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  • circle - rectangle collision in 2D, most efficient way

    - by john smith
    Suppose I have a circle intersecting a rectangle, what is ideally the least cpu intensive way between the two? method A calculate rectangle boundaries loop through all points of the circle and, for each of those, check if inside the rect. method B calculate rectangle boundaries check where the center of the circle is, compared to the rectangle make 9 switch/case statements for the following positions: top, bottom, left, right top left, top right, bottom left, bottom right inside rectangle check only one distance using the circle's radius depending on where the circle happens t be. I know there are other ways that are definitely better than these two, and if could point me a link to them, would be great but, exactly between those two, which one would you consider to be better, regarding both performance and quality/precision? Thanks in advance.

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  • Topeka Dot Net User Group (DNUG) Meeting &ndash; April 6, 2010

    Topeka DNUG is free for anyone to attend! Mark your calendars now! SPEAKER: Troy Tuttle is a self-described pragmatic agilist, and Kanban practitioner, with more than a decade of experience in delivering software in the finance and health industries and as a consultant. He advocates teams improve their performance through pursuit of better practices like continuous integration and automated testing. Troy is the founder of the Kansas City Limited WIP Society and is a speaker at local area groups...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Designing an API on top with Java RMI and Rest APIs

    - by user1303881
    I'm working on the backend of a java web application. We have a document repository (Fedora Commons specifically) where we house xml files. I want to abstract the API of the repository internally so that we aren't tightly coupled to one product. I'd also like to give the flexibility of connecting to to a repository via Java RMI or REST APIs. I was hoping to get advice or resources on how to implement something like this. My thought it that I'd have some abstract repository class that had methods like getRecord, updateRecord, and deleteRecord. In the constructor I would pass the URI for the repository and the API method and port. This would allow some flexibility in the future so that if the REST api became more practical, but allow the flexibility or using RMI which could (should?) have better performance. Am I over thinking this or am I on the right path?

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  • Impact of variable-length loops on GPU shaders

    - by Will
    Its popular to render procedural content inside the GPU e.g. in the demoscene (drawing a single quad to fill the screen and letting the GPU compute the pixels). Ray marching is popular: This means the GPU is executing some unknown number of loop iterations per pixel (although you can have an upper bound like maxIterations). How does having a variable-length loop affect shader performance? Imagine the simple ray-marching psuedocode: t = 0.f; while(t < maxDist) { p = rayStart + rayDir * t; d = DistanceFunc(p); t += d; if(d < epsilon) { ... emit p return; } } How are the various mainstream GPU families (Nvidia, ATI, PowerVR, Mali, Intel, etc) affected? Vertex shaders, but particularly fragment shaders? How can it be optimised?

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  • Water Simulation in LIBGDX [on hold]

    - by Noah Huppert
    I am doing some R&D for a game and am now tackling the topic of water. The goal Make water that can flow. Aka you can have an origin point that water shoots out from or a downhill slope. Make it so water splashes, so when an object hits the water there is a splash. Aka: Actual physics water sim. The current way I know how to do it I know how to create a shader that makes an object look like its water by making waves. Combined with that you can check to see if an object is colliding and apply an upwards force to simulate buoyancy. What is wrong with that way The water does not flow No splashes Possible solutions Have particles that are fairly large that interact with each other to simulate water Possible drawbacks Performance. Question: Is there a better way to do water or is using particles as described the only way?

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  • NEON Intrinsic Support in CE7

    - by Kate Moss' Open Space
    Just a side note for people who may be interested in creating high performance code to take advantage on NEON instruction set but wish to use NEON intrinsic instaed of coding assembly. Compiler won't generate NEON opcode unless application use the NEON intrinsic explicitly. Basically, you need ARMv7 build enviroment, so compiler can emit NEON opcode. Intrinsic prototype can be found in public\COMMON\sdk\inc\arm_neon.h and that is all you got. If you ever find an NEON opcode does not have corresponding intrinsic, you still need to use the old trick - write that part of code in assembly.

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  • Is it common to prototype in a higher level language?

    - by Mark Canlas
    I'm currently toying with the idea of embarking on a project that far exceeds my current programming ability in a language I have very little real world experience in (C). Would it be valuable to prototype in a higher level language that I'm more familiar with (like Perl/Python/Ruby/C#) just so I can get the overall design going? Ultimately, the final product is performance sensitive, hence the choice of C, but I'm afraid not knowing C well will make me lose the forest for the trees. While searching for similar questions, I noticed one fellow mention that programmers used to prototype in Prolog, then crank it out in assembler.

