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  • how to protect an imported win32 dll into a .net application from memory issues

    - by Eric
    I have a c# application that needs to use a legacy win32 dll. The dll is almost its own app, it has dialogs, operations with hardware, etc. When this dll is imported and used, there are a couple of problems that occur: Dragging a dialog (not a windows system dialog, but one created by the dll) across the managed code app causes the UI to not repaint. Further it generates a system out of memory exception from various ui controls. The performance is incredibly slow. There seems to be no way to unload the dll so the memory never gets cleaned up. When we close our managed app, we get another memory exception. At the moment we import each method call as such: [DllImport("dllname.dll", EntryPoint = "MethodName", SetLastError = true, CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]

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  • What are alternatives to Win32 PulseEvent() function?

    - by Bill
    The documentation for the Win32 API PulseEvent() function (kernel32.dll) states that this function is “… unreliable and should not be used by new applications. Instead, use condition variables”. However, condition variables cannot be used across process boundaries like (named) events can. I have a scenario that is cross-process, cross-runtime (native and managed code) in which a single producer occasionally has something interesting to make known to zero or more consumers. Right now, a well-known named event is used (and set to signaled state) by the producer using this PulseEvent function when it needs to make something known. Zero or more consumers wait on that event (WaitForSingleObject()) and perform an action in response. There is no need for two-way communication in my scenario, and the producer does not need to know if the event has any listeners, nor does it need to know if the event was successfully acted upon. On the other hand, I do not want any consumers to ever miss any events. In other words, the system needs to be perfectly reliable – but the producer does not need to know if that is the case or not. The scenario can be thought of as a “clock ticker” – i.e., the producer provides a semi-regular signal for zero or more consumers to count. And all consumers must have the correct count over any given period of time. No polling by consumers is allowed (performance reasons). The ticker is just a few milliseconds (20 or so, but not perfectly regular). Raymen Chen (The Old New Thing) has a blog post pointing out the “fundamentally flawed” nature of the PulseEvent() function, but I do not see an alternative for my scenario from Chen or the posted comments. Can anyone please suggest one? Please keep in mind that the IPC signal must cross process boundries on the machine, not simply threads. And the solution needs to have high performance in that consumers must be able to act within 10ms of each event.

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  • Port Win32 DLL hook to Linux

    - by peachykeen
    I have a program (NWShader) which hooks into a second program's OpenGL calls (NWN) to do post-processing effects and whatnot. NWShader was originally built for Windows, generally modern versions (win32), and uses both DLL exports (to get Windows to load it and grab some OpenGL functions) and Detours (to hook into other functions). I'm using the trick where Win will look in the current directory for any DLLs before checking the sysdir, so it loads mine. I have on DLL that redirects with this method: #pragma comment(linker, "/export:oldFunc=nwshader.newFunc) To send them to a different named function in my own DLL. I then do any processing and call the original function from the system DLL. I need to port NWShader to Linux (NWN exists in both flavors). As far as I can tell, what I need to make is a shared library (.so file). If this is preloaded before the NWN executable (I found a shell script to handle this), my functions will be called. The only problem is I need to call the original function (I would use various DLL dynamic loading methods for this, I think) and need to be able to do Detour-like hooking of internal functions. At the moment I'm building on Ubuntu 9.10 x64 (with the 32-bit compiler flags). I haven't been able to find much on Google to help with this, but I don't know exactly what the *nix community refers to it as. I can code C++, but I'm more used to Windows. Being OpenGL, the only part the needs modified to be compatible with Linux is the hooking code and the calls. Is there a simple and easy way to do this, or will it involve recreating Detours and dynamically loading the original function addresses?

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  • Win32 Event vs Semaphore

    - by JP
    Basically I need a replacement for Condition Variable and SleepConditionVariableCS because it only support Vista and UP. (For C++) Some suggested to use Semaphore, I also found CreateEvent. Basically, I need to have on thread waiting on WaitForSingleObject, until something one or more others thread tell me there is something to do. In which context should I use a Semaphore vs an Win Event? Thanks

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  • [C#][Win32 API] PostMessage Help?

