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  • Passing an array of structs in C

    - by lelouch
    I'm having trouble passing an array of structs to a function in C. I've created the struct like this in main: int main() { struct Items { char code[10]; char description[30]; int stock; }; struct Items MyItems[10]; } I then access it like: MyItems[0].stock = 10; etc. I want to pass it to a function like so: ReadFile(MyItems); The function should read the array, and be able to edit it. Then I should be able to access the same array from other functions. I've tried heaps of declarations but none of them work. e.g. void ReadFile(struct Items[10]) I've had a look around for other questions, but the thing is they're all done different, with typedefs and asterisks. My teacher hasn't taught us pointers yet, so I'd like to do it with what I know. Any ideas? :S EDIT: Salvatore's answer is working after I fixed my prototype to: void ReadFile(struct Items[9]);

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  • Socket programming question

    - by dfddf
    I am given the following declaration: char inbuff[500], *ptr; int n, bufferlen; Write a program segement to receive a message having 500 bits from the TCP socket sock and store this message in inbuff. My answer is: n = recv( sock, inbuff, strlen( inbuff ), 0 ); However, I am not sure why *ptr is given in the declaration. So, I would like ask, what is the purpose of the pointer in this question?? Or my program segement is wrong? Thank you for all of yours help first!

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  • Accessing every child class of parent class in Java

    - by darkie15
    Hi All, I have to implement a logic whereby given a child class, I need to access its parent class and all other child class of that parent class, if any. I did not find any API in Java Reflection which allows us to access all child classes of a parent class. Is there any way to do it? Ex. class B extends class A class C extends class A Now using class B, I can find the superclass by calling getSuperClass(). But is there any way to find all the child classes once I have the parent class i.e. class B and class C?? Regards, darkie

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  • how to demonstrate that a protocol is certain with those specifications.

    - by kawtousse
    Hi every one, we have 4 persons A, B, C and D witch want to know the averge of their salary SA SB SC SD but no one wants that the others know his salary. For that they use this protocol: A-B: [N+SA ]KB B-C:[N+SA+SB]KC C-D:[N+SA+SB+SC]KD D-A:[N+SA+SB+SC+SD]KA where the notation [m]KY represents the message x crypted xith the public key of y Is this protocol certain. can we trust it. want you please give me justification. thanks for help.

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  • asking the container to notify your application whenever a session is about to timeout in Java

    - by user136101
    Which method(s) can be used to ask the container to notify your application whenever a session is about to timeout?(choose all that apply) A. HttpSessionListener.sessionDestroyed -- correct B. HttpSessionBindingListener.valueBound C. HttpSessionBindingListener.valueUnbound -- correct this is kind of round-about but if you have an attribute class this is a way to be informed of a timeout D. HttpSessionBindingEvent.sessionDestroyed -- no such method E. HttpSessionAttributeListener.attributeRemoved -- removing an attribute isn’t tightly associated with a session timeout F. HttpSessionActivationListener.sessionWillPassivate -- session passivation is different than timeout I agree with option A. 1) But C is doubtful How can value unbound be tightly coupled with session timeout.It is just the callback method when an attribute gets removed. 2) and if C is correct, E should also be correct. HttpSessionAttributeListener is just a class that wants to know when any type of attribute has been added, removed, or replaced in a session. It is implemented by any class. HttpSessionBindingListener exists so that the attribute itself can find out when it has been added to or removed from a session and the attribute class must implement this interface to achieve it. Any ideas…

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  • How could I evaluate this in code?

    - by WM
    There is a medieval puzzle about an old woman and a basket of eggs. On her way to market, a horseman knocks down the old woman and all the eggs are broken. The horseman will pay for the eggs, but the woman does not remember the exact number she had, only that when she took the eggs in pair, there was one left over; similarly, there was one left over when she took them three or five at a time. When she took them seven at a time, however, none were left. Write an application that can determine the smallest number of eggs the woman could have had. It might be a multiple of seven because there are no eggs left when it's seven at a time. But I have a problem. 49 eggs -1=2*24 49 eggs -1=3*16 49 eggs-4=5*9 49 eggs-0=7*7

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  • Encountering NullPointerException when trying to add polynoms

