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  • Strange SQL problem selecting multiple values for same column

    - by Nubber
    Hello there, Been at this for a few hours now and I can't make any sense of it. I've used this way of selecting multiple values for same column a few times, but there is something weird with this one. SELECT * FROM employee as s INNER JOIN works AS w1 ON w1.name = s.name INNER JOIN employee AS w2 ON w2.name = s.name INNER JOIN employee AS w3 ON w3.name = s.name WHERE w2.city = 'Washington' Basically what I want to do is find all companies which have people in all the cities. The company name is under 'works'. The problem is however that if I have the WHERE w2.city='Washington' it will make ALL the cities match Washington when it should only touch w2 and leave w3 alone so I could match it with another value. Anyone know why its doing this? Or know a better way to do it. Thank you very much in advance.

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  • Strange ruby syntax

    - by AntonAL
    Hi, what the syntax is in Action Mailer Basics rails guide ? class UserMailer < ActionMailer::Base def welcome_email(user) recipients user.email from "My Awesome Site Notifications <[email protected]>" subject "Welcome to My Awesome Site" sent_on Time.now body {:user => user, :url => "http://example.com/login"} end end How should i understand the construction, like from "Some text for this field" Is it an assignment the value to a variable, called "from" ?

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  • Strange macro declaration in C

    - by Andrey Atapin
    Exploring libusb-1.0.9 source code, I have found such line (./os/poll_windows.c:78): #define CHECK_INIT_POLLING do {if(!is_polling_set) init_polling();} while(0) As for me this is the same like: #define CHECK_INIT_POLLING if(!is_polling_set) init_polling(); Is there any reason to loop that expression? UPDATE: I couldn't still realize what'd be wrong after the answers, and the following example helped: #include <stdio.h> #define TEST if(test) foo(); #define TEST_DO do { if(test) foo(); } while(0) int test = 1; void foo() { printf("%s", "Foo called"); } int main(int argc, char** argv) { if(argc > 1) TEST_DO; /* LINE 12 */ else printf("%s", "skipping..."); return 0; } If you put TEST at line 12, a compiler will give an error "error: ‘else’ without a previous ‘if’". Hope, this will help someone.

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  • PHP strange issue with memcache

    - by Industrial
    Hi everyone, I am testing out some memcache code here in PHP: 1: $testInstance = new Memcache; $var = @$testInstance->connect('localhost', 11211); echo $var; // Outputs true no matter if the memcached is running or not. 2: $testInstance = new Memcache; $var = @$testInstance->connect('blablabla', 11211); echo $var; // Outputs false Why on earth is this occuring? I am running WinXP in my development environment and I cant see how the localhost version always returns true no matter if the memcached is running or not. Thanks!

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  • Strange output produced by program

    - by Boom_mooB
    I think that my code works. However, it outputs 01111E5, or 17B879DD, or something like that. Can someone please tell me why. I am aware that I set the limit of P instead of 10,001. My code is like that because I start with 3, skipping the prime number 2. #include <iostream> bool prime (int i) { bool result = true; int isitprime = i; for(int j = 2; j < isitprime; j++) ///prime number tester { if(isitprime%j == 0) result = false; } return result; } int main (void) { using namespace std; int PrimeNumbers = 1; int x = 0; for (int i = 3 ; PrimeNumbers <=10000; i++) { if(prime(i)) { int prime = i; PrimeNumbers +=1; } } cout<<prime<<endl; system ("pause"); return 0; }

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  • Testing shared memory ,strange thing happen

