Search Results

Search found 23792 results on 952 pages for 'void pointers'.

Page 298/952 | < Previous Page | 294 295 296 297 298 299 300 301 302 303 304 305  | Next Page >

  • creating button

    - by eomer
    hi I started to learn as3 using fdt i managed to put texts on screen now i want to show the text after the button is clicked but the button does not appear here is the code ` package { import flash.events.MouseEvent; import flash.media.Camera; import mx.controls.Button; import flash.display.Sprite; import flash.text.TextField; public class test2 extends Sprite { private var tField:TextField; public function click(e:MouseEvent):void { tField = new TextField(); tField.text="ffff"; addChild(tField); } public function test2():void { var aa:Button=new Button(); aa.label="deneme"; aa.x=100; aa.y=200; aa.addEventListener(MouseEvent.CLICK, click) } } } ` help me pleaseee

    Read the article

  • Eclipse call hierarchy skips calls in undefined #ifdef regions

    - by stupakov
    Hi all, The "call hierarchy" and "declaration" features in Eclipse CDT omit results that exist in undefined (greyed out) #ifdef regions. Example: void blah(void) { #ifndef ABC foo(); #else //line is greyed out bar(); //line is greyed out #endif //line is greyed out } The call hierarchy for foo() will list blah() as a caller; the call hierarchy for bar() will not list blah(). I'm not expecting it to do full resolution of which #define blocks will get compiled, I simply would like it to return all calls/declarations of the function I'm searching for, regardless of the #define blocks that surround it. Other IDEs such as SlickEdit are able to do this. Does anyone know of a way to get Eclipse to adopt this behavior? Thanks.

    Read the article

  • Rendering of graphics different depending on position

    - by jedierikb
    When drawing parallel vertical lines with a fixed distance between them (1.75 pixels) with a non-integer x-value-offset to both lines, the lines are drawn differently based on the offset. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmpa extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; private var _num:Number; public function tmpa( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1, 0 ); _sp1.x = 100; _sp1.y = 100; _num = 0; _sp2 = new Sprite( ); drawButt( _sp2, _num ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { _num += .1; if (_num > 400) { _num = 0; } drawButt( _sp2, _num ); } private function drawButt( sp:Sprite, offset:Number ):void { var px1:Number = 1 + offset; var px2:Number = 2.75 + offset; sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px1, 1 ); sp.graphics.lineTo( px1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px2, 1 ); sp.graphics.lineTo( px2, 100 ); } } } edit from original post which thought the problem was tied to the x-position of the sprite.

    Read the article

  • Android: Playing sound when button clicked?

    - by gazeebo
    Hi all, I'm trying to play a sound file when a button is clicked but keeps getting an error. The error is "The method create(Context, int) in the type MediaPlayer is not applicable for the arguments (new View.OnClickListener(){}, int)" Here's my code: @Override public void onClick(View v) { // TODO Auto-generated method stub Button zero = (Button)this.findViewById(R.id.btnZero); zero.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub mp = MediaPlayer.create(this, R.raw.mamacita_zero); } }); } Any help or tips would be appreciated. Thnx!

