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  • Converting to a mac-book pro for multi disciplined development.

    - by DeanMc
    Hi all, I am in a bit of a bind. I have been contracted to create a small suite of applications for Android, iOS and WP7. Currently I am also on the market for a new notebook for development. Now the issue I have is I can either buy a consumer grade macbook and a laptop or I could just buy an 8gb Ram, SSD, i7 mackbook and virtualise windows 7. I have never used a mac or macbook before so before I go purchase anything I would like to know what your thoughts are on this. Has anyone any experience with this?

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  • Cross-Platform Automated Mobile Application UI Testing

    - by thetaspark
    My dissertation is about developing a tool for testing mobile applications from the GUI. Primary device is Android, but it should support Blackberry or iOs etc. I found some frameworks using Google, e.g MonkeyTalk. I am not so sure, but what I want to develop might be a mini MonkeyTalk, with minimal functionality, focused on the GUI of the application(s) to be tested. My questions: What framework(s)? I am good with Java. Can I use the xUnit family for this, and how? What should I be reading/studying? Any suggestions, links for tutorials, documentations, howtos, etc., would be very helpful. Thanks in advance.

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  • Is an in-app purchase required to unlock game in order to bypass pirating acceptable?

    - by digitaljoel
    I'm considering writing a mobile game and looking at distribution. The game will have a server requirement, which means I will have to pay for bandwidth, hosting, processor time, etc. Because of that I'll need to make at least a little money off this thing. According to the press piracy is rampant in the android community. To get around this, I'm thinking of implementing a simple model where the game is free, perhaps allowing play for X number of turns or something, and then requiring an in-app purchase to continue to play. I would clearly explain this in the app description, and the in-app purchase would be managed per account so it would be linked to your google play account so you wouldn't have to re-purchase every time you get a new device. Would gamers accept this model or see it as unreasonable?

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  • Is it possible to develop apps with Kendo UI to submit to iOS App Store?

    - by Farshid
    The number of platforms I have to develops apps for is increasing and It brings me lots of stress to learn new technologies for each target platform. I found out that Telerik's Kendo UI is very good to build websites that look and feel native on mobile platforms (e.g. iOS and Android). My question is, is it possible to build HTML5 apps to deploy them on iTunes App Store and Google Play? Please note that I am eager to know the possibility of creating apps (complete apps bundled in standard format of Apple and Google for distribution in their respective mobile app markets) but not websites.

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  • Whats steps can I suggest to achieve the best Geolocation Result [migrated]

    - by Matt
    We are using Geolocation (getCurrentPosition()) in a website to determine a users position when using our site from a mobile device. I want to write an article explaining how the user can obtain the best results. Am I correct in assuming: Enabling GPS will yield the best result when in rural areas (less buildings to obscure line of sight to the satelites) Enabling Wi-Fi will yield the best results when in urban areas (generally more Wi-Fi hotspots available) Is it true that Android phones have better results from silently harvesting Wi-Fi hotspot details? Any links to reference material on this are appreciated

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  • Book suggestions for GUI related topics [closed]

    - by asrijaal
    In the past, I've developed more on the server side, so no big GUI/graphic programming topics have crossed my way so far. I'm switching a little bit to the mobile plattforms (iOS, android) and would like to gather more info on the visual/graphic side. Using the SDK controls/widgets isn't that challenging and I would love to get deeper into the view/presentation layer. Animations, drawing itself, probably OpenGL. Any books that would take me a little deeper in understanding how drawing actually works would be helpful.

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  • Playing a death anim on an enemy that I want to remove

    - by Max
    I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing rectangleframe between updates using a picture like this: When I'm shooting my enemies they lose HP, and when their HP == 0 they get removed. As long as I'm using an arrayList (which I do for all enemies and bullets) I'm fine, since I can just use list.remove(i). But when I'm on a boss-level and the Boss's HP == 0, I want to remove him and play an animation of an explosion of stars before the "End-screen". Is there a preferred way to do temporary animations like this? If you can give me an example or redirect me to a tutorial, I'd be really grateful!

