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  • Objective-c class initializer executes multiple times

    - by apisip
    Unless I misunderstood it, this LINK from Apple's documentation clearly states that the class initializer, "+ (void)initialize)", only executes once per class. Here is the excerpt: Special Considerations initialize it is invoked only once per class. If you want to perform independent initialization for the class and for categories of the class, you should implement load methods. However, I'm getting a weird behavior on my project and the initializer is being executed twice. So I have to check if _classContext is null. I only got one class that has this method. What are the possible reasons why this is happening? I'm using XCode 4.5.2 and OS X 10.8.2. I got multiple iOS simulators, iPhone 5.1 and 6.0. + (void) initialize { num++; NSLog([NSString stringWithFormat:@"Times: %i", num]); if(_classContext == nil) _classContext = [[myClass alloc] init]; }

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  • What is a good practice to access class attributes in class methods?

    - by Clem
    I always wonder about the best way to access a class attribute from a class method in Java. Could you quickly convince me about which one of the 3 solutions below (or a totally different one :P) is a good practice? public class Test { String a; public String getA(){ return this.a; } public setA(String a){ this.a = a; } // Using Getter public void display(){ // Solution 1 System.out.println(this.a); // Solution 2 System.out.println(getA()); // Solution 3 System.out.println(this.getA()); } // Using Setter public void myMethod(String b, String c){ // Solution 1 this.a = b + c; // Solution 2 setA(b + c); // Solution 3 this.setA(b + c); } }

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  • MouseWheel Event Fire

    - by Rahat
    I have a problem on calling my private method on MouseWheel event. In fact my mouse wheel event gets fired properly when i only increment a variable or display something in Title bar etc. But when i want to call a private method, that method gets called only one time which is not the requirement i want to call that method depending on the speed of scroll i.e. when scroll is done one time slowly call the private method one time but when the scroll is done in high speed call the private method more than one time depending on the scroll speed. For further explanation i am placing the sample code which displays the value of i in Title bar and add it in the Listbox control properly depending on the scroll speed but when i want to call the private method more than one time depending upon the scroll speed, that method gets called only one time. public partial class Form1 : Form { ListBox listBox1 = new ListBox(); int i = 0; public Form1() { InitializeComponent(); // Settnig ListBox control properties this.listBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.listBox1.FormattingEnabled = true; this.listBox1.Location = new System.Drawing.Point(13, 13); this.listBox1.Name = "listBox1"; this.listBox1.Size = new System.Drawing.Size(259, 264); this.listBox1.TabIndex = 0; // Attaching Mouse Wheel Event this.listBox1.MouseWheel += new MouseEventHandler(Form1_MouseWheel); // Adding Control this.Controls.Add(this.listBox1); } void Form1_MouseWheel(object sender, MouseEventArgs e) { i++; this.Text = i.ToString(); this.listBox1.Items.Add(i.ToString()); // Uncomment the following line to call the private method // this method gets called only one time irrelevant of the // mouse wheel scroll speed. // this.LaunchThisEvent(); } private void Form1_Load(object sender, EventArgs e) { this.listBox1.Select(); } private void LaunchThisEvent() { // Display message each time // this method gets called. MessageBox.Show(i.ToString()); } } How to call the private method more than one time depending upon the speed of the mouse wheel scroll?

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  • Inline assembler getaddress of pointer Visual Studio

    - by Joe
    I have a function in VS where I pass a pointer to the function. I then want to store the pointer in a register to further manipulate. How do you do that? I have tried void f(*p) { __asm mov eax, p // try one FAIL __asm mov eax, [p] // try two FAIL __asm mov eax, &p // try three FAIL } Both 1 and 2 are converted to the same code and load the value pointed to. I just want the address. Oddly, option 1 works just fine with integers. void f() { int i = 5; __asm mov eax, i // SUCCESS? }

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  • C++'s char * by swig got problem in Python 3.0

