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  • Scheme: what are the benefits of letrec?

    - by Ixmatus
    While reading "The Seasoned Schemer" I've begun to learn about letrec. I understand what it does (can be duplicated with a Y-Combinator) but the book is using it in lieu of recurring on the already defined function operating on arguments that remain static. An example of an old function using the defined function recurring on itself (nothing special): (define (substitute new old lat) (cond ((null? l) '()) ((eq? (car l) old) (cons new (substitute new old (cdr l)))) (else (cons (car l) (substitute new old (cdr l)))))) Now for an example of that same function but using letrec: (define (substitute new old lat) (letrec ((replace (lambda (l) (cond ((null? l) '()) ((eq? (car l) old) (cons new (replace (cdr l)))) (else (cons (car l) (replace (cdr l)))))))) (replace lat))) Aside from being slightly longer and more difficult to read I don't know why they are rewriting functions in the book to use letrec. Is there a speed enhancement when recurring over a static variable this way because you don't keep passing it?? Is this standard practice for functions with arguments that remain static but one argument that is reduced (such as recurring down the elements of a list)? Some input from more experienced Schemers/LISPers would help!

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  • C# app running as either Windows Form or as Console Application

    - by Aeolien
    I am looking to have one of my Windows Forms applications be run programmatically—from the command line. In preparation, I have separated the logic in its own class from the Form. Now I am stuck trying to get the application to switch back and forth based on the presence of command line arguments. Here is the code for the main class: static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { string[] args = Environment.GetCommandLineArgs(); if (args.Length > 1) // gets passed its path, by default { CommandLineWork(args); return; } Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } private static void CommandLineWork(string[] args) { Console.WriteLine("It works!"); Console.ReadLine(); } where Form1 is my form and the It works! string is just a placeholder for the actual logic. Right now, when running this from within Visual Studio (with command line arguments), the phrase It works! is printed to the Output. However, when running the /bin/Debug/Program.exe file (or /Release for that matter) the application crashes. Am I going about this the right way? Would it make more sense (i.e. take less developer time) to have my logic class be a DLL that gets loaded by two separate applications? Or is there something entirely different that I'm not aware of? Thanks in advance!

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  • trouble to connect with AppStore in my InAppPurchase application(iPhone)

    - by riteshkumar1905
    There is problem to connect AppStore in my application. All things run fine in Simulator.But When i go with iPhone then AppStore is not connected.. I am also enclose the code which i call on button....... import "BuyController.h" import "InAppPurchaseManager.h" import "SKProducts.h" define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController (IBAction)buy:(id)sender { /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; { if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments]; } SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle )nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; }/ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • Advice on Method overloads.

    - by Muhammad Kashif Nadeem
    Please see following methods. public static ProductsCollection GetDummyData(int? customerId, int? supplierId) { try { if (customerId != null && customerId > 0) { Filter.Add(Customres.CustomerId == customerId); } if (supplierId != null && supplierId > 0) { Filter.Add(Suppliers.SupplierId == supplierId); } ProductsCollection products = new ProductsCollection(); products.FetchData(Filter); return products; } catch { throw; } } public static ProductsCollection GetDummyData(int? customerId) { return ProductsCollection GetDummyData(customerId, (int?)null); } public static ProductsCollection GetDummyData() { return ProductsCollection GetDummyData((int?)null); } 1- Please advice how can I make overloads for both CustomerId and SupplierId because only one overload can be created with GetDummyData(int? ). Should I add another argument to mention that first argument is CustomerId or SupplierId for example GetDummyData(int?, string). OR should I use enum as 2nd argument and mention that first argument is CustoemId or SupplierId. 2- Is this condition is correct or just checking 0 is sufficient - if (customerId != null && customerId 0) 3- Using Try/catch like this is correct? 4- Passing (int?)null is correct or any other better approach. Edit: I have found some other posts like this and because I have no knowledge of Generics that is why I am facing this problem. Am I right? Following is the post. http://stackoverflow.com/questions/422625/overloaded-method-calling-overloaded-method

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  • Java map with values limited by key's type parameter

    - by Ashley Mercer
    Is there a way in Java to have a map where the type parameter of a value is tied to the type parameter of a key? What I want to write is something like the following: public class Foo { // This declaration won't compile - what should it be? private static Map<Class<T>, T> defaultValues; // These two methods are just fine public static <T> void setDefaultValue(Class<T> clazz, T value) { defaultValues.put(clazz, value); } public static <T> T getDefaultValue(Class<T> clazz) { return defaultValues.get(clazz); } } That is, I can store any default value against a Class object, provided the value's type matches that of the Class object. I don't see why this shouldn't be allowed since I can ensure when setting/getting values that the types are correct. EDIT: Thanks to cletus for his answer. I don't actually need the type parameters on the map itself since I can ensure consistency in the methods which get/set values, even if it means using some slightly ugly casts.

