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  • Best memory allocation strategy for iOS ?

    - by Mr.Gando
    Hey guys, I'm debating myself about memory allocation on iOS. I write most of my code in C++ and I really like using ObjectPools, FreeLists, etc. In order to pre-allocate a lot of the stuff that I'll be constantly "alloc/dealloc" during the course of my game, ( like particles, game entities, etc ). Still on iOS, it's not like we are developing for a console like PSP, where I can know for fact that I'll get a fixed amount of memory. iOS , will issue "memory warnings" when the system needs memory. Does anyone have some suggestions about this ? Is it too serious since the new iPod touch/iPhone 4 are carrying more RAM ? or it's still a big concern ? Thanks!

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  • Changing Disk Allocation for Ubuntu on Dual-Boot System

    - by OtagoHarbour
    When I first installed Ubuntu, I had a new PC with Windows 7 installed. It was my first installation of Ubuntu so I only allocated 45% of the disk for Ubuntu. Now I find that I have been using Ubuntu exclusively so I would like to change the allocation of the disk so Ubuntu has say 75% of the disk and Win. 7 25%. Is there a way to do this without reformatting the disk. I am using Ubuntu 11.10 with Gnome. Thanks, Peter

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  • Objects leaking immediately from allocation using either new or [[Object alloc] init];

    - by Sam
    While running Instruments to find leaks in my code, after I've loaded a file and populate an NSMutableArray with new objects, leaks pop up! I am correctly releasing the objects. Sample code below: //NSMutableArray declared as a retained property in the parent class if(!mutableArray) mutableArray = [[NSMutableArray alloc] initWithCapacity:objectCount]; else [mutableArray removeAllObjects]; //Iterates through the read in data and populate the NSMutableArray for(int i = 0; i < objectCount; i++){ //Initializes a new object with data MyObject *object = [MyObject new]; //Adds the object to the mutableArray [mutableArray addObject:object]; //Releases the object [object release]; } I get a number of leaks from Instruments terminating at the addition of the 'object' into the 'mutableArray', but also including the allocation of the 'object' and the 'mutableArray'. I don't get it. Not to mention, this is happening on the first call of the enclosing method so the allocation of the NSMutableArray is being hit in the logic block, not the 'removeAllObjects' selector. Lastly, does Core Foundation have a major bug in it that randomly creates CFStrings and mismanages their memory? My code does not even use those, nor do the leaks where they occur have anything to do with my code. Almost all of my applications so far deal with OpenGL (in case anyone knows of a threading issue that arises from trying to synch the backend of the program with the front end of displaying the contents of an NSOpenGLView class or whatever it is).

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  • Vmware cpu allocation for a spiking database server

    - by user1552172
    I have a database server with many poorly written queries that causes the sql server to spike then drop constantly ( a massive start from scratch is happening). I need to know if the cpu allocation on the vm to expand as needed is best practice for a case like this. I am wondering if the esxi platform cant expand as fast as the spikes happen. I am curious what is best practice for vm cpu allocation on sql server (with horribly written queries)

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  • Visual C++: Invalid allocation size. How to force the debugger to stop on this message?

    - by James Roth
    The MFC program I am debugging is printing this message in the "Output" window in Visual Studio 9.0: HEAP[AppName.exe]: Invalid allocation size - 99999998 (exceeded 7ffdefff) I'm pretty sure this is due to a bad "new", uninitialized variable or similar error. The question is: how do I get the debugger to stop on this message so that I can view the stack trace and solve the problem?

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  • Recursion VS memory allocation

    - by Vladimir Kishlaly
    Which approach is most popular in real-world examples: recursion or iteration? For example, simple tree preorder traversal with recursion: void preorderTraversal( Node root ){ if( root == null ) return; root.printValue(); preorderTraversal( root.getLeft() ); preorderTraversal( root.getRight() ); } and with iteration (using stack): Push the root node on the stack While the stack is not empty Pop a node Print its value If right child exists, push the node's right child If left child exists, push the node's left child In the first example we have recursive method calls, but in the second - new ancillary data structure. Complexity is similar in both cases - O(n). So, the main question is memory footprint requirement?