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  • Computer science [closed]

    - by user73589
    I'm a computer science graduate Information systems department. I graduated this year with GPA 3.8 but I'm totally lost, we didn't work on making applications and writing a lot of codes at college. I feel that if I applied in any job I won't be taken because I don't have any knowledge. I'm a very hardworker but I don't know from where to start and what to do. Should I go for web design and that staff or for Android and mobile applications? What can I do and how to start?

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  • How do I sync music to my Sony Walkman (Z Series) using Rhythmbox?

    - by Mark Paskal
    I have recently purchased the new Walkman Z from Sony. I can transfer music by mounting it as a drive, but I would prefer to use Rhythmbox to do so. My other Android devices and MP3 players from the past have always just shown up without any tweaking. Using Nautilus to transfer the files is possible but for some reason Nautilus still makes a trash folder on removable drives. Deleting the trash folder anew is really annoying to do every time I delete music from the device. How can I use Rhythmbox to transfer and remove songs instead?

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  • which is better performance, using a disposable local variable or reusing a global one?

    - by petervaz
    This is for an android game. Suppose I have a function that is called several times for second and do some calculations involving an arraylist (or any other complex objects for what matter). Which approach would be preffered? local: private void doStuff(){ ArrayList<Type> XList = new ArrayList<Type>(); // do stuff with list } global: private ArrayList<Type> XList = new ArrayList<Type>(); private void doStuff(){ XList.clear(); // do stuff with list }

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  • Google Chrome Browser does not display the images from Local network or local host? [migrated]

    - by Arjang
    While developing and testing a site on local network I have noticed that while IE/FireFox would display the images coming from URL's like "http:\mypc" or "http:\localhost" or ip adress on the netwrok , google chrome on Galaxy, Windows Machine, or google Android will not display the images. After having burned too many hours trying various CSS, image src tag, html document description tricks, I have given up. During my search I found (and lost) the link to chrome forums regarding this issue that seemed to say it is just so by users. Anyone has any more information on weather it is possible to view images on local host/computer name on netwrok or ip adress?

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  • Easy Method to Change Color on UI Elements

    - by A13X
    This isn't a language-specific thing as far as I'm concerned. I was wondering what may be a quick way to change the COLOR of a certain on-screen element such as a button and its associated text. I would assume there is a trick to making a graphics engine so maybe individuals pixels or groups of sprites can have their colors easily shifted. A lot of game interface buttons and such have this so you know when an event like a click has occurred. Any pseudo code would be helpful and I am working in Android (not XML fluff), but again, this probably is not a very specific question, just an inquiry on how to go about this.

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  • Which is better? Native App or hybrid App?

    - by Prabakaran
    I want to develop a simple App for iOS, Android and windows phone. I just wondered that a simple HTML5, JS and CSS combination can work in all of these platforms. I want to know which one will be efficient? No problem with time and coding. But if i can achieve everything with HTML5-JS itself, i will chose Hybrid development. I want to know the major difference between the Native and Hybrid Development with example(I know that the main difference is HTML5-JS supports cross platform). Note : I am not making a game app.

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  • Drivers for GeForce 7300 GS?

    - by user1443346
    I have been searching EVERYWHERE!!!!! And I cannot seem to find a driver for my GeForce 7300 GS video card. If I don't get it, the Android SDK emulator won't work. I get this error while starting the emulator up: X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 154 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 12 Current serial number in output stream: 12 I looked up anything and everything, and the results I got was to get a video card driver, which I can not find. Any help is appreciated. Thanks!

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  • Temporary animations

    - by Max
    I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing rectangleframe between updates using a picture like this: When I'm shooting my enemies they lose HP, and when their HP == 0 they get removed. aslong as im using an arrayList (which I do for all enemies and bullets) I'm fine, since I can just use list.remove(i). But when I'm on a boss-level and the Boss's HP == 0, I want to remove him and play an animation of an explosion of stars before the "End-screen". Is there a preferred way to do temporary animations like this? If you can give me an example or redirect me to a tutorial, I'd be really grateful!

