Search Results

Search found 13501 results on 541 pages for 'dimensional model'.

Page 292/541 | < Previous Page | 288 289 290 291 292 293 294 295 296 297 298 299  | Next Page >

  • How to include content from remote server while keeping that content secure

    - by slayton
    I am hosting collection of videos, for which I retain the copyright, on a file server that I'd like to share with family and friends. When a user visits the my fileserver via a web browser they are asked to authenticate using HTTP auth and then they are presented with a basic list of the files. I'd like to build web application that provides a clean interface with simply library functionality. However, this app will be hosted on a different server. I'm trying to figure out a security model for my file server that doesn't require the user to login to both the file-server and the hosting-server. I want to make this as easy as possible for my non-tech savy family while still maintaining security for my files.

    Read the article

  • Understanding implementation of glu.PickMatrix()

    - by stoney78us
    I am working on an OpenGL project which requires object selection feature. I use OpenTK framework to do this; however OpenTK doesn't support glu.PickMatrix() method to define the picking region. I ended up googling its implementation and here is what i got: void GluPickMatrix(double x, double y, double deltax, double deltay, int[] viewport) { if (deltax <= 0 || deltay <= 0) { return; } GL.Translate((viewport[2] - 2 * (x - viewport[0])) / deltax, (viewport[3] - 2 * (y - viewport[1])) / deltay, 0); GL.Scale(viewport[2] / deltax, viewport[3] / deltay, 1.0); } I totally fail to understand this piece of code. Moreover, this doesn't work with my following code sample: //selectbuffer private int[] _selectBuffer = new int[512]; private void Init() { float[] triangleVertices = new float[] { 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f }; float[] _triangleColors = new float[] { 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; GL.GenBuffers(2, _vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeof(float) * _triangleVertices.Length), _triangleVertices, BufferUsageHint.StaticDraw); GL.VertexPointer(3, VertexPointerType.Float, 0, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[1]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeof(float) * _triangleColors.Length), _triangleColors, BufferUsageHint.StaticDraw); GL.ColorPointer(3, ColorPointerType.Float, 0, 0); GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.ColorArray); //Selectbuffer set up GL.SelectBuffer(512, _selectBuffer); } private void glControlWindow_Paint(object sender, PaintEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.DepthBufferBit); float[] eyes = { 0.0f, 0.0f, -10.0f }; float[] target = { 0.0f, 0.0f, 0.0f }; Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView(0.785398163f, 4.0f / 3.0f, 0.1f, 100f); //45 degree = 0.785398163 rads Matrix4 view = Matrix4.LookAt(eyes[0], eyes[1], eyes[2], target[0], target[1], target[2], 0, 1, 0); Matrix4 model = Matrix4.Identity; Matrix4 MV = view * model; //First Clear Buffers GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.DepthBufferBit); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.LoadMatrix(ref projection); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.LoadMatrix(ref MV); GL.Viewport(0, 0, glControlWindow.Width, glControlWindow.Height); GL.Enable(EnableCap.DepthTest); //Enable correct Z Drawings GL.DepthFunc(DepthFunction.Less); //Enable correct Z Drawings GL.MatrixMode(MatrixMode.Modelview); GL.PushMatrix(); GL.Translate(3.0f, 0.0f, 0.0f); DrawTriangle(); GL.PopMatrix(); GL.PushMatrix(); GL.Translate(-3.0f, 0.0f, 0.0f); DrawTriangle(); GL.PopMatrix(); //Finally... GraphicsContext.CurrentContext.VSync = true; //Caps frame rate as to not over run GPU glControlWindow.SwapBuffers(); //Takes from the 'GL' and puts into control } private void DrawTriangle() { GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[0]); GL.VertexPointer(3, VertexPointerType.Float, 0, 0); GL.EnableClientState(ArrayCap.VertexArray); GL.DrawArrays(BeginMode.Triangles, 0, 3); GL.DisableClientState(ArrayCap.VertexArray); } //mouse click event implementation private void glControlWindow_MouseClick(object sender, System.Windows.Forms.MouseEventArgs e) { //Enter Select mode. Pretend drawing. GL.RenderMode(RenderingMode.Select); int[] viewport = new int[4]; GL.GetInteger(GetPName.Viewport, viewport); GL.PushMatrix(); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GluPickMatrix(e.X, e.Y, 5, 5, viewport); Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView(0.785398163f, 4.0f / 3.0f, 0.1f, 100f); // this projection matrix is the same as one in glControlWindow_Paint method. GL.LoadMatrix(ref projection); GL.MatrixMode(MatrixMode.Modelview); int i = 0; int hits; GL.PushMatrix(); GL.Translate(3.0f, 0.0f, 0.0f); GL.PushName(i); DrawTriangle(); GL.PopName(); GL.PopMatrix(); i++; GL.PushMatrix(); GL.Translate(-3.0f, 0.0f, 0.0f); GL.PushName(i); DrawTriangle(); GL.PopName(); GL.PopMatrix(); hits = GL.RenderMode(RenderingMode.Render); .....hits processing code goes here... GL.PopMatrix(); glControlWindow.Invalidate(); } I expect to get only one hit everytime i click inside a triangle, but i always get 2 no matter where i click. I suspect there is something wrong with the implementation of the GluPickMatrix, I haven't figured out yet.