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  • Write a program that allows the user to enter a string and then prints the letters of the String sep

    - by WM
    The output is always a String, for example H,E,L,L,O,. How could I limit the commas? I want the commas only between letters, for example H,E,L,L,O. import java.util.Scanner; import java.lang.String; public class forLoop { public static void main(String[] args) { Scanner Scan = new Scanner(System.in); System.out.print("Enter a string: "); String Str1 = Scan.next(); String newString=""; String Str2 =""; for (int i=0; i < Str1.length(); i++) { newString = Str1.charAt(i) + ","; Str2 = Str2 + newString; } System.out.print(Str2); } }

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  • Avoiding nesting two for loops

    - by chavanak
    Hi, Please have a look at the code below: import string from collections import defaultdict first_complex=open( "residue_a_chain_a_b_backup.txt", "r" ) first_complex_lines=first_complex.readlines() first_complex_lines=map( string.strip, first_complex_lines ) first_complex.close() second_complex=open( "residue_a_chain_a_c_backup.txt", "r" ) second_complex_lines=second_complex.readlines() second_complex_lines=map( string.strip, second_complex_lines ) second_complex.close() list_1=[] list_2=[] for x in first_complex_lines: if x[0]!="d": list_1.append( x ) for y in second_complex_lines: if y[0]!="d": list_2.append( y ) j=0 list_3=[] list_4=[] for a in list_1: pass for b in list_2: pass if a==b: list_3.append( a ) kvmap=defaultdict( int ) for k in list_3: kvmap[k]+=1 print kvmap Normally I use izip or izip_longest to club two for loops, but this time the length of the files are different. I don't want a None entry. If I use the above method, the run time becomes incremental and useless. How am I supposed to get the two for loops going? Cheers, Chavanak

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  • Python Imaging: YCbCr problems

    - by daver
    Hi, I'm doing some image processing in Python using PIL, I need to extract the luminance layer from a series of images, and do some processing on that using numpy, then put the edited luminance layer back into the image and save it. The problem is, I can't seem to get any meaningful representation of my Image in a YCbCr format, or at least I don't understand what PIL is giving me in YCbCr. PIL documentation claims YCbCr format gives three channels, but when I grab the data out of the image using np.asarray, I get 4 channels. Ok, so I figure one must be alpha. Here is some code I'm using to test this process: import Image as im import numpy as np pengIm = im.open("Data\\Test\\Penguins.bmp") yIm = pengIm.convert("YCbCr") testIm = np.asarray(yIm) grey = testIm[:,:,0] grey = grey.astype('uint8') greyIm = im.fromarray(grey, "L") greyIm.save("Data\\Test\\grey.bmp") I'm expecting a greyscale version of my image, but what I get is this jumbled up mess: http://i.imgur.com/zlhIh.png Can anybody explain to me where I'm going wrong? The same code in matlab works exactly as I expect.

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  • What's the right way to use idlestartup on python 2.6.5?

    - by user210481
    Idlestartup is analogous to pythonstartup variable, but for IDLE, instead of command line. But it seems not to work properly. I'm using python 2.6.5 on Windows. I have the following script assigned to it: from pprint import pprint import sys newPath = 'C:\\Python26\test') sys.path.append(newPath) print "initial config loaded" Both variables Idlestartup and pythonstartup are assigned to the same file (script above). When running IDLE, pprint and sys are NOT available, the final message is NOT printed, but newPath was added to sys.path. Running the command line, pprint and sys are available, the final message is printed and newPath was added to sys.path. Is it a bug? Am I doing something wrong? Thanks

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  • to connect matlab with java

