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  • Access denied at webservice

    - by phenevo
    Hi, I have a winforms, and it connecting wit webservice. Webservice has method which create folder Directory.Create(path); Webservice is at company server, and this folder must me create at another disc in out company. When I invoke this method, i get exception "Acces denied to path..." When webservice was running at my computer everything was ok. I have full acces to this network disc. But how to set full access to my company server?? When I check this method: [WebMethod] public string GetNameOfUser() { return WindowsIdentity.GetCurrent().Name; } I get <string>NT AUTHORITY\NETWORK SERVICE</string>

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  • Abstract classes in shared library

    - by JTom
    Hi, I have an ordinary abstract class that has couple of pure virtual methods. The class itself is a part of the shared library. The compilation of the shared library itself is OK. But when the library is linked to another program that has another class deriving from the abstract one in the shared library and defining the pure virtual methods, I get the following linker error: I compile like this..: g++ -I../path/to/the/library main.cpp derived.cpp -L../path/to/the/library -lsomename -o shared ...and the linker error is: libsomename.so: undefined reference to `AbstractClass::method()' It's like the abstract class cannot access its pure virtual methods but I do not try to make any instance of the abstract class anywhere in the library. What could be the problem?

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  • How to build boost::asio example?

    - by Poni
    Hello, I'm trying to build an example of boost::asio http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/example/echo/async_tcp_echo_server.cpp but without any luck. System: Windows Vista, Visual C++ 2008 Pro, Boost 1.43. I've added to the project, at VC, the include path and the additional lib path (see note #1), yet the linker gives me this error: 1>LINK : fatal error LNK1104: cannot open file 'libboost_system-vc90-mt-gd-1_43.lib' What do I do next? In the documentation (the "getting started" part) it says that some boost's components must be built separately. Ok. How do I do this and where do I find them? In the "getting started" page there's the section "6.1 Link From Within the Visual Studio IDE". It just tells me how to link, and not how to build it. Anyone can shed some light? Because I am definitely missing something here. Note #1: There's not "boost_1_43_0/lib" folder but a "libs". The doc needs a refresh.

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  • Ant deploy WAR file to tomcat server failure

    - by spowers
    I am having a little trouble getting my deployment task in ant to function. I have a war file that is generated as part of the build process, and I am now trying to autodeploy that to my test server. In ant I have defined a deployment task as seen below. When I try to run it I get a file not found error on the server in the catalina.out log file. Does anyone have any idea what I am doing wrong that is causing this deploy to not function? I have checked the path, and it is correct and the WAR file exists. Thanks username="${lamp.user}" password="${lamp.password}" update="true" path="/beam" localWar="file:${module.beam.basedir}\out\war\beam.war" /

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  • Load array from plist in Documents Directory

    - by Florent
    Hi all ! I use to load plist which are in my main Bundle (Ressource folder) into an array using : NSString *path = [[[NSBundle mainBundle] resourcePath]stringByAppendingPathComponent:nomPlist ]; NSMutableArray *tmpQuestion = [[NSArray alloc] initWithContentsOfFile:path]; arrayQuestion = [ [NSArray alloc] initWithArray:tmpQuestion]; [tmpQuestion release]; since i decide to change the content of my plist and that main bundle is read only how can i make this array loading plist from the Documents directory of my app ? ? thanks to all

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  • Rendering problems with Java LWJGL

    - by pangaea
    I'm new to rendering and so I don't know if I can speed up the code or that what I'm doing is bad. This is what it looks like But, if I have say 100-200 triangles everything is fine. Yet, when I get to 400 triangles it becomes very laggy. At 1,000 triangles it becomes 5fps at max. Also, when I try to close it everything becomes extremely laggy and the game breaks my computer. Is this normal? The code is here http://pastebin.com/9N6qdEbd game http://pastebin.com/fdkSrPGT mobs I haven't even adding collision detection.

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  • Problem with copy content to client site by ClickOnce deployment.