    Read the article

  • In the world of .Net, managed code and the web is there still a place for VBA?

    - by MrTelly
    Microsoft has moved away from the COM stack, VB6 is so last century and .Net rules the (MS) roost. Yet I find myself still banging out reams of VBA code - for a new project automating Excel seeing as you ask. I've tried to doing the same kind of thing using VSTO and it was just too damn buggy/hard/inefficient with a broken development model. I can't get rid of the feeling that I'm missing something, OTOH I really can't see a better way of solving this problem. What are your thoughts?

    Read the article

  • Assigning a colour to imorted obj. files that are being used as default material

    - by Salino
    I am having a problem with assigning a colour to the different meshes that I have on one object. The technique that I have used is the first approach on this site. Is it possible to export a simulation (animation) from Blender to Unity? So what I would like to do is the following. I have about 107 meshes that are different frames from my shape key animation of my blender model. What I would like to have is that the first mesh will be bright green and up to the 40th mesh the colour turns to be white /greyish... the best would be if I could assign every mesh by hand a colour, however they are all default materials. And if I assign the object a colour, the whole "animation" is going to be in that colour

    Read the article

  • Graphics problems: noise-like glitch, and screen freezes in Ubuntu 13.04

    - by user207253
    I have recently upgraded to 13.04 and am using unity. I am experiencing two intermittent problems with the graphics: 1) All or part of the screen is taken up by 'noise', which lasts for about a second, see screenshot: 2) The launcher panel freezes. I can still move the mouse and the keyboard responds to function keys (I can dim the screen), but I cannot select anything. At the moment I recover by ctr-alt-f1, and restarting lightdm. My computer is a Samsung Chronos 7 laptop, model NP700Z5C, with Intel HD 4000 graphics The same problems occur with lightdm and gdm. I have attempted to install the intel drivers (as the screenshot hints) but these are not indicated as additional drivers in software & updates so I'm not sure whether they are in use. Any suggestions?

    Read the article

  • How many textures can usually I bind at once?

    - by Avi
    I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement. My question is: how many textures can I bind at once on a modern graphics card? 16 would be sufficient. Can I expect most modern graphics cards to support that amount? My GTX 460 appears to support 32, but I have no idea if that's representative of most modern video cards.

    Read the article

  • Miss Oracle Open World? View the PeopleSoft Roadmap Presentation Here

    - by John Webb
    If you were unable to attend Oracle Open World in September, you missed out on some important PeopleSoft messages.   Don't despair!  You now have a chance to receive an update on PeopleSoft's presence at Oracle OpenWorld 2013 and the key messages delivered there. You can view the “PeopleSoft Update and Roadmap” webcast found here on the Quest Users Group site.  (Note: this is available with a FREE subscriber account.  Anyone can sign up here at no cost. This webcast recording presents the significant adoption and momentum behind PeopleSoft 9.2.  Viewers will also learn about the new release model for continuously delivering new capabilities to PeopleSoft customers at a lower cost enabled by the new PeopleSoft Update Manager.  There are also compelling live demonstrations of the major investment areas for PeopleSoft including a new PeopleSoft user experience enabling mobile solutions as well as In-Memory PeopleSoft applications. You can view all presentations ns in the Oracle Open World 2013 Content Catalog.

