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  • Online email tracing tool

    - by Clint
    About 2 years ago I came across an online tool that would allow you to append something to the end of a destination email address. When the email was opened, the tool would email you their geographical location. Does anyone know anything about this tool? If it still exists?

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  • Nested multithread operations tracing

    - by Sinix
    I've a code alike void ExecuteTraced(Action a, string message) { TraceOpStart(message); a(); TraceOpEnd(message); } The callback (a) could call ExecuteTraced again, and, in some cases, asynchronously (via ThreadPool, BeginInvoke, PLINQ etc, so I've no ability to explicitly mark operation scope). I want to trace all operation nested (even if they perform asynchronously). So, I need the ability to get last traced operation inside logical call context (there may be a lot of concurrent threads, so it's impossible to use lastTraced static field). There're CallContext.LogicalGetData and CallContext.LogicalSetData, but unfortunately, LogicalCallContext propagates changes back to the parent context as EndInvoke() called. Even worse, this may occure at any moment if EndInvoke() was called async. http://stackoverflow.com/questions/883486/endinvoke-changes-current-callcontext-why Also, there is Trace.CorrelationManager, but it based on CallContext and have all the same troubles. There's a workaround: use the CallContext.HostContext property which does not propagates back as async operation ended. Also, it does'nt clone, so the value should be immutable - not a problem. Though, it's used by HttpContext and so, workaround is not usable in Asp.Net apps. The only way I see is to wrap HostContext (if not mine) or entire LogicalCallContext into dynamic and dispatch all calls beside last traced operation. Help, please!

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  • Tracing Erlang Functions - Short forms

    - by Roberto Aloi
    As you might know, it's now possible to trace Erlang functions by using the short form: dbg:tpl(Module, Function, x). Instead of the usual: dbg:tpl(Module, Function, dbg:fun2ms(fun(_) -> exception_trace() end)). I'm actually wondering if a similar short form is available for return_trace(). Something like: dbg:tpl(Module, Function, r). Instead of: dbg:tpl(Module, Function, dbg:fun2ms(fun(_) -> return_trace() end)). The source code in the dbg module seems to suggest not: new_pattern_table() -> PT = ets:new(dbg_tab, [ordered_set, public]), ets:insert(PT, {x, term_to_binary([{'_',[],[{exception_trace}]}])}), ets:insert(PT, {exception_trace, term_to_binary(x)}), PT. But I might be wrong. Do you know of any?

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  • How can I hide tracing code in Visual Studio IDE C# ?

    - by Mark
    As I'm starting to put more tracing in my code, i'm realizing it adds a lot of clutter. I know Visual Studio allows you to hide and reveal code, however, i'd like to be able group code into "tracing" code and then hide it and reveal at will as i'm reading the code. I suppose it could do this either per file or per class or per function. Is there any way to do this? What do you guys do? Adding some clarification The hide current feature kind of allows you to do this except that when the code is hidden, you can't tell if its tracing or not. You also can't say "hide all tracing code" and "reveal all tracing code" which is useful when reading a function depending on what you are trying to do.

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  • Streaming Media with Sony Blu-ray Disc Player

    - by Ben Griswold
    The best gift under the tree this year? A Sony Blu-ray Disc player: The BDP-N460 allows you to instantly stream thousands of movies, videos and music from the largest selection of leading content providers including Netflix, Amazon Video On Demand, YouTube™, Slacker® Radio and many, many more. Plus, enjoy the ultimate in high-definition entertainment and watch Blu-ray Disc movies in Full HD 1080p quality with HD audio. The BDP-N460 includes built-in software that makes it easy to connect this player to your existing wireless network.  So I did… I paired the disc player with the recommended Linksys Wireless Ethernet Bridge (WET-610N) and I was streaming the last season of Lost episodes in no time. Really cool. Highly recommended.

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  • Sea Ray : le premier Nokia sous Windows Phone présenté en interne par le PDG de Nokia

    Sea Ray : le premier Nokia sous Windows Phone Présenté en interne par le PDG de Nokia Stephen Elop, le PDG de Nokia a promis de livrer les premiers téléphones Nokia Windows Phone à la fin de cette année au lieu de 2012, comme initialement prévu. D'après une vidéo et des images d'une réunion interne qui ont fuité sur internet, le patron du constructeur finlandais aurait même déjà présenté le premier téléphone Nokia Windows Phone baptisé « Sea Ray ». Le nouveau téléphone de Nokia sera équipé d'une camera de 8 mégapixels et embarquera la prochaine mise à jour de Windows Phone Mango. Le design de Sea Ra...

