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  • php web based portal authentication through IP.

    - by user434885
    i have a web portal running which involves basic data entry. The issue being that this is highly sensitive data. And the credibility of the data entry personel is very low. Therefore i have implemented recording of IP when an entry is made. The Problem i am facing is if this if this person starts forwarding his IP from a proxy server then i am unable to track authenticity of the data. How do i detect if the IP forwarding is happening/ get the real ip address of the person.

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  • Cannot access personal website from home IP. More details inside.

    - by GX67
    This is a recent problem I've been having. My site can be accessed from almost everywhere else except from my home IP, where I do most of my editing/updating, etc. I've tested my connection from my school's network, a friend's connection from out of state (multiple states), and through a tethered connection with my friend's Android. It works in all those cases, both viewing, accessing the cPanel, and using FTP. Here's the problem that happens to me when I try to view it from my home IP: The page times out in Firefox, IE, and Chrome. Using the cmd, I ran tracert and ping, both as failed attempts. Log here. downforeveryoneorjustme.com says my site is up. So do the other site checkers. I can't access my cPanel or FTP accounts. I can't access the host site. (I use perfectz.info for hosting, and I can't access their site either.) System settings: No firewall enabled. Ports are seemingly properly forwarded. (e.g. The ports are open in the router settings, and are open everywhere else.) I have an email forwarder set up from the cPanel that works just fine. (i.e. I can receive emails sent to that address. If any other information is needed, I'll do my best to provide it. UPDATE @ilhan: I use two things: 1) The site cPanel from in-browser. 2) Dreamweaver CS5 FTP. @Matthias: I tested both, and it passes the dual stack with a 10/10. What should I do then?

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  • NLB NIC w/ Static IP permanently "Acquiring Network Address" after adding more IP's to the cluster

    - by I.T. Support
    We have a 2 node NLB cluster. I recently added more IP's to the cluster range, after which point, the NLB NIC's on both of my nodes ended up in a permanent "acquiring network address" state. The cluster appears to be functioning despite this hang in acquiring an address. We've also rebooted the machines, and these NIC's remain in this state "acquiring network address" even after reboot, which I find troubling. Questions: Does anyone know where I can find documentation on how NLB binds to a NIC? (are there dll's involved, drivers, etc.) Does anyone know of any programs that have known incompatability issues with NLB? We have an application server installed on these NLB nodes (AOL Server) that interacts with the NIC's as well, and I suspect that it might be causing this issue. Before I go directly to Microsoft, I want to gather as much information as possible about the issue. Any help / guidance would be much appreciated...

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  • How can I take a photo from my camera phone remotely? [closed]

    - by kurt
    Is there any app where I could control the camera of my phone remotely(even bluetooth would do) I have a Nokia 5800 xpress music. The app could either be a stand alone app installed on the mobile phone than could click snaps at predefined intervals or if there is a app that I can install on my PC and then control my phone's camera via bluetooth or wifi or anything else. Is this possible?

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  • How to capture live camera frames in RGB with DirectShow

