Language-independent sources on collision detection
- by Phazyck
While making a Pong clone with a friend, we had to implement some collision detection.
For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision.
Can anyone recommend some good material on collision detection?
I'd prefer it if kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code.
Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-)
Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on collision detection'?