    - by gpliu3
    Our C++ lib works fine with Python2.4 using Swig, returning a C++ char* back to a python str. But this solution hit problem in Python3.0, error is: Exception=(, UnicodeDecodeError('utf8', b"\xb6\x9d\xa.....",0, 1, 'unexpected code byte') Our definition is like(working fine in Python 2.4): void cGetPubModulus( void* pSslRsa, char* cMod, int* nLen ); %include "cstring.i" %cstring_output_withsize( char* cMod, int* nLen ); Suspect swig is doing a Bytes-Str conversion automatically. In python2.4 it can be implicit but in Python3.0 it's no long allowed.. Anyone got a good idea? thanks

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  • How can I check the content of the arrays? Parsing XML file with ObjectiveC

    - by skiria
    I have 3 classes- video { nameVideo, id, description, user... } topic {nameTopic, topicID, NSMutableArray videos; } category {nameCategory, categoryID, NSMUtableArray topics} And then in my app delegate I defined- NSMutableArray categories; I parse an XML file with this code. I try the arrays hierachy, and i think that i don't add any object on the arrays. How can I check it? What's wrong? (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if([elementName isEqualToString:@"Videos"]) { //Initialize the array. appDelegate.categories = [[NSMutableArray alloc] init]; } else if ([elementName isEqualToString:@"Category"]) { aCategory = [[Category alloc] init]; aCategory.categoryID = [[attributeDict objectForKey:@"id"] integerValue]; NSLog(@"Reading id category value: %i", aCategory.categoryID); } else if ([elementName isEqualToString:@"Topic"]) { aTopic = [[Topic alloc] init]; aTopic.topicID = [[attributeDict objectForKey:@"id"] integerValue]; NSLog(@"Reading id topic value: %i", aTopic.topicID); } else if ([elementName isEqualToString:@"video"]) { aVideo = [[Video alloc] init]; aVideo.videoID = [[attributeDict objectForKey:@"id"] integerValue]; aVideo.nameTopic = currentNameTopic; aVideo.nameCategory = currentNameCategory; NSLog(@"Reading id video value: %i", aVideo.videoID); } NSLog(@"Processing Element: %@", elementName); } (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(!currentElementValue) currentElementValue = [[NSMutableString alloc] initWithString:string]; else [currentElementValue appendString:string]; NSLog(@"Processing Value: %@", currentElementValue); } (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:@"Videos"]) return; if ([elementName isEqualToString:@"Category"]) { [appDelegate.categories addObject:aCategory]; [aCategory release]; aCategory = nil; } if ([elementName isEqualToString:@"Topic"]) { [aCategory.topics addObject:aTopic]; //NSLog(@"contador: %i", [aCategory.topics count]); //NSLog(@"contador: %@", aTopic.nameTopic); [aTopic release]; aTopic = nil; } if ([elementName isEqualToString:@"video"]) { [aTopic.videos addObject:aVideo]; NSLog(@"count number videos: %i", [aTopic.videos count]); -- always 0 NSLog(@"NOM CATEGORIA VIDEO: %@", aVideo.urlVideo); -- OK [aVideo release]; aVideo = nil; } if ([elementName isEqualToString:@"nameCategory"]) { //[aCategory setValue:currentElementValue forKey:elementName]; aCategory.nameCategory = currentElementValue; currentNameCategory = currentElementValue; } if ([elementName isEqualToString:@"nameTopic"]) { aTopic.nameTopic = currentElementValue; currentNameTopic = currentElementValue; } else [aVideo setValue:currentElementValue forKey:elementName]; [currentElementValue release]; currentElementValue = nil; }

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  • How can I use BeanUtils copyProperties to copy from boolean to Boolean?

    - by carrier
    BeanUtils copyProperties, out of the box, doesn't seem to handle copying from Boolean object properties to boolean primitive properties. I figured I could create and register a converter to handle this, but that just didn't seem to work. So, how can I use BeanUtils to copy the properties from class Source to class Destination where: public class Destination { private boolean property; public boolean isProperty() { return property; } public void setProperty(boolean property) { this.property = property; } } public class Source{ private Boolean property; public Boolean getProperty() { return property; } public void setProperty(Boolean property) { this.property = property; } }

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  • How do I output the preorder traversal of a tree given the inorder and postorder tranversal?