    - by Jonny Boy
    I'm implementing live video capture through DirectShow for live processing and display. (Augmented Reality app). I can access the pixels easily enough, but it seems I can't get the SampleGrabber to provide RGB data. The device (an iSight -- running VC++ Express in VMWare) only reports MEDIASUBTYPE_YUY2. After extensive Googling, I still can't figure out whether DirectShow is supposed to provide built-in color space conversion for this sort of thing. Some sites report that there is no YUV<-RGB conversion built in, others report that you just have to call SetMediaType on your ISampleGrabber with an RGB subtype. Any advice is greatly appreciated, I'm going nuts on this one. Code provided below. Please note that The code works, except that it doesn't provide RGB data I'm aware that I can implement my own conversion filter, but this is not feasible because I'd have to anticipate every possible device format, and this is a relatively small project // Playback IGraphBuilder *pGraphBuilder = NULL; ICaptureGraphBuilder2 *pCaptureGraphBuilder2 = NULL; IMediaControl *pMediaControl = NULL; IBaseFilter *pDeviceFilter = NULL; IAMStreamConfig *pStreamConfig = NULL; BYTE *videoCaps = NULL; AM_MEDIA_TYPE **mediaTypeArray = NULL; // Device selection ICreateDevEnum *pCreateDevEnum = NULL; IEnumMoniker *pEnumMoniker = NULL; IMoniker *pMoniker = NULL; ULONG nFetched = 0; HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); // Create CreateDevEnum to list device hr = CoCreateInstance(CLSID_SystemDeviceEnum, NULL, CLSCTX_INPROC_SERVER, IID_ICreateDevEnum, (PVOID *)&pCreateDevEnum); if (FAILED(hr)) goto ReleaseDataAndFail; // Create EnumMoniker to list devices hr = pCreateDevEnum->CreateClassEnumerator(CLSID_VideoInputDeviceCategory, &pEnumMoniker, 0); if (FAILED(hr)) goto ReleaseDataAndFail; pEnumMoniker->Reset(); // Find desired device while (pEnumMoniker->Next(1, &pMoniker, &nFetched) == S_OK) { IPropertyBag *pPropertyBag; TCHAR devname[256]; // bind to IPropertyBag hr = pMoniker-&gt;BindToStorage(0, 0, IID_IPropertyBag, (void **)&amp;pPropertyBag); if (FAILED(hr)) { pMoniker-&gt;Release(); continue; } VARIANT varName; VariantInit(&amp;varName); HRESULT hr = pPropertyBag-&gt;Read(L"DevicePath", &amp;varName, 0); if (FAILED(hr)) { pMoniker-&gt;Release(); pPropertyBag-&gt;Release(); continue; } char devicePath[DeviceInfo::STRING_LENGTH_MAX] = ""; wcstombs(devicePath, varName.bstrVal, DeviceInfo::STRING_LENGTH_MAX); if (strcmp(devicePath, deviceId) == 0) { // Bind Moniker to Filter pMoniker-&gt;BindToObject(0, 0, IID_IBaseFilter, (void**)&amp;pDeviceFilter); break; } pMoniker-&gt;Release(); pPropertyBag-&gt;Release(); } if (pDeviceFilter == NULL) goto ReleaseDataAndFail; // Create sample grabber IBaseFilter *pGrabberF = NULL; hr = CoCreateInstance(CLSID_SampleGrabber, NULL, CLSCTX_INPROC_SERVER, IID_IBaseFilter, (void**)&pGrabberF); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabberF->QueryInterface(IID_ISampleGrabber, (void**)&pGrabber); if (FAILED(hr)) goto ReleaseDataAndFail; // Create FilterGraph hr = CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC, IID_IGraphBuilder, (LPVOID *)&pGraphBuilder); if (FAILED(hr)) goto ReleaseDataAndFail; // create CaptureGraphBuilder2 hr = CoCreateInstance(CLSID_CaptureGraphBuilder2, NULL, CLSCTX_INPROC, IID_ICaptureGraphBuilder2, (LPVOID *)&pCaptureGraphBuilder2); if (FAILED(hr)) goto ReleaseDataAndFail; // set FilterGraph hr = pCaptureGraphBuilder2->SetFiltergraph(pGraphBuilder); if (FAILED(hr)) goto ReleaseDataAndFail; // get MediaControl interface hr = pGraphBuilder->QueryInterface(IID_IMediaControl, (LPVOID *)&pMediaControl); if (FAILED(hr)) goto ReleaseDataAndFail; // Add filters hr = pGraphBuilder->AddFilter(pDeviceFilter, L"Device Filter"); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGraphBuilder->AddFilter(pGrabberF, L"Sample Grabber"); if (FAILED(hr)) goto ReleaseDataAndFail; // Set sampe grabber options AM_MEDIA_TYPE mt; ZeroMemory(&mt, sizeof(AM_MEDIA_TYPE)); mt.majortype = MEDIATYPE_Video; mt.subtype = MEDIASUBTYPE_RGB32; hr = pGrabber->SetMediaType(&mt); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabber->SetOneShot(FALSE); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabber->SetBufferSamples(TRUE); if (FAILED(hr)) goto ReleaseDataAndFail; // Get stream config interface hr = pCaptureGraphBuilder2->FindInterface(NULL, &MEDIATYPE_Video, pDeviceFilter, IID_IAMStreamConfig, (void **)&pStreamConfig); if (FAILED(hr)) goto ReleaseDataAndFail; int streamCapsCount = 0, capsSize, bestFit = -1, bestFitPixelDiff = 1000000000, desiredPixelCount = _width * _height, bestFitWidth = 0, bestFitHeight = 0; float desiredAspectRatio = (float)_width / (float)_height; hr = pStreamConfig->GetNumberOfCapabilities(&streamCapsCount, &capsSize); if (FAILED(hr)) goto ReleaseDataAndFail; videoCaps = (BYTE *)malloc(capsSize * streamCapsCount); mediaTypeArray = (AM_MEDIA_TYPE **)malloc(sizeof(AM_MEDIA_TYPE *) * streamCapsCount); for (int i = 0; i < streamCapsCount; i++) { hr = pStreamConfig->GetStreamCaps(i, &mediaTypeArray[i], videoCaps + capsSize * i); if (FAILED(hr)) continue; VIDEO_STREAM_CONFIG_CAPS *currentVideoCaps = (VIDEO_STREAM_CONFIG_CAPS *)(videoCaps + capsSize * i); int closestWidth = MAX(currentVideoCaps-&gt;MinOutputSize.cx, MIN(currentVideoCaps-&gt;MaxOutputSize.cx, width)); int closestHeight = MAX(currentVideoCaps-&gt;MinOutputSize.cy, MIN(currentVideoCaps-&gt;MaxOutputSize.cy, height)); int pixelDiff = ABS(desiredPixelCount - closestWidth * closestHeight); if (pixelDiff &lt; bestFitPixelDiff &amp;&amp; ABS(desiredAspectRatio - (float)closestWidth / (float)closestHeight) &lt; 0.1f) { bestFit = i; bestFitPixelDiff = pixelDiff; bestFitWidth = closestWidth; bestFitHeight = closestHeight; } } if (bestFit == -1) goto ReleaseDataAndFail; AM_MEDIA_TYPE *mediaType; hr = pStreamConfig->GetFormat(&mediaType); if (FAILED(hr)) goto ReleaseDataAndFail; VIDEOINFOHEADER *videoInfoHeader = (VIDEOINFOHEADER *)mediaType->pbFormat; videoInfoHeader->bmiHeader.biWidth = bestFitWidth; videoInfoHeader->bmiHeader.biHeight = bestFitHeight; //mediaType->subtype = MEDIASUBTYPE_RGB32; hr = pStreamConfig->SetFormat(mediaType); if (FAILED(hr)) goto ReleaseDataAndFail; pStreamConfig->Release(); pStreamConfig = NULL; free(videoCaps); videoCaps = NULL; free(mediaTypeArray); mediaTypeArray = NULL; // Connect pins IPin *pDeviceOut = NULL, *pGrabberIn = NULL; if (FindPin(pDeviceFilter, PINDIR_OUTPUT, 0, &pDeviceOut) && FindPin(pGrabberF, PINDIR_INPUT, 0, &pGrabberIn)) { hr = pGraphBuilder->Connect(pDeviceOut, pGrabberIn); if (FAILED(hr)) goto ReleaseDataAndFail; } else { goto ReleaseDataAndFail; } // start playing hr = pMediaControl->Run(); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabber->GetConnectedMediaType(&mt); // Set dimensions width = bestFitWidth; height = bestFitHeight; _width = bestFitWidth; _height = bestFitHeight; // Allocate pixel buffer pPixelBuffer = (unsigned *)malloc(width * height * 4); // Release objects pGraphBuilder->Release(); pGraphBuilder = NULL; pEnumMoniker->Release(); pEnumMoniker = NULL; pCreateDevEnum->Release(); pCreateDevEnum = NULL; return true;

