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  • Hudson XML error-- No module named dom.minidom

    - by Arnab Sen Gupta
    I am trying to send a simple XML file of the format given in http://wiki.hudson-ci.org/display/HUDSON/Monitoring+external+jobs . I was able to send it easily and was getting desired result!! Then I tried to build this XML file using python script and it was giving me the exact file that I wanted without any problem. But when I tried to run this and send it to Hudson, I was getting the error - "No module named dom.minidom" . I checked again by executing in Python IDLE and it ws working fine but when I tried to send it again, I was getting the same error.. plz help..

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  • Pass a captured named regular expression to URL dictionary in generic view

    - by Trent Jurewicz
    I am working with a generic view in Django. I want to capture a named group parameter in the URL and pass the value to the URL pattern dictionary. For example, in the URLConf below, I want to capture the parent_slug value in the URL and pass it to the queryset dictionary value like so: urlpatterns = patterns('django.views.generic.list_detail', (r'^(?P<parent_slugs>[-\w])$', 'object_list', {'queryset':Promotion.objects.filter(category=parent_slug)}, 'promo_promotion_list'), ) Is this possible to do in one URLConf entry, or would it be wiser if I create a custom view to capture the value and pass the queryset directly to the generic view from my overridden view?

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  • Using switch and enumerations as substitute for named methods

    - by MatthewMartin
    This pattern pops up a lot. It looks like a very verbose way to move what would otherwise be separate named methods into a single method and then distinguished by a parameter. Is there any good reason to have this pattern over just having two methods Method1() and Method2() ? The real kicker is that this pattern tends to be invoked only with constants at runtime-- i.e. the arguments are all known before compiling is done. public enum Commands { Method1, Method2 } public void ClientCode() { //Always invoked with constants! Never user input. RunCommands(Commands.Method1); RunCommands(Commands.Method2); } public void RunCommands(Commands currentCommand) { switch (currentCommand) { case Commands.Method1: // Stuff happens break; case Commands.Method2: // Other stuff happens break; default: throw new ArgumentOutOfRangeException("currentCommand"); } }

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  • I get "stack level too deep" error when using a named scope

    - by Brian Roisentul
    I'm using ruby on rails 2.3.8 and when I write the syntax shown below I get the "stack level too deep" error message. The model is called Announcement and the line of the error looks like this: Tag.find(category_id).announcements.published Where published is named_scope :published, :conditions => "announcements.state = 'published'" I use this named scope in many other places and it works fine. What am I doing wrong? (the relationship between Tag and Announcement model is ok because if I remove the ".published" method from that line it works just fine).

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  • Deserializing different named xml nodes

    - by Andreas
    Hi. Is there a way to convert different named xml nodes into one class when deserializing an XML Example XML: <items> <aaa>value</aaa> <bbb>value</bbb> </items> Normaly i would write: [XmlRoot("items")] class Items { [XmlElement("aaa")] public string aaa; [XmlElement("bbb")] public string bbb; } But now i would like to do something like this [XmlRoot("items")] class Items { [XmlElement("aaa")] [XmlElement("bbb")] public List<string> item; } Here I would love if "aaa" and "bbb" was added to the same list.

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  • Are all of the Oracle exceptions named?

    - by John O
    In particular, I've been trying to find the name of the ORA-0955 to improve code readability. Currently I'm using the following: EXCEPTION WHEN OTHERS THEN IF SQLCODE = -00955 What I would prefer is something like: EXCEPTION WHEN OBJECT_EXISTS THEN This seems cleaner to me and I would prefer that. But I've looked in SYS.STANDARD, and it lists relatively few named exceptions. Online documentation seems to mirror what's in SYS.STANDARD. Is there another package to look in? Some other resource?

