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  • How to display a hierarchical skill tree in php

    - by user3587554
    If I have skill data set up in a tree format (where earlier skills are prerequisites for later ones), how would I display it as a tree, using php? The parent would be on top and have 3 children. Each of these children can then have one more child so its parent would be directly above it. I'm having trouble figuring out how to add the root element in the middle of the top div, and the child of the children below each child of the root. I'm not looking for code, but an explanation of how to do it. My data in array form is this: Data: Array ( [1] => Array ( [id] => 1 [title] => Jutsu [description] => Skill that makes you awesomer at using ninjutsu [tiers] => 1 [prereq] => [image] => images/skills/jutsu.png [children] => Array ( [2] => Array ( [id] => 2 [title] => fireball [description] => Increase your damage with fire jutsu and weapons [tiers] => 5 [prereq] => 1 [image] => images/skills/fireball.png [children] => Array ( [5] => Array ( [id] => 5 [title] => pin point [description] => Increases jutsu accuracy [tiers] => 5 [prereq] => 2 [image] => images/skills/pinpoint.png ) ) ) [3] => Array ( [id] => 3 [title] => synergy [description] => Reduce the amount of chakra needed to use ninjutsu [tiers] => 1 [prereq] => 1 [image] => images/skills/synergy.png ) [4] => Array ( [id] => 4 [title] => ebb & flow [description] => Increase the damage of water jutsu, water weapons, and reduce the damage of jutsu and weapons that use water element [tiers] => 5 [prereq] => 1 [image] => images/skills/ebbandflow.png [children] => Array ( [6] => Array ( [id] => 6 [title] => IQ [description] => Decrease the time it takes to learn a jutsu [tiers] => 5 [prereq] => 4 [image] => images/skills/iq.png ) ) ) ) ) ) An example would be this demo image minus the hover stuff.

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  • Scrolling a WriteableBitmap

    - by Skoder
    I need to simulate my background scrolling but I want to avoid moving my actual image control. Instead, I'd like to use a WriteableBitmap and use a blitting method. What would be the way to simulate an image scrolling upwards? I've tried various things buy I can't seem to get my head around the logic: //X pos, Y pos, width, height Rect src = new Rect(0, scrollSpeed , 480, height); Rect dest = new Rect(0, 700 - scrollSpeed , 480, height); //destination rect, source WriteableBitmap, source Rect, blend mode wb.Blit(destRect, wbSource, srcRect, BlendMode.None); scrollSpeed += 5; if (scrollSpeed > 700) scrollSpeed = 0; If height is 10, the image is quite fuzzy and moreso if the height is 1. If the height is a taller, the image is clearer, but it only seems to do a one to one copy. How can I 'scroll' the image so that it looks like it's moving up in a continuous loop? (The height of the screen is 700).

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  • How do I get Windows 7 wallpaper to display the company logo properly?

    - by David Silva Smith
    Windows 7 is not displaying our company background properly. Curves show pixelation and straight lines are jagged. I'm working with a scalable vector graphics (SVG) image that I've exported to the same resolution (pixel dimensions, to be technical) as the desktop, which is 1440x900. I have tried exporting the image as a .png, .jpg, and .bmp. All of these look correct in an image viewing program, such as Windows Photo Viewer and Paint, but when I set the Windows background to these images, curves show pixelation and straight lines are jagged. Reading online, it seems that behind the scenes, Windows is converting the image to a .jpg with low quality compression, which is causing the issue. I've tried setting the image as a background through Internet Explorer, saving it as a .jpg, and putting the file in the Windows photo directory as suggested in some online forums, but none of those solutions have fixed my issue.

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  • Using a front controller design pattern doesn't allow images to be served

    - by MrMe TumbsUp
    I am currently using a front controller. All requests for my website go through it. I have a problem with image links like: <img src="img/image.jpg" /> Then my front controller will try to dispatch the request to: application/controller/ImgController.php. Then the image won't load. I think it has something to do with the .htaccess file: RewriteEngine On RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ index.php [NC,L]

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  • Return http status ok (200) on request method OPTIONS Apache

    - by jazz
    I have a apache server which uses Reverse Proxy to connect/direct to a tomcat server. Using virtualHost, RequestHeader set X-Forwarded-Proto "http" ServerName image.abc.local DocumentRoot "/var/www/html" ProxyRequests Off ProxyTimeout 600 ProxyPass /abc http://image.abc.local:9001/abc ProxyPass /xyz http://image.abc.local:9001/xyz ProxyPassReverse /abc http://image.abc.local:9001/abc ProxyPassReverse /xyz http://image.abc.local:9001/xyz what i want to achieve here is that, when there is a REQUEST_METHOD OPTIONS i want simply return HTTP status OK (200). I dont want the request to be received by the tomcat server and process it. For performance based concerns i want this request to be handled at apache level. with all the research i was still unable to get this to run; RewriteEngine on RewriteCond %{REQUEST_METHOD} OPTIONS RewriteRule .* - [R=200m] can somebody assist me with what rewrite rule should be there? or is there an alternative to RewriteEngine? Thanks

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  • What's the shortest way to post a cropped screenshot on the web?

