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  • Distorted choppy audio in Precise

    - by Misery
    After installing Precise on my PC, some problems with soud occure. While using Lucid there were no problems. The sound is choppy and distorted in low tones range. As I absolutely have no experience in setting/testing and doing anything with Audo Devices I need help even to diagnose the problem. update: sudo lshw -c multimedia *-multimedia description: Audio device product: Radeon X1200 Series Audio Controller vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 5.2 bus info: pci@0000:01:05.2 version: 00 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: driver=snd_hda_intel latency=32 resources: irq:19 memory:fdafc000-fdafffff *-multimedia description: Audio device product: SBx00 Azalia (Intel HDA) vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 14.2 bus info: pci@0000:00:14.2 version: 00 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: driver=snd_hda_intel latency=32 resources: irq:16 memory:fe024000-fe027fff update 2: It has something to do with the volume. If the audio is quiet it is not choppy, if the sound is loud then it begins to be choppy. Regards, Misery

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  • Audio output and input stopped working after the last update

    - by renatov
    I'm using Ubuntu 14.04 and everything was perfect until todays's update. Now my audio output (speakers) and input (microphone) stopped working. I guess it's a driver issue, but I need help to debug this problem and to solve it. I have a Dell Inspiron 5421 notebook with an Intel audio integrated sound card: $ lspci | grep Audio 00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller (rev 04) If I go to Ubuntu Settings Sound Output, it doesn't show my Intel card there anymore: The same for the Input tab, it doesn's show my Intel card there anymore: Could you please help me?

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  • Flash audio problem; redirecting to Pulse?

    - by Makaze
    I am having a problem where the sound on flash objects other than YouTube videos are giving a strange distortion. It has a high pitched pulse sound every second or less that resembles skips on a record. I have no idea what the problem is or how to fix it. Does anyone have an idea what I could do to fix this? I am running Xubuntu 11.10. I think I might have redirected everything to pulse using a config file but I cannot seem to find it anywhere. It used the lines 'type pulse' in it. If anyone knows what I am talking about and how to find that file or whether or not it has any relevance I would greatly appreciate it.

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  • How do I output my audio input?

    - by VarLogRant
    A few iterations ago, I think this was Jaunty but could've been before, I would plug a 1/8" audio cable from the line-out of a Windows netbook to the line-in of my Ubuntu machine, so I would have all the sound from both machines without having to plug both into a mixer which I don't have. I didn't do this much, as I was pretty-much happy with Banshee at the time. But with Karmic, and still with Lucid, I can only get the output if I'm recording with Audacity. Which I'm not going to do from my web-development and systems programming workstation. I can tell by plugging in headphones that my netbook has audio out working. I can see Sound Preferences that the Ubuntu machine is receiving them. I just want the old behavior back. Help?

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  • Constant noise in speakers and headphones

    - by user103978
    On my laptop, Samsung 300V5A-S19 I have the constant noise from the speakers. If I wear headphones, the sound becomes more pronounced (at half volume it mutes the music). The noise level is independent of the volume control. The noise disappears only when volume is completely muted. For the record, the sound is reminiscent of the noise of the waves or something like that. System information: Ubuntu 12.10, kernel 3.5.0-18 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) All packages in the system updated. PS: Following the advice from this message (click) yielded no result.

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  • CPU spikes cause audio stuttering in Audacious when browsing? (Lubuntu)

    - by Alucai Vivorvel
    My default audio player is Audacious, browser Google Chrome. I tried Firefox, and while I love it, the CPU load spikes when doing something as simple and small and switching a tab, which causes the audio playing to stutter (as sound is onboard and handled thru the CPU). Chrome doesn't do this as much, but there is the occasional stuttering when browsing, which is ridiculous, as not even Windows Vista does this. So I thought maybe it's something to do with how Lubuntu handles sound, I checked and only ALSA was installed. I tried installing PulseAudio, but, while the music "plays", nothing comes through the speakers. Immediately after switching back to ALSA the music pours out of them. So I was wondering if you had any idea what was going on here. I asked on Ubuntu Forums but apparently my problem is too complex, as it's been over a week since the last reply. Specs are: AMD Athlon 64 3200+ @ 2GHz 2GB Corsair 667MHz DDR2 RAM ATi HD Radeon 3650 (AGP) 512MB 500W Cooler Master PSU 80GB SATA II HDD (Vista is installed on 500GB drive) Biostar K8M800 Motherboard

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  • Ubuntu Audio Pitch Shifting filter

    - by user777305
    I'm currently developing a video player software which intended to be an embeedded player. I'm using Java with VLCJ library for the video player. What i'm looking is a way, something to transform the audio output to make the output sound as oldman or a kid (pitch shifting, i guess is the name). VLC have this when enabling time stretch, but the video play speed is affected (slower to get oldman sound, but fast-forward-alike to get kid voice effect. Is there any solutions for this? I don't find this feature on VLC(J), so i think what i need is the audio output of the ubuntu itself (Ubuntu 12.04) to do this job. something like filtering audio output system wide. Any software or setting to do this? it also need to be controllable via command line to provide realtime effect changing. Thanks in advance.

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  • Audio is working, but the speaker test doesn't work

    - by Pacquo
    I've installed Ubuntu 12.04 LTS from a minimal cd on a netbook (Asus 1001 PXD). I've installed the ubuntu-desktop package using the --no-install-recommends option. Everything works fine, except the "sound test" for headphones or analog speakers. Clicking on the "test" buttons (front left and front right) I don't hear any sound. Despite this, the audio is working properly. I've checked the audio levels with alsamixer; I have also checked that the test sounds actually exist in /usr/share/sounds/alsa. I tried an installation of Ubuntu 12.04 LTS made with the desktop-cd, and in this case the speaker test works properly. I suppose, therefore, that the problem could depend on the lack of a package, but I have not identified which one.

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  • How can I access the external microphone with Ubuntu?

    - by Charles Merriam
    Sound in Ubuntu, it has its own special joy. I would like my external microphone to work. Symptoms: I can play sound through the speakers I can play sound through the headsets. Plugging and and plugging headphone output correctly switches. I can record from the built-in microphone, using "Sound Recorder" and others. but: I cannot record from the external microphone. My Sound Preferences/Input panel has no option for an external microphone. If the answer is upgrade the ALSA drivers, please say exactly what to type. Thank you. ======== I'm using Ubuntu 9.10 Karmic Koala on a laptop (Gateway W3501), Sigmatel. That is: ~$ head -1 /proc/asound/card0/code* ==> /proc/asound/card0/codec#0 <== Codec: SigmaTel STAC9205 ==> /proc/asound/card0/codec#1 <== Codec: Conexant ID 2c06 ~$ lspci | grep -i audio 00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03)

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  • 12.04 No Sound - ALC888 / Radeon 3200HD

    - by Ross
    Evening all. I have a MSI U230 netbook, MV40 processor, 4Gb RAM with integrated ATI Radeon 3200HD grahics & an ALC888 codec integrated soundcard. It has HDMI out as well. I've tried a few distro's and have been around linux for a short time. I reckon I've settled on Ubuntu 12.04 (32bit) due to it doing pretty much everything I want it to. I'm working with a fresh install right now. I recently re-installed when I was going in circles trying to solve my problem before. I install Ubuntu and it works, except for the sound. I have tried things like reinstalling Alsa, editing my asound.conf file, installing HDA Verb and a few other things. Its at the point where I need to ask for help... Some outputs: ross@ross:~$ aplay -l ** List of PLAYBACK Hardware Devices ** card 0: SB [HDA ATI SB], device 0: ALC888 Analog [ALC888 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: HDMI [HDA ATI HDMI], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 ross@ross:~$ uname -r 3.2.0-34-generic-pae ross@ross:~$ lspci | grep VGA 01:05.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RS780M/RS780MN [Mobility Radeon HD 3200 Graphics] ross@ross:~$ lspci | grep Audio 00:14.2 Audio device: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) 01:05.1 Audio device: Advanced Micro Devices [AMD] nee ATI RS780 HDMI Audio [Radeon HD 3000-3300 Series] Added options snd-hda-intel position_fix=1 to alsa-base.conf file Unmuted all in alsamixer Can anyone suggest anything more?

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  • How to debug lack of sound in Asus EEE PC

    - by Kalmar
    I have an Asus EEE PC 1225B with fresh Lubuntu 12.04. And no sound. It doesn't seem to be some common problem, so I have to make some research what's up. I tried running alsamixer, so I know I have Realtek ALC269VB with nothing muted unexpectedly. What can I do next to identify and solve the problem? Additional info: alsamixer shows two cards: HD-Audio Generic and HDA ATI-SB (Realtek ALC269VB); the first one is muted. ~$ aplay ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave aplay: main:682: blad otwierania audio: Nie ma takiego pliku ani katalogu The Polish part can be translated as "error opening audio: There is no such file or directory". ~$ sudo lspci -v | grep -A7 -i "audio" 00:01.1 Audio device: Advanced Micro Devices [AMD] nee ATI Wrestler HDMI Audio [Radeon HD 6250/6310] Subsystem: ASUSTeK Computer Inc. Device 103b Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at feb44000 (32-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 3 Capabilities: [58] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [100] Vendor Specific Information: ID=0001 Rev=1 Len=010 <?> -- 00:14.2 Audio device: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) (rev 40) Subsystem: ASUSTeK Computer Inc. Device 103b Flags: bus master, slow devsel, latency 32, IRQ 16 Memory at feb40000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel

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  • iPhone: how to make key click sound for custom keypad?

    - by Kaffeine Coma
    Is there a way to programmatically invoke the keypad "click" sound? My app has a custom keypad (built out of UIButtons) and I'd like to provide some audio feedback when the user taps on the keys. I tried creating my own sounds in Garageband, but wasn't happy with any of my creations. If there isn't a standard way to invoke the key click, can anyone point me to a library of sounds that might have such a gem?

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  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

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  • How to read using C++ (C#) sound stream sent by flash?

    - by Oleg
    Hello. I need to read sound stream sent by flash audio in my C++ application (C++ is not a real limitation, it may be C# or any other desktop language). Now flash app sends audio to another flash app but I need to receive the same audio by desktop application. So, is there a standard or best way how to do it? Thank you for your answers.

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  • Play a sound based on the button pressed on the IPhone/xcode.

    - by slickplaid
    I'm trying to play a sound based on which button is pressed using AVAudioPlayer. (This is not a soundboard or fart app.) I have linked all buttons using this code in the header file: @interface appViewController : UIViewController <AVAudioPlayerDelegate> { AVAudioPlayer *player; UIButton *C4; UIButton *Bb4; UIButton *B4; UIButton *A4; UIButton *Ab4; UIButton *As4; UIButton *G3; UIButton *Gb3; UIButton *Gs3; UIButton *F3; UIButton *Fs3; UIButton *E3; UIButton *Eb3; UIButton *D3; UIButton *Db3; UIButton *Ds3; UIButton *C3; UIButton *Cs3; } @property (nonatomic, retain) AVAudioPlayer *player; @property (nonatomic, retain) IBOutlet UIButton *C4; @property (nonatomic, retain) IBOutlet UIButton *B4; @property (nonatomic, retain) IBOutlet UIButton *Bb4; @property (nonatomic, retain) IBOutlet UIButton *A4; @property (nonatomic, retain) IBOutlet UIButton *Ab4; @property (nonatomic, retain) IBOutlet UIButton *As4; @property (nonatomic, retain) IBOutlet UIButton *G3; @property (nonatomic, retain) IBOutlet UIButton *Gb3; @property (nonatomic, retain) IBOutlet UIButton *Gs3; @property (nonatomic, retain) IBOutlet UIButton *F3; @property (nonatomic, retain) IBOutlet UIButton *Fs3; @property (nonatomic, retain) IBOutlet UIButton *E3; @property (nonatomic, retain) IBOutlet UIButton *Eb3; @property (nonatomic, retain) IBOutlet UIButton *D3; @property (nonatomic, retain) IBOutlet UIButton *Db3; @property (nonatomic, retain) IBOutlet UIButton *Ds3; @property (nonatomic, retain) IBOutlet UIButton *C3; @property (nonatomic, retain) IBOutlet UIButton *Cs3; - (IBAction) playNote; @end Buttons are all linked to the event "playNote" in interfaceBuilder and each note is linked to the proper referencing outlet according to note name. All *.mp3 sound files are named after the UIButton name (IE- C3 == C3.mp3). In my implementation file, I have this to play a only one note when the C3 button is pressed: #import "sonicfitViewController.h" @implementation appViewController @synthesize C3, Cs3, D3, Ds3, Db3, E3, Eb3, F3, Fs3, G3, Gs3, A4, Ab4, As4, B4, Bb4, C4; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"3C" ofType:@"mp3"]; NSLog(@"path: %@", path); NSURL *file = [[NSURL alloc] initFileURLWithPath:path]; AVAudioPlayer *p = [[AVAudioPlayer alloc] initWithContentsOfURL:file error:nil]; [file release]; self.player = p; [p release]; [player prepareToPlay]; [player setDelegate:self]; [super viewDidLoad]; } - (IBAction) playNote { [self.player play]; } Now, with the above I have two issues: First, the NSLog reports NULL and crashes when trying to play the file. I have added the mp3's to the resources folder and they have been copied and not just linked. They are not in an subfolder under the resources folder. Secondly, how can I set it up so that when say button C3 is pressed, it plays C3.mp3 and F3 plays F3.mp3 without writing duplicate lines of code for each different button? playNote should be like NSString *path = [[NSBundle mainBundle] pathForResource:nameOfButton ofType:@"mp3"]; instead of defining it specifically (@"C3"). Is there a better way of doing this and why does the *path report NULL and crash when I load the app? I'm pretty sure it's something as simple as adding additional variable inputs to - (IBAction) playNote:buttonName and putting all the code to call AVAudioPlayer in the playNote function but I'm unsure of the code to do this.

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  • optimizing graphics for iOS flash game

    - by 1GR3
    Friend of mine and me are working on a flash developed iOS (and later Android) puzzle board game. He's a programmer and I'm a designer/developer so (no surprise) we have a different points of view. anyway, he's method: make small tiles (100x100px) in photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way) my method: precompose the whole board (960x640px+bleed) in photoshop and than mask active and inactive areas in flash what do you think? thank you in advance!

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  • Adobe Flash or After Effects: How to make a piece of virtual paper blow away?

    - by Allen G
    About a month ago I saw a portfolio website in Flash that featured a stack of cards, and each time you clicked on it, they sort of blew all over the place, thus exposing the backs as videos and pictures. Although I could easily take a bunch of 3D planes and tween them to turn and flip, these cards actually seemed to 'bend'. How is this effect achieved? Sorry I don't have the link to the example. Thanks!

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  • working as expectedJQuery load function with fading effects not working as expected

    - by Roland
    I have the following scenario jQuery('#content').fadeOut('slow',function(){ jQuery('#content').load("detail.php?product="+imgID+"&category="+cat); jQuery('#content').fadeIn('fast'); }); My problem however is that all the effects happen and when the effects are done, then only the contents of the PHP file loads into content, is there a better way so that the content is not slow in loading

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  • jQuery: Counter, Tricky problem with effects for brainy people.

    - by Marius
    Hello there! I made this counter that I think is cool because it only makes visible changes to the numbers being changed between each time it is triggered. This is the code // counter $('a').click(function(){ var u = ''; var newStr = ''; $('.counter').each(function(){ var len = $(this).children('span').length; $(this).children('span').each(function(){ u = u + $(this).text(); }); v = parseInt(u) + 1; v = v + ''; for (i=v.length - 1; i >= 0; i--) { if (v.charAt(i) == u.charAt(i)) { break; } } slce = len - (v.length - (i + 1)) updates = $(this).children('span').slice(slce); $(updates).fadeTo(100,0).delay(100).each(function(index){ f = i + 1 + index; $(this).text(v.charAt(f)); }).fadeTo(100,1); }); }); Markup: <span class="counter"> <span></span><span></span><span></span><span></span><span></span><span></span><span style="margin-right:4px;">9</span><span>9</span><span>9</span><span>9</span> </span> <a href="">Add + 1</a> The problem is that I previously used queue() function to delay() $(this).text(v.charAt(f)); by 100ms, (without queue the text()-function would not be delayed because it isnt in the fx catergory) so that the text would be updated before the object had faded to opacity = 0. That would look stupid. When adding multiple counters, only one of the counters would count. When removing the queue function, both counters would work, but as you can imagine, the delay of the text() would be gone (as it isnt fx-category). It is probably a bit tricky to make out how I can have multiple counters, and still delay the text()-function by 100ms, but I was hoping there is somebody here with spare brain capacity for these things ;) You can see a (NSFW) problem demo here: Just look underneath the sharing icons and you will notice that the text changes WHILE the objects fade out. Looking for some help to sove this problem. I would like to call the text() function once the text has faded to opacity 0, then fade in once the text() has executed. Thank you for your time.

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  • How to add energy ball which disappears when touched by player in UDK?

    - by OliveOne
    I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions: Glowing effect Physics-like object (just having gravity) Particles when touched by player-avatar Disappears in 1-2 seconds after touch Score updates based on different colors of ball I know little about this can be done by kismet, cascade and content creation, but do not know where to start. Please tell me the steps for this. I am trying this weekend in depth.

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  • Brightness Adjustment on Desktop Computer

    - by DjBmNukez
    I have Ubuntu 12.10 I need an application/software that can increase and decrease my brightness. I know I can do it through my pc monitor but I don't want that. I want to control it through a software. I personally cannot find an application about this issue. I know that it is possible because the OS has the Fading effects before Screen Savers. I want to control brightness through a software for desktop pc.

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  • can't properly shutdown ubuntu and sound problem on HP mini 311 netbook

    - by Viele
    hi, I recently bought a HP mini 311 netbook. I replaced its harddrive and installed ubuntu 10.04. Since then, I have encountered some very strange problem with its sound and shutdown/reboot. At times, when I start the computer, it will have no sound, on the GUI the sound is at max, but no sound is available. This sometimes also happen after after upgrades, hibernate, and toggling the wireless radio button. Strangely, when the sound is out the device will also refuse to be shutdown. If I shutdown the computer using the GUI, it will simply go back to the log in screen without actually shutting down. If I use "sudo shutdown 0", the computer will hang on the loading screen of the shut down process. I had to force the pc to shutdown by holding the power button down. usually (probably always) after I force a turn-off then start off again. the sound and shutdown become normal. I wonder if anyone have clues regarding to the cause of this problem. This the info about the computer: 1) installed ubuntu 10.04LTS RC, later upgraded to formal released version. 2) cat /proc/asound/version == "Advanced Linux Sound Architecture Driver Version 1.0.21." however, when doing 'alsaconf' the version displayed is 1.0.23 any help is appreciated. Thanks

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  • How can I play compressed sound files in C# in a portable way?

    - by skolima
    Is there a portable, not patent-restricted way to play compressed sound files in C# / .Net? I want to play short "jingle" sounds on various events occuring in the program. System.Media.SoundPlayer can handle only WAV, but those are typically to big to embed in a downloadable apllication. MP3 is protected with patents, so even if there was a fully managed decoder/player it wouldn't be free to redistribute. The best format available would seem to be OGG Vorbis, but I had no luck getting any C# Vorbis libraries to work (I managed to extract a raw PCM with csvorbis but I don't know how to play it afterwards). I neither want to distribute any binaries with my application nor depend on P/Invoke, as the project should run at least on Windows and Linux. I'm fine with bundling .Net assemblies as long as they are license-compatible with GPL. [this question is a follow up to a mailing list discussion on mono-dev mailing list a year ago]

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