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  • Any strategies for assessing the trade-off between CPU loss and memory gain from compression of data

    - by indiehacker
    Are very large TextProperties a burden? Should they be compressed? Say I have a information stored in 2 attributes of type TextProperty in my datastore entities. The strings are always the same length of 65,000 characters and have lots of repeating integers, a sample appearing as follows: entity.pixel_idx = 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,5,5,5,5,5,5,5,5,5,5,5,5....etc. entity.pixel_color = 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,...etc. So these above could also be represented using much less storage memory by compressing say using only each integer and the length of its series ( '0,8' for '0,0,0,0,0,0,0,0') but then its takes time and CPU to compress and decompress? Any general ideas? Are there some tricks for testing different attempts to the problem?

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  • How play the video using “HTTP Live Streaming” in iphone?

    - by Warrior
    I am new to iphone development,I am parsing a XML URL and display its content in the table, when i click a row , its corresponding parsed tube URL is played using the movie player.I am using media player framework.Here is my code NSURL *movieURL = [NSURL URLWithString:requiredTubeUrl]; if (movieURL) { if ([movieURL scheme]) { MoviePlayerController *myMovie = [[MoviePlayerController alloc]init]; [myMovie initAndPlayMovie:movieURL]; } } This is working fine, but i want to play the video using "HTTP Live Streaming".How can i do that? Any tutorials and sample code would me more helpful.Thanks.

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  • Getting Memory allocation problem at UIBarButtonItem in Iphone sdk.

    - by monish
    Hi guys, Here I am getting memory allocation problem at UIBarButtonItem and the related code for that is: toolbar = [UIToolbar new]; toolbar.barStyle = UIBarStyleBlackOpaque; [toolbar setFrame:CGRectMake(0, 350,320,20)]; [self.view addSubview:toolbar]; UIBarButtonItem* barItem1 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:@selector(categoryConfig:)] ; rightBarItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemBookmarks target:self action:@selector(dialogOtherAction:)] ; UIBarButtonItem* barItem2 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:@selector(categoryConfig:)] ; NSArray *items = [NSArray arrayWithObjects: barItem1,rightBarItem,barItem2, nil]; [barItem1 release]; [barItem2 release]; [rightBarItem release]; [toolbar setItems:items animated:NO]; after adding UIBarButtonItems into the array items I released them.even though its showing allocations at barbuttons. can any help me for this? Thank you, Monish.

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  • How can a class's memory-allocated address be determined from within the contructor?

    - by Jim Fell
    Is it possible to get the memory-allocated address of a newly instantiated class from within that class's constructor during execution of said constructor? I am developing a linked list wherein multiple classes have multiple pointers to like classes. Each time a new class instantiates, it needs to check its parent's list to make sure it is included. If I try to do something like this: MyClass() // contructor { extern MyClass * pParent; for ( int i = 0; i < max; i++ ) { pParent->rels[i] == &MyClass; // error } } I get this error: error C2275: 'namespace::MyClass' : illegal use of this type as an expression Any thoughts or suggestions would be appreciated. Thanks.

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  • How can we make the video play in a small view and also filling that whole view?

    - by wolverine
    I have added an imageView of size 300*300 into the interface in my ipad project. I can play the video fullscreen using MPMOviePlayerController. And I am trying to make it play in the imageView by using the following code. [imageView1 addSubview:moviePlayer.view]; [self.moviePlayer play]; Its playing but not as fullscreen and also not filling the whole imageview. Its kind of playing on the top quarter of the view and that too not the whole movie view - about lower right 60% only. How can I fix this? How can I make the movie play on the whole imageview like it plays on the full screen?

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  • Is there any way to store full size image returned from camera activity in internal memory ?

    - by SimpleGuy
    I am using Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT,Uri.fromFile(externalFileObj)); intent to call default camera activity. To get full image you need to specify intent.putExtra(). But this always requires URI that works only for external storage files. I tried to create a temp.jpg image in internal memory and pass its URI Uri.fromFile(new File(getFilesDir() + "/temp.jpg")); but the camera activity won't return back after the image is captured. So there is no way to get Full size image from default camera application in our activity without using any external storage ? Assuming that the device do not have SD card or currently in use is there no way I can avoid using it ? Yes I know we can create our own camerapreview surface but I want to use the default camera application as it is natural with many more options. Thanks.

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  • Core Data strategy using in memory cache, or no core data at all?

    - by randombits
    I have a user interface where the user can check off a bunch of items from a tableview, almost like a todo list. The items are populated from a Core Data stack. I need to be able to take all of the items they're clicking through and put them into a "temporary" shopping cart. Once they're in the shopping cart, users can go through the list and remove the items, or just submit them to a server. The thing is, the selected items are temporary just like an internet based shopping cart. It's nothing something that gets persisted once the application closes. Once the view is no longer in display, I can assume that the shopping cart is safe to discard. What's the best way to approach this? Since the user is essentially clicking on instances that map back to a Core Data entity .. should I setup a different persistence store such as in memory and add that store to my managed object context?

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  • How do game trainers change a address in memory thats dynamic?

    - by GameTrainersWTF
    Lets assume i am a game and i have a global int* that contains my health. A game trainers job is to modify this value to whatever in order to achieve god mode. I've looked up tutorials on game trainers to understand how they work, and the general idea is to use a memory scanner to try and find the address of a certain value. Then modify this address by injecting a dll or whatever. But i made a simple program with a global int* and its address changes every time i run the app, so i don't get how game trainers can hard code these addresses? Or is my example wrong? What am i missing?

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  • How do game trainers change an address in memory that's dynamic?

    - by GameTrainersWTF
    Lets assume I am a game and I have a global int* that contains my health. A game trainer's job is to modify this value to whatever in order to achieve god mode. I've looked up tutorials on game trainers to understand how they work, and the general idea is to use a memory scanner to try and find the address of a certain value. Then modify this address by injecting a dll or whatever. But I made a simple program with a global int* and its address changes every time I run the app, so I don't get how game trainers can hard code these addresses? Or is my example wrong? What am I missing?

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  • Need data on disk drive management by OS: getting base I/O unit size, “sync” option, Direct Memory A

    - by Richard T
    Hello All, I want to ensure I have done all I can to configure a system's disks for serious database use. The three areas I know of (any others?) to be concerned about are: I/O size: the database engine and disk's native size should either match, or the database's native I/O size should be a multiple of the disk's native I/O size. Disks that are capable of Direct Memory Access (eg. IDE) should be configured for it. When a disk says it has written data persistently, it must be so! No keeping it in cache and lying about it. I have been looking for information on how to ensure these are so for CENTOS and Ubuntu, but can't seem to find anything at all! I want to be able to check these things and change them if needed. Any and all input appreciated.

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  • Best memory settings for eclipse 4.2 (STS 3.1) on Windows 7 64 bit?

    - by jorrebor
    I apoligize in advance if this question is indeed too subjective as SO warns me. My workstation has 8 gb of ram and runs windows 7 64 bit. I use the Spring tool Suite (3.1) but as soon as i am starting to open and modify the spring config (.xml) files, STS becomes incredibly slow. I already tried switching off "build automatically" and to increase memory settings but no luck. How should i change my .ini ? this is what i have set now: -vm C:/Program Files/Java/jdk1.7.0_07/bin/javaw.exe -startup plugins/org.eclipse.equinox.launcher_1.3.0.v20120522-1813.jar --launcher.library plugins/org.eclipse.equinox.launcher.win32.win32.x86_64_1.1.200.v20120522-1813 -product org.springsource.sts.ide --launcher.defaultAction openFile --launcher.XXMaxPermSize 4096M -vmargs -Dosgi.requiredJavaVersion=1.5 -Xms512m -Xmx2048m -XX:MaxPermSize=512m My collageu running the same project in IntelliJ, has no problems. Thank you!