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  • Sometimes UIImageView seems to reject the image taken with iPhone Camera

    - by maxbareis
    Hi, it is very strange, because this error doesn't happen all the time... I have the following code: - (IBAction)getPhoto:(id)sender { UIImagePickerController * picker = [[UIImagePickerController alloc] init]; picker.delegate = self; #if TARGET_IPHONE_SIMULATOR picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; #else picker.sourceType = UIImagePickerControllerSourceTypeCamera; #endif [self presentModalViewController:picker animated:YES]; } with the corresponding delegated selector - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [[info objectForKey:@"UIImagePickerControllerOriginalImage"] imageByScalingToSize:CGSizeMake(480, 320)]; [[self imageView] setImage:image]; [picker dismissModalViewControllerAnimated:YES]; } strange thing is, somtimes the image appears in imageView and sometimes not. I have called (gdb) po UIImagePNGRepresentation(image) right after setImage and stuffed the output into a file. The file is a perfect png. Has anyone experienced the same? Has anyone found a solution for it? Thanks in advance Max

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  • Developing an app with Camera Access and GPS

    - by Jins
    I need to develop a symbian application in which the app is triggered while taking a photo and upload to a web location with the GPS location of the phone. I would like to know which all devices can support this and is there any API restrictions or licence required to do this.

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  • Easiest way to position camera in XNA?

    - by DMan
    Everytime I load my model into XNA, I can usually see it far off in the distance. When I change some parameters and make it zoom up close, 10/10 times it's rotated funny and I'm set with the task of rotating it. Is there any easy way to do it except by experimenting? Or am I exporting it wrong (using Blender)? Is there any value I should set the objects in my 3d scene to be before exporting it so they appear 'upright'?

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  • asterisk public ip and clients with public / private ip

    - by user1165435
    I am using asterisk with a public ip. I have 4 clients which could be behind a nat or with public ip. I did set for all the clients nat=yes and canreinvite=no and qualify=yes. I did notice that if the clients were behind the nat everything went ok, but if the clients had public the call did not establish (no ringing on the asterisk server). WHere is the problem? Is there a bug in asterisk? As I've no there should be no problem for public ip and server with public ip.

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  • Samsung UMPC, Built in Camera doesn't support DirectX how can I use it?

