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  • Spam bot constantly hitting our site 800-1,000 times a day. Causing loss in sales

    - by akaDanPaul
    For the past 5 months our site has been receiving hits from these 4 sites below; sheratonbd.com newsheraton.com newsheration.com newsheratonltd.com Typically the exact url they come from looks something like this; http://www.newsheraton.com/ClickEarnArea.aspx?loginsession_expiredlogin=85 The spam bot goes to our homepage and stays there for about 1 min and then exist. Luckily we have some pretty beefy servers so it hasn't even come close to overloading our servers yet. Last month I started blocking the IP address's of the spam bots but they seem to keep getting new ones everyday. So far I have blocked over 200 IP address's, below are a few of the ones I have blocked. They all come from Bangladesh. 58.97.238.214 58.97.149.132 180.234.109.108 180.149.31.221 117.18.231.5 117.18.231.12 Since this has been going on for the past 5 months our real site traffic has started to drop, and everyday our orders get lower and lower. Also since these spam bots simply go to our homepage and then leave our bounce rate in analytics has sky rocketed. My questions are; Is it possible that these spam bots are affecting our SEO? 60% of our orders come from natural search, and since this whole thing has started orders have slowly been dropping. What would be the reason someone would want to waste resources in doing this to our site? IP's aren't free and either are domain names, what would be the goal in doing this to us? We have google adwords but don't advertise on extended networks nor advertise in Bangladesh since we don't ship there so they are not making money on adsense. Has anyone experienced anything similar to this? What did you do and what was the final out come?

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  • What is the best way to render a 2d game map?

    - by Deukalion
    I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the textures/tiles of the world, nothing else) Say, you have a map of 1000x1000 (tiles or whatever). If the tile isn't in the view of the camera, it shouldn't be rendered - it's that simple. No need to render a tile that won't be seen. But since you have 1000x1000 objects in your map, or perhaps less you probably don't want to loop through all 1000*1000 tiles just to see if they're suppose to be rendered or not. Question: What is the best way to implement this efficiency? So that it "quickly/quicker" can determine what tiles are suppose to be rendered? Also, I'm not building my game around tiles rendered with a SpriteBatch so there's no rectangles, the shapes can be different sizes and have multiple points, say a curved object of 10 points and a texture inside that shape; Question: How do you determine if this kind of objects is "inside" the View of the camera? It's easy with a 48x48 rectangle, just see if it X+Width or Y+Height is in the view of the camera. Different with multiple points. Simply put, how to manage the code and the data efficiently to not having to run through/loop through a million of objects at the same time.

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  • Setting up Cluster Configuration using an existing web server as a Primary Node?

    - by RapidWebs
    Thanks in advance for any help which is issued! I am having a slight issue, and need help with the decision making process when it comes to setting up my Cluster Configuration, consisting on a line of Ubuntu Servers (12.04). We currently have a Primary node, which resides in the US within a Datacenter, but we are going to be using this for all serious bandwidth and resource intensive websites, and through a configuration of Virtualmin + Webmin, will be setup as a sort of pseudo-cluster, using Virtualmins Cluster Modules. Anyways, on to the issue: We also have a business line setup locally, with three servers. here are their specs: Intel P4 2.4 ghz, 1GB Ram, 110 gb sata, Ubuntu 12.04* AMD 1.3 ghz, 512MB Ram, 20 GB IDE P3 Xeon 800mhz (dual physical processors), 1GB Ram, 3 * 25 GB Raid Configuration (one in use for host operating system). The first machine is currently IN USE and is serving virtual hosts off a sub-domain. My question is this: How can I integrate the Secondary node (which will be the Primary node per say, in this smaller configuration...) which is currently in use, into the cluster configuration w/ the other two servers for: Sharing Resources Redundancy (HA?) NFS /w the two Raid Disks without having the FORMAT the secondary node, and start fresh moving all my services in to a DRBD network drive or something similar, and than restoring all active virtualmin's Virtual hosts. the idea is that I want minimal downtime to people currently being served from server2.mywebsite.com, and from what I understand, all services need to be on a NFS so that they can be mounted on demand and accessed from the other machine taking over (i.e. Heartbeat + DRBD Config.) but my issue is that i already have all these services installed to their default directory structure: how can i most easily setup this NFS and HA system, move all my desires services to this new drive, and do it with minimal down time, and without breaking Virtualmin and everything else on my server? even just some pointers, a thread i could read, or a step by step check list or run down of commands i could issue to get started would be great! thanks!

