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  • Jazoon, JAX California, and Brazilian week - it's conference season again

    - by alexismp
    Sparky is on the road again with GlassFish presence around the world in multiple conferences. This past week Jazoon in Zurich had Java EE, GlassFish, JAX-RS, Servlet, JSF all covered while JAX in California also had a good number of Java EE-related talks (see this Java EE 7 article). FISL, the largest Open Source conference in Brazil (7500 participants last year) is coming up this week with OpenJDK, GlassFish, JavaFX, NetBeans, Java EE 7, and of course JDK 7 all covered by subject matter experts. Expect most of these talks and possibly demos to show up here on TheAquarium, on slideshare or on our YouTube channel.

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  • Where can I find statistics / figures on how long testing should / could take?

    - by NoCarrier
    I'm trying to convince management that testing/QA takes considerably longer than non-developers think. Some smaller shops don't have budgets for testers and phbs automatically assume the developer will spend a few minutes after every build "testing" and deliver a perfectly functional system. Can someone point me to some numbers? e.g. Testing should be XX% of your total man hour count , etc etc? Or perhaps some real world experience? My goal is to have some numbers that are grounded in real life so I can make time/effort allocation justifications for "proper" testing when preparing estimates and timelines for applications. Maybe not full blown 100% TDD, but pragmatically close to it. I apologize if I seem vague.

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  • Stimulsoft Company Announces Stimulsoft Reports version 2010.1 release.

    March 29, 2010 -- Stimulsoft Company, an outstanding and leading manufacturer of software for business intelligence (reporting solutions for .NET, ASP.NET, WPF, Flex, PHP), has released version 2010.1 of Stimulsoft Reports. Stimulsoft Reports products help developers from commercial and non-profit organizations all around the world to be more productive and deliver feature-rich and flexible reports on time.   Stimulsoft Reports is the product line which includes reporting tools for .NET, ASP.NET,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • when should a database table be broken into multiple tables with relations?

    - by GSto
    I have an application that needs to store client data, and part of that is some data about their employer as well. Assuming that a client can only have one employer, and that the chance of people having identical employer data is slim to none, which schema would make more sense to use? Schema 1 Client Table: ------------------- id int name varchar(255), email varchar(255), address varchar(255), city varchar(255), state char(2), zip varchar(16), employer_name varchar(255), employer_phone varchar(255), employer_address varchar(255), employer_city varchar(255), employer_state char(2), employer_zip varchar(16) **Schema 2** Client Table ------------------ id int name varchar(255), email varchar(255), address varchar(255), city varchar(255), state char(2), zip varchar(16), Employer Table --------------------- id int name varchar(255), phone varchar(255), address varchar(255), city varchar(255), state char(2), zip varchar(16) patient_id int Part of me thinks that since are clearly two different 'objects' in the real world, seperating them out into two different tables makes sense. However, since a client will always have an employer, I'm also not seeing any real benefits to seperating them out, and it would make querying data about clients more complex. Is there any benefit / reason for creating two tables in a situation like this one instead of one?

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  • How to achieve 'forward' movement (into the screen) using Cocos2D?

    - by lemikegao
    I'm interested in creating a 2.5D first-person shooter (like Doom) and I currently don't understand how to implement the player moving forward. The player will also be able to browse around the world (left, right, up, down) via gyroscope control. I plan to only use 2D sprites and no 3D models. My first attempt was to increase the scale of layers to make it appear as if the player was moving toward the objects but I'm not sure how to make it seem as if the player is passing around the objects (instead of running into them). If there are extensions that I should take a look at (like Cocos3D), please let me know. Thanks for the help! Note: I've only created 2D games so was hoping to get guided into the right direction

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  • Not enough components to start the RAID array?