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  • Control ( UIButton, UILable) Hides when the Video plays Again on iPhone!

    - by Taimur Hamza
    Hi, I have displayed UIButton on top of Playing Movie using this code. NSArray *windows = [[UIApplication sharedApplication] windows]; if ([windows count] 1) { // Locate the movie player window UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; // Add our overlay view to the movie player's subviews so it is // displayed above it. [moviePlayerWindow addSubview:self.myABC]; } There are 2 buttons on top of my movie layer. They play different videos.Now the strange part is the video plays fine with buttons showing on top of it. When i press the button to play the other movie plays but the buttons doesnt show. Seems the view reloads and flushes all the Subviews. But i have checked it in the debug mode and it enters into the 'if' condition and this line runs [moviePlayerWindow addSubview:self.myABC]; But the buttons are not dislpayed. Any ideas wats going wrong ? Thanks, Taimur

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  • How to get the entire code of a method in memory so I can calculate its hash at runtime?

    - by bejo
    Hello stackoverflow, How to get the entire code of a method in memory so I can calculate its hash at runtime? I need to make a function like this: type TProcedureOfObject = procedure of object; function TForm1.CalculateHashValue (AMethod: TProcedureOfObject): string; var MemStream: TMemoryStream; begin result:=''; MemStream:=TMemoryStream.Create; try //how to get the code of AMethod into TMemoryStream? result:=MD5(MemStream); //I already have the MD5 function finally MemStream.Free; end; end; I use Delphi 7. Thank you.

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  • Shuffle array variables in a pre-specified order, without using extra memory of "size of input array"

    - by Eternal Learner
    Input : A[4] = {0,4,-1,1000} - Actual Array P[4] = {1,0,3,2} - Order to be reshuffled Output: A[4] = {4,0,1000,-1} Condition : Don't use an additional array as memory. Can use an extra variable or two. Problem : I have the below program in C++, but this fails for certain inputs of array P. #include<iostream> using namespace std; void swap(int *a_r,int *r) { int temp = *r; *r = *a_r; *a_r = temp; } int main() { int A[4] = {0,4,-1,1000}; int P[4] = {3,0,1,2}; int value = A[0] , dest = P[0]; for(int i=0; i<4;i++) { swap(&A[dest],&value); dest = P[dest]; } for(int i=0;i<4;i++) cout<<A[i]<<" "; }

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  • Low-overhead way to access the memory space of a traced process?

    - by vovick
    Hello all. I'm looking for an efficient way to access(for both read and write operations) the memory space of my ptraced child process. The size of blocks being accessed may vary from several bytes up to several megabytes in size, so using the ptrace call with PTRACE_PEEKDATA and PTRACE_POKEDATA which read only one word at a time and switch context every time they're called seems like a pointless waste of resources. The only one alternative solution I could find, though, was the /proc/<pid>/mem file, but it has long since been made read only. Is there any other (relatively simple) way to do that job? The ideal solution would be to somehow share the address space of my child process with its parent and then use the simple memcpy call to copy data I need in both directions, but I have no clues how to do it and where to begin. Any ideas?

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  • How do I use udev to find info about inserted video media (e.g. DVDs)

    - by Daniel
    I'm trying to port an application from using HAL to using pure udev. It is written in python and will use the gudev library, though I would love to see examples in any language. I'm able to get all attached video devices (such as cameras) via: import gudev client = gudev.Client(["video4linux"]) for device in client.get_devices(): print device.get_sysfs_attr("name"), device.get_device_name() This prints out something like: USB2.0 UVC WebCam /dev/video0 I am also able to get a list of block devices, but how can I: Tell if it is a CD/DVD drive? Tell if media is currently inserted if the drive supports removable media? Tell what the name/label of the media is (e.g. FUTURAMAS1 for a DVD)? The original code I am trying to port over is located at http://github.com/danielgtaylor/arista/blob/045a4d48ebfda44bc5d0609618ff795604ee134f/arista/inputs.py Any and all help would be greatly appreciated!

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  • what happens with memory when I throw an exception?

    - by Vincenzo
    This is the code (just a simplification of a real problem): <?php echo memory_get_usage() . "\n"; function f() { throw new Exception(); } function foo() { try { f(); } catch (Exception $e) { } } foo(); echo memory_get_usage() . "\n"; This is the output (PHP 5.3): 630680 630848 What happened with memory (168 bytes lost)? The exception object is not destroyed? Please, help! Thanks

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  • My linux server takes more than an hour to boot. Suggestions?