    - by user342580
    Given the code for outputing the postorder traversal of a tree when I have the preorder and the inorder traversal in an interger array. How do I similarily get the preorder with the inorder and postorder array given? void postorder( int preorder[], int prestart, int inorder[], int inostart, int length) { if(length==0) return; //terminating condition int i; for(i=inostart; i<inostart+length; i++) if(preorder[prestart]==inorder[i])//break when found root in inorder array break; postorder(preorder, prestart+1, inorder, inostart, i-inostart); postorder(preorder, prestart+i-inostart+1, inorder, i+1, length-i+inostart-1); cout<<preorder[prestart]<<" "; } Here is the prototype for preorder() void preorder( int inorderorder[], int inostart, int postorder[], int poststart, int length)

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  • o write a C++ program to encrypt and decrypt certain codes.

    - by Amber
    Step 1: Write a function int GetText(char[],int); which fills a character array from a requested file. That is, the function should prompt the user to input the filename, and then read up to the number of characters given as the second argument, terminating when the number has been reached or when the end of file is encountered. The file should then be closed. The number of characters placed in the array is then returned as the value of the function. Every character in the file should be transferred to the array. Whitespace should not be removed. When testing, assume that no more than 5000 characters will be read. The function should be placed in a file called coding.cpp while the main will be in ass5.cpp. To enable the prototypes to be accessible, the file coding.h contains the prototypes for all the functions that are to be written in coding.cpp for this assignment. (You may write other functions. If they are called from any of the functions in coding.h, they must appear in coding.cpp where their prototypes should also appear. Do not alter coding.h. Any other functions written for this assignment should be placed, along with their prototypes, with the main function.) Step 2: Write a function int SimplifyText(char[],int); which simplifies the text in the first argument, an array containing the number of characters as given in the second argument, by converting all alphabetic characters to lower case, removing all non-alpha characters, and replacing multiple whitespace by one blank. Any leading whitespace at the beginning of the array should be removed completely. The resulting number of characters should be returned as the value of the function. Note that another array cannot appear in the function (as the file does not contain one). For example, if the array contained the 29 characters "The 39 Steps" by John Buchan (with the " appearing in the array), the simplified text would be the steps by john buchan of length 24. The array should not contain a null character at the end. Step 3: Using the file test.txt, test your program so far. You will need to write a function void PrintText(const char[],int,int); that prints out the contents of the array, whose length is the second argument, breaking the lines to exactly the number of characters in the third argument. Be warned that, if the array contains newlines (as it would when read from a file), lines will be broken earlier than the specified length. Step 4: Write a function void Caesar(const char[],int,char[],int); which takes the first argument array, with length given by the second argument and codes it into the third argument array, using the shift given in the fourth argument. The shift must be performed cyclicly and must also be able to handle negative shifts. Shifts exceeding 26 can be reduced by modulo arithmetic. (Is C++'s modulo operations on negative numbers a problem here?) Demonstrate that the test file, as simplified, can be coded and decoded using a given shift by listing the original input text, the simplified text (indicating the new length), the coded text and finally the decoded text. Step 5: The permutation cypher does not limit the character substitution to just a shift. In fact, each of the 26 characters is coded to one of the others in an arbitrary way. So, for example, a might become f, b become q, c become d, but a letter never remains the same. How the letters are rearranged can be specified using a seed to the random number generator. The code can then be decoded, if the decoder has the same random number generator and knows the seed. Write the function void Permute(const char[],int,char[],unsigned long); with the same first three arguments as Caesar above, with the fourth argument being the seed. The function will have to make up a permutation table as follows: To find what a is coded as, generate a random number from 1 to 25. Add that to a to get the coded letter. Mark that letter as used. For b, generate 1 to 24, then step that many letters after b, ignoring the used letter if encountered. For c, generate 1 to 23, ignoring a or b's codes if encountered. Wrap around at z. Here's an example, for only the 6 letters a, b, c, d, e, f. For the letter a, generate, from 1-5, a 2. Then a - c. c is marked as used. For the letter b, generate, from 1-4, a 3. So count 3 from b, skipping c (since it is marked as used) yielding the coding of b - f. Mark f as used. For c, generate, from 1-3, a 3. So count 3 from c, skipping f, giving a. Note the wrap at the last letter back to the first. And so on, yielding a - c b - f c - a d - b (it got a 2) e - d f - e Thus, for a given seed, a translation table is required. To decode a piece of text, we need the table generated to be re-arranged so that the right hand column is in order. In fact you can just store the table in the reverse way (e.g., if a gets encoded to c, put a opposite c is the table). Write a function called void DePermute(const char[],int,char[], unsigned long); to reverse the permutation cypher. Again, test your functions using the test file. At this point, any main program used to test these functions will not be required as part of the assignment. The remainder of the assignment uses some of these functions, and needs its own main function. When submitted, all the above functions will be tested by the marker's own main function. Step 6: If the seed number is unknown, decoding is difficult. Write a main program which: (i) reads in a piece of text using GetText; (ii) simplifies the text using SimplifyText; (iii) prints the text using PrintText; (iv) requests two letters to swap. If we think 'a' in the text should be 'q' we would type aq as input. The text would be modified by swapping the a's and q's, and the text reprinted. Repeat this last step until the user considers the text is decoded, when the input of the same letter twice (requesting a letter to be swapped with itself) terminates the program. Step 7: If we have a large enough sample of coded text, we can use knowledge of English to aid in finding the permutation. The first clue is in the frequency of occurrence of each letter. Write a function void LetterFreq(const char[],int,freq[]); which takes the piece of text given as the first two arguments (same as above) and returns in the 26 long array of structs (the third argument), the table of the frequency of the 26 letters. This frequency table should be in decreasing order of popularity. A simple Selection Sort will suffice. (This will be described in lectures.) When printed, this summary would look something like v x r s z j p t n c l h u o i b w d g e a q y k f m 168106 68 66 59 54 48 45 44 35 26 24 22 20 20 20 17 13 12 12 4 4 1 0 0 0 The formatting will require the use of input/output manipulators. See the header file for the definition of the struct called freq. Modify the program so that, before each swap is requested, the current frequency of the letters is printed. This does not require further calls to LetterFreq, however. You may use the traditional order of regular letter frequencies (E T A I O N S H R D L U) as a guide when deciding what characters to exchange. Step 8: The decoding process can be made more difficult if blank is also coded. That is, consider the alphabet to be 27 letters. Rewrite LetterFreq and your main program to handle blank as another character to code. In the above frequency order, space usually comes first.