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  • An attempt to attach an auto-named database for file failed in Vb.Net

    - by user2454135
    I am Trying to connect database for first time , and I am getting this error : An attempt to attach an auto-named database for file VBTestDB.mdf failed. A database with the same name exists, or specified file cannot be opened, or it is located on UNC share. and getting error on myconnect.Open() Heres my code : Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim myconnect As New SqlClient.SqlConnection myconnect.ConnectionString = "Data Source=.\SQLEXPRESS;AttachDbFilename=VBTestDB.mdf;Integrated Security=True;User Instance=True;" Dim mycommand As SqlClient.SqlCommand = New SqlClient.SqlCommand() mycommand.Connection = myconnect mycommand.CommandText = "INSERT INTO Card (CardNo,Name) VALUES (@cardno,@name)" myconnect.Open() Try mycommand.Parameters.Add("@cardno", SqlDbType.Int).Value = TextBox1.Text mycommand.Parameters.Add("@name", SqlDbType.NVarChar).Value = TextBox2.Text mycommand.ExecuteNonQuery() MsgBox("Success") Catch ex As System.Data.SqlClient.SqlException MsgBox(ex.Message) End Try myconnect.Close() End Sub

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  • ruby on rails named scopes (searching)

    - by houlahan
    I have a named scope (name) combination of first and last name and I'm wanting to use this in a search box. I have the code below: named_scope :full_name, lambda { |fn| {:joins => :actor, :conditions => ['first_name LIKE ? OR second_name LIKE ?', "%#{fn}%", "%#{fn}%"]} } def self.search(search) if search self.find(:all, :conditions => [ 'full_name LIKE ?', "%#{search}%"]) else find(:all) end end but this doesn't work as it gives the following error: SQLite3::SQLException: no such column: full_name: SELECT * FROM "actors" WHERE (full_name LIKE '%eli dooley%') Thanks in advance Houlahan

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  • State of the art Culling and Batching techniques in rendering

    - by Kristian Skarseth
    I'm currently working with upgrading and restructuring an OpenGL render engine. The engine is used for visualising large scenes of architectural data (buildings with interior), and the amount of objects can become rather large. As is the case with any building, there is a lot of occluded objects within walls, and you naturally only see the objects that are in the same room as you, or the exterior if you are on the outside. This leaves a large number of objects that should be occluded through occlusion culling and frustum culling. At the same time there is a lot of repetative geometry that can be batched in renderbatches, and also a lot of objects that can be rendered with instanced rendering. The way I see it, it can be difficult to combine renderbatching and culling in an optimal fashion. If you batch too many objects in the same VBO it's difficult to cull the objects on the CPU in order to skip rendering that batch. At the same time if you skip the culling on the cpu, a lot of objects will be processed by the GPU while they are not visible. If you skip batching copletely in order to more easily cull on the CPU, there will be an unwanted high amount of render calls. I have done some research into existing techniques and theories as to how these problems are solved in modern graphics, but I have not been able to find any concrete solution. An idea a colleague and me came up with was restricting batches to objects relatively close to eachother e.g all chairs in a room or within a radius of n meeters. This could be simplified and optimized through use of oct-trees. Does anyone have any pointers to techniques used for scene managment, culling, batching etc in state of the art modern graphics engines?

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  • Facebook Stories for Retailers

    - by David Dorf
    Getting people to "like" a brand is important because it opens the door to a possible B2C relationship. Once a person likes that brand, the brand can post to their newsfeed with promotions, announcements, and surveys. At least for me, I "hide" the noisy brands and just monitor the ones that keep posts under 4 times a week. I see lots of people, especially with fashion brands, comment on postings at which point the posting is seen by their network. A metric I've heard (but not verified) is that for every person that comments, ten of their friends see the original posting. That's a pretty cheap way to communicate to potential customers in a viral way. Over at mainstreet.com they compiled the a list of the top liked retailers on Facebook as of Feb 1, 2011. They are listed below: 19,414,892 Starbucks 11,302,939 Victoria's Secret 7,925,184 Zara 7,032,398 McDonald's 6,117,222 H&M 5,400,586 Taco Bell 4,665,760 Subway 4,494,849 Lacoste 4,185,570 Hollister 3,973,181 Forever 21 So I guess the public likes their fast-food and fashion. To take this to the next level, Facebook is now displaying Sponsored Stories, which I saw for the first time on my page this weekend. I found this picture at the Wall Blog that depicits Sponsored Stories very well. Over on the right-hand column of a person's page, where they see advertisements and such, Facebook will post stories involving their network of friends and their interaction with sponsored brands. Now their "likes" can suddenly become your ads. "Jessica and Philip like Starbucks. What are you waiting for?" This is another great way to take messages viral by accessing social graphs. As usual there will be a certain level of outcry from privacy advocates, but given the other more iniquitous issues, I believe this will fall by the wayside. Retailers should consider using Sponsored Stories to increase their Likes, and thus increase their voice in the social world.