    Read the article

  • Advice on triple/quadruple-booting?

    - by professorfish
    I am currently running Windows 7 Home Premium x64 on my laptop. I would like to install more than one Linux distro, IN ADDITION TO Windows 7. How do I go about this, what do I need to be careful and aware of, is it possible? The specific distros I might eventually install: Definitely: Ubuntu (is it a good idea to install the Linux-Secure-Remix version?) Almost definitely: OpenSUSE Probably: Zorin Possibly: Arch Possibly: Fedora Possibly: FreeBSD Computer details: Successfully used WUBI for Ubuntu in the past Recently reinstalled Windows using the RECOVERY partition Windows 7 Home Premium x64 model: ASUS K53U series AMD Brazos Dual Core E450 1.65 GHz 750GB hard drive, currently partitioned into C: (300GB total, 246 GB free), D: (373GB - total, 167 GB free), and RECOVERY (the rest of the space, I think) 4GB RAM Can I be sure that GRUB will work, if WUBI has worked? In short, how do I go about triple- or quadruple-booting Windows 7, Ubuntu and other distros? What do I need to be aware of? How do I set up the partition structure? Thank you in advance

    Read the article

  • USB Mouse stutters periodically

    - by greggory.hz
    I'm using an HP dv6000 (not sure of exact model) with a pretty basic Logitech wireless laptop mouse. From time to time, the USB mouse will be very stuttery and less responsive. Not all clicks register and the motion is not smooth. It seems like it's related to the notify-osd coming up when I get an IM or Email or whatever else, but it happens other times as well. It's not the whole computer becoming less responsive, because if I use the touch pad during one of these fits, it works perfectly smooth. I've replaced the batteries in the mouse and have tried different USB ports with better line of sight, etc. I can't figure out what's going on. Any thoughts?

    Read the article

  • Another Update to SQL Server Configuration Scripting Utility

    - by Bill Graziano
    I’ve been gradually adding features to my utility that scripts the configuration of a SQL Server.  Since my last post I’ve added the following features: Skip any encrypted object in a database Script alerts, alert notifications and operators Script audits Always script model, master and msdb to capture any user-defined objects in those databases Logins are now scripted so that everything for a login is grouped together. There’s a second section in the logins that handles default databases.  In many cases a login’s default database is a mirror target and can’t be set.  This is now handled gracefully.  It also includes a separate section for all default databases so those can be quickly set in the event of a disaster. Script credentials Script proxy accounts Script database mail My goal is still to get everything outside a database scripted.  This release is enough that I can keep my mirror target servers in sync with their principals.

