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  • JavaOne 2012 in Review

    - by Janice J. Heiss
    Noted freelance writer Steve Meloan has a new article up on otn/java, titled, “JavaOne 2012 Review: Make the Future Java” in which he summarizes the happenings at JavaOne 2012. Along the way, he reminds us that if the future turns out to be anything like the past, Java will do fine: The repeated theme for this year's conference was ‘Make the Future Java,’ and according to recent stats, the groundwork is already firmly in place:    There are 9 million Java developers worldwide.    Three billion devices run Java.    Five billion Java Cards are in use.    One hundred percent of Blu-ray Disc players ship with Java.    Ninety-seven percent of enterprise desktops run Java.    Eighty-nine percent of PC desktops run Java.This year's content curriculum program was organized under seven technical tracks:    Core Java Platform    Development Tools and Techniques    Emerging Languages on the JVM    Enterprise Service Architectures and the Cloud    Java EE Web Profile and Platform Technologies    Java ME, Java Card, Embedded, and Devices    JavaFX and Rich User Experiences”Meloan artfully reminds us of how JavaOne makes learning fun. Have a look at the article here.

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  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

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  • How to debug a fatal system crash - [graphical loop DOTA2]?

    - by Huw
    Whilst playing DOTA2, I occasionally and apparently randomly seem to be experiencing a fatal crash where the display freezes fixed and the audio loops over approx the last .5 of a second. Now, I'm interested in resolving this - but my trouble is I don't know where to start. The error appears non-reproducible (I've tried returning to games and deploying the same combination of events in hopes of pinning to to a certain shader etc), and I don't know which part of 'the stack' it might be coming from. Variables that occur to me: I custom build this system, did I do something wrong - is my PSU not providing enough power to the graphics card? I am running Steam and DOTA under Linux, could this new software have a bug Might it be something to do with my ATI Catalyst graphics drivers Is some other background process interfering I'm usually mid game when this occurs, so i quickly kill the power and reboot (when i'm lucky i can get back in with only 1-2 mins lost!). So my question here relates to logs. Where should I start to look or how might I set up logs to help me pin down a fatal crash of this kind by recording moments up to / before a crash and is this likely to be something I should push Steam to do, or is there something at a system level? Then perhaps I can return with a more specific question and perhaps even a bug report :) Many thanks in advance.

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  • Creating a steady rhythm for music-based game in XNA

    - by A-Type
    I'm looking to develop a game for Windows Phone to explore an idea I had which involves the user building notes into a sequencer while playing a puzzle game. The issue I'm running into is that, while my implementation is very close to being on-beat, there is the occasional pause between beats which makes the whole thing sound sloppy. I'm just not sure how to get around this inside XNA's infrastructure. Currently I'm running this code in the Update method of my GameBoard: public void Update(GameTime gameTime) { onBeat = IsOnBeat(gameTime); [...] if (onBeat) BeatUpdate(); } private bool IsOnBeat(GameTime gameTime) { beatTime += gameTime.ElapsedGameTime.TotalSeconds; if (Math.Abs(beatTime - beatLength) < 0.0166666) { beatTime -= beatLength; return true; } return false; } private void BeatUpdate() { cursor.BeatUpdate(); board.CursorPass((int)cursor.CursorPosition % Board.GRID_WIDTH); } Update checks to see if the time is on beat, and if it is, it calls the BeatUpdate method which moves the cursor over the board (sequencer). The cursor reports its X position to the board, which then plays any notes which are in that position on the sequencer. Notes are SoundEffectInstances, preloaded and ready to play. Oh, and TargetElapsedTime is set to 166666, or 60FPS target. Obviously totaling up the time and then subtracting isn't the most accurate way to go but I can't figure out a way to work within XNA's system in order to overcome this issue. This current system is just horribly unstable. Beats lag and fire too early and it's obvious. I thought about perhaps some sort of threaded solution but I'm not familiar enough with multithreading to figure out how that would work. Any ideas?