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  • How is constant buffer allocation handled in DX11?

    - by Marek
    I'm starting with DX11 and I'm not sure if I'm doing the things right. I want to have both pixel and vertex shader program in one file. Both use some shared and some different constant buffers. So it looks like this: Shader.fx cbuffer ForVS : register(b0) { float4x4 wvp; }; cbuffer ForVSandPS : register(b1) { float4 stuff; float4 stuff2; }; cbuffer ForVS2 : register(b2) { float4 stuff; float4 stuff2; }; cbuffer ForPS : register(b3) { float4 stuff; float4 stuff2; }; .... And in code I use mContext->VSSetConstantBuffers( 0, 1, bufferVS); mContext->VSSetConstantBuffers( 1, 1, bufferVS_PS); mContext->VSSetConstantBuffers( 2, 1, bufferVS2); mContext->PSSetConstantBuffers( 1, 1, bufferVS_PS); mContext->PSSetConstantBuffers( 3, 1, bufferPS); The numbering of buffers in PS is what bugs me, is it alright to bind random slots to shaders (in this example 1 and 3)? Does that mean it still uses just two buffers or does it initialize 0 and 2 buffer pointers to empty? Thank you.

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  • Memory allocation strategy for the vertex buffers (DirectX 10/11)

    - by Alex
    I have the following question. I write CAD system. So I have a 3D scene and there are many different objects (walls, doors, windows and so on). User can add or delete some objects. The question is: how can I organise the keeping of vertices for all my objects. I can create vertex buffer for every object. But I think drawing/switching from one buffer to another would have performance penalty. Another way - I can create several big buffers for every object type. But I don't understand how to update such buffers. It is too big to update whole buffer (for example buffer for all walls). What I need to do if I want to delete the object from the middle of the buffer? Actually I have the similar question: http://stackoverflow.com/questions/5515700/how-to-properly-update-vertex-buffers-in-directx-10 Most examples I've found work with very static models. Therefore, they tend to create a single vertex buffer with their list of points, and then are just manipulated by matrix transformations. I, on the other hand, will be updating the scene very often.

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  • Faster Memory Allocation Using vmtasks

    - by Steve Sistare
    You may have noticed a new system process called "vmtasks" on Solaris 11 systems: % pgrep vmtasks 8 % prstat -p 8 PID USERNAME SIZE RSS STATE PRI NICE TIME CPU PROCESS/NLWP 8 root 0K 0K sleep 99 -20 9:10:59 0.0% vmtasks/32 What is vmtasks, and why should you care? In a nutshell, vmtasks accelerates creation, locking, and destruction of pages in shared memory segments. This is particularly helpful for locked memory, as creating a page of physical memory is much more expensive than creating a page of virtual memory. For example, an ISM segment (shmflag & SHM_SHARE_MMU) is locked in memory on the first shmat() call, and a DISM segment (shmflg & SHM_PAGEABLE) is locked using mlock() or memcntl(). Segment operations such as creation and locking are typically single threaded, performed by the thread making the system call. In many applications, the size of a shared memory segment is a large fraction of total physical memory, and the single-threaded initialization is a scalability bottleneck which increases application startup time. To break the bottleneck, we apply parallel processing, harnessing the power of the additional CPUs that are always present on modern platforms. For sufficiently large segments, as many of 16 threads of vmtasks are employed to assist an application thread during creation, locking, and destruction operations. The segment is implicitly divided at page boundaries, and each thread is given a chunk of pages to process. The per-page processing time can vary, so for dynamic load balancing, the number of chunks is greater than the number of threads, and threads grab chunks dynamically as they finish their work. Because the threads modify a single application address space in compressed time interval, contention on locks protecting VM data structures locks was a problem, and we had to re-scale a number of VM locks to get good parallel efficiency. The vmtasks process has 1 thread per CPU and may accelerate multiple segment operations simultaneously, but each operation gets at most 16 helper threads to avoid monopolizing CPU resources. We may reconsider this limit in the future. Acceleration using vmtasks is enabled out of the box, with no tuning required, and works for all Solaris platform architectures (SPARC sun4u, SPARC sun4v, x86). The following tables show the time to create + lock + destroy a large segment, normalized as milliseconds per gigabyte, before and after the introduction of vmtasks: ISM system ncpu before after speedup ------ ---- ------ ----- ------- x4600 32 1386 245 6X X7560 64 1016 153 7X M9000 512 1196 206 6X T5240 128 2506 234 11X T4-2 128 1197 107 11x DISM system ncpu before after speedup ------ ---- ------ ----- ------- x4600 32 1582 265 6X X7560 64 1116 158 7X M9000 512 1165 152 8X T5240 128 2796 198 14X (I am missing the data for T4 DISM, for no good reason; it works fine). The following table separates the creation and destruction times: ISM, T4-2 before after ------ ----- create 702 64 destroy 495 43 To put this in perspective, consider creating a 512 GB ISM segment on T4-2. Creating the segment would take 6 minutes with the old code, and only 33 seconds with the new. If this is your Oracle SGA, you save over 5 minutes when starting the database, and you also save when shutting it down prior to a restart. Those minutes go directly to your bottom line for service availability.