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  • Oracle's Business Analytics Strategy Webcast

    - by Rob Reynolds
    Join Mark Hurd and Balaji Yelamanchili as they unveil the latest advances in Oracle’s strategy for placing analytics into the hands of every one of your decision-makers—so that they can see more, think smarter, and act faster. Learn about the latest developments in business intelligence technology and applications, advanced analytics, performance management applications, and engineered systems. You’ll find out how you can harness the exploding volumes of data being generated inside your organization—and beyond the firewall—to: Deliver real-time intelligence to your mobile workforce globally Forecast and plan at the speed of business Accelerate your financial close and reporting process Discover how Oracle business analytics can change the way you do business. Register today for this on demand event.

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  • Gaming with ATI open-source drivers

    - by user7174
    I have recently bought humble bundle 2 ( http://www.humblebundle.com/ ). Is there a way to run Braid using ATI's open-source drivers? The game always crashes. When do get it to start in windowed mode once i go to the first level it will crash. I am using the lastest version of Braid (ST3C ignored) When I use the proprietary drivers Braid works flawlessly and World of Goo performance is increased. However there is terrible screen tearing with the ATI propritary drivers. So my question is: How do I play Braid if I want to use the proprietary drivers?

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  • 5 Things SQL Server should get rid of

    - by Jonathan Kehayias
    Paul Randal ( blog | twitter ) started a new meme last night with his blog post " What 5 things should SQL Server get rid of? " A few bloggers have posted their top 5 lists, so here is mine. Creating Foreign Keys without mentioning Indexes This is probably a performance tuning consultants favorite.  I know that Greg Low has blogged about this in the past (see Indexing Foreign Keys - should SQL Server do that automatically? ) and back then, and now I still do think this should be an...(read more)

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  • Google Cloud Messaging (GCM) for turn-based mobile multiplayer server?

    - by Chris
    I'm designing a multiplayer turn-based game for Android (over 3g). I'm thinking the clients will send data to a central server over a socket or http, and receive data via GCM push messaging. I'd like to know if anyone has practical experience with GCM for pushing 'real-time' turn data to game clients. What kind of performance and limitations does it have? I'm also considering using a RESTful approach with GAE or Amazon EC2. Any advice about these approaches is appreciated.

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  • Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

    - by Maxi
    Hi, this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of small games but I'm doubtful of the performance. I would like to make a fairly large strategy game, with several hundred units fighting simultaneously, explosions and animations included. Also zoomable maps. I saw that Adobe has a new 3D API for Flash, but I don't know if that improves 2D performance aswell, I couldn't find anything related to that question on their MAX10 sessions. Would you say that Flash is a good technology for making large 2D games easily? I really like Actionscript, and I love how easy everything is in Flash. There are several engines available which make it even easier. I just do this for fun, and it would be even better if there were proper animation/particle editors available and if the engine I were to use, would be available for multiple platforms. (so more people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well, but there are no good engines available for it, and it will only run on Windows, which is a huge turn off. Even bigger is, that you need to install the XNA redistributable each time you want to give the game to someone. If I use XNA, I would have to make all the tools myself, and I'd probably have to make them with WPF. (I'd love to make tools with Adobe AIR, but unfortunately the API's for image manipulation etc. are far worse in Flash, than they are in XNA/WPF.) Now, I'm aware that I could make my own engine that supports each of those platforms, but quite frankly, that would be too much work plowing through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development? I prefer: C#, Actionscript. I don't mind using c++ if the toolset is above average, but I highly doubt that there is something out there like that. Please prove me wrong :) So summary: I'd like to use Flash, but I don't know if it scales well enough. I'm not a scripter, I want some real APIs that I can work with inside a proper IDE. Just for information, I looked at several alternatives, I'm actually looking for a long time already. You'd help me a lot to make a decision finally. Feature-wise the Flatredball engine would be ideal. But I tried their tools, and quite frankly, they are horrible. Absolutely unusable, I'd need to make my own for sure. I didn't look at their API, but if their tools are so bad, I'm not inclined to look further. Unity3D. This one is quite nice, but I really don't need 3D, and it is quite ...a lot of work to learn. I also don't like that it is so expensive to use for different platforms and that I can only code for it through scripting. You have to buy each platform separately. The editor usability is average, the product overall is good enough for most purposes, but learning it myself would be overkill. Shiva 3D. It looks good enough, but again: I don't really need 3D. The editor usability is a little worse than Unity3D in my opinion and it wasn't clear to me how to start programming. I think it requires C++ for coding, so that's a negative too. I want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs c++, I know that there might be some wrappers available, but I don't like to use wrappers, because... Irrlicht. A lot of features, but support seems to be low and it is aimed at enthusiasts. C# bindings get dropped repeatedly. I'm not an engine enthusiast, I just want to make a game. I don't see this happening with Irrlicht. Ogre3D. Way too much work, it's just a graphics engine. Also no multiple platform support and c++. Torque2D. Costs something to use, and I didn't hear a lot of good things about support and documentation. Also costs extra for each platform.