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  • Shader compile log depending on hardware

    - by dreta
    I'm done with the core of my graphics engine and I'm testing it on every platform I can get my hands on. Now, what I noticed is that different drivers return different shader and program compile log content. For example, on my friend's laptop if you successfuly compile a shader then the log is simply empty. However on my PC I get some useful information along with it. So if I compile a vertex shader, I'll get: Vertex shader was successfully compiled to run on hardware. Which isn't that impressive, but is what happens when I compile a program. On my friend's computer the log is empty, since the program compiles. However on my own computer I get: Vertex shader(s) linked, fragment shader(s) linked. Which is awesome, because I'm attaching a geometry shader with 0 (I have a geometry shader file with trash, so it doesn't compile and the pointer is set to 0), and the compiler just tells me which shaders linked. Now it got me thinking, if I was going to buy a graphics card, is there a way for me to get the information about whether or not I'll get this "extended" compile information? Maybe it's vendor specific? Now I don't expect an answer TBH, this seems a bit obscure, but maybe somebody has any experience with this and could post it.

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  • You can step over await

    - by Alex Davies
    I’ve just found the coolest feature of VS 2012 by far. I thought that being able to silence an exception from the “exception was thrown” popup was awesome, and the “reload all” button when a project file changes is amazing, but this is way beyond all of that. You can step over awaits when you debug your code!! With F10!!! Ok, so that may not sound such a big deal. You can step over ifs and whiles and no-one is celebrating. But await is different. await actually stops your method, signs up to be notified when a Task is finished,  returns, and resumes your method at some indeterminate point in the future. You could even end up continuing on a completely different thread. All that happens, and all I have to do is press F10. I used to have to painstakingly set a breakpoint on the first line of my callback before stepping over any asynchronous method. Even when we started using async, my mouse would instinctively click the margin every time I wanted to go past an await. And the times I was driven insane by my breakpoint getting hit by some other path of execution I don’t care about. I think this might have been introduced in the VS11 Beta, I’m pretty sure I tried it in the Async CTP in VS2010 and it didn’t work. Now it does! Woop!

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  • Broadcom 4313 doesn't work following 12.04 upgrade

    - by Lucas
    I have an hp G62-228Ca laptop with a BCM4313 previously running Ubuntu 11.10. I ran the 12.04 upgrade last night without much thought. Following the upgrade and mandatory reboot, the wireless card no longer shows up in the network manager, the first time I've had any kind of issues with wireless under Ubuntu. I've done much Googling on the issue but so far I haven't found a permanent solution. Mucking around with some packages though (I've installed five different ones or so), I've managed to devise a workaround that I must run every time I boot the laptop. I have to remove the Broadcom STA driver and reinstall it. Inspiration taken from here: WiFi does not work, Broadcom STA Wireless driver does not work on a BCM4313 After the second modprobe command, the wireless reappears in the network manager and ten seconds after that I'm back on the wifi. If anyone can provide some advice on how to fix this permanently I will be extremely grateful. I'd rather not roll back to 11.10 or reinstall, but I will if I need to. Just let me know if you need the output from any terminal commands. Thanks in advance!

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  • Full Text Search Strategy For My Website

    - by Hosea146
    I have a website that allows users to search for items in various categories. Each category is a separate area (page) of my website. For example, some categories might be cars, bikes, books etc. At the moment a user has to search for an item by going to the page (for example, cars) and searching for the car they want. I would like to allow the user to search for anything on my site, from my main home page. At the moment, each page (category) has its own set of tables, and I don't really want to turn Full Text Search on for each table (20+ of them) and search each table individually when a search is done. This is going to be slow and tedious. What I'm thinking of doing is creating a single table that will hold all searchable information for each category of item (when an item is saved in its respective table, I would copy all searchable information over to my 'Search' table). I would then turn Full Text Search on for that table, and search that table. Does this sound reasonable? Is there a better way? I've never used Full Text Search before, so this is new to me.