    - by Borek
    If I want to send someone a piece of my screen this is what I currently do: PrtScr or Alt+PrtScr Open Paint.NET Paste the screen shot Make a selection Crop image to selection Save image to some location - and remember it! Go to some image hosting site (there are plenty of them in the days of Twitter) Click their "Browse" button Browse for the image if I happened to remember the location where I stored it :) Upload the image and obtain the link which I can share This is simply too many steps. I don't usually mind doing steps 1 to 5 but especially steps 6 and 9 are annoying. Jing is pretty close to what I'm looking for but I find their horrible URLs unbearable. If there was something with similar functionality but better or pluggable hosting, that would be great.

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  • LWJGL - Mixing 2D and 3D

    - by nathan
    I'm trying to mix 2D and 3D using LWJGL. I have wrote 2D little method that allow me to easily switch between 2D and 3D. protected static void make2D() { glEnable(GL_BLEND); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); glOrtho(0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); } protected static void make3D() { glDisable(GL_BLEND); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); // Reset The Projection Matrix GLU.gluPerspective(45.0f, ((float) SCREEN_WIDTH / (float) SCREEN_HEIGHT), 0.1f, 100.0f); // Calculate The Aspect Ratio Of The Window GL11.glMatrixMode(GL11.GL_MODELVIEW); glLoadIdentity(); } The in my rendering code i would do something like: make2D(); //draw 2D stuffs here make3D(); //draw 3D stuffs here What i'm trying to do is to draw a 3D shape (in my case a quad) and i 2D image. I found this example and i took the code from TextureLoader, Texture and Sprite to load and render a 2D image. Here is how i load the image. TextureLoader loader = new TextureLoader(); Sprite s = new Sprite(loader, "player.png") And how i render it: make2D(); s.draw(0, 0); It works great. Here is how i render my quad: glTranslatef(0.0f, 0.0f, 30.0f); glScalef(12.0f, 9.0f, 1.0f); DrawUtils.drawQuad(); Once again, no problem, the quad is properly rendered. DrawUtils is a simple class i wrote containing utility method to draw primitives shapes. Now my problem is when i want to mix both of the above, loading/rendering the 2D image, rendering the quad. When i try to load my 2D image with the following: s = new Sprite(loader, "player.png); My quad is not rendered anymore (i'm not even trying to render the 2D image at this point). Only the fact of creating the texture create the issue. After looking a bit at the code of Sprite and TextureLoader i found that the problem appears after the call of the glTexImage2d. In the TextureLoader class: glTexImage2D(target, 0, dstPixelFormat, get2Fold(bufferedImage.getWidth()), get2Fold(bufferedImage.getHeight()), 0, srcPixelFormat, GL_UNSIGNED_BYTE, textureBuffer); Commenting this like make the problem disappear. My question is then why? Is there anything special to do after calling this function to do 3D? Does this function alter the render part, the projection matrix?

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  • Oversizing images to produce better looking pages?

    - by Joannes Vermorel
    In the past, improper image resizing used to be a big no-no of web design (not mentioning improper compression format). Hence, for years I have been sticking to the policy where images (PNG or JPG) are resized on the server to match the resolution pixel-wise they will have with the rendered page. Now, recently, I hastily designed a HTML draft with oversized images, using inline CSS style such as width:123px and height:123px to resize the images. To my (slight) surprise, the page turned out to look much better that way. Indeed, with better screen resolution, some people (like me), tend to browse with some level of zoom (aka 125% or even 150% zoom), otherwise fonts are just too small on-screen. Then, if the image is strictly sized, the enlarged image appears blurry (pixel interpolation effect), but if the image is oversized the results is much better. Obviously, oversizing images is not an acceptable pattern if your website is intended for mobile browsing, but is there case where it would be considered as acceptable? Especially if the extra page weight is small anyway.