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  • Looping 3D environment in shmups

    - by kamziro
    So I was watching Ikaruga: http://www.youtube.com/watch?v=Aj23K8Ri68E And then raystorm: http://www.youtube.com/watch?v=TQ4V0G5ykAg After looking at their 3D backgrounds for a little bit, it appears that they use a lot of repeated segments. How would one start with the development with such systems? Would there be editors that can be used (or at least help) with creating the environments? Perhaps a 3D map with splines describing the path of the ship, as well as events on the splines?

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  • How change LOD in geometry?

    - by ChaosDev
    Im looking for simple algorithm of LOD, for change geometry vertexes and decrease frame time. Im created octree, but now I want model or terrain vertex modify algorithm,not for increase(looking on tessellation later) but for decrease. I want something like this Questions: Is same algorithm can apply either to model and terrain correctly? Indexes need to be modified ? I must use octree or simple check distance between camera and object for desired effect ? New value of indexcount for DrawIndexed function needed ? Code: //m_LOD == 10 in the beginning //m_RawVerts - array of 3d Vector filled with values from vertex buffer. void DecreaseLOD() { m_LOD--; if(m_LOD<1)m_LOD=1; RebuildGeometry(); } void IncreaseLOD() { m_LOD++; if(m_LOD>10)m_LOD=10; RebuildGeometry(); } void RebuildGeometry() { void* vertexRawData = new byte[m_VertexBufferSize]; void* indexRawData = new DWORD[m_IndexCount]; auto context = mp_D3D->mp_Context; D3D11_MAPPED_SUBRESOURCE data; ZeroMemory(&data,sizeof(D3D11_MAPPED_SUBRESOURCE)); context->Map(mp_VertexBuffer->mp_buffer,0,D3D11_MAP_READ,0,&data); memcpy(vertexRawData,data.pData,m_VertexBufferSize); context->Unmap(mp_VertexBuffer->mp_buffer,0); context->Map(mp_IndexBuffer->mp_buffer,0,D3D11_MAP_READ,0,&data); memcpy(indexRawData,data.pData,m_IndexBufferSize); context->Unmap(mp_IndexBuffer->mp_buffer,0); DWORD* dwI = (DWORD*)indexRawData; int sz = (m_VertexStride/sizeof(float));//size of vertex element //algorithm must be here. std::vector<Vector3d> vertices; int i = 0; for(int j = 0; j < m_VertexCount; j++) { float x1 = (((float*)vertexRawData)[0+i]); float y1 = (((float*)vertexRawData)[1+i]); float z1 = (((float*)vertexRawData)[2+i]); Vector3d lv = Vector3d(x1,y1,z1); //my useless attempts if(j+m_LOD+1<m_RawVerts.size()) { float v1 = VECTORHELPER::Distance(m_RawVerts[dwI[j]],m_RawVerts[dwI[j+m_LOD]]); float v2 = VECTORHELPER::Distance(m_RawVerts[dwI[j]],m_RawVerts[dwI[j+m_LOD+1]]); if(v1>v2) lv = m_RawVerts[dwI[j+1]]; else if(v2<v1) lv = m_RawVerts[dwI[j+2]]; } (((float*)vertexRawData)[0+i]) = lv.x; (((float*)vertexRawData)[1+i]) = lv.y; (((float*)vertexRawData)[2+i]) = lv.z; i+=sz;//pass others vertex format values without change } for(int j = 0; j < m_IndexCount; j++) { //indices ? } //set vertexes to device UpdateVertexes(vertexRawData,mp_VertexBuffer->getSize()); delete[] vertexRawData; delete[] indexRawData; }

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  • Looking for games in environments similar to a pinball table

    - by chaosTechnician
    I'm on a team of students working on a third-person adventure game that takes place inside a pinball machine (like, small scale, on the surface, avoiding pinballs, etc). One of my responsibilities on the project is to find games that are similar to this concept in appearance and/or gameplay for reference. So, does anyone know of games (other than pinball) that takes place in a pinball-like environment? Or, adventure games that take place in small, cramped environments with multiple paths around the world? Or games in which the player is often bombarded with balls (or other similar unintelligent obstacles)? Or games that take place on a small scale?