    - by Ekkapop
    I have create 2 projects, first is main project and another is content file (excel file). I have set property of these file to copy to output directory = copy always and build action = content. However when I deploy to user site using ClickOnce, it can't find these excel file. I use code as show below to get file path. string.Format(@"{0}{1}", System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().GetName().CodeBase), @"file.xlsx"); I want to know, how can I solve this problem?

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  • Find directory on different server C#

    - by rainhider
    I have a website on Server A and it needs to find a directory on Server B. On my aspx page, I have: <mb:FileSystemDataSource ID="fileSystemDataSource" runat="server" RootPath="\\servername\Folder\Subfolder" FoldersOnly="true" /> mb is assembly name alias. On my aspx.cs page, I have: protected void Page_Load(object sender, EventArgs e) { DataTable gridviewSource = DisplayFilesInGridView(); DataRow gridviewRow; //sets the server path so it does not default to current server string ServerPath = System.IO.Path.Combine( "//", this.fileSystemDataSource.RootPath); //Get All Folders Or Directories and add in table DirectoryInfo directory = new DirectoryInfo(Server.MapPath(ServerPath)); DirectoryInfo[] subDirectories = directory.GetDirectories(); } Well, it throws an error on the Server.MapPath because it cannot find the server. I am connected to the network. I looked at IIS, and I am pretty sure that is not the problem. If so, I would really need specifics. Any help would be appreciated.

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  • php and asp problem in uploading

    - by moustafa
    i have an ASP web services to change byte array that given from the client and change it to a file and save it in the web server the code is like this : [WebMethod] public string UploadFile(byte[] f, string fileName) { try { MemoryStream ms = new MemoryStream(f); String path="/myfile/"; String location=HttpContext.Current.Server.MapPath(path); FileStream fs = new FileStream(HttpContext.Current.Server.MapPath(path)+fileName, FileMode.Create); ms.WriteTo(fs); ms.Close(); fs.Close(); return "OK"; } catch (Exception ex) { return ex.Message.ToString(); } } the web services need byte array and file name.. i build the client in php upload.php the code is <html> <body> <form action="action1.php" method="post" enctype="multipart/form-data"> Pilih File Anda: <input type="file" name="myfile" /> <input type="submit" value="Upload" /> </form> </body> <html> and action1.php the code is: <?php require_once('nusoap.php'); $client = new nusoap_client('http://192.168.254.160/testuploadah/FileUploader.asmx?WSDL', 'wsdl','','', '', ''); $err = $client->getError(); if ($err) { echo '<h2>Constructor error</h2><pre>' . $err . '</pre>'; } if(is_uploaded_file($_FILES['myfile']['tmp_name'])){ $uploadFile = $_FILES['myfile']; ////how can read byte array of $uploadFile so i can send to web services??? ////are php only can send array or string ? $params[]->f=??????????????? $params[]->fileName=$_FILES['myfile']['name']; $result = $client->call('UploadFile', $params,'', '', false, true); if ($client->fault) { echo '<h2>Fault</h2><pre>'; print_r($result); echo '</pre>'; } else { //Check for errors $err = $client->getError(); if ($err) { //// Display the error echo '<h2>Error</h2><pre>' . $err . '</pre>'; } else { //// Display the result echo '<h2>Result</h2><pre>'; print_r($result); echo '</pre>'; } } } ?> how can i Send the byte array parameter to the web services,so the web services can started???? i still can resolve this problem,the web services always return an error because i can't send byte array

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  • How to have multiple paths display URL as root

    - by Verdi Erel Ergün
    I want users#new and tasks#index to display as the root path URL, i.e. / When a user logs in on the path users#new (set as root) they are redirected to tasks#index and URL does not change. Can this be done in the routes.rb file? This is my routes.rb file: Todo::Application.routes.draw do resources :sessions resources :subscriptions resources :users resources :tasks do collection do post :sort end end root :to => "users#new" match "sessions#new" => "tasks#index" match "sessions#" => "tasks#index"

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  • Why can't QFile read from the "~" directory?