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  • How to run an exe using c prog

    - by Ujjwal
    Hi All, I am new to this forum. I am in need of a program in C that runs an exe file in Windows. While googling I found the code below : 1. Code: #include<stdlib.h> #include<stdio.h> int main() { (void)system("C:\\Windows\\notepad.exe"); return 0; } The above code compiles successfully in Borland Turbo C. But it fails to run Notepad. 2 Code: #include<stdlib.h> #include<stdio.h> void main() { int result ; result=system("C:\\Windows\\notepad.exe"); printf("%d",result); } The above code on running gives -1 as output. Why am I getting -1. My OS Windows XP Borland Turbo C Compiler Please help.

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  • Anonymous types based in Interface

    - by Bhaskar
    Can I create anonymous implementations of an interface , in a way similar to the way delegate() { // type impl here , but not implementing any interface} Something on the lines of new IInterface() { // interface methods impl here } The situations where I see them to be useful are for specifying method parameters which are interface types, and where creating a class type is too much code. For example , consider like this : public void RunTest() { Cleanup(delegate() { return "hello from anonymous type"; }); } private void Cleanup(GetString obj) { Console.WriteLine("str from delegate " + obj()); } delegate string GetString(); how would this be achieved if in the above code , the method Cleanup had an interface as a parameter , without writing a class definition ? ( I think Java allows expressions like new Interface() ... )

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  • C# 4.0: Can I use a Color as an optional parameter with a default value?