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  • Trying to determine the correct number of XFS allocation groups for postgresql server on Linux

    - by HBlend
    I am running a postgres 8.4.5 server on the linux 2.6.33.7 kernel on an 8 disk raid array with an LSI controller. Most of the tables are around 1GB or less. I know that XFS uses allocation groups (AG) to achieve I/O parallelism. My first question is, does this mean that if two tables are in the same AG, all I/O requests are queued to both of them if either is being read from/written to? If so, I assume I would want to spread my tables across as my allocation groups as possible, correct? Wouldn't this ensure that multiple users querying different tables would get the best performance?

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  • Is there performance to be gained by moving storage allocation local to a member function to its cla

    - by neuviemeporte
    Suppose I have the following C++ class: class Foo { double bar(double sth); }; double Foo::bar(double sth) { double a,b,c,d,e,f a = b = c = d = e = f = 0; /* do stuff with a..f and sth */ } The function bar() will be called millions of times in a loop. Obviously, each time it's called, the variables a..f have to be allocated. Will I gain any performance by making the variables a..f members of the Foo class and just initializing them at the function's point of entry? On the other hand, the values of a..f will be dereferenced through this-, so I'm wondering if it isn't actually a possible performance degradation. Is there any overhead to accessing a value through a pointer? Thanks!

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  • Which tool should I use for finding out my memory allocation in Perl?

    - by Colin Newell
    I've slurped in a big file using File::Slurp but given the size of the file I can see that I must have it in memory twice or perhaps it's getting inflated by being turned into 16 bit unicode. How can I best diagnose that sort of a problem in Perl? The file I pulled in is 800mb in size and my perl process that's analysing that data has roughly 1.6gb allocated at runtime. I realise that I may be wrong about my reason for the problem but I'm not sure the most efficient way to prove/disprove my theory.

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  • virsh XML interface allocation

    - by Kaushik Koneru
    I am trying to launch VM using a XML. This VM will be having 5 interfaces each connected to certain bridge. Issue here is allocation of these interfaces is random. My XML <interface type='bridge'> <mac address='52:54:00:9f:14:b3'/> <source bridge='br0'/> <target dev='vnet1'/> <model type='e1000'/> <alias name='net0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> <interface type='bridge'> <mac address='52:54:00:9f:14:b4'/> <source bridge='br1'/> <target dev='vnet2'/> <model type='e1000'/> <alias name='net1'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x10' function='0x0'/> </interface> <interface type='bridge'> <mac address='52:54:00:9f:14:b5'/> <source bridge='br2'/> <target dev='vnet2'/> <model type='e1000'/> <alias name='net3'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x12' function='0x0'/> </interface> <interface type='bridge'> <mac address='52:54:00:9f:14:c4'/> <source bridge='br3'/> <target dev='vnet3'/> <model type='e1000'/> <alias name='net4'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x18' function='0x0'/> </interface> Allocation of interfaces are random mean e th6 will be connected to br3 ; eth7 -- br4 eth8 -- br2 eth9 -- br0. Is there any way to make it static?? At the same time is there anyway of assigning IP Address to these eth interfaces through XML file itself??