    - by Ayler Cruz
    I need to add two polynomials, which is composed of two ints. For example, the coefficient and the exponent 3x^2 would be constructed using 3 and 2 as parameters. I am getting a NullPointerException but I can't figure out why. Any help would be appreciated! public class Polynomial { private Node poly; public Polynomial() { } private Polynomial(Node p) { poly = p; } private class Term { int coefficient; int exponent; private Term(int coefficient, int exponent) { this.coefficient = coefficient; this.exponent = exponent; } } private class Node { private Term data; private Node next; private Node(Term data, Node next) { this.data = data; this.next = next; } } public void addTerm(int coeff, int exp) { Node pointer = poly; if (pointer.next == null) { poly.next = new Node(new Term(coeff, exp), null); } else { while (pointer.next != null) { if (pointer.next.data.exponent < exp) { Node temp = new Node(new Term(coeff, exp), pointer.next.next); pointer.next = temp; return; } pointer = pointer.next; } pointer.next = new Node(new Term(coeff, exp), null); } } public Polynomial polyAdd(Polynomial p) { return new Polynomial(polyAdd(this.poly, p.poly)); } private Node polyAdd(Node p1, Node p2) { if (p1 == p2) { Term adding = new Term(p1.data.coefficient + p2.data.coefficient, p1.data.exponent); p1 = p1.next; p2 = p2.next; return new Node(adding, null); } if (p1.data.exponent > p2.data.exponent) { p2 = p2.next; } if (p1.data.exponent < p2.data.exponent) { p1 = p1.next; } if (p1.next != null && p2.next != null) { return polyAdd(p1, p2); } return new Node(null, null); } }

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  • Why is my panel not positioned correctly even after setting the boundaries?

    - by nutellafella
    I'm trying to make a simple GUI with radio buttons and I grouped them into one panel. I wanted it positioned on the leftmost side so I used the setBounds method. Whatever numbers I put on the parameters, the panel won't move. Are panels not affected by the setBounds method? Or is there another way to position my panel. Here's the snippet of my code: JPanel radioPanel = new JPanel(); radioPanel.setLayout(new GridLayout(3,1)); JRadioButton Rbutton1 = new JRadioButton("Credit Card"); JRadioButton Rbutton2 = new JRadioButton("E-Funds"); JRadioButton Rbutton3 = new JRadioButton("Check"); Rbutton3.setSelected(true); ButtonGroup Bgroup = new ButtonGroup(); Bgroup.add(Rbutton1); Bgroup.add(Rbutton2); Bgroup.add(Rbutton3); radioPanel.add(Rbutton1); radioPanel.add(Rbutton2); radioPanel.add(Rbutton3); radioPanel.setBounds(10,50,50,40); //this is where I'm trying to position the panel with the radio buttons paymentPanel.add(radioPanel); contentPane.add(paymentPanel); //contentPane is the frame contentPane.setVisible(true);

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  • Encapsulating user input of data for a class (C++)

    - by Dr. Monkey
    For an assignment I've made a simple C++ program that uses a superclass (Student) and two subclasses (CourseStudent and ResearchStudent) to store a list of students and print out their details, with different details shown for the two different types of students (using overriding of the display() method from Student). My question is about how the program collects input from the user of things like the student name, ID number, unit and fee information (for a course student) and research information (for research students): My implementation has the prompting for user input and the collecting of that input handled within the classes themselves. The reasoning behind this was that each class knows what kind of input it needs, so it makes sense to me to have it know how to ask for it (given an ostream through which to ask and an istream to collect the input from). My lecturer says that the prompting and input should all be handled in the main program, which seems to me somewhat messier, and would make it trickier to extend the program to handle different types of students. I am considering, as a compromise, to make a helper class that handles the prompting and collection of user input for each type of Student, which could then be called on by the main program. The advantage of this would be that the student classes don't have as much in them (so they're cleaner), but also they can be bundled with the helper classes if the input functionality is required. This also means more classes of Student could be added without having to make major changes to the main program, as long as helper classes are provided for these new classes. Also the helper class could be swapped for an alternative language version without having to make any changes to the class itself. What are the major advantages and disadvantages of the three different options for user input (fully encapsulated, helper class or in the main program)?