    - by hurikhan77
    I've tried the following short example to find out about a bug in a bigger program I am working on. It looks like QFile doesn't support unix (or the shell's) notation for the home directory: #include <QFile> #include <QDebug> int main() { QFile f("~/.vimrc"); if (f.open(QIODevice::ReadOnly)) { qDebug() << f.readAll(); f.close(); } else { qDebug() << f.error(); } } As soon as I replace the "~" with my real home directory path, it works. Is there an easy workaround - some setting to enable? Or do I have to go the "ugly" way and ask QDir for the home directory of the current user and prepend that manually to each path?

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  • CakePHP Shell issue

    - by aboxy
    Hello, I am just getting started with Cakephp shell and running into issues. My cake core library is under path d:/libs/cake My app is setup under d:/servers/htdocs/myapp I wrote a test shell under d:/servers/htdocs/myapp/vendor/shells class ReportShell extends Shell { var $uses = array('Appt'); function main() { echo $this->Appt->find('first'); } } When I try to run this code from d:/servers/htdocs/myapp , It gives me an error Warning: include_once(d:/servers/htdocs/myapp/config/database.php): failed to open stream: No such file or directory in d:/libs/cake\libs\mode l\connection_manager.php on line 23 Warning: include_once(): Failed opening 'd:/servers/htdocs/myapp/config/database.php' for inclusion (include_path='.;D:\work\xampp\php\PEAR') in d:/libs/cake\libs\model\connection_manager.php on line 23 Fatal error: ConnectionManager::getDataSource - Non-existent data source default in d:/libs/cake\libs\model\connection_manager.php on line 102 Reason is that it is trying to find database.php under 'd:/servers/htdocs/myapp/config/' and the correct path is 'd:/servers/htdocs/myapp/app/config/database.php' What am I doing wrong here? thanks

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  • Missing prop-base file problem

    - by Tony
    I am using Eclipse and SVNSubversion as a repository for a Java project. After updating the local repository and starting Eclipse, an error (in the Problems tab) appeared stating that a specific prop-base file was missing from the build path. Being inexperienced, I have accidentally deleted the prop-base file icon from the project build-path library section. Since then the numbers of errors have grown exponentially... What should I do? Updating the local repository and/or starting a new Eclipse project from the same source did not solve the problem, does anyone have an idea?

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  • Programmatically selecting file in explorer

    - by flashk
    In my application I can programmatically open explorer and select a file using the following code: void BrowseToFile(LPCTSTR filename) { CString strArgs; strArgs = _T("/select,\""); strArgs += filename; strArgs += _T("\""); ShellExecute(0, _T("open"), _T("explorer.exe"), strArgs, 0, SW_NORMAL); } My problem is that if I call this function a second time with a different file, but in the same folder, the selection in explorer does not change to the new file, but remains on the previous file. For example, if I call my function with C:\path\to\file1.txt, a new explorer window will open and file1.txt will be selected. If I call my function a second time with C:\path\to\file2.txt, the existing explorer window will be activated, but the selection will still be on file1.txt. Is there a way to force explorer to update the selection or a better way to accomplish this?

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  • Database file is inexplicably locked during SQLite commit

