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  • Enabling Kerberos Authentication for Reporting Services

    - by robcarrol
    Recently, I’ve helped several customers with Kerberos authentication problems with Reporting Services and Analysis Services, so I’ve decided to write this blog post and pull together some useful resources in one place (there are 2 whitepapers in particular that I found invaluable configuring Kerberos authentication, and these can be found in the references section at the bottom of this post). In most of these cases, the problem has manifested itself with the Login failed for User ‘NT Authority\Anonymous’ (“double-hop”) error. By default, Reporting Services uses Windows Integrated Authentication, which includes the Kerberos and NTLM protocols for network authentication. Additionally, Windows Integrated Authentication includes the negotiate security header, which prompts the client to select Kerberos or NTLM for authentication. The client can access reports which have the appropriate permissions by using Kerberos for authentication. Servers that use Kerberos authentication can impersonate those clients and use their security context to access network resources. You can configure Reporting Services to use both Kerberos and NTLM authentication; however this may lead to a failure to authenticate. With negotiate, if Kerberos cannot be used, the authentication method will default to NTLM. When negotiate is enabled, the Kerberos protocol is always used except when: Clients/servers that are involved in the authentication process cannot use Kerberos. The client does not provide the information necessary to use Kerberos. An in-depth discussion of Kerberos authentication is beyond the scope of this post, however when users execute reports that are configured to use Windows Integrated Authentication, their logon credentials are passed from the report server to the server hosting the data source. Delegation needs to be set on the report server and Service Principle Names (SPNs) set for the relevant services. When a user processes a report, the request must go through a Web server on its way to a database server for processing. Kerberos authentication enables the Web server to request a service ticket from the domain controller; impersonate the client when passing the request to the database server; and then restrict the request based on the user’s permissions. Each time a server is required to pass the request to another server, the same process must be used. Kerberos authentication is supported in both native and SharePoint integrated mode, but I’ll focus on native mode for the purpose of this post (I’ll explain configuring SharePoint integrated mode and Kerberos authentication in a future post). Configuring Kerberos avoids the authentication failures due to double-hop issues. These double-hop errors occur when a users windows domain credentials can’t be passed to another server to complete the user’s request. In the case of my customers, users were executing Reporting Services reports that were configured to query Analysis Services cubes on a separate machine using Windows Integrated security. The double-hop issue occurs as NTLM credentials are valid for only one network hop, subsequent hops result in anonymous authentication. The client attempts to connect to the report server by making a request from a browser (or some other application), and the connection process begins with authentication. With NTLM authentication, client credentials are presented to Computer 2. However Computer 2 can’t use the same credentials to access Computer 3 (so we get the Anonymous login error). To access Computer 3 it is necessary to configure the connection string with stored credentials, which is what a number of customers I have worked with have done to workaround the double-hop authentication error. However, to get the benefits of Windows Integrated security, a better solution is to enable Kerberos authentication. Again, the connection process begins with authentication. With Kerberos authentication, the client and the server must demonstrate to one another that they are genuine, at which point authentication is successful and a secure client/server session is established. In the illustration above, the tiers represent the following: Client tier (computer 1): The client computer from which an application makes a request. Middle tier (computer 2): The Web server or farm where the client’s request is directed. Both the SharePoint and Reporting Services server(s) comprise the middle tier (but we’re only concentrating on native deployments just now). Back end tier (computer 3): The Database/Analysis Services server/Cluster where the requested data is stored. In order to enable Kerberos authentication for Reporting Services it’s necessary to configure the relevant SPNs, configure trust for delegation for server accounts, configure Kerberos with full delegation and configure the authentication types for Reporting Services. Service Principle Names (SPNs) are unique identifiers for services and identify the account’s type of service. If an SPN is not configured for a service, a client account will be unable to authenticate to the servers using Kerberos. You need to be a domain administrator to add an SPN, which can be added using the SetSPN utility. For Reporting Services in native mode, the following SPNs need to be registered --SQL Server Service SETSPN -S mssqlsvc/servername:1433 Domain\SQL For named instances, or if the default instance is running under a different port, then the specific port number should be used. --Reporting Services Service SETSPN -S http/servername Domain\SSRS SETSPN -S http/servername.domain.com Domain\SSRS The SPN should be set for the NETBIOS name of the server and the FQDN. If you access the reports using a host header or DNS alias, then that should also be registered SETSPN -S http/www.reports.com Domain\SSRS --Analysis Services Service SETSPN -S msolapsvc.3/servername Domain\SSAS Next, you need to configure trust for delegation, which refers to enabling a computer to impersonate an authenticated user to services on another computer: Location Description Client 1. The requesting application must support the Kerberos authentication protocol. 2. The user account making the request must be configured on the domain controller. Confirm that the following option is not selected: Account is sensitive and cannot be delegated. Servers 1. The service accounts must be trusted for delegation on the domain controller. 2. The service accounts must have SPNs registered on the domain controller. If the service account is a domain user account, the domain administrator must register the SPNs. In Active Directory Users and Computers, verify that the domain user accounts used to access reports have been configured for delegation (the ‘Account is sensitive and cannot be delegated’ option should not be selected): We then need to configure the Reporting Services service account and computer to use Kerberos with full delegation:   We also need to do the same for the SQL Server or Analysis Services service accounts and computers (depending on what type of data source you are connecting to in your reports). Finally, and this is the part that sometimes gets over-looked, we need to configure the authentication type correctly for reporting services to use Kerberos authentication. This is configured in the Authentication section of the RSReportServer.config file on the report server. <Authentication> <AuthenticationTypes>           <RSWindowsNegotiate/> </AuthenticationTypes> <EnableAuthPersistence>true</EnableAuthPersistence> </Authentication> This will enable Kerberos authentication for Internet Explorer. For other browsers, see the link below. The report server instance must be restarted for these changes to take effect. Once these changes have been made, all that’s left to do is test to make sure Kerberos authentication is working properly by running a report from report manager that is configured to use Windows Integrated authentication (either connecting to Analysis Services or SQL Server back-end). Resources: Manage Kerberos Authentication Issues in a Reporting Services Environment http://download.microsoft.com/download/B/E/1/BE1AABB3-6ED8-4C3C-AF91-448AB733B1AF/SSRSKerberos.docx Configuring Kerberos Authentication for Microsoft SharePoint 2010 Products http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=23176 How to: Configure Windows Authentication in Reporting Services http://msdn.microsoft.com/en-us/library/cc281253.aspx RSReportServer Configuration File http://msdn.microsoft.com/en-us/library/ms157273.aspx#Authentication Planning for Browser Support http://msdn.microsoft.com/en-us/library/ms156511.aspx

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  • Expire Output Cache ASP.Net MVC

    - by Max Fraser
    I am using the standared outputcache tag in my MVC app which works great but I need to force it to be dumped at certain times. How do I achieve this? The page that gets cached is built from a very simple route {Controller}/{PageName} - so most pages are something like this: /Pages/About-Us Here is the output cache tag that is at the top of my .aspx v iew page just to be clear: <@ OutputCache Duration="100" VaryByParam="None" %> So in another action on the same controller where content is updated I need to dump this cache, or even all of it - it's a very small app so not a big deal deal to dump all cached items.

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  • How do you create a cbuffer or global variable that is gpu modifiable?

    - by bobobobo
    I'm implementing tonemapping in a pixel shader, for hdr lighting. The vertex shader outputs vertices with colors. I need to find the max color and save it in a global. However when I try and write the global in my hlsl code, //clamp the max color below by this color clamp( maxColor, output.color, float4( 1e6,1e6,1e6,1e6 ) ) ; I see: error X3025: global variables are implicitly constant, enable compatibility mode to allow modification What is the correct way to declare a shader global in d3d11 that the vertex shader can write to, and the pixel shader can read? I realize this is a bit tough since the vertex shaders are supposed to run in parallel, and introducing a shader global that they all write to means a lock..