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  • Where should I initialize variables for an OO Recursive Descent Parse Tree?

    - by Vasto
    I'd like to preface this by stating that this is for a class, so please don't solve this for me. One of my labs for my cse class is creating an interpreter for a BNF that was provided. I understand most of the concepts, but I'm trying to build up my tree and I'm unsure where to initialize values. I've tried in both the constructor, and in the methods but Eclipse's debugger still only shows the left branch, even though it runs through completely. Here is my main procedure so you can get an idea of how I'm calling the methods. public class Parser { public static void main(String[] args) throws IOException { FileTokenizer instance = FileTokenizer.Instance(); FileTokenizer.main(args); Prog prog = new Prog(); prog.ParseProg(); prog.PrintProg(); prog.ExecProg(); } Now here is My Prog class: public class Prog { private DeclSeq ds; private StmtSeq ss; Prog() { ds = new DeclSeq(); ss = new StmtSeq(); } public void ParseProg() { FileTokenizer instance = FileTokenizer.Instance(); instance.skipToken(); //Skips program (1) // ds = new DeclSeq(); ds.ParseDS(); instance.skipToken(); //Skips begin (2) // ss = new StmtSeq(); ss.ParseSS(); instance.skipToken(); } I've tried having Prog() { ds = null; ss = null; } public void ParseProg() { FileTokenizer instance = FileTokenizer.Instance(); instance.skipToken(); //Skips program (1) ds = new DeclSeq(); ds.ParseDS(); ... But it gave me the same error. I need the parse tree built up so I can do a pretty print and an execute command, but like I said, I only get the left branch. Any help would be appreciated. Explanations why are even more so appreciated. Thank you, Vasto

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  • fprintf() within a subprogram

    - by sergio
    Im stuck when trying to write to my file within my subprogram. void new_page(float *a, float *b, float *c, int *d){ fprintf(results,"\nPage Totals: %f\t%f\t%f\t%d", *a,*b,*c,*d); } I get a warning saying "Warning: incompatible implicit declaration of built-in function 'fprinf' [enabled by default]" "error: 'results' undeclared (first use in this function)" in main fprintf works fine, its just when it comes to the subprogram/function it wont work. from my understanding it thinks that results is undeclared, so do i have to pass the name or location of the file to make it work?

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  • Problem with sending out variable to serial port using api JAVA

    - by sjaakensjon
    We are developing a java program for school. But we are experiencing problems with sending out a variable created by 3 sliders. The idea is that we have 3 sliders. One slider for every color. Red green and blue. The variable has to have a value between 0 and 255. Everytime the value of the slider changes is has to send a variable for the channel, that value is 1, 2 ,3. And after that it has to send the value of the slider through the serial port. Could you please help us out by creating an example program? Below is our code so far. Thanks in advance. Sjaak package main; import javax.swing.*; import javax.swing.event.*; import java.awt.*; import app.Com; import app.Parameters; public class menu{ JSlider sliderblauw; JLabel hoeveelblauw; JLabel blauw; JLabel rood; JSlider sliderrood; JLabel hoeveelrood; JLabel groen; JLabel hoeveelgroen; JSlider slidergroen; public menu(){ Frame venster = new JFrame("Color control"); JPanel blauwinstel = new JPanel(); ((JFrame) venster).setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); venster.setSize(500, 500); venster.setVisible(true); sliderblauw = new JSlider(JSlider.VERTICAL, 0, 255, 0); sliderblauw.addChangeListener(new veranderingblauw()); hoeveelblauw = new JLabel ("0"); blauwinstel.add(sliderblauw); blauwinstel.add(hoeveelblauw); venster.add(blauwinstel, BorderLayout.WEST); sliderblauw.setMajorTickSpacing(10); sliderblauw.setPaintTicks(true); JPanel roodinstel = new JPanel(); sliderrood = new JSlider(JSlider.VERTICAL, 0, 255, 0); sliderrood.addChangeListener(new veranderingrood()); hoeveelrood = new JLabel ("0"); roodinstel.add(sliderrood); roodinstel.add(hoeveelrood); venster.add(roodinstel, BorderLayout.EAST); sliderrood.setMajorTickSpacing(10); sliderrood.setPaintTicks(true); JPanel groeninstel = new JPanel(); slidergroen = new JSlider(JSlider.VERTICAL, 0, 255, 0); slidergroen.addChangeListener(new veranderinggroen()); hoeveelgroen = new JLabel ("0"); groeninstel.add(slidergroen); groeninstel.add(hoeveelgroen); venster.add(groeninstel, BorderLayout.CENTER); slidergroen.setMajorTickSpacing(10); slidergroen.setPaintTicks(true); } public class veranderingblauw implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = sliderblauw.getValue(); String waarde_blauw = Integer.toString(value); hoeveelblauw.setText(waarde_blauw); }} public class veranderingrood implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = sliderrood.getValue(); String waarde_rood = Integer.toString(value); hoeveelrood.setText(waarde_rood); }} public class veranderinggroen implements ChangeListener{ public void stateChanged(ChangeEvent ce){ int value = slidergroen.getValue(); String waarde_groen = Integer.toString(value); hoeveelgroen.setText(waarde_groen); }} public static void main( String[] args) { new menu(); } }