    - by barfatchen
    I have 2 program compiled in 4.1.2 running in RedHat 5.5 , It is a simple job to test shared memory , shmem1.c like following : #define STATE_FILE "/program.shared" #define NAMESIZE 1024 #define MAXNAMES 100 typedef struct { char name[MAXNAMES][NAMESIZE]; int heartbeat ; int iFlag ; } SHARED_VAR; int main (void) { int first = 0; int shm_fd; static SHARED_VAR *conf; if((shm_fd = shm_open(STATE_FILE, (O_CREAT | O_EXCL | O_RDWR), (S_IREAD | S_IWRITE))) > 0 ) { first = 1; /* We are the first instance */ } else if((shm_fd = shm_open(STATE_FILE, (O_CREAT | O_RDWR), (S_IREAD | S_IWRITE))) < 0) { printf("Could not create shm object. %s\n", strerror(errno)); return errno; } if((conf = mmap(0, sizeof(SHARED_VAR), (PROT_READ | PROT_WRITE), MAP_SHARED, shm_fd, 0)) == MAP_FAILED) { return errno; } if(first) { for(idx=0;idx< 1000000000;idx++) { conf->heartbeat = conf->heartbeat + 1 ; } } printf("conf->heartbeat=(%d)\n",conf->heartbeat) ; close(shm_fd); shm_unlink(STATE_FILE); exit(0); }//main And shmem2.c like following : #define STATE_FILE "/program.shared" #define NAMESIZE 1024 #define MAXNAMES 100 typedef struct { char name[MAXNAMES][NAMESIZE]; int heartbeat ; int iFlag ; } SHARED_VAR; int main (void) { int first = 0; int shm_fd; static SHARED_VAR *conf; if((shm_fd = shm_open(STATE_FILE, (O_RDWR), (S_IREAD | S_IWRITE))) < 0) { printf("Could not create shm object. %s\n", strerror(errno)); return errno; } ftruncate(shm_fd, sizeof(SHARED_VAR)); if((conf = mmap(0, sizeof(SHARED_VAR), (PROT_READ | PROT_WRITE), MAP_SHARED, shm_fd, 0)) == MAP_FAILED) { return errno; } int idx ; for(idx=0;idx< 1000000000;idx++) { conf->heartbeat = conf->heartbeat + 1 ; } printf("conf->heartbeat=(%d)\n",conf->heartbeat) ; close(shm_fd); exit(0); } After compiled : gcc shmem1.c -lpthread -lrt -o shmem1.exe gcc shmem2.c -lpthread -lrt -o shmem2.exe And Run both program almost at the same time with 2 terminal : [test]$ ./shmem1.exe First creation of the shm. Setting up default values conf->heartbeat=(840825951) [test]$ ./shmem2.exe conf->heartbeat=(1215083817) I feel confused !! since shmem1.c is a loop 1,000,000,000 times , how can it be possible to have a answer like 840,825,951 ? I run shmem1.exe and shmem2.exe this way,most of the results are conf-heartbeat will larger than 1,000,000,000 , but seldom and randomly , I will see result conf-heartbeat will lesser than 1,000,000,000 , either in shmem1.exe or shmem2.exe !! if run shmem1.exe only , it is always print 1,000,000,000 , my question is , what is the reason cause conf-heartbeat=(840825951) in shmem1.exe ? Update: Although not sure , but I think I figure it out what is going on , If shmem1.exe run 10 times for example , then conf-heartbeat = 10 , in this time shmem1.exe take a rest and then back , shmem1.exe read from shared memory and conf-heartbeat = 8 , so shmem1.exe will continue from 8 , why conf-heartbeat = 8 ? I think it is because shmem2.exe update the shared memory data to 8 , shmem1.exe did not write 10 back to shared memory before it took a rest ....that is just my theory... i don't know how to prove it !!