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  • Entity Framework conversion from v1 to v4 problem

    - by Max
    After converting my data access layer project from EntityFramework v1 to v4 a got a bunch of errors for each of the entity classes: Error 10016: Error resolving item 'EntityTypeShape'. The exception message is: 'Unresolved reference 'NS.EntityName1'.'. DataAccessLayer\Model.edmx and Error 10016: Error resolving item 'AssociationConnector'. The exception message is: 'NS.EntityName1'.'. DataAccessLayer\Model.edmx Does anybody know what is this and how to fix it?

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  • FreeBSD performance tuning. Sysctls, loader.conf, kernel.

    - by SaveTheRbtz
    I wanted to share knowledge of tuning FreeBSD via sysctls, so i'm posting them with comments. Based on Igor Sysoev (author of nginx) presentation about FreeBSD tuning up to 100,000-200,000 active connections. Sysctls are for 7.x FreeBSD. Since 7.2 amd64 some of them are tuned well by default. Prior 7.0 some of them are boot only (set via /boot/loader.conf) or does not exist at all. Highload web server sysctls: # Max. backlog size kern.ipc.somaxconn=4096 # Shared memory // 7.2+ can use shared memory > 2Gb kern.ipc.shmmax=2147483648 # Sockets kern.ipc.maxsockets=204800 # Do not use lager sockbufs on 8.0 # ( http://old.nabble.com/Significant-performance-regression-for-increased-maxsockbuf-on-8.0-RELEASE-tt26745981.html#a26745981 ) kern.ipc.maxsockbuf=262144 # Recive clusters (on amd64 7.2+ 65k is default) # For such high value vm.kmem_size must be increased to 3G #kern.ipc.nmbclusters=229376 # Jumbo pagesize(4k/8k) clusters # Used as general packet storage for jumbo frames # can be monitored via `netstat -m` #kern.ipc.nmbjumbop=192000 # Jumbo 9k/16k clusters # If you are using them #kern.ipc.nmbjumbo9=24000 #kern.ipc.nmbjumbo16=10240 # Every socket is a file, so increase them kern.maxfiles=204800 kern.maxfilesperproc=200000 kern.maxvnodes=200000 # Turn off receive autotuning #net.inet.tcp.recvbuf_auto=0 # Small receive space, only usable on http-server, on file server this # should be increased to 65535 or even more #net.inet.tcp.recvspace=8192 # Small send space is useful for http servers that serve small files # Autotuned since 7.x net.inet.tcp.sendspace=16384 # This should be enabled if you going to use big spaces (>64k) #net.inet.tcp.rfc1323=1 # Turn this off on highspeed, lossless connections (LAN 1Gbit+) #net.inet.tcp.delayed_ack=0 # This feature is useful if you are serving data over modems, Gigabit Ethernet, # or even high speed WAN links (or any other link with a high bandwidth delay product), # especially if you are also using window scaling or have configured a large send window. # You can try setting it to 0 on fileserver with 1GBit+ interfaces # Automatically disables on small RTT ( http://www.freebsd.org/cgi/cvsweb.cgi/src/sys/netinet/tcp_subr.c?#rev1.237 ) #net.inet.tcp.inflight.enable=0 # Disable randomizing of ports to avoid false RST # Before usage check SA here www.bsdcan.org/2006/papers/ImprovingTCPIP.pdf # (it's also says that port randomization auto-disables at some conn.rates, but I didn't tested it thou) #net.inet.ip.portrange.randomized=0 # Increase portrange # For outgoing connections only. Good for seed-boxes and ftp servers. net.inet.ip.portrange.first=1024 net.inet.ip.portrange.last=65535 # Security net.inet.ip.redirect=0 net.inet.ip.sourceroute=0 net.inet.ip.accept_sourceroute=0 net.inet.icmp.maskrepl=0 net.inet.icmp.log_redirect=0 net.inet.icmp.drop_redirect=1 net.inet.tcp.drop_synfin=1 # Security net.inet.udp.blackhole=1 net.inet.tcp.blackhole=2 # Increases default TTL, sometimes useful # Default is 64 net.inet.ip.ttl=128 # Lessen max segment life to conserve resources # ACK waiting time in miliseconds (default: 30000 from RFC) net.inet.tcp.msl=5000 # Max bumber of timewait sockets net.inet.tcp.maxtcptw=40960 # Don't use tw on local connections # As of 15 Apr 2009. Igor Sysoev says that nolocaltimewait has some buggy realization. # So disable it or now till get fixed #net.inet.tcp.nolocaltimewait=1 # FIN_WAIT_2 state fast recycle net.inet.tcp.fast_finwait2_recycle=1 # Time before tcp keepalive probe is sent # default is 2 hours (7200000) #net.inet.tcp.keepidle=60000 # Should be increased until net.inet.ip.intr_queue_drops is zero net.inet.ip.intr_queue_maxlen=4096 # Interrupt handling via multiple CPU, but with context switch. # You can play with it. Default is 1; #net.isr.direct=0 # This is for routers only #net.inet.ip.forwarding=1 #net.inet.ip.fastforwarding=1 # This speed ups dummynet when channel isn't saturated net.inet.ip.dummynet.io_fast=1 # Increase dummynet(4) hash #net.inet.ip.dummynet.hash_size=2048 #net.inet.ip.dummynet.max_chain_len # Should be increased when you have A LOT of files on server # (Increase until vfs.ufs.dirhash_mem becames lower) vfs.ufs.dirhash_maxmem=67108864 # Explicit Congestion Notification (see http://en.wikipedia.org/wiki/Explicit_Congestion_Notification) net.inet.tcp.ecn.enable=1 # Flowtable - flow caching mechanism # Useful for routers #net.inet.flowtable.enable=1 #net.inet.flowtable.nmbflows=65535 # Extreme polling tuning #kern.polling.burst_max=1000 #kern.polling.each_burst=1000 #kern.polling.reg_frac=100 #kern.polling.user_frac=1 #kern.polling.idle_poll=0 # IPFW dynamic rules and timeouts tuning # Increase dyn_buckets till net.inet.ip.fw.curr_dyn_buckets is lower net.inet.ip.fw.dyn_buckets=65536 net.inet.ip.fw.dyn_max=65536 net.inet.ip.fw.dyn_ack_lifetime=120 net.inet.ip.fw.dyn_syn_lifetime=10 net.inet.ip.fw.dyn_fin_lifetime=2 net.inet.ip.fw.dyn_short_lifetime=10 # Make packets pass firewall only once when using dummynet # i.e. packets going thru pipe are passing out from firewall with accept #net.inet.ip.fw.one_pass=1 # shm_use_phys Wires all shared pages, making them unswappable # Use this to lessen Virtual Memory Manager's work when using Shared Mem. # Useful for databases #kern.ipc.shm_use_phys=1 /boot/loader.conf: # Accept filters for data, http and DNS requests # Usefull when your software uses select() instead of kevent/kqueue or when you under DDoS # DNS accf available on 8.0+ accf_data_load="YES" accf_http_load="YES" accf_dns_load="YES" # Async IO system calls aio_load="YES" # Adds NCQ support in FreeBSD # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ # 8.0+ only #ahci_load= #siis_load= # Increase kernel memory size to 3G. # # Use ONLY if you have KVA_PAGES in kernel configuration, and you have more than 3G RAM # Otherwise panic will happen on next reboot! # # It's required for high buffer sizes: kern.ipc.nmbjumbop, kern.ipc.nmbclusters, etc # Useful on highload stateful firewalls, proxies or ZFS fileservers # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #vm.kmem_size="3G" # Older versions of FreeBSD can't tune maxfiles on the fly #kern.maxfiles="200000" # Useful for databases # Sets maximum data size to 1G # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #kern.maxdsiz="1G" # Maximum buffer size(vfs.maxbufspace) # You can check current one via vfs.bufspace # Should be lowered/upped depending on server's load-type # Usually decreased to preserve kmem # (default is 200M) #kern.maxbcache="512M" # Sendfile buffers # For i386 only #kern.ipc.nsfbufs=10240 # syncache Hash table tuning net.inet.tcp.syncache.hashsize=1024 net.inet.tcp.syncache.bucketlimit=100 # Incresed hostcache net.inet.tcp.hostcache.hashsize="16384" net.inet.tcp.hostcache.bucketlimit="100" # TCP control-block Hash table tuning net.inet.tcp.tcbhashsize=4096 # Enable superpages, for 7.2+ only # Also read http://lists.freebsd.org/pipermail/freebsd-hackers/2009-November/030094.html vm.pmap.pg_ps_enabled=1 # Usefull if you are using Intel-Gigabit NIC #hw.em.rxd=4096 #hw.em.txd=4096 #hw.em.rx_process_limit="-1" # Also if you have ALOT interrupts on NIC - play with following parameters # NOTE: You should set them for every NIC #dev.em.0.rx_int_delay: 250 #dev.em.0.tx_int_delay: 250 #dev.em.0.rx_abs_int_delay: 250 #dev.em.0.tx_abs_int_delay: 250 # There is also multithreaded version of em drivers can be found here: # http://people.yandex-team.ru/~wawa/ # # for additional em monitoring and statistics use # `sysctl dev.em.0.stats=1 ; dmesg` # #Same tunings for igb #hw.igb.rxd=4096 #hw.igb.txd=4096 #hw.igb.rx_process_limit=100 # Some useful netisr tunables. See sysctl net.isr #net.isr.defaultqlimit=4096 #net.isr.maxqlimit: 10240 # Bind netisr threads to CPUs #net.isr.bindthreads=1 # Nicer boot logo =) loader_logo="beastie" And finally here is my additions to GENERIC kernel # Just some of them, see also # cat /sys/{i386,amd64,}/conf/NOTES # This one useful only on i386 #options KVA_PAGES=512 # You can play with HZ in environments with high interrupt rate (default is 1000) # 100 is for my notebook to prolong it's battery life #options HZ=100 # Polling is goot on network loads with high packet rates and low-end NICs # NB! Do not enable it if you want more than one netisr thread #options DEVICE_POLLING # Eliminate datacopy on socket read-write # To take advantage with zero copy sockets you should have an MTU of 8K(amd64) # (4k for i386). This req. is only for receiving data. # Read more in man zero_copy_sockets #options ZERO_COPY_SOCKETS # Support TCP sign. Used for IPSec options TCP_SIGNATURE options IPSEC # This ones can be loaded as modules. They described in loader.conf section #options ACCEPT_FILTER_DATA #options ACCEPT_FILTER_HTTP # Adding ipfw, also can be loaded as modules options IPFIREWALL options IPFIREWALL_VERBOSE options IPFIREWALL_VERBOSE_LIMIT=10 options IPFIREWALL_DEFAULT_TO_ACCEPT options IPFIREWALL_FORWARD # Adding kernel NAT options IPFIREWALL_NAT options LIBALIAS # Traffic shaping options DUMMYNET # Divert, i.e. for userspace NAT options IPDIVERT # This is for OpenBSD's pf firewall device pf device pflog # pf's QoS - ALTQ options ALTQ options ALTQ_CBQ # Class Bases Queuing (CBQ) options ALTQ_RED # Random Early Detection (RED) options ALTQ_RIO # RED In/Out options ALTQ_HFSC # Hierarchical Packet Scheduler (HFSC) options ALTQ_PRIQ # Priority Queuing (PRIQ) options ALTQ_NOPCC # Required for SMP build # Pretty console # Manual can be found here http://forums.freebsd.org/showthread.php?t=6134 #options VESA #options SC_PIXEL_MODE # Disable reboot on Ctrl Alt Del #options SC_DISABLE_REBOOT # Change normal|kernel messages color options SC_NORM_ATTR=(FG_GREEN|BG_BLACK) options SC_KERNEL_CONS_ATTR=(FG_YELLOW|BG_BLACK) # More scroll space options SC_HISTORY_SIZE=8192 # Adding hardware crypto device device crypto device cryptodev # Useful network interfaces device vlan device tap #Virtual Ethernet driver device gre #IP over IP tunneling device if_bridge #Bridge interface device pfsync #synchronization interface for PF device carp #Common Address Redundancy Protocol device enc #IPsec interface device lagg #Link aggregation interface device stf #IPv4-IPv6 port # Also for my notebook, but may be used with Opteron #device amdtemp # Support for ECMP. More than one route for destination # Works even with default route so one can use it as LB for two ISP # For now code is unstable and panics (panic: rtfree 2) on route deletions. #options RADIX_MPATH # Multicast routing #options MROUTING #options PIM # DTrace options KDTRACE_HOOKS # all architectures - enable general DTrace hooks options DDB_CTF # all architectures - kernel ELF linker loads CTF data #options KDTRACE_FRAME # amd64-only # Adaptive spining in lockmgr (8.x+) # See http://www.mail-archive.com/[email protected]/msg10782.html options ADAPTIVE_LOCKMGRS # UTF-8 in console (9.x+) #options TEKEN_UTF8 #options TEKEN_XTERM # NCQ support # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ #options ATA_CAM # FreeBSD 9+ # Deadlock resolver thread # For additional information see http://www.mail-archive.com/[email protected]/msg18124.html #options DEADLKRES PS. Also most of FreeBSD's limits can be monitored by # vmstat -z and # limits PPS. variety of network counters can be monitored via # netstat -s In FreeBSD-9 netstat's -Q option appeared, try following command to display netisr stats # netstat -Q PPPS. also see # man 7 tuning PPPPS. I wanted to thank FreeBSD community, especially author of nginx - Igor Sysoev, nginx-ru@ and FreeBSD-performance@ mailing lists for providing useful information about FreeBSD tuning. So here is the question: What tunings are you using on yours FreeBSD servers? You can also post your /etc/sysctl.conf, /boot/loader.conf, kernel options, etc with description of its' meaning (do not copy-paste from sysctl -d). Don't forget to specify server type (web, smb, gateway, etc) Let's share experience!