    - by sweeney
    Hello, I'm performing a large number of INSERTS to a SQLite database. I'm using just one thread. I batch the writes to improve performance and have a bit of security in case of a crash. Basically I cache up a bunch of data in memory and then when I deem appropriate, I loop over all of that data and perform the INSERTS. The code for this is shown below: public void Commit() { using (SQLiteConnection conn = new SQLiteConnection(this.connString)) { conn.Open(); using (SQLiteTransaction trans = conn.BeginTransaction()) { using (SQLiteCommand command = conn.CreateCommand()) { command.CommandText = "INSERT OR IGNORE INTO [MY_TABLE] (col1, col2) VALUES (?,?)"; command.Parameters.Add(this.col1Param); command.Parameters.Add(this.col2Param); foreach (Data o in this.dataTemp) { this.col1Param.Value = o.Col1Prop; this. col2Param.Value = o.Col2Prop; command.ExecuteNonQuery(); } } this.TryHandleCommit(trans); } conn.Close(); } } I now employ the following gimmick to get the thing to eventually work: private void TryHandleCommit(SQLiteTransaction trans) { try { trans.Commit(); } catch (Exception e) { Console.WriteLine("Trying again..."); this.TryHandleCommit(trans); } } I create my DB like so: public DataBase(String path) { //build connection string SQLiteConnectionStringBuilder connString = new SQLiteConnectionStringBuilder(); connString.DataSource = path; connString.Version = 3; connString.DefaultTimeout = 5; connString.JournalMode = SQLiteJournalModeEnum.Persist; connString.UseUTF16Encoding = true; using (connection = new SQLiteConnection(connString.ToString())) { //check for existence of db FileInfo f = new FileInfo(path); if (!f.Exists) //build new blank db { SQLiteConnection.CreateFile(path); connection.Open(); using (SQLiteTransaction trans = connection.BeginTransaction()) { using (SQLiteCommand command = connection.CreateCommand()) { command.CommandText = DataBase.CREATE_MATCHES; command.ExecuteNonQuery(); command.CommandText = DataBase.CREATE_STRING_DATA; command.ExecuteNonQuery(); //TODO add logging } trans.Commit(); } connection.Close(); } } } I then export the connection string and use it to obtain new connections in different parts of the program. At seemingly random intervals, though at far too great a rate to ignore or otherwise workaround this problem, I get unhandled SQLiteException: Database file is locked. This occurs when I attempt to commit the transaction. No errors seem to occur prior to then. This does not always happen. Sometimes the whole thing runs without a hitch. No reads are being performed on these files before the commits finish. I have the very latest SQLite binary. I'm compiling for .NET 2.0. I'm using VS 2008. The db is a local file. All of this activity is encapsulated within one thread / process. Virus protection is off (though I think that was only relevant if you were connecting over a network?). As per Scotsman's post I have implemented the following changes: Journal Mode set to Persist DB files stored in C:\Docs + Settings\ApplicationData via System.Windows.Forms.Application.AppData windows call No inner exception Witnessed on two distinct machines (albeit very similar hardware and software) Have been running Process Monitor - no extraneous processes are attaching themselves to the DB files - the problem is definitely in my code... Does anyone have any idea whats going on here? I know I just dropped a whole mess of code, but I've been trying to figure this out for way too long. My thanks to anyone who makes it to the end of this question! brian UPDATES: Thanks for the suggestions so far! I've implemented many of the suggested changes. I feel that we are getting closer to the answer...however... The code above technically works however it is non-deterministic! It is not guaranteed to do anything aside from spin in neutral forever. In practice it seems to work somewhere between the 1st and 10th iteration. If i batch my commits at a reasonable interval damage will be mitigated but I really do not want to leave things in this state... More suggestions welcome!

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  • How In-Memory Database Objects Affect Database Design: Hybrid Code

    - by drsql
    In my first attempts at building my code, I strictly went with either native or on-disk code. I specifically wrote the on-disk code to only use features that worked in-memory. This lead to one majorly silly bit of code, used to create system assigned key values. How would I create a customer number that was unique. We can’t use the Max(value) + 1 approach because it will be very hideous with MVCC isolation levels, since 100 connections might see the same value, leading to lots of duplication. You...(read more)

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  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

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  • How do I register multiple paths for a HttpHandler in IIS7?

    - by Daniel T.
    I have a HttpHandler that resizes images based on the querystring, so requesting something like: http://server/image.jpg?width=320&height=240 will give you a resized image that's 320x240. In the IIS Manager, under Handler Mappings, I mapped my handler's path as *.jpg,*.gif,*.bmp,*.png. However, this doesn't activate the handler. If I change it to just *.jpg, then it works. My question is, do I have to create 4 separate mapping entries, one for each image type, or is there some way to combine multiple extensions in one path?