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  • Separate parts of a game engine [on hold]

    - by user272716
    I'm pretty new in developing videogames. By now I only used SDL with C/C++ to create games. I'm currently learning OpenGL and I realized that to be fluid and easy to maintain the code must be logically separated. Since I want to use OpenGLES on iOS and Android I was wondering how the engine must be imagined in a technical way, some questions came up: Do I have to separate input/update functions from draw functions in different threads? Is there only one proper way to think a game engine/loop? What kind of assets should I use to create a 3D game using openGl ES to get better performance?

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  • Play music from computer on phone, over WiFi?

    - by wim
    Wasn't sure whether to ask on here on on android.stackexchange.com ... but I want to play music which is on my desktop machine through my phone. The music is coming from ext4 partition which I am happy to share on the LAN. It should use WiFi not bluetooth (because I hope to use the bluetooth interface for other things, simultaneously). Is it possible and what do I need to setup on the desktop (on Ubuntu 12.04) and/or my phone (galaxy nexus)? edit: Just to clarify, I want the music to be playing from the phone, not through the desktop's speakers.

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  • How to calculate shot angle and velocity to hit a moving target?

    - by Guen
    I am developing a 2D Android game and I am making an aiming algorithm for AI projectiles to hit enemies either following a path, or free moving. At the moment it just calculates where the target will be after a distance and fires a projectile to meet it at that distance. Of course this means varying the projectile speed to meet the target. Does anyone have any tips for a simple-ish algorithm (optimal-ish) to calculate when the projectile needs to fire and where it needs to aim if it can only travel at a constant velocity? Say the projectile goes twice the speed of the target? The only way I can think of involves searching and seems quite large.

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  • Can I install 12.10 on Ainol Novo7 Venus?

    - by Jens Grünwald
    Is it possible to install Ubuntu on my Ainol Novo7 Venus? I don't want any tablet-version of ubuntu, because I like ubuntu how it is and think there is no need for a tablet-version (I know there is no tablet-version, but many questions after it). So I want to install full desktop-ubuntu 12.10 with unity and everything, but I want a dual-boot with my existing android installation. Is that possible? If so, how? Is 16gb enough for ubuntu or should I buy an extra sd-card for it?

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  • SPP Socket createRfcommSocketToServiceRecord will not connect