    - by DTown
    public void log(String msg, Color c = Color.black) { loggerText.ForeColor = c; loggerText.AppendText("\n" + msg); } This results in an error that c must be a compile-time constant. I've read up on this a little and most examples are dealing with strings and ints. I've figured out I can use the colorconverter class but I'm not sure it will be very efficient. Is there a way to just pass a basic color as an optional parameter? public void log(String msg, String c = "Black") { ColorConverter conv = new ColorConverter(); Color color = (Color)conv.ConvertFromString(c); loggerText.ForeColor = color; loggerText.AppendText("\n" + msg); }

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  • Unresponsive UI when using BeginInvoke

    - by Kazoom
    Bckground I have a networked application written in C#. my server program has a UI and several communication threads, that read from tcp sockets and display messages on controller UI. Communication with each client is done through a seprate thread. When i recieve some stream of messages from one client , the thread for that client writes on UI, which is a richtextbox on a Form. I call SetTextHelper(string text) method of the form. which looks like this private delegate void MyTextUpdateHandler(string text); public void SetTextHelper(string text) { BeginInvoke(new MyTextUpdateHandler(SetText), new object[] { text }); } public setText(string text) { richtext.Text= text; } Question - If i use BeginInvoke my UI is entirely unresponsive when i m writing large stream of data to UI - Invoke solves that problem, but i read that for multi threaded environment where many thereads are sharing same resource Invoke can lead to deadlocks I share the common ichtextbox between around 16 threads - What would be a good desing for my situation?

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  • Record audio via MediaRecorder

    - by Isuru Madusanka
    I am trying to record audio by MediaRecorder, and I get an error, I tried to change everything and nothing works. Last two hours I try to find the error, I used Log class too and I found out that error occurred when it call recorder.start() method. What could be the problem? public class AudioRecorderActivity extends Activity { MediaRecorder recorder; File audioFile = null; private static final String TAG = "AudioRecorderActivity"; private View startButton; private View stopButton; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); startButton = findViewById(R.id.start); stopButton = findViewById(R.id.stop); setContentView(R.layout.main); } public void startRecording(View view) throws IOException{ startButton.setEnabled(false); stopButton.setEnabled(true); File sampleDir = Environment.getExternalStorageDirectory(); try{ audioFile = File.createTempFile("sound", ".3gp", sampleDir); }catch(IOException e){ Toast.makeText(getApplicationContext(), "SD Card Access Error", Toast.LENGTH_LONG).show(); Log.e(TAG, "Sdcard access error"); return; } recorder = new MediaRecorder(); recorder.setAudioSource(MediaRecorder.AudioSource.MIC); recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); recorder.setAudioEncodingBitRate(16); recorder.setAudioSamplingRate(44100); recorder.setOutputFile(audioFile.getAbsolutePath()); recorder.prepare(); recorder.start(); } public void stopRecording(View view){ startButton.setEnabled(true); stopButton.setEnabled(false); recorder.stop(); recorder.release(); addRecordingToMediaLibrary(); } protected void addRecordingToMediaLibrary(){ ContentValues values = new ContentValues(4); long current = System.currentTimeMillis(); values.put(MediaStore.Audio.Media.TITLE, "audio" + audioFile.getName()); values.put(MediaStore.Audio.Media.DATE_ADDED, (int)(current/1000)); values.put(MediaStore.Audio.Media.MIME_TYPE, "audio/3gpp"); values.put(MediaStore.Audio.Media.DATA, audioFile.getAbsolutePath()); ContentResolver contentResolver = getContentResolver(); Uri base = MediaStore.Audio.Media.EXTERNAL_CONTENT_URI; Uri newUri = contentResolver.insert(base, values); sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, newUri)); Toast.makeText(this, "Added File" + newUri, Toast.LENGTH_LONG).show(); } } And here is the xml layout. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/RelativeLayout1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <Button android:id="@+id/start" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:layout_marginTop="146dp" android:onClick="startRecording" android:text="Start Recording" /> <Button android:id="@+id/stop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/start" android:layout_below="@+id/start" android:layout_marginTop="41dp" android:enabled="false" android:onClick="stopRecording" android:text="Stop Recording" /> </RelativeLayout> And I added permission to AndroidManifest file. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="in.isuru.audiorecorder" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".AudioRecorderActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.RECORD_AUDIO" /> </manifest> I need to record high quality audio. Thanks!