    - by Rudi
    I've looked at sites and MSDN documentation but I still don't understand the last parameter of PostMessage(). On forums in which people ask how to use PostMessage, people reply with one of two implementations: PostMessage(WindowHandle, WM_KEYDOWN, KeyCode, MapVirtualKey(KeyCode, 0) << 16); PostMessage(WindowHandle, WM_KEYDOWN, KeyCode, 0); What's the difference? Why can the last parameter be left as 0 in some instances, but has to be 'shifted' and all that in other instances? Just a quick question. Don't need essay replies (although they would be much appreciated). Any insight is appreciated. Thanks in advance.

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  • wpf and win32 overlapping issue

    - by priya-hatipkar
    I have a wpf Window, which has wpf control and windows forms control hosted in WindowsFormsHost. The expected behavior is that the WPF control should be rendered on top of WindowsFormsHost. Unfortunately, this is a limitation in the interop story, WindowsFormsHost elements are always drawn on top, and don't get affected by z-order. http://msdn.microsoft.com/en-us/library/ms742522.aspx Is there any workaround to solve this problem? Regards, Priya

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  • Keyboard Input & the Win32 message loop

    - by Tom J Nowell
    How do I handle key presses and key up events in the windows message loop? I need to be able to call two functions OnKeyUp(char c); and OnKeyDown(char c);. Current literature I've found from googling has lead me to confusion over WM_CHAR or WM_KEYUP and WM_KEYDOWN, and is normally targeted at PDA or Managed code, whereas I'm using C++.

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  • Add newline to a text field (Win32)

    - by user146780
    I'm making a Notepad clone. Right now my text loads fine but where their are newline characters, they do not make newlines in the text field. I load it like this: void LoadText(HWND ctrl,HWND parent) { int leng; char buf[330000]; char FileBuffer[500]; memset(FileBuffer,0,500); FileBuffer[0] = '*'; FileBuffer[1] = '.'; FileBuffer[2] = 't'; FileBuffer[3] = 'x'; FileBuffer[4] = 't'; OPENFILENAMEA ofn; memset(&ofn, 0, sizeof(OPENFILENAMEA)); ofn.lStructSize = sizeof(OPENFILENAMEA); ofn.hwndOwner = parent; ofn.lpstrFile = FileBuffer; ofn.nMaxFile = 500; ofn.lpstrFilter = "Filetype (*.txt)\0\0"; ofn.lpstrDefExt = "txt"; ofn.Flags = OFN_EXPLORER; if(!GetOpenFileNameA(&ofn)) { return; } ifstream *file; file = new ifstream(FileBuffer,ios::in); int lenn; lenn = 0; while (!file->eof()) { buf[lenn] = file->get(); lenn += 1; } buf[lenn - 1] = 0; file->read(buf,lenn); SetWindowTextA(ctrl,buf); file->close(); } How can I make it do the new line characters? Thanks

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  • Win32 window capture with BitBlt not displaying border