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  • Ubuntu error: no candidate ver

    - by codedude
    Ok...so for some reason by Ubuntu 10.04 partition won't startup anymore. I'm not exactly sure what I did. I have the feeling that I accidentally removed some important packages. However, when I startup in Recovery Mode and select "dpkg: repair broken packages" I get this output: rm: cannot remove /var/lib/apt/lists/partial/*': No such file or directory rm: cannot remove/var/cache/apt/archives/partial/*': No such file or directory Reading Cache Reading Package lists: Done Reading State Information: Done Reading State Information: Done Reading State Information: Done No candidate ver: libisc44 No candidate ver: readahead No candidate ver: libdirectfb-1.0-0 No candidate ver: upstart-logd No candidate ver: libparted1.8-10 No candidate ver: libflickrnet2.1.5-cil No candidate ver: libicu38 No candidate ver: fast-user-switch-applet No candidate ver: linux-restricted-modules-2.6.28-11-generic No candidate ver: libnm-util0 No candidate ver: libwebkit-1.0-1 No candidate ver: libopal3.6.1 No candidate ver: libbind9-40 No candidate ver: linux-restricted-modules-common No candidate ver: upstart-compat-sysv No candidate ver: linux-restricted-modules-2.6.28-13-generic No candidate ver: chromium-browser No candidate ver: libisc45 No candidate ver: belocs-locales-bin No candidate ver: libxcb-xlib0 No candidate ver: libpoppler4 No candidate ver: libpulsecore9 No candidate ver: libpulsecore5 No candidate ver: linux-image-2.6.28-15-generic No candidate ver: libntfs-3g49 No candidate ver: libisccfg40 No candidate ver: libavahi-core5 No candidate ver: linux-restricted-modules-2.6.27-7-generic No candidate ver: libparted1.8-9 No candidate ver: libmagickwand1 No candidate ver: libwvstreams4.4-base No candidate ver: linux-image-2.6.28-14-generic No candidate ver: libraw1394-8 No candidate ver: libdatrie0 No candidate ver: libboost-program-options1.35.0 No candidate ver: libgnomekbdui3 No candidate ver: libsgutils1 No candidate ver: libass1 No candidate ver: linux-restricted-modules-2.6.28-15-generic No candidate ver: libindicate1 No candidate ver: libgnomekbd3 No candidate ver: system-services No candidate ver: linux-image-2.6.28-13-generic No candidate ver: libmagick10 No candidate ver: libcolamd-3.2.0 No candidate ver: desktop-effects-kde No candidate ver: picasa No candidate ver: libgnome-desktop-2-7 No candidate ver: libntfs-3g28 No candidate ver: libxklavier12 No candidate ver: libgpod3 No candidate ver: libmagickcore1 No candidate ver: libffado0 No candidate ver: libzephyr3 No candidate ver: libuniconf4.4 No candidate ver: libmbca0 No candidate ver: liblwres40 No candidate ver: hotkey-setup No candidate ver: libkrb53 No candidate ver: ttf-bitstream-vera No candidate ver: libee12-2 No candidate ver: libopal-2.2 No candidate ver: songbird No candidate ver: plib1.8.4c2 No candidate ver: linux-image-2.6.27-7-generic No candidate ver: libpoppler3 No candidate ver: google-chrome-unstable No candidate ver: linux-image-2.6.28-11-generic No candidate ver: linux-restricted-modules-2.6.28-14-generic No candidate ver: simgear1.0.0 No candidate ver: libpoppler-glib3 No candidate ver: mono-common No candidate ver: libx264-65 No candidate ver: libwvstreams4.4-extras No candidate ver: libdns43 No candidate ver: libnm-glib0 No candidate ver: libpt2.6.1 No candidate ver: libisccc40 No candidate ver: libdns45 No candidate ver: libisc44 No candidate ver: readahead No candidate ver: libdirectfb-1.0-0 No candidate ver: upstart-logd No candidate ver: libparted1.8-10 No candidate ver: libflickrnet2.1.5-cil No candidate ver: libicu38 No candidate ver: fast-user-switch-applet No candidate ver: linux-restricted-modules-2.6.28-11-generic No candidate ver: libnm-util0 No candidate ver: libwebkit-1.0-1 No candidate ver: libopal3.6.1 No candidate ver: libbind9-40 No candidate ver: linux-restricted-modules-common No candidate ver: upstart-compat-sysv No candidate ver: linux-restricted-modules-2.6.28-13-generic No candidate ver: chromium-browser No candidate ver: libisc45 No candidate ver: belocs-locales-bin No candidate ver: libxcb-xlib0 No candidate ver: libpoppler4 No candidate ver: libpulsecore9 No candidate ver: lipulsecore5 No candidate ver: linux-image-2.6.28-15-generic No candidate ver: libntfs-3g49 No candidate ver: libisccfg40 No candidate ver: libavahi-core5 No candidate ver: linux-restricted-modules-2.6.27-7-generic No candidate ver: libparted1.8-9 No candidate ver: libmagickwand1 No candidate ver: linux-image-2.6.28-14-generic No candidate ver: libraw1394-8 No candidate ver: libdatrie0 No candidate ver: libboost-program-options1.35.0 No candidate ver: libgnomekbdui3 No candidate ver: libsgutils1 No candidate ver: libass1 No candidate ver: linux-restricted-modules-2.6.28-15-generic No candidate ver: libindicate1 No candidate ver: libgnomekbd3 No candidate ver: system-services No candidate ver: linux-image-2.6.28-13-generic No candidate ver: libmagick10 No candidate ver: libcolamd-3.2.0 No candidate ver: desktop-effects-kde No candidate ver: picasa No candidate ver: libgnome-desktop-2-7 No candidate ver: libntfs-3g28 No candidate ver: libxklavier12 No candidate ver: libgpod3 No candidate ver: libmagickcore1 No candidate ver: libffado0 No candidate ver: libzephyr3 No candidate ver: libuniconf4.4 No candidate ver: libmbca0 No candidate ver: liblwres40 No candidate ver: hotkey-setup No candidate ver: libkrb53 No candidate ver: ttf-bitstream-vera No candidate ver: libeel2-2 No candidate ver: libopal-2.2 No candidate ver: songbird No candidate ver: plib1.8.4c2 No candidate ver: linux-image-2.6.27-7-generic No candidate ver: libpoppler3 No candidate ver: google-chrome-unstable No candidate ver: linux-image-2.6.28-11-generic No candidate ver: linux-restricted-modules-2.6.28-14-generic No candidate ver: simgear1.0.0 No candidate ver: libpoppler-glib3 No candidate ver: mono-common No candidate ver: libx264-65 No candidate ver: libwvstreams4.4-extras No candidate ver: libdns43 No candidate ver: libnm-glib0 No candidate ver: libpt2.6.1 No candidate ver: libisccc40 No candidate ver: libdns45 Your system is up-to-date There are no upgrades available for your system. The upgrade will now be canceled. Do you want to start the upgrdae? Continue [yN] Details [d] (Sorry that is so long...) I'm assuming I'm missing each of those packages. However, when I try to install them, for example: sudo apt-get install libisc44 I get some response that this package is missing and/or it may be part of another package. I'm not exactly sure what I should do. I don't want to reinstall ubuntu, since I have it dual booted with Windows Vista and I don't want to risk anything on the Windows partition. What are your thoughts? EDIT: I've posted this on Ubuntu Forums and nobody ever responded so...yah