    Read the article

  • Clicking the TableView leads you to the another View

    - by lakesh
    I am a newbie to iPhone development. I have already created an UITableView. I have wired everything up and included the delegate and datasource. However, instead of adding a detail view accessory by using UITableViewCellAccessoryDetailClosureButton, I would like to click the UITableViewCell and it should lead to another view with more details about the UITableViewCell. My view controller looks like this: ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController<UITableViewDataSource,UITableViewDelegate>{ NSArray *tableItems; NSArray *images; } @property (nonatomic,retain) NSArray *tableItems; @property (nonatomic,retain) NSArray *images; @end ViewController.m #import "ViewController.h" #import <QuartzCore/QuartzCore.h> @interface ViewController () @end @implementation ViewController @synthesize tableItems,images; - (void)viewDidLoad { [super viewDidLoad]; tableItems = [[NSArray alloc] initWithObjects:@"Item1",@"Item2",@"Item3",nil]; images = [[NSArray alloc] initWithObjects:[UIImage imageNamed:@"clock.png"],[UIImage imageNamed:@"eye.png"],[UIImage imageNamed:@"target.png"],nil]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return tableItems.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ //Step 1:Check whether if we can reuse a cell UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; //If there are no new cells to reuse,create a new one if(cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:(UITableViewCellStyleDefault) reuseIdentifier:@"cell"]; UIView *v = [[UIView alloc] init]; v.backgroundColor = [UIColor redColor]; cell.selectedBackgroundView = v; //changing the radius of the corners //cell.layer.cornerRadius = 10; } //Set the image in the row cell.imageView.image = [images objectAtIndex:indexPath.row]; //Step 3: Set the cell text content cell.textLabel.text = [tableItems objectAtIndex:indexPath.row]; //Step 4: Return the row return cell; } - (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath{ cell.backgroundColor = [ UIColor greenColor]; } @end Need some guidance on this.. Thanks.. Please pardon me if this is a stupid question.

    Read the article

  • How can I connect to MSMQ over a workgroup?

    - by cyclotis04
    I'm writing a simple console client-server app using MSMQ. I'm attempting to run it over the workgroup we have set up. They run just fine when run on the same computer, but I can't get them to connect over the network. I've tried adding Direct=, OS:, and a bunch of combinations of other prefaces, but I'm running out of ideas, and obviously don't know the right way to do it. My queue's don't have GUIDs, which is also slightly confusing. Whenever I attempt to connect to a remote machine, I get an invalid queue name message. What do I have to do to make this work? Server: class Program { static string _queue = @"\Private$\qim"; static MessageQueue _mq; static readonly object _mqLock = new object(); static void Main(string[] args) { _queue = Dns.GetHostName() + _queue; lock (_mqLock) { if (!MessageQueue.Exists(_queue)) _mq = MessageQueue.Create(_queue); else _mq = new MessageQueue(_queue); } Console.Write("Starting server at {0}:\n\n", _mq.Path); _mq.Formatter = new BinaryMessageFormatter(); _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); while (Console.ReadKey().Key != ConsoleKey.Escape) { } _mq.Close(); } static void OnReceive(IAsyncResult result) { Message msg; lock (_mqLock) { try { msg = _mq.EndReceive(result); Console.Write(msg.Body); } catch (Exception ex) { Console.Write("\n" + ex.Message + "\n"); } } _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); } } Client: class Program { static MessageQueue _mq; static void Main(string[] args) { string queue; while (_mq == null) { Console.Write("Enter the queue name:\n"); queue = Console.ReadLine(); //queue += @"\Private$\qim"; try { if (MessageQueue.Exists(queue)) _mq = new MessageQueue(queue); } catch (Exception ex) { Console.Write("\n" + ex.Message + "\n"); _mq = null; } } Console.Write("Connected. Begin typing.\n\n"); _mq.Formatter = new BinaryMessageFormatter(); ConsoleKeyInfo key = new ConsoleKeyInfo(); while (key.Key != ConsoleKey.Escape) { key = Console.ReadKey(); _mq.Send(key.KeyChar.ToString()); } } }