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  • Static Memory allocation & Portability

    - by user332354
    I have read Static Memory Allocation are done during Compile time. Is the 'address allocated' used while generating executables ? Now,I am in doubt that how the memory allocation is handled when the code executable is transferred completely to a new system. I searched for it but I didn't get any answer on Internet.

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  • OLTP Sql Server RAID configuration with 10 disks, allocation Unit and disk stripe size

    - by Chris Wood
    On a new db server I only have 10 disks to play with, The usage is about a booking every 3-5 seconds, so not high volume, I know compromises have to be made, but my initial thoughts are - DISK 1 & 2 - RAID 1 - OS DISKS 3,4,5,6 - RAID 10 - Data, Indexes & TempDB DISKS 7,8,9,10 - RAID 10 - Logs & Backup Full backups will take place when there is virtually no traffic on the website so not bothered about the contention with the logs. disk 3-10 - 8kb NTFS unit allocation size disk 3-10 - 64kb Disk Stripe size does this seems to be sensible, any other considerations I have omitted ? thanks

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  • Maximum memory allocation for 32bit linux kernel

    - by LedZeppelin
    I was reading this article that talks about how maximum amount of ram dedicated for kernel usage in 32 bit windows is 2GB even when the total amount of ram is 4GB. http://www.brianmadden.com/blogs/brianmadden/archive/2004/02/19/the-4gb-windows-memory-limit-what-does-it-really-mean.aspx\ Is this the same for 32bit linux environments like 32-bit ubuntu 10.04? IE is the max kernel allocation 2GB ram even if the total main memory 4GB? If you increase the total amount of memory to 64GB of ram by recompiling the kernel with the PAE option enabled, what is the maximum amount of ram you can dedicate for kernel usage? Is it still 2GB? Or can you increase it?

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  • Libvirt / QEmu Machine Fails and Refuses Restart Because of Memory Allocation Errors

    - by Elmar Weber
    I'm having a problem with libvirt. On a system restart all virtual machines (VMs) are started without a problem and keep running. Then at some point in time a set of machines shuts down according to their log. When I try to restart the machine, I'm getting an error that the memory allocation failed, although more than enough memory is free. server ~ # free total used free shared buffers cached Mem: 16176648 16025476 151172 0 285432 950300 -/+ buffers/cache: 14789744 1386904 Swap: 0 0 0 server ~ # virsh start zimbra error: Failed to start domain zimbra error: Unable to read from monitor: Connection reset by peer server ~ # tail -n 4 /var/log/libvirt/qemu/zimbra.log LC_ALL=C PATH=/usr/local/sbin:/usr/local/bin:/usr/bin:/usr/sbin:/sbin:/bin QEMU_AUDIO_DRV=none /usr/bin/kvm -S -M pc-0.12 -enable-kvm -m 3072 -smp 2,sockets=2,cores=1,threads=1 -name zimbra -uuid d05ddb7a-83c4-a77b-d8bc-a322648520cf -nodefconfig -nodefaults -chardev socket,id=charmonitor,path=/var/lib/libvirt/qemu/zimbra.monitor,server,nowait -mon chardev=charmonitor,id=monitor,mode=control -rtc base=utc -no-shutdown -drive file=/var/lib/libvirt/images/zimbra.img,if=none,id=drive-ide0-0-0,format=raw -device ide-drive,bus=ide.0,unit=0,drive=drive-ide0-0-0,id=ide0-0-0,bootindex=1 -netdev tap,fd=19,id=hostnet0 -device rtl8139,netdev=hostnet0,id=net0,mac=52:54:00:21:a9:ad,bus=pci.0,addr=0x3 -chardev pty,id=charserial0 -device isa-serial,chardev=charserial0,id=serial0 -usb -vnc 192.168.1.2:25 -k de -vga cirrus -device virtio-balloon-pci,id=balloon0,bus=pci.0,addr=0x4 char device redirected to /dev/pts/2 Failed to allocate 3221225472 B: Cannot allocate memory 2012-07-06 08:42:56.076+0000: shutting down server ~ # uname -a Linux server 3.2.0-26-generic #41-Ubuntu SMP Thu Jun 14 17:49:24 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux The system is a Ubuntu 12.04 server. The problem seems to occurs since the last restart, which was due to a number of package upgrades and a kernel upgrade. I tried booting with the previous kernel, the problem persists. I was not able to pinpoint an exact event when the machines fail, they do it at nearly the same time. The last time a duplicity job was running, this was not always the case however. Any suggestions on how to debug this? Best regards, elm