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  • Ubuntu error: no candidate ver

    - by codedude
    Ok...so for some reason by Ubuntu 10.04 partition won't startup anymore. I'm not exactly sure what I did. I have the feeling that I accidentally removed some important packages. However, when I startup in Recovery Mode and select "dpkg: repair broken packages" I get this output: rm: cannot remove /var/lib/apt/lists/partial/*': No such file or directory rm: cannot remove/var/cache/apt/archives/partial/*': No such file or directory Reading Cache Reading Package lists: Done Reading State Information: Done Reading State Information: Done Reading State Information: Done No candidate ver: libisc44 No candidate ver: readahead No candidate ver: libdirectfb-1.0-0 No candidate ver: upstart-logd No candidate ver: libparted1.8-10 No candidate ver: libflickrnet2.1.5-cil No candidate ver: libicu38 No candidate ver: fast-user-switch-applet No candidate ver: linux-restricted-modules-2.6.28-11-generic No candidate ver: libnm-util0 No candidate ver: libwebkit-1.0-1 No candidate ver: libopal3.6.1 No candidate ver: libbind9-40 No candidate ver: linux-restricted-modules-common No candidate ver: upstart-compat-sysv No candidate ver: linux-restricted-modules-2.6.28-13-generic No candidate ver: chromium-browser No candidate ver: libisc45 No candidate ver: belocs-locales-bin No candidate ver: libxcb-xlib0 No candidate ver: libpoppler4 No candidate ver: libpulsecore9 No candidate ver: libpulsecore5 No candidate ver: linux-image-2.6.28-15-generic No candidate ver: libntfs-3g49 No candidate ver: libisccfg40 No candidate ver: libavahi-core5 No candidate ver: linux-restricted-modules-2.6.27-7-generic No candidate ver: libparted1.8-9 No candidate ver: libmagickwand1 No candidate ver: libwvstreams4.4-base No candidate ver: linux-image-2.6.28-14-generic No candidate ver: libraw1394-8 No candidate ver: libdatrie0 No candidate ver: libboost-program-options1.35.0 No candidate ver: libgnomekbdui3 No candidate ver: libsgutils1 No candidate ver: libass1 No candidate ver: linux-restricted-modules-2.6.28-15-generic No candidate ver: libindicate1 No candidate ver: libgnomekbd3 No candidate ver: system-services No candidate ver: linux-image-2.6.28-13-generic No candidate ver: libmagick10 No candidate ver: libcolamd-3.2.0 No candidate ver: desktop-effects-kde No candidate ver: picasa No candidate ver: libgnome-desktop-2-7 No candidate ver: libntfs-3g28 No candidate ver: libxklavier12 No candidate ver: libgpod3 No candidate ver: libmagickcore1 No candidate ver: libffado0 No candidate ver: libzephyr3 No candidate ver: libuniconf4.4 No candidate ver: libmbca0 No candidate ver: liblwres40 No candidate ver: hotkey-setup No candidate ver: libkrb53 No candidate ver: ttf-bitstream-vera No candidate ver: libee12-2 No candidate ver: libopal-2.2 No candidate ver: songbird No candidate ver: plib1.8.4c2 No candidate ver: linux-image-2.6.27-7-generic No candidate ver: libpoppler3 No candidate ver: google-chrome-unstable No candidate ver: linux-image-2.6.28-11-generic No candidate ver: linux-restricted-modules-2.6.28-14-generic No candidate ver: simgear1.0.0 No candidate ver: libpoppler-glib3 No candidate ver: mono-common No candidate ver: libx264-65 No candidate ver: libwvstreams4.4-extras No candidate ver: libdns43 No candidate ver: libnm-glib0 No candidate ver: libpt2.6.1 No candidate ver: libisccc40 No candidate