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  • Possible for using a surrogate to buy a .it domain?

    - by Matthew Reinbold
    I'm a US citizen interested in buying an Italian TLD (*.it). However, those domains can only be registered by EU citizens or residents, or businesses with a registrant who is an Italian citizen and resident. Are there companies that provide a 'surrogate' like service? They fulfill the requirements for registration but I can administer the domain properties? What are they and what can I expect to pay for the middleman? Or am I a horrible person for even considering 'circumventing' the intent of the restriction?

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  • How to have an Arduino wait until it receives data over serial?

    - by SonicDH
    So I've wired up a little robot with a sound shield and some sensors. I'm trying to write a sketch that will let check the sensors. What I'd like for it to do is print out a little menu over serial, wait until the user sends a selection, jump to the function that matches their selection, then (once the function is done) jump back and print the menu again. Here's what I've written, but I'm not a that good of a coder, so it doesn't work. Where am I going wrong? #include <Servo.h> Servo steering; Servo throttle; int pos = 0; int val = 0; void setup(){   Serial.begin(9600);   throttle.write(90);   steering.write(90);   pinMode(A0, INPUT);   pinMode(7, INPUT);   char ch = 0; } void loop(){   Serial.println("Menu");   Serial.println("--------------------");   Serial.println("1. Motion Readout");   Serial.println("2. Distance Readout");   Serial.println("3. SD Directory Listing");   Serial.println("4. Sound Test");   Serial.println("5. Car Test");   Serial.println("--------------------");   Serial.println("Type the number and press enter");   while(char ch = 0){   ch = Serial.read();}   char ch;   switch(ch)   {     case '1':     motion();   }    ch = 0; } //menu over, lets get to work. void motion(){   Serial.println("Haha, it works!"); } I'm pretty sure a While loop is the right thing to do, but I'm probably implementing it wrong. Can anyone shed some light on this?

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  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

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  • Need ideas on how to give my levels structure

    - by akuritsu
    I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. The trouble is that unlike Fruit Ninja, my game will have different types of sprites, all doing different things (moving different places, doing different things, etc). The one thing that is bad about having all of these sprites that do different things is that it is hard for them to look neat on the screen all together. I was planning on having a couple of different gamemodes: Time Trial You have 120 seconds to kill as many sprites as possible. Survival You have three lives, every time you try to hit a sprite and miss, you lose a life. ???? Whatever I think of. I am a rookie to game design in general, and I don't know the best way to make my game look good, and play well. I could have all of these sprites on the screen at the same time, or I could have them come in waves, for example 10 of sprite_a come on, and once they are killed, 10 of sprite_b come on, etc... Please give me your opinion about which one I should code. If you have any other suggestions for either a third gamemode, or a completely different way to make the levels, feel free to tell me.

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  • How to design Character,Game Background.,Which Software to use?

    - by TicTech
    Yesterday i Downloaded 4 GB of Videos & ZBrush for Character design but now i realize that i want to make 2D Character and background for my Android Game. so it was a waste for me i don't want to waste my other bandwidth and my Energy on some other Tut. So i am Here for a advice my Question is. 1.Which software to draw and color Character, making Background ? 2.Is there any Video Tut or Ebook for the software to draw Character .i know Basic of Photoshop i learned from Lynda Please help me i am experienced in Android SDK so that's not a prob. for me but in designing i don't know anything any Help will be Really Appreciated Thanks.