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  • Large resolution differences

    - by Robin Betka
    I want to develop a game on multiple devices such as PC, Android or IOS. Want it to be in 1080p, but that means a massive scale down for the smartphones. I know how to do that, just render everything on a 1080p rendertarget and then render it on the screen smaller. But what should I do so that the scalling down doesn't look bad and blury? I can't do it vector based or anything because the sprites simply need a specific size. Should I make the sprites power of two size to get some nice mipmapping? And which other settings can I do? Or should I rather go with a lower resolution but then having a little bit worse look PC version? The performance seems not to be a problem for me, so would be sad not using 1080p because of other problems.

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  • Heading in the Right Direction: Garmin Exadata adoption

    - by Javier Puerta
    A pioneer in global positioning system (GPS) navigation, Garmin International Inc. has been adopting Exadata to support the infrastructure that powered the company’s Oracle Advanced Supply Chain Planning, but also the company’s fitness segment, which provides customers with an online platform to store, retrieve, and interact with data captured using Garmin fitness products. The environment, which is built on an Oracle Database, processes approximately 40 million queries per week. Prior to using Oracle Exadata Database Machine, as the online offering grew in popularity, it began to face reliability issues that had negatively impacted the customer experience. We included the video testimonial in a previous post. Now you can find the a complete set of materials about this customer story Garmin Customer Reference Garmin video testimonial:  Garmin Consolidates on Exadata for 50% Performance Boost Profit Magazine article:  Heading in the Right Direction

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  • Why isn't there a python compiler to native machine code?

    - by user2986898
    As I understand, the cause of the speed difference between compiled languages and python is, that the first compiles code all way to the native machine's code, whereas python compiles to python bytecode, to be interpreted by the PVM. I see that this way python codes can be used on multiple operation system (at least in most cases), however I do not understand, why is not there an additional (and optional) compiler for python, which compiles the same way as traditional compilers. This would leave to the programmer to chose, which is more important to them; multiplatform executability or performance on native machine. In general; why are not there any languages which could be behave both as compiled and interpreted?

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  • How are minimum system requirements determined?

    - by Michael McGowan
    We've all seen countless examples of software that ships with "minimum system requirements" like the following: Windows XP/Vista/7 1GB RAM 200 MB Storage How are these generally determined? Obviously sometimes there are specific constraints (if the program takes 200 MB on disk then that is a hard requirement). Aside from those situations, many times for things like RAM or processor it turns out that more/faster is better with no hard constraint. How are these determined? Do developers just make up numbers that seem reasonable? Does QA go through some rigorous process testing various requirements until they find the lowest settings with acceptable performance? My instinct says it should be the latter but is often the former in practice.

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  • How to make a great functional specification

    - by sfrj
    I am going to start a little side project very soon, but this time i want to do not just the little UML domain model and case diagrams i often do before programming, i thought about making a full functional specification. Is there anybody that has experience writing functional specifications that could recommend me what i need to add to it? How would be the best way to start preparing it? Here i will write down the topics that i think are more relevant: Purpose Functional Overview Context Diagram Critical Project Success Factors Scope (In & Out) Assumptions Actors (Data Sources, System Actors) Use Case Diagram Process Flow Diagram Activity Diagram Security Requirements Performance Requirements Special Requirements Business Rules Domain Model (Data model) Flow Scenarios (Success, alternate…) Time Schedule (Task Management) Goals System Requirements Expected Expenses What do you think about those topics? Shall i add something else? or maybe remove something?

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  • Discussion of a Distributed Data Storage implementation

    - by fegol
    I want to implement a distributed data storage using a client/server architecture. Each data item will be stored persistently in disk in one of several remote servers. The client uses a library to update and query the data, shielding the client from its actual location. This should allow a client to associate keys (String) to values(byte[]), much as a Map does. The system must ensure that the amount of data stored in each server is approximately the same. The set of servers is known beforehand by other servers and clients. Both the client and the server will be written in Java, using sockets, threads, and files. I open this topic with the objective of discussing the best way to implement this idea, assuming simplicity, what are the issues of this implementation, performance measurements and discussion of the limitations.

