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  • algorithms undirected graph twodegree[]

    - by notamathwiz
    For each node u in an undirected graph, let twodegree[u] be the sum of the degrees of u's neighbors. Show how to compute the entire array of twodegree[.] values in linear time, given a graph in adjacency list format. This is the solution for all u ? V : degree[u] = 0 for all (u; w) ? E: degree[u] = degree[u] + 1 for all u ? V : twodegree[u] = 0 for all (u; w) ? E: twodegree[u] = twodegree[u] + degree[w] can someone explain what degree[u] does in this case and how twodegree[u] = twodegree[u] + degree[w] is supposed to be the sum of the degrees of u's neighbors?

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  • PhpMyAdmin import/export - strange character encoding issues.

    - by John Hunt
    Hello, I'm migrating a site to a new host, and there are a couple of databases on there. There's no SSH access so I'm stuck with phpmyadmin. The issue is that certain characters (namely just whitespace) seems to being corrupt on the new site (same html, and apache doesn't seem to be messing with any encodings - you can see the strange characters have changed when I use less on my linux machine after downloading a table dump from both servers.) The issue isn't as bad if I import into the new database as utf-8 - whitespace characters only have one funny A type symbol instead of two. I've been trying various combinations of character encoding etc to no avail. Exporting from: phpMyAdmin 2.6.2 MySQL 4.1.20 MySQL connection collation: utf8_general_ci MySQL charset: UTF-8 Unicode (utf8) Collation on tables and their fields is: latin1_swedish_ci Importing to: phpMyAdmin - 2.11.9.2 MySQL client version: 5.0.45 MySQL charset: UTF-8 Unicode (utf8) MySQL connection collation: utf8_general_ci The import sql has this kind of thing in it: ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=192 ; I get the impression this is actually a bug or something with mysqldump as nothing seems to work.. does anyone have any insight into this? Cheers, John.

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  • State of the art Culling and Batching techniques in rendering

    - by Kristian Skarseth
    I'm currently working with upgrading and restructuring an OpenGL render engine. The engine is used for visualising large scenes of architectural data (buildings with interior), and the amount of objects can become rather large. As is the case with any building, there is a lot of occluded objects within walls, and you naturally only see the objects that are in the same room as you, or the exterior if you are on the outside. This leaves a large number of objects that should be occluded through occlusion culling and frustum culling. At the same time there is a lot of repetative geometry that can be batched in renderbatches, and also a lot of objects that can be rendered with instanced rendering. The way I see it, it can be difficult to combine renderbatching and culling in an optimal fashion. If you batch too many objects in the same VBO it's difficult to cull the objects on the CPU in order to skip rendering that batch. At the same time if you skip the culling on the cpu, a lot of objects will be processed by the GPU while they are not visible. If you skip batching copletely in order to more easily cull on the CPU, there will be an unwanted high amount of render calls. I have done some research into existing techniques and theories as to how these problems are solved in modern graphics, but I have not been able to find any concrete solution. An idea a colleague and me came up with was restricting batches to objects relatively close to eachother e.g all chairs in a room or within a radius of n meeters. This could be simplified and optimized through use of oct-trees. Does anyone have any pointers to techniques used for scene managment, culling, batching etc in state of the art modern graphics engines?

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  • Facebook Stories for Retailers

    - by David Dorf
    Getting people to "like" a brand is important because it opens the door to a possible B2C relationship. Once a person likes that brand, the brand can post to their newsfeed with promotions, announcements, and surveys. At least for me, I "hide" the noisy brands and just monitor the ones that keep posts under 4 times a week. I see lots of people, especially with fashion brands, comment on postings at which point the posting is seen by their network. A metric I've heard (but not verified) is that for every person that comments, ten of their friends see the original posting. That's a pretty cheap way to communicate to potential customers in a viral way. Over at mainstreet.com they compiled the a list of the top liked retailers on Facebook as of Feb 1, 2011. They are listed below: 19,414,892 Starbucks 11,302,939 Victoria's Secret 7,925,184 Zara 7,032,398 McDonald's 6,117,222 H&M 5,400,586 Taco Bell 4,665,760 Subway 4,494,849 Lacoste 4,185,570 Hollister 3,973,181 Forever 21 So I guess the public likes their fast-food and fashion. To take this to the next level, Facebook is now displaying Sponsored Stories, which I saw for the first time on my page this weekend. I found this picture at the Wall Blog that depicits Sponsored Stories very well. Over on the right-hand column of a person's page, where they see advertisements and such, Facebook will post stories involving their network of friends and their interaction with sponsored brands. Now their "likes" can suddenly become your ads. "Jessica and Philip like Starbucks. What are you waiting for?" This is another great way to take messages viral by accessing social graphs. As usual there will be a certain level of outcry from privacy advocates, but given the other more iniquitous issues, I believe this will fall by the wayside. Retailers should consider using Sponsored Stories to increase their Likes, and thus increase their voice in the social world.