    - by philDev
    Hello, I want to use Android 2.1 to connect to an external Bluetooth device, wich is offering an SPP port to me. In this case it is an external GPS unit. When I'm trying to connect I can't connect an established socket while being in the "client" mode. Then if I try to set up a socket (being in the server role), to RECEIVE text from my PC everything works just fine. The Computer can connect as the client to the Socket on the Phone via SPP using the SSP UUID or some random UUID. So the Problem is not that I'm using the wrong UUID. But the other way around (e.g. calling connect on the established client socket) createRfcommSocketToServiceRecord(UUID uuid)) just doesn't work. Sadly I don't have the time to inspect the problem further. It would be greate If somebody could point me the right way. In the following part of the Logfile has to be the Problem. Greets PhilDev P.S. I'm going to be present during the Office hours. Here the log file: 03-21 03:10:52.020: DEBUG/BluetoothSocket.cpp(4643): initSocketFromFdNative 03-21 03:10:52.025: DEBUG/BluetoothSocket(4643): connect 03-21 03:10:52.025: DEBUG/BluetoothSocket(4643): doSdp 03-21 03:10:52.050: DEBUG/ADAPTER(2132): create_device(01:00:00:7F:B5:B3) 03-21 03:10:52.050: DEBUG/ADAPTER(2132): adapter_create_device(01:00:00:7F:B5:B3) 03-21 03:10:52.055: DEBUG/DEVICE(2132): Creating device [address = 01:00:00:7F:B5:B3] /org/bluez/2132/hci0/dev_01_00_00_7F_B5_B3 [name = ] 03-21 03:10:52.055: DEBUG/DEVICE(2132): btd_device_ref(0x10c18): ref=1 03-21 03:10:52.065: INFO/BluetoothEventLoop.cpp(1914): event_filter: Received signal org.bluez.Adapter:DeviceCreated from /org/bluez/2132/hci0 03-21 03:10:52.065: INFO/BluetoothService.cpp(1914): ... Object Path = /org/bluez/2132/hci0/dev_01_00_00_7F_B5_B3 03-21 03:10:52.065: INFO/BluetoothService.cpp(1914): ... Pattern = 00001101-0000-1000-8000-00805f9b34fb, strlen = 36 03-21 03:10:52.070: DEBUG/DEVICE(2132): *************DiscoverServices******** 03-21 03:10:52.070: INFO/DTUN_HCID(2132): dtun_client_get_remote_svc_channel: starting discovery on (uuid16=0x0011) 03-21 03:10:52.070: INFO/DTUN_HCID(2132): bdaddr=01:00:00:7F:B5:B3 03-21 03:10:52.070: INFO/DTUN_CLNT(2132): Client calling DTUN_METHOD_DM_GET_REMOTE_SERVICE_CHANNEL (id 4) 03-21 03:10:52.070: INFO/(2106): DTUN_ReceiveCtrlMsg: [DTUN] Received message [BTLIF_DTUN_METHOD_CALL] 4354 03-21 03:10:52.070: INFO/(2106): handle_method_call: handle_method_call :: received DTUN_METHOD_DM_GET_REMOTE_SERVICE_CHANNEL (id 4), len 134 03-21 03:10:52.075: ERROR/BTLD(2106): ****************search UUID = 1101*********** 03-21 03:10:52.075: INFO//system/bin/btld(2103): btapp_dm_GetRemoteServiceChannel() 03-21 03:10:52.120: DEBUG/BluetoothService(1914): updateDeviceServiceChannelCache(01:00:00:7F:B5:B3) 03-21 03:10:52.120: DEBUG/BluetoothEventLoop(1914): ClassValue: null for remote device: 01:00:00:7F:B5:B3 is null 03-21 03:10:52.120: INFO/BluetoothEventLoop.cpp(1914): event_filter: Received signal org.bluez.Adapter:PropertyChanged from /org/bluez/2132/hci0 03-21 03:10:52.305: WARN/BTLD(2106): bta_dm_check_av:0 03-21 03:10:56.395: DEBUG/WifiService(1914): ACTION_BATTERY_CHANGED pluggedType: 2 03-21 03:10:57.440: WARN/BTLD(2106): SDP - Rcvd conn cnf with error: 0x4 CID 0x43 03-21 03:10:57.440: INFO/BTL-IFS(2106): send_ctrl_msg: [BTL_IFS CTRL] send BTLIF_DTUN_SIGNAL_EVT (CTRL) 13 pbytes (hdl 10) 03-21 03:10:57.445: INFO/DTUN_CLNT(2132): dtun-rx signal [DTUN_SIG_DM_RMT_SERVICE_CHANNEL] (id 42) len 15 03-21 03:10:57.445: INFO/DTUN_HCID(2132): dtun_dm_sig_rmt_service_channel: success=1, service=00000000 03-21 03:10:57.445: ERROR/DTUN_HCID(2132): discovery unsuccessful! package de.phil_dev.android.BT; import java.io.BufferedInputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.util.UUID; import android.app.Activity; import android.bluetooth.BluetoothAdapter; import android.bluetooth.BluetoothClass; import android.bluetooth.BluetoothDevice; import android.bluetooth.BluetoothServerSocket; import android.bluetooth.BluetoothSocket; import android.content.Intent; import android.os.Bundle; import android.util.Log; import android.widget.Toast; public class ThinBTClient extends Activity { private static final String TAG = "THINBTCLIENT"; private static final boolean D = true; private BluetoothAdapter mBluetoothAdapter = null; private BluetoothSocket btSocket = null; private BufferedInputStream inStream = null; private BluetoothServerSocket myServerSocket; private ConnectThread myConnection; private ServerThread myServer; // Well known