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  • XCOPY to remote server

    - by Max
    In order to improve the deployment / build process of my ASP.NET app, I would like to make a .bat that builds the current solution in release mode xcopy the files to a remote server Creating a release build via command line is easy. But how can I xcopy the files to the remote server? I think I have to map the remote destination to a network drive (?). However I could not connect to the remote server, although I have enabled file sharing for the folder on the server. Maybe the firewall is blocking the request? Which port should I open? Or is there another solution? EDIT Thanks for all the answers so far, but I probably need a step by step guide on how to set up the folder sharing on the server. I shared the folder, I opened up port 445 so that I can connect to the server but still, I cant connect from my local machine to the server in order to map the network path to a system drive.

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  • Spring - adding BindingResult to newly created model attribute

    - by Max
    My task is - to create a model attribute by given request parameters, to validate it (in same method) and to give it whole to the View. I was given this code: //Create the model attribute by request parameters Promotion promotion = Promotions.get(someRequestParam); //Add the attribute to the model modelMap.addAttribute("promotion", promotion); if (!promotion.validate()) { BindingResult errors = new BeanPropertyBindingResult(promotion, "promotion"); errors.reject("promotion.invalid"); //TODO: This is the part I don't like model.put(BindingResult.MODEL_KEY_PREFIX + "promotion", errors); } This thing sure works, but that part with creating key with MODEL_KEY_PREFIX and attribute name looks very hackish and not a Spring style to me. Is there a way to make the same thing prettier?