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  • Swing Timer in Conjunction with Possible Long-running Background Task

    - by javacavaj
    I need to perform a task repeatedly that affects both GUI-related and non GUI-related objects. One caveat is that no action should performed if the previous task had not completed when the next timer event is fired. My initial thoughts are to use a SwingTimer in conjunction with a javax.swing.SwingWorker object. The general setup would look like this. class { timer = new Timer(speed, this); timer.start(); public void actionPerformed(ActionEvent e) { SwingWorker worker = new SwingWorker() { @Override public ImageIcon[] doInBackground() { // potential long running task } @Override public void done() { // update GUI on event dispatch thread when complete } } } Some potential issues I see with this approach are: 1) Multiple SwingWorkers will be active if a worker has not completed before the next ActionEvent is fired by the timer. 2) A SwingWorker is only designed to be executed once, so holding a reference to the worker and reusing (is not?) a viable option. Is there a better way to achieve this?

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  • iPhone - Launching selectors from a different class

    - by David Schiefer
    Hi, I'd like to reload a table view which is in another class called "WriteIt_MobileAppDelegate" from one of my other classes which is called "Properties". I've tried to do this via the NSNotificationCenter class - the log gets called but the table is never updated. Properties.h: [[NSNotificationCenter defaultCenter] postNotificationName:@"NameChanged" object:[WriteIt_MobileAppDelegate class] userInfo:nil]; WriteIt_MobileAppDelegate.m -(void)awakeFromNib { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(reloadItProperties:) name:@"NameChanged" object:self]; } - (void) reloadItProperties: (NSNotification *)notification { NSLog(@"Reloading Data"); //this gets called [self.navigationController popToRootViewControllerAnimated:YES]; [self.tblSimpleTable reloadData]; [self.tblSimpleTable reloadSectionIndexTitles]; // but the rest doesn't } What am I doing wrong here?

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  • how to update an Android ListActivity on changing data of the connected SimpleCursorAdapter

    - by 4485670
    I have the following code. What I want to achieve is to update the shown list when I click an entry so I can traverse through the list. I found the two uncommented ways to do it here on stackoverflow, but neither works. I also got the advice to create a new ListActivity on the data update, but that sounds like wasting resources? EDIT: I found the solution myself. All you need to do is call "SimpleCursorAdapter.changeCursor(new Cursor);". No notifying, no things in UI-Thread or whatever. import android.app.ListActivity; import android.database.Cursor; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.ListView; import android.widget.SimpleCursorAdapter; public class MyActivity extends ListActivity { private DepartmentDbAdapter mDbHelper; private Cursor cursor; private String[] from = new String[] { DepartmentDbAdapter.KEY_NAME }; private int[] to = new int[] { R.id.text1 }; private SimpleCursorAdapter notes; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.departments_list); mDbHelper = new DepartmentDbAdapter(this); mDbHelper.open(); // Get all of the departments from the database and create the item list cursor = mDbHelper.fetchSubItemByParentId(1); this.startManagingCursor(cursor); // Now create an array adapter and set it to display using our row notes = new SimpleCursorAdapter(this, R.layout.department_row, cursor, from, to); this.setListAdapter(notes); } @Override protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); // get new data and update the list this.updateData(safeLongToInt(id)); } /** * update data for the list * * @param int departmentId id of the parent department */ private void updateData(int departmentId) { // close the old one, get a new one cursor.close(); cursor = mDbHelper.fetchSubItemByParentId(departmentId); // change the cursor of the adapter to the new one notes.changeCursor(cursor); } /** * safely convert long to in to save memory * * @param long l the long variable * * @return integer */ public static int safeLongToInt(long l) { if (l < Integer.MIN_VALUE || l > Integer.MAX_VALUE) { throw new IllegalArgumentException (l + " cannot be cast to int without changing its value."); } return (int) l; } }