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  • Help with method logic in Java, hw

    - by Crystal
    I have a Loan class that in its printPayment method, it prints the amortization table of a loan for a hw assignment. We are also to implement a print first payment method, and a print last payment method. Since my calculation is done in the printPayment method, I didn't know how I could get the value in the first or last iteration of the loop and print that amount out. One way I can think of is to write a new method that might return that value, but I wasn't sure if there was a better way. Here is my code: public abstract class Loan { public void setClient(Person client) { this.client = client; } public Person getClient() { return client; } public void setLoanId() { loanId = nextId; nextId++; } public int getLoanId() { return loanId; } public void setInterestRate(double interestRate) { this.interestRate = interestRate; } public double getInterestRate() { return interestRate; } public void setLoanLength(int loanLength) { this.loanLength = loanLength; } public int getLoanLength() { return loanLength; } public void setLoanAmount(double loanAmount) { this.loanAmount = loanAmount; } public double getLoanAmount() { return loanAmount; } public void printPayments() { double monthlyInterest; double monthlyPrincipalPaid; double newPrincipal; int paymentNumber = 1; double monthlyInterestRate = interestRate / 1200; double monthlyPayment = loanAmount * (monthlyInterestRate) / (1 - Math.pow((1 + monthlyInterestRate),( -1 * loanLength))); System.out.println("Payment Number | Interest | Principal | Loan Balance"); // amortization table while (loanAmount >= 0) { monthlyInterest = loanAmount * monthlyInterestRate; monthlyPrincipalPaid = monthlyPayment - monthlyInterest; newPrincipal = loanAmount - monthlyPrincipalPaid; loanAmount = newPrincipal; System.out.printf("%d, %.2f, %.2f, %.2f", paymentNumber++, monthlyInterest, monthlyPrincipalPaid, loanAmount); } } /* //method to print first payment public double getFirstPayment() { } method to print last payment public double getLastPayment() { }*/ private Person client; private int loanId; private double interestRate; private int loanLength; private double loanAmount; private static int nextId = 1; } Thanks!

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  • Java - How to declare table[i][j] elements as instance variables?

    - by JDelage
    All, I am trying to code a Connect4 game. For this, I have created a P4Game class and a P4Board class which represents the i X j dimensions of the Connect4 board. In P4Game, I have the following: public class P4Game{ //INSTANCE VARIABLES private int nbLines; private int nbColumns; private P4Board [][] position; //CONSTRUCTOR public P4Game(int nbLines, int nbColumns){ this.nbColumns = nbColumns; this.nbLines = nbLines; P4Board [][] position = new P4Board [nbLines][nbColumns]; //Creates the table to receive the instances of the P4Board object.*/ for (int i=0; i<nbLines; i++){ for (int j=0; j<nbColumns; j++){ this.position[i][j] = new P4Board(i,j); //Meant to create each object at (line=i, column=j) } } } This causes a NullPointerException in the nested loops where I mention this.position[i][j]. I reference those objects in other methods of this class so I need them to be instance variables. I suppose the exception is due to the fact that I have not listed the table element position[i][j] as an instance variable at the beginning of the class. my question to people here is (1) is my assumption correct, and if so (2) what would be the syntax to declare instance variables of this form? Thank you all for your help with what I realize is a very basic question. Hopefully it will also benefit other newbies. Cheers, JDelage