    Read the article

  • Using XA Transactions in Coherence-based Applications

    - by jpurdy
    While the costs of XA transactions are well known (e.g. increased data contention, higher latency, significant disk I/O for logging, availability challenges, etc.), in many cases they are the most attractive option for coordinating logical transactions across multiple resources. There are a few common approaches when integrating Coherence into applications via the use of an application server's transaction manager: Use of Coherence as a read-only cache, applying transactions to the underlying database (or any system of record) instead of the cache. Use of TransactionMap interface via the included resource adapter. Use of the new ACID transaction framework, introduced in Coherence 3.6.   Each of these may have significant drawbacks for certain workloads. Using Coherence as a read-only cache is the simplest option. In this approach, the application is responsible for managing both the database and the cache (either within the business logic or via application server hooks). This approach also tends to provide limited benefit for many workloads, particularly those workloads that either have queries (given the complexity of maintaining a fully cached data set in Coherence) or are not read-heavy (where the cost of managing the cache may outweigh the benefits of reading from it). All updates are made synchronously to the database, leaving it as both a source of latency as well as a potential bottleneck. This approach also prevents addressing "hot data" problems (when certain objects are updated by many concurrent transactions) since most database servers offer no facilities for explicitly controlling concurrent updates. Finally, this option tends to be a better fit for key-based access (rather than filter-based access such as queries) since this makes it easier to aggressively invalidate cache entries without worrying about when they will be reloaded. The advantage of this approach is that it allows strong data consistency as long as optimistic concurrency control is used to ensure that database updates are applied correctly regardless of whether the cache contains stale (or even dirty) data. Another benefit of this approach is that it avoids the limitations of Coherence's write-through caching implementation. TransactionMap is generally used when Coherence acts as system of record. TransactionMap is not generally compatible with write-through caching, so it will usually be either used to manage a standalone cache or when the cache is backed by a database via write-behind caching. TransactionMap has some restrictions that may limit its utility, the most significant being: The lock-based concurrency model is relatively inefficient and may introduce significant latency and contention. As an example, in a typical configuration, a transaction that updates 20 cache entries will require roughly 40ms just for lock management (assuming all locks are granted immediately, and excluding validation and writing which will require a similar amount of time). This may be partially mitigated by denormalizing (e.g. combining a parent object and its set of child objects into a single cache entry), at the cost of increasing false contention (e.g. transactions will conflict even when updating different child objects). If the client (application server JVM) fails during the commit phase, locks will be released immediately, and the transaction may be partially committed. In practice, this is usually not as bad as it may sound since the commit phase is usually very short (all locks having been previously acquired). Note that this vulnerability does not exist when a single NamedCache is used and all updates are confined to a single partition (generally implying the use of partition affinity). The unconventional TransactionMap API is cumbersome but manageable. Only a few methods are transactional, primarily get(), put() and remove(). The ACID transactions framework (accessed via the Connection class) provides atomicity guarantees by implementing the NamedCache interface, maintaining its own cache data and transaction logs inside a set of private partitioned caches. This feature may be used as either a local transactional resource or as logging XA resource. However, a lack of database integration precludes the use of this functionality for most applications. A side effect of this is that this feature has not seen significant adoption, meaning that any use of this is subject to the usual headaches associated with being an early adopter (greater chance of bugs and greater risk of hitting an unoptimized code path). As a result, for the moment, we generally recommend against using this feature. In summary, it is possible to use Coherence in XA-oriented applications, and several customers are doing this successfully, but it is not a core usage model for the product, so care should be taken before committing to this path. For most applications, the most robust solution is normally to use Coherence as a read-only cache of the underlying data resources, even if this prevents taking advantage of certain product features.

    Read the article

  • 3G dongle and memory card detection

    - by user212632
    My questions is about 3G dongle (Huawei E1752) that I use for my internet on Ubuntu 12.04. The big issue is that ubuntu only recognise the dongle if I plug it in before booting up. But if somehow I loses connection (due to network being low) then the only way to use the 3G dongle again is to reboot my machine, which becomes a pain. I have the same issue with the memory card reader of my laptop whereby it only reads when I insert the card before booting up. My laptop is an Acer V3 -571g. At first I thought it was an issue that the model was quite new, but I have been updating my ubuntu for a while, and this issue has kept being the same

    Read the article

  • Is there any guarantee about the graphical output of different GPUs in DirectX?

    - by cloudraven
    Let's say that I run the same game in two different computers with different GPUs. If for example they are both certified for DirectX 10. Is there a guarantee that the output for a given program (game) is going to be the same regardless the manufacturer or model of the GPU? I am assuming the configurable settings are exactly the same in both cases. I heard that it is not the case for DirectX 9 and older, but that it is true for DirectX 10. If someone could provide a source confirming or denying it, it would be great. Also what is the guarantee offered. Will the output be exactly the same or just perceptually the same to the human eye?

