #include <string> #include "Item.h" using namespace std; typedef set<Item*> ItemSet; typedef map<string,Item*> ItemMap; typedef map<string,ItemSet*> ItemSetMap; class Library { public: // general functions void addKeywordForItem(const Item* const item, const string& keyword); const ItemSet* itemsForKeyword(const string& keyword) const; void printItem(ostream& out, const Item* const item) const; // book-related functions const Item* addBook(const string& title, const string& author, int const nPages); const ItemSet* booksByAuthor(const string& author) const; const ItemSet* books() const; // music-related functions const Item* addMusicCD(const string& title, const string& band, const int nSongs); void addBandMember(const Item* const musicCD, const string& member); const ItemSet* musicByBand(const string& band) const; const ItemSet* musicByMusician(const string& musician) const; const ItemSet* musicCDs() const; // movie-related functions const Item* addMovieDVD(const string& title, const string& director, const int nScenes); void addCastMember(const Item* const movie, const string& member); const ItemSet* moviesByDirector(const string& director) const; const ItemSet* moviesByActor(const string& actor) const; const ItemSet* movies() const; ~Library(); void Purge(ItemSet &set); void Purge(ItemSetMap &map); }; here is some functions for adding info using new in library. Keep in mind i am cutting out alot of code to keep this post short. library.cpp #include "Library.h" #include "book.h" #include "cd.h" #include "dvd.h" #include <iostream> // general functions ItemSet allBooks; ItemSet allCDS; ItemSet allDVDs; ItemSetMap allBooksByAuthor; ItemSetMap allmoviesByDirector; ItemSetMap allmoviesByActor; ItemSetMap allMusicByBand; ItemSetMap allMusicByMusician; const ItemSet* Library::itemsForKeyword(const string& keyword) const { const StringSet* kw; ItemSet* obj = new ItemSet(); return obj; const Item* Library::addBook(const string& title, const string& author, const int nPages) { ItemSet* obj = new ItemSet(); Book* item = new Book(title,author,nPages); allBooks.insert(item); // add to set of all books obj->insert(item); return item; const Item* Library::addMusicCD(const string& title, const string& band, const int nSongs) { ItemSet* obj = new ItemSet(); CD* item = new CD(title,band,nSongs); return item; void Library::addBandMember(const Item* musicCD, const string& member) { ItemSet* obj = new ItemSet(); (((CD*) musicCD)->addBandMember(member)); obj->insert((CD*) musicCD); here is the library destructor..... Library::~Library() { Purge(allBooks); Purge(allCDS); Purge(allDVDs); Purge(allBooksByAuthor); Purge(allmoviesByDirector); Purge(allmoviesByActor); Purge(allMusicByBand); Purge(allMusicByMusician); } void Library::Purge(ItemSet &set) { for (ItemSet::iterator it = set.begin(); it != set.end(); ++it) delete *it; set.clear(); } void Library::Purge(ItemSetMap &map) { for (ItemSetMap::iterator it = map.begin(); it != map.end(); ++it) delete it->second; map.clear(); } so, basically item, cd, dvd class all have a set like this: typedef set<string> StringSet; class CD : public Item StringSet* music; and i am deleting it like: but those superclasses are not being called.. Item destructor is. CD::~CD() { delete music; } Do, i need a copy constructor? and how do i delete those objects i am creating in the library class? and how can i get the cd,dvd, destructor called? would the addbandmember function located in the library.cpp cause me to have a copy constructor? Any real help you can provide me to help me clean up this mess instead of telling me not to use pointers in my sets i would really appreciate. How can i delete the memory i am creating in those functions? I cannot delete them in the function!!

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  • How could I evaluate this in code?

    - by WM
    There is a medieval puzzle about an old woman and a basket of eggs. On her way to market, a horseman knocks down the old woman and all the eggs are broken. The horseman will pay for the eggs, but the woman does not remember the exact number she had, only that when she took the eggs in pair, there was one left over; similarly, there was one left over when she took them three or five at a time. When she took them seven at a time, however, none were left. Write an application that can determine the smallest number of eggs the woman could have had. It might be a multiple of seven because there are no eggs left when it's seven at a time. But I have a problem. 49 eggs -1=2*24 49 eggs -1=3*16 49 eggs-4=5*9 49 eggs-0=7*7

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  • C++ Operator overloading - 'recreating the Vector'