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  • Better data structure for a game like Bubble Witch

    - by CrociDB
    I'm implementing a bubble-witch-like game (http://www.king.com/games/puzzle-games/bubble-witch/), and I was thinking on what's the better way to store the "bubbles" and to work with. I thought of using graphs, but that might be too complex for a trivial thing. Thought of a matrix, just like a tile map, but that might get too 'workaroundy'. I don't know. I'll be doing in Flash/AS3, though. Thanks. :)

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  • Engine Rendering pipeline : Making shaders generic

    - by fakhir
    I am trying to make a 2D game engine using OpenGL ES 2.0 (iOS for now). I've written Application layer in Objective C and a separate self contained RendererGLES20 in C++. No GL specific call is made outside the renderer. It is working perfectly. But I have some design issues when using shaders. Each shader has its own unique attributes and uniforms that need to be set just before the main draw call (glDrawArrays in this case). For instance, in order to draw some geometry I would do: void RendererGLES20::render(Model * model) { // Set a bunch of uniforms glUniformMatrix4fv(.......); // Enable specific attributes, can be many glEnableVertexAttribArray(......); // Set a bunch of vertex attribute pointers: glVertexAttribPointer(positionSlot, 2, GL_FLOAT, GL_FALSE, stride, m->pCoords); // Now actually Draw the geometry glDrawArrays(GL_TRIANGLES, 0, m->vertexCount); // After drawing, disable any vertex attributes: glDisableVertexAttribArray(.......); } As you can see this code is extremely rigid. If I were to use another shader, say ripple effect, i would be needing to pass extra uniforms, vertex attribs etc. In other words I would have to change the RendererGLES20 render source code just to incorporate the new shader. Is there any way to make the shader object totally generic? Like What if I just want to change the shader object and not worry about game source re-compiling? Any way to make the renderer agnostic of uniforms and attributes etc?. Even though we need to pass data to uniforms, what is the best place to do that? Model class? Is the model class aware of shader specific uniforms and attributes? Following shows Actor class: class Actor : public ISceneNode { ModelController * model; AIController * AI; }; Model controller class: class ModelController { class IShader * shader; int textureId; vec4 tint; float alpha; struct Vertex * vertexArray; }; Shader class just contains the shader object, compiling and linking sub-routines etc. In Game Logic class I am actually rendering the object: void GameLogic::update(float dt) { IRenderer * renderer = g_application->GetRenderer(); Actor * a = GetActor(id); renderer->render(a->model); } Please note that even though Actor extends ISceneNode, I haven't started implementing SceneGraph yet. I will do that as soon as I resolve this issue. Any ideas how to improve this? Related design patterns etc? Thank you for reading the question.

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  • OpenGraph tags and HTML5 validity

    - by netmano
    I have a HTML5 based page, and I inculded the OpenGraph tags according to it's documentation. Also I checked with Facebook Debug, and it can parse the metadata. But when I use W3C Validator, it reports the OG tags as error: Attribute content not allowed on element meta at this point. <meta property="fb:admins" content="...." /> Attribute content not allowed on element meta at this point. <meta property="og:url" content="http://www...."> They are all in the <head>. I would need my page be "valid" HTML5 and OG tags, as well. Could you help me giving a hint how can it be achieved? UPDATE: The name version also invalid: <meta name='fb:admins' content=''>

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  • Chambers In A Castle Algorithm