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • PARTNER News: Tips and Guidelines from Avago (formerly LSI)

    - by Zeynep Koch
    In this blog write-up we would like to focus our attention to one of our IHV partners, Avago (formerly LSI) . Avago and Oracle have been collaborating at many levels for many years.  At the lowest level, Avago and Oracle engineer solutions to inbox advanced features in our I/O device drivers.  We collaborate to test, verify and optimize these drivers in Oracle Linux with Unbreakable Enterprise Kernel. Both LSI Nytro and Sun F-Series PCIe flash devices are supported inbox in Oracle Linux with Unbreakable Enterprise Kernel. By collaborating early in the engineering design cycle we can find and resolve issues sooner and deliver to the end-customer a fully optimized platform for I/O efficiency and data protection.  Hear more about the partnership and benefits in this podcast  LSI and Oracle Partnership. Avago had also been working on technical whitepaper and video whiteboard to explain some of the optimizations you can achieve by using smart flash cache with Oracle Linux.  Technical Paper: Improve Database Performance Using Sun Flash Accelerator Card, Database Smart Flash Cache and Oracle Linux Video: Improving DB Performance with Database Smart Flash Cache If you want more information about the partnership and product benefits, you can visit the LSI Oracle alliance page. 

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  • RequireJS: JavaScript for the Enterprise

    - by Geertjan
    I made a small introduction to RequireJS via some of the many cool new RequireJS features in NetBeans IDE. I believe RequireJS, and the modularity and encapsulation and loading solutions that it brings, provides the tools needed for creating large JavaScript applications, i.e., enterprise JavaScript applications. &amp;amp;lt;span id=&amp;amp;quot;XinhaEditingPostion&amp;amp;quot;&amp;amp;gt;&amp;amp;lt;/span&amp;amp;gt; (Sorry for the wobbly sound in the above.) An interesting comment by my colleague John Brock on the above: One other advantage that RequireJS brings, is called lazy loading of resources. In your first example, everyone one of those .js files is loaded when the first file is loaded in the browser. By using the require() call in your modules, your application will only load the javascript modules when they are actually needed. It makes for faster startup in large applications. You could show this by showing the libraries that are loaded in the Network Monitor window. So I did as suggested: Click the screenshot to enlarge it and notice how the Network Monitor is helpful in the context of RequireJS troubleshooting.

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  • Wifi interface changes name seemingly at random

    - by ray_voelker
    I'm currently having some issues getting a wireless interface to work continuously under an install of Ubuntu 12.04.1 LTS. Some of the issues I'm experiencing include Connection will drop out after some time after it has initially worked. Interface will be a different name after a reboot. For example, wlan0 will become wlan4 when using the ifconfig -a command. Ubuntu will take a long time to boot, looking for network adapters. The purpose of this build is to function as a web kiosk in a library. The computer is supposed to boot up into a web browser, and allow for browsing of the catalog. For some reason this interface does not appear to be working as it should. Are there any explanations for some of these problems I'm having, and perhaps some solutions? The wireless card appears as this after doing an lspci ... Ralink corp. RT2561/RT61 802.11g PCI In the /etc/network/interfaces file I have the following configuration for the interface. auto wlan0 iface wlan0 inet dhcp wireless-essid UDwireless wireless-mode Managed Thanks in advance for help on this.

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  • Working with Git on multiple machines

    - by Tesserex
    This may sound a bit strange, but I'm wondering about a good way to work in Git from multiple machines networked together in some way. It looks to me like I have two options, and I can see benefits on both sides: Use git itself for sharing, each machine has its own repo and you have to fetch between them. You can work on either machine even if the other is offline. This by itself is pretty big I think. Use one repo that is shared over the network between machines. No need to do git pulls every time you switch machines, since your code is always up to date. Never worry that you forgot to push code from your other non-hosting machine, which is now out of reach, since you were working off a fileshare on this machine. My intuition says that everyone generally goes with the first option. But the downside I see is that you might not always be able to access code from your other machines, and I certainly don't want to push all my WIP branches to github at the end of every day. I also don't want to have to leave my computers on all the time so I can fetch from them directly. Lastly a minor point is that all the git commands to keep multiple branches up to date can get tedious. Is there a third handle on this situation? Maybe some third party tools are available that help make this process easier? If you deal with this situation regularly, what do you suggest?

