Whole map design vs. tiles array design
- by Mikalichov
I am working on a 2D RPG, which will feature the usual dungeon/town maps (pre-generated).
I am using tiles, that I will then combine to make the maps. My original plan was to assemble the tiles using Photoshop, or some other graphic program, in order to have one bigger picture that I could then use as a map.
However, I have read on several places people talking about how they used arrays to build their map in the engine (so you give an array of x tiles to your engine, and it assemble them as a map). I can understand how it's done, but it seems a lot more complicated to implement, and I can't see obvious avantages.
What is the most common method, and what are advantages/disadvantages of each?