ver: libdns45 No candidate ver: libisc44 No candidate ver: readahead No candidate ver: libdirectfb-1.0-0 No candidate ver: upstart-logd No candidate ver: libparted1.8-10 No candidate ver: libflickrnet2.1.5-cil No candidate ver: libicu38 No candidate ver: fast-user-switch-applet No candidate ver: linux-restricted-modules-2.6.28-11-generic No candidate ver: libnm-util0 No candidate ver: libwebkit-1.0-1 No candidate ver: libopal3.6.1 No candidate ver: libbind9-40 No candidate ver: linux-restricted-modules-common No candidate ver: upstart-compat-sysv No candidate ver: linux-restricted-modules-2.6.28-13-generic No candidate ver: chromium-browser No candidate ver: libisc45 No candidate ver: belocs-locales-bin No candidate ver: libxcb-xlib0 No candidate ver: libpoppler4 No candidate ver: libpulsecore9 No candidate ver: lipulsecore5 No candidate ver: linux-image-2.6.28-15-generic No candidate ver: libntfs-3g49 No candidate ver: libisccfg40 No candidate ver: libavahi-core5 No candidate ver: linux-restricted-modules-2.6.27-7-generic No candidate ver: libparted1.8-9 No candidate ver: libmagickwand1 No candidate ver: linux-image-2.6.28-14-generic No candidate ver: libraw1394-8 No candidate ver: libdatrie0 No candidate ver: libboost-program-options1.35.0 No candidate ver: libgnomekbdui3 No candidate ver: libsgutils1 No candidate ver: libass1 No candidate ver: linux-restricted-modules-2.6.28-15-generic No candidate ver: libindicate1 No candidate ver: libgnomekbd3 No candidate ver: system-services No candidate ver: linux-image-2.6.28-13-generic No candidate ver: libmagick10 No candidate ver: libcolamd-3.2.0 No candidate ver: desktop-effects-kde No candidate ver: picasa No candidate ver: libgnome-desktop-2-7 No candidate ver: libntfs-3g28 No candidate ver: libxklavier12 No candidate ver: libgpod3 No candidate ver: libmagickcore1 No candidate ver: libffado0 No candidate ver: libzephyr3 No candidate ver: libuniconf4.4 No candidate ver: libmbca0 No candidate ver: liblwres40 No candidate ver: hotkey-setup No candidate ver: libkrb53 No candidate ver: ttf-bitstream-vera No candidate ver: libeel2-2 No candidate ver: libopal-2.2 No candidate ver: songbird No candidate ver: plib1.8.4c2 No candidate ver: linux-image-2.6.27-7-generic No candidate ver: libpoppler3 No candidate ver: google-chrome-unstable No candidate ver: linux-image-2.6.28-11-generic No candidate ver: linux-restricted-modules-2.6.28-14-generic No candidate ver: simgear1.0.0 No candidate ver: libpoppler-glib3 No candidate ver: mono-common No candidate ver: libx264-65 No candidate ver: libwvstreams4.4-extras No candidate ver: libdns43 No candidate ver: libnm-glib0 No candidate ver: libpt2.6.1 No candidate ver: libisccc40 No candidate ver: libdns45 Your system is up-to-date There are no upgrades available for your system. The upgrade will now be canceled. Do you want to start the upgrdae? Continue [yN] Details [d] (Sorry that is so long...) I'm assuming I'm missing each of those packages. However, when I try to install them, for example: sudo apt-get install libisc44 I get some response that this package is missing and/or it may be part of another package. I'm not exactly sure what I should do. I don't want to reinstall ubuntu, since I have it dual booted with Windows Vista and I don't want to risk anything on the Windows partition. What are your thoughts? EDIT: I've posted this on Ubuntu Forums and nobody ever responded so...yah