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  • xubutnu Nvidia Settings not remembered

    - by hozza
    I have an Nvidia card and I'm using NVIDIA Driver Version: 304.51 and the NVIDIA X Server Settings GUI. Everything works fine but when I reboot and login again both my two screens are set to +0 +0 so they mirror each other... I change the settings to screen 2 (NEC LED) to be left of screen 1 (DELL) click Apply and Save to X Configuration File... It all works but when I login again the settings are not remembered... This is my xorg config file, can anyone help out? # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 304.51 (buildd@komainu) Fri Oct 12 12:53:49 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "DELL 2005FPW" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 640" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "nvidiaXineramaInfoOrder" "DFP-0" Option "metamodes" "DFP-0: nvidia-auto-select +1280+0, DFP-2: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Cross-platform builds with OGRE3D via CMake. Any tips?

    - by frarees
    I've been trying to compile a simple project for both OSX and Windows platforms, using OGRE3D, but I've got some problems on the way. I'm using CMake to create my platform specific project files (VS solution & Xcode project). Some problems I found are: OGRE3D source is distributed in 2 flavors, Windows sources and UNIX/OSX sources. In OSX, compiling dependencies (freetype, FreeImage and specially OIS) is such a pain. I don't know how to handle precompiled dependencies (they exist for both Win & Mac). May sound like a noob question, but I would appreciate some tips on this. Resources, forum posts, anything. There exists any "cross-platform base project for OGRE3D" on the net? Would be really helpful if someone who already managed to do this can bring some light. Btw, I'm not basing the project on OGRE3D, it's just that is the biggest library I'm probably using, so I depend a lot on it. Thanks in advantage!

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  • Identifying elements from data feeds generated by affiliate sites

    - by SPI
    I am working with data feeds from affiliate sites. The basic idea is to provide an interface where the user can paste a link to an XML datafeed (these are huge btw, around 60 mb) that would then be streamed, parsed into small chunks, and mined for the required data which would then be stored in the database. The problem is that different affiliate sites have different Schemas for their XML's. It is a little hard mapping the elements in an XML to your database attributes when you don't actually know which element contains what. My Solution: Use XPath to traverse through the first set of parent and it's descendent's, fetch the elements as well as the data and and ask the user to map this data to the attributes in the database by selecting from a set of radio buttons that represent the attributes from the database. This will be done just once for each new Feed, once the system know's what's what it will automatically upload the data from the XML to the database. Does this sound viable? Is there a better solution? I realize this leaves an uncomfortable opening for human error.. Thanks.

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  • 13.04 Temp Save, rt3290, Kernel downgrade

    - by user170534
    It's kind of a multiplying but I didn't wanted to open more than one topics. I'd have a fresh install of Ubuntu with tlp configured and using acpi_call to keep 7670M turned off. I was a short time arch user and with openbox and firefox it was about 60 to 70 degrees; wanted to turn to a stable release just for this reason. acpitz-virtual-0 Adapter: Virtual device temp1: +50.0°C radeon-pci-0100 Adapter: PCI adapter temp1: -128.0°C coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +56.0°C (high = +87.0°C, crit = +105.0°C) Core 0: +54.0°C (high = +87.0°C, crit = +105.0°C) Core 1: +55.0°C (high = +87.0°C, crit = +105.0°C) The temperature is not seriously high yet can be lower. Another issue is my wifi card, rt3290: The rt2800pci module is fine and all that but the download performance is pretty bad alongside of annoying signal range and the prop. driver gives a conf error about some specific rt2860 code and integrales in pci_dev file. If I blank off the error making variables, module loads but the driver is unused. Since the driver is old, I was thinking of downgrading the kernel of raring to 3.7 or may be 3.6. Should &-or can I?

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  • How to build a good service layer in ASP.NET?

    - by Swippen
    I have looked through some questions, technologies for building a good service layer but I have some questions regarding this that I need help with. First some information of what I have for requirements. We currently have a number of web applications that talk to each other in a spiderweb looking way (all talking to each other in a confusing way via webservices and database data). We want to change this so that all applications go through a service layer where we can work more with cache and encapsulate common functionality and more. We want this layer to also have a Web API so that 3rd party clients can consume information from the service. The problem I see is that if we build the service layer with say MVC4 Web API don't we need to communicate between the application using the webAPI meaning we have to construct URLs and consume JSON/Xml. That does not sound too effective. I assume a better method would be working with entities and WCF to communicate between the application but then we might loose the Web API magic? So the question is if there is a way to consume a service layer as both a Web API (JSON/XML) and as a more backend service layer with entities. If we are forced to use 2 different service layers we might have to duplicate some functionality and other bad things. Hope the question is clear enough and please ask if you need any more information.

