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  • How to change the $PATH in Mac OSX

    - by Samuel Elgozi
    I've installed git via the instaler and not with terminal with commands, and my $PATH changed, the path to the 'local' git was added the the end of the variable, and my $PATH changed to this: /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/local/git/bin However, that doesnt help me, because i the path to Xcode's git comes first. so what I've done is the next, I added this lines to my '.bash_profile': export PATH="/usr/local/git/bin:$PATH" and now my path is the next: /usr/local/git/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/local/git/bin And I wanted to know how to remove the duplication from the end of the Path so I end up with: /usr/local/git/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin Thanks Ahead! And sorry if my english is too bad..

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  • Changing PATH Environment Variable for all Users. (Ubuntu)

    - by Wally Glutton
    I recently compiled Ruby Enterprise Edition (REE) on an Ubuntu 8.04 server. I would like to update my PATH to ensure this new version of Ruby (found in /opt/ruby_ee/bin) supersedes the older version in /usr/local/bin. (I still want the old version around, though.) I would like these PATH changes to affect all users and crontabs. Attempted Solution #1: The REE documentation recommends placing the REE bin folder at the beginning of the global PATH in /etc/environment. I altered the PATH in this file to read: PATH="/opt/ruby_ee/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" This did not affect my PATH at all. Attempted Solution #2: Next I followed these instructions and updated the PATH setting in /etc/login.defs and /etc/crontab. (I did not change /etc/sudoers.) This didn't affect my PATH either, even after logging out and rebooting the server. Other information: I seem to be having the same problem described here. I'm testing using the commands "echo $PATH" and "ruby -v". My shell is bash. My .bashrc doesn't override my PATH. Yes, I have heard of the Ruby Version Manager project. ;)

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  • A Star Path finding endless loop

    - by PoeHaH
    I have implemented A* algorithm. Sometimes it works, sometimes it doesn't, and it goes through an endless loop. After days of debugging and googling, I hope you can come to the rescue. This is my code: The algorythm: public ArrayList<Coordinate> findClosestPathTo(Coordinate start, Coordinate goal) { ArrayList<Coordinate> closed = new ArrayList<Coordinate>(); ArrayList<Coordinate> open = new ArrayList<Coordinate>(); ArrayList<Coordinate> travelpath = new ArrayList<Coordinate>(); open.add(start); while(open.size()>0) { Coordinate current = searchCoordinateWithLowestF(open); if(current.equals(goal)) { return travelpath; } travelpath.add(current); open.remove(current); closed.add(current); ArrayList<Coordinate> neighbors = current.calculateCoordAdjacencies(true, rowbound, colbound); for(Coordinate n:neighbors) { if(closed.contains(n) || map.isWalkeable(n)) { continue; } int gScore = current.getGvalue() + 1; boolean gScoreIsBest = false; if(!open.contains(n)) { gScoreIsBest = true; n.setHvalue(manhattanHeuristic(n,goal)); open.add(n); } else { if(gScore<n.getGvalue()) { gScoreIsBest = true; } } if(gScoreIsBest) { n.setGvalue(gScore); n.setFvalue(n.getGvalue()+n.getHvalue()); } } } return null; } What I have found out is that it always fails whenever there's an obstacle in the path. If I'm running it on 'open terrain', it seems to work. It seems to be affected by this part: || map.isWalkeable(n) Though, the isWalkeable function seems to work fine. If additional code is needed, I will provide it. Your help is greatly appreciated, Thanks :)

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  • Folder/File permission transfer between alike file structure

    - by Tyler Benson
    So my company has recently upgraded to a new SAN but the person who copied all the data over must have done a drag n' drop or basic copy to move everything. Apparently Xcopy is not something he cared to use. So now I am left with the task of duplicating all the permissions over. The structure has changed a bit ( as in more files/folders have been added) but for the most part has been stayed unchanged. I'm looking for suggestions to help automate this process. Can I use XCopy to transfer ONLY permissions to one tree from another? Would i just ignore any folders/permissions that don't line up correctly? Thanks a ton in advance, Tyler