    Read the article

  • Java: file write on finalize method

    - by sowrov
    In my understanding a singleton object will destroy only when the application is about to terminate. So in C++ I write a Singleton class to log my application and in that Singleton logger's destructor I log the time when my application was terminated. Things worked perfectly in C++. Now I want to have that same logger in Java, as in java there is no destructor so I implemented the finalize method for that singleton logger. But it seem that finalize method actually never get called. So, I add that System.runFinalizersOnExit(true); line, somewhere in my code (though I know it is deprecated) and that finalize method get called every time before termination of the app. But still there is a problem! If I try to write anything on file in that finalize method, It does not work, though System.out work without any problem! :( Can you guys help me on this problem? Here is a sample code of what I am try to do: Singleton Logger Class: public class MyLogger { FileWriter writer; private MyLogger() { try { this.writer = new FileWriter("log.txt"); } catch (IOException ex) { } } public static MyLogger getInstance() { return MyLoggerHolder.INSTANCE; } private static class MyLoggerHolder { private static final MyLogger INSTANCE = new MyLogger(); } @Override protected void finalize () { try { super.finalize(); System.out.println("Here"); //worked correctly. this.writer.write(new Date().toString()+System.getProperty("line.separator")); this.writer.write("End"); this.writer.flush(); //does not work! this.writer.close(); } catch (Throwable ex) { } } public synchronized void log(String str) { try { this.writer.write(new Date().toString()+System.getProperty("line.separator")); this.writer.write(str+"\n"); this.writer.flush(); } catch (IOException ex) { } } } Main: public class Main { public static void main(String[] args) { System.runFinalizersOnExit(true); MyLogger logger = MyLogger.getInstance(); logger.log("test"); } }

    Read the article

  • Code crashing compiler: main() returning a struct instead of an int

    - by AndrejaKo
    Hi! I'm experimenting with a piece of C code. Can anyone tell me why is VC 9.0 with SP1 crashing for me? Oh, and the code is meant to be an example used in a discussion why something like void main (void) is evil. struct foo { int i; double d; } main (double argc, struct foo argv) { struct foo a; a.d=0; a.i=0; return a.i; } If I put return a; compiler doesn't crash.

    Read the article

  • XNA - Pong Clone - Reflecting ball when it hits a wall?

    - by toleero
    Hi guys, I'm trying to make the ball bounce off of the top and bottom 'Walls' of my UI when creating a 2D Pong Clone. This is my Game.cs public void CheckBallPosition() { if (ball.Position.Y == 0 || ball.Position.Y >= graphics.PreferredBackBufferHeight) ball.Move(true); else ball.Move(false); if (ball.Position.X < 0 || ball.Position.X >= graphics.PreferredBackBufferWidth) ball.Reset(); } At the moment I'm using this in my Ball.cs public void Move(bool IsCollidingWithWall) { if (IsCollidingWithWall) { Vector2 normal = new Vector2(0, 1); Direction = Vector2.Reflect(Direction,normal); this.Position += Direction; Console.WriteLine("WALL COLLISION"); } else this.Position += Direction; } It works, but I'm using a manually typed Normal and I want to know how to calculate the normal of the top and bottom parts of the screen?

    Read the article

  • The Java interface doesn't declare any exception. How to manage checked exception of the implementat

    - by Frór
    Let's say I have the following Java interface that I may not modify: public interface MyInterface { public void doSomething(); } And now the class implementing it is like this: class MyImplementation implements MyInterface { public void doSomething() { try { // read file } catch (IOException e) { // what to do? } } } I can't recover from not reading the file. A subclass of RuntimeException can clearly help me, but I'm not sure if it's the right thing to do: the problem is that that exception would then not be documented in the class and a user of the class would possibly get that exception an know nothing about solving this. What can I do?

    Read the article

  • Dangling pointer

    - by viswanathan
    Does this piece of code lead to dangling pointer. My guess is no. class Sample { public: int *ptr; Sample(int i) { ptr = new int(i); } ~Sample() { delete ptr; } void PrintVal() { cout << "The value is " << *ptr; } }; void SomeFunc(Sample x) { cout << "Say i am in someFunc " << endl; } int main() { Sample s1 = 10; SomeFunc(s1); s1.PrintVal(); }

