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  • STL class for reference-counted pointers?

    - by hasen j
    This should be trivial but I can't seem to find it (unless no such class exists!) What's the STL class (or set of classes) for smart pointers? UPDATE Thanks for the responses, I must say I'm surprised there's no standard implementation. I ended up using this one: http://www.gamedev.net/reference/articles/article1060.asp

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  • some qeustions about Vector in STL

    - by skydoor
    I have some questions about vector in STL to clarify..... 1 Where are the objects in vector allocated? heap? 2 does vector have boundary check? If the index out of the boundary, what error will happen? 3 Why array is faster than vector? 4 Is there any case in which vector is not applicable but array is a must?

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  • C++ STL containers

    - by cambr
    Different STL containers like vector, stack, set, queue, etc support different access methods on them. If you are coding for example in Notepad++ or vim, you have to continuously refer to the documentation to see what all methods are available, atleast I have to. Is there some good way of remembering which container supports which methods??

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  • regarding C++ stl container swap function

    - by sm1
    I recently learned that all stl containers have swap function: i.e. c1.swap(c2); will lead to object underlying c1 being assigned to c2 and vice versa. I asked my professor if same is true in case of c1 and c2 being references. he said same mechanism is followed. I wonder how it happens since c++ references cannot be reseted.

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  • C++ STL vector iterator... but got runtime error

    - by nzer0
    I'm studying STL and made win32 project.. But I got stuck in runtime error.. I tried to debug it but.. please click to see picture this is very strange because in watch table, n1,p1,it are defined but n2 isn't and tmp is not either.. I can't find what is wrong... please help..

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  • C++ STL-conforming Allocators

    - by myahya
    What allocators are available out there for use with STL when dealing with small objects. I have already tried playing with pool allocators from Boost, but got no performance improvement (actually, in some cases there was considerable degradation).

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  • C# Checked exceptions

    - by Ryan B.
    One feature I really liked in Java that isn't in C# is checked exceptions, Is there any way to simulate or turn on checked exceptions in Visual Studio? Yes I know a lot of people dislike them, but I find they can be helpful.

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  • TreeView nodes always have .Checked=true on postback even when not checked in UI

    - by GISmatters
    I have a treeview in my .aspx: <asp:TreeView ID="tvDocCatAndType" runat="server" /> Not much else going on in the page -- two <asp:LinkButtons> and one <asp:Label>; the page is a child of a master page, so these controls are within a <asp:Content> control. I populate the treeview in code -- just 3 node levels, including the root node. All nodes have checkboxes, and I initialize all node.Checked to true. I have some Javascript to do the usual check/uncheck up and down the tree as parent and child node checkboxes are toggled. No matter how many checkboxes I clear in the UI, on postback every single node has node.Checked = true regardless of the state of the checkbox in the UI. This is not the first time I've used a treeview, but I've never had this problem before. I created this page by light adaptation of an earlier project that works fine. Thanks in advance for any helpful comments or questions, Chris

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  • Javascript: addClassName if input is checked and removeClassName if it was un-checked

    - by BoDiE2003
    Im trying to select all the li tags of the document and check if it hasClassName('yes') so if it has, it will remove it. But im having a TypeError: Object [object HTMLLIElement], has no method 'hasClassName' error. This is the DOM method: document.observe("dom:loaded", function() { $(document.body).select('input').each(function(element) { element.observe('click', function() { init(); }); init(); }); }); The previous code will take the init fuction and check the if there are checked inputs and add them the 'yes' class name, but if I un-check those inputs, the class remains. This is the funcion that Im trying to do dynamic (add and remove class 'yes'); function init() { $(document.body).select('input').each(function(element) { if (element.checked) { element.up('li').addClassName('yes'); } if ($(document.body).select('li').hasClassName('yes')) { element.removeClassName('yes'); } }) } Can you help me solving the last part of this function, so the removeclassname method will work? Thank you

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  • jQuery; combine user click and :checked

    - by user275074
    I have two blocks of code which basically check for 1) a click event on a radio button e.g. $("input[id='frmSkill']").click(function(){ //do something }); And 2) a block of code to check if a radio button is :checked, if so, then perform some actions e.g. if($("input[id='frmSkill']:checked").val()){ //do something }); What I'd like to do is combine the two in order to reduce the code as the actions performed under each are the same.

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  • push_back of STL list got bad performance?