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  • PHP File Downloading Questions

    - by nsearle
    Hey All! I am currently running into some problems with user's downloading a file stored on my server. I have code set up to auto download a file once the user hits the download button. It is working for all files, but when the size get's larger than 30 MB it is having issues. Is there a limit on user download? Also, I have supplied my example code and am wondering if there is a better practice than using the PHP function 'file_get_contents'. Thank You all for the help! $path = $_SERVER['DOCUMENT_ROOT'] . '../path/to/file/'; $filename = 'filename.zip'; $filesize = filesize($path . $filename); @header("Content-type: application/zip"); @header("Content-Disposition: attachment; filename=$filename"); @header("Content-Length: $filesize") echo file_get_contents($path . $filename);

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  • C# File Exception: cannot access the file because it is being used by another process

    - by Lirik
    I'm trying to download a file from the web and save it locally, but I get an exception: C# The process cannot access the file 'blah' because it is being used by another process. This is my code: File.Create("data.csv"); // create the file request = (HttpWebRequest)WebRequest.CreateDefault(new Uri(url)); request.Timeout = 30000; response = (HttpWebResponse)request.GetResponse(); using (Stream file = File.OpenWrite("data.csv"), // <-- Exception here input = response.GetResponseStream()) { // Save the file using Jon Skeet's CopyStream method CopyStream(input, file); } I've seen numerous other questions with the same exception, but none of them seem to apply here. Any help?

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  • /etc/enviorment not being read into PATH variable

    - by Dan
    In Ubuntu the path variable is stored in /etc/enviorment. This is mine (I've made no changes to it, this is the system default): $ cat /etc/environment PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" but when I examine my PATH variable: $ echo $PATH /home/dan/bin:/home/dan/bin:/bin:/usr/bin:/usr/local/bin:/usr/bin/X11 You'll notice /usr/games is missing (it was there up until a few days ago). My /etc/profile makes no mention of PATH. My ~/.profile is the default and only has: if [ -d "$HOME/bin" ] ; then PATH="$HOME/bin:$PATH" fi This only happens in gnome, not in tty1-6. This is missing from both gnome terminal and when I try to call applications from the applications dropdown. Anyone know what could be causing this? Thanks.

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  • /etc/environment not being read into PATH variable

    - by Dan
    In Ubuntu the path variable is stored in /etc/environment. This is mine (I've made no changes to it, this is the system default): $ cat /etc/environment PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" but when I examine my PATH variable: $ echo $PATH /home/dan/bin:/home/dan/bin:/bin:/usr/bin:/usr/local/bin:/usr/bin/X11 You'll notice /usr/games is missing (it was there up until a few days ago). My /etc/profile makes no mention of PATH. My ~/.profile is the default and only has: if [ -d "$HOME/bin" ] ; then PATH="$HOME/bin:$PATH" fi This only happens in gnome, not in tty1-6. This is missing from both gnome terminal and when I try to call applications from the applications dropdown. Anyone know what could be causing this? Thanks.

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  • Add directory to $PATH if it's not already there

    - by Doug Harris
    Has anybody written a bash function to add a directory to $PATH only if it's not already there? I typically add to PATH using something like: export PATH=/usr/local/mysql/bin:$PATH If I construct my PATH in .bash_profile, then it's not read unless the session I'm in is a login session -- which isn't always true. If I construct my PATH in .bashrc, then it runs with each subshell. So if I launch a Terminal window and then run screen and then run a shell script, I get: $ echo $PATH /usr/local/mysql/bin:/usr/local/mysql/bin:/usr/local/mysql/bin:.... I'm going to try building a bash function called add_to_path() which only adds the directory if it's not there. But, if anybody has already written (or found) such a thing, I won't spend the time on it.

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  • how to set global PATH on OS X?