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  • Unresolved external symbol error in c++

    - by Crystal
    I am trying to do a simple hw problem involving namespace, static data members and functions. I am getting an unresolved external symbol error Error 1 error LNK2001: unresolved external symbol "private: static double JWong::SavingsAccount::annualInterestRate" (?annualInterestRate@SavingsAccount@JWong@@0NA) SavingsAccount.obj SavingsAccount And I don't see why I am getting this error. Maybe I don't know something about static variables compared to regular data members that is causing this error. Here is my code: SavingsAccount.h file #ifndef JWONG_SAVINGSACCOUNT_H #define JWONG_SAVINGSACCOUNT_H namespace JWong { class SavingsAccount { public: // default constructor SavingsAccount(); // constructor SavingsAccount(double savingsBalance); double getSavingsBalance(); void setSavingsBalance(double savingsBalance); double calculateMonthlyInterest(); // static functions static void modifyInterestRate(double newInterestRate); static double getAnnualInterestRest(); private: double savingsBalance; // static members static double annualInterestRate; }; } #endif SavingsAccount.cpp file #include <iostream> #include "SavingsAccount.h" // default constructor, set savingsBalance to 0 JWong::SavingsAccount::SavingsAccount() : savingsBalance(0) {} // constructor JWong::SavingsAccount::SavingsAccount(double savingsBalance) : savingsBalance(savingsBalance) {} double JWong::SavingsAccount::getSavingsBalance() { return savingsBalance; } void JWong::SavingsAccount::setSavingsBalance(double savingsBalance) { this->savingsBalance = savingsBalance; } // returns monthly interest and sets savingsBalance to new amount double JWong::SavingsAccount::calculateMonthlyInterest() { double monthlyInterest = savingsBalance * SavingsAccount::annualInterestRate / 12; setSavingsBalance(savingsBalance + monthlyInterest); return monthlyInterest; } void JWong::SavingsAccount::modifyInterestRate(double newInterestRate) { SavingsAccount::annualInterestRate = newInterestRate; } double JWong::SavingsAccount::getAnnualInterestRest() { return SavingsAccount::annualInterestRate; }

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  • Still failing a function, not sure why...ideas on test cases to run?

    - by igor
    I've been trying to get this Sudoku game working, and I am still failing some of the individual functions. All together the game works, but when I run it through an "autograder", some test cases fail.. Currently I am stuck on the following function, placeValue, failing. I do have the output that I get vs. what the correct one should be, but am confused..what is something going on? EDIT: I do not know what input/calls they make to the function. What happens is that "invalid row" is outputted after every placeValue call, and I can't trace why.. Here is the output (mine + correct one) if it's at all helpful: http://pastebin.com/Wd3P3nDA Here is placeValue, and following is getCoords that placeValue calls.. void placeValue(Square board[BOARD_SIZE][BOARD_SIZE]) { int x,y,value; if(getCoords(x,y)) { cin>>value; if(board[x][y].permanent) { cout<< endl << "That location cannot be changed"; } else if(!(value>=1 && value<=9)) { cout << "Invalid number"<< endl; clearInput(); } else if(validMove(board, x, y, value)) { board[x][y].number=value; } } } bool getCoords(int & x, int & y) { char row; y=0; cin>>row>>y; x = static_cast<int>(toupper(row)); if (isalpha(row) && (x >= 'A' && x <= 'I') && y >= 1 && y <= 9) { x = x - 'A'; // converts x from a letter to corresponding index in matrix y = y - 1; // converts y to corresponding index in matrix return (true); } else if (!(x >= 'A' && x <= 'I')) { cout<<"Invalid row"<<endl; clearInput(); return false; } else { cout<<"Invalid column"<<endl; clearInput(); return false; } }

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  • How do I cast a void pointer to a struct in C?