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  • Best Allocation Algorithm

    - by shaju
    Hi, I am looking for a best allocation algorithm for the below scenario. We have requirement for say 18 pieces. I have the stock in my shelf as follows. Bin A - 10 Bin B - 6 Bin C - 3 Bin D - 4 Algorithm should propose the bins in the following order Bin A(10) , Bin D (4), Bin C (3) Real scenario we have n number of bins with different quantities.We need to find the optimal combination. Objective is to maxmize the allocation quantity. Can you please help. Regards, Shaju

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  • Stack allocation fails and heap allocation succeeds!! Is it possible??

    - by Prabhu
    Hello All, I have the following piece of snippet Class Sample { Obj_Class1 o1; Obj_Class2 o2;}; But the size of Obj_Class1 and Obj_Class2 is huge so that the compiler shows a warning "Consider moving some space to heap". I was asked to replace Obj_Class1 o1 with Obj_Class1* o1 = new Obj_Class1(); But I feel that there is no use of making this change as heap allocation will also fail if stack allocation fails. Am I correct? Or does it make sense to make this change ( other than suppressing the compiler warning ).

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  • Page allocation failures on iSCSI storage

    - by Dave
    We have a CentOS 6.3 iscsi server (16GB RAM) running on Infiniband bus (ipoib). When the load is high I can see multiple errors: Sep 3 23:22:20 stor4 kernel: tgtd: page allocation failure. order:2, mode:0x20 Sep 3 23:22:20 stor4 kernel: Pid: 3637, comm: tgtd Not tainted 2.6.32 #1 Sep 3 23:22:20 stor4 kernel: Call Trace: Sep 3 23:22:20 stor4 kernel: [] ? __alloc_pages_nodemask+0x77f/0x940 Sep 3 23:22:20 stor4 kernel: [] ? kmem_getpages+0x62/0x170 Sep 3 23:22:20 stor4 kernel: [] ? fallback_alloc+0x1ba/0x270 Sep 3 23:22:20 stor4 kernel: [] ? cache_grow+0x2cf/0x320 Sep 3 23:22:20 stor4 kernel: [] ? ____cache_alloc_node+0x99/0x160 Sep 3 23:22:20 stor4 kernel: [] ? pskb_expand_head+0x64/0x270 Sep 3 23:22:20 stor4 kernel: [] ? __kmalloc+0x189/0x220 Sep 3 23:22:20 stor4 kernel: [] ? pskb_expand_head+0x64/0x270 Sep 3 23:22:20 stor4 kernel: [] ? __pskb_pull_tail+0x2aa/0x360 Sep 3 23:22:20 stor4 kernel: [] ? tcp_init_tso_segs+0x37/0x50 Sep 3 23:22:20 stor4 kernel: [] ? dev_queue_xmit+0x4bb/0x6f0 Sep 3 23:22:20 stor4 kernel: [] ? neigh_connected_output+0xbd/0x100 Sep 3 23:22:20 stor4 kernel: [] ? ip_finish_output+0x237/0x310 Sep 3 23:22:20 stor4 kernel: [] ? ip_output+0xb8/0xc0 