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  • The Social Business Thought Leaders - Ray Wang

    - by kellsey.ruppel
    It seems both consumers and businesses are at the peak of the social hype. Overwhelmed by social media channels, platforms, and processes both in their private and professional life, many early adopters are starting to feel the social fatigue. Mirroring what happened with email and web sites during the late 1990's - early 2000's, more and more managers are looking to move from ubiquitous social media tactics to the most appropriate business use case and processes. This step becomes even more important considering the year over year contraction in IT budgets and the consequent need to maximize return on every dollar spent in new technologies. Ray Wang, CEO and Principal Analyst at Constellation Research, suggests engagement through collaborative technologies both as a conceptual model and a transformational tool for enterprises to reap business value. Without participation - the reasoning goes - there is no value and good technology alone is not enough to guarantee employee and customer adoption. Enterprise gamification is a new lever to succeed with Social Business by directing a critical mass of participation towards desired outcomes. What kind of outcomes? A recent study from Constellation Research (see 2012 Q1 Gamification Early Adopters Best Practices) highlights how Marketing, Customer Service and HR are leading the pack with gamification in processes such as: Sustaining long term customer loyalty (76.4%) Improving response in campaign to lead (74.5%) Right channeling incidents for resolution in social media (67.3%) Growing the number service and support incidents resolved by the community (63.6%) Improving employee referral rates and effective recruiting (43.6%) Driving on-boarding success with new hires (20%) More than simply adding badges, points and leaderboards to existing processes, enterprise gamification should be holistically embedded into employee and customer experience to stimulate specific behaviors. According to Ray Wang this can be done at three core levels: Measurable actions. The behaviors we want to facilitate consist of granular actions (i.e likes, comments, posts, recommendations, etc) and more complex actions (i.e projects, initiatives, programmes) attributed to individuals, groups and/or external actors  Reputation. The reputation an individual has earned through his actions is a key factor in building motivation among others and it is determined by its identity, social standing status and competitiveness Incentives or the intrinsic and extrinsic rewards that motivate behaviors and drive actions Listen to Ray Wang's video-interview to learn more about the dynamics that are shaping the future of collaboration and how gamification can help organizations attain new levels of engagement.

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  • ray collision with rectangle and floating point accuracy

    - by phq
    I'm trying to solve a problem with a ray bouncing on a box. Actually it is a sphere but for simplicity the box dimensions are expanded by the sphere radius when doing the collision test making the sphere a single ray. It is done by projecting the ray onto all faces of the box and pick the one that is closest. However because I'm using floating point variables I fear that the projected point onto the surface might be interpreted as being below in the next iteration, also I will later allow the sphere to move which might make that scenario more likely. Also the bounce coefficient might be as low as zero, making the sphere continue along the surface. So my naive solution is to project not only forwards but backwards to catch those cases. That is where I got into problems shown in the figure: In the first iteration the first black arrow is calculated and we end up at a point on the surface of the box. In the second iteration the "back projection" hits the other surface making the second black arrow bounce on the wrong surface. If there are several boxes close to each other this has further consequences making the sphere fall through them all. So my main question is how to handle possible floating point accuracy when placing the sphere on the box surface so it does not fall through. In writing this question I got the idea to have a threshold to only accept back projections a certain amount much smaller than the box but larger than the possible accuracy limitation, this would only cause the "false" back projection when the sphere hit the box on an edge which would appear naturally. To clarify my original approach, the arrows shown in the image is not only the path the sphere travels but is also representing a single time step in the simulation. In reality the time step is much smaller about 0.05 of the box size. The path traveled is projected onto possible sides to avoid traveling past a thinner object at higher speeds. In normal situations the floating point accuracy is not an issue but there are two situations where I have the concern. When the new position at the end of the time step is located very close to the surface, very unlikely though. When using a bounce factor of 0, here it happens every time the sphere hit a box. To add some loss of accuracy, the motivation for my concern, is that the sphere and box are in different coordinate systems and thus the sphere location is transformed for every test. This last one is why I'm not willing to stand on luck that one floating point value lying on top of the box always will be interpreted the same. I did not know voronoi regions by name, but looking at it I'm not sure how it would be used in a projection scenario that I'm using here.