    - by Rowhawn
    In a project I'm writing code for, I have a void pointer, "implementation", which is a member of a "Hash_map" struct, and points to an "Array_hash_map" struct. The concepts behind this project are not very realistic, but bear with me. The specifications of the project ask that I cast the void pointer "implementation" to an "Array_hash_map" before I can use it in any functions. My question, specifically is, what do I do in the functions to cast the void pointers to the desired struct? Is there one statement at the top of each function that casts them or do I make the cast every time I use "implementation"? Here are the typedefs the structs of a Hash_map and Array_hash_map as well as a couple functions making use of them. typedef struct { Key_compare_fn key_compare_fn; Key_delete_fn key_delete_fn; Data_compare_fn data_compare_fn; Data_delete_fn data_delete_fn; void *implementation; } Hash_map; typedef struct Array_hash_map{ struct Unit *array; int size; int capacity; } Array_hash_map; typedef struct Unit{ Key key; Data data; } Unit; functions: /* Sets the value parameter to the value associated with the key parameter in the Hash_map. */ int get(Hash_map *map, Key key, Data *value){ int i; if (map == NULL || value == NULL) return 0; for (i = 0; i < map->implementation->size; i++){ if (map->key_compare_fn(map->implementation->array[i].key, key) == 0){ *value = map->implementation->array[i].data; return 1; } } return 0; } /* Returns the number of values that can be stored in the Hash_map, since it is represented by an array. */ int current_capacity(Hash_map map){ return map.implementation->capacity; }

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  • Java: How to check the random letters from a-z, out of 10 letters minimum 2 letter should be a vowel

    - by kalandar
    I am writing a program to validate the following scenarios: Scenario 1: I am using the Random class from java.util. The random class will generate 10 letters from a-z and within 10 letter, minimum 2 letters must be a vowels. Scenario 2: When the player 1 and player 2 form a word from A-Z, he will score some points. There will be a score for each letter. I have already assigned the values for A-Z. At the end of the game, the system should display a scores for player 1 and player 2. How do i do it? Please help. I will post my code here. Thanks a lot. =========================================== import java.util.Random; import java.util.Scanner; public class FindYourWords { public static void main(String[] args) { Random rand = new Random(); Scanner userInput = new Scanner(System.in); //==================Player object=============================================== Player playerOne = new Player(); playerOne.wordScore = 0; playerOne.choice = "blah"; playerOne.turn = true; Player playerTwo = new Player(); playerTwo.wordScore = 0; playerTwo.choice = "blah"; playerTwo.turn = false; //================== Alphabet ================================================== String[] newChars = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z" }; //values of the 26 alphabets to be used int [] letterScore = {1,3,3,2,1,4,2,4,1,8,5,1,3,1,1,3,10,1,1,1,1,4,4,8,4,10}; // to assign score to the player1 and player 2 String[] vowel = { "a", "e", "i", "o", "u" }; // values for vowels int vow=0; System.out.println("FINDYOURWORDS\n"); int[] arrayRandom = new int[10]; //int array for word limiter String[] randomLetter = new String[10]; //storing the letters in newChars into this array //=============================================================================== boolean cont = true; while (cont) { if (playerOne.turn) { System.out.print("Letters of Player 1: "); } else if (!playerOne.turn) { System.out.print("Letters of Player 2: "); } for (int i = 0; i < arrayRandom.length; i++) { //running through the array limiter int r = rand.nextInt(newChars.length); //assigning random nums to the array of letters randomLetter[i] = newChars[r]; System.out.print(randomLetter[i]+ " "); } //input section for player System.out.println(""); System.out.println("Enter your word (or '@' to pass or '!' to quit): "); if (playerOne.turn) { playerOne.choice = userInput.next(); System.out.println(playerOne.turn); playerOne.turn = false; } else if (!playerOne.turn){ playerTwo.choice = userInput.next(); System.out.println(playerOne.turn); playerOne.turn = true; } //System.out.println(choice); String[] wordList = FileUtil.readDictFromFile("words.txt"); //Still dunno what this is for if (playerOne.choice.equals("@")) { playerOne.turn = false; } else if (playerTwo.choice.equals("@")) { playerOne.turn = true; } else if (playerOne.choice.equals("!")) { cont = false; } for (int i = 0; i < wordList.length; i++) { //System.out.println(wordList[i]); if (playerOne.choice.equalsIgnoreCase(wordList[i]) || playerTwo.choice.equalsIgnoreCase(wordList[i])){ } } } }}