    Read the article

  • Miss Open World? View this Roadmap Presentation

    - by PeopleTools Strategy
    If you were unable to attend Oracle Open World in September, you missed out on some important PeopleSoft messages.  Don't despair!  You now have a chance to receive an update on PeopleSoft’s presence at Oracle OpenWorld 2013 and the key messages delivered there. You can view the “PeopleSoft Update and Roadmap” webcast found here on the Quest Users Group site.  (Note: this is available with a FREE subscriber account.  Anyone can sign up here at no cost. This webcast recording presents the significant adoption and momentum behind PeopleSoft 9.2.  Viewers will also learn about the new release model for continuously delivering new capabilities to PeopleSoft customers at a lower cost enabled by the new PeopleSoft Update Manager.  There are also compelling live demonstrations of the major investment areas for PeopleSoft including a new PeopleSoft user experience enabling mobile solutions as well as In-Memory PeopleSoft applications.

    Read the article

  • how to install ubuntu on imac

    - by leviathan
    i need help! im still new to this. i really need help, i have an imac.. (it's corrupted. when i try to open it, it shows a question mark alternating with a smiley) Model Family: iMac G5 Processor: 1.8GHz G5 (PowerPC 970fx) Manufacturer: Motorola of CPUs: 1 Size: 17" Finish: Matte Resolution: 1440x900 Backlight: CCFL Base Memory: 256MB PC3200 DIMM Max Memory: 2GB Memory Slots: 2 Brand: Apple Original OS: Mac OS X 10.3.5 i think it's vintage. haha. but i want to fix it. first, i think the hard drive is broken (pretty much corrupted) but i tried to install a xubuntu os on it because i don't have any other disc. but i think xubuntu is not compatible because i can't seem to get pass through the partitioning part. could some one please help..

    Read the article

  • Reasons to disable game save during combat (e.g. Mass Effect 2)

    - by Steve V.
    So I've been playing Mass Effect 2 (PC) and one of the things I've noticed is that you can only save your game when you're not engaged in combat. As soon as the first enemy shows up on your radar, the save button is disabled. Once combat is over, save functionality reappears. It seems reasonable to assume that Mass Effect 2 is a state machine, and therefore, the internal state of the program at any moment can be captured and reloaded later. This is basically a solved problem - games have been designed this way since the Half-Life era. It also seems reasonable to assume that BioWare knew what they were doing when they made the decision not to follow this model - it's a tried and true system; BioWare wouldn't have done it the way they did without some good reason. What reasons are there to disable game save functionality during combat?