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  • mod_pagespeed is rewriting but not combining

    - by Marc vd M
    I have the following problem. I installed mod_pagespeed but i am not getting the results i want! It does rewrite my css and changes the to the cache url but its not combining the css files. I have seached the web and stackoverflow for it but did not find a solution. Here are the tags <link media="all" type="text/css" href="http://domain.com/assets/css/bootstrap.min.css.pagespeed.ce.Iz3TwZXylG.css" rel="stylesheet"> <link media="all" type="text/css" href="http://domain.com/assets/css/W.jquery-ui-1.8.24.custom.css.pagespeed.cf.9yjmvb9yjz.css" rel="stylesheet"> <link media="all" type="text/css" href="http://domain.com/assets/css/W.bootstrap.extend.css.pagespeed.cf.VelsS-YQRX.css" rel="stylesheet"> <link media="all" type="text/css" href="http://domain.com/assets/css/W.base.css.pagespeed.cf.QO1yNADs1p.css" rel="stylesheet"> <link media="all" type="text/css" href="http://domain.com/assets/css/W.style.css.pagespeed.cf.tRzIhRbblc.css" rel="stylesheet">

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  • onload script does not work in subview page in JSF

    - by jackrobert
    Hi, Here i write two jsp page like outerPage.jsp and innerPage.jsp The outer page include innerPage.jsp The inner page have one textfield and one button.. I need focus for textFiled while page loading(innerPage.jsp).. I write a javascript, but not work it... The code is outerPage.jsp <%@page contentType="text/html" pageEncoding="UTF-8"% <%@ taglib uri="http://java.sun.com/jsf/core" prefix="f" % <%@ taglib uri="http://java.sun.com/jsf/html" prefix="h" % <%@ taglib uri="http://richfaces.org/a4j" prefix="a4j" % <%@ taglib uri="http://richfaces.org/rich" prefix="rich"% <f:view> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Outer Viewer</title> <meta name="description" content="Outer Viewer" /> </head> <body id="outerMainBody"> <rich:page id="richPage"> <rich:layout> <rich:layoutPanel position="center" width="100*"> <a4j:outputPanel> <f:verbatim><table style="padding: 5px;"><tbody><tr> <td> <jsp:include page="innerPage.jsp" flush="true"/> </td> </tr></tbody></table></f:verbatim> </a4j:outputPanel> </rich:layoutPanel> </rich:layout> </rich:page> </body> </f:view> innerPage.jsp <%@page contentType="text/html" pageEncoding="UTF-8"% <%@ taglib uri="http://java.sun.com/jsf/core" prefix="f" % <%@ taglib uri="http://java.sun.com/jsf/html" prefix="h" % <%@ taglib uri="http://richfaces.org/a4j" prefix="a4j" % <%@ taglib uri="http://richfaces.org/rich" prefix="rich"% <f:subview id="innerViewerSubviewId"> <f:verbatim><head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>Inner Viewer </title> <script type="text/javascript"> //This script does not called during the page loading (onload) function cursorFocus() { alert("Cursor Focuse Method called..."); document.getElementById("innerViewerForm:innerNameField").focus(); alert("Cursor Focuse method end!!!"); } </script> </head> <body onload="cursorFocus();"></f:verbatim> <h:form id="innerViewerForm"> <rich:panel id="innerViewerRichPanel"> <f:facet name="header"> <h:outputText value="Inner Viewer" /> </f:facet> <a4j:outputPanel id="innerViewerOutputPanel" > <h:panelGrid id="innerViewerSearchGrid" columns="2" cellpadding="3" cellspacing="3"> //<%-- Row 1 For Text Field --%> <h:outputText value="inner Name : " /> <h:inputText id="innerNameField" value=""/> //<%-- Row 2 For Test Button --%> <h:outputText value="" /> <h:commandButton value="TestButton" action="test" /> </h:panelGrid> </a4j:outputPanel> </rich:panel> </h:form> <f:verbatim></body></f:verbatim> </f:subview> <f:verbatim></html></f:verbatim> The cursorFocus script does not called... Here i need cursor focus for textFiled after display the page ... Thanks in advance.

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  • Facebook Graph Api doesn't redirect to my callback

    - by Pentium10
    I am following the steps to do the authorization as described here, but I am not redirected to my callback url. I get the following five steps after calling the first one: https://graph.facebook.com/oauth/authorize?display=touch&client_id=...&redirect_uri=... https://www.facebook.com/connect/uiserver.php?display=touch&client_id=...&redirect_uri=...&next=https://graph.facebook.com/oauth/authorize_success?display=touch&client_id=...&redirect_uri=...&type=web_server&cancel_url=https://graph.facebook.com/oauth/authorize_cancel?display=touch&client_id=...&redirect_uri=...&method=permissions.request&return_session=1 http://www.facebook.com/ http://touch.facebook.com/?w2m http://touch.facebook.com/login.php?next=http://touch.facebook.com/?w2m&cancel=http://touch.facebook.com/?w2m&fbconnect=0&r39c26cf0&refid=108 As you see the 5th steps just displays the login screen. If I log in, or I am already logged in I am presented with the home page. I use my application key, and the connect url of the app I've setup in FB Developers page. What I am doing wrong, why I am not redirected to my url?

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  • window.focus(), self.focus() not working in firefox

    - by Nisanth
    Hi all i am developing a chat application ... i have multiple chat windows ... i want to know which windw contain new message ... i have the following code .. function getCount() { $.ajax({ type: "POST", url: baseUrl + '/Chat/count', data: "chat_id=" + document.ajax.chat_id.value, success: function(msg){ if(msg == 'new1') { self.focus(); //window.focus(); } } }); } If an operator attending both chat.... for example the url is like http://localhost/nisanth/admin/Chat/index/chatId/15 http://localhost/nisanth/admin/Chat/index/chatId/16 http://localhost/nisanth/user/Chat/index/chatId/15 http://localhost/nisanth/user/Chat/index/chatId/16 if the user 16 enter a message i need focus http://localhost/nisanth/admin/Chat/index/chatId/16 This code is work fine with IE but not in firefox...please give me a solution... the above code is in the same html

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  • heroku corrupted object, git fsck fails in rails

    - by Ryan Max
    Hello. I am trying to push an app to heroku and I am getting the error detailed here. So I am trying to determine the corrupt objects using git fsck -full but it isn't returning anything. Nothing happens: Ryan@Ryan-PC ~ $ git fsck --full Ryan@Ryan-PC But I get the object error when I try to push the object to heroku. Is there anyway I can go about repairing the corrupt repository, or can I just delete it and start over? How do I go about doing this?

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  • display image and script for a set period of time

    - by Ryan Max
    This is very similar to a question I asked the other day but my page code has become significantly more complicated and I need to revisit it. I've been using the following code: $('#myLink').click(function() { $('#myImg').attr('src', 'newImg.jpg'); setTimeout(function() { $('#myImg').attr('src', 'oldImg.jpg'); }, 15000); }); To replace an image for a set period of time (15 seconds) when the link is clicked, then after 15 seconds, revert to the original image. However now, I'd like to run a snippet of javascript as well when the link is clicked (in addition to replacing the image), and only when the link is clicked (it's related to the 15 second image) and then have the js code disappear as well after the 15 seconds...however I'm not sure how to have jquery send js code into the page...Basically I just want jQuery to "echo" this code onto the page underneath the 15 second while I am there, but I don't know how jquery formats this "echo". Does this question make sense?

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  • Random Between: using random with the instance_create function in GML

    - by CLockeWork
    Hopefully this should be a simple one; I want to restrict the points that instances enter the screen from so they don't come in at the edges. In Game Maker I'm using the following code instance_create(random(room_width), random(-100) - 50, obj_enemy1); to create the instance off screen (create(x, y, ...)) At the moment I'm just using the room_width to define the max width for the random on x, but ideally I want to find a way of defining a max AND min width for the random. I can't figure out how to restrict the range on the x axis to between say 100 and 350. Any help would be appreciated. Cheers

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  • Generate POCO classes in different project to the project with Entity Framework model

    - by Max
    I'm trying to use the Repository Pattern with EF4 using VS2010. To this end I am using POCO code generation by right clicking on the entity model designer and clicking Add code generation item. I then select the POCO template and get my classes. What I would like to be able to do is have my solution structured into separate projects for Entity (POCO) classes and another project for the entity model and repository code. This means that my MVC project could use the POCO classes for strongly typed views etc and not have to know about the repository or have to have a reference to it. To plug it all together I will have another separate project with interfaces and use IoC. Sounds good in my head I just don't know how to generate the classes into their own project! I can copy them and then change the namespaces on them but I wanted to avoid manual work whenever I change the schema in the db and want to update my model. Thanks

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  • Are there real world applications where the use of prefix versus postfix operators matters?