    Read the article

  • Android onActivityResult is always 0

    - by Dean
    This has been killing me for two days now. I have a main Activity A which calls a second Activity B. Activity B simply presents the user with a listview. When I press an item on the list view I want a couple of strings to be passed back to the main Activity A and Activiy B will finish. The problem is I always get a resultcode of 0 and the data bundle is null. I really don't understand why this is happening. Here is my code. Start Activity B for result; Test.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent i = new Intent(recipeActivity.this, BrowseLoadRecipes.class); startActivityForResult(i, RECIPE_CHOOSER); } }); This starts the second Activity fine. Activity B populates a listview and when I click an item I'm trying to send some data back to the calling Activity A. Any text at the moment, so I used the following in Activity B; lv.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> a, View v, int position, long id) { Bundle bundle = new Bundle(); bundle.putString("TEXT", "Please work... pleeeeaasee"); Intent mIntent = new Intent(); mIntent.putExtras(bundle); setResult(RESULT_OK, mIntent); finish(); } }); In the calling activity I have the following listening for the return as follows; protected void onActivityResult(int requestCode, int resultCode, Intent data) { switch(requestCode) { //TODO case RECIPE_CHOOSER: Toast.makeText(getApplicationContext(), "In recipe return", Toast.LENGTH_SHORT).show(); Toast.makeText(getApplicationContext(), "resultCode is " + String.valueOf(resultCode), Toast.LENGTH_SHORT).show(); if (resultCode == RESULT_OK) { Bundle b = getIntent().getExtras(); Toast.makeText(getApplicationContext(), "Returned " + b.getString("TEXT"), Toast.LENGTH_LONG).show(); } if (resultCode == RESULT_CANCELED) { } break; } } } I can see that the request code is correctly returned, but the resultcode is always a 0 and the data is always a null. I've ran through the debug and the setResult is doing its job and the bundle does indeed have the data I'm passing, but it's lost at some point along the way. Is there something in the manifest I'm missing or something. It's killed my progress on this project so far. Any help would truly be appreciated. Thanks, Dean

    Read the article

  • How to control overlapping Alpha fades on iPhone...

    - by ReduxDJ
    I have two animation methods, basically the just repeat... How do I prevent them from overlapping and flickering, is there a convenient way to do this? Thanks, -(void) doPowerChangeAnimUp { powerIconChange .alpha = 0; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:)]; [UIView setAnimationDelegate:self] ; [UIView setAnimationDuration:2]; [powerIconChange setAlpha:1]; [UIView commitAnimations]; } -(void)animationDidStop:(NSString *)animationID { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self] ; [UIView setAnimationDidStopSelector:@selector(doPowerChangeAnimUp)]; [UIView setAnimationDuration:2]; [powerIconChange setAlpha:0]; [UIView commitAnimations]; }

    Read the article

  • Grails unit testing domain classes with Set properties - is this safe?

    - by Ali G
    I've created a domain class in Grails like this: class MyObject { static hasMany = [tags: String] // Have to declare this here, as nullable constraint does not seem to be honoured Set tags = new HashSet() static constraints = { tags(nullable: false) } } Writing unit tests to check the size and content of the MyObject.tags property, I found I had to do the following: assertLength(x, myObject.tags as Object[]) assertEquals(new HashSet([...]), myObject.tags) To make the syntax nicer for writing the tests, I implemented the following methods: void assertEquals(List expected, Set actual) { assertEquals(new HashSet(expected), actual) } void assertLength(int expected, Set set) { assertLength(expected, set as Object[]) } I can now call the assertLength() and assertEquals() methods directly on an instance of Set, e.g. assertLength(x, myObject.tags) assertEquals([...], myObject.tags) I'm new to Groovy and Grails, so unaware how dangerous method overloading like this is. Is it safe? If so, I'm slightly* surprised that these methods (or similar) aren't already available - please let me know if they are. * I can see how these methods could also introduce ambiguity if people weren't expecting them. E.g. assertLength(1, set) always passes, no matter what the content of set

    Read the article

  • Loading images from Facebook in Flash Builder

    - by wannax
    Hi, I'm doing a Facebook App where I'd like to pull out all the possible images from a user's album. What I'm trying to do at the moment is a fql query so that i can find all the images that belong to that specific user. it goes something like that: protected function loadFromFacebook(event:MouseEvent):void { var fql:String = "select src_small from photo where owner = me()"; Facebook.fqlQuery(fql, handleGetPhotosResponse); } private function handleGetPhotosResponse(event:Object, fail:Object):void { if (event != null){ facebookPhotos = new ArrayCollection(event as Array); } } I store this images in an array collection but I don't know how to proceed after that. How can I load those images into, say, a Tile List or a Loader? Any help would be much appreciated, thanks

    Read the article

  • How to perform gui operation in doInBackground method?