SPP UUID (will *probably* map to // RFCOMM channel 1 (default) if not in use); // see comments in onResume(). private static final UUID MY_UUID = UUID .fromString("00001101-0000-1000-8000-00805F9B34FB"); // .fromString("94f39d29-7d6d-437d-973b-fba39e49d4ee"); // ==> hardcode your slaves MAC address here <== // PC // private static String address = "00:09:DD:50:86:A0"; // GPS private static String address = "00:0B:0D:8E:D4:33"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); if (D) Log.e(TAG, "+++ ON CREATE +++"); mBluetoothAdapter = BluetoothAdapter.getDefaultAdapter(); if (mBluetoothAdapter == null) { Toast.makeText(this, "Bluetooth is not available.", Toast.LENGTH_LONG).show(); finish(); return; } if (!mBluetoothAdapter.isEnabled()) { Toast.makeText(this, "Please enable your BT and re-run this program.", Toast.LENGTH_LONG).show(); finish(); return; } if (D) Log.e(TAG, "+++ DONE IN ON CREATE, GOT LOCAL BT ADAPTER +++"); } @Override public void onStart() { super.onStart(); if (D) Log.e(TAG, "++ ON START ++"); } @Override public void onResume() { super.onResume(); if (D) { Log.e(TAG, "+ ON RESUME +"); Log.e(TAG, "+ ABOUT TO ATTEMPT CLIENT CONNECT +"); } // Make the phone discoverable // When this returns, it will 'know' about the server, // via it's MAC address. // mBluetoothAdapter.startDiscovery(); BluetoothDevice device = mBluetoothAdapter.getRemoteDevice(address); Log.e(TAG, device.getName() + " connected"); // myServer = new ServerThread(); // myServer.start(); myConnection = new ConnectThread(device); myConnection.start(); } @Override public void onPause() { super.onPause(); if (D) Log.e(TAG, "- ON PAUSE -"); try { btSocket.close(); } catch (IOException e2) { Log.e(TAG, "ON PAUSE: Unable to close socket.", e2); } } @Override public void onStop() { super.onStop(); if (D) Log.e(TAG, "-- ON STOP --"); } @Override public void onDestroy() { super.onDestroy(); if (D) Log.e(TAG, "--- ON DESTROY ---"); } private class ServerThread extends Thread { private final BluetoothServerSocket myServSocket; public ServerThread() { BluetoothServerSocket tmp = null; // create listening socket try { tmp = mBluetoothAdapter .listenUsingRfcommWithServiceRecord( "myServer", MY_UUID); } catch (IOException e) { Log.e(TAG, "Server establishing failed"); } myServSocket = tmp; } public void run() { Log.e(TAG, "Beginn waiting for connection"); BluetoothSocket connectSocket = null; InputStream inStream = null; byte[] buffer = new byte[1024]; int bytes; while (true) { try { connectSocket = myServSocket.accept(); } catch (IOException e) { Log.e(TAG, "Connection failed"); break; } Log.e(TAG, "ALL THE WAY AROUND"); try { connectSocket = connectSocket.getRemoteDevice() .createRfcommSocketToServiceRecord(MY_UUID); connectSocket.connect(); } catch (IOException e1) { Log.e(TAG, "DIDNT WORK"); } // handle Connection try { inStream = connectSocket.getInputStream(); while (true) { try { bytes = inStream.read(buffer); Log.e(TAG, "Received: " + buffer.toString()); } catch (IOException e3) { Log.e(TAG, "disconnected"); break; } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); break; } } } void cancel() { } } private class ConnectThread extends Thread { private final BluetoothSocket mySocket; private final BluetoothDevice myDevice; public ConnectThread(BluetoothDevice device) { myDevice = device; BluetoothSocket tmp = null; try { tmp = device.createRfcommSocketToServiceRecord(MY_UUID); } catch (IOException e) { Log.e(TAG, "CONNECTION IN THREAD DIDNT WORK"); } mySocket = tmp; } public void run() { Log.e(TAG, "STARTING TO CONNECT THE SOCKET"); setName("My Connection Thread"); InputStream inStream = null; boolean run = false; //mBluetoothAdapter.cancelDiscovery(); try { mySocket.connect(); run = true; } catch (IOException e) { run = false; Log.e(TAG, this.getName() + ": CONN DIDNT WORK, Try closing socket"); try { mySocket.close(); } catch (IOException e1) { Log.e(TAG, this.getName() + ": COULD CLOSE SOCKET", e1); this.destroy(); } } synchronized (ThinBTClient.this) { myConnection = null; } byte[] buffer = new byte[1024]; int bytes; // handle Connection try { inStream = mySocket.getInputStream(); while (run) { try { bytes = inStream.read(buffer); Log.e(TAG, "Received: " + buffer.toString()); } catch (IOException e3) { Log.e(TAG, "disconnected"); } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } // starting connected thread (handling there in and output } public void cancel() { try { mySocket.close(); } catch (IOException e) { Log.e(TAG, this.getName() + " SOCKET NOT CLOSED"); } } } }