    - by jamieb
    I am building a CentOS 5.4 system that boots off a compact flash card using a card reader that emulates an IDE drive. It literally takes about an hour to boot. The ultra-slow part occurs when Grub is loading the kernel. Once that's done, the rest of the boot process only takes about a minute to get to a login prompt. Does anyone have any suggestions? I suspect that it may have to do with UDMA. Everything IDE-related in my BIOS seems to checkout. The read performance hdparm is telling me 1.77 MB/s. Ouch! (But even at that rate, it still shouldn't take an hour to decompress and load the kernel) [root@server ~]# hdparm -tT /dev/hdc /dev/hdc: Timing cached reads: 2444 MB in 2.00 seconds = 1222.04 MB/sec Timing buffered disk reads: 6 MB in 3.39 seconds = 1.77 MB/sec Trying to enable DMA is a no-go though: [root@server ~]# hdparm -d1 /dev/hdc /dev/hdc: setting using_dma to 1 (on) HDIO_SET_DMA failed: Operation not permitted using_dma = 0 (off) Here's some command outputs that might help: System [root@server ~]# uname -a Linux server.localdomain 2.6.18-164.el5xen #1 SMP Thu Sep 3 04:47:32 EDT 2009 i686 i686 i386 GNU/Linux PCI info: [root@server ~]# lspci -v 00:00.0 Host bridge: Intel Corporation 82945G/GZ/P/PL Memory Controller Hub (rev 02) Subsystem: Intel Corporation 82945G/GZ/P/PL Memory Controller Hub Flags: bus master, fast devsel, latency 0 Capabilities: [e0] Vendor Specific Information 00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation 82945G/GZ Integrated Graphics Controller Flags: bus master, fast devsel, latency 0, IRQ 10 Memory at fdf00000 (32-bit, non-prefetchable) [size=512K] I/O ports at ff00 [size=8] Memory at d0000000 (32-bit, prefetchable) [size=256M] Memory at fdf80000 (32-bit, non-prefetchable) [size=256K] Capabilities: [90] Message Signalled Interrupts: 64bit- Queue=0/0 Enable- Capabilities: [d0] Power Management version 2 00:1d.0 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #1 (rev 01) (prog-if 00 [UHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #1 Flags: bus master, medium devsel, latency 0, IRQ 16 I/O ports at fe00 [size=32] 00:1d.1 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #2 (rev 01) (prog-if 00 [UHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #2 Flags: bus master, medium devsel, latency 0, IRQ 17 I/O ports at fd00 [size=32] 00:1d.2 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #3 (rev 01) (prog-if 00 [UHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #3 Flags: bus master, medium devsel, latency 0, IRQ 18 I/O ports at fc00 [size=32] 00:1d.3 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #4 (rev 01) (prog-if 00 [UHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #4 Flags: bus master, medium devsel, latency 0, IRQ 19 I/O ports at fb00 [size=32] 00:1d.7 USB Controller: Intel Corporation 82801G (ICH7 Family) USB2 EHCI Controller (rev 01) (prog-if 20 [EHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB2 EHCI Controller Flags: bus master, medium devsel, latency 0, IRQ 16 Memory at fdfff000 (32-bit, non-prefetchable) [size=1K] Capabilities: [50] Power Management version 2 Capabilities: [58] Debug port 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) (prog-if 01 [Subtractive decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=01, subordinate=01, sec-latency=32 I/O behind bridge: 0000d000-0000dfff Memory behind bridge: fde00000-fdefffff Prefetchable memory behind bridge: 00000000fdd00000-00000000fdd00000 Capabilities: [50] #0d [0000] 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) Subsystem: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge Flags: bus master, medium devsel, latency 0 Capabilities: [e0] Vendor Specific Information 00:1f.2 IDE interface: Intel Corporation 82801GB/GR/GH (ICH7 Family) SATA IDE Controller (rev 01) (prog-if 80 [Master]) Subsystem: Intel Corporation 82801GB/GR/GH (ICH7 Family) SATA IDE Controller Flags: bus master, 66MHz, medium devsel, latency 0, IRQ 17 I/O ports at <unassigned> I/O ports at <unassigned> I/O ports at <unassigned> I/O ports at <unassigned> I/O ports at f800 [size=16] Capabilities: [70] Power Management version 2 00:1f.3 SMBus: Intel Corporation 82801G (ICH7 Family) SMBus Controller (rev 01) Subsystem: Intel Corporation 82801G (ICH7 Family) SMBus Controller Flags: medium devsel, IRQ 17 I/O ports at 0500 [size=32] 01:04.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) Subsystem: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ Flags: bus master, medium devsel, latency 32, IRQ 18 I/O ports at de00 [size=256] Memory at fdeff000 (32-bit, non-prefetchable) [size=256] Capabilities: [50] Power Management version 2 01:06.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) Subsystem: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ Flags: bus master, medium devsel, latency 32, IRQ 17 I/O ports at dc00 [size=256] Memory at fdefe000 (32-bit, non-prefetchable) [size=256] Capabilities: [50] Power Management version 2 01:07.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) Subsystem: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ Flags: bus master, medium devsel, latency 32, IRQ 19 I/O ports at da00 [size=256] Memory at fdefd000 (32-bit, non-prefetchable) [size=256] Capabilities: [50] Power Management version 2 hdparm ouput: [root@server ~]# hdparm /dev/hdc /dev/hdc: multcount = 0 (off) IO_support = 0 (default 16-bit) unmaskirq = 0 (off) using_dma = 0 (off) keepsettings = 0 (off) readonly = 0 (off) readahead = 256 (on) geometry = 8146/16/63, sectors = 8211168, start = 0 [root@server ~]# hdparm -I /dev/hdc /dev/hdc: ATA device, with non-removable media Model Number: InnoDisk Corp. - iCF4000 4GB Serial Number: 20091023AACA70000753 Firmware Revision: 081107 Standards: Supported: 5 Likely used: 6 Configuration: Logical max current cylinders 8146 8146 heads 16 16 sectors/track 63 63 -- CHS current addressable sectors: 8211168 LBA user addressable sectors: 8211168 device size with M = 1024*1024: 4009 MBytes device size with M = 1000*1000: 4204 MBytes (4 GB) Capabilities: LBA, IORDY(can be disabled) Standby timer values: spec'd by Vendor R/W multiple sector transfer: Max = 2 Current = 2 DMA: mdma0 mdma1 mdma2 udma0 udma1 *udma2 udma3 udma4 Cycle time: min=120ns recommended=120ns PIO: pio0 pio1 pio2 pio3 pio4 Cycle time: no flow control=120ns IORDY flow control=120ns Commands/features: Enabled Supported: * Power Management feature set * WRITE_BUFFER command * READ_BUFFER command * NOP cmd * CFA feature set * Mandatory FLUSH_CACHE HW reset results: CBLID- above Vih Device num = 0 CFA power mode 1: enabled and required by some commands Maximum current = 100ma Checksum: correct

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  • Looking for Kiosk-style / camera store easy photo memory card to CD/DVD burning program for Windows-7 Notebook? For non techie user.

    - by Rob
    I'm looking for a Kiosk-style / camera shop easy photo memory card to CD/DVD burning program? For non technie user. The kind of system you see in a camera shop / store, e.g. in the UK, Jessops and Boots stores. This is for my Dad who is adept at general PC usage as a notebook owner, but would prefer something fairly simple. The task of burning photos to CD/DVD, in their original photo file .jpg form, i.e. NOT as CD or DVD video or slideshow, is what I'm looking for. I'm guessing this might be possible in Picasa, but all the options available might be superfluous and confusing. He could probably learn to use that but thought I would try simpler options first. Looking for something that guides the user through the steps/stages of the process, 'Wizard' style. Any suggestions? Platform: HP Windows 7 Home notebook with CD/DVD burner and SD memory card slot.

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  • Solaris 11.1: Changes to included FOSS packages