    - by Kenneth
    In college it is taught how you can do math problems which use the ++ or -- operators on some variable referenced in the equation such that the result of the equation would yield different results if you switched the operator from postfix to prefix or vice versa. Are there any real world applications of using postfix or prefix operator where it makes a difference as to which you use? It doesn't seem to me (maybe I just don't have enough experience yet in programming) that there really is much use to having the different operators if it only applies in math equations. EDIT: Suggestions so far include: function calls //f(++x) != f(x++) loop comparison //while (++i < MAX) != while (i++ < MAX)

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  • Perl, LibXML and Schemas

    - by Xetius
    I have an example Perl script which I am trying to load and validate a file against a schema, them interrogate various nodes. #!/usr/bin/env perl use strict; use warnings; use XML::LibXML; my $filename = 'source.xml'; my $xml_schema = XML::LibXML::Schema->new(location=>'library.xsd'); my $parser = XML::LibXML->new (); my $doc = $parser->parse_file ($filename); eval { $xml_schema->validate ($doc); }; if ($@) { print "File failed validation: $@" if $@; } eval { print "Here\n"; foreach my $book ($doc->findnodes('/library/book')) { my $title = $book->findnodes('./title'); print $title->to_literal(), "\n"; } }; if ($@) { print "Problem parsing data : $@\n"; } Unfortunately, although it is validating the XML file fine, it is not finding any $book items and therefore not printing out anything. If I remove the schema from the XML file and the validation from the PL file then it works fine. I am using the default namespace. If I change it to not use the default namespace (xmlns:lib="http://libs.domain.com" and prefix all items in the XML file with lib and change the XPath expressions to include the namespace prefix (/lib:library/lib:book) then it again works file. Why? and what am I missing? XML: <?xml version="1.0" encoding="utf-8"?> <library xmlns="http://lib.domain.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://lib.domain.com .\library.xsd"> <book> <title>Perl Best Practices</title> <author>Damian Conway</author> <isbn>0596001738</isbn> <pages>542</pages> <image src="http://www.oreilly.com/catalog/covers/perlbp.s.gif" width="145" height="190"/> </book> <book> <title>Perl Cookbook, Second Edition</title> <author>Tom Christiansen</author> <author>Nathan Torkington</author> <isbn>0596003137</isbn> <pages>964</pages> <image src="http://www.oreilly.com/catalog/covers/perlckbk2.s.gif" width="145" height="190"/> </book> <book> <title>Guitar for Dummies</title> <author>Mark Phillips</author> <author>John Chappell</author> <isbn>076455106X</isbn> <pages>392</pages> <image src="http://media.wiley.com/product_data/coverImage/6X/07645510/076455106X.jpg" width="100" height="125"/> </book> </library> XSD: <?xml version="1.0" encoding="utf-8"?> <xs:schema xmlns="http://lib.domain.com" xmlns:xs="http://www.w3.org/2001/XMLSchema" elementFormDefault="qualified" targetNamespace="http://lib.domain.com"> <xs:attributeGroup name="imagegroup"> <xs:attribute name="src" type="xs:string"/> <xs:attribute name="width" type="xs:integer"/> <xs:attribute name="height" type="xs:integer"/> </xs:attributeGroup> <xs:element name="library"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="book"> <xs:complexType> <xs:sequence> <xs:element name="title" type="xs:string"/> <xs:element maxOccurs="unbounded" name="author" type="xs:string"/> <xs:element name="isbn" type="xs:string"/> <xs:element name="pages" type="xs:integer"/> <xs:element name="image"> <xs:complexType> <xs:attributeGroup ref="imagegroup"/> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:schema>

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  • Project Euler 10: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 10.  As always, any feedback is welcome. # Euler 10 # http://projecteuler.net/index.php?section=problems&id=10 # The sum of the primes below 10 is 2 + 3 + 5 + 7 = 17. # Find the sum of all the primes below two million. import time start = time.time() def primes_to_max(max): primes, number = [2], 3 while number < max: isPrime = True for prime in primes: if number % prime == 0: isPrime = False break if (prime * prime > number): break if isPrime: primes.append(number) number += 2 return primes primes = primes_to_max(2000000) print sum(primes) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

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  • Finding a person in the forest

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved finding a person in the forest or Limiting the AD result in SharePoint People Picker There are times when we need to limit the SharePoint audience of certain farms or servers or site collections to a particular audience. One of my experiences involved limiting access to US citizens, another to a particular location. Now, most of us – your humble servant included – are not Active Directory experts – but we must be able to handle the “audience restrictions” as required. So here is how it’s done in a nutshell. Important note. Not all could be done in PowerShell (at least not yet)! There are no Windows PowerShell commands to configure People Picker. The stsadm command is: stsadm -o setproperty -pn peoplepicker-searchadcustomquery -pv ADQuery –url http://somethingOrOther Note the long-hyphenated property name. Now to filling the ADQuery.   LDAP Query in a nutshell Syntax LDAP is no older than SQL and an LDAP query is actually a query against the LDAP Database. LDAP attributes are the equivalent of Database columns, so why do we have to learn a new query language? Beats me! But we must, so here it is. The syntax of an LDAP query string is made of individual statements with relational operators including: = Equal <= Lower than or equal >= Greater than or equal… and memberOf – a group membership. ! Not * Wildcard Equal and memberOf are the most commonly used. Checking for absence uses the ! – not and the * - wildcard Example: (SN=Grant) All whose last name – SurName – is Grant Example: (!(SN=Grant)) All except Grant Example: (!(SN=*)) all where there is no SurName i.e SurName is absent (probably Rappers). Example: (CN=MyGroup) Common Name is MyGroup.  Example: (GN=J*) all the Given Names that start with J (JJ, Jane, Jon, John, etc.) The cryptic SN, CN, GN, etc. are attributes and more about them later All the queries are enclosed in parentheses (Query). Complex queries are comprised of sets that are in AND or OR conditions. AND is denoted by the ampersand (&) and the OR is denoted by the vertical pipe (|). The general syntax is that of the Prefix polish notation where the operand precedes the variables. E.g +ab is the sum of a and b. In an LDAP query (&(A)(B)) will garner the objects for which both A and B are true. In an LDAP query (&(A)(B)(C)) will garner the objects for which A, B and C are true. There’s no limit to the number of conditions. In an LDAP query (|(A)(B)) will garner the objects for which either A or B are true. In an LDAP query (|(A)(B)(C)) will garner the objects for which at least one of A, B and C is true. There’s no limit to the number of conditions. More complex queries have both types of conditions and the parentheses determine the order of operations. Attributes Now let’s get into the SN, CN, GN, and other attributes of the query SN – is the SurName (last name) GN – is the Given Name (first name) CN – is the Common Name, usually GN followed by SN OU – is an Organization Unit such as division, department etc. DC – is a Domain Content in the AD forest l – lower case ‘L’ stands for location. Jerusalem anybody? Or Katmandu. UPN – User Principal Name, is usually the first part of an email address. By nature it is unique in the forest. Most systems set the UPN to be the first initial followed by the SN of the person involved. Some limit the total to 8 characters. If we have many ‘jsmith’ we have to somehow distinguish them from each other. DN – is the distinguished name – a name unique to AD forest in which it lives. Usually it’s a CN with some domain or group distinguishers. DN is important in conjunction with the memberOf relation. Groups have stricter requirement. Each group has to have a unique name - its CN and it has to be unique regardless of its place. See more below. All of the attributes are case insensitive. CN, cn, Cn, and cN are identical. objectCategory is an element that requires special consideration. AD contains many different object like computers, printers, and of course people and groups. In the queries below, we’re limiting our search to people (person). Putting it altogether Let’s get a list of all the Johns in the SPAdmin group of the Jerusalem that local domain. (&(objectCategory=person)(memberOf=cn=SPAdmin,ou=Jerusalem,dc=local)) The memberOf=cn=SPAdmin uses the cn (Common Name) of the SPAdmin group. This is how the memberOf relation is used. ‘SPAdmin’ is actually the DN of the group. Also the memberOf relation does not allow wild cards (*) in the group name. Also, you are limited to at most one ‘OU’ entry. Let’s add Marvin Minsky to the search above. |(&(objectCategory=person)(memberOf=cn=SPAdmin,ou=Jerusalem,dc=local))(CN=Marvin Minsky) Here I added the or pipeline at the beginning of the query and put the CN requirement for Minsky at the end. Note that if Marvin was already in the prior result, he’s not going to be listed twice. One last note: You may see a dryer but more complete list of attributes rules and examples in: http://www.tek-tips.com/faqs.cfm?fid=5667 And finally (thus negating the claim that my previous note was last), to the best of my knowledge there are 3 more ways to limit the audience. One is to use the peoplepicker-searchadcustomfilter property using the same ADQuery. This works only in SP1 and above. The second is to limit the search to users within this particular site collection – the property name is peoplepicker-onlysearchwithinsitecollection and the value is yes (-pv yes) And the third is –pn peoplepicker-serviceaccountdirectorypaths –pv “OU=ou1,DC=dc1…..” Again you are limited to at most one ‘OU’ phrase – no OU=ou1,OU=ou2… And now the real end. The main property discussed in this sprawling and seemingly endless monogram – peoplepicker-searchadcustomquery - is the most general way of getting the job done. Here are a few examples of command lines that worked and some that didn’t. Can you see why? C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\BIN>stsa dm -o setproperty -url http://somethingOrOther -pn peoplepicker-searchadcustomfi lter -pv (Title=David) Operation completed successfully. C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\BIN>stsa dm -o setproperty -url http://somethingOrOther -pn peoplepicker-searchadcustomfi lter -pv (!Title=David) Operation completed successfully. C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\BIN>stsa dm -o setproperty -url http://somethingOrOther -pn peoplepicker-searchadcustomfi lter -pv (OU=OURealName,OU=OUMid,OU=OUTop,DC=TopDC,DC=MidDC,DC=BottomDC) Command line error. Too many OUs C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\BIN>stsa dm -o setproperty -url http://somethingOrOther -pn peoplepicker-searchadcustomfi lter -pv (OU=OURealName) Operation completed successfully. C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\BIN>stsa dm -o setproperty -url http://somethingOrOther -pn peoplepicker-searchadcustomfi lter -pv (DC=TopDC,DC=MidDC,DC=BottomDC) Operation completed successfully. C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\BIN>stsa dm -o setproperty -url http://somethingOrOther -pn peoplepicker-searchadcustomfi lter -pv (OU=OURealName,DC=TopDC,DC=MidDC,DC=BottomDC) Operation completed successfully.   That’s all folks!