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  • Better data structure for a game like Bubble Witch

    - by CrociDB
    I'm implementing a bubble-witch-like game (http://www.king.com/games/puzzle-games/bubble-witch/), and I was thinking on what's the better way to store the "bubbles" and to work with. I thought of using graphs, but that might be too complex for a trivial thing. Thought of a matrix, just like a tile map, but that might get too 'workaroundy'. I don't know. I'll be doing in Flash/AS3, though. Thanks. :)

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  • Engine Rendering pipeline : Making shaders generic

    - by fakhir
    I am trying to make a 2D game engine using OpenGL ES 2.0 (iOS for now). I've written Application layer in Objective C and a separate self contained RendererGLES20 in C++. No GL specific call is made outside the renderer. It is working perfectly. But I have some design issues when using shaders. Each shader has its own unique attributes and uniforms that need to be set just before the main draw call (glDrawArrays in this case). For instance, in order to draw some geometry I would do: void RendererGLES20::render(Model * model) { // Set a bunch of uniforms glUniformMatrix4fv(.......); // Enable specific attributes, can be many glEnableVertexAttribArray(......); // Set a bunch of vertex attribute pointers: glVertexAttribPointer(positionSlot, 2, GL_FLOAT, GL_FALSE, stride, m->pCoords); // Now actually Draw the geometry glDrawArrays(GL_TRIANGLES, 0, m->vertexCount); // After drawing, disable any vertex attributes: glDisableVertexAttribArray(.......); } As you can see this code is extremely rigid. If I were to use another shader, say ripple effect, i would be needing to pass extra uniforms, vertex attribs etc. In other words I would have to change the RendererGLES20 render source code just to incorporate the new shader. Is there any way to make the shader object totally generic? Like What if I just want to change the shader object and not worry about game source re-compiling? Any way to make the renderer agnostic of uniforms and attributes etc?. Even though we need to pass data to uniforms, what is the best place to do that? Model class? Is the model class aware of shader specific uniforms and attributes? Following shows Actor class: class Actor : public ISceneNode { ModelController * model; AIController * AI; }; Model controller class: class ModelController { class IShader * shader; int textureId; vec4 tint; float alpha; struct Vertex * vertexArray; }; Shader class just contains the shader object, compiling and linking sub-routines etc. In Game Logic class I am actually rendering the object: void GameLogic::update(float dt) { IRenderer * renderer = g_application->GetRenderer(); Actor * a = GetActor(id); renderer->render(a->model); } Please note that even though Actor extends ISceneNode, I haven't started implementing SceneGraph yet. I will do that as soon as I resolve this issue. Any ideas how to improve this? Related design patterns etc? Thank you for reading the question.

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  • OpenGraph tags and HTML5 validity

    - by netmano
    I have a HTML5 based page, and I inculded the OpenGraph tags according to it's documentation. Also I checked with Facebook Debug, and it can parse the metadata. But when I use W3C Validator, it reports the OG tags as error: Attribute content not allowed on element meta at this point. <meta property="fb:admins" content="...." /> Attribute content not allowed on element meta at this point. <meta property="og:url" content="http://www...."> They are all in the <head>. I would need my page be "valid" HTML5 and OG tags, as well. Could you help me giving a hint how can it be achieved? UPDATE: The name version also invalid: <meta name='fb:admins' content=''>

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  • Chambers In A Castle Algorithm

    - by 7Aces
    Problem Statement - Given a NxM grid of 1s & 0s (1s mark walls, while 0s indicate empty chambers), the task is to identify the number of chambers & the size of the largest. And just to whet my curiosity, to find in which chamber, a cell belongs. It seems like an ad hoc problem, since the regular algorithms just don't fit in. I just can't get the logic for writing an algorithm for the problem. If you get it, pseudo-code would be of great help! Note - I have tried the regular grid search algorithms, but they don't suffice the problem requirements. Source - INOI Q Paper 2003

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  • How to avoid game objects accidentally deleting themselves in C++

    - by Tom Dalling
    Let's say my game has a monster that can kamikaze explode on the player. Let's pick a name for this monster at random: a Creeper. So, the Creeper class has a method that looks something like this: void Creeper::kamikaze() { EventSystem::postEvent(ENTITY_DEATH, this); Explosion* e = new Explosion; e->setLocation(this->location()); this->world->addEntity(e); } The events are not queued, they get dispatched immediately. This causes the Creeper object to get deleted somewhere inside the call to postEvent. Something like this: void World::handleEvent(int type, void* context) { if(type == ENTITY_DEATH){ Entity* ent = dynamic_cast<Entity*>(context); removeEntity(ent); delete ent; } } Because the Creeper object gets deleted while the kamikaze method is still running, it will crash when it tries to access this->location(). One solution is to queue the events into a buffer and dispatch them later. Is that the common solution in C++ games? It feels like a bit of a hack, but that might just be because of my experience with other languages with different memory management practices. In C++, is there a better general solution to this problem where an object accidentally deletes itself from inside one of its methods?

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  • Nested Entities and calculation on leaf entity property - SQL or NoSQL approach

    - by Chandu
    I am working on a hobby project called Menu/Recipe Management. This is how my entities and their relations look like. A Nutrient has properties Code and Value An Ingredient has a collection of Nutrients A Recipe has a Collection of Ingredients and occasionally can have a collection of other recipes A Meal has a Collection of Recipes and Ingredients A Menu has a Collection of Meals The relations can be depicted as In one of the pages, for a selected menu I need to display the effective nutrients information calculated based on its constituents (Meals, Recipes, Ingredients and the corresponding nutrients). As of now am using SQL Server to store the data and I am navigating the chain from my C# code, starting from each meal of the menu and then aggregating the nutrient values. I think this is not an efficient way as this calculation is being done every time the page is requested and the constituents change occasionally. I was thinking about a having a background service that maintains a table called MenuNutrients ({MenuId, NutrientId, Value}) and will populate/update this table with the effective nutrients when any of the component (Meal, Recipe, Ingredient) changes. I feel that a GraphDB would be a good fit for this requirement, but my exposure to NoSQL is limited. I want to know what are the alternative solutions/approaches to this requirement of displaying the nutrients of a given menu. Hope my description of the scenario is clear.

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  • Legal responsibility of public posts

    - by Murdock
    Given a public site with no logins: I let people post links to public Facebook profiles, and my site fetches the profile picture and displays it. Would it be ok if I just told people to post profiles of which they had the owner’s permission? Does such a statement exonerate me from copyright infringements and place the burden on the user? Edit: For bonus points. Can the statement just be a notice under the button (that will save the link) that says that "By clicking this button you agree to the terms and conditions" with maybe a link to the terms and conditions.

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  • How to design the scenarios in a platform game?

    - by ReyLitch
    I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the scenarios but I think that the scenarios needed in a platform game are not as conventional (by conventional I say something like this). I am very lost and not know where to start and how to structure it. Thanks in advance.

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  • Nearest color algorithm using Hex Triplet

    - by Lijo
    Following page list colors with names http://en.wikipedia.org/wiki/List_of_colors. For example #5D8AA8 Hex Triplet is "Air Force Blue". This information will be stored in a databse table (tbl_Color (HexTriplet,ColorName)) in my system Suppose I created a color with #5D8AA7 Hex Triplet. I need to get the nearest color available in the tbl_Color table. The expected anaser is "#5D8AA8 - Air Force Blue". This is because #5D8AA8 is the nearest color for #5D8AA7. Do we have any algorithm for finding the nearest color? How to write it using C# / Java? REFERENCE http://stackoverflow.com/questions/5440051/algorithm-for-parsing-hex-into-color-family http://stackoverflow.com/questions/6130621/algorithm-for-finding-the-color-between-two-others-in-the-colorspace-of-painte Suggested Formula: Suggested by @user281377. Choose the color where the sum of those squared differences is minimal (Square(Red(source)-Red(target))) + (Square(Green(source)-Green(target))) +(Square(Blue(source)-Blue(target)))

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  • Facebook Like button warning, but prevents sharing

    - by Steve
    I added a FB Like button to my Wordpress template, and when I click Like, I receive an error, which pops up and says: There was an error liking the page. If you are the page owner, please try running your page through the linter on the Facebook devsite (https://developers.facebook.com/tools/lint/) and fixing any errors. The Lint Checker (now) gives no Error or Warnings, after I removed a duplicate og:description tag. Why is it not working?