    - by Markive
    The Samsung Q1 Ultra, is the perfect device for my software except that the built in camera seems to be incompatible with standard DirectX drivers, so my .Net camera implementation can't use the device. I have limited experience in this area.. Even Skype can't access this camera, but a little program from Samsung can.. I've looked at the program's assemblies and it's too obfuscated to see inside so I can't see anyway to use them.. What sort of camera could this be? Are there any .Net classes / implementations I can use to access this camera?

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  • Hosting a website from a dynamic IP

    - by nick
    I recently upgraded my internet to the point that it is much faster and more reliable than my current webhost. I would like to move my current domain to be hosted at home, but my IP address is dynamic. As far as I know, I only get a new IP when I restart my modem and or router (which is almost never) or when cable one (my ISP) pushes out a firmware update (rarely). There are a few ways I can see doing this 1) convince my ISP to give me a static IP 2) assign my router my current IP to force a static IP (which might work?) 3) set my dns record to my current IP address and update it on the rare occasions that it changes. Obviously I'm hoping that the first one works, but I don't want to pay a lot of extra money (if that's what it takes) to get a static IP address. Has anyone had any luck with something like that?

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  • Server overloaded with log messages: tty_release_dev: pts0: read/write wait queue active!

    - by Raph
    In the logs, I have this (extract from the full kernel messages logges at 06:01:14): Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.863038] BUG: unable to handle kernel NULL pointer dereference at 0000000000000015 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861081] Process telnet (pid: 20247, threadinfo ffff8800f8598000, task ffff8800024d4500) And then the server logs flooded by this message: Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861547] tty_release_dev: pts0: read/write wait queue active! In the end, 2 hours later, I had to reboot because it had become inaccessible: the load hat grown to 160%. The last command does not show anyone logged on pts0 at that time. I also don't know where this telnet process could come from.... This is an AWS instance running UBUNTU 10.04 LTS And here are the complete logs: Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.863038] BUG: unable to handle kernel NULL pointer dereference at 0000000000000015 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861007] IP: [<ffffffff81363dde>] n_tty_read+0x2ce/0x970 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861019] PGD ee13d067 PUD f8698067 PMD 0 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861025] Oops: 0000 [#1] SMP Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861028] last sysfs file: /sys/devices/xen/vbd-2208/block/sdk/removable Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861032] CPU 0 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861034] Modules linked in: ipv6 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861040] Pid: 20247, comm: telnet Not tainted 2.6.32-312-ec2 #24-Ubuntu Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861042] RIP: e030:[<ffffffff81363dde>] [<ffffffff81363dde>] n_tty_read+0x2ce/0x970 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861047] RSP: e02b:ffff8800f8599d88 EFLAGS: 00010246 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861049] RAX: 0000000000000015 RBX: ffff8800f8598000 RCX: 0000000001aed069 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861052] RDX: 0000000000000000 RSI: ffff8800f8599e67 RDI: ffff8801dd833d1c Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861054] RBP: ffff8800f8599e98 R08: ffffffff8135eb10 R09: 7fffffffffffffff Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861057] R10: 0000000000000000 R11: 0000000000000246 R12: ffff8801dd833800 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861059] R13: 0000000000000000 R14: ffff8801dd833a68 R15: ffff8801dd833d1c Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861065] FS: 00007f90121f6720(0000) GS:ffff880002c40000(0000) knlGS:0000000000000000 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861068] CS: e033 DS: 0000 ES: 0000 CR0: 000000008005003b Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861070] CR2: 0000000000000015 CR3: 0000000032a59000 CR4: 0000000000002660 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861073] DR0: 0000000000000000 DR1: 0000000000000000 DR2: 0000000000000000 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861076] DR3: 0000000000000000 DR6: 00000000ffff0ff0 DR7: 0000000000000400 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861081] Process telnet (pid: 20247, threadinfo ffff8800f8598000, task ffff8800024d4500) Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861083] Stack: Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861085] 0000000000000000 0000000001aed069 ffff8801dd8339c8 ffff8800024d4500 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861089] <0> ffff8801dd8339c0 ffff8801dd833c90 0000000001aed027 ffff8800024d4500 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861094] <0> ffff8801dd8338d8 0000000000000000 ffff8800024d4500 0000000000000000 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861099] Call Trace: Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861107] [<ffffffff81034bc0>] ? default_wake_function+0x0/0x10 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861113] [<ffffffff8135ebb6>] tty_read+0xa6/0xf0 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861118] [<ffffffff810ee7e5>] vfs_read+0xb5/0x1a0 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861122] [<ffffffff810ee91c>] sys_read+0x4c/0x80 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861127] [<ffffffff81009ba8>] system_call_fastpath+0x16/0x1b Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861131] [<ffffffff81009b40>] ? system_call+0x0/0x52 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861133] Code: 85 d2 0f 84 92 00 00 00 45 8b ac 24 5c 02 00 00 f0 45 0f b3 2e 45 19 ed 49 63 84 24 5c 02 00 00 49 8b 94 24 50 02 00 00 4c 89 ff <0f> be 1c 02 e8 a9 d3 14 00 41 8b 94 24 5c 02 00 00 41 83 ac 24 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861171] RIP [<ffffffff81363dde>] n_tty_read+0x2ce/0x970 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861175] RSP <ffff8800f8599d88> Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861171] RIP [<ffffffff81363dde>] n_tty_read+0x2ce/0x970 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861175] RSP <ffff8800f8599d88> Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861177] CR2: 0000000000000015 Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861205] ---[ end trace f10eee2057ff4f6b ]--- Apr 21 06:01:14 ip-10-49-109-107 kernel: [233185.861547] tty_release_dev: pts0: read/write wait queue active!