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  • Strange issue with cout

    - by ben
    After reading from a text file, and storing it into a string, I tried to pass this message into another function that will print it out. This is what it looks like: http://imgur.com/MCjfRdp void insert (int id, string message){ cout << "Inserting " << message << " at" << endl; } Somehow the message behind the string overrides the message. But once I removed the " at" after message, it worked as expected. http://imgur.com/JdHPPmi void insert (int id, string message){ cout << "Inserting " << message << endl; } I somehow suspect the problem came from stringstream, but i couldn't find out where. Here's the code that read from file vector <string> line; fstream infile; string readLine, tempLine, action, tempLine1; int level, no; infile.open(fileName.c_str(),ios::in); int i = 0; while (!infile.eof()) { getline (infile, readLine); line.push_back(readLine); } infile.close(); line.pop_back(); for (int i = 0; i < line.size();i++) { stringstream ss (line.at(i)); getline (ss, action, ' '); if (action == "init") { // some other work here } else if (action == "insert") { tempLine = line.at(i); ss >> no; stringstream iline(tempLine); getline (iline, tempLine1, ' '); getline (iline, tempLine1, ' '); getline (iline, tempLine1, '\n'); Insert (no, tempLine1); } Since my file has different kinds of actions, here is what test.dat contains: insert 0 THIS IS A TEST edit: When i did file.txt, it came out as something like this. Inserting THIS IS A TEST at Inserting THIS IS TEST NO 2 at

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  • strange(?) module import syntax

    - by morpheous
    I've come across the following code in a Python script from pprint import pprint why not simply import pprint? Unless the module pprint contains a function called pprint which is being aliased as pprint (surely, this must be the definition of madness?)

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  • strange situation of UITableView when I want to scroll it

    - by ivanlw
    I'm building an easy app for chatting, each time I type in a sentence, the sentences is added into an array(which used to load the table view in cellForRowAtIndexPath delegate method), then I reload the table view. At last I use the following code to scroll the table view to the bottom if ([self.chatList numberOfRowsInSection:0] != 0) { NSUInteger rowCount = [self.chatArray count]; NSIndexPath* indexPath = [NSIndexPath indexPathForRow:rowCount-1 inSection:0]; [self.chatList scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES]; } however, the table view sometimes performs well, sometimes only scrolls to the second to the last line……

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  • C++, strange behavior reusing variable name

    - by aaa
    hello. I have following snippet: { double scale = 3; // not used? { double scale = 4*scale; // what is RHS scale? for (...) { // scale is 0 here, using g++ } } } moreover, g++ reports first scale is not used. how is second scale initialize? What should be correct behavior? thanks

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  • Strange Url's in ASP.NET site

    - by Bob
    My asp.net 4 website url format is http://www.somesite.com/ShowProduct.aspx?ID=3330 but it sometimes gets changed to http://www.somesite.com/(S(ghtef0vy5fgfdjgdfgderd55)X(1))/ShowProduct.aspx?ID=3330 or http://www.somesite.com/ShowProduct.aspx?ID=3330&AspxAutoDetectCookieSupport=3330 How can i prevent this. I want all url's to be of this format only http://www.somesite.com/ShowProduct.aspx?ID=3330

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  • Strange PHP array behavior overwriting values with all the same values

    - by dasdas
    Im doing a simple mysqli query with code ive used many times before but have never had this problem happen to me. I am grabbing an entire table with an unknown number of columns (it changes often so i dont know the exact value, nor the column names). I have some code that uses metadata to grab everything and stick it in an array. This all works fine, but the output is messed up: $stmt -> execute(); //the query is legit, no problems there $meta = $stmt->result_metadata(); while ($field = $meta->fetch_field()) { $params[] = &$row[$field->name]; } call_user_func_array(array($stmt, 'bind_result'), $params); while ($stmt->fetch()) { $pvalues[++$i] = $row; //$pvalues is an array of arrays. row is an array //print_r($row); print_r($pvalues[$i-1]); } $stmt -> close(); I would assume that $pvalues has the results that I am looking for. My table currently has 2 rows. $pvalues has array length 2. Both rows in $pvalues are exactly the same. If i use the: print_r($row) it prints out the correct values for both rows, but if later on i check what is in $pvalues it is incorrect (1 row is assigned to both indices of $pvalues). If i use the print_r($pvalues[$i-1]) it prints exactly as I expect, the same row in the table twice. Why isnt the data getting assigned to $pvalues? I know $row holds the right information at one point, but it is getting overwritten or lost.