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  • PackageMaker install script for rxtx

    - by vinzenzweber
    I am using PackageMaker to create an installer for my application. During installation I need to run a bash script to properly install rxtx, a JNI library for serial port communication. This library needs to have the directory /var/lock in place with user "root" and group "uucp". The installation script also needs to add the current user to the group "uucp" for the lib to be able to write to /var/lock. Now when I run my application installer the preinstall script is run as root. Therefore "whoami" returns root instead of the user who is actually running the installer. The result is that rxtx is not able to create lock files in /var/lock because the actual user was not added as a member to "uucp". How can I get the user while my script is run by the installer. Or is it better to set the permissions for /var/lock to a different group maybe? Any suggestions are welcome! !/bin/sh curruser=whoami logger "Setting permissions for /var/lock for user $curruser!" if [ ! -d /var/lock ] then logger "Creating /var/lock!" sudo mkdir /var/lock fi sudo chgrp uucp /var/lock sudo chmod 775 /var/lock MacOSX 10.5 and later use dscl if [ sudo dscl . -read /Groups/uucp GroupMembership | grep $curruser | wc -l = "0" ] then logger "Add user $curruser to /Groups/uucp!" sudo dscl . -append /Groups/uucp GroupMembership $curruser # to revert use: # sudo dscl . -delete /Groups/uucp GroupMembership $curruser else logger "GroupMembership of /var/lock not changed!" fi

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  • using ontouch to zoom in

    - by user357032
    i have used some sample code and am trying to tweak it to let me allow the user to touch the screen and zoom in the code runs fine with no errors but when i touch the screen nothing happens package com.thomas.zoom; import android.content.Context; import android.graphics.Canvas; import android.graphics.drawable.Drawable; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; public class Zoom extends View { private Drawable image; private int zoomControler=20; public Zoom(Context context) { super(context); image=context.getResources().getDrawable(R.drawable.icon); setFocusable(true); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); //here u can control the width and height of the images........ this line is very important image.setBounds((getWidth()/2)-zoomControler, (getHeight()/2)-zoomControler, (getWidth()/2)+zoomControler, (getHeight()/2)+zoomControler); image.draw(canvas); } public boolean onTouch(int action, MotionEvent event) { action= event.getAction(); if(action == MotionEvent.ACTION_DOWN){ zoomControler+=10; } invalidate(); return true; } }

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  • My PreferenceActivity does not show up, even though it is in my manifest file

    - by Charlie
    So I am modifying the Cube live wallpaper example. I have a class that extends PreferenceActivity, and I added the Activity in my manifest file. I keep getting ActivityNotFoundExceptions. Here is my preference class : public class MySettingsActivity extends PreferenceActivity implements SharedPreferences.OnSharedPreferenceChangeListener { @Override protected void onCreate(Bundle bundle) { super.onCreate(bundle); getPreferenceManager().setSharedPreferencesName( ParticleCandy.SHARED_PREFS_NAME); addPreferencesFromResource(R.xml.settings); getPreferenceManager().getSharedPreferences().registerOnSharedPreferenceChangeListener( this); } @Override protected void onResume() { super.onResume(); } @Override protected void onDestroy() { getPreferenceManager().getSharedPreferences().unregisterOnSharedPreferenceChangeListener( this); super.onDestroy(); } public void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key) { } } And here is my manifest file <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.pixel.theory.wallpapers.mywallpaper" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <service android:label="@string/app_name" android:name="MyWallpaper" android:permission="android.permission.BIND_WALLPAPER" > <intent-filter> <action android:name="android.service.wallpaper.WallpaperService"> </action> </application> <uses-sdk android:minSdkVersion="7" /> <uses-feature android:name="android.software.live_wallpaper" /> </manifest> Any ideas why my preferences activity doesn't get read in from the manifest?