    - by 7Aces
    Problem Statement - Given a NxM grid of 1s & 0s (1s mark walls, while 0s indicate empty chambers), the task is to identify the number of chambers & the size of the largest. And just to whet my curiosity, to find in which chamber, a cell belongs. It seems like an ad hoc problem, since the regular algorithms just don't fit in. I just can't get the logic for writing an algorithm for the problem. If you get it, pseudo-code would be of great help! Note - I have tried the regular grid search algorithms, but they don't suffice the problem requirements. Source - INOI Q Paper 2003

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  • How to avoid game objects accidentally deleting themselves in C++

    - by Tom Dalling
    Let's say my game has a monster that can kamikaze explode on the player. Let's pick a name for this monster at random: a Creeper. So, the Creeper class has a method that looks something like this: void Creeper::kamikaze() { EventSystem::postEvent(ENTITY_DEATH, this); Explosion* e = new Explosion; e->setLocation(this->location()); this->world->addEntity(e); } The events are not queued, they get dispatched immediately. This causes the Creeper object to get deleted somewhere inside the call to postEvent. Something like this: void World::handleEvent(int type, void* context) { if(type == ENTITY_DEATH){ Entity* ent = dynamic_cast<Entity*>(context); removeEntity(ent); delete ent; } } Because the Creeper object gets deleted while the kamikaze method is still running, it will crash when it tries to access this->location(). One solution is to queue the events into a buffer and dispatch them later. Is that the common solution in C++ games? It feels like a bit of a hack, but that might just be because of my experience with other languages with different memory management practices. In C++, is there a better general solution to this problem where an object accidentally deletes itself from inside one of its methods?

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  • Legal responsibility of public posts

    - by Murdock
    Given a public site with no logins: I let people post links to public Facebook profiles, and my site fetches the profile picture and displays it. Would it be ok if I just told people to post profiles of which they had the owner’s permission? Does such a statement exonerate me from copyright infringements and place the burden on the user? Edit: For bonus points. Can the statement just be a notice under the button (that will save the link) that says that "By clicking this button you agree to the terms and conditions" with maybe a link to the terms and conditions.

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  • How to design the scenarios in a platform game?

    - by ReyLitch
    I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the scenarios but I think that the scenarios needed in a platform game are not as conventional (by conventional I say something like this). I am very lost and not know where to start and how to structure it. Thanks in advance.

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  • Nearest color algorithm using Hex Triplet

    - by Lijo
    Following page list colors with names http://en.wikipedia.org/wiki/List_of_colors. For example #5D8AA8 Hex Triplet is "Air Force Blue". This information will be stored in a databse table (tbl_Color (HexTriplet,ColorName)) in my system Suppose I created a color with #5D8AA7 Hex Triplet. I need to get the nearest color available in the tbl_Color table. The expected anaser is "#5D8AA8 - Air Force Blue". This is because #5D8AA8 is the nearest color for #5D8AA7. Do we have any algorithm for finding the nearest color? How to write it using C# / Java? REFERENCE http://stackoverflow.com/questions/5440051/algorithm-for-parsing-hex-into-color-family http://stackoverflow.com/questions/6130621/algorithm-for-finding-the-color-between-two-others-in-the-colorspace-of-painte Suggested Formula: Suggested by @user281377. Choose the color where the sum of those squared differences is minimal (Square(Red(source)-Red(target))) + (Square(Green(source)-Green(target))) +(Square(Blue(source)-Blue(target)))

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  • Facebook Like button warning, but prevents sharing

    - by Steve
    I added a FB Like button to my Wordpress template, and when I click Like, I receive an error, which pops up and says: There was an error liking the page. If you are the page owner, please try running your page through the linter on the Facebook devsite (https://developers.facebook.com/tools/lint/) and fixing any errors. The Lint Checker (now) gives no Error or Warnings, after I removed a duplicate og:description tag. Why is it not working?