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  • Optimal sprite size for rotations

    - by Panda Pajama
    I am making a sprite based game, and I have a bunch of images that I get in a ridiculously large resolution and I scale them to the desired sprite size (for example 64x64 pixels) before converting them to a game resource, so when draw my sprite inside the game, I don't have to scale it. However, if I rotate this small sprite inside the game (engine agnostically), some destination pixels will get interpolated, and the sprite will look smudged. This is of course dependent on the rotation angle as well as the interpolation algorithm, but regardless, there is not enough data to correctly sample a specific destination pixel. So there are two solutions I can think of. The first is to use the original huge image, rotate it to the desired angles, and then downscale all the reaulting variations, and put them in an atlas, which has the advantage of being quite simple to implement, but naively consumes twice as much sprite space for each rotation (each rotation must be inscribed in a circle whose diameter is the diagonal of the original sprite's rectangle, whose area is twice of that original rectangle, supposing square sprites). It also has the disadvantage of only having a predefined set of rotations available, which may be okay or not depending on the game. So the other choice would be to store a larger image, and rotate and downscale while rendering, which leads to my question. What is the optimal size for this sprite? Optimal meaning that a larger image will have no effect in the resulting image. This is definitely dependent on the image size, the amount of desired rotations without data loss down to 1/256, which is the minimum representable color difference. I am looking for a theoretical general answer to this problem, because trying a bunch of sizes may be okay, but is far from optimal.

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  • From where does the game engines add location of an object?

    - by Player
    I have started making my first game( a pong game )with ruby (Gosu). I'm trying to detect the collision of two images using their location by comparing the location of the object (a ball) to another one(a player). For example: if (@player.x - @ball.x).abs <=184 && (@player.y - @ball.y).abs <= 40 @ball.vx = [email protected] @ball.vy = [email protected] But my problem is that with these numbers, the ball collides near the player sometimes, even though the dimensions of the player are correct. So my question is from where does the x values start to count? Is it from the center of gravity of the image or from the beginning of the image? (i.e When you add the image on a specific x,y,z what are these values compared to the image?

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  • How can I use WebGL to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • Is it possible for a web-server to send more files than requested for, and have the browser accept them?

    - by Osiris
    I've created a basic web server for a school project, and it serves static content without a problem. I thought of having the server parse all htm/html files for links to .js/.css/image files, and send these files to the client without these files being requested by the client later. eg. The browser requests: index.htm The server responds with intex.htm and image.jpg I modified the server to send two distinct http responses for a "GET /index.html HTTP1.1" (one for the html page and one for the image), but the browser ended up requesting the image when it was good and ready. Is there any way to bypass this? (use a multipart response, perhaps) Will these files be accepted by most browsers, or will they be rejected for security reasons?

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  • NHibernate Pitfalls: Custom Types and Detecting Changes

