OpenGL ES rotate texture
- by 0xSina
I just got started with OpenGL ES... I have a fragment:
const char * sFragment = _STRINGIFY(
                                             varying highp vec2 coordinate;
                                             precision mediump float;
                                             uniform vec4 maskC;
                                             uniform float threshold;
                                             uniform sampler2D videoframe;
                                             uniform sampler2D videosprite;
                                             uniform vec4 mask;
                                             uniform vec4 maskB;
                                             uniform int recording;
                                             vec3 normalize(vec3 color, float meanr)
{
    return color*vec3(0.75 + meanr, 1., 1. - meanr);
}
                                             void main() {
    float d;
    float dB;
    float dC;
    float meanr;
    float meanrB;
    float meanrC;
    float minD;
    vec4 pixelColor;
    vec4 spriteColor;
    pixelColor = texture2D(videoframe, coordinate);
    spriteColor = texture2D(videosprite, coordinate);
    meanr   = (pixelColor.r + mask.r)/8.;
    meanrB  = (pixelColor.r + maskB.r)/8.;
    meanrC  = (pixelColor.r + maskC.r)/8.;
    d   = distance(normalize(pixelColor.rgb, meanr), normalize(mask.rgb, meanr));
    dB  = distance(normalize(pixelColor.rgb, meanrB), normalize(maskB.rgb, meanrB));
    dC  = distance(normalize(pixelColor.rgb, meanrC), normalize(maskC.rgb, meanrC));
    minD = min(d, dB);
    minD = min(minD, dC);
    gl_FragColor = spriteColor;
    if (minD > threshold) {
        gl_FragColor = pixelColor;
    }
}
Now, depending on wether recording is 0 or 1,  I want to rotate uniform sampler2D videosprite 180 degrees (reflection in x-axis, flip vertically). How can I do that?
I found the function glRotatef(), but how do i specify that I want to rotate video sprite and not videoframe?
Thanks