    - by Wallter
    I am currently in a collage second level programing course... We are working on operator overloading... to do this we are to rebuild the vector class... I was building the class and found that most of it is based on the [] operator. When I was trying to implement the + operator I run into a weird error that my professor has not seen before (apparently since the class switched IDE's from MinGW to VS express...) (I am using Visual Studio Express 2008 C++ edition...) Vector.h #include <string> #include <iostream> using namespace std; #ifndef _VECTOR_H #define _VECTOR_H const int DEFAULT_VECTOR_SIZE = 5; class Vector { private: int * data; int size; int comp; public: inline Vector (int Comp = 5,int Size = 0) : comp(Comp), size(Size) { if (comp > 0) { data = new int [comp]; } else { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; } } int size_ () const { return size; } int comp_ () const { return comp; } bool push_back (int); bool push_front (int); void expand (); void expand (int); void clear (); const string at (int); int operator[ ](int); Vector& operator+ (Vector&); Vector& operator- (const Vector&); bool operator== (const Vector&); bool operator!= (const Vector&); ~Vector() { delete [] data; } }; ostream& operator<< (ostream&, const Vector&); #endif Vector.cpp #include <iostream> #include <string> #include "Vector.h" using namespace std; const string Vector::at(int i) { this[i]; } void Vector::expand() { expand(size); } void Vector::expand(int n ) { int * newdata = new int [comp * 2]; if (*data != NULL) { for (int i = 0; i <= (comp); i++) { newdata[i] = data[i]; } newdata -= comp; comp += n; delete [] data; *data = *newdata; } else if ( *data == NULL || comp == 0) { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; size = 0; } } bool Vector::push_back(int n) { if (comp = 0) { expand(); } for (int k = 0; k != 2; k++) { if ( size != comp ){ data[size] = n; size++; return true; } else { expand(); } } return false; } void Vector::clear() { delete [] data; comp = 0; size = 0; } int Vector::operator[] (int place) { return (data[place]); } Vector& Vector::operator+ (Vector& n) { int temp_int = 0; if (size > n.size_() || size == n.size_()) { temp_int = size; } else if (size < n.size_()) { temp_int = n.size_(); } Vector newone(temp_int); int temp_2_int = 0; for ( int j = 0; j <= temp_int && j <= n.size_() && j <= size; j++) { temp_2_int = n[j] + data[j]; newone[j] = temp_2_int; } //////////////////////////////////////////////////////////// return newone; //////////////////////////////////////////////////////////// } ostream& operator<< (ostream& out, const Vector& n) { for (int i = 0; i <= n.size_(); i++) { //////////////////////////////////////////////////////////// out << n[i] << " "; //////////////////////////////////////////////////////////// } return out; } Errors: out << n[i] << " "; error C2678: binary '[' : no operator found which takes a left-hand operand of type 'const Vector' (or there is no acceptable conversion) return newone; error C2106: '=' : left operand must be l-value As stated above, I am a student going into Computer Science as my selected major I would appreciate tips, pointers, and better ways to do stuff :D

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  • Perl : how to interrupt/resume loop by user hitting a key?

    - by Michael Mao
    Hi all: This is for debugging purpose. I've got a for loop that generates some output to Cygwin bash's CLI. I know that I can redirect outputs to text files and use Perl or even just a normal text editor to inspect the values printed out for a particular iteration, just feel that a bit painful. What I am now thinking is, to place a special subroutine inside the for loop, so that it would be "interrupted" at the beginning of each iteration, and Perl script should only resume to run after user/programmer hits a key(the Enter Key from keyboard?) In this way I can directly inspect the values printed out during each iteration. Is there a simple way to do this, without using additional libraries/CPAN ? Many thanks to the hints/suggestions in advance.

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  • Balancing heuristics (for timetable problem)

    - by genesiss
    I'm writing a genetic algorithm for generating timetables. At the moment I'm using these two heuristics: Number of holes between lectures in one day (related) (less holes - bigger score) Each hour has some value, so for each timetable I sum values for hours when lectures are on. (lectures at more appropriate hours - bigger score) I want to balance these two heuristics, so the algorithm wouldn't favor neither one. What would be the best way to achieve this?

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  • Trying to create an infinite for loop that can stop using function doIt()

    - by JoeOzz
    Hey guys, I'm new to javascript and I'm doing a project for my final in class. I need to make it so this game engine I manipulated causes the generation button to go for an infinite loop. I also need to stop it using (Reset==1). Any help? Here's the code I have so far if that helps: function generation() { for(y2=0; y2<2500; y2++) { tempmapactual[y2]=mapactual[y2]; } for (g=0;g<2500;g++) { neighbours=0; for (h=0;h<8;h++) { if (g+coords[h]>0 && g+coords[h]<2499 && mapactual[g+coords[h]]=="white.gif") {neighbours=neighbours+1;} } if (neighbours>=4 || neighbours==1 || neighbours==0) {tempmapactual[g]="black.gif";} if (neighbours==3) {tempmapactual[g]="white.gif";} } for(y3=0; y3<2500; ++y3) { if (mapactual[y3]!=tempmapactual[y3]) { mapactual[y3]=tempmapactual[y3]; document.images[y3+offset].src=mapactual[y3]; } } } </script> <script> function doIt() { for (i=0; i<X; i++) { // This is where I have trouble. What part of generation() do I call? } if (Reset==1) break; // This will kill the loop instantly. } } </script> <script> window.onload(doIt($(X).value))); </script> <form> <input type="button" value="generate" onClick="generation();"> </form> <form> <input type="text"> </form> <form> <input type="button" value="Infinite Loop!" onclick="doIt();"> </form> <form> <input type="button" value="Reset" onclick="doIt();"> </form>

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  • Help me find some good 'Reflection' reading materials??