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  • Orthographic Projection with variable FOV

    - by cubrman
    We are building agame with orthographic view. The problem we face is the fact that with different resolution you can see different area of the game world. E.g. if you have higher resolution you can see more around you. To solve this we currently use a common scale factor that every model is scaled by, depending on resolution. But this has drawbacks when drawing shadows - I cannot set a higher view angle for the orthographic shadow camera, while when using the perspective shadow camera I get significantly worse shadow quality. So the question is is there any way to controll FOV when using orthographic projection, or, more specifically, what is the easiest way to scale the world uniformly up or down with orthographic projection matrix? I saw that in 3ds MAX you can control FOV for an orthographic camera I wonder how they implemented it.

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  • How can I deal with actor translations and other "noise" in third-party motion capture data?

    - by Charles
    I'm working on a game, and I've run into a problem with motion capture data. My team is using 3DS Max 2011 and trying to put free motion capture files on our models. The problem we're having is it has become extremely hard to find motion capture data that stays in place. We've found some great motion captures of things like walking and jumping but the actors themselves move within the data, so when we attach these animations to our models and bring them into XNA, the models walk forward even when they should technically be standing still (and then there's also the problem of them resetting at the end of the animation). How can we clean up, at runtime or asset-processing time, the animation in these motion capture files?

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  • Multiple robots.txt for subdomains in rails

    - by Christopher
    I have a site with multiple subdomains and I want the named subdomains robots.txt to be different from the www one. I tried to use .htaccess, but the FastCGI doesn't look at it. So, I was trying to set up routes, but it doesn't seem that you can't do a direct rewrite since every routes needs a controller: map.connect '/robots.txt', :controller => ?, :path => '/robots.www.txt', :conditions => { :subdomain => 'www' } map.connect '/robots.txt', :controller => ?, :path => '/robots.club.txt' What would be the best way to approach this problem? (I am using the request_routing plugin for subdomains)

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  • Cast/initialize submodels of a Backbone Model

    - by nambrot
    I think I have a pretty simple problem that is just pretty difficult to word and therefore hard to find a solution for. Setup: PathCollection is a Backbone.Collection of Paths Path is a Backbone.Model which contains NodeCollection (which is a Backbone.Collection) and EdgeCollection (which is a Backbone.Collection). When I fetch PathCollection paths = new PathCollection() paths.fetch() obviously, Paths get instantiated. However, I'm missing the spot where I can allow a Path to instantiate its submodels from the attribute hashes. I can't really use parse, right? Basically im looking for the entry point for a model when its instantiated and set with attributes. I feel like there must be some convention for it.

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  • A resource for installation or setup folder hierarchy of various applications

    - by Luay
    Is there a web site (or something else) that has information on folders and their hierarchy where various programs and applications are installed? Please let me explain. I am writing an application that (part of what it does) references certain files installed by other application. To be able to determine the file paths for these folders I have to download and install each application seperatly on my development pc, search for the file I want, and then write its path in my application. This method is very time consuming and, frankly, boring, as it requires downloading and installing each application (some of them in excess of 600MB) and then locating the required file just to be able to "know" its path. So, I was wondering if there is something that could speed things up. like, for example, a website that would have such information. I tried each of the applications own website for information but no dice. Any help from you will be much appreciated. Many thanks

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  • Error while trying to dual boot Ubuntu alongside Windows 8

    - by Brian
    I recently purchased a new Toshiba Ultrabook that comes pre-installed with Windows 8. I'm trying to dual boot 12.10 with it and I have run into a problem with the installer. When I get to the page to pick the partitions I get this: No drives are listed and the only thing in that device drop down is /dev/sda. If I click Install Now or +/-/change I get an "Ubuntu has stopped working" error message. I'm trying to install off a 12.10 64-bit USB drive in UEFI mode, and I have tried it with secure boot both enabled and disabled with the same results. The hard drive set up is as follows: 500 GB main drive windows recovery (primary) EFI boot section (primary) Windows' partion (280 GB I believe) (primary) unallocated space I created for Ubuntu partition (200ish GB) another Windows recovery partition (primary) 12 GB solid state drive all unallocated space Could it be a problem with the number of primary partitions? I think I read somewhere about a max of 4.

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