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  • C: Comparing two long integers (very strange)

    - by Kyle
    Hi, I have following situation (unix) : x is a long and has value 300 y is a long and has value 50000 if (x <= y) printf("Correct."); if (x > y) printf("Ouch."); Now I always get "Ouch". That means the program keeps telling me that 300 is greater than 50000! It only works again when I do if ((int)x <=(int) y) printf("Correct."); if ((int)x > (int)y) printf("Ouch."); So what is wrong with the comparison operators?

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  • Strange iterator behaviour

    - by A-ha
    #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { string s = "Haven't got an idea why."; auto beg = s.begin(); auto end = s.end(); while (beg < end) { cout << *beg << '\n'; if (*beg == 'a') {//whithout if construct it works perfectly beg = s.erase(beg); } ++beg; } return 0; } Why if I erase one or more chars from this string this code breaks? I suppose it has something to do with returned iterator after erase operation being created at higher address than end iterator but I'm not sure and it surely isn't right behaviour. Or is it?

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  • Strange behaviour of CUDA kernel

    - by username_4567
    I'm writing code for calculating prefix sum. Here is my kernel __global__ void prescan(int *indata,int *outdata,int n,long int *sums) { extern __shared__ int temp[]; int tid=threadIdx.x; int offset=1,start_id,end_id; int *global_sum=&temp[n+2]; if(tid==0) { temp[n]=blockDim.x*blockIdx.x; temp[n+1]=blockDim.x*(blockIdx.x+1)-1; start_id=temp[n]; end_id=temp[n+1]; //cuPrintf("Value of start %d and end %d\n",start_id,end_id); } __syncthreads(); start_id=temp[n]; end_id=temp[n+1]; temp[tid]=indata[start_id+tid]; temp[tid+1]=indata[start_id+tid+1]; for(int d=n>>1;d>0;d>>=1) { __syncthreads(); if(tid<d) { int ai=offset*(2*tid+1)-1; int bi=offset*(2*tid+2)-1; temp[bi]+=temp[ai]; } offset*=2; } if(tid==0) { sums[blockIdx.x]=temp[n-1]; temp[n-1]=0; cuPrintf("sums %d\n",sums[blockIdx.x]); } for(int d=1;d<n;d*=2) { offset>>=1; __syncthreads(); if(tid<d) { int ai=offset*(2*tid+1)-1; int bi=offset*(2*tid+2)-1; int t=temp[ai]; temp[ai]=temp[bi]; temp[bi]+=t; } } __syncthreads(); if(tid==0) { outdata[start_id]=0; } __threadfence_block(); __syncthreads(); outdata[start_id+tid]=temp[tid]; outdata[start_id+tid+1]=temp[tid+1]; __syncthreads(); if(tid==0) { temp[0]=0; outdata[start_id]=0; } __threadfence_block(); __syncthreads(); if(blockIdx.x==0 && threadIdx.x==0) { for(int i=1;i<gridDim.x;i++) { sums[i]=sums[i]+sums[i-1]; } } __syncthreads(); __threadfence(); if(blockIdx.x==0 && threadIdx.x==0) { for(int i=0;i<gridDim.x;i++) { cuPrintf("****sums[%d]=%d ",i,sums[i]); } } __syncthreads(); __threadfence(); if(blockIdx.x!=gridDim.x-1) { int tid=(blockIdx.x+1)*blockDim.x+threadIdx.x; if(threadIdx.x==0) cuPrintf("Adding %d \n",sums[blockIdx.x]); outdata[tid]+=sums[blockIdx.x]; } __syncthreads(); } In above kernel, sums array will accumulate prefix sum per block and and then first thread will calculate prefix sum of this sum array. Now if I print this sum array from device side it'll show correct results while in cuPrintf("Adding %d \n",sums[blockIdx.x]); this line it prints that it is taking old value. What could be the reason?