    - by urig
    I'm trying to retrieve data from a "Western Digital MyBook World Edition (white light)" NAS device. This is basically an embedded Linux box with a 1TB HDD in it formatted in ext3. It stopped booting one day for no apparent reason. I have extracted the HDD from the NAS device and installed it in a desktop machine running Ubuntu 10.10 in the hope of accessing the files on the drive. Unfortunately, Ubuntu has not been able to mount the drive automatically. Having started up Disk Utility I see the drive as a multi disk device called "Array (Array)" showing Metadata Version 0.90.0. The device state is: "Not Running, not enough components to start". When I click the "Start RAID Array" button I get an error saying: "Not enough components to start the RAID array". Can you please tell me which components are missing and how to install them to get access to the drive's filesystem?

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  • How many VBOs should I use and should I keep a copy of their data?

    - by CSharpie
    Firstofall, I am sorry if my question is to broad. I am developing a tile based game and switched from those gl.Begin calls to using VBOs. This is kind of working allready, I managed to render a hexagonal polygon with a simple shader applied. What I am not sure is, how to implement the "whole" tile concept. Concrete the questions are: Is it better to create 1 VBO for a single tile and render it n-Times in every different position, or render one huge VBO that represents the whole "world" Depending on the answer above, what is the best way to draw a "linegrid". Overlay with the same vbo using the respecting polygon.mode , or is there a way to let the shader to this? How would frustum-culling or mousepicking work then, do i need to keep the VBO-data in memory?

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not wall". Then, I'd use the first for all drawing to the screen, but the second for collision detection. Having another image of the same size to represent collisions seems like lots of overhead. Is there a better way to handle this? (I'm currently using C++ with SDL, although I'm more interested in general concepts)

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  • Custom .NET apps and clustering

    - by Ahmed ilyas
    So for a clustered environment - how would this work with your apps? what about your own custom .NET apps? Would there be a special way to develop them? I know that you can say create a simple Hello world app, and cluster that but they wouldnt be something you could see interms of the UI or anything, so they would effectively need to be developed as a Windows Service perhaps or even as a standard Console app which runs and not wait for user input but you wouldnt see any output from it (unless you redirect output to somewhere else) What im getting at here is... for those who have experience or developed a cluster application in .NET, how did you do it and what are the things to be aware of? For example we have the cloud service - fundamentally its built on clustering - if there is an outage, another node takes place and service is resumed as normal but we dont really see much of that downtime.

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  • Montevideo CloudCamp - May 4th 2010

    - by aaguiar
      On May 4th there will be a TedX Montevideo and a Montevideo CloudCamp. Guess where all the cool kids are going to be? The CloudCamp, of course! It will be the first ‘Unconference’ in Montevideo, and the brightest minds of the UY Software Development Industry will be there. We’ll be discussing as pairs the challenges and opportunities that the Cloud brings to this corner of the world. Check the list of attendees here and add yourself to that exclusive list before we run out of spots. Entrance is free. We’ll also have a couple of celebrities from Redmond like @eugenio_pace and @scottdensmore, in addition to the one and only @davenielsen, co-founder of the CloudCamp. Thanks Microsoft and Infragistics for sponsoring it!  

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  • Install/Downgrade kernel to v3.5.5 on Ubuntu 13.04

    - by Villi Magg
    I've been looking around the internet for a solution to downgrade the kernel from 3.8 to 3.5.5 since I've got the AMD/Ati Radeon Mobility HD 5600 graphic card on my machine. This video card in unfortunately not supported by the 3.8 kernel. And then when I've downgraded the kernel I need to install a version 12.* of the AMD Catalyst driver. There is too much in stake to wipe out the current installation of the OS and install an older OS. So I would like to avoid doing that to the ends of the world. Hope someone can help me with this one? Kind regards! Villi Magg.

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  • Should I be using a game engine?

    - by Kyle
    I'm an experienced programmer, but I'm completely new to making games. I'm thinking of making an iPhone game that is similar to a 2d tower defense type game. In the web programming world, it would be a big waste of time to make a website without using some sort of web framework (eg ruby on rails). Is that the same for making games? Do people mostly use some sort of framework/game engine for making a game? If so, what are the popular ones for iOS?