    - by alanc
    Besides the documentation changes I mentioned last time, another place you can see Solaris 11.1 changes before upgrading is in the online package repository, now that the 11.1 packages have been published to http://pkg.oracle.com/solaris/release/, as the “0.175.1.0.0.24.2” branch. (Oracle Solaris Package Versioning explains what each field in that version string means.) When you’re ready to upgrade to the packages from either this repo, or the support repository, you’ll want to first read How to Update to Oracle Solaris 11.1 Using the Image Packaging System by Pete Dennis, as there are a couple issues you will need to be aware of to do that upgrade, several of which are due to changes in the Free and Open Source Software (FOSS) packages included with Solaris, as I’ll explain in a bit. Solaris 11 can update more readily than Solaris 10 In the Solaris 10 and older update models, the way the updates were built constrained what changes we could make in those releases. To change an existing SVR4 package in those releases, we created a Solaris Patch, which applied to a given version of the SVR4 package and replaced, added or deleted files in it. These patches were released via the support websites (originally SunSolve, now My Oracle Support) for applying to existing Solaris 10 installations, and were also merged into the install images for the next Solaris 10 update release. (This Solaris Patches blog post from Gerry Haskins dives deeper into that subject.) Some of the restrictions of this model were that package refactoring, changes to package dependencies, and even just changing the package version number, were difficult to do in this hybrid patch/OS update model. For instance, when Solaris 10 first shipped, it had the Xorg server from X11R6.8. Over the first couple years of update releases we were able to keep it up to date by replacing, adding, & removing files as necessary, taking it all the way up to Xorg server release 1.3 (new version numbering begun after the X11R7 split of the X11 tree into separate modules gave each module its own version). But if you run pkginfo on the SUNWxorg-server package, you’ll see it still displayed a version number of 6.8, confusing users as to which version was actually included. We stopped upgrading the Xorg server releases in Solaris 10 after 1.3, as later versions added new dependencies, such as HAL, D-Bus, and libpciaccess, which were very difficult to manage in this patching model. (We later got libpciaccess to work, but HAL & D-Bus would have been much harder due to the greater dependency tree underneath those.) Similarly, every time the GNOME team looked into upgrading Solaris 10 past GNOME 2.6, they found these constraints made it so difficult it wasn’t worthwhile, and eventually GNOME’s dependencies had changed enough it was completely infeasible. Fortunately, this worked out for both the X11 & GNOME teams, with our management making the business decision to concentrate on the “Nevada” branch for desktop users - first as Solaris Express Desktop Edition, and later as OpenSolaris, so we didn’t have to fight to try to make the package updates fit into these tight constraints. Meanwhile, the team designing the new packaging system for Solaris 11 was seeing us struggle with these problems, and making this much easier to manage for both the development teams and our users was one of their big goals for the IPS design they were working on. Now that we’ve reached the first update release to Solaris 11, we can start to see the fruits of their labors, with more FOSS updates in 11.1 than we had in many Solaris 10 update releases, keeping software more up to date with the upstream communities. Of course, just because we can more easily update now, doesn’t always mean we should or will do so, it just removes the package system limitations from forcing the decision for us. So while we’ve upgraded the X Window System in the 11.1 release from X11R7.6 to 7.7, the Solaris GNOME team decided it was not the right time to try to make the jump from GNOME 2 to GNOME 3, though they did update some individual components of the desktop, especially those with security fixes like Firefox. In other parts of the system, decisions as to what to update were prioritized based on how they affected other projects, or what customer requests we’d gotten for them. So with all that background in place, what packages did we actually update or add between Solaris 11.0 and 11.1? Core OS Functionality One of the FOSS changes with the biggest impact in this release is the upgrade from Grub Legacy (0.97) to Grub 2 (1.99) for the x64 platform boot loader. This is the cause of one of the upgrade quirks, since to go from Solaris 11.0 to 11.1 on x64 systems, you first need to update the Boot Environment tools (such as beadm) to a new version that can handle boot environments that use the Grub2 boot loader. System administrators can find the details they need to know about the new Grub in the Administering the GRand Unified Bootloader chapter of the Booting and Shutting Down Oracle Solaris 11.1 Systems guide. This change was necessary to be able to support new hardware coming into the x64 marketplace, including systems using UEFI firmware or booting off disk drives larger than 2 terabytes. For both platforms, Solaris 11.1 adds rsyslog as an optional alternative to the traditional syslogd, and OpenSCAP for checking security configuration settings are compliant with site policies. Note that the support repo actually has newer versions of BIND & fetchmail than the 11.1 release, as some late breaking critical fixes came through from the community upstream releases after the Solaris 11.1 release was frozen, and made their way to the support repository. These are responsible for the other big upgrade quirk in this release, in which to upgrade a system which already installed those versions from the support repo, you need to either wait for those packages to make their way to the 11.1 branch of the support repo, or follow the steps in the aforementioned upgrade walkthrough to let the package system know it's okay to temporarily downgrade those. Developer Stack While Solaris 11.0 included Python 2.7, many of the bundled python modules weren’t packaged for it yet, limiting its usability. For 11.1, many more of the python modules include 2.7 versions (enough that I filtered them out of the below table, but you can always search on the package repository server for them. For other language runtimes and development tools, 11.1 expands the use of IPS mediated links to choose which version of a package is the default when the packages are designed to allow multiple versions to install side by side. For instance, in Solaris 11.0, GNU automake 1.9 and 1.10 were provided, and developers had to run them as either automake-1.9 or automake-1.10. In Solaris 11.1, when automake 1.11 was added, also added was a /usr/bin/automake mediated link, which points to the automake-1.11 program by default, but can be changed to another version by running the pkg set-mediator command. Mediated links were also used for the Java runtime & development kits in 11.1, changing the default versions to the Java 7 releases (the 1.7.0.x package versions), while allowing admins to switch links such as /usr/bin/javac back to Java 6 if they need to for their site, to deal with Java 7 compatibility or other issues, without having to update each usage to use the full versioned /usr/jdk/jdk1.6.0_35/bin/javac paths for every invocation. Desktop Stack As I mentioned before, we upgraded from X11R7.6 to X11R7.7, since a pleasant coincidence made the X.Org release dates line up nicely with our feature & code freeze dates for this release. (Or perhaps it wasn’t so coincidental, after all, one of the benefits of being the person making the release is being able to decide what schedule is most convenient for you, and this one worked well for me.) For the table below, I’ve skipped listing the packages in which we use the X11 “katamari” version for the Solaris package version (mainly packages combining elements of multiple upstream modules with independent version numbers), since they just all changed from 7.6 to 7.7. In the graphics drivers, we worked with Intel to update the Intel Integrated Graphics Processor support to support 3D graphics and kernel mode setting on the Ivy Bridge chipsets, and updated Nvidia’s non-FOSS graphics driver from 280.13 to 295.20. Higher up in the desktop stack, PulseAudio