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  • Random Cache Expiry

    - by mahemoff
    I've been experimenting with random cache expiry times to avoid situations where an individual request forces multiple things to update at once. For example, a web page might include five different components. If each is set to time out in 30 minutes, the user will have a long wait time every 30 minutes. So instead, you set them all to a random time between 15 and 45 minutes to make it likely at most only one component will reload for any given page load. I'm trying to find any research or guidelines on this topic, e.g. optimal variance parameters. I do recall seeing one article about how Google (?) uses this technique, but can't locate it, and there doesn't seem to be much written about the topic.

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  • Is there a definitive reference on Pinball playfield design?

    - by World Engineer
    I'm looking at designing tables for Future Pinball but I'm not sure where to start as I've little background in game design per se. I've played scores of pinball tables over the years so I've a fairly good idea of what is "fun" in those terms. However, I'd like to know if there is a definitive "bible" of pinball design as far as layout and scoring/mode design goes. I've looked but there doesn't seem to be anything really coherent that I could find. Is it simply a lost art or am I missing some buried gem?

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  • BCP???!????????????:Oracle Data Guard ????

    - by Shinobu FUJINAMI
    ??????????????????????????????????????????????????·????????????????? ??????DG???????????????????????Disk Group???Down Grade????????????????????????????????????????? Oracle ? DG ??Data Guard????????????Oracle Data Guard ???????????????????????????????·??????????????????·???????????????????????????????????????????????????????????????? BCP(??????)????????????????????????????????? Oracle Data Guard ??? Oracle Data Guard ????????KROWN??????·????(KDS) ? Data Guard ??????????????????????????????????????????????????????( KROWN??????·????(KDS) ???????? ) ????·???????????? - ???????? Data Guard Data Guard ?????????BCP ????????????????? Data Guard ???????????????????????????????????? - ???????????????????????????? Data Guard ???????·??????(????????)???????????·??????????·??????2?????????????????·?????????????????? ???????????????????????????????·????????????????????????? - Data Guard >> ??????????? ??????????? Data Guard ???????????ASM ? RAC ??????????????????????????? Data Guard ??? Oracle Database ?????????????????  - DataGuard ??????????????????? (11gR1/11gR2) ???????????????????????????????????????????????????  Data Guard ??? Oracle Database ????????????????? - [DataGuard 11g] ?????·?????????????·???? 11g ????????????·?????????????·????????????????? ??????·??????????????????????????????????? ??·???????????? -  Data Guard >> ??????????? ???????????(?????·?????)?????????(????·?????)?????????/??????·???????????????????????? ??????????????????????? ??????????????????????????????? ???·????????????  - Data Guard >> ???? ????????????????????????????????? Data Guard ???????????????????????????????????? ?????????????????????DataGuard??????????????????????????????? ?????DataGuard???????????????????????????????Data Guard ???????????????????????·????????????????????????????? ???????????????????????????????????????????????????????- Data Guard >> ???? ??????????????? ?????????????????????????????????????????????????????????????? ????????????????????????????????? - Data Guard >> ??????????? ??????????????? ?????README, PSR ???????????????????????????????????????????????????????????????????????????????????????????? Oracle Data Guard ? Oracle9i ???????????????????????????????????Oracle Database 10g ???????????·??????? Data Guard ?????????????????????????????????????????????????????????????????Oracle Database 11g ??????·?????·????????????????????????????????????Oracle Data Guard ????????????????????????????????????????

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  • What interface does python use to implement sockets?

    - by user2738698
    When I programmed in python, I believe I interfaced with the transport layer using sockets. If python was programmed by humans, they must have used an interface that was "lower" than sockets, to provide us with the interface to sockets. I assume firewalls, also programmed by humans, use interfaces of lower layers in the same manner, so is there a way to access such lower layers, in terms of programming?

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  • What happens to my domain if the TLD fails?

    - by KingCrab
    First question, hopefully I don't mess this up. I have recently registered some domains on the basically brand new .directory gTLD. Because of operating costs to maintain a gTLD, it is assumed that many of the hundreds being rolled out this year and next will fail. I will admit I am not very knowledgable on how the TLD process works. What exactly does a new TLD failing mean? I realize that they lose ICANN accreditation, but does that just mean that they will be no longer be sold? If the .directory were to go under, would my .directory domains be affected? I bought it from domain registrar Gandi if that helps.