    - by Leon Zhang
    I wrote a simple program to test STL list performance against a simple C list-like data structure. It shows bad performance at "push_back()" line. Any comments on it? $ ./test2 Build the type list : time consumed -> 0.311465 Iterate over all items: time consumed -> 0.00898 Build the simple C List: time consumed -> 0.020275 Iterate over all items: time consumed -> 0.008755 The source code is: #include <stdexcept> #include "high_resolution_timer.hpp" #include <list> #include <algorithm> #include <iostream> #define TESTNUM 1000000 /* The test struct */ struct MyType { int num; }; /* * C++ STL::list Test */ typedef struct MyType* mytype_t; void myfunction(mytype_t t) { } int test_stl_list() { std::list<mytype_t> mylist; util::high_resolution_timer t; /* * Build the type list */ t.restart(); for(int i = 0; i < TESTNUM; i++) { mytype_t aItem = (mytype_t) malloc(sizeof(struct MyType)); if(aItem == NULL) { printf("Error: while malloc\n"); return -1; } aItem->num = i; mylist.push_back(aItem); } std::cout << " Build the type list : time consumed -> " << t.elapsed() << std::endl; /* * Iterate over all item */ t.restart(); std::for_each(mylist.begin(), mylist.end(), myfunction); std::cout << " Iterate over all items: time consumed -> " << t.elapsed() << std::endl; return 0; } /* * a simple C list */ struct MyCList; struct MyCList{ struct MyType m; struct MyCList* p_next; }; int test_simple_c_list() { struct MyCList* p_list_head = NULL; util::high_resolution_timer t; /* * Build it */ t.restart(); struct MyCList* p_new_item = NULL; for(int i = 0; i < TESTNUM; i++) { p_new_item = (struct MyCList*) malloc(sizeof(struct MyCList)); if(p_new_item == NULL) { printf("ERROR : while malloc\n"); return -1; } p_new_item->m.num = i; p_new_item->p_next = p_list_head; p_list_head = p_new_item; } std::cout << " Build the simple C List: time consumed -> " << t.elapsed() << std::endl; /* * Iterate all items */ t.restart(); p_new_item = p_list_head; while(p_new_item->p_next != NULL) { p_new_item = p_new_item->p_next; } std::cout << " Iterate over all items: time consumed -> " << t.elapsed() << std::endl; return 0; } int main(int argc, char** argv) { if(test_stl_list() != 0) { printf("ERROR: error at testcase1\n"); return -1; } if(test_simple_c_list() != 0) { printf("ERROR: error at testcase2\n"); return -1; } return 0; }

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  • Easier debugging stl array

    - by bobobobo
    In MSVC++ I have a vector. Whenever you go out of bounds of the vector (in debug mode, launched as "Start Debugging"), when you step out of bounds of the vector the program halts with a dialog box: Microsoft Visual C++ Debug Library ==== Debug Assertion Failed! Expression: Vector subscript out of range Abort | Retry | Ignore So what I want though is the MSVC++ debugger within visual studio to STOP AT THE LINE WHERE THE OUT OF BOUNDS OCCURRED, not give me this dialog box. How can I cause the program to "break" properly and be able to step through code /inspect variables when an out of bounds occurs on an STL vector?

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  • STL map inside map C++

    - by Prasanth Madhavan
    In c++ STL map, i have a definition like map<string, map<int, string> >; and i iterate it using the following code. for( map<string, map<int, string> >::iterator ii=info.begin(); ii!=info.end(); ++ii){ for(map<int, string>::iterator j=ii->second.begin(); j!=ii->second.end();++j){ cout << (*ii).first << " : " << (*j).first << " : "<< (*j).second << endl; } } My doubt is is this the correct way to iterate or is there a better way to do so? The above code works for me. But m looking for a more elegant solution.

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  • STL map--> sort by value?

    - by Charlie Epps
    Hi I wonder how can I implement the STL map sorting by value. For example, I have a map m map<int, int>; m[1] = 10; m[2] = 5; m[4] = 6; m[6] = 1; and then.. I'd like to sort that with the m's value. So, if I print the map, I'd like to get the result like m[6] = 1 m[2] = 5 m[4] = 6 m[1] = 10 this. How can I sort like this way? Is there any way that I can deal with the key and value with sorted values?

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  • Using objects with STL vector - minimal set of methods

    - by osgx
    Hello What is "minimal framework" (necessary methods) of object, which I will use with STL <vector>? For my assumptions: #include <vector> #include <cstring> using namespace std; class Doit { private: char *a; public: Doit(){a=(char*)malloc(10);} ~Doit(){free(a);} }; int main(){ vector<Doit> v(10); } gives *** glibc detected *** ./a.out: double free or corruption (fasttop): 0x0804b008 *** Aborted and in valgrind: malloc/free: 2 allocs, 12 frees, 50 bytes allocated.