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  • SL: Silverlight 5

    - by xamlnotes
    Check out this new demo from MIX11. http://code.msdn.microsoft.com/silverlight/3D-Housebuilder-demo-from-def4af04 SL 5 is the next big step for great apps in SL. This new release is adding more features to an already great technology.  You can find out more about this release at http://www.microsoft.com/silverlight/future/ . I particularly like the new features for business applications such as the next text improvements and making the combo box type ahead right out of the box. Plus there are more enhancements for databinding too.  And the list goes on and on with features such as performance and “trusted application”. Where is Sl 5 now? its in Release Candidate now so the final bits should not be far down the road.

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  • Firefox really slows down my computer

    - by user199208
    I love Firefox; it has a special place in my heart. However, using the default Firefox in Ubuntu eventually causes my computer to freeze and crash. Nothing more to the problem, just the performance of Firefox really sucks, therefor causing a system-wide freeze. How do I know this? I use Google Chrome mostly, and other programs. None of them ever made my computer freeze. Is it an Update problem? If so, can I install a different version of Firefox from Mozilla.com? What's the deal here?

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  • Game engine design: Multiplayer and listen servers

    - by jarx
    My game engine right now consists of a working singleplayer part. I'm now starting to think about how to do the multiplayer part. I have found out that many games actually don't have a real singleplayer mode, but when playing alone you are actually hosting a local server as well, and almost everything runs as if you were in multiplayer (except that the data packets can be passed over an alternate route for better performance) My engine would need major refactoring to adapt to this model. There would be three possible modes: Dedicated client, Dedicated server and Client-Server (listen mode) * How often is the listen-server model used in the gaming industry? * What are the (dis)advantages of it? * What other options do I have?

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  • Learning Programming, Suggestions for a roadmap

    - by RisingSun
    Hi, Some background first- I am new to programming and have discovered it rather late in life; Like many hobbyists, my introduction to the subject has been through php/jquery (yes, i know the popular mood around here... they-are-not-real-programminng-languages ;-) ). I like to believe that I am reasonably competent at what I do in my other life and this developing addiction to coding has taken a very heavy toll on my professional prospects. This is the question: What programming languages next? (No plans to ditch php in the immediate future, that will involve rewriting much of my code) Any absolutely essential books I must read? Is it necessary to join a college/university course? Do I need to ditch my other profession to continue serious learning? My goals are: Develop a solid understanding of the science and art of programming. Continue to work on my own web application (Hands on learning suits me best) I am something of a generalist interested in everything from UI to database performance

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  • Low process priority problem

    - by Svepe
    I have just set Ubuntu 12.04 64bit with Cinnamon desktop and 3.5.0-030500 kernel on my new laptop with IvyBridge i7. I decided to test its performance by running a single threaded CPU-hungry program that I often use for camera calibration. Unfortunately, it ended up running much slower than I have ever expected. After some investigation it turned out that the program priority is automatically changed from normal to low which makes the program even slower. I have also noticed that all user programs such as Skype and Firefox are set to low priority. I tried manually resetting the priority to normal or even very high using the "renice" command, which works temporary until the kernel scheduler (I guess) resets the priority to low. Is this a normal behaviour and how can I overcome the problem with slowing down the execution? P.S. I also tried with the 3.2 kernel, but the problem is still present.

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  • DbNetSuite 4.2 released with integrated database charting

    DbNetLink is pleased to announce the release of DbNetSuite 4.2. DbNetSuite is a set of lightweight integrated AJAX enabled ASP.NET components for creating web applications that interface with the database and file systems. New in 4.2 "Out of the box" integration with MS Chart Control Save runtime user configuration with User Profiles Improved performance   Visit the web site for further information, online demos and a fully functional evaluation download. http://www.dbnetsuite.com...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • YouTube Video: EPM Channel

    - by p.anda
    In the past we have mentioned one of the available videos on the YouTube channel.  Did you know several more are available!  These short videos are provided via the Enterprise Performance Management (EPM) Information Development team. Oracle EPM Channel The available videos cover various products and topics and some of interest include: Resolving Certification Issues for EPM System Products Choosing a Deployment Path for Your Oracle EPM System Installation (11.1.2.2) Using OTN Documentation to Deploy EPM Products (11.1.2.2) Oracle HFCM - Account Reconciliation Manager module (11.1.2.2) Project Financial Planning - New Projects Feature (11.1.2.2) Introduction to ERP Integrator (11.1.2.2) Calculation Manager - Debug Feature (11.1.2.2)  Ensure to Subscribe to the "Oracle EPM Webcast" channel to keep up to-date with any new videos when they are released for EPM System products and modules.

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