Sep 3 23:22:20 stor4 kernel: [] ? __ip_local_out+0x9f/0xb0 Sep 3 23:22:20 stor4 kernel: [] ? ip_local_out+0x25/0x30 Sep 3 23:22:20 stor4 kernel: [] ? ip_queue_xmit+0x190/0x420 Sep 3 23:22:20 stor4 kernel: [] ? sock_aio_write+0x167/0x180 Sep 3 23:22:20 stor4 kernel: [] ? tcp_transmit_skb+0x3fe/0x7b0 Sep 3 23:22:20 stor4 kernel: [] ? tcp_write_xmit+0x1fb/0xa20 Sep 3 23:22:20 stor4 kernel: [] ? __tcp_push_pending_frames+0x30/0xe0 Sep 3 23:22:20 stor4 kernel: [] ? tcp_push_pending_frames+0x33/0x40 Sep 3 23:22:20 stor4 kernel: [] ? do_tcp_setsockopt+0x3d6/0x480 Sep 3 23:22:20 stor4 kernel: [] ? tcp_setsockopt+0x2a/0x30 Sep 3 23:22:20 stor4 kernel: [] ? sock_common_setsockopt+0x14/0x20 Sep 3 23:22:20 stor4 kernel: [] ? sys_setsockopt+0x7f/0xe0 Sep 3 23:22:20 stor4 kernel: [] ? system_call_fastpath+0x16/0x1b Sep 3 23:22:20 stor4 kernel: Mem-Info: Sep 3 23:22:20 stor4 kernel: Node 0 DMA per-cpu: Sep 3 23:22:20 stor4 kernel: CPU 0: hi: 0, btch: 1 usd: 0 Sep 3 23:22:20 stor4 kernel: CPU 1: hi: 0, btch: 1 usd: 0 Sep 3 23:22:20 stor4 kernel: CPU 2: hi: 0, btch: 1 usd: 0 Sep 3 23:22:20 stor4 kernel: CPU 3: hi: 0, btch: 1 usd: 0 Sep 3 23:22:20 stor4 kernel: Node 0 DMA32 per-cpu: Sep 3 23:22:20 stor4 kernel: CPU 0: hi: 186, btch: 31 usd: 183 Sep 3 23:22:20 stor4 kernel: CPU 1: hi: 186, btch: 31 usd: 23 Sep 3 23:22:20 stor4 kernel: CPU 2: hi: 186, btch: 31 usd: 183 Sep 3 23:22:20 stor4 kernel: CPU 3: hi: 186, btch: 31 usd: 181 Sep 3 23:22:20 stor4 kernel: Node 0 Normal per-cpu: Sep 3 23:22:20 stor4 kernel: CPU 0: hi: 186, btch: 31 usd: 171 Sep 3 23:22:20 stor4 kernel: CPU 1: hi: 186, btch: 31 usd: 29 Sep 3 23:22:20 stor4 kernel: CPU 2: hi: 186, btch: 31 usd: 32 Sep 3 23:22:20 stor4 kernel: CPU 3: hi: 186, btch: 31 usd: 32 Sep 3 23:22:20 stor4 kernel: active_anon:1875 inactive_anon:2473 isolated_anon:0 Sep 3 23:22:20 stor4 kernel: active_file:1243637 inactive_file:2505055 isolated_file:0 Sep 3 23:22:20 stor4 kernel: unevictable:0 dirty:268338 writeback:0 unstable:0 Sep 3 23:22:20 stor4 kernel: free:86050 slab_reclaimable:132377 slab_unreclaimable:23744 Sep 3 23:22:20 stor4 kernel: mapped:1293 shmem:222 pagetables:720 bounce:0 Sep 3 23:22:20 stor4 kernel: Node 0 DMA free:15732kB min:124kB low:152kB high:184kB active_anon:0kB inactive_anon:0kB active_file:0kB inactive_file:0kB unevictable:0kB isolated(anon):0kB isolated(file):0kB present:15332kB mlocked:0kB dirty:0kB writeback:0kB mapped:0kB shmem:0kB slab_reclaimable:0kB slab_unreclaimable:0kB kernel_stack:0kB pagetables:0kB unstable:0kB bounce:0kB writeback_tmp:0kB