was added for audio support, and liblouis for Braille support, and the GNOME applications were built to use them. The Mozilla applications, Firefox & Thunderbird moved to the current Extended Support Release (ESR) versions, 10.x for each, to bring up-to-date security fixes without having to be on Mozilla’s agressive 6 week feature cycle release train. Detailed list of changes This table shows most of the changes to the FOSS packages between Solaris 11.0 and 11.1. As noted above, some were excluded for clarity, or to reduce noise and duplication. All the FOSS packages which didn't change the version number in their packaging info are not included, even if they had updates to fix bugs, security holes, or add support for new hardware or new features of Solaris. Package11.011.1 archiver/unrar 3.8.5 4.1.4 audio/sox 14.3.0 14.3.2 backup/rdiff-backup 1.2.1 1.3.3 communication/im/pidgin 2.10.0 2.10.5 compress/gzip 1.3.5 1.4 compress/xz not included 5.0.1 database/sqlite-3 3.7.6.3 3.7.11 desktop/remote-desktop/tigervnc 1.0.90 1.1.0 desktop/window-manager/xcompmgr 1.1.5 1.1.6 desktop/xscreensaver 5.12 5.15 developer/build/autoconf 2.63 2.68 developer/build/autoconf/xorg-macros 1.15.0 1.17 developer/build/automake-111 not included 1.11.2 developer/build/cmake 2.6.2 2.8.6 developer/build/gnu-make 3.81 3.82 developer/build/imake 1.0.4 1.0.5 developer/build/libtool 1.5.22 2.4.2 developer/build/makedepend 1.0.3 1.0.4 developer/documentation-tool/doxygen 1.5.7.1 1.7.6.1 developer/gnu-binutils 2.19 2.21.1 developer/java/jdepend not included 2.9 developer/java/jdk-6 1.6.0.26 1.6.0.35 developer/java/jdk-7 1.7.0.0 1.7.0.7 developer/java/jpackage-utils not included 1.7.5 developer/java/junit 4.5 4.10 developer/lexer/jflex not included 1.4.1 developer/parser/byaccj not included 1.14 developer/parser/java_cup not included 0.10 developer/quilt 0.47 0.60 developer/versioning/git 1.7.3.2 1.7.9.2 developer/versioning/mercurial 1.8.4 2.2.1 developer/versioning/subversion 1.6.16 1.7.5 diagnostic/constype 1.0.3 1.0.4 diagnostic/nmap 5.21 5.51 diagnostic/scanpci 0.12.1 0.13.1 diagnostic/wireshark 1.4.8 1.8.2 diagnostic/xload 1.1.0 1.1.1 editor/gnu-emacs 23.1 23.4 editor/vim 7.3.254 7.3.600 file/lndir 1.0.2 1.0.3 image/editor/bitmap 1.0.5 1.0.6 image/gnuplot 4.4.0 4.6.0 image/library/libexif 0.6.19 0.6.21 image/library/libpng 1.4.8 1.4.11 image/library/librsvg 2.26.3 2.34.1 image/xcursorgen 1.0.4 1.0.5 library/audio/pulseaudio not included 1.1 library/cacao 2.3.0.0 2.3.1.0 library/expat 2.0.1 2.1.0 library/gc 7.1 7.2 library/graphics/pixman 0.22.0 0.24.4 library/guile 1.8.4 1.8.6 library/java/javadb 10.5.3.0 10.6.2.1 library/java/subversion 1.6.16 1.7.5 library/json-c not included 0.9 library/libedit not included 3.0 library/libee not included 0.3.2 library/libestr not included 0.1.2 library/libevent 1.3.5 1.4.14.2 library/liblouis not included 2.1.1 library/liblouisxml not included 2.1.0 library/libtecla 1.6.0 1.6.1 library/libtool/libltdl 1.5.22 2.4.2 library/nspr 4.8.8 4.8.9 library/openldap 2.4.25 2.4.30 library/pcre 7.8 8.21 library/perl-5/subversion 1.6.16 1.7.5 library/python-2/jsonrpclib not included 0.1.3 library/python-2/lxml 2.1.2 2.3.3 library/python-2/nose not included 1.1.2 library/python-2/pyopenssl not included 0.11 library/python-2/subversion 1.6.16 1.7.5 library/python-2/tkinter-26 2.6.4 2.6.8 library/python-2/tkinter-27 2.7.1 2.7.3 library/security/nss 4.12.10 4.13.1 library/security/openssl 1.0.0.5 (1.0.0e) 1.0.0.10 (1.0.0j) mail/thunderbird 6.0 10.0.6 network/dns/bind 9.6.3.4.3 9.6.3.7.2 package/pkgbuild not included 1.3.104 print/filter/enscript not included 1.6.4 print/filter/gutenprint 5.2.4 5.2.7 print/lp/filter/foomatic-rip 3.0.2 4.0.15 runtime/java/jre-6 1.6.0.26 1.6.0.35 runtime/java/jre-7 1.7.0.0 1.7.0.7 runtime/perl-512 5.12.3 5.12.4 runtime/python-26 2.6.4 2.6.8 runtime/python-27 2.7.1 2.7.3 runtime/ruby-18 1.8.7.334 1.8.7.357 runtime/tcl-8/tcl-sqlite-3 3.7.6.3 3.7.11 security/compliance/openscap not included 0.8.1 security/nss-utilities 4.12.10 4.13.1 security/sudo 1.8.1.2 1.8.4.5 service/network/dhcp/isc-dhcp 4.1 4.1.0.6 service/network/dns/bind 9.6.3.4.3 9.6.3.7.2 service/network/ftp (ProFTPD) 1.3.3.0.5 1.3.3.0.7 service/network/samba 3.5.10 3.6.6 shell/conflict 0.2004.9.1 0.2010.6.27 shell/pipe-viewer 1.1.4 1.2.0 shell/zsh 4.3.12 4.3.17 system/boot/grub 0.97 1.99 system/font/truetype/liberation 1.4 1.7.2 system/library/freetype-2 2.4.6 2.4.9 system/library/libnet 1.1.2.1 1.1.5 system/management/cim/pegasus 2.9.1 2.11.0 system/management/ipmitool 1.8.10 1.8.11 system/management/wbem/wbemcli 1.3.7 1.3.9.1 system/network/routing/quagga 0.99.8 0.99.19 system/rsyslog not included 6.2.0 terminal/luit 1.1.0 1.1.1 text/convmv 1.14 1.15 text/gawk 3.1.5 3.1.8 text/gnu-grep 2.5.4 2.10 web/browser/firefox 6.0.2 10.0.6 web/browser/links 1.0 1.0.3 web/java-servlet/tomcat 6.0.33 6.0.35 web/php-53 not included 5.3.14 web/php-53/extension/php-apc not included 3.1.9 web/php-53/extension/php-idn not included 0.2.0 web/php-53/extension/php-memcache not included 3.0.6 web/php-53/extension/php-mysql not included 5.3.14 web/php-53/extension/php-pear not included 5.3.14 web/php-53/extension/php-suhosin not included 0.9.33 web/php-53/extension/php-tcpwrap not included 1.1.3 web/php-53/extension/php-xdebug not included 2.2.0 web/php-common not included 11.1 web/proxy/squid 3.1.8 3.1.18 web/server/apache-22 2.2.20 2.2.22 web/server/apache-22/module/apache-sed 2.2.20 2.2.22 web/server/apache-22/module/apache-wsgi not included 3.3 x11/diagnostic/xev 1.1.0 1.2.0 x11/diagnostic/xscope 1.3 1.3.1 x11/documentation/xorg-docs 1.6 1.7 x11/keyboard/xkbcomp 1.2.3 1.2.4 x11/library/libdmx 1.1.1 1.1.2 x11/library/libdrm 2.4.25 2.4.32 x11/library/libfontenc 1.1.0 1.1.1 x11/library/libfs 1.0.3 1.0.4 x11/library/libice 1.0.7 1.0.8 x11/library/libsm 1.2.0 1.2.1 x11/library/libx11 1.4.4 1.5.0 x11/library/libxau 1.0.6 1.0.7 x11/library/libxcb 1.7 1.8.1 x11/library/libxcursor 1.1.12 1.1.13 x11/library/libxdmcp 1.1.0 1.1.1 x11/library/libxext 1.3.0 1.3.1 x11/library/libxfixes 4.0.5 5.0 x11/library/libxfont 1.4.4 1.4.5 x11/library/libxft 2.2.0 2.3.1 x11/library/libxi 1.4.3 1.6.1 x11/library/libxinerama 1.1.1 1.1.2 x11/library/libxkbfile 1.0.7 1.0.8 x11/library/libxmu 1.1.0 1.1.1 x11/library/libxmuu 1.1.0 1.1.1 x11/library/libxpm 3.5.9 3.5.10 x11/library/libxrender 0.9.6 0.9.7 x11/library/libxres 1.0.5 1.0.6 x11/library/libxscrnsaver 1.2.1 1.2.2 x11/library/libxtst 1.2.0 1.2.1 x11/library/libxv 1.0.6 1.0.7 x11/library/libxvmc 1.0.6 1.0.7 x11/library/libxxf86vm 1.1.1 1.1.2 x11/library/mesa 7.10.2 7.11.2 x11/library/toolkit/libxaw7 1.0.9 1.0.11 x11/library/toolkit/libxt 1.0.9 1.1.3 x11/library/xtrans 1.2.6 1.2.7 x11/oclock 1.0.2 1.0.3 x11/server/xdmx 1.10.3 1.12.2 x11/server/xephyr 1.10.3 1.12.2 x11/server/xorg 1.10.3 1.12.2 x11/server/xorg/driver/xorg-input-keyboard 1.6.0 1.6.1 x11/server/xorg/driver/xorg-input-mouse 1.7.1 1.7.2 x11/server/xorg/driver/xorg-input-synaptics 1.4.1 1.6.2 x11/server/xorg/driver/xorg-input-vmmouse 12.7.0 12.8.0 x11/server/xorg/driver/xorg-video-ast 0.91.10 0.93.10 x11/server/xorg/driver/xorg-video-ati 6.14.1 6.14.4 x11/server/xorg/driver/xorg-video-cirrus 1.3.2 1.4.0 x11/server/xorg/driver/xorg-video-dummy 0.3.4 0.3.5 x11/server/xorg/driver/xorg-video-intel 2.10.0 2.18.0 x11/server/xorg/driver/xorg-video-mach64 6.9.0 6.9.1 x11/server/xorg/driver/xorg-video-mga 1.4.13 1.5.0 x11/server/xorg/driver/xorg-video-openchrome 0.2.904 0.2.905 x11/server/xorg/driver/xorg-video-r128 6.8.1 6.8.2 x11/server/xorg/driver/xorg-video-trident 1.3.4 1.3.5 x11/server/xorg/driver/xorg-video-vesa 2.3.0 2.3.1 x11/server/xorg/driver/xorg-video-vmware 11.0.3 12.0.2 x11/server/xserver-common 1.10.3 1.12.2 x11/server/xvfb 1.10.3 1.12.2 x11/server/xvnc 1.0.90 1.1.0 x11/session/sessreg 1.0.6 1.0.7 x11/session/xauth 1.0.6 1.0.7 x11/session/xinit 1.3.1 1.3.2 x11/transset 0.9.1 1.0.0 x11/trusted/trusted-xorg 1.10.3 1.12.2 x11/x11-window-dump 1.0.4 1.0.5 x11/xclipboard 1.1.1 1.1.2 x11/xclock 1.0.5 1.0.6 x11/xfd 1.1.0 1.1.1 x11/xfontsel 1.0.3 1.0.4 x11/xfs 1.1.1 1.1.2 P.S. To get the version numbers for this table, I ran a quick perl script over the output from: % pkg contents -H -r -t depend -a type=incorporate -o fmri \ `pkg contents -H -r -t depend -a type=incorporate -o fmri [email protected],5.11-0.175.1.0.0.24` \ | sort /tmp/11.1 % pkg contents -H -r -t depend -a type=incorporate -o fmri \ `pkg contents -H -r -t depend -a type=incorporate -o fmri [email protected],5.11-0.175.0.0.0.2` \ | sort /tmp/11.0