    - by lajos
    I'd like to append to the global PATH variable on OS X so that all user shells and GUI applications get the same PATH environment. I know I can append to the path in shell startup scripts, but those settings are not inherited by GUI applications. The only way I found so far is to redefine the PATH environment variable in /etc/launchd.conf: setenv PATH /usr/bin:/bin:/usr/sbin:/sbin:/my/path I coulnd't figure out a way to actually append to PATH in launchd.conf. I'm a bit worried about this method, but so far this is the only thing that works. Does anyone know of a better way?

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  • how to set global PATH on OS X?

    - by lajos
    I'd like to append to the global PATH variable on OS X so that all user shells and GUI applications get the same PATH environment. I know I can append to the path in shell startup scripts, but those settings are not inherited by GUI applications. The only way I found so far is to redefine the PATH environment variable in /etc/launchd.conf: setenv PATH /usr/bin:/bin:/usr/sbin:/sbin:/my/path I coulnd't figure out a way to actually append to PATH in launchd.conf. I'm a bit worried about this method, but so far this is the only thing that works. Does anyone know of a better way?

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  • How to Customize the File Open/Save Dialog Box in Windows

    - by Lori Kaufman
    Generally, there are two kinds of Open/Save dialog boxes in Windows. One kind looks like Windows Explorer, with the tree on the left containing Favorites, Libraries, Computer, etc. The other kind contains a vertical toolbar, called the Places Bar. The Windows Explorer-style Open/Save dialog box can be customized by adding your own folders to the Favorites list. You can, then, click the arrows to the left of the main items, except the Favorites, to collapse them, leaving only the list of default and custom Favorites. The Places Bar is located along the left side of the File Open/Save dialog box and contains buttons providing access to frequently-used folders. The default buttons on the Places Bar are links to Recent Places, Desktop, Libraries, Computer, and Network. However, you change these links to be links to custom folders of your choice. We will show you how to customize the Places Bar using the registry and using a free tool in case you are not comfortable making changes in the registry. Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC?

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  • Pathfinding results in false path costs that are too high