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • eventmachine on debian fails install via rubygems

    - by Max
    this has been killing me for the last 5 hours. I don't seem to be able to get eventmachine running on my debian box. here this output: $ gem install thin Building native extensions. This could take a while... ERROR: Error installing thin: ERROR: Failed to build gem native extension. /home/eventhub/.rvm/rubies/ruby-1.9.3-p125/bin/ruby extconf.rb checking for rb_trap_immediate in ruby.h,rubysig.h... no checking for rb_thread_blocking_region()... yes checking for inotify_init() in sys/inotify.h... yes checking for writev() in sys/uio.h... yes checking for rb_wait_for_single_fd()... yes checking for rb_enable_interrupt()... yes checking for rb_time_new()... yes checking for sys/event.h... no checking for epoll_create() in sys/epoll.h... yes creating Makefile make compiling kb.cpp cc1plus: warning: command line option "-Wdeclaration-after-statement" is valid for C/ObjC but not for C++ cc1plus: warning: command line option "-Wimplicit-function-declaration" is valid for C/ObjC but not for C++ In file included from project.h:149, from kb.cpp:20: binder.h:35: warning: type qualifiers ignored on function return type In file included from project.h:150, from kb.cpp:20: em.h:84: warning: type qualifiers ignored on function return type em.h:85: warning: type qualifiers ignored on function return type em.h:86: warning: type qualifiers ignored on function return type em.h:88: warning: type qualifiers ignored on function return type em.h:89: warning: type qualifiers ignored on function return type em.h:90: warning: type qualifiers ignored on function return type em.h:91: warning: type qualifiers ignored on function return type em.h:93: warning: type qualifiers ignored on function return type em.h:99: warning: type qualifiers ignored on function return type em.h:116: warning: type qualifiers ignored on function return type em.h:125: warning: type qualifiers ignored on function return type In file included from project.h:154, from kb.cpp:20: eventmachine.h:46: warning: type qualifiers ignored on function return type eventmachine.h:47: warning: type qualifiers ignored on function return type eventmachine.h:48: warning: type qualifiers ignored on function return type eventmachine.h:50: warning: type qualifiers ignored on function return type eventmachine.h:65: warning: type qualifiers ignored on function return type eventmachine.h:66: warning: type qualifiers ignored on function return type eventmachine.h:67: warning: type qualifiers ignored on function return type eventmachine.h:68: warning: type qualifiers ignored on function return type In file included from project.h:154, from kb.cpp:20: eventmachine.h:103: warning: type qualifiers ignored on function return type eventmachine.h:105: warning: type qualifiers ignored on function return type eventmachine.h:108: warning: type qualifiers ignored on function return type compiling rubymain.cpp cc1plus: warning: command line option "-Wdeclaration-after-statement" is valid for C/ObjC but not for C++ cc1plus: warning: command line option "-Wimplicit-function-declaration" is valid for C/ObjC but not for C++ In file included from project.h:149, from rubymain.cpp:20: binder.h:35: warning: type qualifiers ignored on function return type In file included from project.h:150, from rubymain.cpp:20: em.h:84: warning: type qualifiers ignored on function return type em.h:85: warning: type qualifiers ignored on function return type em.h:86: warning: type qualifiers ignored on function return type em.h:88: warning: type qualifiers ignored on function return type em.h:89: warning: type qualifiers ignored on function return type em.h:90: warning: type qualifiers ignored on function return type em.h:91: warning: type qualifiers ignored on function return type em.h:93: warning: type qualifiers ignored on function return type em.h:99: warning: type qualifiers ignored on function return type em.h:116: warning: type qualifiers ignored on function return type em.h:125: warning: type qualifiers ignored on function return type In file included from project.h:154, from rubymain.cpp:20: eventmachine.h:46: warning: type qualifiers ignored on function return type eventmachine.h:47: warning: type qualifiers ignored on function return type eventmachine.h:48: warning: type qualifiers ignored on function return type eventmachine.h:50: warning: type qualifiers ignored on function return type eventmachine.h:65: warning: type qualifiers ignored on function return type eventmachine.h:66: warning: type qualifiers ignored on function return type eventmachine.h:67: warning: type qualifiers ignored on function return type eventmachine.h:68: warning: type qualifiers ignored on function return type In file included from project.h:154, from rubymain.cpp:20: eventmachine.h:103: warning: type qualifiers ignored on function return type eventmachine.h:105: warning: type qualifiers ignored on function return type eventmachine.h:108: warning: type qualifiers ignored on function return type compiling ssl.cpp cc1plus: warning: command line option "-Wdeclaration-after-statement" is valid for C/ObjC but not for C++ cc1plus: warning: command line option "-Wimplicit-function-declaration" is valid for C/ObjC but not for C++ In file included from project.h:149, from ssl.cpp:23: binder.h:35: warning: type qualifiers ignored on function return type In file included from project.h:150, from ssl.cpp:23: em.h:84: warning: type qualifiers ignored on function return type em.h:85: warning: type qualifiers ignored on function return type em.h:86: warning: type qualifiers ignored on function return type em.h:88: warning: type qualifiers ignored on function return type em.h:89: warning: type qualifiers ignored on function return type em.h:90: warning: type qualifiers ignored on function return type em.h:91: warning: type qualifiers ignored on function return type em.h:93: warning: type qualifiers ignored on function return type em.h:99: warning: type qualifiers ignored on function return type em.h:116: warning: type qualifiers ignored on function return type em.h:125: warning: type qualifiers ignored on function return type In file included from project.h:154, from ssl.cpp:23: eventmachine.h:46: warning: type qualifiers ignored on function return type eventmachine.h:47: warning: type qualifiers ignored on function return type eventmachine.h:48: warning: type qualifiers ignored on function return type eventmachine.h:50: warning: type qualifiers ignored on function return type eventmachine.h:65: warning: type qualifiers ignored on function return type eventmachine.h:66: warning: type qualifiers ignored on function return type eventmachine.h:67: warning: type qualifiers ignored on function return type eventmachine.h:68: warning: type qualifiers ignored on function return type In file included from project.h:154, from ssl.cpp:23: eventmachine.h:103: warning: type qualifiers ignored on function return type eventmachine.h:105: warning: type qualifiers ignored on function return type eventmachine.h:108: warning: type qualifiers ignored on function return type compiling cmain.cpp cc1plus: warning: command line option "-Wdeclaration-after-statement" is valid for C/ObjC but not for C++ cc1plus: warning: command line option "-Wimplicit-function-declaration" is valid for C/ObjC but not for C++ In file included from project.h:149, from cmain.cpp:20: binder.h:35: warning: type qualifiers ignored on function return type In file included from project.h:150, from cmain.cpp:20: em.h:84: warning: type qualifiers ignored on function return type em.h:85: warning: type qualifiers ignored on function return type em.h:86: warning: type qualifiers ignored on function return type em.h:88: warning: type qualifiers ignored on function return type em.h:89: warning: type qualifiers ignored on function return type em.h:90: warning: type qualifiers ignored on function return type em.h:91: warning: type qualifiers ignored on function return type em.h:93: warning: type qualifiers ignored on function return type em.h:99: warning: type qualifiers ignored on function return type em.h:116: warning: type qualifiers ignored on function return type em.h:125: warning: type qualifiers ignored on function return type In file included from project.h:154, from cmain.cpp:20: eventmachine.h:46: warning: type qualifiers ignored on function return type eventmachine.h:47: warning: type qualifiers ignored on function return type eventmachine.h:48: warning: type qualifiers ignored on function return type eventmachine.h:50: warning: type qualifiers ignored on function return type eventmachine.h:65: warning: type qualifiers ignored on function return type eventmachine.h:66: warning: type qualifiers ignored on function return type eventmachine.h:67: warning: type qualifiers ignored on function return type eventmachine.h:68: warning: type qualifiers ignored on function return type In file included from project.h:154, from cmain.cpp:20: eventmachine.h:103: warning: type qualifiers ignored on function return type eventmachine.h:105: warning: type qualifiers ignored on function return type eventmachine.h:108: warning: type qualifiers ignored on function return type cmain.cpp:96: warning: type qualifiers ignored on function return type cmain.cpp:107: warning: type qualifiers ignored on function return type cmain.cpp:117: warning: type qualifiers ignored on function return type cmain.cpp:127: warning: type qualifiers ignored on function return type cmain.cpp:269: warning: type qualifiers ignored on function return type cmain.cpp:279: warning: type qualifiers ignored on function return type cmain.cpp:289: warning: type qualifiers ignored on function return type cmain.cpp:299: warning: type qualifiers ignored on function return type cmain.cpp:309: warning: type qualifiers ignored on function return type cmain.cpp:329: warning: type qualifiers ignored on function return type cmain.cpp:678: warning: type qualifiers ignored on function return type compiling em.cpp cc1plus: warning: command line option "-Wdeclaration-after-statement" is valid for C/ObjC but not for C++ cc1plus: warning: command line option "-Wimplicit-function-declaration" is valid for C/ObjC but not for C++ In file included from project.h:149, from em.cpp:23: binder.h:35: warning: type qualifiers ignored on function return type In file included from project.h:150, from em.cpp:23: em.h:84: warning: type qualifiers ignored on function return type em.h:85: warning: type qualifiers ignored on function return type em.h:86: warning: type qualifiers ignored on function return type em.h:88: warning: type qualifiers ignored on function return type em.h:89: warning: type qualifiers ignored on function return type em.h:90: warning: type qualifiers ignored on function return type em.h:91: warning: type qualifiers ignored on function return type em.h:93: warning: type qualifiers ignored on function return type em.h:99: warning: type qualifiers ignored on function return type em.h:116: warning: type qualifiers ignored on function return type em.h:125: warning: type qualifiers ignored on function return type In file included from project.h:154, from em.cpp:23: eventmachine.h:46: warning: type qualifiers ignored on function return type eventmachine.h:47: warning: type qualifiers ignored on function return type eventmachine.h:48: warning: type qualifiers ignored on function return type eventmachine.h:50: warning: type qualifiers ignored on function return type eventmachine.h:65: warning: type qualifiers ignored on function return type eventmachine.h:66: warning: type qualifiers ignored on function return type eventmachine.h:67: warning: type qualifiers ignored on function return type eventmachine.h:68: warning: type qualifiers ignored on function return type In file included from project.h:154, from em.cpp:23: eventmachine.h:103: warning: type qualifiers ignored on function return type eventmachine.h:105: warning: type qualifiers ignored on function return type eventmachine.h:108: warning: type qualifiers ignored on function return type em.cpp: In member function 'bool EventMachine_t::_RunEpollOnce()': em.cpp:578: warning: 'int rb_thread_select(int, fd_set*, fd_set*, fd_set*, timeval*)' is deprecated (declared at /home/eventhub/.rvm/rubies/ruby-1.9.3-p125/include/ruby-1.9.1/ruby/intern.h:379) em.cpp:578: warning: 'int rb_thread_select(int, fd_set*, fd_set*, fd_set*, timeval*)' is deprecated (declared at /home/eventhub/.rvm/rubies/ruby-1.9.3-p125/include/ruby-1.9.1/ruby/intern.h:379) em.cpp: In member function 'bool EventMachine_t::_RunSelectOnce()': em.cpp:974: warning: 'int rb_thread_select(int, fd_set*, fd_set*, fd_set*, timeval*)' is deprecated (declared at /home/eventhub/.rvm/rubies/ruby-1.9.3-p125/include/ruby-1.9.1/ruby/intern.h:379) em.cpp:974: warning: 'int rb_thread_select(int, fd_set*, fd_set*, fd_set*, timeval*)' is deprecated (declared at /home/eventhub/.rvm/rubies/ruby-1.9.3-p125/include/ruby-1.9.1/ruby/intern.h:379) em.cpp: At global scope: em.cpp:1057: warning: type qualifiers ignored on function return type em.cpp:1079: warning: type qualifiers ignored on function return type em.cpp:1265: warning: type qualifiers ignored on function return type em.cpp:1338: warning: type qualifiers ignored on function return type em.cpp:1510: warning: type qualifiers ignored on function return type em.cpp:1593: warning: type qualifiers ignored on function return type em.cpp:1856: warning: type qualifiers ignored on function return type em.cpp:1982: warning: type qualifiers ignored on function return type em.cpp:2046: warning: type qualifiers ignored on function return type em.cpp:2070: warning: type qualifiers ignored on function return type em.cpp:2142: warning: type qualifiers ignored on function return type em.cpp:2361: fatal error: error writing to /tmp/ccdlOK0T.s: No space left on device compilation terminated. make: *** [em.o] Error 1 Gem files will remain installed in /home/eventhub/.rvm/gems/ruby-1.9.3-p125/gems/eventmachine-1.0.1 for inspection. Results logged to /home/eventhub/.rvm/gems/ruby-1.9.3-p125/gems/eventmachine-1.0.1/ext/gem_make.out Any thoughts? I read a lot of different ways to solve this issue, but none of them worked. Thanks

