Search Results

Search found 8344 results on 334 pages for 'checked stl'.

Page 4/334 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own

    Read the article

  • VS2008 -> VS2010 leads to cryptic STL errors

    - by Jakobud
    The following C++ library was successfully compiled in VS2008 http://sourceforge.net/projects/xmlrpcc4win/files/xmlrpcc4win/XmlRpcC4Win1.0.8.zip/download When I open it in VS2010, it goes through the conversion wizard process without any errors. Now, when I attempt to compile it in VS2010, I get some weird STL errors like these:

    Read the article

  • shared memory STL maps

    - by user306963
    Hello, I am writing an Apache module in C++. I need to store the common data that all childs need to read as a portion of shared memory. Structure is kind of map of vectors, so I want to use STL map and vectors for it. I have written a shared allocator and a shared manager for the purpose, they work fine for vectors but not for

    Read the article

  • C++ STL make_heap and pop_heap not working.

    - by Henrique
    I need to use a Heap, so i've searched about the STL one, but it doesn't seem to work, i wrote some code to explain what i mean: #include <stdio.h> #include <stdlib.h> #include <vector> #include <algorithm> struct data { int indice; int tamanho; }; bool comparator2(const data*

    Read the article

  • c++ stl priority queue insert bad_alloc exception

    - by bsg
    Hi, I am working on a query processor that reads in long lists of document id's from memory and looks for matching id's. When it finds one, it creates a DOC struct containing the docid (an int) and the document's rank (a double) and pushes it on to a priority queue. My problem is that when the word(s)

    Read the article

  • double checked locking - objective c

    - by bandejapaisa
    I realised double checked locking is flawed in java due to the memory model, but that is usually associated with the singleton pattern and optimizing the creation of the singleton. What about under this case in objective-c: I have a boolean flag to determine if my application is streaming data or

    Read the article

  • Sort list using stl sort function

    - by Vlad
    I'm trying to sort a list (part of a class) in descending containg items of a struct but it doesn't compile(error: no match for 'operator-' in '__last - __first'): sort(Result.poly.begin(), Result.poly.end(), SortDescending()); And here's SortDescending: struct SortDescending {

    Read the article

  • C++/STL: std::transform with given stride?

    - by Arman
    Hello, I have a 1d array containing Nd data, I would like to effectively traverse on it with std::transform or std::for_each. unigned int nelems; unsigned int stride=3;// we are going to have 3D points float *pP;// this will keep xyzxyzxyz... Load(pP); std::transform(pP, pP+nelems,

    Read the article

  • STL: writing "where" operator for a vector.

    - by Arman
    Hello, I need to find the indexes in the vector based on several boolean predicates. ex: vector<float> v; vector<int> idx; idx=where( bool_func1(v), bool_func2(v), ... ); What is the way to declare **where** function, in order to use the several user defined

    Read the article

  • Displaying map stl

    - by BSchlinker
    Declared a map early on: map<char*,char*> rtable; // used to store routing information Now I'm attempting to display the contents of the map: void Routes::viewroutes(){ typedef map<char*, char*>::const_iterator iter; for (iter=rtable.begin(); iter

    Read the article

  • Using memcpy in the STL

    - by wowus
    Why does C++'s vector class call copy constructors? Why doesn't it just memcpy the underlying data? Wouldn't that be a lot faster, and remove half of the need for move semantics? I can't imagine a use case where this would be worse, but then again, maybe it's just because

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >