Dynamic audio score/music
- by Joel Martinez
I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in any resources/papers/articles talking about the techniques to develop a system like this.
I have some ideas, and I understand that this will be equally challenging to implement at the code level as it will be to come up or acquire music that fits this model. Any links or, answers with ideas in them would he appreciated.
Edit: this is the kind of info I'm looking for :)
http://halo.bungie.org/misc/gdc.2002.music/