    - by jM2.me
    My application reads a user selected file which contains addresses and then displays on mapview when done geocoding. To avoid hanging app the importing and geocoding is done in AsyncTask. public class LoadOverlayAsync extends AsyncTask<Uri, Integer, StopsOverlay> { Context context; MapView mapView; Drawable drawable; public LoadOverlayAsync(Context con, MapView mv, Drawable dw) { context = con; mapView = mv; drawable = dw; } protected StopsOverlay doInBackground(Uri... uris) { StringBuilder text = new StringBuilder(); StopsOverlay stopsOverlay = new StopsOverlay(drawable, context); Geocoder geo = new Geocoder(context, Locale.US); try { File file = new File(new URI(uris[0].toString())); BufferedReader br = new BufferedReader(new FileReader(file)); String line; while ((line = br.readLine()) != null) { StopOverlay stopOverlay = null; String[] tempLine = line.split("~"); List<Address> results = geo.getFromLocationName(tempLine[4] + " " + tempLine[5] + " " + tempLine[7] + " " + tempLine[8], 10); if (results.size() > 0) { Toast progressToast = Toast.makeText(context, "More than one yo", 1000); progressToast.show(); } else if (results.size() == 1) { Address addr = results.get(0); GeoPoint mPoint = new GeoPoint((int)(addr.getLatitude() * 1E6), (int)(addr.getLongitude() * 1E6)); stopOverlay = new StopOverlay(mPoint, tempLine); } if (stopOverlay != null) { stopsOverlay.addOverlay(stopOverlay); } //List<Address> results = geo.getFromLocationName(locationName, maxResults) } } catch (URISyntaxException e) { showErrorToast(e.toString()); //e.printStackTrace(); } catch (FileNotFoundException e) { showErrorToast(e.toString()); //e.printStackTrace(); } catch (IOException e) { showErrorToast(e.toString()); //e.printStackTrace(); } return stopsOverlay; } protected void onProgressUpdate(Integer... progress) { Toast progressToast = Toast.makeText(context, "Loaded " + progress.toString(), 1000); progressToast.show(); } protected void onPostExecute(StopsOverlay so) { //mapView.getOverlays().add(so); Toast progressToast = Toast.makeText(context, "Done geocoding", 1000); progressToast.show(); } protected void showErrorToast(String msg) { Toast Newtoast = Toast.makeText(context, msg, 10000); Newtoast.show(); } } But if geocode fails, I want a dialog popup to let user edit the address. That would require calling on gui method while in doInBackground. What would be a good workaround this?

    Read the article

  • Constructor Type Coercion in C++

    - by Robert Mason
    Take the following class: class mytype { double num; public: mytype(int a) { num = sqrt(a); } void print() { cout << num; } } Say there is a method which takes a mytype: void foo(mytype a) { a.print(); } Is it legal c++ (or is there a way to implement this) to call foo(4), which would (in theory) output 2? From what I can glean you can overload type casts from a user defined class, but not to. Can constructor do this in a standards-compliant manner (assuming, of course, the constructor is not explicit). Hopefully there is a way to in the end have this legal: int a; cin >> a; foo(a); Note: this is quite obviously not the actual issue, but just an example for posting purposes. I can't just overload the function because of inheritance and other program-specific issues.

    Read the article

  • How to rectify this program?