pages_scanned:0 all_unreclaimable? yes Sep 3 23:22:20 stor4 kernel: lowmem_reserve[]: 0 2172 16060 16060 Sep 3 23:22:20 stor4 kernel: Node 0 DMA32 free:107544kB min:18268kB low:22832kB high:27400kB active_anon:468kB inactive_anon:2364kB active_file:566208kB inactive_file:976112kB unevictable:0kB isolated(anon):0kB isolated(file):0kB present:2224900kB mlocked:0kB dirty:96816kB writeback:0kB mapped:908kB shmem:12kB slab_reclaimable:176940kB slab_unreclaimable:968kB kernel_stack:64kB pagetables:192kB unstable:0kB bounce:0kB writeback_tmp:0kB pages_scanned:0 all_unreclaimable? no Sep 3 23:22:20 stor4 kernel: lowmem_reserve[]: 0 0 13887 13887 Sep 3 23:22:20 stor4 kernel: Node 0 Normal free:220924kB min:116772kB low:145964kB high:175156kB active_anon:7032kB inactive_anon:7528kB active_file:4408340kB inactive_file:9044108kB unevictable:0kB isolated(anon):0kB isolated(file):0kB present:14220800kB mlocked:0kB dirty:976536kB writeback:0kB mapped:4264kB shmem:876kB slab_reclaimable:352568kB slab_unreclaimable:94008kB kernel_stack:2048kB pagetables:2688kB unstable:0kB bounce:0kB writeback_tmp:0kB pages_scanned:0 all_unreclaimable? no Sep 3 23:22:20 stor4 kernel: lowmem_reserve[]: 0 0 0 0 Sep 3 23:22:20 stor4 kernel: Node 0 DMA: 1*4kB 0*8kB 1*16kB 1*32kB 1*64kB 0*128kB 1*256kB 0*512kB 1*1024kB 1*2048kB 3*4096kB = 15732kB Sep 3 23:22:20 stor4 kernel: Node 0 DMA32: 16305*4kB 4381*8kB 353*16kB 8*32kB 1*64kB 1*128kB 0*256kB 1*512kB 1*1024kB 0*2048kB 0*4096kB = 107900kB Sep 3 23:22:20 stor4 kernel: Node 0 Normal: 14548*4kB 14808*8kB 2420*16kB 31*32kB 5*64kB 0*128kB 0*256kB 0*512kB 0*1024kB 0*2048kB 1*4096kB = 220784kB Sep 3 23:22:20 stor4 kernel: 3748822 total pagecache pages Sep 3 23:22:20 stor4 kernel: 0 pages in swap cache Sep 3 23:22:20 stor4 kernel: Swap cache stats: add 0, delete 0, find 0/0 Sep 3 23:22:20 stor4 kernel: Free swap = 975864kB Sep 3 23:22:20 stor4 kernel: Total swap = 975864kB Sep 3 23:22:20 stor4 kernel: 4194303 pages RAM Sep 3 23:22:20 stor4 kernel: 126915 pages reserved Sep 3 23:22:20 stor4 kernel: 3753534 pages shared Sep 3 23:22:20 stor4 kernel: 213500 pages non-shared TCP stack and VM config: net.core.rmem_max = 83886080 net.core.wmem_max = 83886080 net.core.rmem_default = 65536 net.core.wmem_default = 65536 net.ipv4.tcp_rmem = 40960 1048560 4194304 net.ipv4.tcp_wmem = 40960 196608 4194304 net.ipv4.tcp_mem = 16388608 16388608 16388608 vm.min_free_kbytes=135168 Additional tweaks: /sbin/blockdev --setra 16384 /dev/sdb echo 2048 /sys/block/sdb/queue/nr_requests Where might the problem be? Thank you.