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  • strange behavior of <> to filter null values

    - by Kerezo
    Hi experts: I have a table Called tblAlarm and it has some records like this: I have another table for determine what user see what message: Now I want to write a query to show Messages that user has not seen if message didinot expired.(for example it's year between BeginYear and EndYear and so on ...). I write this query: SELECT * FROM tblAlarms LEFT OUTER JOIN tblUsersAlarms tua ON tblAlarms.Id=tua.MessageID WHERE @CurrentYear BETWEEN tblAlarms.BeginYear AND tblAlarms.EndYear AND @CurrentMonth BETWEEN tblAlarms.BeginMonth AND tblAlarms.EndMonth AND @CurrentDay BETWEEN tblAlarms.BeginDay AND tblAlarms.EndDay AND (@CurrentHour * 60 + @CurrentMinute) BETWEEN tblAlarms.BeginHour*60 + tblAlarms.BeginMinute AND tblAlarms.EndHour*60 + tblAlarms.EndMinute --AND (tua.UserID <> 128 AND tua.UserID IS NULL) and it returns : but if I unComment last line it does not return any record.How I can determine what messages that users has not been seen? thanks

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  • My raycaster is putting out strange results, how do I fix it?

    - by JamesK89
    I'm working on a raycaster in ActionScript 3.0 for the fun of it, and as a learning experience. I've got it up and running and its displaying me output as expected however I'm getting this strange bug where rays go through corners of blocks and the edges of blocks appear through walls. Maybe somebody with more experience can point out what I'm doing wrong or maybe a fresh pair of eyes can spot a tiny bug I haven't noticed. Thank you so much for your help! Screenshots: http://i55.tinypic.com/25koebm.jpg http://i51.tinypic.com/zx5jq9.jpg Relevant code: function drawScene() { rays.graphics.clear(); rays.graphics.lineStyle(1, rgba(0x00,0x66,0x00)); var halfFov = (player.fov/2); var numRays:int = ( stage.stageWidth / COLUMN_SIZE ); var prjDist = ( stage.stageWidth / 2 ) / Math.tan(toRad( halfFov )); var angStep = ( player.fov / numRays ); for( var i:int = 0; i < numRays; i++ ) { var rAng = ( ( player.angle - halfFov ) + ( angStep * i ) ) % 360; if( rAng < 0 ) rAng += 360; var ray:Object = castRay(player.position, rAng); drawRaySlice(i*COLUMN_SIZE, prjDist, player.angle, ray); } } function drawRaySlice(sx:int, prjDist, angle, ray:Object) { if( ray.distance >= MAX_DIST ) return; var height:int = int(( TILE_SIZE / (ray.distance * Math.cos(toRad(angle-ray.angle))) ) * prjDist); if( !height ) return; var yTop = int(( stage.stageHeight / 2 ) - ( height / 2 )); if( yTop < 0 ) yTop = 0; var yBot = int(( stage.stageHeight / 2 ) + ( height / 2 )); if( yBot > stage.stageHeight ) yBot = stage.stageHeight; rays.graphics.moveTo( (ray.origin.x / TILE_SIZE) * MINI_SIZE, (ray.origin.y / TILE_SIZE) * MINI_SIZE ); rays.graphics.lineTo( (ray.hit.x / TILE_SIZE) * MINI_SIZE, (ray.hit.y / TILE_SIZE) * MINI_SIZE ); for( var x:int = 0; x < COLUMN_SIZE; x++ ) { for( var y:int = yTop; y < yBot; y++ ) { buffer.setPixel(sx+x, y, clrTable[ray.tile-1] >> ( ray.horz ? 1 : 0 )); } } } function castRay(origin:Point, angle):Object { // Return values var rTexel = 0; var rHorz = false; var rTile = 0; var rDist = MAX_DIST + 1; var rMap:Point = new Point(); var rHit:Point = new Point(); // Ray angle and slope var ra = toRad(angle) % ANGLE_360; if( ra < ANGLE_0 ) ra += ANGLE_360; var rs = Math.tan(ra); var rUp = ( ra > ANGLE_0 && ra < ANGLE_180 ); var rRight = ( ra < ANGLE_90 || ra > ANGLE_270 ); // Ray position var rx = 0; var ry = 0; // Ray step values var xa = 0; var ya = 0; // Ray position, in map coordinates var mx:int = 0; var my:int = 0; var mt:int = 0; // Distance var dx = 0; var dy = 0; var ds = MAX_DIST + 1; // Horizontal intersection if( ra != ANGLE_180 && ra != ANGLE_0 && ra != ANGLE_360 ) { ya = ( rUp ? TILE_SIZE : -TILE_SIZE ); xa = ya / rs; ry = int( origin.y / TILE_SIZE ) * ( TILE_SIZE ) + ( rUp ? TILE_SIZE : -1 ); rx = origin.x + ( ry - origin.y ) / rs; mx = 0; my = 0; while( mx >= 0 && my >= 0 && mx < world.size.x && my < world.size.y ) { mx = int( rx / TILE_SIZE ); my = int( ry / TILE_SIZE ); mt = getMapTile(mx,my); if( mt > 0 && mt < 9 ) { dx = rx - origin.x; dy = ry - origin.y; ds = ( dx * dx ) + ( dy * dy ); if( rDist >= MAX_DIST || ds < rDist ) { rDist = ds; rTile = mt; rMap.x = mx; rMap.y = my; rHit.x = rx; rHit.y = ry; rHorz = true; rTexel = int(rx % TILE_SIZE) } break; } rx += xa; ry += ya; } } // Vertical intersection if( ra != ANGLE_90 && ra != ANGLE_270 ) { xa = ( rRight ? TILE_SIZE : -TILE_SIZE ); ya = xa * rs; rx = int( origin.x / TILE_SIZE ) * ( TILE_SIZE ) + ( rRight ? TILE_SIZE : -1 ); ry = origin.y + ( rx - origin.x ) * rs; mx = 0; my = 0; while( mx >= 0 && my >= 0 && mx < world.size.x && my < world.size.y ) { mx = int( rx / TILE_SIZE ); my = int( ry / TILE_SIZE ); mt = getMapTile(mx,my); if( mt > 0 && mt < 9 ) { dx = rx - origin.x; dy = ry - origin.y; ds = ( dx * dx ) + ( dy * dy ); if( rDist >= MAX_DIST || ds < rDist ) { rDist = ds; rTile = mt; rMap.x = mx; rMap.y = my; rHit.x = rx; rHit.y = ry; rHorz = false; rTexel = int(ry % TILE_SIZE); } break; } rx += xa; ry += ya; } } return { angle: angle, distance: Math.sqrt(rDist), hit: rHit, map: rMap, tile: rTile, horz: rHorz, origin: origin, texel: rTexel }; }