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  • How to use command bindings in user controls in wpf?

    - by Sam
    In MainWindow the commandbinding works fine. In UserControl1 it doesnt work. Note the datacontext is set correctly as is evidenced by the content of the button which is the result of a binding. I am not trying to bind the command in the usercontrol to a command in mainwindow or any other such trickery. I am just trying to replicate what I did in MainWindow in UserControl1. // MainWindow xaml <StackPanel> <Button Content="Click Here" Command="{Binding ClickHereCommand}" Height="25" Width="90"></Button> <local:UserControl1></local:UserControl1> </StackPanel> // MainWindow public partial class MainWindow : Window { public static RoutedCommand ClickHereCommand { get; set; } public MainWindow() { InitializeComponent(); this.DataContext = this; ClickHereCommand = new RoutedCommand(); CommandBindings.Add(new CommandBinding(ClickHereCommand, ClickHereExecuted)); } public void ClickHereExecuted(object sender, ExecutedRoutedEventArgs e) { System.Windows.MessageBox.Show("hello"); } } // UserControl1 xaml <UserControl x:Class="CommandBindingTest.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300" x:Name="root"> <Grid DataContext="{Binding ElementName=root}" > <Button Content="{Binding ButtonContent}" Command="{Binding ClickHereCommand}" Height="25" Width="90"></Button> </Grid> </UserControl> // UserControl1 public partial class UserControl1 : UserControl, INotifyPropertyChanged { private string _ButtonContent; public string ButtonContent { get { return _ButtonContent; } set { if (_ButtonContent != value) { _ButtonContent = value; OnPropertyChanged("ButtonContent"); } } } public static RoutedCommand ClickHereCommand { get; set; } public UserControl1() { InitializeComponent(); ClickHereCommand = new RoutedCommand(); CommandBindings.Add(new CommandBinding(ClickHereCommand, ClickHereExecuted)); ButtonContent = "Click Here"; } public void ClickHereExecuted(object sender, ExecutedRoutedEventArgs e) { System.Windows.MessageBox.Show("hello from UserControl1"); } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string name) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(name)); } } #endregion }

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  • Does a static object within a function introduce a potential race condition?

    - by Jeremy Friesner
    I'm curious about the following code: class MyClass { public: MyClass() : _myArray(new int[1024]) {} ~MyClass() {delete [] _myArray;} private: int * _myArray; }; // This function may be called by different threads in an unsynchronized manner void MyFunction() { static const MyClass _myClassObject; [...] } Is there a possible race condition in the above code? Specifically, is the compiler likely to generate code equivalent to the following, "behind the scenes"? void MyFunction() { static bool _myClassObjectInitialized = false; if (_myClassObjectInitialized == false) { _myClassObjectInitialized = true; _myClassObject.MyClass(); // call constructor to set up object } [...] } ... in which case, if two threads were to call MyFunction() nearly-simultaneously, then _myArray might get allocated twice, causing a memory leak? Or is this handled correctly somehow?

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  • Difference between static const char* and const char*.

    - by Will MacDonagh
    Could someone please explain the difference in how the 2 snippets of code are handled below? They definitely compile to different assembly code, but I'm trying to understand how the code might act differently. I understand that string literals are thrown into read only memory and are effectively static, but how does that differ from the explicit static below? struct Obj1 { void Foo() { const char* str( "hello" ); } }; and struct Obj2 { void Bar() { static const char* str( "hello" ); } };

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  • Any way to allow classes implementing IEntity and downcast to have operator == comparisons?