    - by user292533
    I have written some c++ code to capture a window to a .bmp file. BITMAPFILEHEADER get_bitmap_file_header(int width, int height) { BITMAPFILEHEADER hdr; memset(&hdr, 0, sizeof(BITMAPFILEHEADER)); hdr.bfType = ((WORD) ('M' << 8) | 'B'); // is always "BM" hdr.bfSize = 0;//sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + (width * height * sizeof(int)); hdr.bfReserved1 = 0; hdr.bfReserved2 = 0; hdr.bfOffBits = (DWORD)(sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER)); return hdr; } BITMAPINFO get_bitmap_info(int width, int height) { BITMAPINFO bmi; memset(&bmi.bmiHeader, 0, sizeof(BITMAPINFOHEADER)); //initialize bitmap header bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi.bmiHeader.biWidth = width; bmi.bmiHeader.biHeight = height; bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biBitCount = 4 * 8; bmi.bmiHeader.biCompression = BI_RGB; bmi.bmiHeader.biSizeImage = width * height * 4; return bmi; } void get_bitmap_from_window(HWND hWnd, int * imageBuff) { HDC hDC = GetWindowDC(hWnd); SIZE size = get_window_size(hWnd); HDC hMemDC = CreateCompatibleDC(hDC); RECT r; HBITMAP hBitmap = CreateCompatibleBitmap(hDC, size.cx, size.cy); HBITMAP hOld = (HBITMAP)SelectObject(hMemDC, hBitmap); BitBlt(hMemDC, 0, 0, size.cx, size.cy, hDC, 0, 0, SRCCOPY); //PrintWindow(hWnd, hMemDC, 0); BITMAPINFO bmi = get_bitmap_info(size.cx, size.cy); GetDIBits(hMemDC, hBitmap, 0, size.cy, imageBuff, &bmi, DIB_RGB_COLORS); SelectObject(hMemDC, hOld); DeleteDC(hMemDC); ReleaseDC(NULL, hDC); } void save_image(HWND hWnd, char * name) { int * buff; RECT r; SIZE size; GetWindowRect(hWnd, &r); size.cx = r.right-r.left; size.cy = r.bottom-r.top; buff = (int*)malloc(size.cx * size.cy * sizeof(int)); get_bitmap_from_window(hWnd, buff); BITMAPINFO bmi = get_bitmap_info(size.cx, size.cy); BITMAPFILEHEADER hdr = get_bitmap_file_header(size.cx, size.cy); FILE * fout = fopen(name, "w"); fwrite(&hdr, 1, sizeof(BITMAPFILEHEADER), fout); fwrite(&bmi.bmiHeader, 1, sizeof(BITMAPINFOHEADER), fout); fwrite(buff, 1, size.cx * size.cy * sizeof(int), fout); fflush(fout); fclose(fout); free(buff); } It works find under XP, but under Vista the border of the window is transparent. Using PrintWindow solves the problem, but is unacceptable for performance reasons. Is there a performant code change, or a setting that can be changed to make the border non-transparent?

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  • C++: Implementing Named Pipes using the Win32 API

    - by Mike Pateras
    I'm trying to implement named pipes in C++, but either my reader isn't reading anything, or my writer isn't writing anything (or both). Here's my reader: int main() { HANDLE pipe = CreateFile(GetPipeName(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL); char data[1024]; DWORD numRead = 1; while (numRead >= 0) { ReadFile(pipe, data, 1024, &numRead, NULL); if (numRead > 0) cout << data; } return 0; } LPCWSTR GetPipeName() { return L"\\\\.\\pipe\\LogPipe"; } And here's my writer: int main() { HANDLE pipe = CreateFile(GetPipeName(), GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL); string message = "Hi"; WriteFile(pipe, message.c_str(), message.length() + 1, NULL, NULL); return 0; } LPCWSTR GetPipeName() { return L"\\\\.\\pipe\\LogPipe"; } Does that look right? numRead in the reader is always 0, for some reason, and it reads nothing but 1024 -54's (some weird I character). Solution: Reader (Server): while (true) { HANDLE pipe = CreateNamedPipe(GetPipeName(), PIPE_ACCESS_INBOUND | PIPE_ACCESS_OUTBOUND , PIPE_WAIT, 1, 1024, 1024, 120 * 1000, NULL); if (pipe == INVALID_HANDLE_VALUE) { cout << "Error: " << GetLastError(); } char data[1024]; DWORD numRead; ConnectNamedPipe(pipe, NULL); ReadFile(pipe, data, 1024, &numRead, NULL); if (numRead > 0) cout << data << endl; CloseHandle(pipe); } Writer (client): HANDLE pipe = CreateFile(GetPipeName(), GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL); if (pipe == INVALID_HANDLE_VALUE) { cout << "Error: " << GetLastError(); } string message = "Hi"; cout << message.length(); DWORD numWritten; WriteFile(pipe, message.c_str(), message.length(), &numWritten, NULL); return 0; The server blocks until it gets a connected client, reads what the client writes, and then sets itself up for a new connection, ad infinitum. Thanks for the help, all!

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  • Are the *A Win32 API calls still relevant?

    - by Thanatos
    I still see advice about using the LPTSTR/TCHAR types, etc., instead of LPWSTR/WCHAR. I believe the Unicode stuff was well introduced at Win2k, and I frankly don't write code for Windows 98 anymore. (Excepting special cases, of course.) Given that I don't care about Windows 98 (or, even less, ME) as they're decade old OS, is there any reason to use the compatibility TCHAR, etc. types? Why still advise people to use TCHAR - what benefit does it add over using WCHAR directly?