    - by Ricardo Peres
    This is part of a series of posts about NHibernate Pitfalls. See the entire collection here. NHibernate supports the declaration of properties of user-defined types, that is, not entities, collections or primitive types. These are used for mapping a database columns, of any type, into a different type, which may not even be an entity; think, for example, of a custom user type that converts a BLOB column into an Image. User types must implement interface NHibernate.UserTypes.IUserType. This interface specifies an Equals method that is used for comparing two instances of the user type. If this method returns false, the entity is marked as dirty, and, when the session is flushed, will trigger an UPDATE. So, in your custom user type, you must implement this carefully so that it is not mistakenly considered changed. For example, you can cache the original column value inside of it, and compare it with the one in the other instance. Let’s see an example implementation of a custom user type that converts a Byte[] from a BLOB column into an Image: 1: [Serializable] 2: public sealed class ImageUserType : IUserType 3: { 4: private Byte[] data = null; 5: 6: public ImageUserType() 7: { 8: this.ImageFormat = ImageFormat.Png; 9: } 10: 11: public ImageFormat ImageFormat 12: { 13: get; 14: set; 15: } 16: 17: public Boolean IsMutable 18: { 19: get 20: { 21: return (true); 22: } 23: } 24: 25: public Object Assemble(Object cached, Object owner) 26: { 27: return (cached); 28: } 29: 30: public Object DeepCopy(Object value) 31: { 32: return (value); 33: } 34: 35: public Object Disassemble(Object value) 36: { 37: return (value); 38: } 39: 40: public new Boolean Equals(Object x, Object y) 41: { 42: return (Object.Equals(x, y)); 43: } 44: 45: public Int32 GetHashCode(Object x) 46: { 47: return ((x != null) ? x.GetHashCode() : 0); 48: } 49: 50: public override Int32 GetHashCode() 51: { 52: return ((this.data != null) ? this.data.GetHashCode() : 0); 53: } 54: 55: public override Boolean Equals(Object obj) 56: { 57: ImageUserType other = obj as ImageUserType; 58: 59: if (other == null) 60: { 61: return (false); 62: } 63: 64: if (Object.ReferenceEquals(this, other) == true) 65: { 66: return (true); 67: } 68: 69: return (this.data.SequenceEqual(other.data)); 70: } 71: 72: public Object NullSafeGet(IDataReader rs, String[] names, Object owner) 73: { 74: Int32 index = rs.GetOrdinal(names[0]); 75: Byte[] data = rs.GetValue(index) as Byte[]; 76: 77: this.data = data as Byte[]; 78: 79: if (data == null) 80: { 81: return (null); 82: } 83: 84: using (MemoryStream stream = new MemoryStream(this.data ?? new Byte[0])) 85: { 86: return (Image.FromStream(stream)); 87: } 88: } 89: 90: public void NullSafeSet(IDbCommand cmd, Object value, Int32 index) 91: { 92: if (value != null) 93: { 94: Image data = value as Image; 95: 96: using (MemoryStream stream = new MemoryStream()) 97: { 98: data.Save(stream, this.ImageFormat); 99: value = stream.ToArray(); 100: } 101: } 102: 103: (cmd.Parameters[index] as DbParameter).Value = value ?? DBNull.Value; 104: } 105: 106: public Object Replace(Object original, Object target, Object owner) 107: { 108: return (original); 109: } 110: 111: public Type ReturnedType 112: { 113: get 114: { 115: return (typeof(Image)); 116: } 117: } 118: 119: public SqlType[] SqlTypes 120: { 121: get 122: { 123: return (new SqlType[] { new SqlType(DbType.Binary) }); 124: } 125: } 126: } In this case, we need to cache the original Byte[] data because it’s not easy to compare two Image instances, unless, of course, they are the same.

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  • Rotating a NetBeans Visual Library Widget

    - by Geertjan
    Trying to create a widget which, when clicked, rotates slightly further on each subsequent click: Above, the bird where the mouse is visible has been clicked a few times and so has rotated a bit further on each click. The code isn't quite right yet and I'm hoping someone will take this code, try it out, and help with a nice solution! public class BirdScene extends Scene {     public BirdScene() {         addChild(new LayerWidget(this));         getActions().addAction(ActionFactory.createAcceptAction(new AcceptProvider() {             public ConnectorState isAcceptable(Widget widget, Point point, Transferable transferable) {                 Image dragImage = getImageFromTransferable(transferable);                 if (dragImage != null) {                     JComponent view = getView();                     Graphics2D g2 = (Graphics2D) view.getGraphics();                     Rectangle visRect = view.getVisibleRect();                     view.paintImmediately(visRect.x, visRect.y, visRect.width, visRect.height);                     g2.drawImage(dragImage,                             AffineTransform.getTranslateInstance(point.getLocation().getX(),                             point.getLocation().getY()),                             null);                     return ConnectorState.ACCEPT;                 } else {                     return ConnectorState.REJECT;                 }             }             public void accept(Widget widget, final Point point, Transferable transferable) {                 addChild(new BirdWidget(getScene(), getImageFromTransferable(transferable), point));             }         }));     }     private Image getImageFromTransferable(Transferable transferable) {         Object o = null;         try {             o = transferable.getTransferData(DataFlavor.imageFlavor);         } catch (IOException ex) {         } catch (UnsupportedFlavorException ex) {         }         return o instanceof Image ? (Image) o : null;     }     private class BirdWidget extends IconNodeWidget {         private int theta = 0;         public BirdWidget(Scene scene, Image imageFromTransferable, Point point) {             super(scene);             setImage(imageFromTransferable);             setPreferredLocation(point);             setCheckClipping(true);             getActions().addAction(ActionFactory.createMoveAction());             getActions().addAction(ActionFactory.createSelectAction(new SelectProvider() {                 public boolean isAimingAllowed(Widget widget, Point localLocation, boolean invertSelection) {                     return true;                 }                 public boolean isSelectionAllowed(Widget widget, Point localLocation, boolean invertSelection) {                     return true;                 }                 public void select(final Widget widget, Point localLocation, boolean invertSelection) {                     theta = (theta + 100) % 360;                     repaint();                     getScene().validate();                 }             }));         }         @Override         public void paintWidget() {             final Image image = getImageWidget().getImage();             Graphics2D g = getGraphics();             g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);             Rectangle bounds = getClientArea();             AffineTransform newXform = g.getTransform();             int xRot = image.getWidth(null) / 2;             int yRot = image.getWidth(null) / 2;             newXform.rotate(theta * Math.PI / 180, xRot, yRot);             g.setTransform(newXform);             g.drawImage(image, bounds.x, bounds.y, null);         }     } } The problem relates to refreshing the scene after the rotation. But it would help if someone would just take the code above, add it to their own application, try it out, see the problem for yourself, and develop it a bit further!