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  • JavaOne 2012 Content Catalog is Available

    - by arungupta
    JavaOne 2012 Content Catalog is now available! The complete list of technical sessions, birds-of-feather, hands-on labs, tutorials and other details are available. We are still working on the overall schedule and it will be shared in the coming days. The conference will be held in San Francisco from September 30th to October 4th, 2012. You can also connect using the usual social media channels: facebook, twitter, blogs, linkedin, and mix. Oracle Open World, running in parallel to JavaOne, also has the content catalog available.

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  • What should I do if my text exceeds my text render target boundaries?

    - by user1423893
    I have a method for drawing strings in 3D that does the following: Set a render target Draw each character as a quadrangle using a orthographic projection to the render target Unset the render target Draw the render target texture using a perspective projection and a world transform My problem is how to deal with strings whose characters length exceeds that of the render target dimensions? For example if I have string "This is a reallllllllllly long string" and the render target can't accommodate it, it will only capture "This is a realllll". The render target (and its size) could be set each frame but wouldn't that be far too costly?

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  • Oracle Endeca User Interface Design Pattern Library Available

    - by ultan o'broin
    Yes! The Oracle Endeca User Interface Design Pattern Library is now available for all fans of great UI design solutions for search, discovery, and navigation! The patterns explain and show some great UI realizations and include consumer world examples we can relate to. Thanks to the Oracle Endeca team and Applications UX who worked closely together to bring this great user experience resource back out to customers and partners who want to build cutting edge apps, sites, and integrations. Some great insights into how these UI design patterns can bring magical information discovery and more to users, as well as what makes Endeca people tick, are available from the Usable Apps blog Oracle Endeca User Experience: From Putting the E in E-Commerce to Magical Information Discovery.

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  • Estimating costs in a GOAP system

    - by fullwall
    I'm currently developing a GOAP system in Java. An explanation of GOAP can be found at http://web.media.mit.edu/~jorkin/goap.html. Essentially, it's using A* to plot between Actions that mutate the world state. To provide a fair chance for all Actions and Goals to execute, I'm using a heuristic function to estimate the cost of doing something. What is the best way to estimate this cost so that it is comparable to all the other costs? As an example, estimating the cost of running away from an enemy versus attacking it - how should the cost be calculated to be comparable?

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  • Comment améliorer le temps de compilation pour C/C++ ? Apple propose un système de modules pour remplacer les en-têtes

    Comment améliorer le temps de compilation pour C/C++ ? Apple propose un système de modules pour remplacer les en-têtes Un des problèmes assez décriés des langages C et C++ est le temps de compilation, qui est un peu plus long. Cela est surtout dû à l'utilisation des en-entêtes (headers). Les développeurs d'Apple viennent de proposer un document assez intéressant qui introduit un système de modules pour C et C++ afin d'améliorer le temps de compilation. À titre d'exemple, Apple cite le minuscule code source de « Hello world » en C : quatre lignes de code seulement. Pourtant, le fichier d'en-tête nécessaire pour sa compilation est 173 fois plus grand que l'application elle-m...

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  • Why Is the Localhost IP 127.0.0.1?

    - by Jason Fitzpatrick
    Geeks the world over know their local host as 127.0.0.1, but why is that specific address, of all available addresses, reserved for the local host? Read on to delve into the history of local hosts. Image by GMPhoenix; available as wallpaper here. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Is it possible to setup a DHCP server only for local virtual machines?