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  • Hey Guy , I want ot streaming video by using VideView class . Can anyone tell me what format is it s

    - by eddyxd
    Hi , I am the newbie of android, but i hava seen the tutorial and implement some simple applications. The question i met is that I am tring to stream some video from my server to android, but the android VideoView class just plays the audition sololy without "image"@@!~ Here is my setting and android code : 1. android core code: mVideoView01.setVideoURI(Uri.parse("rtsp://192.168.16.1:8080/test.sdp")); mVideoView01.start(); 2. my streaming server is VLC and the command is: vlc -vvv d:\nobody.mp4 --sout=#transcode{vcodec=h264,width=320,hegiht=240}:rtp{dst=192.168.16.1,port=4444,sdp=rtsp://192.168.16.1:8080/test.sdp} ps: My ip is got from DHCP but I have checked it really can be connected(Android could play audition after all) ps2: I haved trid to stream some video from "http://www.americafree.tv/" and the playing is good!!@@ So I guess that the problem maybe is caused by streaming Video format, but I have almost tried every figument option form VLC, and it still don't workQQ. So Have anyone done the same test as me can give me some advice?? Thanks a lot!!!!! by eddy

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  • Galaxy Nexus (Specificaly) camera startPreview failed

    - by Roman
    I'm having a strange issue on a galaxy nexus when trying to have a live camera view in my app. I get this error in the log cat: 06-29 16:31:26.681 I/CameraClient(133): Opening camera 0 06-29 16:31:26.681 I/CameraHAL(133): camera_device open 06-29 16:31:26.970 D/DOMX (133): ERROR: failed check:(eError == OMX_ErrorNone) || (eError == OMX_ErrorNoMore) - returning error: 0x80001005 - Error returned from OMX API in ducati 06-29 16:31:26.970 E/CameraHAL(133): Error while configuring rotation 0x80001005 06-29 16:31:27.088 I/am_on_resume_called(21274): [0,digifynotes.Activity_Camera] 06-29 16:31:27.111 V/PhoneStatusBar(693): setLightsOn(true) 06-29 16:31:27.205 E/CameraHAL(133): OMX component is not in loaded state 06-29 16:31:27.205 E/CameraHAL(133): setNSF() failed -22 06-29 16:31:27.205 E/CameraHAL(133): Error: CAMERA_QUERY_RESOLUTION_PREVIEW -22 06-29 16:31:27.252 I/MonoDroid(21274): UNHANDLED EXCEPTION: Java.Lang.Exception: Exception of type 'Java.Lang.Exception' was thrown. 06-29 16:31:27.252 I/MonoDroid(21274): at Android.Runtime.JNIEnv.CallVoidMethod (intptr,intptr) <0x00068> 06-29 16:31:27.252 I/MonoDroid(21274): at Android.Hardware.Camera.StartPreview () <0x0007f> 06-29 16:31:27.252 I/MonoDroid(21274): at DigifyNotes.CameraPreviewView.SurfaceChanged (Android.Views.ISurfaceHolder,Android.Graphics.Format,int,int) <0x000d7> 06-29 16:31:27.252 I/MonoDroid(21274): at Android.Views.ISurfaceHolderCallbackInvoker.n_SurfaceChanged_Landroid_view_SurfaceHolder_III (intptr,intptr,intptr,int,int,int) <0x0008b> 06-29 16:31:27.252 I/MonoDroid(21274): at (wrapper dynamic-method) object.4c65d912-497c-4a67-9046-4b33a55403df (intptr,intptr,intptr,int,int,int) <0x0006b> That very same source code works flawlessly on a Samsung Galaxy Ace 2X (4.0.4) and an LG G2X (2.3.7). I will later test on a galaxy s4 if my friend lends it to me. Galaxy Nexus runs Android 4.2.2 I believe. Any one have any ideas? EDIT: Here are my camera classes: [Please note I am using mono] [The formatting is more readable if you view it as raw] Camera Activity: http://pastebin.com/YPcGXJRB Camera Preview View: http://pastebin.com/zNf8AWDf

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