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  • Strange robots.txt - how and why did it get there?

    - by Mick
    I recently created a very simple, pure HTML website which I have hosted with "hostmonster". Hostmonster had very good reviews on some comparison website and in general so far they appear to be perfectly good in every way... At least I thought so until just now... I have been making lots of edits to my site on an almost daily basis. My site now appears on the first page (7th on the list) for my most important keyphrase when doing a google search. But I did notice some problem with the snippet chosen by google. I asked a question on this site about snippets and got some great answers. I then made some modifications to my meta data and within 48hrs the google snippet for my search was perfect. The odd thing though was that looking at the "cached" version google had, it appeared that the cache was still very odl- like three weeks previous. This seemed very odd - how could it be that the google robots had read my new metadata without updating the cache? This puzzled me greatly. Just now it occurred to me that maybe I had some goofey setting in my robots.txt file. I didn't actually remember even making one - but I thought I'd have a look just in case. Much to my horror, I saw that there was a robots.txt and it contained the disturbing text below: sitemap: http://cdn.attracta.com/sitemap/728687.xml.gz Intuitively this looks like some kind of junk, spam trick, and I had indeed been getting some spam from "attracta". So my questions are: 1. Should I simply delete this robots.txt? 2. Was the file there all along - placed there because of some commercial tie-in between attracta and hostmonster. 3. Does the attracta robots file explain the lack of re-caching?

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  • Unreal 3 Editor (Unreal Tournament 3) Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

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  • client website compromised, found a strange .php file. any ideas?