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  • Hidden Features and Dark Corners of STL?

    - by Andrei
    C++ developers, all know the basics of C++: Declarations, conditionals, loops, operators, etc. Some of us even mastered the stuff like templates, object model, complex I/O, etc. But what are the most hidden features or tricks or dark corners of C++/STL that even C++ fans, addicts, and experts barely know? I am talking about a seasoned C++ programmer (be she/he a developer, student, fan, all three, etc), who thinks (s)he knows something 99% of us never heard or dreamed about. Something that not only makes his/her work easier, but also cool and hackish. After all, C++ is one of the most used programming languages in the world, thus it should have intricacies that only a few privileged know about and want to share with us. Boost is welcome too! One per post with an example please P.S Examples are important for other developers to copy and paste!

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  • Switching from C++ (with a lot of STL use) to C for interpreter building

    - by wndsr
    I'm switching from C++ to C because I'm rebuilding my toy interpreter. I was used to vectors for dynamic allocation of objects like tokens or instructions of my programs, stacks and mainly strings with all their aspects. Now, in C I'm not going to have all these anymore. I know that I will have to use a lot of memory management, too. I'm completely new to C, I only know the high-level easy-life data structures from the STL, how can I get started with strings and dynamic memory allocation?

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  • STL deque accessing by index is O(1)?

    - by jasonline
    I've read that accessing elements by position index can be done in constant time in a STL deque. As far as I know, elements in a deque may be stored in several non-contiguous locations, eliminating safe access through pointer arithmetic. For example: abc-defghi-jkl-mnop The elements of the deque above consists of a single character. The set of characters in one group indicate it is allocated in contiguous memory (e.g. abc is in a single block of memory, defhi is located in another block of memory, etc.). Can anyone explain how accessing by position index can be done in constant time, especially if the element to be accessed is in the second block? Or does a deque have a pointer to the group of blocks? Update: Or is there any other common implementation for a deque?

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  • How to change size of STL container in C++

    - by Jaime Pardos
    I have a piece of performance critical code written with pointers and dynamic memory. I would like to rewrite it with STL containers, but I'm a bit concerned with performance. Is there a way to increase the size of a container without initializing the data? For example, instead of doing ptr = new BYTE[x]; I want to do something like vec.insert(vec.begin(), x, 0); However this initializes every byte to 0. Isn't there a way to just make the vector grow? I know about reserve() but it just allocates memory, it doesn't change the size of the vector, and doesn't allows me to access it until I have inserted valid data. Thank you everyone.

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  • How is the syntax for stl iterators implemented?

    - by Liberalkid
    I've been working on writing a library in my spare time to familiarize myself more with c++ and singular value decomposition. I've been working on writing an Iterator class and I'm entirely capable of writing the functionality and I have already for my own currently MatrixIterator class. I'm guessing that it involves namespaces because: vector<int>::iterator Would appear to be an iterator from the namespace vector, but namespaces are another topic which I'm not familiar with. Mainly I'm asking what would it involve to implement an iterator such that it could be referenced in a similar way to the stl iterators. I'm also aware that I could use boost.iterators or something similar to save myself a lot of work, but I'm more interested in learning all of the details that go into something like this.

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  • Storing objects in STL vector - minimal set of methods

    - by osgx
    Hello What is "minimal framework" (necessary methods) of object, which I will store in STL <vector>? For my assumptions: #include <vector> #include <cstring> using namespace std; class Doit { private: char *a; public: Doit(){a=(char*)malloc(10);} ~Doit(){free(a);} }; int main(){ vector<Doit> v(10); } gives *** glibc detected *** ./a.out: double free or corruption (fasttop): 0x0804b008 *** Aborted and in valgrind: malloc/free: 2 allocs, 12 frees, 50 bytes allocated.

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  • Obtain container type from (its) iterator type in C++ (STL)

    - by KRao
    It is easy given a container to get the associated iterators, example: std::vector<double>::iterator i; //An iterator to a std::vector<double> I was wondering if it is possible, given an iterator type, to deduce the type of the "corresponding container" (here I am assuming that for each container there is one and only one (non-const) iterator). More precisely, I would like a template metafunction that works with all STL containers (without having to specialize it manually for each single container) such that, for example: ContainerOf< std::vector<double>::iterator >::type evaluates to std::vector<double> Is it possible? If not, why? Thank you in advance for any help!

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  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

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