    - by user304005
    Through the below given code I was able to connect to matlab. But I was not able to execute the script file containing matlab code...Please help me to modify the code so as to execute the matlab code.... Here luck2 is a .m file.... import java.io.InputStreamReader; import java.io.*; public class matlab { private static File myMATLABScript; public static String runScript(File luck2) { String output = "" ; String error = ""; try { String commandToRun ="C:\\Program Files\\MATLAB\\R2009a\\bin\\matlab -nodisplay <" + "Z:\\sem\\java\\luck2"; //String commandToRun = "matlab -nosplash -r myMATLABScript -nodisplay -nodesktop < " + opentxt; System.out.println(commandToRun); Process p = Runtime.getRuntime().exec(commandToRun); String s; BufferedReader stdInput = new BufferedReader(new InputStreamReader(p.getInputStream())); BufferedReader stdError = new BufferedReader(new InputStreamReader(p.getErrorStream())); System.out.println("\nHere is the standard output of the command:\n"); while ((s = stdInput.readLine()) != null) { System.out.println("haiiiiiiiiiiii"); output = s + "\n"; System.out.println(s); } while ((s = stdError.readLine()) != null) { error = s + "\n"; System.out.println(s); } } catch (Exception e) { System.out.println("exception happened here what I know:"); e.printStackTrace(); System.exit(-1); } return output + error; } public static void main(String[] args) throws IOException { matlab m = new matlab(); matlab.runScript(myMATLABScript); //matlab.runScript(); } }

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  • java timer on current instance

    - by hspim
    import java.util.Scanner; import java.util.Timer; import java.util.TimerTask; public class Boggle { Board board; Player player; Timer timer; boolean active; static Scanner in = new Scanner(System.in); public Boggle() { board = new Board(4); timer = new Timer(); } public void newGame() { System.out.println("Please enter your name: "); String line = in.nextLine(); player = new Player(line); active = true; board.shuffle(); System.out.println(board); timer.schedule(new timesUP(), 20000); while(active) { String temp = in.nextLine(); player.addGuess(temp); } } public void endGame() { active = false; int score = Scoring.calculate(player, board); System.out.println(score); } class timesUP extends TimerTask { public void run() { endGame(); } } public static void main(String[] args) { Boggle boggle = new Boggle(); boggle.newGame(); } } I have the above class which should perform a loop for a given length of time and afterwards invoke an instance method. Essentially I need the loop in newGame() to run for a minute or so before endGame() is invoked on the current instance. However, using the Timer class I'm not sure how I would invoke the method I need on the current instance since I can't pass any parameters to the timertasks run method? Is there an easy way to do this or am I going about this the wrong way? (note: this is a console project only, no GUI) ========== code edited I've changed the code to the above following the recommendations, and it works almost as I expect however the thread still doesnt seem to end properly. I was the while loop would die and control would eventually come back to the main method. Any ideas?

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  • How to simplify this code or a better design?

    - by Tattat
    I am developing a game, the game have different mode. Easy, Normal, and Difficult. So, I'm thinking about how to store the game mode. My first idea is using number to represent the difficulty. Easy = 0 Normal = 1 Difficult = 2 So, my code will have something like this: switch(gameMode){ case 0: //easy break; case 1: //normal break; case 3: //difficult break; } But I think it have some problems, if I add a new mode, for example, "Extreme", I need to add case 4... ... it seems not a gd design. So, I am thinking making a gameMode object, and different gameMode is sub class of the super class gameMode. The gameMode object is something like this: class GameMode{ int maxEnemyNumber; int maxWeaponNumber; public static GameMode init(){ GameMode gm = GameMode(); gm.maxEnemyNumber = 0; gm.maxWeaponNumber = 0; return gm; } } class EasyMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 10; gm.maxWeaponNumber = 100; return gm; } } class NormalMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 20; gm.maxWeaponNumber = 80; return gm; } } But I think it seems too "bulky" to create an object to store gameMode, my "gameMode" only store different variables for game settings.... Is that any simple way to store data only instead of making an Object? thz u.