    - by IbrarMumtaz
    If it wasn't you guys I would've never discovered Albahari.com's free threading ebook. My apologies if I come off as being extremely lazy but I need to make efficient use of my time and make sure am not just swallowing any garbage of the web. Therefore I am looking for the best and most informative and with a fair bit of detail for the Reflection chapter in .Net. Reflection is something that comes up time and time again and I want to extend my reading from what I know already from the official 70-536 book. I'm not a big fan of MSDN but at the moment that's al I'm using. Anyone got any other good published reading material off the inter web that can help revision for the entrance exam??? Would be greatly appreciated !!! Thanks in Advance, Ibrar

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  • Beginner question: ArrayList can't seem to get it right! Pls help

    - by elementz
    I have been staring at this code all day now, but just can't get it right. ATM I am just pushing codeblocks around without being able to concentrate anymore, with the due time being within almost an hour... So you guys are my last resort here. I am supposed to create a few random balls on a canvas, those balls being stored within an ArrayList (I hope an ArrayList is suitable here: the alternative options to choose from were HashSet and HashMap). Now, whatever I do, I get the differently colored balls at the top of my canvas, but they just get stuck there and refuse to move at all. Apart from that I now get a ConcurrentModificationException, when running the code: java.util.ConcurrentModificationException at java.util.AbstractList$Itr.checkForComodification(AbstractList.java:372) at java.util.AbstractList$Itr.next(AbstractList.java:343) at BallDemo.bounce(BallDemo.java:109) Reading up on that exception, I found out that one can make sure ArrayList is accessed in a threadsafe manner by somehow synchronizing access. But since I have remember fellow students doing without synchronizing, my guess is, that it would actually be the wrong path to go. Maybe you guys could help me get this to work, I at least need those stupid balls to move ;-) /** * Simulate random bouncing balls */ public void bounce(int count) { int ground = 400; // position of the ground line System.out.println(count); myCanvas.setVisible(true); // draw the ground myCanvas.drawLine(50, ground, 550, ground); // Create an ArrayList of type BouncingBalls ArrayList<BouncingBall>balls = new ArrayList<BouncingBall>(); for (int i = 0; i < count; i++){ Random numGen = new Random(); // Creating a random color. Color col = new Color(numGen.nextInt(256), numGen.nextInt(256), numGen.nextInt(256)); // creating a random x-coordinate for the balls int ballXpos = numGen.nextInt(550); BouncingBall bBall = new BouncingBall(ballXpos, 80, 20, col, ground, myCanvas); // adding balls to the ArrayList balls.add(bBall); bBall.draw(); boolean finished = false; } for (BouncingBall bBall : balls){ bBall.move(); } } This would be the original unmodified method we got from our teacher, which only creates two balls: /** * Simulate two bouncing balls */ public void bounce() { int ground = 400; // position of the ground line myCanvas.setVisible(true); myCanvas.drawLine(50, ground, 550, ground); // draw the ground // crate and show the balls BouncingBall ball = new BouncingBall(50, 50, 16, Color.blue, ground, myCanvas); ball.draw(); BouncingBall ball2 = new BouncingBall(70, 80, 20, Color.red, ground, myCanvas); ball2.draw(); // make them bounce boolean finished = false; while(!finished) { myCanvas.wait(50); // small delay ball.move(); ball2.move(); // stop once ball has travelled a certain distance on x axis if(ball.getXPosition() >= 550 && ball2.getXPosition() >= 550) { finished = true; } } ball.erase(); ball2.erase(); } }

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  • File IO, Handling CRLF

    - by aCuria
    Hi, i am writing a program that takes a file and splits it up into multiple small files of a user specified size, then join the multiple small files back again. 1) the code must work for c, c++ 2) i am compiling with multiple compilers. I am reading and writing to the files by using the stl functions fread() and fwrite() The problem I am having pertains to CRLF. If the file I am reading from contains CRLF, then I want to retain it when i split and join the files back together. If the file contains LF, then i want to retain LF. Unfortunately, fread() seems to store CRLF as \n (I think), and whatever is written by fwrite() is compiler-dependent. How do i approach this problem? Thanks.

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  • Vector insert() causes program to crash

    - by wrongusername
    This is the first part of a function I have that's causing my program to crash: vector<Student> sortGPA(vector<Student> student) { vector<Student> sorted; Student test = student[0]; cout << "here\n"; sorted.insert(student.begin(), student[0]); cout << "it failed.\n"; ... It crashes right at the sorted part because I can see "here" on the screen but not "it failed." The following error message comes up: Debug Assertion Failed! (a long path here...) Expression: vector emplace iterator outside range For more information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts. I'm not sure what's causing the problem now, since I have a similar line of code elsewhere student.insert(student.begin() + position(temp, student), temp); that does not crash (where position returns an int and temp is another declaration of a struct Student). What can I do to resolve the problem, and how is the first insert different from the second one?

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  • Calculate Age, Given Date of Birth

    - by bond
    Given a date of birth, how would I go about calculating an age in C? For example, if today's date is 20/04/2010 and the date of birth given is 12/08/86, then age will be 23 years, 8 months, and 8 days. Any suggestions would be appreciated. Thanks!

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