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  • most efficient AABB vs Ray collision algorithms

    - by Asher Einhorn
    Is there a known 'most efficient' algorithm for AABB vs Ray collision detection? I recently stumbled accross Arvo's AABB vs Sphere collision algorithm, and I am wondering if there is a similarly noteworthy algorithm for this. One must have condition for this algorithm is that I need to have the option of querying the result for the distance from the ray's origin to the point of collision. having said this, if there is another, faster algorithm which does not return distance, then in addition to posting one that does, also posting that algorithm would be very helpful indeed. Please also state what the function's return argument is, and how you use it to return distance or a 'no-collision' case. For example, does it have an out parameter for the distance as well as a bool return value? or does it simply return a float with the distance, vs a value of -1 for no collision? (For those that don't know: AABB = Axis Aligned Bounding Box)

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  • (My) Sun Ray 3i

    - by user13346636
    Last week, some Sun Ray devices were shown at the LASDEC exhibition. Afterward, they were brought back to the Aoyama Center, but not all of them found a place to be stored. So, two days ago, Iwasaki-san, one of the co-workers I've been close to (and who was at the exhibition), put a Sun Ray 3i (all-in-one with 21.5" screen) on my (shared) desk. Yay! I managed to get a Japanese keyboard, and now I can access my card and cardless sessions from Germany, and the performance is just great, as good as when I work from home in Hamburg. That's the way my deskt looks now,almost as messy as my desk in Hamburg: And my back is very grateful.

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  • Windows 8 will only recognize the Blu-Ray drive, if the Windows 8 disc is present at boot time

    - by aceinthehole
    If I have the install disc in the Blu-Ray ROM drive at boot time and subsequently remove the disc and replace it with Blu-Ray media, everything functions as I’d expect. However, if I have no media present, or another disc in the drive at boot time, then Windows 8 does not seem to recognize that the Blu-Ray player is even present in the computer. It is not present in My Computer, the Device Manager does not show the player, and scanning for new hardware yields nothing. It seems that the driver is installed and working as expected, but what is it about having the Windows 8 install disc in the drive or not that would cause this kind of behavior?

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  • How can I play Blu-Ray movies on a PC upgraded to Windows 8?

    - by Rowland Shaw
    How can I play Blu-Ray movies via Windows Media Centre on Windows 8? If I choose the "play dvd" option, I get an error: Cannot Play Disc To play this DVD, you must first install a playback application that supports Blu-ray Disc. [ OK ] However, I have got the HP MediaSmart application installed, which does work (although it's "less than awesome"), so I'm confused why I get this warning?

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  • Service Level Loggin/Tracing

    - by Ahsan Alam
    We all love to develop services, right? First timers want to learn technologies like WCF and Web Services. Some simply want to build services; whereas, others may find services as natural architectural decision for particular systems. Whatever the reason might be, services are commonly used in building wide range of systems. Developers often encapsulates various functionality (small or big) within one or more services, and expose them for multiple applications. Sometimes from day one (and definitely over time) these services may evolve into a set of black boxes. Services or not, black boxes or not, issues and exceptions are sometimes hard to avoid, especially in highly evolving and transactional systems. We can try to be methodical with our unit testing, QA and overall process; but we may not be able to avoid some type of system issues. When issues arise from one or more highly transactional services, it becomes necessary to resolve them very quickly. When systems handle thousands of transaction in matter of hours, some issues may not surface immediately. That is when service level logging becomes very useful. Technologies such as WCF, allow us to enable service level tracing with minimal effort; but that may not provide us with complete picture. Developers may need to add tracing within critical areas of the code with various degrees of verbosity. Programmer can always utilize some logging framework such as the 'Logging Application Block' to get the job done. It may seem overkill sometimes; but I have noticed from my experience that service level logging helps programmer trace many issues very quickly.