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  • Python and Plone help

    - by Grenko
    Im using the plone cms and am having trouble with a python script. I get a name error "the global name 'open' is not defined". When i put the code in a seperate python script it works fine and the information is being passed to the python script becuase i can print the query. Code is below: #Import a standard function, and get the HTML request and response objects. from Products.PythonScripts.standard import html_quote request = container.REQUEST RESPONSE = request.RESPONSE # Insert data that was passed from the form query=request.query #print query f = open("blast_query.txt","w") for i in query: f.write(i) return printed I also have a second question, can i tell python to open a file in in a certain directory for example, If the script is in a certain loaction i.e. home folder, but i want the script to open a file at home/some_directory/some_directory can it be done?

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  • Condition checking vs. Exception handling

    - by Aidas Bendoraitis
    When is exception handling more preferable than condition checking? There are many situations where I can choose using one or the other. For example, this is a summing function which uses a custom exception: # module mylibrary class WrongSummand(Exception): pass def sum_(a, b): """ returns the sum of two summands of the same type """ if type(a) != type(b): raise WrongSummand("given arguments are not of the same type") return a + b # module application using mylibrary from mylibrary import sum_, WrongSummand try: print sum_("A", 5) except WrongSummand: print "wrong arguments" And this is the same function, which avoids using exceptions # module mylibrary def sum_(a, b): """ returns the sum of two summands if they are both of the same type """ if type(a) == type(b): return a + b # module application using mylibrary from mylibrary import sum_ c = sum_("A", 5) if c is not None: print c else: print "wrong arguments" I think that using conditions is always more readable and manageable. Or am I wrong? What are the proper cases for defining APIs which raise exceptions and why?

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  • Accessing running task scheduled with java.util.Timer

    - by jbatista
    I'm working on a Java project where I have created a class that looks like this (abridged version): public class Daemon { private static Timer[] timerarray=null; private static Daemon instance=null; protected Daemon() { ArrayList<Timer> timers = new ArrayList<Timer>(); Timer t = new Timer("My application"); t.schedule(new Worker(), 10000,30000); timers.add(t); //... timerarray = timers.toArray(new Timer[]{}); } public static Daemon getInstance() { if(instance==null) instance=new Daemon(); return instance; } public SomeClass getSomeValueFromWorker() { return theValue; } ///////////////////////////////////////////// private class Worker extends TimerTask { public Worker() {} public void run() { // do some work } public SomeReturnClass someMethod(SomeType someParameter) { // return something; } } ///////////////////////////////////////////// } I start this class, e.g. by invoking daemon.getInstance();. However, I'd like to have some way to access the running task objects' methods (for example, for monitoring the objects' state). The Java class java.util.Timer does not seem to provide the means to access the running object, it just schedules the object instance extending TimerTask. Are there ways to access the "running" object instanciated within a Timer? Do I have to subclass the Timer class with the appropriate methods to somehow access the instance (this "feels" strange, somehow)? I suppose someone might have done this before ... where can I find examples of this "procedure"? Thank you in advance for your feedback.

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  • Type result with Ternary operator in C#

    - by Vaccano
    I am trying to use the ternary operator, but I am getting hung up on the type it thinks the result should be. Below is an example that I have contrived to show the issue I am having: class Program { public static void OutputDateTime(DateTime? datetime) { Console.WriteLine(datetime); } public static bool IsDateTimeHappy(DateTime datetime) { if (DateTime.Compare(datetime, DateTime.Parse("1/1")) == 0) return true; return false; } static void Main(string[] args) { DateTime myDateTime = DateTime.Now; OutputDateTime(IsDateTimeHappy(myDateTime) ? null : myDateTime); Console.ReadLine(); ^ } | } | // This line has the compile issue ---------------+ On the line indicated above, I get the following compile error: Type of conditional expression cannot be determined because there is no implicit conversion between '< null ' and 'System.DateTime' I am confused because the parameter is a nullable type (DateTime?). Why does it need to convert at all? If it is null then use that, if it is a date time then use that. I was under the impression that: condition ? first_expression : second_expression; was the same as: if (condition) first_expression; else second_expression; Clearly this is not the case. What is the reasoning behind this? (NOTE: I know that if I make "myDateTime" a nullable DateTime then it will work. But why does it need it? As I stated earlier this is a contrived example. In my real example "myDateTime" is a data mapped value that cannot be made nullable.)