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  • Memory allocation error from MySql ODBC 5.1 driver in C# application on insert statement

    - by Chinjoo
    I have a .NET Wndows application in C#. It's a simple Windows application that is using the MySql 5.1 database community edition. I've downloaded the MySql ODBC driver and have created a dsn to my database on my local machine. On my application, I can perform get type queries without problems, but when I execute a given insert statement (not that I've tried doing any others), I get the following error: {"ERROR [HY001] [MySQL][ODBC 5.1 Driver][mysqld-5.0.27-community-nt]Memory allocation error"} I'm running on a Windows XP machine. My machine has 1 GB of memory. Anyone have any ideas? See code below OdbcConnection MyConn = DBConnection.getDBConnection(); int result = -1; try { MyConn.Open(); OdbcCommand myCmd = new OdbcCommand(); myCmd.Connection = MyConn; myCmd.CommandType = CommandType.Text; OdbcParameter userName = new OdbcParameter("@UserName", u.UserName); OdbcParameter password = new OdbcParameter("@Password", u.Password); OdbcParameter firstName = new OdbcParameter("@FirstName", u.FirstName); OdbcParameter LastName = new OdbcParameter("@LastName", u.LastName); OdbcParameter sex = new OdbcParameter("@sex", u.Sex); myCmd.Parameters.Add(userName); myCmd.Parameters.Add(password); myCmd.Parameters.Add(firstName); myCmd.Parameters.Add(LastName); myCmd.Parameters.Add(sex); myCmd.CommandText = mySqlQueries.insertChatUser; result = myCmd.ExecuteNonQuery(); } catch (Exception e) { //{"ERROR [HY001] [MySQL][ODBC 5.1 Driver][mysqld-5.0.27-community-nt]Memory // allocation error"} EXCEPTION ALWAYS THROWN HERE } finally { try { if (MyConn != null) MyConn.Close(); } finally { } }

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  • getting memory allocation at ActivityIndicator in Iphone sdk

    - by monish
    Hi Guys, Here Im gettimg memory allocation problem at activity indicator and My code is: - (id)init { if (self = [super init]) { self.title=@"Release Details"; contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor clearColor]; self.view = contentView; [contentView release]; CGRect frame = CGRectMake(0,0, 320,1500); containerView = [[UIView alloc] initWithFrame:frame]; webView = [ [UIWebView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; webView.backgroundColor = [UIColor colorWithPatternImage: [UIImage imageNamed:@"background1.png"]]; webView.delegate = self; [containerView addSubview:webView]; CGRect activityViewframe = CGRectMake(20,8,20, 20); progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; progressInd.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; progressInd.autoresizingMask = (UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin); [containerView addSubview:progressInd]; [progressInd startAnimating]; progressInd.hidden = NO; [progressInd stopAnimating]; [self.view addSubview:containerView]; isFetch=YES; } return self; } -(void) displayInProgressRightBarButton { UIView* rightBarButtonView = [ [UIView alloc] initWithFrame:CGRectMake(270,5,45, 35)]; [rightBarButtonView addSubview:progressInd]; UIBarButtonItem* buttonItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarButtonView]; self.navigationItem.rightBarButtonItem = buttonItem; [rightBarButtonView release]; [buttonItem release]; } - (void)webViewDidStartLoad:(UIWebView *)webView { [self displayInProgressRightBarButton]; [progressInd startAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; } - (void)webViewDidFinishLoad:(UIWebView *)webView { [progressInd stopAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; } Also I released the progressInd in dealloc eventhough it showing memory allocation at progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; in init. can anyone help me to solve this. Anyone's help will be much Appreciated. Thank you, Monish.

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  • ID3D10Device Memory Allocation Strategy and E_OUTOFMEMORY

    - by Buzz
    Hi,guys, I want to know more detail of memory allocation strategy in D3D10Device. Could you give me some help? First questions is: I know D3D10 has done some work on memory virtualization that means client don't need to consider where the buffer was reserved, GPU memory, AGP memory or Process system memory. Is this correct? Second question is: When I use ID3D10Device to CreateBuffer continuously, no matter what buffer desc type is, for example ID3D10Device::CreateBuffer( ... D3D10_USAGE_DEFAULT ... ); ID3D10Device::CreateBuffer( ... D3D10_USAGE_IMMUTABLE ... ); ID3D10Device::CreateBuffer( ... D3D10_USAGE_DYNAMIC ... ); ID3D10Device::CreateBuffer( ... D3D10_USAGE_STAGING ... ); etc, if CreateBuffer return error code "E_OUTOFMEMORY", does that mean process virtual memory is exhausted? And at this time, memory allocation on process default heap would also be failed? Thanks in advance!

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