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  • asp.net image aspect ratio help

    - by StealthRT
    Hey all, i am in need of some help with keeping an image aspect ratio in check. This is the aspx code that i have to resize and upload an image the user selects. <%@ Page Trace="False" Language="vb" aspcompat="false" debug="true" validateRequest="false"%> <%@ Import Namespace=System.Drawing %> <%@ Import Namespace=System.Drawing.Imaging %> <%@ Import Namespace=System %> <%@ Import Namespace=System.Web %> <SCRIPT LANGUAGE="VBScript" runat="server"> const Lx = 500 ' max width for thumbnails const Ly = 60 ' max height for thumbnails const upload_dir = "/uptest/" ' directory to upload file const upload_original = "sample" ' filename to save original as (suffix added by script) const upload_thumb = "thumb" ' filename to save thumbnail as (suffix added by script) const upload_max_size = 512 ' max size of the upload (KB) note: this doesn't override any server upload limits dim fileExt ' used to store the file extension (saves finding it mulitple times) dim newWidth, newHeight as integer ' new width/height for the thumbnail dim l2 ' temp variable used when calculating new size dim fileFld as HTTPPostedFile ' used to grab the file upload from the form Dim originalimg As System.Drawing.Image ' used to hold the original image dim msg ' display results dim upload_ok as boolean ' did the upload work ? </script> <% randomize() ' used to help the cache-busting on the preview images upload_ok = false if lcase(Request.ServerVariables("REQUEST_METHOD"))="post" then fileFld = request.files(0) ' get the first file uploaded from the form (note:- you can use this to itterate through more than one image) if fileFld.ContentLength > upload_max_size * 1024 then msg = "Sorry, the image must be less than " & upload_max_size & "Kb" else try originalImg = System.Drawing.Image.FromStream(fileFld.InputStream) ' work out the width/height for the thumbnail. Preserve aspect ratio and honour max width/height ' Note: if the original is smaller than the thumbnail size it will be scaled up If (originalImg.Width/Lx) > (originalImg.Width/Ly) Then L2 = originalImg.Width newWidth = Lx newHeight = originalImg.Height * (Lx / L2) if newHeight > Ly then newWidth = newWidth * (Ly / newHeight) newHeight = Ly end if Else L2 = originalImg.Height newHeight = Ly newWidth = originalImg.Width * (Ly / L2) if newWidth > Lx then newHeight = newHeight * (Lx / newWidth) newWidth = Lx end if End If Dim thumb As New Bitmap(newWidth, newHeight) 'Create a graphics object Dim gr_dest As Graphics = Graphics.FromImage(thumb) ' just in case it's a transparent GIF force the bg to white dim sb = new SolidBrush(System.Drawing.Color.White) gr_dest.FillRectangle(sb, 0, 0, thumb.Width, thumb.Height) 'Re-draw the image to the specified height and width gr_dest.DrawImage(originalImg, 0, 0, thumb.Width, thumb.Height) try fileExt = System.IO.Path.GetExtension(fileFld.FileName).ToLower() originalImg.save(Server.MapPath(upload_dir & upload_original & fileExt), originalImg.rawformat) thumb.save(Server.MapPath(upload_dir & upload_thumb & fileExt), originalImg.rawformat) msg = "Uploaded " & fileFld.FileName & " to " & Server.MapPath(upload_dir & upload_original & fileExt) upload_ok = true catch msg = "Sorry, there was a problem saving the image." end try ' Housekeeping for the generated thumbnail if not thumb is nothing then thumb.Dispose() thumb = nothing end if catch msg = "Sorry, that was not an image we could process." end try end if ' House Keeping ! if not originalImg is nothing then originalImg.Dispose() originalImg = nothing end if end if %> What i am looking for is a way to just have it go by the height of what i set it: const Ly = 60 ' max height for thumbnails And have the code for the width just be whatever. So if i had an image... say 600 x 120 (w h) and i used photoshop to change just the height, it would keep it in ratio and have it 300 x 60 (w x h). Thats what i am looking to do with this code here. However, i can not think of a way to do this (or to just leave a wildcard for the width setting. Any help would be great :o) David

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  • F# and ArcObjects, Part 3

    - by Marko Apfel
    Today i played a little bit with IFeature-sequences and piping data. The result was a calculator of the bounding box around all features in a feature class. Maybe a little bit dirty, but for learning was it OK. ;-) open System;; #I "C:\Program Files\ArcGIS\DotNet";; #r "ESRI.ArcGIS.System.dll";; #r "ESRI.ArcGIS.DataSourcesGDB.dll";; #r "ESRI.ArcGIS.Geodatabase.dll";; #r "ESRI.ArcGIS.Geometry.dll";; open ESRI.ArcGIS.esriSystem;; open ESRI.ArcGIS.DataSourcesGDB;; open ESRI.ArcGIS.Geodatabase;; open ESRI.ArcGIS.Geometry; let aoInitialize = new AoInitializeClass();; let status = aoInitialize.Initialize(esriLicenseProductCode.esriLicenseProductCodeArcEditor);; let workspacefactory = new SdeWorkspaceFactoryClass();; let connection = "SERVER=okul;DATABASE=p;VERSION=sde.default;INSTANCE=sde:sqlserver:okul;USER=s;PASSWORD=g";; let workspace = workspacefactory.OpenFromString(connection, 0);; let featureWorkspace = (box workspace) :?> IFeatureWorkspace;; let featureClass = featureWorkspace.OpenFeatureClass("Praxair.SFG.BP_L_ROHR");; let queryFilter = new QueryFilterClass();; let featureCursor = featureClass.Search(queryFilter, true);; let featureCursorSeq (featureCursor : IFeatureCursor) = let actualFeature = ref (featureCursor.NextFeature()) seq { while (!actualFeature) <> null do yield actualFeature do actualFeature := featureCursor.NextFeature() };; let min x y = if x < y then x else y;; let max x y = if x > y then x else y;; let info s (x : IEnvelope) = printfn "%s xMin:{%f} xMax: {%f} yMin:{%f} yMax: {%f}" s x.XMin x.XMax x.YMin x.YMax;; let con (env1 : IEnvelope) (env2 : IEnvelope) = let env = (new EnvelopeClass()) :> IEnvelope env.XMin <- min env1.XMin env2.XMin env.XMax <- max env1.XMax env2.XMax env.YMin <- min env1.YMin env2.YMin env.YMax <- max env1.YMax env2.YMax info "Intermediate" env env;; let feature = featureClass.GetFeature(100);; let ext = feature.Extent;; let BoundingBox featureClassName = let featureClass = featureWorkspace.OpenFeatureClass(featureClassName) let queryFilter = new QueryFilterClass() let featureCursor = featureClass.Search(queryFilter, true) let featureCursorSeq (featureCursor : IFeatureCursor) = let actualFeature = ref (featureCursor.NextFeature()) seq { while (!actualFeature) <> null do yield actualFeature do actualFeature := featureCursor.NextFeature() } featureCursorSeq featureCursor |> Seq.map (fun feature -> (!feature).Extent) |> Seq.fold (fun (acc : IEnvelope) a -> info "Intermediate" acc (con acc a)) ext ;; let boundingBox = BoundingBox "Praxair.SFG.BP_L_ROHR";; info "Ende-Info:" boundingBox;;

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  • Can I disable DataAnnotations validation on DefaultModelBinder?

    - by Max Toro
    I want DefaultModelBinder not to perform any validation based on DataAnnotations metadata. I'm already using DataAnnotations with DynamicData for the admin area of my site, and I need a different set of validation rules for the MVC based front-end. I'm decorating my classes with the MetadataType attribute. If I could have different MetadataType classes for the same model but used on different scenarios that would be great. If not I'm fine with just disabling the validation on the DefaultModelBinder, either by setting some property or by creating a specialized version of it.

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