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  • Converting the value from string to integer in a nested dictionary

    - by tom smith
    I want to change the numbers in my dictionary to int values for use later in my program. So far I have import time import math x = 400 y = 300 def read_next_object(file): obj = {} for line in file: if not line.strip(): continue line = line.strip() key, val = line.split(": ") if key in obj and key == "Object": yield obj obj = {} obj[key] = val yield obj planets = {} with open( "smallsolar.txt", 'r') as f: for obj in read_next_object(f): planets[obj["Object"]] = obj print(planets) scale=250/int(max([planets[x]["Orbital Radius"] for x in planets if "Orbital Radius" in planets[x]])) print(scale) and the output is {'Sun': {'Object': 'Sun', 'Satellites': 'Mercury,Venus,Earth,Mars,Jupiter,Saturn,Uranus,Neptune,Ceres,Pluto,Haumea,Makemake,Eris', 'Orbital Radius': '0', 'RootObject': 'Sun', 'Radius': '20890260'}, 'Moon': {'Object': 'Moon', 'Orbital Radius': '18128500', 'Period': '27.321582', 'Radius': '1737000.10'}, 'Earth': {'Object': 'Earth', 'Satellites': 'Moon', 'Orbital Radius': '77098290', 'Period': '365.256363004', 'Radius': '6371000.0'}} 3.2426140709476178e-06 I want to be able to convert the numbers in the dict to ints for further use. Any help in greatly appreciated.

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  • Why would I need a using statement to Libary B extn methods, if they're used in Library A & it's Li

    - by Greg
    Hi, I have: Main Program Class - uses Library A Library A - has partial classes which mix in methods from Library B Library B - mix in methods & interfaces Why would I need a using statement to LibaryB just to get their extension methods working in the main class? That is given that it's Library B that defines the classes that will be extended. EDIT - Except from code // *** PROGRAM *** using TopologyDAL; using Topology; // *** THIS WAS NEEDED TO GET EXTN METHODS APPEARING *** class Program { static void Main(string[] args) { var context = new Model1Container(); Node myNode; // ** trying to get myNode mixin methods to appear seems to need using line to point to Library B *** } } // ** LIBRARY A namespace TopologyDAL { public partial class Node { // Auto generated from EF } public partial class Node : INode<int> // to add extension methods from Library B { public int Key } } // ** LIBRARY B namespace ToplogyLibrary { public static class NodeExtns { public static void FromNodeMixin<T>(this INode<T> node) { // XXXX } } public interface INode<T> { // Properties T Key { get; } // Methods } }

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  • In Java it seems Public constructors are always a bad coding practice

    - by Adam Gent
    This maybe a controversial question and may not be suited for this forum (so I will not be insulted if you choose to close this question). It seems given the current capabilities of Java there is no reason to make constructors public ... ever. Friendly, private, protected are OK but public no. It seems that its almost always a better idea to provide a public static method for creating objects. Every Java Bean serialization technology (JAXB, Jackson, Spring etc...) can call a protected or private no-arg constructor. My questions are: I have never seen this practice decreed or written down anywhere? Maybe Bloch mentions it but I don't own is book. Is there a use case other than perhaps not being super DRY that I missed? EDIT: I explain why static methods are better. .1. For one you get better type inference. For example See Guava's http://code.google.com/p/guava-libraries/wiki/CollectionUtilitiesExplained .2. As a designer of the class you can later change what is returned with a static method. .3. Dealing with constructor inheritance is painful especially if you have to pre-calculate something.

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  • Whats wrong with this function? .each related

    - by Ritz
    When I uncomment the alert the data is there... like: { 'Huishoudelijke hulp': 'Huishoudelijke hulp', 'Verpleging thuis': 'Verpleging thuis', 'Verzorging thuis': 'Verzorging thuis', '24 uurs zorg': '24 uurs zorg', 'Ondersteunende begeleiding': 'Ondersteunende begeleiding', } But instead of populating the key and the value it takes the whole var and start to create a key and value pair for each character. You can see this in action here: http://www.zorgzuster-zeeland.nl/site/static/calendar_test.php create a task in the calendar and then try to edit the task by clicking on it. It should populate the dropdown field properly. When i create a static var with the same values the dropdown works. static variable var zvmlist = { 'Huishoudelijke hulp': 'Huishoudelijke hulp', 'Verpleging thuis': 'Verpleging thuis', 'Verzorging thuis': 'Verzorging thuis', '24 uurs zorg': '24 uurs zorg', 'Ondersteunende begeleiding': 'Ondersteunende begeleiding', }; This is my function, anybody has a clue? $.get('get_zorgvormen.php', function(zvmlist) { //alert("Data Loaded: " + zvmlist); $.each(zvmlist, function(key, value) { var selected=''; if(key==eventdata.title){var selected='selected' } $('<option value="'+key+'" '+selected+'>'+value+'</option>').appendTo($('#calendar_edit_entry_form_title')); }); });