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  • Writing the correct value in the depth buffer when using ray-casting

    - by hidayat
    I am doing a ray-casting in a 3d texture until I hit a correct value. I am doing the ray-casting in a cube and the cube corners are already in world coordinates so I don't have to multiply the vertices with the modelviewmatrix to get the correct position. Vertex shader world_coordinate_ = gl_Vertex; Fragment shader vec3 direction = (world_coordinate_.xyz - cameraPosition_); direction = normalize(direction); for (float k = 0.0; k < steps; k += 1.0) { .... pos += direction*delta_step; float thisLum = texture3D(texture3_, pos).r; if(thisLum > surface_) ... } Everything works as expected, what I now want is to sample the correct value to the depth buffer. The value that is now written to the depth buffer is the cube coordinate. But I want the value of pos in the 3d texture to be written. So lets say the cube is placed 10 away from origin in -z and the size is 10*10*10. My solution that does not work correctly is this: pos *= 10; pos.z += 10; pos.z *= -1; vec4 depth_vec = gl_ProjectionMatrix * vec4(pos.xyz, 1.0); float depth = ((depth_vec.z / depth_vec.w) + 1.0) * 0.5; gl_FragDepth = depth;

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  • Ray Tracing concers: Efficient Data Structure and Photon Mapping

    - by Grieverheart
    I'm trying to build a simple ray tracer for specific target scenes. An example of such scene can be seen below. I'm concerned as to what accelerating data structure would be most efficient in this case since all objects are touching but on the other hand, the scene is uniform. The objects in my ray tracer are stored as a collection of triangles, thus I also have access to individual triangles. Also, when trying to find the bounding box of the scene, how should infinite planes be handled? Should one instead use the viewing frustum to calculate the bounding box? A few other questions I have are about photon mapping. I've read the original paper by Jensen and many more material. In the compact data structure for the photon they introduce, they store photon power as 4 chars, which from my understanding is 3 chars for color and 1 for flux. But I don't understand how 1 char is enough to store a flux of the order of 1/n, where n is the number of photons (I'm also a bit confused about flux vs power). The other question about photon mapping is, if it would be more efficient in my case to store photons per object (or even per Object's triangle) instead of using a balanced kd-tree. Also, same question about bounding box of the scene but for photon mapping. How should one find a bounding box from the pov of the light when infinite planes are involved?

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  • Point in Polygon, Ray Method: ending infinite line

    - by user2878528
    Having a bit of trouble with point in polygon collision detection using the ray method i.e. http://en.wikipedia.org/wiki/Point_in_polygon My problem is I need to give an end to the infinite line created. As with this infinite line I always get an even number of intersections and hence an invalid result. i.e. ignore or intersection to the right of the point being checked what I have what I want My current code based of Mecki awesome response for (int side = 0; side < vertices.Length; side++) { // Test if current side intersects with ray. // create infinite line // See: http://en.wikipedia.org/wiki/Linear_equation a = end_point.Y - start_point.Y; b = start_point.X - end_point.X; c = end_point.X * start_point.Y - start_point.X * end_point.Y; //insert points of vector d2 = a * vertices[side].Position.X + b * vertices[side].Position.Y + c; if (side - 1 < 0) d1 = a * vertices[vertices.Length - 1].Position.X + b * vertices[vertices.Length - 1].Position.Y + c; else d1 = a * vertices[side-1].Position.X + b * vertices[side-1].Position.Y + c; // If points have opposite sides, intersections++; if (d1 > 0 && d2 < 0 ) intersections++; if (d1 < 0 && d2 > 0 ) intersections++; } //if intersections odd inside = true if ((intersections % 2) == 1) inside = true; else inside = false;

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  • What laptop would be recommended for video-editing or transcoding to blu-ray?

    - by Rob
    I'm looking for a machine (has to be a laptop) reasonably fast enough to handle editing/transcoding/rendering to Blu-ray disc of full true HD 1080p (1920x1080) video from a Samsung R10 camcorder - MPEG4 25fps (not the Sony-Panasonic AVCHD format): To be able to browse through the footage (say, quarter screen is fine for monitoring) and do simple edits - cut out bad bits, add titles, fades, nothing too fancy To be able to burn the footage in 1920x1080p 24p (twenty-four) fps to blu-ray, probably don't mind if I have to leave it for a few hours, or even overnight, as long as its not still running in the morning or takes days. I ALREADY have an external USB 2.0 LG BE06LU10 blu-ray burner. Does quad core make much difference? Or would Dual-core suffice for the above? NVidia because of CUDA for increased speed. What software today can take advantage of this? Which graphics card do I need? So far I've found Dell/Alienware to be well-specified, having a 5yr old Dell laptop that still runs well, albeit slow by today's standards, gives me a good impression. My concerns are too much fan-noise and budget and some Dell Precision Laptops exceed 1500 pounds. Thoughts?

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  • Debugging and Tracing in ASP.NET AJAX

    Debugging ASP.NET AJAX applications is a challenge because they contain both server-side and client-side code. Use this ASP.NET tutorial to get some helpful tips for using debugging and tracing in ASP.NET AJAX applications.