    - by George Mauer
    Basically here's the issue. All entities in my system are identified by their type and their id. new Customer() { Id = 1} == new Customer() {Id = 1}; new Customer() { Id = 1} != new Customer() {Id = 2}; new Customer() { Id = 1} != new Product() {Id = 1}; Pretty standard scenario. Since all Entities have an Id I define an interface for all entities. public interface IEntity { int Id { get; set;} } And to simplify creation of entities I make public abstract class BaseEntity<T> : where T : IEntity { int Id { get; set;} public static bool operator ==(BaseEntity<T> e1, BaseEntity<T> e2) { if (object.ReferenceEquals(null, e1)) return false; return e1.Equals(e2); } public static bool operator !=(BaseEntity<T> e1, BaseEntity<T> e2) { return !(e1 == e2); } } where Customer and Product are something like public class Customer : BaseEntity<Customer>, IEntity {} public class Product : BaseEntity<Product>, IEntity {} I think this is hunky dory. I think all I have to do is override Equals in each entity (if I'm super clever, I can even override it only once in the BaseEntity) and everything with work. So now I'm expanding my test coverage and find that its not quite so simple! First of all , when downcasting to IEntity and using == the BaseEntity< override is not used. So what's the solution? Is there something else I can do? If not, this is seriously annoying. Upadate It would seem that there is something wrong with my tests - or rather with comparing on generics. Check this out [Test] public void when_created_manually_non_generic() { // PASSES! var e1 = new Terminal() {Id = 1}; var e2 = new Terminal() {Id = 1}; Assert.IsTrue(e1 == e2); } [Test] public void when_created_manually_generic() { // FAILS! GenericCompare(new Terminal() { Id = 1 }, new Terminal() { Id = 1 }); } private void GenericCompare<T>(T e1, T e2) where T : class, IEntity { Assert.IsTrue(e1 == e2); } Whats going on here? This is not as big a problem as I was afraid, but is still quite annoying and a completely unintuitive way for the language to behave. Update Update Ah I get it, the generic implicitly downcasts to IEntity for some reason. I stand by this being unintuitive and potentially problematic for my Domain's consumers as they need to remember that anything happening within a generic method or class needs to be compared with Equals()

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  • Getting a linq table to be dynamically sent to a method

    - by Damian Spaulding
    I have a procedure: var Edit = (from R in Linq.Products where R.ID == RecordID select R).Single(); That I would like to make "Linq.Products" Dynamic. Something like: protected void Page_Load(object sender, EventArgs e) { something(Linq.Products); } public void something(Object MyObject) { System.Data.Linq.Table<Product> Dynamic = (System.Data.Linq.Table<Product>)MyObject; var Edit = (from R in Dynamic where R.ID == RecordID select R).Single(); My problem is that I my "something" method will not be able to know what table has been sent to it. so the static line: System.Data.Linq.Table Dynamic = (System.Data.Linq.Table)MyObject; Would have to reflect somthing like: System.Data.Linq.Table Dynamic = (System.Data.Linq.Table)MyObject; With being a dynamic catch all variable so that Linq can just execute the code just like I hand coded it statically. I have been pulling my hair out with this one. Please help.

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  • Constructor Type Coercion in C++

    - by Robert Mason
    Take the following class: class mytype { double num; public: mytype(int a) { num = sqrt(a); } void print() { cout << num; } } Say there is a method which takes a mytype: void foo(mytype a) { a.print(); } Is it legal c++ (or is there a way to implement this) to call foo(4), which would (in theory) output 2? From what I can glean you can overload type casts from a user defined class, but not to. Can constructor do this in a standards-compliant manner (assuming, of course, the constructor is not explicit). Hopefully there is a way to in the end have this legal: int a; cin >> a; foo(a); Note: this is quite obviously not the actual issue, but just an example for posting purposes. I can't just overload the function because of inheritance and other program-specific issues.

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