    - by user1430719
    This is a program to display a pie chart. I also have a button. But the program I have written, creates two separate frames and one frame is for the pie chart and the other is for the button. How do I put both button and pie chart on the same frame?? Can you please rectify my program. import java.awt.*; import org.jfree.chart.*; import org.jfree.chart.title.*; import org.jfree.data.general.DefaultPieDataset; import org.jfree.ui.*; import java.io.*; import javax.swing.*; import java.awt.event.*; import javax.swing.filechooser.*; public class Pie{ public static void getFile(File f) { System.out.println("File is: "+f.getName()); } public static void main(String[] args) { JPanel panel=new JPanel(); panel.setLayout(null); JButton b=new JButton("Open File"); b.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { JFileChooser chooser=new JFileChooser(); int ret = chooser.showDialog(null, "Open file"); if (ret == JFileChooser.APPROVE_OPTION) { File file = chooser.getSelectedFile(); getFile(file); } } } ); b.setBounds(50,40,100,35); panel.add(b); DefaultPieDataset pieDataset = new DefaultPieDataset(); pieDataset.setValue("A", new Integer(10)); pieDataset.setValue("B", new Integer(20)); pieDataset.setValue("C", new Integer(30)); pieDataset.setValue("D", new Integer(10)); pieDataset.setValue("E", new Integer(20)); pieDataset.setValue("F", new Integer(10)); JFreeChart chart = ChartFactory.createPieChart("Pie Chart using JFreeChart", pieDataset, true,true,true); ChartFrame frame1=new ChartFrame("Pie Chart",chart); frame1.add(panel); frame1.setVisible(true); frame1.setSize(600,600); } }

    Read the article

  • C# Windows CE 5.0 error: Can't find entry point ExitWindowsEx in PInvoke DLL coredll

    - by JackN
    I need to programatically shutdown a Windows CE 5.0 tablet using Microsoft.NET SDK CompactFramework v2.0. I tried using the solution here but got the error message Can't find entry point ExitWindowsEx in PInvoke DLL coredll Is there a way to add ExitWindowsEx to my build? Do I need a different coredll? [Flags] public enum ExitFlags { Reboot = 0x02, PowerOff = 0x08 } [DllImport("coredll")] public static extern int ExitWindowsEx(ExitFlags flags, int reserved); private static void buttonShutdown_Click(object sender, EventArgs e) { ExitWindowsEx(ExitFlags.PowerOff, 0); } private static void buttonRestart_Click(object sender, EventArgs e) { ExitWindowsEx(ExitFlags.Reboot, 0); }

    Read the article

  • Loading a Windows DLL in Java and initiate a class from it

    - by Joy
    I have a Windows DLL file from .NET namely "System.Management.dll". I work with it using the code I write below: ManagementObjectSearcher searcher = new ManagementObjectSearcher("root\\CIMV2", "SELECT * FROM Win32_LogicalDisk WHERE Name = 'C:'"); foreach (ManagementObject queryObj in searcher.Get()) { Console.WriteLine("Win32_LogicalDisk instance: "); if (queryObj["VolumeSerialNumber"] != null) { Console.WriteLine("Drive Name : " + queryObj["Name"]); Console.WriteLine("VolumeSerialNumber:", queryObj["VolumeSerialNumber"]); SysdriveSerial = queryObj["VolumeSerialNumber"].ToString(); } } Now I need this piece of code to be in Java. So can I do this? Without anything like c++ unmanaged code. I don't want to use c++ unmanaged code to call to this dll. I want something like this : public class CallToCsharp { private static native void ManagementObjectSearcher(); public static void main(String[] args) { System.loadLibrary("System.Management"); System.out.println("Loaded"); ManagementObjectSearcher searcher = new ManagementObjectSearcher("root\\CIMV2", "SELECT * FROM Win32_LogicalDisk WHERE Name = 'C:'"); } }

    Read the article

  • Thread sleep and thread join.