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  • Nvidia drivers with GeForce 680M problem [closed]

    - by biofermin
    Possible Duplicate: There's an issue with an Alpha/Beta Release of Ubuntu, what should I do? I have a new Alienware M17x which I have installed 64-bit Ubuntu 12.10 (dual boot). I have tried various ways to install the Nvidia drivers for the GeForce GTX 680M (which they claim they are compatible with): from Ubuntu Software Centre (though Additional Drivers fails to detect the card.) using sudo apt-get install nvidia-current downloading the drivers from nvidia and manually installing them (ctrl + alt + F6, sudo service lightdm stop, sudo ./NVIDIA*, sudo reboot) (each with a clean install of Ubuntu) but in all cases, when I reboot after installing nvidia-setings claims that I am not using the driver and should sudo nvidia-xconfig from the terminal, which I do but this has no effect and I am stuck in crappy resolution until I rm /etc/X11/xorg.conf and reboot. The xorg.conf that nvidia-xconfig generates is: Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" HorizSync 28.0 - 33.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection

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  • Help with design structure choice: Using classes or library of functions

    - by roverred
    So I have GUI Class that will call another class called ImageProcessor that contains a bunch functions that will perform image processing algorithms like edgeDetection, gaussianblur, contourfinding, contour map generations, etc. The GUI passes an image to ImageProcessor, which performs one of those algorithm on it and it returns the image back to the GUI to display. So essentially ImageProcessor is a library of independent image processing functions right now. It is called in the GUI like so Image image = ImageProcessor.EdgeDetection(oldImage); Some of the algorithms procedures require many functions, and some can be done in a single function or even one line. All these functions for the algorithms jam packed into ImageProcessor can be pretty messy, and ImageProcessor doesn't sound it should be a library. So I was thinking about making every algorithm be a class with a shared interface say IAlgorithm. Then I pass the IAlgorithm interface from the GUI to the ImageProcessor. public interface IAlgorithm{ public Image Process(); } public class ImageProcessor{ public Image Process(IAlgorithm TheAlgorithm){ return IAlgorithm.Process(); } } Calling in the GUI like so Image image = ImageProcessor.Process(new EdgeDetection(oldImage)); I think it makes sense in an object point of view, but the problem is I'll end up with some classes that are just one function. What do you think is a better design, or are they both crap and you have a much better idea? Thanks!

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  • Enabling GTX 570

    - by Silas
    Hello i just built up my new system: Asus Rock Z77 Extreme 4 Intel i7 3770k 16 Gb Corsair Ram Zotac Nvidia GTX 570 bequiet! 630W Power supply 120 GB SSD So after i installed UBUNTU 12.04 64 bit. It ran smoothly. I downloaded and installed all the recommended updates. After checking the Sytem details the GTX 570 didnt show up as graphics unit. so i figured i needed to download the drivers. So i did but being a complete newbie to linux i didnt succeed in installing them. (I think) Anyway after several tries and errors i shut down the PC and restarted it. Resultung in do Signal to my screen after trying to reboot and all the monitor outs with no result i took out the graphic card and now it boots normally but after booting it says there is a problem with the system the graphics cant be recognized something something. So Question A: What do i do? I Like linux but the arbitrarity of the Errors that occur without any changes to the system scare me. Question B: Is there A beginners guide to Ubuntu where i could start from scratch because i really want this to work? Question C: Now that the System is (suddently) showing these graphic errors So far without visible consequence despite the error message. should i reinstall the GPU and give the driver installation another try or the other way around? Ill be very grateful for any help. Thank you in advance!