    - by user2144536
    I'm trying to implement pathfinding in a game I'm programming using this method. I'm implementing it with recursion but some of the values after the immediate circle of tiles around the player are way off. For some reason I cannot find the problem with it. This is a screen cap of the problem: The pathfinding values are displayed in the center of every tile. Clipped blocks are displayed with the value of 'c' because the values were too high and were covering up the next value. The red circle is the first value that is incorrect. The code below is the recursive method. //tileX is the coordinates of the current tile, val is the current pathfinding value, used[][] is a boolean //array to keep track of which tiles' values have already been assigned public void pathFind(int tileX, int tileY, int val, boolean[][] used) { //increment pathfinding value int curVal = val + 1; //set current tile to true if it hasn't been already used[tileX][tileY] = true; //booleans to know which tiles the recursive call needs to be used on boolean topLeftUsed = false, topUsed = false, topRightUsed = false, leftUsed = false, rightUsed = false, botomLeftUsed = false, botomUsed = false, botomRightUsed = false; //set value of top left tile if necessary if(tileX - 1 >= 0 && tileY - 1 >= 0) { //isClipped(int x, int y) returns true if the coordinates givin are in a tile that can't be walked through (IE walls) //occupied[][] is an array that keeps track of which tiles have an enemy in them // //if the tile is not clipped and not occupied set the pathfinding value if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX - 1][tileY - 1] == false && !(used[tileX - 1][tileY - 1])) { pathFindingValues[tileX - 1][tileY - 1] = curVal; topLeftUsed = true; used[tileX - 1][tileY - 1] = true; } //if it is occupied set it to an arbitrary high number so enemies find alternate routes if the best is clogged if(occupied[tileX - 1][tileY - 1] == true) pathFindingValues[tileX - 1][tileY - 1] = 1000000000; //if it is clipped set it to an arbitrary higher number so enemies don't travel through walls if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY - 1] = 2000000000; } //top middle if(tileY - 1 >= 0 ) { if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX][tileY - 1] == false && !(used[tileX][tileY - 1])) { pathFindingValues[tileX][tileY - 1] = curVal; topUsed = true; used[tileX][tileY - 1] = true; } if(occupied[tileX][tileY - 1] == true) pathFindingValues[tileX][tileY - 1] = 1000000000; if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX][tileY - 1] = 2000000000; } //top right if(tileX + 1 <= used.length && tileY - 1 >= 0) { if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX + 1][tileY - 1] == false && !(used[tileX + 1][tileY - 1])) { pathFindingValues[tileX + 1][tileY - 1] = curVal; topRightUsed = true; used[tileX + 1][tileY - 1] = true; } if(occupied[tileX + 1][tileY - 1] == true) pathFindingValues[tileX + 1][tileY - 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY - 1] = 2000000000; } //left if(tileX - 1 >= 0) { if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX - 1][tileY] == false && !(used[tileX - 1][tileY])) { pathFindingValues[tileX - 1][tileY] = curVal; leftUsed = true; used[tileX - 1][tileY] = true; } if(occupied[tileX - 1][tileY] == true) pathFindingValues[tileX - 1][tileY] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY] = 2000000000; } //right if(tileX + 1 <= used.length) { if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX + 1][tileY] == false && !(used[tileX + 1][tileY])) { pathFindingValues[tileX + 1][tileY] = curVal; rightUsed = true; used[tileX + 1][tileY] = true; } if(occupied[tileX + 1][tileY] == true) pathFindingValues[tileX + 1][tileY] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY] = 2000000000; } //botom left if(tileX - 1 >= 0 && tileY + 1 <= used[0].length) { if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX - 1][tileY + 1] == false && !(used[tileX - 1][tileY + 1])) { pathFindingValues[tileX - 1][tileY + 1] = curVal; botomLeftUsed = true; used[tileX - 1][tileY + 1] = true; } if(occupied[tileX - 1][tileY + 1] == true) pathFindingValues[tileX - 1][tileY + 1] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY + 1] = 2000000000; } //botom middle if(tileY + 1 <= used[0].length) { if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX][tileY + 1] == false && !(used[tileX][tileY + 1])) { pathFindingValues[tileX][tileY + 1] = curVal; botomUsed = true; used[tileX][tileY + 1] = true; } if(occupied[tileX][tileY + 1] == true) pathFindingValues[tileX][tileY + 1] = 1000000000; if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX][tileY + 1] = 2000000000; } //botom right if(tileX + 1 <= used.length && tileY + 1 <= used[0].length) { if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX + 1][tileY + 1] == false && !(used[tileX + 1][tileY + 1])) { pathFindingValues[tileX + 1][tileY + 1] = curVal; botomRightUsed = true; used[tileX + 1][tileY + 1] = true; } if(occupied[tileX + 1][tileY + 1] == true) pathFindingValues[tileX + 1][tileY + 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY + 1] = 2000000000; } //call the method on the tiles that need it if(tileX - 1 >= 0 && tileY - 1 >= 0 && topLeftUsed) pathFind(tileX - 1, tileY - 1, curVal, used); if(tileY - 1 >= 0 && topUsed) pathFind(tileX , tileY - 1, curVal, used); if(tileX + 1 <= used.length && tileY - 1 >= 0 && topRightUsed) pathFind(tileX + 1, tileY - 1, curVal, used); if(tileX - 1 >= 0 && leftUsed) pathFind(tileX - 1, tileY, curVal, used); if(tileX + 1 <= used.length && rightUsed) pathFind(tileX + 1, tileY, curVal, used); if(tileX - 1 >= 0 && tileY + 1 <= used[0].length && botomLeftUsed) pathFind(tileX - 1, tileY + 1, curVal, used); if(tileY + 1 <= used[0].length && botomUsed) pathFind(tileX, tileY + 1, curVal, used); if(tileX + 1 <= used.length && tileY + 1 <= used[0].length && botomRightUsed) pathFind(tileX + 1, tileY + 1, curVal, used); }