    - by Kevin Strong
    I do support work for a web development company and I found a suspicious file today on the website of one of our clients called "hope.php" which contained several eval(gzuncompress(base64_decode('....'))) commands (which on a site like this, usually indicates that they've been hacked). Searching for the compromised site on google, we got a bunch of results which link to hope.php with various query strings that seem to generate different groups of seo terms like so: (the second result from the top is legitimate, all the rest are not) Here is the source of "hope.php": http://pastebin.com/7Ss4NjfA And here is the decoded version I got by replacing the eval()s with echo(): http://pastebin.com/m31Ys7q5 Any ideas where this came from or what it is doing? I've of course already removed the file from the server, but I've never seen code like this so I'm rather curious as to its origin. Where could I go to find more info about something like this?

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  • Strange issue with Wordpress sites, is it PHP Memory?

    - by Drai
    This has happened to me twice with the same host and I want to know the real cause. I have multiple wordpress sites hosted on a shared server. One day when I attempt to visit any of the sites, the webpage simply downloads the index.php file. It happens on all wordpress sites but not on static sites hosted there. I understand this is a php issue on the server, but what could be happening specifically? the only thing I could find when searching is something to do with memory limits. Is this common? Should I be worried about this host?

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  • (Canvas/JS) Getting strange results with moving the view and fillRect, not sure what the problem is

    - by AngerAlone
    I'm really new to JS and have been banging my head against this problem all day. Here's a jsfiddle: http://jsfiddle.net/4ShH4/1/ AND fullscreen: http://jsfiddle.net/4ShH4/1/embedded/result/ I'm getting this weird tearing/elongation of the drawn elements when I move the screen with WASD. I have no idea whats causing the problem. I've put comments on the fiddle to explain my code. Any help would be greatly appreciated.

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  • Dropbox 99% instalation crash. Strange "Searching" Ubuntu Software Center bug [closed]

    - by kocios
    Possible Duplicate: Dropbox fails to install, stuck at 99% I just installed Dropbox via Ubuntu Software Center, and the known crash of 99%, which was in Ubuntu Software center, happened. I want to remove Dropbox completely since something went wrong, but I can't. When I start my Ubuntu, it starts a process which eats up all of the CPU. In Ubuntu Software Center, there is a process "Searching Applying Changes", but nothing really happens. When I'm trying to uninstall Dropbox, nothing happens, since the seaching thing is "first". Please, I'm asking for a option which doesn't include proper reinstallation of Dropbox, only of getting rid of it, and without reinstalling the whole Ubuntu system (format, chaos etc).

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  • What do you find wrong or strange in this Perl code to simulate objects without bless?

    - by user350571
    I'm new to Perl and its blessing stuff to imitate class like functionality made me feel strange I even had to go to the bathroom. Now, please tell me: what do you don't like, find wrong or strange with this code: sub Person { my $age = shift || 15; return { printAge => sub { print "Age -> $age\n"; }, changeAge => sub { $age = shift } } } my $p = Person(); my $p2 = Person(27); $p->{printAge}->(); $p->{changeAge}->(30); $p->{printAge}->(); $p2->{printAge}->();

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  • I got these strange messages on my websites feedback form?

    - by Ali
    Hi guys - I got all of a sudden a number of strange feedback messages from my sites feedback form its where normally users would come and enter feedback and then I would review it on an admin panel. However these messages make little to no sense like for an example: here are two 'messages': 2GyOim <a href=\"http://vdjzpnoyzfji.com/\">vdjzpnoyzfji</a>, [url=http://gixlpbtswcdh.com/]gixlpbtswcdh[/url], [link=http://zudauexgjgot.com/]zudauexgjgot[/link], http://vqhafprwogyf.com/ jF2wdU <a href=\"http://aprjkscbhnxf.com/\">aprjkscbhnxf</a>, [url=http://dhfeoqufoqvu.com/]dhfeoqufoqvu[/url], [link=http://whmzpbqrsume.com/]whmzpbqrsume[/link], http://xxfntqzhhbza.com/ I got about over a dozen of these - and they are all from very different ips is someone playing around and is it a cause for me to get vigilant?

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