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  • How to copy paste images from / to OneNote web app from / to local PC?

    - by colinfang
    Does OneNote web app support paste image from clipboard (with ctrl+v)? I can manage to copy an image from web and directly paste into OneNote, but I cannot copy from my PC, and paste into OneNote. So, I tried copying an image from web and paste into desktop Word, and paste the image from Word but failing to paste into OneNote web app. Also, how can I copy an image from OneNote web app and paste into my desktop Word, or anywhere? It seems only paste a link to https://onenote.officeapps.live.com/o/GetImage.ashx?Fi=SD.....

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  • Triple buffering causes input lag?

    - by user782220
    Consider some time in between two vsyncs. Suppose the first display buffer is being used to display the current image, and suppose the game was really fast and computed and rendered the next image to the second display buffer and the next one after that to the third display buffer. That is the rendering to the second and third display buffer happens so fast that it occurs before the next vsync. Suppose input from the user comes in now. What you would like is for the results of the input to show up on the next vsync or (probably more typical) the vsync after that. However, with the third display buffer already rendered the input can only effect the image after that. Meaning the input will only take effect at best 3 vsyncs later. I wish i had an image to show the exact timings of what I mean.

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  • xubuntu 12.04 can't change desktop background/wallpaper permanently

    - by Frank
    If I change the desktop background (wallpaper) via right-click on desktop = desktop settings = single image, and select another background image from the list, or add a photo of my own (via the "+" symbol), I can actually change the background image, but after logging out or restarting, the wallpaper is always reset to the original xubuntu 12.04 background. So, basically, I can't find a way to permanently change the desktop background. Any ideas?

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  • Error while reomving the new kernel 2.6.37

    - by Tarek
    Hi! I tried to install the new kernel but something went wrong and I'm trying to remove it now. The error massege is: mhd@Tarek-Laptop:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: linux-image-2.6.37-020637-generic 0 upgraded, 0 newly installed, 1 to remove and 9 not upgraded. 1 not fully installed or removed. After this operation, 111MB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 188780 files and directories currently installed.) Removing linux-image-2.6.37-020637-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 2.6.37-020637-generic /boot/vmlinuz-2.6.37-020637-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 2.6.37-020637-generic /boot/vmlinuz-2.6.37-020637-generic /etc/default/grub: 33: Syntax error: EOF in backquote substitution run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 2 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-2.6.37-020637-generic.postrm line 328. dpkg: error processing linux-image-2.6.37-020637-generic (--remove): subprocess installed post-removal script returned error exit status 1 Errors were encountered while processing: linux-image-2.6.37-020637-generic E: Sub-process /usr/bin/dpkg returned an error code (1) The previous unsloved error is on this bug.

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  • How to make my simple round sprite look right in XNA

    - by Joshua Perina
    Ok, I'm very new to graphics programming (but not new to coding). I'm trying to load a simple image in XNA which I can do fine. It is a simple round circle which I made in photoshop. The problem is the edges show up rough when I draw it on the screen even with the exact size. The anti-aliasing is missing. I'm sure I'm missing something very simple: GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(circle, new Rectangle(10, 10, 10, 10), Color.White); spriteBatch.End(); Couldn't post picture because I'm a first time poster. But my smooth png circle has rough edges. So I found that if I added: spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.NonPremultiplied); I can get a smooth image when the image is the same size as the original png. But if I want to scale that image up or down then the rough edges return. How do I get XNA to smoothly resize my simple round image to a smaller size without getting the rough edges?

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  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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