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  • Path Finding for an Arena based map in 3D using NavMesh

    - by Happybirthday
    I have a 3D arena map (consider a small island surrounded by water on all sides) for a multiplayer Tank fight game. The moveable areas are marked using a Navigation Mesh made by the Arena designer. My question is what would be the best way for navigation in such an environment ? Specially considering the case when there is a Bridge at the center of the arena and you could walk under it or even above it ? If suppose the enemy is standing at the top of the Bridge and my AI is at one of the edges of the map ? How can it know whether the enemy is above or below the bridge and how can it navigate till it ?

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  • Efficient path-finding in free space

    - by DeadMG
    I've got a game situated in space, and I'd like to issue movement orders, which requires pathfinding. Now, it's my understanding that A* and such mostly apply to trees, and not empty space which does not have pathfinding nodes. I have some obstacles, which are currently expressed as fixed AABBs- that is, there is no unbounded "terrain" obstacle. In addition, I expect most obstacles to be reasonably approximable as cubes or spheres. So I've been thinking of applying a much simpler pathfinding algorithm- that is, simply cast a ray from the current position to the target position, and then I can get a list of obstacles using spatial partitioning relatively quickly. What I'm not so sure about is how to determine the part where the ordered unit manoeuvres around the obstacles. What I've been thinking so far is that I will simply use potential fields- that is, all units will feel a strong repulsive force away from each other and a moderate force towards the desired point. This also has the advantage that to issue group orders, I can simply order a mid-level force towards another entity. But this obviously won't achieve the optimal solution. Will potential fields achieve a reasonable approximation given my parameters, or do I need another solution?

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  • Running python batch file that has a path with SPACE character

    - by prosseek
    The batch file is something like this, I put the python in some directory that has SPACE character in its path. C:\"Documents and Settings"\Administrator\Desktop\bracket\python\python C:\\"Documents and Settings"\\Administrator\\Desktop\\bracket\\[10,20]\\brackettest.py When I run this one, I get this error. C:\Documents and Settings\Administrator\Desktop\bracket\python\python: can't ope n file 'C:\Documents and Settings\\Administrator\\Desktop\\bracket\\[10,20]\\bra ckettest.py': [Errno 2] No such file or directory C:\Documents and Settings\Administrator\Desktop\bracket What might be wrong? Wrapping the path doesn't solve this problem. "C:\\Documents and Settings\\Administrator\\Desktop\\bracket\\[10,20]\\brackettest.py" Are the brackets ('[]') cause of the problem? On Mac, python works well with bracket character.

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  • windows PATH not working for network drive

    - by Brendan Abel
    I'm using an autorun.bat to append some directory paths to the Windows PATH variable so that I can use a few tools and bat scripts within cmd.exe I'm running into a problem where the above isn't working on a network drive. Ex. Using a program called mycmd.exe Ex.1 (this works) C:\folder\mycmd.exe SET PATH=%PATH%;C:\folder Ex. 2 (doesn't work) H:\folder\mycmd.exe SET PATH=%PATH%;H:\folder

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  • Why is my path not working in zshell?

    - by Yar
    This is obviously really simple, but not if you don't know the answer :) I'm doing this in my .zsh PATH="~/scripts:$PATH" and if I do echo $PATH it appears as the first thing in the path. Yet this directory isn't included in the executable path (nor for tab-completion). What am I doing wrong? ls ~/scripts shows the directory as expected.