    - by Dhruv Gairola
    hi guys, if i put a thread to sleep in a loop, netbeans gives me a caution saying Invoking Thread.sleep in loop can cause performance problems. However, if i were to replace the sleep with join, no such caution is given. Both versions compile and work fine tho. My code is below (check the last few lines for "Thread.sleep() vs t.join()"). public class Test{ //Display a message, preceded by the name of the current thread static void threadMessage(String message) { String threadName = Thread.currentThread().getName(); System.out.format("%s: %s%n", threadName, message); } private static class MessageLoop implements Runnable { public void run() { String importantInfo[] = { "Mares eat oats", "Does eat oats", "Little lambs eat ivy", "A kid will eat ivy too" }; try { for (int i = 0; i < importantInfo.length; i++) { //Pause for 4 seconds Thread.sleep(4000); //Print a message threadMessage(importantInfo[i]); } } catch (InterruptedException e) { threadMessage("I wasn't done!"); } } } public static void main(String args[]) throws InterruptedException { //Delay, in milliseconds before we interrupt MessageLoop //thread (default one hour). long patience = 1000 * 60 * 60; //If command line argument present, gives patience in seconds. if (args.length > 0) { try { patience = Long.parseLong(args[0]) * 1000; } catch (NumberFormatException e) { System.err.println("Argument must be an integer."); System.exit(1); } } threadMessage("Starting MessageLoop thread"); long startTime = System.currentTimeMillis(); Thread t = new Thread(new MessageLoop()); t.start(); threadMessage("Waiting for MessageLoop thread to finish"); //loop until MessageLoop thread exits while (t.isAlive()) { threadMessage("Still waiting..."); //Wait maximum of 1 second for MessageLoop thread to //finish. /*******LOOK HERE**********************/ Thread.sleep(1000);//issues caution unlike t.join(1000) /**************************************/ if (((System.currentTimeMillis() - startTime) > patience) && t.isAlive()) { threadMessage("Tired of waiting!"); t.interrupt(); //Shouldn't be long now -- wait indefinitely t.join(); } } threadMessage("Finally!"); } } As i understand it, join waits for the other thread to complete, but in this case, arent both sleep and join doing the same thing? Then why does netbeans throw the caution?

    Read the article

  • In FLEX, How can you stop ENTER Key from my Alert being caught by the control that initiated the Al

    - by WeeJavaDude
    I am having an issue where I show an AlertBox message when the user hits ENTER and the focus is in a text area. The pop up works fine, but when the user hits enter the Alert closes as expected, but the TextArea listener receives the ENTER event from the Alert and pops the dialog up again. I have tried a number of ways to catch and eat the event but so far I have not been lucky. Is there way to accomplish this? public function init():void { myTextInput.addEventListener(KeyboardEvent.KEY_UP, handleKeyStrokes); } public function handleKeyStrokes(evt:KeyboardEvent):void { if(evt.keyCode == Keyboard.ENTER) { myAlert = Alert.show("This is a test and only a test", "Title", 4, null, alertCallBack); } } <mx:TextInput id="myTextInput" left="600" top="10"> </mx:TextInput>