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  • High load average, low CPU and IO (Centos 5.7)

    - by Ben
    A Drupal 7 site with CiviCRM, after running smoothly for a year on a 1&1 VPS suddenly became unresponsive. Now pages eventually load, but can take more than a minute. Looking at resource use in Virtuozzo, the load average carries a warning, and has remained above 1. While I understand this isn't particularly high, this is a change from when the site was working. Here is a typical snapshot of top: top - 03:10:32 up 3:21, 1 user, load average: 1.16, 1.22, 1.30 Tasks: 43 total, 1 running, 42 sleeping, 0 stopped, 0 zombie Cpu(s): 0.1%us, 0.1%sy, 0.1%ni, 99.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 2097152k total, 1015112k used, 1082040k free, 0k buffers Swap: 0k total, 0k used, 0k free, 0k cached CPU idle level never seems to go much below 70%. wa is virtually always at 0. There appears to be lots of free memory. And here is some vmstat output, again showign wa at 0, plenty of free memory, and an idle CPU: procs -----------memory---------- ---swap-- -----io---- --system-- -----cpu------ r b swpd free buff cache si so bi bo in cs us sy id wa st 2 0 0 1100872 0 0 0 0 2783 23672 0 538 1 0 99 0 0 1 0 0 1100872 0 0 0 0 0 16 0 101754 0 0 100 0 0 0 0 0 1100872 0 0 0 0 0 17 0 103133 0 0 100 0 0 0 0 0 1100872 0 0 0 0 0 1 0 102080 0 0 100 0 0 1 0 0 1100872 0 0 0 0 0 6 0 99881 0 0 100 0 0 0 0 0 1100872 0 0 0 0 0 1 0 105187 0 0 100 0 0 I've spoken to 1&1 but they don't have any ideas as to what could be causing the high load average. Instead they suggested an upgrade :) I've looked for processes that might be causing this, examined MySQL showprocesslist, and restarted the container with no result. Does anyone have more troubleshooting suggestions or insights?

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  • IDE/PATA high-speed hard drive dock

    - by wfaulk
    I frequently need to access bare drives for backups and need a quick, high-speed way to deal with them. There are a multitude of SATA hard drive docks (for example), but I have a lot of IDE/PATA (hereafter "IDE") drives that I would like to be able to use similarly. There are IDE-to-SATA adapters so you can plug your IDE hard drive into a SATA port, so I don't see any reason why you couldn't use the same technology to have a native dock, yet none seems to exist. Now, I'm aware that 3.5" IDE drives do not have a specification for the layout of the connector, and therefore can't be slapped into a dock the same way a SATA drive could, but 2.5" PATA drives do. In fact, I'm not terribly interested in supporting 3.5" drives. It would be nice, but I deal with them far less frequently than 2.5" drives. Also, I'd very much like for the connection to the computer be faster than USB, preferably eSATA, I don't want to be spending time mounting a drive inside an enclosure, I don't want bare drives lying around with a cable hanging off of them, and I'd prefer a single dock rather than two. What seems like the ideal solution to me would be a regular SATA→eSATA dock and some sort of screwless adapter for IDE drives, but I'm open to any suggestions, regardless of my stated preferences, but which are, in some sort of order of preference: high-speed (faster than USB, at least) holder for drive (not just a cable) no complicated enclosure support for 3.5" IDE drives single dock Updates: Here's a 3.5" IDE to 3.5" SATA docking adapter that could be part of the solution. Weird. I figured that would be the impossible part. I was hoping to find something like this 2.5" to 3.5" SATA chassis that would take a 44-pin IDE drive internally. It looks like the Vantec EZ Swap EX comes awfully close. It has its own bay dock, but it looks like the SATA ports on the back are spaced properly, even if they're not aligned quite properly. Unfortunately, the proper position is at the very edge of the drive, which means that the docks' connectors are at the very edge of their recesses, which means there's no way to fit it in there.