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  • Debugging and Tracing in ASP.NET AJAX

    Debugging ASP.NET AJAX applications is a challenge because they contain both server-side and client-side code. Use this ASP.NET tutorial to get some helpful tips for using debugging and tracing in ASP.NET AJAX applications.

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  • Question about BoundingSpheres and Ray intersections

    - by NDraskovic
    I'm working on a XNA project (not really a game) and I'm having some trouble with picking algorithm. I have a few types of 3D models that I draw to the screen, and one of them is a switch. So I'm trying to make a picking algorithm that would enable the user to click on the switch and that would trigger some other function. The problem is that the BoundingSphere.Intersect() method always returns null as result. This is the code I'm using: In the declaration section: ` //Basic matrices private Matrix world = Matrix.CreateTranslation(new Vector3(0, 0, 0)); private Matrix view = Matrix.CreateLookAt(new Vector3(10, 10, 10), new Vector3(0, 0, 0), Vector3.UnitY); private Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), 800f / 600f, 0.01f, 100f); //Collision detection variables Viewport mainViewport; List<BoundingSphere> spheres = new List<BoundingSphere>(); Ray ControlRay; Vector3 nearPoint, farPoint, nearPlane, farPlane, direction; ` And then in the Update method: ` nearPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 0.0f); farPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 10.0f); nearPoint = GraphicsDevice.Viewport.Unproject(nearPlane, projection, view, world); farPoint = GraphicsDevice.Viewport.Unproject(farPlane, projection, view, world); direction = farPoint - nearPoint; direction.Normalize(); ControlRay = new Ray(nearPoint, direction); if (spheres.Count != 0) { for (int i = 0; i < spheres.Count; i++) { if (spheres[i].Intersects(ControlRay) != null) { Window.Title = spheres[i].Center.ToString(); } else { Window.Title = "Empty"; } } ` The "spheres" list gets filled when the 3D object data gets loaded (I read it from a .txt file). For every object marked as switch (I use simple numbers to determine which object is to be drawn), a BoundingSphere is created (center is on the coordinates of the 3D object, and the diameter is always the same), and added to the list. The objects are drawn normally (and spheres.Count is not 0), I can see them on the screen, but the Window title always says "Empty" (of course this is just for testing purposes, I will add the real function when I get positive results) meaning that there is no intersection between the ControlRay and any of the bounding spheres. I think that my basic matrices (world, view and projection) are making some problems, but I cant figure out what. Please help.

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  • Realtime rendering using a ray tracing engine

    - by Keyhan Asghari
    I want to render an object that has a mesh with one million hexagonal elements(100 * 100 * 100). Lights, shadows and textures is not important and each element has a solid color. and finally, the actions I want to have, is simply rotating the object, zooming and panning. I am wondering what ray tracing engine is better for my conditions. or, do I have to take another approach? any help will be appreciated.

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  • Oracle E-Business Suite Tip : SQL Tracing

    - by Giri Mandalika
    Issue: Attempts to enable SQL tracing from concurrent request form fails with error: Function not available to this responsibility. Change Responsibilities or contact your System Administrator Resolution: Switch responsibility to "System Administrator". Navigate to System - Profiles, and query for "%Diagnostics% ("Utilities : Diagnostics")". Once found the profile, change its value to "Yes". Restart web browser and try enabling SQL trace again.

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  • Data Access Tracing in SQL Server 2012

    Learn how to apply the tracing functionality in Microsoft data access technologies such as ADO.NET 2.0, MDAC 2.82, SQL Server Native Client, and the JDBC driver; and in the SQL Server network protocols and the Microsoft SQL Server database engine. Are you sure you can restore your backups? Run full restore + DBCC CHECKDB quickly and easily with SQL Backup Pro's new automated verification. Check for corruption and prepare for when disaster strikes. Try it now.

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  • How can I connect a blu-ray player to a VGA screen?

    - by zaplwo
    Basically, I have a blu-ray player that I wanted to be connected to a projector and a monitor screen at the same time, so I got a component splitter and a component to VGA cable. The splitter works fine but the component to VGA adapter doesn't show anything on the monitor screen; is like if nothing is connected to it. I already change monitors but 3 monitors do the same. Anyone have any idea why this is happening or how can I connect the monitor and the projector to the blu-ray?

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