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  • Win32 call order

    - by DD
    Hi all, I have two windows that I send scripted input to. The procedure goes as this BringWindowToTop( window1 ); i = Build input structures( window1 ); SendInput(i); BringWindowToTop( window2 ); i = Build input structures( window2 ); SendInput(i); I was having trouble with inputs not being sent and the correct time. I put delays after each call and saw that input from the first SendInput() was processed after window2 is brought to top. Same thing at the end of the loop as well. Are SendInput calls buffered? If so, how can I make sure of a serial execution of this code? Thanks

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  • Tough question on WPF, Win32, MFC

    - by Mack
    Let's suppose you're an IT student with a basic knowledge of C++ and C#. Let's suppose that you want to design apps that: need to deliver some performance like archivers, cryptographic algorithms, codecs make use of some system calls have a gui and you want to learn an Api that will enable you to write apps like those described earlier and: is mainstream is future proof entitles you to find a decent job is easy enough - I mean easy like VCL, not easy like winapi So, making these assumptions, what Api will you choose? MFC, WPF, other? I really like VCL and QT, but they're not mainstream and I think few employers will want you to write apps in QT or Visual C++ Builder... Thanks for answers.

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  • Win32 DLL importing issues (DllMain)

    - by brady
    I have a native DLL that is a plug-in to a different application (one that I have essentially zero control of). Everything works just great until I link with an additional .lib file (links my DLL to another DLL named ABQSMABasCoreUtils.dll). This file contains some additional API from the parent application that I would like to utilize. I haven't even written any code to use any of the functions exported but just linking in this new DLL is causing problems. Specifically I get the following error when I attempt to run the program: The application failed to initialize properly (0xc0000025). Clock on OK to terminate the application. I believe I have read somewhere that this is typically due to a DllMain function returning FALSE. Also, the following message is written to the standard output: ERROR: Memory allocation attempted before component initialization I am almost 100% sure this error message is coming from the application and is not some type of Windows error. Looking into this a little more (aka flailing around and flipping every switch I know of) I linked with /MAP turned on and found this in the resulting .map file: 0001:000af220 ??3@YAXPEAX@Z 00000001800b0220 f ABQSMABasCoreUtils_import:ABQSMABasCoreUtils.dll 0001:000af226 ??2@YAPEAX_K@Z 00000001800b0226 f ABQSMABasCoreUtils_import:ABQSMABasCoreUtils.dll 0001:000af22c ??_U@YAPEAX_K@Z 00000001800b022c f ABQSMABasCoreUtils_import:ABQSMABasCoreUtils.dll 0001:000af232 ??_V@YAXPEAX@Z 00000001800b0232 f ABQSMABasCoreUtils_import:ABQSMABasCoreUtils.dll If I undecorate those names using "undname" they give the following (same order): void __cdecl operator delete(void * __ptr64) void * __ptr64 __cdecl operator new(unsigned __int64) void * __ptr64 __cdecl operator new[](unsigned __int64) void __cdecl operator delete[](void * __ptr64) I am not sure I understand how anything from ABQSMABasCoreUtils.dll can exist within this .map file or why my DLL is even attempting to load ABQSMABasCoreUtils.dll if I don't have any code that references this DLL. Can anyone help me put this information together and find out why this isn't working? For what it's worth I have confirmed via "dumpbin" that the parent application imports the same DLL (ABQSMABasCoreUtils.dll), so it is being loaded no matter what. I have also tried delay loading this DLL in my DLL but that did not change the results.

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  • Win32: How to crash?

    - by Ian Boyd
    i'm trying to figure out where Windows Error Reports are saved; i hit Send on some earlier today, but i forgot that i want to "view the details" so i can examine the memory minidumps. But i cannot find where they are stored (and google doesn't know). So i want to write a dummy application that will crash, show the WER dialog, let me click "view the details" so i can get to the folder where the dumps are saved. How can i crash on Windows?

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  • Is key 'chord' functionality provided by Win32/.net?

    - by John
    Several MS apps support the concept of chords, like "CTRL+X,Y" which means "holding down CTRL, press X, then Y". Is this a bespoke thing they (and other companies) implement, or is it built into any APIs? It would be nice to be able to set up event handlers or accelerators based on chords rather than write code to do it.

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