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  • Windows Azure Evolution &ndash; Caching (Preview)

    - by Shaun
    Caching is a popular topic when we are building a high performance and high scalable system not only on top of the cloud platform but the on-premise environment as well. On March 2011 the Windows Azure AppFabric Caching had been production launched. It provides an in-memory, distributed caching service over the cloud. And now, in this June 2012 update, the cache team announce a grand new caching solution on Windows Azure, which is called Windows Azure Caching (Preview). And the original Windows Azure AppFabric Caching was renamed to Windows Azure Shared Caching.   What’s Caching (Preview) If you had been using the Shared Caching you should know that it is constructed by a bunch of cache servers. And when you want to use you should firstly create a cache account from the developer portal and specify the size you want to use, which means how much memory you can use to store your data that wanted to be cached. Then you can add, get and remove them through your code through the cache URL. The Shared Caching is a multi-tenancy system which host all cached items across all users. So you don’t know which server your data was located. This caching mode works well and can take most of the cases. But it has some problems. The first one is the performance. Since the Shared Caching is a multi-tenancy system, which means all cache operations should go through the Shared Caching gateway and then routed to the server which have the data your are looking for. Even though there are some caches in the Shared Caching system it also takes time from your cloud services to the cache service. Secondary, the Shared Caching service works as a block box to the developer. The only thing we know is my cache endpoint, and that’s all. Someone may satisfied since they don’t want to care about anything underlying. But if you need to know more and want more control that’s impossible in the Shared Caching. The last problem would be the price and cost-efficiency. You pay the bill based on how much cache you requested per month. But when we host a web role or worker role, it seldom consumes all of the memory and CPU in the virtual machine (service instance). If using Shared Caching we have to pay for the cache service while waste of some of our memory and CPU locally. Since the issues above Microsoft offered a new caching mode over to us, which is the Caching (Preview). Instead of having a separated cache service, the Caching (Preview) leverage the memory and CPU in our cloud services (web role and worker role) as the cache clusters. Hence the Caching (Preview) runs on the virtual machines which hosted or near our cloud applications. Without any gateway and routing, since it located in the same data center and same racks, it provides really high performance than the Shared Caching. The Caching (Preview) works side-by-side to our application, initialized and worked as a Windows Service running in the virtual machines invoked by the startup tasks from our roles, we could get more information and control to them. And since the Caching (Preview) utilizes the memory and CPU from our existing cloud services, so it’s free. What we need to pay is the original computing price. And the resource on each machines could be used more efficiently.   Enable Caching (Preview) It’s very simple to enable the Caching (Preview) in a cloud service. Let’s create a new windows azure cloud project from Visual Studio and added an ASP.NET Web Role. Then open the role setting and select the Caching page. This is where we enable and configure the Caching (Preview) on a role. To enable the Caching (Preview) just open the “Enable Caching (Preview Release)” check box. And then we need to specify which mode of the caching clusters we want to use. There are two kinds of caching mode, co-located and dedicate. The co-located mode means we use the memory in the instances we run our cloud services (web role or worker role). By using this mode we must specify how many percentage of the memory will be used as the cache. The default value is 30%. So make sure it will not affect the role business execution. The dedicate mode will use all memory in the virtual machine as the cache. In fact it will reserve some for operation system, azure hosting etc.. But it will try to use as much as the available memory to be the cache. As you can see, the Caching (Preview) was defined based on roles, which means all instances of this role will apply the same setting and play as a whole cache pool, and you can consume it by specifying the name of the role, which I will demonstrate later. And in a windows azure project we can have more than one role have the Caching (Preview) enabled. Then we will have more caches. For example, let’s say I have a web role and worker role. The web role I specified 30% co-located caching and the worker role I specified dedicated caching. If I have 3 instances of my web role and 2 instances of my worker role, then I will have two caches. As the figure above, cache 1 was contributed by three web role instances while cache 2 was contributed by 2 worker role instances. Then we can add items into cache 1 and retrieve it from web role code and worker role code. But the items stored in cache 1 cannot be retrieved from cache 2 since they are isolated. Back to our Visual Studio we specify 30% of co-located cache and use the local storage emulator to store the cache cluster runtime status. Then at the bottom we can specify the named caches. Now we just use the default one. Now we had enabled the Caching (Preview) in our web role settings. Next, let’s have a look on how to consume our cache.   Consume Caching (Preview) The Caching (Preview) can only be consumed by the roles in the same cloud services. As I mentioned earlier, a cache contributed by web role can be connected from a worker role if they are in the same cloud service. But you cannot consume a Caching (Preview) from other cloud services. This is different from the Shared Caching. The Shared Caching is opened to all services if it has the connection URL and authentication token. To consume the Caching (Preview) we need to add some references into our project as well as some configuration in the Web.config. NuGet makes our life easy. Right click on our web role project and select “Manage NuGet packages”, and then search the package named “WindowsAzure.Caching”. In the package list install the “Windows Azure Caching Preview”. It will download all necessary references from the NuGet repository and update our Web.config as well. Open the Web.config of our web role and find the “dataCacheClients” node. Under this node we can specify the cache clients we are going to use. For each cache client it will use the role name to identity and find the cache. Since we only have this web role with the Caching (Preview) enabled so I pasted the current role name in the configuration. Then, in the default page I will add some code to show how to use the cache. I will have a textbox on the page where user can input his or her name, then press a button to generate the email address for him/her. And in backend code I will check if this name had been added in cache. If yes I will return the email back immediately. Otherwise, I will sleep the tread for 2 seconds to simulate the latency, then add it into cache and return back to the page. 1: protected void btnGenerate_Click(object sender, EventArgs e) 2: { 3: // check if name is specified 4: var name = txtName.Text; 5: if (string.IsNullOrWhiteSpace(name)) 6: { 7: lblResult.Text = "Error. Please specify name."; 8: return; 9: } 10:  11: bool cached; 12: var sw = new Stopwatch(); 13: sw.Start(); 14:  15: // create the cache factory and cache 16: var factory = new DataCacheFactory(); 17: var cache = factory.GetDefaultCache(); 18:  19: // check if the name specified is in cache 20: var email = cache.Get(name) as string; 21: if (email != null) 22: { 23: cached = true; 24: sw.Stop(); 25: } 26: else 27: { 28: cached = false; 29: // simulate the letancy 30: Thread.Sleep(2000); 31: email = string.Format("{0}@igt.com", name); 32: // add to cache 33: cache.Add(name, email); 34: } 35:  36: sw.Stop(); 37: lblResult.Text = string.Format( 38: "Cached = {0}. Duration: {1}s. {2} => {3}", 39: cached, sw.Elapsed.TotalSeconds.ToString("0.00"), name, email); 40: } The Caching (Preview) can be used on the local emulator so we just F5. The first time I entered my name it will take about 2 seconds to get the email back to me since it was not in the cache. But if we re-enter my name it will be back at once from the cache. Since the Caching (Preview) is distributed across all instances of the role, so we can scaling-out it by scaling-out our web role. Just use 2 instances and tweak some code to show the current instance ID in the page, and have another try. Then we can see the cache can be retrieved even though it was added by another instance.   Consume Caching (Preview) Across Roles As I mentioned, the Caching (Preview) can be consumed by all other roles within the same cloud service. For example, let’s add another web role in our cloud solution and add the same code in its default page. In the Web.config we add the cache client to one enabled in the last role, by specifying its role name here. Then we start the solution locally and go to web role 1, specify the name and let it generate the email to us. Since there’s no cache for this name so it will take about 2 seconds but will save the email into cache. And then we go to web role 2 and specify the same name. Then you can see it retrieve the email saved by the web role 1 and returned back very quickly. Finally then we can upload our application to Windows Azure and test again. Make sure you had changed the cache cluster status storage account to the real azure account.   More Awesome Features As a in-memory distributed caching solution, the Caching (Preview) has some fancy features I would like to highlight here. The first one is the high availability support. This is the first time I have heard that a distributed cache support high availability. In the distributed cache world if a cache cluster was failed, the data it stored will be lost. This behavior was introduced by Memcached and is followed by almost all distributed cache productions. But Caching (Preview) provides high availability, which means you can specify if the named cache will be backup automatically. If yes then the data belongs to this named cache will be replicated on another role instance of this role. Then if one of the instance was failed the data can be retrieved from its backup instance. To enable the backup just open the Caching page in Visual Studio. In the named cache you want to enable backup, change the Backup Copies value from 0 to 1. The value of Backup Copies only for 0 and 1. “0” means no backup and no high availability while “1” means enabled high availability with backup the data into another instance. But by using the high availability feature there are something we need to make sure. Firstly the high availability does NOT means the data in cache will never be lost for any kind of failure. For example, if we have a role with cache enabled that has 10 instances, and 9 of them was failed, then most of the cached data will be lost since the primary and backup instance may failed together. But normally is will not be happened since MS guarantees that it will use the instance in the different fault domain for backup cache. Another one is that, enabling the backup means you store two copies of your data. For example if you think 100MB memory is OK for cache, but you need at least 200MB if you enabled backup. Besides the high availability, the Caching (Preview) support more features introduced in Windows Server AppFabric Caching than the Windows Azure Shared Caching. It supports local cache with notification. It also support absolute and slide window expiration types as well. And the Caching (Preview) also support the Memcached protocol as well. This means if you have an application based on Memcached, you can use Caching (Preview) without any code changes. What you need to do is to change the configuration of how you connect to the cache. Similar as the Windows Azure Shared Caching, MS also offers the out-of-box ASP.NET session provider and output cache provide on top of the Caching (Preview).   Summary Caching is very important component when we building a cloud-based application. In the June 2012 update MS provides a new cache solution named Caching (Preview). Different from the existing Windows Azure Shared Caching, Caching (Preview) runs the cache cluster within the role instances we have deployed to the cloud. It gives more control, more performance and more cost-effect. So now we have two caching solutions in Windows Azure, the Shared Caching and Caching (Preview). If you need a central cache service which can be used by many cloud services and web sites, then you have to use the Shared Caching. But if you only need a fast, near distributed cache, then you’d better use Caching (Preview).   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • DirectX works for 64-bit but not 32-bit