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  • Looking for an algorithm to connect dots - shortest route

    - by e4ch
    I have written a program to solve a special puzzle, but now I'm kind of stuck at the following problem: I have about 3200 points/nodes/dots. Each of these points is connected to a few other points (usually 2-5, theoretical limit is 1-26). I have exactly one starting point and about 30 exit points (probably all of the exit points are connected to each other). Many of these 3200 points are probably not connected to neither start nor end point in any way, like a separate net, but all points are connected to at least one other point. I need to find the shortest number of hops to go from entry to exit. There is no distance between the points (unlike the road or train routing problem), just the number of hops counts. I need to find all solutions with the shortest number of hops, and not just one solution, but all. And potentially also solutions with one more hop etc. I expect to have a solution with about 30-50 hops to go from start to exit. I already tried: 1) randomly trying possibilities and just starting over when the count was bigger than a previous solution. I got first solution with 3500 hops, then it got down to about 97 after some minutes, but looking at the solutions I saw problems like unnecessary loops and stuff, so I tried to optimize a bit (like not going back where it came from etc.). More optimizations are possible, but this random thing doesn't find all best solutions or takes too long. 2) Recursively run through all ways from start (chess-problem-like) and breaking the try when it reached a previous point. This was looping at about a length of 120 nodes, so it tries chains that are (probably) by far too long. If we calculate 4 possibilities and 120 nodes, we're reaching 1.7E72 possibilities, which is not possible to calculate through. This is called Depth-first search (DFS) as I found out in the meantime. Maybe I should try Breadth-first search by adding some queue? The connections between the points are actually moves you can make in the game and the points are how the game looks like after you made the move. What would be the algorithm to use for this problem? I'm using C#.NET, but the language shouldn't matter.

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  • Graphing per-user CPU usage on a Linux machine

    - by mart1n
    I want to graph (graphical output would be great, i.e. a .png file) the following situation: I have users A, B, and C. I limit their resources so that when all users run a CPU intensive task at the same time, those processes will use 25%, 25%, and 50% of CPU. I know I can get the real-time stats using top but have no idea what to do with them. I've searched through the huge top man page but haven't found much on the subject of outputting data that can be graphed. Ideally, the graph would show a span of maybe 30 seconds. Any ideas how to achieve this?

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  • cPickle ImportError: No module named multiarray

    - by Rafal
    Hello, I'm using cPickle to save my Database into file. The code looks like that: def Save_DataBase(): import cPickle from scipy import * from numpy import * a=Results.VersionName #filename='D:/results/'+a[a.find('/')+1:-a.find('/')-2]+Results.AssType[:3]+str(random.randint(0,100))+Results.Distribution+".lft" filename='D:/results/pppp.lft' plik=open(filename,'w') DataOutput=[[[DataBase.Arrays.Nodes,DataBase.Arrays.Links,DataBase.Arrays.Turns,DataBase.Arrays.Connectors,DataBase.Arrays.Zones], [DataBase.Nodes.Data,DataBase.Links.Data,DataBase.Turns.Data,DataBase.OrigConnectors.Data,DataBase.DestConnectors.Data,DataBase.Zones.Data], [DataBase.Nodes.DictionaryPy2Vis,DataBase.Links.DictionaryPy2Vis,DataBase.Turns.DictionaryPy2Vis,DataBase.OrigConnectors.DictionaryPy2Vis,DataBase.DestConnectors.DictionaryPy2Vis,DataBase.Zones.DictionaryPy2Vis], [DataBase.Nodes.DictionaryVis2Py,DataBase.Links.DictionaryVis2Py,DataBase.Turns.DictionaryVis2Py,DataBase.OrigConnectors.DictionaryVis2Py,DataBase.DestConnectors.DictionaryVis2Py,DataBase.Zones.DictionaryVis2Py], [DataBase.Paths.List]],[Results.VersionName,Results.noZones,Results.noNodes,Results.noLinks,Results.noTurns,Results.noTrips, Results.Times.VersionLoad,Results.Times.GetData,Results.Times.GetCoords,Results.Times.CrossTheTime,Results.Times.Plot_Cylinder, Results.AssType,Results.AssParam,Results.tStart,Results.tEnd,Results.Distribution,Results.tVector]] cPickle.dump(DataOutput, plik, protocol=0) plik.close()` And it works fine. Most of my Database rows are lists of a lists, vecor-like, or array-like data sets. But now when I input data, an error occurs: def Load_DataBase(): import cPickle from scipy import * from numpy import * filename='D:/results/pppp.lft' plik= open(filename, 'rb') """ first cPickle load approach """ A= cPickle.load(plik) """ fail """ """ Another approach - data format exact as in Output step above , also fails""" [[[DataBase.Arrays.Nodes,DataBase.Arrays.Links,DataBase.Arrays.Turns,DataBase.Arrays.Connectors,DataBase.Arrays.Zones], [DataBase.Nodes.Data,DataBase.Links.Data,DataBase.Turns.Data,DataBase.OrigConnectors.Data,DataBase.DestConnectors.Data,DataBase.Zones.Data], [DataBase.Nodes.DictionaryPy2Vis,DataBase.Links.DictionaryPy2Vis,DataBase.Turns.DictionaryPy2Vis,DataBase.OrigConnectors.DictionaryPy2Vis,DataBase.DestConnectors.DictionaryPy2Vis,DataBase.Zones.DictionaryPy2Vis], [DataBase.Nodes.DictionaryVis2Py,DataBase.Links.DictionaryVis2Py,DataBase.Turns.DictionaryVis2Py,DataBase.OrigConnectors.DictionaryVis2Py,DataBase.DestConnectors.DictionaryVis2Py,DataBase.Zones.DictionaryVis2Py], [DataBase.Paths.List]],[Results.VersionName,Results.noZones,Results.noNodes,Results.noLinks,Results.noTurns,Results.noTrips, Results.Times.VersionLoad,Results.Times.GetData,Results.Times.GetCoords,Results.Times.CrossTheTime,Results.Times.Plot_Cylinder, Results.AssType,Results.AssParam,Results.tStart,Results.tEnd,Results.Distribution,Results.tVector]]= cPickle.load(plik)` Error is (in both cases): A= cPickle.load(plik) ImportError: No module named multiarray Any Ideas? PS.