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  • Looking for an algorithm to connect dots - shortest route

    - by e4ch
    I have written a program to solve a special puzzle, but now I'm kind of stuck at the following problem: I have about 3200 points/nodes/dots. Each of these points is connected to a few other points (usually 2-5, theoretical limit is 1-26). I have exactly one starting point and about 30 exit points (probably all of the exit points are connected to each other). Many of these 3200 points are probably not connected to neither start nor end point in any way, like a separate net, but all points are connected to at least one other point. I need to find the shortest number of hops to go from entry to exit. There is no distance between the points (unlike the road or train routing problem), just the number of hops counts. I need to find all solutions with the shortest number of hops, and not just one solution, but all. And potentially also solutions with one more hop etc. I expect to have a solution with about 30-50 hops to go from start to exit. I already tried: 1) randomly trying possibilities and just starting over when the count was bigger than a previous solution. I got first solution with 3500 hops, then it got down to about 97 after some minutes, but looking at the solutions I saw problems like unnecessary loops and stuff, so I tried to optimize a bit (like not going back where it came from etc.). More optimizations are possible, but this random thing doesn't find all best solutions or takes too long. 2) Recursively run through all ways from start (chess-problem-like) and breaking the try when it reached a previous point. This was looping at about a length of 120 nodes, so it tries chains that are (probably) by far too long. If we calculate 4 possibilities and 120 nodes, we're reaching 1.7E72 possibilities, which is not possible to calculate through. This is called Depth-first search (DFS) as I found out in the meantime. Maybe I should try Breadth-first search by adding some queue? The connections between the points are actually moves you can make in the game and the points are how the game looks like after you made the move. What would be the algorithm to use for this problem? I'm using C#.NET, but the language shouldn't matter.

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  • hundreds of databases sql server log shipping

    - by Oliver
    SQL Server 2005 Standard 64x, with 300+ tiny databases currently (5MB each), user base adds databases as needed. Want to implement log shipping for warm standby, but not via the wizard, since that looks like it adds 3 jobs (1 on primary, 2 on secondary) for each log-shipped database. Do I try to write my own or use something like Quest's LiteSpeed? Or am I being too squeamish about having hundreds of SQL Server Agent jobs and all of them firing off (or worse, would I have to try to time them)? All advice welcome.

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  • Using LINQ to SQL with multiple databases

    - by Stuart Ferguson
    I am working on a new project and hoping to use LINQ to SQL for the data access but have come across the following issue. I need to have my application access 3 databases with similar but not the same table structure, for example Database1 and Database 2 has a table called tblCustomer with 2 columns CustomerKey and CustomerName Database2 has a table called tblCustomer with 3 columns CustomerKey, CustomerName and CustomerPostCode I am looking for a solution that will allow me a query all three databases without the need for 3 GetCustomerList functions as Database1 and Database2 could use the same function as are the same structure, with an override function for database 3 to bring back the additional field. Is there a way i can declare a base datacontext class to handle Database 1 and 2 with an inherited version for Database 3. Thanks In Advance Stuart Ferguson

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  • Grails multiple databases

    - by srinath
    Hi, how can we write queries on 2 databases . I installed datasources plugin and domain classes are : class Organization { long id long company_id String name static mapping = { version false table 'organization_' id column : 'organizationId' company_id column : 'companyId' name column : 'name' } } class Assoc { Integer id Integer association_id Integer organization_id static mapping = { version false table 'assoc' id column : 'ASSOC_ID' association_id column : 'ASSOCIATION_ID' organization_id column : 'ORGANIZATION_ID' } } this is working : def org = Organization.list() def assoc = Assoc.list() and this is not working : def query = Organization.executeQuery("SELECT o.name as name, o.id FROM Organization o WHERE o.id IN (SELECT a.organization_id FROM Assoc a )") error : org.hibernate.hql.ast.QuerySyntaxException: Assoc is not mapped [SELECT o.name as name, o.id FROM org.com.domain.Organization o WHERE o.id IN (SELECT a.organization_id FROM AssocOrg a )] How can we connect with 2 databases using single query ? thanks in advance .

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  • Consolidate data from many different databases into one with minimum latency

    - by NTDLS
    I have 12 databases totaling roughly 1.0TB, each on a different physical server running SQL 2005 Enterprise - all with the same exact schema. I need to offload this data into a separate single database so that we can use for other purposes (reporting, web services, ect) with a maximum of 1 hour latency. It should also be noted that these servers are all in the same rack, connected by gigabit connections and that the inserts to the databases are minimal (Avg. 2500 records/hour). The current method is very flakey: The data is currently being replicated (SQL Server Transactional Replication) from each of the 12 servers to a database on another server (yes, 12 different employee tables from 12 different servers into a single employee table on a different server). Every table has a primary key and the rows are unique across all tables (there is a FacilityID in each table). What are my options, these has to be a simple way to do this.

