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  • Android: how to convert a Drawable to Bitmap

    - by Rob
    How can I convert a Drawable to a Bitmap? I would like to set a certain drawable as the device's wallpaper, but all wallpaper functions accept Bitmaps only (I cannot use WallpaperManager - I'm pre 2.1). Also, my drawables are downloaded from the web and do not reside in R.drawable. Thanks, Rob

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  • tryin' to enumerate all available Wifi network with J2SE

    - by Rob
    Hi, I'd like to find out a way to enumerate all available wifi networks using Java 6.0 and any third-party API. Unfortunately, I'm not able to find a solution to this problem, all I got is a library that I can't use because I don't have any example. I'll be very pleased if someone could help me. The target platform is Win

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  • MSQL upgrade on Ubuntu - any heads ups?

    - by Rob Sedge
    I am needing to upgrade MYSQL on Ubuntu, it is a production server and naturally cautious. My many googles look to be essentially saying that I need to : 1) Backup my current mysql database and tables/data 2) Uninstall current mysql 3) Install new MYSQL 5+ 4) Restore Databases/ tables and data 5) Hope and Pray I got it

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  • Displaying fancy routes in cloudmade based service

    - by Rob
    I look for a way to display a route in a fancy way using the Cloudmade service. Currently, I can see computed routes like on this tutorial http://developers.cloudmade.com/projects/web-maps-lite/examples/routing, but I look for a fancier way to do it -- without A and B tags, and with colors, etc. Is this possible ? Thanks

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  • Jquery slider going the wrong way

    - by Rob
    Im using a jquery slider and having an issue with what direction it scrolls on click. It seems to screw up after clicking the right arrow then left, but will scroll left if clicked first, weird. Is this a bug or am I missing something here? PS- Im using Chrome (Mac) but seems to behave the same with Firefox and Safari See

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after:

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  • Unity AddExplosionForce not doing anything

    - by Zero
    Recently I've started learning Unity3D. I'm working on a game as an exercise in which you control a space ship and have to dodge asteroids. If you feel like it's getting a bit too much you can hit the space bar, emitting a blast in all directions that repulses nearby asteroids. To create this blast I have the

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came

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  • The SSIS tuning tip that everyone misses

    - by Rob Farley
    I know that everyone misses this, because I’m yet to find someone who doesn’t have a bit of an epiphany when I describe this. When tuning Data Flows in SQL Server Integration Services, people see the Data Flow as moving from the Source to the Destination, passing through a number of

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  • The practical cost of swapping effects

    - by sebf
    I use XNA for my projects and on those forums I sometimes see references to the fact that swapping an effect for a mesh has a relatively high cost, which surprises me as I thought to swap an effect was simply a case of copying the replacement shader program to the GPU along with

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  • The practical cost of swapping effects

    - by sebf
    Hello, I use XNA for my projects and on those forums I sometimes see references to the fact that swapping an effect for a mesh has a relatively high cost, which surprises me as I thought to swap an effect was simply a case of copying the replacement shader program to the GPU

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  • EaseFunction in LoopEntityModifier

    - by Siddharth
    For my game, I need EaseFunction in LoopEntityModifier. In my game, I am rotating ball over certain object. For giving effect I want to use EaseFunction. I want to rotate ball around an object take around 4 to 5 round that was already rotating but I want add some effect so

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  • InputLayout handling

    - by Kikaimaru
    Where are you supposed to store InputLayout? Suppose i have some basic structure like. class Mesh { List<MeshPart> MeshParts } class MeshPart { Effect Effect; VertexBufferBinding VertexBuffer; ... } Where should I store input layout? It's a

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