    - by dtbarne
    I'm trying to play a game (Civilization 5) which was previously working but no longer. I believe I've narrowed it down to a DirectX issue because I get an error running dxdiag.exe in 32 bit mode. My goal (at least I believe) is to get Direct3D Acceleration "Enabled" in dxdiag (as it is in 64 bit dxdiag). A very similar issue is here: http://answers.microsoft.com/en-us/windows/forum/windows_7-gaming/direct3d-acceleration-is-not-available-in-windows/4c345e6e-dc68-e011-8dfc-68b599b31bf5?page=1 The proposed answer, which looks very promising, doesn't seem to work for me. Like other users in that thread, HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Direct3D\Drivers does not have a SoftwareOnly key to change. I even tried manually adding it as a string and dword, to no avail. I have a NVIDIA GeForce GT 525M, and before you ask, yes I've tried updating (also uninstalling, reinstalling) my drivers. I've also tried doing the same with DirectX (and Civilization 5 for that matter). Been debugging for some 4+ hours now after a full day of work and I've run out of ideas. I'm hoping somebody knows the solution here! :) Here's what I see when I open dxdiag: DxDiag has detected that there mgiht have been a problem accessing Direct3D the last time this program was used. Would you like to bypass Direct3D this time? No - Crash Yes - Works, but in Display tab: DirectDraw Acceleration: Disabled Direct3D Acceleration: Not Available AGP Texture Acceleration: Not Available If I click "Run 64-bit DxDiag", all three are "Enabled". I should also note that I've tried the following steps as Microsoft suggests, but I'm not able to do so as the "Change Settings" button is disabled. Some programs run very slowly—or not at all—unless Microsoft DirectDraw or Direct3D hardware acceleration is turned on. To determine this, click the Display tab, and then under DirectX Features, check to see whether DirectDraw, Direct3D, and AGP Texture Acceleration appear as Enabled. If not, try turning on hardware acceleration. Click to open Screen Resolution. Click Advanced settings. Click the Troubleshoot tab, and then click Change settings. If you're prompted for an administrator password or confirmation, type the password or provide confirmation. Move the Hardware Acceleration slider to Full. Full dxdiag dump: ------------------ System Information ------------------ Time of this report: 11/8/2012, 23:13:24 Machine name: DTBARNE Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Dell System XPS L502X BIOS: Default System BIOS Processor: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz (4 CPUs), ~2.5GHz Memory: 8192MB RAM Available OS Memory: 8086MB RAM Page File: 2466MB used, 13704MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode DxDiag Previously: Crashed in Direct3D (stage 2). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel(R) HD Graphics 3000 Manufacturer: Chip type: DAC type: Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09 Display Memory: Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: Monitor Id: Native Mode: Output Type: Driver Name: Driver File Version: () Driver Version: DDI Version: Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: Vendor ID: Device ID: SubSys ID: Revision ID: Driver Strong Name: oem11.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2696:pci\ven_8086&dev_0126&subsys_04b61028 Rank Of Driver: 00E60001 Video Accel: Deinterlace Caps: n/a D3D9 Overlay: DXVA-HD: DDraw Status: Disabled D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digital Audio (S/PDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (High Definition Audio Device) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail Date and Size: 11/20/2010 22:23:47, 350208 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x1C26 | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0002 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Synaptics PS/2 Port TouchPad | Matching Device ID: *dll04b6 | Upper Filters: SynTP | Service: i8042prt | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 26.2 GB Total Space: 122.0 GB File System: NTFS Model: M4-CT128M4SSD2 ATA Device Drive: D: Model: Optiarc DVDRWBD BC-5540H ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes -------------- System Devices -------------- Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_04B61028&REV_05\3&11583659&0&D8 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_04B61028&REV_09\3&11583659&0&00 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C1A&SUBSYS_04B61028&REV_B5\3&11583659&0&E5 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_20108086&REV_09\3&11583659&0&08 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_04B61028&REV_B5\3&11583659&0&E4 Driver: n/a Name: Intel(R) Centrino(R) Advanced-N 6230 Device ID: PCI\VEN_8086&DEV_0091&SUBSYS_52218086&REV_34\4&2634DE8D&0&00E1 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_8086&DEV_1C4B&SUBSYS_04B61028&REV_05\3&11583659&0&F8 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_04B61028&REV_B5\3&11583659&0&E3 Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_04B61028&REV_06\4&109EAB2F&0&00E5 Driver: n/a Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_04B61028&REV_04\3&11583659&0&B0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_04B61028&REV_B5\3&11583659&0&E1 Driver: n/a Name: NVIDIA GeForce GT 525M Device ID: PCI\VEN_10DE&DEV_0DF5&SUBSYS_04B61028&REV_A1\4&4DCA75F&0&0008 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_04B61028&REV_05\3&11583659&0&D0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_04B61028&REV_B5\3&11583659&0&E0 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_04B61028&REV_05\3&11583659&0&E8 Driver: n/a Name: Standard AHCI 1.0 Serial ATA Controller Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_04B61028&REV_05\3&11583659&0&FA Driver: n/a Name: SM Bus Controller Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_04B61028&REV_05\3&11583659&0&FB Driver: n/a Name: Intel(R) HD Graphics 3000 Device ID: PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09\3&11583659&0&10 Driver: n/a Name: Renesas Electronics USB 3.0 Host Controller Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_04B61028&REV_04\4&3494AC3A&0&00E3 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713 Audio Capture Sources: Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713 WDM Streaming Capture Devices: HD Audio Microphone 2,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 WDM Streaming Rendering Devices: HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Video Capture Sources: Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7601.17713 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 Digital Audio (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {651288E5-A7ED-4076-A96B-6CC62D848FE1} (Balanced) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • Why is my Android app camera preview running out of memory on my AVD?