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  • Attach and upgrade TFS 2005 databases to a TFS 2008 installation

    - by henriksen
    I have a Windows server 2008 with SQL 2008 and TFS 2008 installed. And I have another box with SQL 2005 and TFS 2005 installed. Does anyone know of a way I can just transfer the databases (or data in another way) from TFS 2005 to TFS 2008. Any data on the 2008 box can be deleted. The machines are not in a domain so all accounts are local. So I'll have to fix that afterwards, but that's managable. Basically, can I attach the databases and run an upgrade command?

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  • Alternative databases to use when putting IIS Logs into a database using LogParser

    - by Robin Day
    We have run some scripts that use LogParser to dump our IIS logs into a SQL Server database. We can then query this to get simple stats on hits, usage etc. It's also good when linking it to error log databases and performance counter database to compare usage with errors, etc. Having implemented this for just one system and for the last 2-3 weeks we already have a 5GB database with around 10 million records. This is making any queries to this database quite slow and will no doubt cause storage issues if we continue to log as we are. Can anyone suggest any alternative databases that we could use for this data that would be more efficient for such logs? I'd be particularly interested in any experience of Google's BigTable or Amazon's SimbleDB. Are either of these suitable for reporting queries? COUNTs, GROUP BYs, PIVOTs?

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  • Inconsistent MySQL COLLATE errors across databases

    - by Teflon Ted
    I have two physically-separate MySQL databases on which I have to run a single query. The query has a section of SQL that looks like this: and foo_table.bar_column like concat('%', rules.pattern, '%') COLLATE utf8_general_ci It runs fine on database A but on database B I get this error: ERROR 1253 (42000): COLLATION 'utf8_general_ci' is not valid for CHARACTER SET 'latin1' If I remove the collation it runs fine on database B but on database A I get this error: ERROR 1267 (HY000): Illegal mix of collations (utf8_general_ci,IMPLICIT) and (utf8_unicode_ci,IMPLICIT) for operation 'like' Is there a version of the query that will run on both databases? Or, is there a configuration I can change on either database to make the query happy in both places? Update: Database A is version 5.1.38, Database B is version 5.1.34

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  • How to merge data from two separate access 2007 databases

    - by DiegoMaK
    Hi, I have two identical databases with same structure, database a in computer a and database b in computer b. The data of database a*(a.accdb)* and database b*(b.accdb)* are different. then in database a i have for example ID:1, 2, 3 and in database B i Have ID:4,5,6 Then i need merge these databases data in only one database(a or b, doesn't matter) so the final database looks like. ID:1,2,3,4,5,6 I search an easy way to do this. because i have many tables. and do this by union query is so tedious. I search for example for a backup option for only data without scheme as in postgreSQl or many others RDBMS, but i don't see this options in access 2007. pd:only just table could be have duplicate values(I guess that pk doesn't allow copy a duplicate value and all others values will be copied well). if i wrong please correct me. thanks for your help.

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  • Need to map classes to different databases at runtime in Hibernate

    - by serg555
    I have MainDB database and unknown number (at compile time) of UserDB_1, ..., UserDB_N databases. MainDB contains names of those UserDB databases in some table (new UserDB can be created at runtime). All UserDB have exactly the same table names and fields. How to handle such situation in Hibernate? (database structure cannot be changed). Currently I am planning to create generic User classes not mapped to anything and just use native SQL for all queries: session.createSQLQuery("select * from " + db + ".user where id=1") .setResultTransformer(Transformers.aliasToBean(User.class)); Is there anything better I can do? Ideally I would want to have mappings for UserDB tables and relations and use HQL on required database.

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  • Drive space hungry NoSQL's databases

    - by forum_inquisitor
    I've tested NoSQL databases like CouchDB, MongoDB and Cassandra and observed tendence to absorbing very large amount of drive space relative to inserted key-value pairs. When comparing CouchDB and MySQL schemaless databases CouchDB is consuming much more drive space than MySQL. I know about that key-value DBs by default are versioning and have long uuid and need key optimalisation - the comparison was between about 15 mln rows in MySQL and 1-5 mln documents listed NoSQL DB's. My question is : Is there any NoSQL with good compaction / compression of data? So that I can have NoSQL database with a size closer to 5GB than 50GB?

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