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  • Multiprocessing Bomb

    - by iKarampa
    I was working the following example from Doug Hellmann tutorial on multiprocessing: import multiprocessing def worker(): """worker function""" print 'Worker' return if __name__ == '__main__': jobs = [] for i in range(5): p = multiprocessing.Process(target=worker) jobs.append(p) p.start() When I tried to run it outside the if statement: import multiprocessing def worker(): """worker function""" print 'Worker' jobs = [] for i in range(5): p = multiprocessing.Process(target=worker) jobs.append(p) p.start() It started spawning processes non-stop, without any way of to terminating it. Why would that happen? Why it did not generate 5 processes and exit? Why do I need the if statement?

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  • Python urllib3 and how to handle cookie support?

    - by bigredbob
    So I'm looking into urllib3 because it has connection pooling and is thread safe (so performance is better, especially for crawling), but the documentation is... minimal to say the least. urllib2 has build_opener so something like: #!/usr/bin/python import cookielib, urllib2 cj = cookielib.CookieJar() opener = urllib2.build_opener(urllib2.HTTPCookieProcessor(cj)) r = opener.open("http://example.com/") But urllib3 has no build_opener method, so the only way I have figured out so far is to manually put it in the header: #!/usr/bin/python import urllib3 http_pool = urllib3.connection_from_url("http://example.com") myheaders = {'Cookie':'some cookie data'} r = http_pool.get_url("http://example.org/", headers=myheaders) But I am hoping there is a better way and that one of you can tell me what it is. Also can someone tag this with "urllib3" please.

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  • Python: Converting a tuple to a string with 'err'

    - by skylarking
    Given this : import os import subprocess def check_server(): cl = subprocess.Popen(["nmap","10.7.1.71"], stdout=subprocess.PIPE) result = cl.communicate() print result check_server() check_server() returns this tuple: ('\nStarting Nmap 4.53 ( http://insecure.org ) at 2010-04-07 07:26 EDT\nInteresting ports on 10.7.1.71:\nNot shown: 1711 closed ports\nPORT STATE SERVICE\n21/tcp open ftp\n22/tcp open ssh\n80/tcp open http\n\nNmap done: 1 IP address (1 host up) scanned in 0.293 seconds\n', None) Changing the second line in the method to result, err = cl.communicate() results in check_server() returning : Starting Nmap 4.53 ( http://insecure.org ) at 2010-04-07 07:27 EDT Interesting ports on 10.7.1.71: Not shown: 1711 closed ports PORT STATE SERVICE 21/tcp open ftp 22/tcp open ssh 80/tcp open http Nmap done: 1 IP address (1 host up) scanned in 0.319 seconds Looks to be the case that the tuple is converted to a string, and the \n's are being stripped.... but how? What is 'err' and what exactly is it doing?

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  • Convert jpg Byte[] to Texture2D

    - by Damien Sawyer
    I need to import jpeg images into a WP7/XNA app with associated metadata. The program which manages these images exports to an XML file with an encoded byte[] of the jpg files. I've written a custom importer/processor which successfully imports the reserialized objects into my XNA project. My question is, given the byte[] of the jpg, what is the best way to convert it back to Texture2D. // 'Standard' method for importing image Texture2D texture1 = Content.Load<Texture2D>("artwork"); // Uses the standard Content processor "Texture - XNA Framework" to import an image. // 'Custom' method var myCustomObject = Content.Load<CompiledBNBImage>("gamedata"); // Uses my custom content Processor to return POCO "CompiledBNBImage" byte[] myJPEGByteArray = myCustomObject.Image; // byte[] of jpeg Texture2D texture2 = ???? // What is the best way to convert myJPEGByteArray to a Texture2D? Thanks very much for your help. :-) DS

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