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  • Mac Server bizzare routing table

    - by The Unix Janitor
    My mac routing table usually is very simple. I know it's based on bsd , but what's it doing or trying to do. My routing table is usually very simple however, the second one, default was point to link5 ? Is this normal, or is this IPV6 craziness at work? Can somehelp me understand what OSX/BSD is doing? nternet: Destination Gateway Flags Refs Use Netif Expire default 192.168.1.254 UGSc 22 0 en1 127 127.0.0.1 UCS 0 0 lo0 127.0.0.1 127.0.0.1 UH 4 44102 lo0 169.254 link#5 UCS 0 0 en1 192.168.1 link#5 UCS 6 0 en1 192.168.1.1 0:18:39:6d:89:c5 UHLWIi 0 0 en1 739 192.168.1.189 50:ea:d6:86:26:91 UHLWIi 0 0 en1 798 192.168.1.194 127.0.0.1 UHS 0 0 lo0 192.168.1.203 5c:95:ae:dd:34:8d UHLWIi 0 0 en1 316 192.168.1.253 a:76:ff:b5:51:79 UHLWIi 0 0 en1 911 192.168.1.254 8:76:ff:b5:51:79 UHLWIi 32 204 en1 1117 192.168.1.255 ff:ff:ff:ff:ff:ff UHLWbI 0 7 en1 Internet6: Destination Gateway Flags Netif Expire ::1 link#1 UHL lo0 fe80::%lo0/64 fe80::1%lo0 UcI lo0 fe80::1%lo0 link#1 UHLI lo0 fe80::%en1/64 link#5 UCI en1 fe80::21b:63ff:fec7:c486%en1 0:1b:63:c7:c4:86 UHLI lo0 fe80::223:12ff:fe01:d7fe%en1 0:23:12:1:d7:fe UHLWIi en1 ff01::%lo0/32 fe80::1%lo0 UmCI lo0 ff01::%en1/32 link#5 UmCI en1 ff02::%lo0/32 fe80::1%lo0 UmCI lo0 ff02::%en1/32 link#5 UmCI en1 ----------------------------------- Bizzare routing table here Internet: Destination Gateway Flags Refs Use Netif Expire default link#5 UCS 113 0 en1 17.72.255.12 0:50:7f:5e:92:e2 UHLWIi 2 7 en1 1156 64.4.23.141 0:50:7f:5e:92:e2 UHLWIi 0 3 en1 1181 64.4.23.143 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1189 64.4.23.147 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 64.4.23.149 link#5 UHLWIi 0 1 en1 64.4.23.150 0:50:7f:5e:92:e2 UHLWIi 0 24 en1 1175 64.4.23.151 link#5 UHLWIi 0 1 en1 64.4.23.153 link#5 UHLWIi 0 1 en1 64.4.23.155 link#5 UHLWIi 0 1 en1 64.4.23.157 0:50:7f:5e:92:e2 UHLWIi 0 3 en1 1181 64.4.23.165 link#5 UHLWIi 0 2 en1 64.4.23.166 link#5 UHLWIi 0 1 en1 65.55.223.15 0:50:7f:5e:92:e2 UHLWIi 3 21 en1 1189 65.55.223.16 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 65.55.223.17 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1199 65.55.223.20 link#5 UHLWIi 0 1 en1 65.55.223.23 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1199 65.55.223.31 link#5 UHLWIi 0 1 en1 65.55.223.32 link#5 UHLWIi 0 1 en1 65.55.223.37 0:50:7f:5e:92:e2 UHLWIi 3 21 en1 1189 65.55.223.38 link#5 UHLWIi 0 1 en1 69.163.252.33 0:50:7f:5e:92:e2 UHLWIi 1 9 en1 1181 77.67.32.254 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1164 111.221.74.13 0:50:7f:5e:92:e2 UHLWIi 0 24 en1 1183 111.221.74.15 link#5 UHLWIi 0 1 en1 111.221.74.16 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 111.221.74.17 0:50:7f:5e:92:e2 UHLWIi 3 23 en1 1172 111.221.74.21 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 111.221.74.23 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1172 111.221.74.24 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1181 111.221.74.26 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1199 111.221.74.29 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1181 111.221.74.31 link#5 UHLWIi 0 1 en1 111.221.74.37 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1190 111.221.74.38 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1199 111.221.77.141 0:50:7f:5e:92:e2 UHLWIi 0 3 en1 1199 111.221.77.144 link#5 UHLWIi 0 1 en1 111.221.77.145 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1190 111.221.77.149 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 111.221.77.154 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 111.221.77.156 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1190 111.221.77.157 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 111.221.77.162 link#5 UHLWIi 0 1 en1 111.221.77.165 link#5 UHLWIi 0 1 en1 127 127.0.0.1 UCS 0 0 lo0 127.0.0.1 127.0.0.1 UH 4 40073 lo0 157.55.56.140 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1199 157.55.56.141 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 157.55.56.143 link#5 UHLWIi 0 1 en1 157.55.56.147 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 157.55.56.148 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 157.55.56.149 