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  • How To Set Up A Loadbalanced High-Availability Apache Cluster On Windows

    - by bReAd
    Setting up a two-node Apache web server cluster that provides high-availability. In front of the Apache cluster we create a load balancer that splits up incoming requests between the two Apache nodes. Because we do not want the load balancer to become another “Single Point Of Failure”, we must provide high-availability for the load balancer, too. Therefore our load balancer will in fact consist out of two load balancer nodes that monitor each other using heartbeat, and if one load balancer fails, the other takes over silently. The following setup is proposed: Apache node 1: webserver1.example.com (webserver1) – IP address: 192.168.0.101; Apache document root: /var/www Apache node 2: webserver2.example.com (webserver2) – IP address: 192.168.0.102; Apache document root: /var/www Load Balancer node 1: loadb1.example.com (loadb1) – IP address: 192.168.0.103 Load Balancer node 2: loadb2.example.com (loadb2) – IP address: 192.168.0.104 Virtual IP Address: 192.168.0.105 (used for incoming requests) Currently, there are many solutions for Linux machines and there aren't any on windows. I've tried searching a long time for solutions on Windows platform How do I create the virtual IP in windows and perform monitoring and make the load balancer listen to the virtual IP Address?

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  • Brick-level backup and restore with exchange 2007

    - by V. Romanov
    In the company I'm working for, we use exchange 2007 and backup it using netbackup. The backup is a daily complete backup of the information store and the direct corollary of this is that restores are hell. We need to restore the entire information store (over 80 gb), somehow merge it back with the original store, which causes problems. Alternatively, we tried using QUEST software to emulate exchange and restore mails from the emulation. However, this proved unreliable. The main problem with this entire situation is that we have to restore the whole information store and walk it through the restore process manually, and its quite absurd to be forced spend more than a day restoring even one erased email. (we have erased mail retention, but sometimes we need to restore older mail). in comparison, back in the day of XCH2003 and backupexec 12, we had complete brick level backup and restore at the push of a button. I've spoken to one of our chief sysadmins who claimed that the official response from microsoft to this issue was - "sorry guys, no brick level backup in XCH2007" which sounds ridiculous to me. Can someone shed some light on the situation? How do you backup your exchange2007 stores? Can you restore a single email quickly? A mailbox, perhaps?

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  • Ubuntu lucid, maverick high iowait

    - by netom
    I'm using Ubuntu, and I've got the same problem with Lucid and Maverick. From time to time, especially a few minutes after boot, the iowait goes between 50-100% and the box is unusable. Everything that tries to access the disk freezes. I have the following setup: Hard disk: Model Family: Western Digital Caviar Green family Device Model: WDC WD15EADS-00P8B0 Serial Number: WD-WMAVU0391287 Firmware Version: 01.00A01 User Capacity: 1.500.301.910.016 bytes I have a quad core Intel Core2 Q6600 processor, and 4G of memory. When the high iowait occurs, usually 4 processes are active: kdmflush (two procs) jbd2/dm-0-8 jbd2/db-1-8 and a few more starving user processes of course. I know this from top and iotop. Any suggestions about why this is happening? There are a lot of q/a-s about linux and high iowait, but none of them helped so far, I even tweaked the hard disk not to park the head in every 8 seconds (Load cycle count is 50334!!!!! :o ), but nothing. Problem persists. Thank you in advance.

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  • High disk I/O - jbd2/sda2-8 process

    - by Evan Hamlet
    I have run a file server on a CentOS 5.8 final server. My only concern at the moment is what appears to be intermittent but continuous high disk I/O activity causing a general slowdown because of jbd2/sda2-8 process. jbd2/sda2-8 is making use of /dev/sda2, which is the 2nd partition of the first harddrive (IE: root partition). More info: using "iotop" the culprit appears to be "jbd2/sda1-8" making writes every second, which appears to be a kernel process associated with journaling on the ext4 filesystem, if my googling around is correct. I see "jbd2/sda2-8" appearing here every now and then, but certainly not every 3 seconds.. when idle, it appears about 1 or 2 times per minute. When I'm using the system, it appears more frequently. ATOP results: http://grabilla.com/02b14-8022db2e-4eb9-4f10-8e10-d65c49ad7530.png IOTOP results: http://grabilla.com/02b14-cf74b25d-4063-4447-9210-7d1b9b70e25b.png HTOP results: grabilla. com/02b14-ad8cad0e-89b0-46d3-849d-4fd515c1e690.png jbd2/sda2-8 is the processes I see with iotop making writes on disk even though it's not in use at all. Does someone has any idea how could I solve the high disk usage caused jbd2/sda2-8 process?