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  • Finding an available network port on the machine

    - by Tomer Vromen
    I'm trying to implement a simple FTP server (a variation of the EFTP protocol) in linux. When a client connects and sends the PASV command, the server should respond with a port number, so the client can connect to that port to transmit the file. How can the server choose a port number? Do I need to iterate through all the ports from 1024 to 65535 until I find a port that the process can bind to? I know that calling bind() with 0 as the port automatically chooses the port to bind to, but then how can I know which port was chosen? Many thanks.

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  • how to fix protocol violation in c#

    - by Jeremy Styers
    I have a c# "client" and a Java "server". The java server has a wsdl it serves to the client. So far it works for c# to make a request for the server to perform a soap action. My server gets the soap request executes the method and tries to return the result back to the client. When I send the response to c# however, I get "The server committed a protocol violation. Section=ResponseStatusLine". I have spent all day trying to fix this and have come up with nothing that works. If I explain what i did, this post would be very long, so I'll keep it brief. i Googled for hours and everything tells me my "response line" is correct. I tried shutting down Skype, rearranging the response line, adding things, taking things away, etc, etc. All to no avail. This is for a class assignment so no, I can not use apis to help. I must do everything manually on the server side. That means parsing by hand, creating the soap response and the http response by hand. Just thought you'd like to know that before you say to use something that does it for me. I even tried making sure my server was sending the correct header by creating a java client that "mimicked" the c# one so I could see what the server returned. However, it's returning exactly what i told it to send. I tried telling my java client to do the same thing but to an actuall running c# service, to see what a real service returns, and it returned basically the same thing. To be safe, I copied it's response and tried sending it to the c# client and it still threw the error. Can anyone help? I've tried all i can think of, including adding the useUnsafeHeaderParsing to my app config. Nothing is working though. I send it exactly what a real service sends it and it yells at me. I send it what i want and it yells. I'm sending this: "200 OK HTTP/1.0\r\n" + "Content-Length: 201\r\n" + "Cache-Control: private\r\n" + "Content-Type: text/xml; charset=utf-8\r\n\r\n";

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  • Java: Help constructing a fillTextFields() method

    - by Holly
    I have a Java project where I am to connect to a database and create buttons (next, new, save, delete, previous) to navigate through the database content where there are appropriate text fields and labels for the specific information. I'll use the code below as an example (each button is set up very similar)... I have it as follows: JButton jbtnNext = new JButton("Next ->"); jbtnNext.addActionListener(this); if (e.getSource() == jbtnNext) jbtnNext_Click(); private void jbtnNext_Click() { JOptionPane.showMessageDialog(null, "Next" ,"Button Pressed", JOptionPane.INFORMATION_MESSAGE); try { if (rset.next()) { fillTextFields(true); }else{ //Display result in a dialog box JOptionPane.showMessageDialog(null, "Not found"); } } catch (SQLException ex) { ex.printStackTrace(); } } The professor gave the following outline of logic to construct the fillTextFields() method: Construct the method to provide reusable code that would fill the JTextFields on the GUI with appropriate values from current record from the database (when "Previous or "Next" buttons are pressed) or blank values (when the new Button is pressed). To determine when the current record was to provide values (next and previous) or the value would be blank (new button) pass a boolean argument into the method. If data from the current record was to be used as fill values, pass true for both previous and next button code after moving the record pointer. If the new button was pressed and want to fill with blank values, pass false to the method. Inside the method, use a conditional expression to evaluate the boolean variable. If true, The appropriate get----() resultset method is used to fill the JTextFields. If false, fill them with "". The .setText() method of the JTextField is used to fill each JTextField. Make sure the fillTextFields method throws the appropriate exception. I understand and have the previous and next button methods passing true, while the new button method is passing false, but I don't quite understand how to set up the fillTextFields() method correctly or how to "throw the appropriate exception"... Any help would really be appreciated, thank you!

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