    Read the article

  • ComboBox Data Binding

    - by Geertjan
    Let's create a databound combobox, levering MVC in a desktop application. The result will be a combobox, provided by the NetBeans ChoiceView, that displays data retrieved from a database: What follows is not much different from the NetBeans Platform CRUD Application Tutorial and you're advised to consult that document if anything that follows isn't clear enough. One kind of interesting thing about the instructions that follow is that it shows that you're able to create an application where each element of the MVC architecture can be located within a separate module: Start by creating a new NetBeans Platform application named "MyApplication". Model We're going to start by generating JPA entity classes from a database connection. In the New Project wizard, choose "Java Class Library". Click Next. Name the Java Class Library "MyEntities". Click Finish. Right-click the MyEntities project, choose New, and then select "Entity Classes from Database". Work through the wizard, selecting the tables of interest from your database, and naming the package "entities". Click Finish. Now a JPA entity is created for each of the selected tables. In the Project Properties dialog of the project, choose "Copy Dependent Libraries" in the Packaging panel. Build the project. In your project's "dist" folder (visible in the Files window), you'll now see a JAR, together with a "lib" folder that contains the JARs you'll need. In your NetBeans Platform application, create a module named "MyModel", with code name base "org.my.model". Right-click the project, choose Properties, and in the "Libraries" panel, click Add Dependency button in the Wrapped JARs subtab to add all the JARs from the previous step to the module. Also include "derby-client.jar" or the equivalent driver for your database connection to the module. Controler In your NetBeans Platform application, create a module named "MyControler", with code name base "org.my.controler". Right-click the module's Libraries node, in the Projects window, and add a dependency on "Explorer & Property Sheet API". In the MyControler module, create a class with this content: package org.my.controler; import org.openide.explorer.ExplorerManager; public class MyUtils { static ExplorerManager controler; public static ExplorerManager getControler() { if (controler == null) { controler = new ExplorerManager(); } return controler; } } View In your NetBeans Platform application, create a module named "MyView", with code name base "org.my.view".  Create a new Window Component, in "explorer" view, for example, let it open on startup, with class name prefix "MyView". Add dependencies on the Nodes API and on the Explorer & Property Sheet API. Also add dependencies on the "MyModel" module and the "MyControler" module. Before doing so, in the "MyModel" module, make the "entities" package and the "javax.persistence" packages public (in the Libraries panel of the Project Properties dialog) and make the one package that you have in the "MyControler" package public too. Define the top part of the MyViewTopComponent as follows: public final class MyViewTopComponent extends TopComponent implements ExplorerManager.Provider { ExplorerManager controler = MyUtils.getControler(); public MyViewTopComponent() { initComponents(); setName(Bundle.CTL_MyViewTopComponent()); setToolTipText(Bundle.HINT_MyViewTopComponent()); setLayout(new BoxLayout(this, BoxLayout.PAGE_AXIS)); controler.setRootContext(new AbstractNode(Children.create(new ChildFactory<Customer>() { @Override protected boolean createKeys(List list) { EntityManager entityManager = Persistence. createEntityManagerFactory("MyEntitiesPU").createEntityManager(); Query query = entityManager.createNamedQuery("Customer.findAll"); list.addAll(query.getResultList()); return true; } @Override protected Node createNodeForKey(Customer key) { Node customerNode = new AbstractNode(Children.LEAF, Lookups.singleton(key)); customerNode.setDisplayName(key.getName()); return customerNode; } }, true))); controler.addPropertyChangeListener(new PropertyChangeListener() { @Override public void propertyChange(PropertyChangeEvent evt) { Customer selectedCustomer = controler.getSelectedNodes()[0].getLookup().lookup(Customer.class); StatusDisplayer.getDefault().setStatusText(selectedCustomer.getName()); } }); JPanel row1 = new JPanel(new FlowLayout(FlowLayout.LEADING)); row1.add(new JLabel("Customers: ")); row1.add(new ChoiceView()); add(row1); } @Override public ExplorerManager getExplorerManager() { return controler; } ... ... ... Now run the application and you'll see the same as the image with which this blog entry started.

    Read the article

  • What Design Pattern is seperating transform converters

    - by RevMoon
    For converting a Java object model into XML I am using the following design: For different types of objects (e.g. primitive types, collections, null, etc.) I define each its own converter, which acts appropriate with respect to the given type. This way it can easily extended without adding code to a huge if-else-then construct. The converters are chosen by a method which tests whether the object is convertable at all and by using a priority ordering. The priority ordering is important so let's say a List is not converted by the POJO converter, even though it is convertable as such it would be more appropriate to use the collection converter. What design pattern is that? I can only think of a similarity to the command pattern.

    Read the article

  • Distributed cache and improvement

    - by philipl
    Have this question from interview: Web Service function given x static HashMap map (singleton created) if (!map.containsKey(x)) { perform some function to retrieve result y map.put(x, y); } return y; The interviewer asked general question such as what is wrong with this distributed cache implementation. Then asked how to improve on it, due to distributed servers will have different cached key pairs in the map. There are simple mistakes to be pointed out about synchronization and key object, but what really startled me was that this guy thinks that moving to database implementation solves the problem that different servers will have different map content, i.e., the situation when value x is not on server A but on server B, therefore redundant data has to be retrieved in server A. Does his thinking make any sense? (As I understand this is the basic cons for distributed cache against database model, seems he does not understand it at all) What is the typical solution for the cache growth issue (weak reference?) and sync issue (do not know which server has the key already cached - use load balancing)? Thanks

    Read the article

  • What are the caveats of the event system built on Messenger rather than on classic .NET events?