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  • IIS 8 URL Redirect on site level

    - by jackncoke
    I am trying to do a simple 301 perm redirect to another url in IIS 8. The end results would be if i navigated to domain2.com i would end up on domain1.com. We are moving from IIS 6 to a new server and have aprox 600+ sites that will be configured on this IIS 8 box. All of these sites run a property CMS and are looking at the same directory for source code. In IIS 6 i would just go to the Home directory tab of each site and check the box that says "Permanent Redirect" and provide a URL. With IIS 8 there is "HTTP Redirect" and this looks like it would do the trick but it is being applied to all the sites in IIS 8. Not on the site level like it use to be in IIS 6. I also looked into URL Rewriting module for IIS 8 but it seems to take rules in the style of a firewall and i am not sure if i could effectly create rules that would cater to 600+ sites. I am looking for the easiest way to have redirects on my site level so that that customers with multiple domains can have there sites redirect to there main domain for seo purposes. I feel like this was so easily achieved in IIS 6 that i must be overlooking something in the new version.

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  • Numbered paragraphs in Word 2007

    - by Kit
    I have the following styles defined in Word 2007. They all have outline levels 1-6. They also correctly show up in the Table of Contents (not all, I only set the TOC up to Level 3). 1 Heading 1 1.1 Heading 2 1.1.1 Heading 3 1.1.1.1 Heading 4 1.1.1.1.1 Heading 5 1.1.1.1.1.1 Heading 6 This is what I want 1 Heading 1 1.1 Body text under Heading Level 1 1.2 Body text under Heading Level 1 2 Heading 1 2.1 Heading 2 2.1.1 Body text under Heading Level 2 2.1.2 Body text under Heading Level 2 2.1.3 Body text under Heading Level 2 2.2 Heading 2 2.2.1 Body text under Heading Level 2 2.2.2 Body text under Heading Level 2 How do I make two list sequences link to each other? Here's a {fill in the blanks} illustration: {section number} Heading 1 {section number}.{clause number} Body text under Heading Level 1 {section number}.{clause number} Body text under Heading Level 1 The example above should expand to: 1 Heading 1 1.1 Body text under Heading Level 1 1.2 Body text under Heading Level 1 Another example: {section number} Heading 1 {section number}.{subsection number} Heading 2 {section number}.{subsection number}.{clause number} Body text under Heading Level 2 {section number}.{subsection number}.{clause number} Body text under Heading Level 2 should expand to: 2 Heading 1 2.1 Heading 2 2.1.1 Body text under Heading Level 2 2.1.2 Body text under Heading Level 2 2.1.3 Body text under Heading Level 2 The numbered body text paragraphs shouldn't show up the Table of Contents. I couldn't find the right way to do that, whether in multilevel lists, fields, styles, etc. How do I do it right?

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  • Weirdly high ping on direct ethernet connection?

    - by Antriel
    I bought new Lenovo IdeaCentre H430 pc and I'm having problem with high pings. Windows 7 with on-board realtek NIC. Fresh install, fully updated, drivers installed from included CD. When I start pinging router (direct 1Gb ethernet connection, 1 hop), pings start at <1ms (which is fine) and after a while they jump to 300-1000ms. I loaded up live ubuntu to test if the problem might be in HW. It's not, in ubuntu pings were always <1ms. I also noticed that when I start using connection somehow, pings go down to 1ms, but go back up when I stop using it (tested by accessing live camera feed on LAN). Power Options set to max performance. I disabled Interrupt Moderation on the NIC, didn't help. I tested it in the safe mode with networking, same problem there. It slows down our client-server based programs and I have no idea what's causing it. All I could google up was that disabling Interrupt Moderation would help, it didn't though. Anyone had similar problems? tl;nr: Computer is giving high pings to router when idle and normal pings when network is under load, it slows down our software significantly.

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