    - by thiesdiggity
    I have a quick question. I have a bunch of virtual machines (VMWare Workstation) running on an Ubuntu server and have found that VMWare NAT (DHCP) service is unreliable and slow. I have to use NAT instead of bridging because the server is in a data-center that does not have DHCP and I don't have enough static IP's for all the VMs. Is it possible to setup the host (Ubuntu) to be a DHCP server but only for the local virtual machines? The server has 2 network interfaces, so I'd set eth0 to be a static IP, which connects to the outside world, and eth1 to listen for DHCP. Now, I am thinking if I don't want DHCP to broadcast I would just not connect a cable to eth1 and setup the VM's to use bridging on eth1. That way DHCP would not broadcast through my network but be listening on that interface. Would that setup work?

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  • XNA VertexBuffer.SetData performance suggestions

    - by CodeSpeaker
    I have a 3d world in a grid layout where each grid cell contains its separate vertex and index buffer for the mesh/terrain of that cell. When the player moves outside the boundaries of his cell, i dynamically load more cells in his walking direction based on his viewing distance. This triggers x number of vertex and indexbuffer initializations depending on how many cells that needs to be generated and causes the framerate to drop annoyingly during this time. The generation of terrain data is handled in a separate thread and runs smoothly. The vertex and index buffers are added during the update cycle of the game loop. I´ve tried batching the number of cells to be processed to avoid sending too much data at once into the buffers, which worked ok at a shorter viewing distance (about 9 cells to process), but not as well at greater distances with around 30 cells to process. Any idea how i can optimize this?

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • What are famous windows programming framework in work field?

    - by Moon
    Hi, I am a php programmer. Ever since I started working in php industry, companies I worked with used zend framework, codeigniter, and cake php. So...in windows programming world, what are equivalent to zend framework, codeigniter, and cake php? The reason I am asking this question is because I am about to start windows programming. I am not asking for a certain language. I would like to know many frameworks as possible. p.s: someone please add 'framework' and 'popular' tags for me...

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  • Are there any reasons to use Bazaar over Hg or Git?

    - by NeuronQ
    The world of DVCSs seems split between Git and Mercurial nowadays, but lots of projects and places (like my new employer) use Bazaar. And it's not a thing of inertia where people just use something because "that's how it's always been done", these guys are agile and sometimes seem to embrace change just for the fun of having more things to fix. Yet no one gave me any convincing arguments for using Bzr over Hg or Git. I can get seeing Git as "too complicated" but you can't use this king of judgement between Hg and Bzr. So then, what are the features of Bazaar that would justify its use over Mercurial (or Git) in any given situation?

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  • Overview of XSLT

    - by kaleidoscope
    XSLT (Extensible Stylesheet Language Transformations) is a declarative- XMLbased language used for the transformation of XML documents into other XML documents. Using XSLT , the original document does not changed; rather, a new document is created based on the content of an existing one. XSLT is developed by the World Wide Web Consortium (W3C).   Using XSLT we can transform source xml file into another xml file, word file or Excel file.    XSLT Functions : -   There are the following built - in XSLT functions :   Name Description current() Returns the current node document() Used to access the nodes in an external XML document element-available() Tests whether the element specified is supported by the XSLT processor format-number() Converts a number into a string function-available() Tests whether the function specified is supported by the XSLT processor generate-id() Returns a string value that uniquely identifies a specified node key() Returns a node-set using the index specified by an <xsl:key> element system-property() Returns the value of the system properties unparsed-entity-uri() Returns the URI of an unparsed entity   For more information –   http://www.w3schools.com/xsl/default.asp   Technorati Tags: Ritesh, Overview of XSLT

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  • Package version updates policy

    - by Sandman4
    Not sure if here it's the right place to ask, if not - please point me to the right direction. Let's say there's a package, for the sake of real-world example - bind9. In Precise and in Quantal it's version 9.8.1. The original developer (ISC) currently provide versions 9.8.4 which is a bugfix release in the 9.8 line, and 9.9.2 which is a "new features" branch. It looks like when a security issue is encountered, the specific bugfix is backported into 9.8.1. Now the question: Why maintainers don't just update to the latest bugfix release ? Why to backport only certain patches ? Is it intentionally or just there's no maintaner who would take the effort to update to the latest bugfix release ?

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