    - by Bryan
    I have yet to try this on an actual device, but expect similar results. Anyway, long story short, whenever I run my app on the emulator, it crashes due to an out of memory exception. My code really is essentially the same as the camera preview API demo from google, which runs perfectly fine. The only file in the app (that I created/use) is as below- package berbst.musicReader; import java.io.IOException; import android.app.Activity; import android.content.Context; import android.hardware.Camera; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; /********************************* * Music Reader v.0001 * Still VERY under construction. * @author Bryan * *********************************/ public class MusicReader extends Activity { private MainScreen main; @Override //Begin activity public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); main = new MainScreen(this); setContentView(main); } class MainScreen extends SurfaceView implements SurfaceHolder.Callback { SurfaceHolder sHolder; Camera cam; MainScreen(Context context) { super(context); //Set up SurfaceHolder sHolder = getHolder(); sHolder.addCallback(this); sHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceCreated(SurfaceHolder holder) { // Open the camera and start viewing cam = Camera.open(); try { cam.setPreviewDisplay(holder); } catch (IOException exception) { cam.release(); cam = null; } } public void surfaceDestroyed(SurfaceHolder holder) { // Kill all our crap with the surface cam.stopPreview(); cam.release(); cam = null; } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { // Modify parameters to match size. Camera.Parameters params = cam.getParameters(); params.setPreviewSize(w, h); cam.setParameters(params); cam.startPreview(); } } }

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  • C: Proper syntax for allocating memory using pointers to pointers.

    - by ~kero-05h
    This is my first time posting here, hopefully I will not make a fool of myself. I am trying to use a function to allocate memory to a pointer, copy text to the buffer, and then change a character. I keep getting a segfault and have tried looking up the answer, my syntax is probably wrong, I could use some enlightenment. /* My objective is to pass a buffer to my Copy function, allocate room, and copy text to it. Then I want to modify the text and print it.*/ #include <stdio.h> #include <stdlib.h> #include <string.h> int Copy(char **Buffer, char *Text); int main() { char *Text = malloc(sizeof(char) * 100); char *Buffer; strncpy(Text, "1234567890\n", 100); Copy(&Buffer, Text); } int Copy(char **Buffer, char *Text) { int count; count = strlen(Text)+1; *Buffer = malloc(sizeof(char) * count); strncpy(*Buffer, Text, 5); *Buffer[2] = 'A'; /* This results in a segfault. "*Buffer[1] = 'A';" results in no differece in the output. */ printf("%s\n", *Buffer); }

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  • Write to memory buffer instead of file with libjpeg?

    - by Richard Knop
    I have found this function which uses libjpeg to write to a file: int write_jpeg_file( char *filename ) { struct jpeg_compress_struct cinfo; struct jpeg_error_mgr jerr; /* this is a pointer to one row of image data */ JSAMPROW row_pointer[1]; FILE *outfile = fopen( filename, "wb" ); if ( !outfile ) { printf("Error opening output jpeg file %s\n!", filename ); return -1; } cinfo.err = jpeg_std_error( &jerr ); jpeg_create_compress(&cinfo); jpeg_stdio_dest(&cinfo, outfile); /* Setting the parameters of the output file here */ cinfo.image_width = width; cinfo.image_height = height; cinfo.input_components = bytes_per_pixel; cinfo.in_color_space = color_space; /* default compression parameters, we shouldn't be worried about these */ jpeg_set_defaults( &cinfo ); /* Now do the compression .. */ jpeg_start_compress( &cinfo, TRUE ); /* like reading a file, this time write one row at a time */ while( cinfo.next_scanline < cinfo.image_height ) { row_pointer[0] = &raw_image[ cinfo.next_scanline * cinfo.image_width * cinfo.input_components]; jpeg_write_scanlines( &cinfo, row_pointer, 1 ); } /* similar to read file, clean up after we're done compressing */ jpeg_finish_compress( &cinfo ); jpeg_destroy_compress( &cinfo ); fclose( outfile ); /* success code is 1! */ return 1; } I would actually need to write the jpeg compressed image just to memory buffer, without saving it to a file, to save time. Could somebody give me an example how to do it? I have been searching the web for a while but the documentation is very rare if any and examples are also difficult to come by.

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