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1189 157.55.56.150 link#5 UHLWIi 0 1 en1 157.55.56.157 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1172 157.55.56.158 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1175 157.55.130.143 link#5 UHLWIi 0 1 en1 157.55.130.144 link#5 UHLWIi 0 1 en1 157.55.130.145 0:50:7f:5e:92:e2 UHLWIi 0 24 en1 1181 157.55.130.152 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1199 157.55.130.153 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1172 157.55.130.155 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1189 157.55.130.156 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1186 157.55.130.157 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1189 157.55.130.158 0:50:7f:5e:92:e2 UHLWIi 0 3 en1 1172 157.55.130.160 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1189 157.55.130.162 0:50:7f:5e:92:e2 UHLWIi 3 21 en1 1193 157.55.130.166 link#5 UHLWIi 0 1 en1 157.55.235.141 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1193 157.55.235.142 link#5 UHLWIi 1 1 en1 157.55.235.144 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1172 157.55.235.145 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1172 157.55.235.149 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 157.55.235.151 link#5 UHRLWIi 0 36 en1 157.55.235.152 0:50:7f:5e:92:e2 UHLWIi 3 21 en1 1189 157.55.235.153 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1178 157.55.235.156 link#5 UHLWIi 0 2 en1 157.55.235.157 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 157.55.235.158 link#5 UHLWIi 0 1 en1 157.55.235.159 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 157.55.235.162 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1183 157.55.235.166 0:50:7f:5e:92:e2 UHLWIi 0 25 en1 1181 157.56.52.14 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1181 157.56.52.15 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1183 157.56.52.16 link#5 UHLWIi 0 1 en1 157.56.52.17 0:50:7f:5e:92:e2 UHLWIi 3 14 en1 1199 157.56.52.19 link#5 UHLWIi 0 1 en1 157.56.52.20 0:50:7f:5e:92:e2 UHLWIi 3 17 en1 1199 157.56.52.22 0:50:7f:5e:92:e2 UHLWIi 0 24 en1 1181 157.56.52.25 link#5 UHLWIi 0 1 en1 157.56.52.28 link#5 UHLWIi 0 1 en1 157.56.52.29 link#5 UHLWIi 0 1 en1 157.56.52.31 link#5 UHLWIi 0 1 en1 157.56.52.33 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1189 169.254 link#5 UC 1 0 en1 169.254.174.250 127.0.0.1 UHS 1 0 lo0 169.254.255.255 ff:ff:ff:ff:ff:ff UHLWb 0 2 en1 193.88.6.19 link#5 UHLWIi 0 1 en1 194.165.188.82 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1166 195.46.253.211 link#5 UHLWIi 0 1 en1 204.9.163.143 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1178 213.199.179.141 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1172 213.199.179.142 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1165 213.199.179.143 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1166 213.199.179.146 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1172 213.199.179.147 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1164 213.199.179.148 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1165 213.199.179.149 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1172 213.199.179.150 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1165 213.199.179.151 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1164 213.199.179.153 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1166 213.199.179.157 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1167 213.199.179.160 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1165 213.199.179.161 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1172 213.199.179.162 0:50:7f:5e:92:e2 UHLWIi 0 2 en1 1163 213.199.179.165 0:50:7f:5e:92:e2 UHLWIi 0 1 en1 1164 213.199.179.166 0:50:7f:5e:92:e2 UHLWIi 0 3 en1 1164 224.0.0.251 1:0:5e:0:0:fc UHmLWI 0 0 en1 255.255.255.255 ff:ff:ff:ff:ff:ff UHLWbI 0 2 en1 Internet6: Destination Gateway Flags Netif Expire ::1 link#1 UHL lo0 fe80::%lo0/64 fe80::1%lo0 UcI lo0 fe80::1%lo0 link#1 UHLI lo0 fe80::%en1/64 link#5 UCI en1 fe80::21b:63ff:fec7:c486%en1 0:1b:63:c7:c4:87 UHLI lo0 fe80::223:12ff:fe01:d7fe%en1 0:23:12:1:d7:ff UHLWIi en1 ff01::%lo0/32 fe80::1%lo0 UmCI lo0 ff01::%en1/32 link#5 UmCI en1 ff02::%lo0/32 fe80::1%lo0 UmCI lo0 ff02::%en1/32 link#5 UmCI en1