    - by voroninp
    MVVM Light and PRISM offer messenger to implement event system. the approximate interface looks like the following one: interface Messanger { void Subscribe<TMessageParam>(Action<TMessageParam> action); void Unsubscribe<TMessageParam>(Action<TMessageParam> action); void Unsubscribe<TMessageParam>(objec actionOwner); void Notify<TMessageParam>(TMessageParam param); } Now this model seems beneficial comparing to classic .net events. It works well with Dependency Injection. Actions are stored as weak references so memory leaks are avioded and unsubscribe is not a must. The only annoyance is the need to declare new TMessageParam for each specific message. But everything comes at a cost. And what I'm really worried about is that I see no shortcomings of this approach. Has anoyne the experience of some troubles with this design pattern?

    Read the article

  • How to install Ubuntu using a USB stick?

    - by J. N.
    I cannot install Ubuntu 11.10 from a USB stick. It doesn't boot to Ubuntu page for installation but remains on Windows 7. I've downloaded the 11.10 version iso file and burnt it to a USB stick. After I inserted it, the USB stick is a symbol of Ubuntu installation and I clicked wubi to try to install it. But it didn't boot to Ubuntu but stayed on Win 7 after restart. It occurred error and said "windowsBackend" object has no attribut "cd_path" when I chose "Help me to boot from CD". I thought it's the problem of my computer model (acer travelmate 8481), but it can't boot on an old computer using XP as well. How can I solve this problem and install Ubuntu to replace Windows?

    Read the article

  • What file formats and conventions should I support to make my game engine artist-friendly?

    - by Avi
    I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: Are there specific formats artists like to model in? Does it not matter because the 3D modeler abstracts the data storage away? Is it okay if I don't support per-vertex coloration in my game engine? If I have to store a diffuse, specular, ambient, and emissive color value for each vertex, it doubles the size of vertices in the buffer. Is it reasonable to ask artists to do all these things in textures / maps? Any other tips you have about making it so that artists have to adapt their style to my specific engine as little as possible would be nice.

    Read the article

  • Benefits of TOGAF or similar?

    - by Lunatik
    I can read the website blurb and be impressed by the alleged benefits, but I haven't worked anywhere or with anyone who followed the TOGAF (or any alternative) architecture framework. Our organisation has declared itself dedicated to moving from what is currently a fairly shambolic design & development model towards something approaching a modern structured process. Things like TOGAF have been mentioned as helping achieve a world-class enterprise development environment (!) but I'm convinced that no-one here really understands the real-world benefits that wholesale adoption might bring and, perhaps more importantly, the effort/pain required to achieve the same. Do you have experience in using TOGAF or similar to wrestle control in an organisation? Do you think that use of the framework brought any benefit? Edit: For clarification TOGAF is "The Open Group Architecture Framework", a detailed method and set of tools for developing an enterprise architecture. See: http://www.opengroup.org/architecture/togaf8-doc/arch/

    Read the article

  • Can't install AMD drivers and Blinking problem

    - by demonscream
    I just installed Ubuntu 12.04 LTS with WUBI, everything is going fine and ubuntu is awesome but i have a little problem. When i open my Sony VAIO model E laptop, i have 2 choices (which is normal) but when i select Ubuntu 1/2 of the time it will just give a rapidly blinkin color background and can only be corrected if i reboot the computer and select ubuntu again. I think this has something to do with the fact i can't get any driver update for my computer from AMD, according to their website, VAIO computers aren't supported. I have a AMD RADEON HD 7650M graphic card which is not detected in ubuntu. When i try to install the drivers using the drivers application it gives a "can't install" error. What should i do?

    Read the article

  • Getting Started with Component Architecture: DI?

    - by ashes999
    I just moved away from MVC towards something more component-architecture-like. I have no concept of messages yet (it's rough prototype code), objects just get internal properties and values of other classes for now. That issue aside, it seems like this is turning into an aspect-oriented-programming challenge. I've noticed that all entities with, for example, a position component will have similar properties (get/set X/Y/Z, rotation, velocity). Is it a common practice, and/or good idea, to push these behind an interface and use dependency injection to inject a generic class (eg. PositionComponent) which already has all the boiler-plate code? (I'm sure the answer will affect the model I use for message/passing)

    Read the article

< Previous Page | 288 289 290 291 292 293 294 295 296 297 298 299  | Next Page >