    Read the article

  • Android UnknownHost in asyncTask - loading web page

    - by Sneha
    I followed this tutorial for AsyncTask and getting the following error log: 03-23 11:44:42.936: WARN/System.err(315): java.net.UnknownHostException: www.google.co.in 03-23 11:44:42.936: WARN/System.err(315): at java.net.InetAddress.lookupHostByName(InetAddress.java:513) 03-23 11:44:42.936: WARN/System.err(315): at java.net.InetAddress.getAllByNameImpl(InetAddress.java:278) 03-23 11:44:42.936: WARN/System.err(315): at java.net.InetAddress.getAllByName(InetAddress.java:242) 03-23 11:44:42.936: WARN/System.err(315): at org.apache.http.impl.conn.DefaultClientConnectionOperator.openConnection(DefaultClientConnectionOperator.java:136) 03-23 11:44:42.936: WARN/System.err(315): at org.apache.http.impl.conn.AbstractPoolEntry.open(AbstractPoolEntry.java:164) 03-23 11:44:42.936: WARN/System.err(315): at org.apache.http.impl.conn.AbstractPooledConnAdapter.open(AbstractPooledConnAdapter.java:119) 03-23 11:44:42.936: WARN/System.err(315): at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:348) 03-23 11:44:42.936: WARN/System.err(315): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:555) 03-23 11:44:42.936: WARN/System.err(315): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:487) 03-23 11:44:42.944: WARN/System.err(315): at org.apache.http.impl.client.AbstractHttpC lient.execute(AbstractHttpClient.java:465) 03-23 11:44:42.944: WARN/System.err(315): at com.test.async.AsyncTaskExampleActivity$DownloadWebPageTask.doInBackground (AsyncTaskExampleActivity.java:36) 03-23 11:44:42.944: WARN/System.err(315): at com.test.async.AsyncTaskExampleActivity$DownloadWebPageTask.doInBackground (AsyncTaskExampleActivity.java:1) 03-23 11:44:42.944: WARN/System.err(315): at android.os.AsyncTask$2.call(AsyncTask.java:185) 03-23 11:44:42.944: WARN/System.err(315): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) 03-23 11:44:42.944: WARN/System.err(315): at java.util.concurrent.FutureTask.run (FutureTask.java:137) 03-23 11:44:42.944: WARN/System.err(315): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) 03-23 11:44:42.944: WARN/System.err(315): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) 03-23 11:44:42.944: WARN/System.err(315): at java.lang.Thread.run(Thread.java:1096) How do i fix it?? My Code: public class AsyncTaskExampleActivity extends Activity { private TextView textView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); textView = (TextView) findViewById(R.id.TextView01); } private class DownloadWebPageTask extends AsyncTask<String, Void, String> { @Override protected String doInBackground(String... urls) { String response = ""; Log.i("", "in doInBackgroundddddddddd.........."); Log.i("", "in readWebpageeeeeeeeeeeee"); /* * try { InetAddress i = * InetAddress.getByName("http://google.co.in"); } catch * (UnknownHostException e1) { e1.printStackTrace(); } */ for (String url : urls) { Log.i("", "in for looooooop doInBackgroundddddddddd.........."); DefaultHttpClient client = new DefaultHttpClient(); HttpGet httpGet = new HttpGet(url); try { Log .i("", "afetr for looooooop try doInBackgroundddddddddd.........."); HttpResponse execute = client.execute(httpGet); Log .i("", "afetr for looooooop try client ..execute doInBackgroundddddddddd.........."); InputStream content = execute.getEntity().getContent(); BufferedReader buffer = new BufferedReader( new InputStreamReader(content)); String s = ""; while ((s = buffer.readLine()) != null) { response += s; Log .i("", "afetr while looooooop try client ..execute doInBackgroundddddddddd.........."); } } catch (Exception e) { e.printStackTrace(); } } Log .i("", "afetr lasttttttttttttt b4 response doInBackgroundddddddddd.........."); return response; } @Override protected void onPostExecute(String result) { Log.i("", "in onPostExecuteeee.........."); textView.setText(result); } } public void readWebpage(View view) { /* * System.setProperty("http.proxyHost", "10.132.116.10"); * System.setProperty("http.proxyPort", "3128"); */ DownloadWebPageTask task = new DownloadWebPageTask(); task.execute(new String[] { "http://google.co.in" }); Log.i("", "in readWebpageeeeeeeeeeeee after execute.........."); } } main.xml: <Button android:id="@+id/readWebpage" android:layout_width="match_parent" android:layout_height="wrap_content" android:onClick="readWebpage" android:text="Load Webpage"> </Button> <TextView android:id="@+id/TextView01" android:layout_width="match_parent" android:layout_height="match_parent" android:text="Example Text"> </TextView> Manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.test.async" android:versionCode="1" android:versionName="1.0"> <uses-sdk android:minSdkVersion="8" /> <uses-permission android:name="android.permission.INTERNET"></uses-permission> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".AsyncTaskExampleActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> Thanks Sneha

    Read the article

  • objective-c releasing uninitialized class members in dealloc method

    - by Dude Man
    Regarding over-releasing. Say I have a instance variable defined in Test.h NSString *mystring; In my implementation Test.m I do not initialize the variable mystring anywhere. But I release it in dealloc: -(void)dealloc { [mystring release]; } Is this now over-released? I've been doing the following in dealloc to avoid any issues, however, is this really necessary? -(void)dealloc { if (mystring) [mystring release]; } It seems that [nil release] shouldn't do anything, can someone verify this with class members?

    Read the article

< Previous Page | 294 295 296 297 298 299 300 301 302 303 304 305  | Next Page >