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  • Noise Canceling Earphones

    - by Mark Treadwell
    I travel a lot. The hours spent droning through the sky can be made more tolerable with an MP3 player and a set of noise-cancelling headphones. Reducing the sound of the airflow and engines is a great relief. For a year or two, I used a pair of folding Sony MDR-NC5 Noise Canceling Headphones, the ear foam covers self-destructed. I replaced them with old washcloth material and was happy, but the DW thought it looked bad.  I switched to a new set of Sony MDR-NC6 Noise Canceling Headphones.  These worked equally well, although they did not fold as small as the MDR-NC5 headphones. Over four years of use, the MDR-NC6 headphones started cutting out and making popping noises.  This was not surprising considering the beating they took on travel in my backpack.  It looked like I needed another new set. The older MDR-NC5 headphones were still on the shelf with the hated washcloth covers.  A quick search online showed a vibrant business in selling replacement ear foams, often at exorbitant prices.  Nowhere did I see ear foam covers made for the oblong MDR-NC5.  I then realized that foam is stretchable and that the shape should not matter.  After another search and some consideration, I purchased 2-5/16" foam pad ear covers that were able to stretch over the MDR-NC5's strange shape.  Problem solved for less than $5.

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  • OpenGL : sluggish performance in extracting texture from GPU

    - by Cyan
    I'm currently working on an algorithm which creates a texture within a render buffer. The operations are pretty complex, but for the GPU this is a simple task, done very quickly. The problem is that, after creating the texture, i would like to save it. This requires to extract it from GPU memory. For this operation, i'm using glGetTexImage(). It works, but the performance is sluggish. No, i mean even slower than that. For example, an 8MB texture (uncompressed) requires 3 seconds (yes, seconds) to be extracted. That's mind puzzling. I'm almost wondering if my graphic card is connected by a serial link... Well, anyway, i've looked around, and found some people complaining about the same, but no working solution so far. The most promising advise was to "extract data in the native format of the GPU". Which i've tried and tried, but failed so far. Edit : by moving the call to glGetTexImage() in a different place, the speed has been a bit improved for the most dramatic samples : looking again at the 8MB texture, it knows requires 500ms, instead of 3sec. It's better, but still much too slow. Smaller texture sizes were not affected by the change (typical timing remained into the 60-80ms range). Using glFinish() didn't help either. Note that, if i call glFinish() (without glGetTexImage), i'm getting a fixed 16ms result, whatever the texture size or complexity. It really looks like the timing for a frame at 60fps. The timing is measured for the full rendering + saving sequence. The call to glGetTexImage() alone does not really matter. That being said, it is this call which changes the performance. And yes, of course, as stated at the beginning, the texture is "created into the GPU", hence the need to save it.

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  • Can you use programming for a greater good? [closed]

    - by jdoig
    What are the paths one could take to use their programming skills to benefit mankind (good causes, scientific or medical advancement, etc)? Problem: I dropped out of school, learnt programming, on my own, from text books and the internet. I have 7+ years of commercial experience from web applications to big data to mobile apps. But all I seem to do is make rich people richer with the vain hope that one day I'll be the guy with the good idea using other people to make myself richer. I googled for simular posts on the subject and saw a lot of people saying... "Just do your 9-5 job and donate a lot to charity"... I'm sorry to sound selfish but thats not what makes me tick; I need to be invested in and excited about the project at hand; it's not only got to be for a greater good but it's got to kick arse and feel good doing it too... Does that kind of job exist? Does it involve programming? What other skills do I need? (Apologies if this question is too 'fluffy' or 'wishy-washy', but if it is a pointer to where else I could ask it would be appreciated)

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  • Loign Scren hangs after entering password in Ubuntu 12.04

    - by Ravi
    When I enter my password in the login box nothing happens. It is stucked there. It was running fine earlier. Actually, I installed the package gnome-panel and cairo-dock. Then I logged out and selected gnome classic session. Then I added a ppa from the webupd8.org to install the themes(link). I opened Ubuntu Tweak tool. When I changed the theme to Evolve the whole laptop stopped responding. None of my keyboard and mouse was working. So I was forced to do a forced shutdown. Now after restart I cannot login into ubuntu. I hear a loud sound of my laptop fan when the laptop is stucked. (Probably CPU will be at 100% when it stucked). Please help me. How can I login back to ubuntu? I am using ubuntu 12.04 and have installed all the latest updates..

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