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  • Named query not known error trying to call a stored proc using Fluent NHibernate

    - by Hamman359
    I'm working on setting up NHibernate for a project and I have a few queries that, due to their complexity, we will be leaving as stored procedures. I'd like to be able to use NHibernate to call the sprocs, but have run into an error I can't figure out. Since I'm using Fluent NHibernate I'm using mixed mode mapping as recommended here. However, when I run the app I get a "Named query not known: AccountsGetSingle" exception and I can't figure out why. I think I might have a problem with my HBM mapping since I'm not very familiar with using them but I'm not sure. My NHibernate configuration code is: private ISessionFactory CreateSessionFactory() { return Fluently.Configure() .Database(MsSqlConfiguration.MsSql2005 .ConnectionString((conn => conn.FromConnectionStringWithKey("CIDB"))) .ShowSql()) .Mappings(m => { m.HbmMappings.AddFromAssemblyOf<Account>(); m.FluentMappings.AddFromAssemblyOf<Account>(); }) .BuildSessionFactory(); } My hbm.xml file is: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> <sql-query name="AccountsGetSingle"> <return alias="Account" class="Core, Account"></return> exec AccountsGetSingle </sql-query> </hibernate-mapping> And the code where I am calling the sproc looks like this: public Account Get() { return _conversation.Session .GetNamedQuery("AccountsGetSingle") .UniqueResult<Account>(); } Any thoughts or ideas would be appreciated. Thanks.

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  • Android & SQLite: "Table audios has no column named downloaded"

    - by Erik
    I get this weird exception when i run my app on both the emulator and a USB connected device. i can see the table inside the shell, but when I try to insert a record from the Activity acton I get this exception: android.database.sqlite.SQLiteException: table audios has no column named downloaded I am mostly running on an emulator with Android 1.5. The predominant part of my code is linked to this tutorial - http://www.devx.com/wireless/Article/40842/1954. This is the create statement I use: private static final String DATABASE_CREATE = "create table audios ( _id integer primary key autoincrement, " + "user_name text not null, title text not null, file_path text not null, download integer not null, " + "created_at integer not null, downloaded_at integer not null );"; This is the insert code I use: //--- insert a title into the database --- public long insertTitle(String user_name, String title, String file_path, Integer downloaded, long created_at, String downloaded_at ) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_USER_NAME, user_name); initialValues.put(KEY_TITLE, title); initialValues.put(KEY_FILE, file_path); initialValues.put(KEY_DOWNLOADED, downloaded); initialValues.put(KEY_CREATED_AT, created_at); initialValues.put(KEY_DOWNLOADED_AT, downloaded_at); return db.insert(DATABASE_TABLE, null, initialValues); }

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