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  • Setting Ubuntu Global PATH for Ruby Enterprise Edition

    - by Wally Glutton
    Context: I recently installed Ruby Enterprise Edition (REE) on an Ubuntu 8.04 server. I would like for this new version of Ruby to globally supersede (for all users, crontabs, etc) the older version in /usr/local/bin. Attempted Solution #1: The REE documentation recommends placing the REE bin folder at the beginning of the global PATH in /etc/environment. I altered the PATH line in this file to read: PATH="/opt/ruby_ee/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" This did affect my PATH at all. Attempted Solution #2: Next I followed these instructions and updated the PATH setting in the /etc/login.defs and /etc/crontab files. (I did not change /etc/sudoers.) This didn't affect my PATH either, even after logging out and rebooting the server. Other information: I seem to be having the same problem described here. I'm testing using the command: echo $PATH My shell is bash. My .bashrc doesn't not alter my PATH. I'm ssh'ed into the system for all testing. /opt/ruby_ee/ is a sym-link to /opt/ruby-enterprise-1.8.7-2011.03/

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  • Opening a file opens the folder the file is in, not the file itself

    - by Pepe Lebuntu
    Whenever I try to open a file (such as an .odt, or .doc) from say, the Dash or the Firefox Downloads, Ubuntu 11.10 opens Nautilus to the the folder where the file is, rather than just going to the application and loading the file straight away. In previous releases, when I clicked on a downloaded file, it just went straight to LibreOffice, and it was fine. This is adding a superfluous step in the process. How do I associate the correct extensions?

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  • Command prompt cannot find PATH variable

    - by davidXYZ
    Sometimes, my command prompt cannot find the PATH variable. I have this occasional problem at work where when I open command-prompt and run commands like ipconfig or subst, I get an error saying something like 'ipconfig' is not recognized as an internal or external command. When I try this echo %path%, it prints out %path% instead of the PATH value. If I look at my Environment Variables window, the PATH is defined right there but I don't know why CMD can't find it. At this point, I understand why the other commands were not being recognized since their paths are in PATH variable. However, I cannot understand why the PATH variable is not being found. If I restart the computer, everything is back to normal. In a few days, I might have the same experience again. I tried using this answer. It suggested changing a registry value but mine already had the value that was suggested yet it wasn't working. (The restart step at the end would have solved it as usual but that's not the point.) Any suggestions regarding why the PATH variable may become invisible every now and then and how I can prevent it from happening again?

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  • Python file-io code listing current folder path instead of the specified

    - by Tom Brito
    I have the code: import os import sys fileList = os.listdir(sys.argv[1]) for file in fileList: if os.path.isfile(file): print "File >> " + os.path.abspath(file) else: print "Dir >> " + os.path.abspath(file) Located in my music folder ("/home/tom/Music") When I call it with: python test.py "/tmp" I expected it to list my "/tmp" files and folders with the full path. But it printed lines like: Dir >> /home/tom/Music/seahorse-gw2jNn Dir >> /home/tom/Music/FlashXX9kV847 Dir >> /home/tom/Music/pulse-DcIEoxW5h2gz This is, the correct file names, but the wrong path (and this files are not either in my Music folder).. What's wrong with this code?

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  • Check to see if file transfer is complete

    - by Cymon
    We have a daily job that processes files delivered from an external source. The process usually runs fine without any issues but every once in a while we have an issue of attempting to process a file that is not completely transferred. The external source SCPs these files from a UNIX server to our Windows server. From there we try to process the files. Is there a way to check to see if a file is still being transferred? Does UNIX put a lock on a file while SCPing it that we could check on the Windows side?

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  • xcopy not accepting a relative path as source parameter on certain computers

    - by slicedtoad
    xcopy /e /q ".\dlls\*.*" "%programfiles(x86)%\foo" >> TEMP xcopy /e /q dlls "%programfiles(x86)%\foo" >> TEMP xcopy /e /q ".\dlls" "%programfiles(x86)%\foo" >> TEMP All of the above work on two of my machines (windows 7 64bit). But on two peers' laptops (windows 7 64 bit and windows 8 64bit) they return file dlls not found or (in the case of the first one) file *.* not found Can someone shed some light here? The only difference I can see between the machines is possibly permissions. But I don't see how that would affect xcopy's ability to recognize a local path.

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