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  • IPv4 private address assignment

    - by helloworld922
    I'm working on a private network which uses static IPv4 addresses as well as DHCP addressing for the physical LAN network. At a previous company I worked at they would assign static addresses in the 10.*.*.* space and all DHCP/LAN addresses were assigned in the 192.168.*.* space. Both of these address spaces are defined in the IPv4 private address space and there were never any internal conflicts. From personal experience at home, school, at work, and pretty much any other machine I've dealt with extensively (Windows and a few Linux distros), the DHCP server would always by default choose an address from the 192.168.*.* address space. Now my question is can I rely on this behavior? Do DHCP servers always by default assign from the 192.168.*.* pool (or any pool other than the 10.*.*.* pool), leaving the 10.*.*.* pool free for private static addressing? If not, under what conditions might a DHCP server choose an address in the 10.*.*.* address space?

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  • Quaternion Camera

    - by Alex_Hyzer_Kenoyer
    Can someone help me figure out how to use a Quaternion with the PerspectiveCamera in libGDX or in general? I am trying to rotate my camera around a sphere that is being drawn at (0,0,0). I am not sure how to go about setting up the quaternion correctly, manipulating it, and then applying it to the camera. Edit: Here is what I have tried to do so far. // This is how I set it up Quaternion orientation = new Quaternion(); orientation.setFromAxis(Vector3.Y, 45); // This is how I am trying to update the rotations public void rotateX(float amount) { Quaternion temp = new Quaternion(); temp.set(Vector3.X, amount); orientation.mul(temp); } public void rotateY(float amount) { Quaternion temp = new Quaternion(); temp.set(Vector3.Y, amount); orientation.mul(temp); } public void updateCamera() { // This is where I am unsure how to apply the rotations to the camera // I think I should update the view and projection matrices? camera.view.mul(orientation); ... }

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  • Box2D how to implement a camera?

    - by Romeo
    By now i have this Camera class. package GameObjects; import main.Main; import org.jbox2d.common.Vec2; public class Camera { public int x; public int y; public int sx; public int sy; public static final float PIXEL_TO_METER = 50f; private float yFlip = -1.0f; public Camera() { x = 0; y = 0; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public Camera(int x, int y) { this.x = x; this.y = y; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void update() { sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void moveCam(int mx, int my) { if(mx >= 0 && mx <= 80) { this.x -= 2; } else if(mx <= Main.APPWIDTH && mx >= Main.APPWIDTH - 80) { this.x += 2; } if(my >= 0 && my <= 80) { this.y += 2; } else if(my <= Main.APPHEIGHT && my >= Main.APPHEIGHT - 80) { this.y -= 2; } this.update(); } public float meterToPixel(float meter) { return meter * PIXEL_TO_METER; } public float pixelToMeter(float pixel) { return pixel / PIXEL_TO_METER; } public Vec2 screenToWorld(Vec2 screenV) { return new Vec2(screenV.x + this.x, yFlip * screenV.y + this.y); } public Vec2 worldToScreen(Vec2 worldV) { return new Vec2(worldV.x - this.x, yFlip * worldV.y - this.y); } } I need to know how to modify the screenToWorld and worldToScreen functions to include the PIXEL_TO_METER scaling.

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  • How can I add a portrait layout on top of a landscape Camera SurfaceView?

    - by user319919
    I need a Camera SurfaceView for my application. The camera should be set to fixed landscape view which is done by setting android:screenOrientation="landscape" for the activity in the AndroidManifest.xml. After doing some experiments and Google researches trying to use setRotation(int) inside the camera preview implementation, I came to the conclusion, that it is obviously the common practice to get a preview with correct behaviour. Now the camera preview itself looks fine for landscape orientation. But I need to have an overlay that holds a bunch of buttons. Due to usability the user interface should be in portrait view (or even better orientation aware). There seemed no other option to me, but to fix the activity screenOrientation, so that the camera preview looks normal (in portrait mode the whole view is streched and rotated to the left) Is there a workaround to get my buttons back to portrait orientation? Or another overall approach to deal with the camera view? Parameters.setRotation(int) obvisouly didnt work. I am quite new to the Android plattform programming. Of course I dont know much about the programming tricks and workarounds yet. I did a lot of research over the last two weeks, but couldnt find the right solution so far.

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  • Move camera to fit 3D scene

    - by Burre
    Hi there. I'm looking for an algorithm to fit a bounding box inside a viewport (in my case a DirectX scene). I know about algorithms for centering a bounding sphere in a orthographic camera but would need the same for a bounding box and a perspective camera. I have most of the data: I have the up-vector for the camera I have the center point of the bounding box I have the look-at vector (direction and distance) from the camera point to the box center I have projected the points on a plane perpendicular to the camera and retrieved the coefficients describing how much the max/min X and Y coords are within or outside the viewing plane. Problems I have: Center of the bounding box isn't necessarily in the center of the viewport (that is, it's bounding rectangle after projection). Since the field of view "skew" the projection (see http://en.wikipedia.org/wiki/File:Perspective-foreshortening.svg) I cannot simply use the coefficients as a scale factor to move the camera because it will overshoot/undershoot the desired camera position How do I find the camera position so that it fills the viewport as pixel perfect as possible (exception being if the aspect ratio is far from 1.0, it only needs to fill one of the screen axis)? I've tried some other things: Using a bounding sphere and Tangent to find a scale factor to move the camera. This doesn't work well, because, it doesn't take into account the perspective projection, and secondly spheres are bad bounding volumes for my use because I have a lot of flat and long geometries. Iterating calls to the function to get a smaller and smaller error in the camera position. This has worked somewhat, but I can sometimes run into weird edge cases where the camera position overshoots too much and the error factor increases. Also, when doing this I didn't recenter the model based on the position of the bounding rectangle. I couldn't find a solid, robust way to do that reliably. Help please!

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  • PHP IP Validation Help

    - by Zubair1
    Hello, I am using this IP Validation Function that i came across while browsing, it has been working well until today i ran into a problem. For some reason the function won't validate this IP as valid: 203.81.192.26 I'm not too great with regular expressions, so would appreciate any help on what could be wrong. If you have another function, i would appreciate if you could post that for me. |--------------------------------------------| The code for the function is below: |--------------------------------------------| public static function validateIpAddress($ip_addr) { global $errors; $preg = '#^(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}' . '(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$#'; if(preg_match($preg, $ip_addr)) { //now all the intger values are separated $parts = explode(".", $ip_addr); //now we need to check each part can range from 0-255 foreach($parts as $ip_parts) { if(intval($ip_parts) > 255 || intval($ip_parts) < 0) { $errors[] = "ip address is not valid."; return false; } return true; } return true; } else { $errors[] = "please double check the ip address."; return false; } }

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  • IP Address Validation Help

    - by Zubair1
    I am using this IP Validation Function that I came across while browsing, it has been working well until today i ran into a problem. For some reason the function won't validate this IP as valid: 203.81.192.26 I'm not too great with regular expressions, so would appreciate any help on what could be wrong. If you have another function, I would appreciate if you could post that for me. The code for the function is below: public static function validateIpAddress($ip_addr) { global $errors; $preg = '#^(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}' . '(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$#'; if(preg_match($preg, $ip_addr)) { //now all the intger values are separated $parts = explode(".", $ip_addr); //now we need to check each part can range from 0-255 foreach($parts as $ip_parts) { if(intval($ip_parts) > 255 || intval($ip_parts) < 0) { $errors[] = "ip address is not valid."; return false; } return true; } return true; } else { $errors[] = "please double check the ip address."; return false; } }

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  • Calculate lookat vector from position and Euler angles

    - by Jaap
    I've implemented an FPS style camera, with the camera consisting of a position vector, and Euler angles pitch and yaw (x and y rotations). After setting up the projection matrix, I then translate to camera coordinates by rotating, then translating to the inverse of the camera position: // Load projection matrix glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Set perspective gluPerspective(m_fFOV, m_fWidth/m_fHeight, m_fNear, m_fFar); // Load modelview matrix glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Position camera glRotatef(m_fRotateX, 1.0, 0.0, 0.0); glRotatef(m_fRotateY, 0.0, 1.0, 0.0); glTranslatef(-m_vPosition.x, -m_vPosition.y, -m_vPosition.z); Now I've got a few viewports set up, each with its own camera, and from every camera I render the position of the other cameras (as a simple box). I'd like to also draw the view vector for these cameras, except I haven't a clue how to calculate the lookat vector from the position and Euler angles. I've tried to multiply the original camera vector (0, 0, -1) by a matrix representing the camera rotations then adding the camera position to the transformed vector, but that doesn't work at all (most probably because I'm way off base): vector v1(0, 0, -1); matrix m1 = matrix::IDENTITY; m1.rotate(m_fRotateX, 0, 0); m1.rotate(0, m_fRotateY, 0); vector v2 = v1 * m1; v2 = v2 + m_vPosition; // add camera position vector glBegin(GL_LINES); glVertex3fv(m_vPosition); glVertex3fv(v2); glEnd(); What I'd like is to draw a line segment from the camera towards the lookat direction. I've looked all over the place for examples of this, but can't seem to find anything. Thanks a lot!

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