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Search found 841 results on 34 pages for 'angle osaxon'.

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  • Moving a point along a vector

    - by Chris
    Hello- I have a point defined by x,y and a vector defined by heading, speed. I am attempting to move the point x,y along this vector, at a distance of 'speed'. Below is the code I am currently using: self.x += self.speed * cos(self.heading); self.y += self.speed * sin(self.heading); Heading can be any angle in a full circle - 0 to 2p (0-360

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  • Point inside Oriented Bounding Box?

    - by Milo
    I have an OBB2D class based on SAT. This is my point in OBB method: public boolean pointInside(float x, float y) { float newy = (float) (Math.sin(angle) * (y - center.y) + Math.cos(angle) * (x - center.x)); float newx = (float) (Math.cos(angle) * (x - center.x) - Math.sin(angle) * (y - center.y)); return

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  • Get Angle to Tangent that Intersects Point

    - by Christian Stewart
    I have a circle around a given point, call this point (x1, y1). I know the radius of the circle around this point. I also have a second point (x2, y2), that is a distance away, outside the radius of the circle. I need a algebraic way through code to calculate the heading (angle from vertical) needed to intersect the circle at 90* to the

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  • php gdlib angle problem

    - by creativz
    I'm using php gd lib 5.2.13 and tried to make a picture with imagettftext ($image, $color and $font are defined of course). imagettftext($image, 12, 90, 10, 20, $black, $font, "This.is_a test 123"); //image, font size, angle, x value, y value, color, font, text As you can see I want the angle to be 90°. The problem is that the text is

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  • Convert a Unit Vector to a Quaternion

    - by Hmm
    So I'm very new to quaternions, but I understand the basics of how to manipulate stuff with them. What I'm currently trying to do is compare a known quaternion to two absolute points in space. I'm hoping what I can do is simply convert the points into a second quaternion, giving me an easy way to compare

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  • Calculate new position of player

    - by user1439111
    Edit: I will summerize my question since it is very long (Thanks Len for pointing it out) What I'm trying to find out is to get a new position of a player after an X amount of time. The following variables are known: - Speed - Length between the 2 points - Source position (X, Y) - Destination position (X,

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  • regex to escape non-html tags' angle brackets

    - by suad
    Hi I have an html based text (with html tags), I want to find words that occur within angle brackets and replace the brackets with < and > or even when angle brackets are used as math symobls e.g: String text= "Hello, <b> Whatever <br/> <table> <tr> <td width="300px">

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  • JS regex and angle brackets

    - by chaz
    Seriously, why can't I parse a string with angle brackets using the Javascript regular expression object? var r = new RegExp(), r; r.compile("\\<div\\>", "g"); r = r.exec("<div>Hello</div>"); //Equals null yo Why does that not work?

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  • UIAccelerationValue angle

    - by dragon
    Hi, - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration Using the above method we got an acceleration value of (x and y and z).Now i want to find angle between (x and y) and (y and z) and (z and x).How can i do this? Can anyone help me ? Thanks in

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  • Perturb vector by some angle

    - by Myx
    Hello: I have a unit vector in 3D space whose direction I wish to perturb by some angle within the range 0 to theta, with the position of the vector remaining the same. What is a way I can accomplish this? Thanks.

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  • Find interior angle of polygon in 3D

    - by Himadri
    I have some points in 3D but all points are in single plane. It can be any plane. Now I wanted to know the interior angle between any three consecutive points. How can I do so? For example, I have three points (1,0,0),(0,0,0) and (-1,1,0) then I want the answer as 135 degree. But If I have

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity =

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  • Angle and Length of Wind Barb Flags

    - by Kristopher Johnson
    I am working on an application that displays surface winds. Wind speed and direction will be displayed using "wind barb" symbols, as described here: Plotted Winds My question: Are there any standards for the angles and lengths of the "flags" in relation to the the wind-barb "pole"?

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  • iPhone Pong Advanced Deflection Angle

    - by CherryBun
    Hi, I am currently developing a simple Pong game for the iPhone. Currently using CGRectIntersectsRect for the collision detection and as for the deflection of the ball when it hits the paddle, I just multiply the ball velocity with -1 (therefore reversing the direction of the ball).

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  • Maths: Determining angle in 3D space

    - by 742
    I hope this is the proper location to ask this question which is the same as this one, but expressed as pure math instead of graphically (at least I hope I translated the problem to math correctly). Considering: two vectors that are orthogonal: Up (ux, uy, uz) and Look (lx, ly, lz)

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